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gl_rasterizer: move shader uniform sync from SetShader() to ctor

This commit is contained in:
wwylele 2018-04-03 09:00:06 +03:00
parent 384849232b
commit c2719feda2
1 changed files with 24 additions and 24 deletions

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@ -176,7 +176,6 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
// Sync fixed function OpenGL state // Sync fixed function OpenGL state
SyncClipEnabled(); SyncClipEnabled();
SyncClipCoef();
SyncCullMode(); SyncCullMode();
SyncBlendEnabled(); SyncBlendEnabled();
SyncBlendFuncs(); SyncBlendFuncs();
@ -187,6 +186,30 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
SyncColorWriteMask(); SyncColorWriteMask();
SyncStencilWriteMask(); SyncStencilWriteMask();
SyncDepthWriteMask(); SyncDepthWriteMask();
// Sync uniforms
SyncClipCoef();
SyncDepthScale();
SyncDepthOffset();
SyncAlphaTest();
SyncCombinerColor();
auto& tev_stages = Pica::g_state.regs.texturing.GetTevStages();
for (std::size_t index = 0; index < tev_stages.size(); ++index)
SyncTevConstColor(index, tev_stages[index]);
SyncGlobalAmbient();
for (unsigned light_index = 0; light_index < 8; light_index++) {
SyncLightSpecular0(light_index);
SyncLightSpecular1(light_index);
SyncLightDiffuse(light_index);
SyncLightAmbient(light_index);
SyncLightPosition(light_index);
SyncLightDistanceAttenuationBias(light_index);
SyncLightDistanceAttenuationScale(light_index);
}
SyncFogColor();
SyncProcTexNoise();
} }
RasterizerOpenGL::~RasterizerOpenGL() {} RasterizerOpenGL::~RasterizerOpenGL() {}
@ -1284,29 +1307,6 @@ void RasterizerOpenGL::SetShader() {
"Uniform block size did not match! Got %d, expected %zu", "Uniform block size did not match! Got %d, expected %zu",
static_cast<int>(block_size), sizeof(UniformData)); static_cast<int>(block_size), sizeof(UniformData));
glUniformBlockBinding(current_shader->shader.handle, block_index, 0); glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
// Update uniforms
SyncDepthScale();
SyncDepthOffset();
SyncAlphaTest();
SyncCombinerColor();
auto& tev_stages = Pica::g_state.regs.texturing.GetTevStages();
for (int index = 0; index < tev_stages.size(); ++index)
SyncTevConstColor(index, tev_stages[index]);
SyncGlobalAmbient();
for (int light_index = 0; light_index < 8; light_index++) {
SyncLightSpecular0(light_index);
SyncLightSpecular1(light_index);
SyncLightDiffuse(light_index);
SyncLightAmbient(light_index);
SyncLightPosition(light_index);
SyncLightDistanceAttenuationBias(light_index);
SyncLightDistanceAttenuationScale(light_index);
}
SyncFogColor();
SyncProcTexNoise();
} }
} }
} }