citra-emu
/
citra-canary
Archived
1
0
Fork 0

Merge pull request #1757 from JayFoxRox/rename-vertexloaded-bp

Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
This commit is contained in:
bunnei 2016-05-05 05:54:14 -04:00
commit f5e839066a
4 changed files with 8 additions and 10 deletions

View File

@ -44,7 +44,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
{ Pica::DebugContext::Event::PicaCommandProcessed, tr("Pica command processed") }, { Pica::DebugContext::Event::PicaCommandProcessed, tr("Pica command processed") },
{ Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") }, { Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") },
{ Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") }, { Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") },
{ Pica::DebugContext::Event::VertexLoaded, tr("Vertex loaded") }, { Pica::DebugContext::Event::VertexShaderInvocation, tr("Vertex shader invocation") },
{ Pica::DebugContext::Event::IncomingDisplayTransfer, tr("Incoming display transfer") }, { Pica::DebugContext::Event::IncomingDisplayTransfer, tr("Incoming display transfer") },
{ Pica::DebugContext::Event::GSPCommandProcessed, tr("GSP command processed") }, { Pica::DebugContext::Event::GSPCommandProcessed, tr("GSP command processed") },
{ Pica::DebugContext::Event::BufferSwapped, tr("Buffers swapped") } { Pica::DebugContext::Event::BufferSwapped, tr("Buffers swapped") }

View File

@ -365,7 +365,7 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
input_data[i]->setValidator(new QDoubleValidator(input_data[i])); input_data[i]->setValidator(new QDoubleValidator(input_data[i]));
} }
breakpoint_warning = new QLabel(tr("(data only available at VertexLoaded breakpoints)")); breakpoint_warning = new QLabel(tr("(data only available at vertex shader invocation breakpoints)"));
// TODO: Add some button for jumping to the shader entry point // TODO: Add some button for jumping to the shader entry point
@ -454,7 +454,7 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
void GraphicsVertexShaderWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) { void GraphicsVertexShaderWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) {
auto input = static_cast<Pica::Shader::InputVertex*>(data); auto input = static_cast<Pica::Shader::InputVertex*>(data);
if (event == Pica::DebugContext::Event::VertexLoaded) { if (event == Pica::DebugContext::Event::VertexShaderInvocation) {
Reload(true, data); Reload(true, data);
} else { } else {
// No vertex data is retrievable => invalidate currently stored vertex data // No vertex data is retrievable => invalidate currently stored vertex data

View File

@ -146,10 +146,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
Shader::UnitState<false> shader_unit; Shader::UnitState<false> shader_unit;
Shader::Setup(); Shader::Setup();
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input));
// Send to vertex shader // Send to vertex shader
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input));
Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1); Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1);
// Send to renderer // Send to renderer
@ -272,10 +271,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
Shader::InputVertex input; Shader::InputVertex input;
loader.LoadVertex(base_address, index, vertex, input, memory_accesses); loader.LoadVertex(base_address, index, vertex, input, memory_accesses);
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
// Send to vertex shader // Send to vertex shader
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input);
output = Shader::Run(shader_unit, input, loader.GetNumTotalAttributes()); output = Shader::Run(shader_unit, input, loader.GetNumTotalAttributes());
if (is_indexed) { if (is_indexed) {

View File

@ -40,7 +40,7 @@ public:
PicaCommandProcessed, PicaCommandProcessed,
IncomingPrimitiveBatch, IncomingPrimitiveBatch,
FinishedPrimitiveBatch, FinishedPrimitiveBatch,
VertexLoaded, VertexShaderInvocation,
IncomingDisplayTransfer, IncomingDisplayTransfer,
GSPCommandProcessed, GSPCommandProcessed,
BufferSwapped, BufferSwapped,