2014-04-09 00:25:53 +00:00
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2013-09-05 02:10:47 +00:00
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2014-04-06 20:55:05 +00:00
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#pragma once
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2013-09-05 02:10:47 +00:00
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#include <GLFW/glfw3.h>
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2014-04-09 00:15:08 +00:00
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#include "common/emu_window.h"
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2013-09-05 02:10:47 +00:00
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class EmuWindow_GLFW : public EmuWindow {
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public:
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EmuWindow_GLFW();
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~EmuWindow_GLFW();
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/// Swap buffers to display the next frame
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2014-10-26 04:56:13 +00:00
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void SwapBuffers() override;
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2013-09-05 02:10:47 +00:00
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/// Polls window events
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2014-10-26 04:56:13 +00:00
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void PollEvents() override;
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2013-09-05 02:10:47 +00:00
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/// Makes the graphics context current for the caller thread
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2014-10-26 04:56:13 +00:00
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void MakeCurrent() override;
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2013-09-05 02:10:47 +00:00
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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2014-10-26 04:56:13 +00:00
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void DoneCurrent() override;
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2013-09-05 02:10:47 +00:00
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2014-09-09 04:46:02 +00:00
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static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
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2013-09-05 02:10:47 +00:00
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2014-10-16 01:48:02 +00:00
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/// Whether the window is still open, and a close request hasn't yet been sent
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const bool IsOpen();
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2014-09-13 00:06:13 +00:00
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void ReloadSetKeymaps() override;
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2013-09-05 02:10:47 +00:00
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private:
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2014-09-09 04:46:02 +00:00
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GLFWwindow* m_render_window; ///< Internal GLFW render window
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2014-09-13 00:06:13 +00:00
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/// Device id of keyboard for use with KeyMap
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int keyboard_id;
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2013-09-05 02:10:47 +00:00
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};
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