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gl_rasterizer_cache: Flatten LoadCustomTexture()

Makes the control flow much nicer to follow, as we don't store to a
local before returning anymore.
This commit is contained in:
Lioncash 2020-05-01 05:33:45 -04:00
parent db5b8b9c88
commit e342f36e02
1 changed files with 23 additions and 23 deletions

View File

@ -693,36 +693,36 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
} }
bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info) { bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info) {
bool result = false;
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache(); auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
const auto& image_interface = Core::System::GetInstance().GetImageInterface(); const auto& image_interface = Core::System::GetInstance().GetImageInterface();
if (custom_tex_cache.IsTextureCached(tex_hash)) { if (custom_tex_cache.IsTextureCached(tex_hash)) {
tex_info = custom_tex_cache.LookupTexture(tex_hash); tex_info = custom_tex_cache.LookupTexture(tex_hash);
result = true; return true;
} else {
if (custom_tex_cache.CustomTextureExists(tex_hash)) {
const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash);
if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
path_info.path)) {
std::bitset<32> width_bits(tex_info.width);
std::bitset<32> height_bits(tex_info.height);
if (width_bits.count() == 1 && height_bits.count() == 1) {
LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width,
tex_info.height);
result = true;
} else {
LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path);
}
} else {
LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path);
}
}
} }
return result; if (!custom_tex_cache.CustomTextureExists(tex_hash)) {
return false;
}
const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash);
if (!image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
path_info.path)) {
LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path);
return false;
}
const std::bitset<32> width_bits(tex_info.width);
const std::bitset<32> height_bits(tex_info.height);
if (width_bits.count() != 1 || height_bits.count() != 1) {
LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path);
return false;
}
LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width, tex_info.height);
return true;
} }
void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) { void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {