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renderer_opengl: Add Universal 3D Layout Adaption

This commit is contained in:
N00byKing 2018-06-01 13:53:38 +02:00
parent 8c0ede544f
commit 523c52c708
1 changed files with 23 additions and 14 deletions

View File

@ -401,23 +401,32 @@ void RendererOpenGL::DrawScreens() {
glUniform1i(uniform_color_texture, 0); glUniform1i(uniform_color_texture, 0);
if (layout.top_screen_enabled) { if (layout.top_screen_enabled) {
DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top, if (!Settings::values.toggle_3d) {
(float)top_screen.GetWidth(), (float)top_screen.GetHeight()); DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
if (Settings::values.toggle_3d) { (float)top_screen.GetWidth(), (float)top_screen.GetHeight());
DrawSingleScreenRotated( } else {
screen_infos[1], ((float)top_screen.left * 3) + (float)top_screen.GetWidth(), DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2,
(float)top_screen.top, (float)top_screen.GetWidth(), (float)top_screen.GetHeight()); (float)top_screen.top, (float)top_screen.GetWidth() / 2,
(float)top_screen.GetHeight());
DrawSingleScreenRotated(screen_infos[1],
((float)top_screen.left / 2) + ((float)layout.width / 2),
(float)top_screen.top, (float)top_screen.GetWidth() / 2,
(float)top_screen.GetHeight());
} }
} }
if (layout.bottom_screen_enabled) { if (layout.bottom_screen_enabled) {
DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left, if (!Settings::values.toggle_3d) {
(float)bottom_screen.top, (float)bottom_screen.GetWidth(), DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left,
(float)bottom_screen.GetHeight()); (float)bottom_screen.top, (float)bottom_screen.GetWidth(),
if (Settings::values.toggle_3d) { (float)bottom_screen.GetHeight());
DrawSingleScreenRotated( } else {
screen_infos[2], ((float)bottom_screen.left * 3) + (float)bottom_screen.GetWidth(), DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left / 2,
(float)bottom_screen.top, (float)bottom_screen.GetWidth(), (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
(float)bottom_screen.GetHeight()); (float)bottom_screen.GetHeight());
DrawSingleScreenRotated(screen_infos[2],
((float)bottom_screen.left / 2) + ((float)layout.width / 2),
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
(float)bottom_screen.GetHeight());
} }
} }