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Discard Gas mode renders (#3486)

* Discard gas_mode renders

This discards the gas_mode / fog effect from games that use it and allows the games to display without it.  Note that gas mode is still unimplemented and will LOG<CRITICAL>.
This bypasses #3287. (Doesn't fix it)

* fix clang
This commit is contained in:
Vamsi Krishna 2018-03-08 04:32:36 +05:30 committed by bunnei
parent 5dc8ac80dd
commit 04cc8fb537
1 changed files with 2 additions and 1 deletions

View File

@ -1175,7 +1175,8 @@ vec4 secondary_fragment_color = vec4(0.0);
Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode", Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode",
true); true);
LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode"); LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode");
UNIMPLEMENTED(); out += "discard; }";
return out;
} }
out += "gl_FragDepth = depth;\n"; out += "gl_FragDepth = depth;\n";