diff --git a/externals/glew-1.10.0/doc/advanced.html b/externals/glew-1.10.0/doc/advanced.html deleted file mode 100644 index a3cb7db90..000000000 --- a/externals/glew-1.10.0/doc/advanced.html +++ /dev/null @@ -1,272 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.10.0

GLEW Logo

- - - - - - - - - - - -
Download
Usage
Building
Installation
Source Generation
Credits & Copyright
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-

-
- - - - - -
Last Update: 07-22-13
- OpenGL Logo - SourceForge Logo -
-
-
- -

The OpenGL Extension Wrangler Library

- - - - -

Automatic Code Generation

- -

-Starting from release 1.1.0, the source code and parts of the -documentation are automatically generated from the extension -specifications in a two-step process. In the first step, -specification files from the OpenGL registry are downloaded and -parsed. Skeleton descriptors are created for each extension. These -descriptors contain all necessary information for creating the source -code and documentation in a simple and compact format, including the -name of the extension, url link to the specification, tokens, function -declarations, typedefs and struct definitions. In the second step, -the header files as well as the library and glewinfo source are -generated from the descriptor files. The code generation scripts are -located in the auto subdirectory. -

- -

-The code generation scripts require GNU make, wget, and perl. On -Windows, the simplest way to get access to these tools is to install -Cygwin, but make sure that the -root directory is mounted in binary mode. The makefile in the -auto directory provides the following build targets: -

- - - - - - - - - - - - -
makeCreate the source files from the descriptors.
If the -descriptors do not exist, create them from the spec files.
If the spec -files do not exist, download them from the OpenGL repository.
make cleanDelete the source files.
make clobberDelete the source files and the descriptors.
make destroyDelete the source files, the descriptors, and the spec files.
make customCreate the source files for the extensions -listed in auto/custom.txt.
See "Custom Code -Generation" below for more details.
- -

Adding a New Extension

- -

-To add a new extension, create a descriptor file for the extension in -auto/core and rerun the code generation scripts by typing -make clean; make in the auto directory. -

- -

-The format of the descriptor file is given below. Items in -brackets are optional. -

- -

-<Extension Name>
-[<URL of Specification File>]
-    [<Token Name> <Token Value>]
-    [<Token Name> <Token Value>]
-    ...
-    [<Typedef>]
-    [<Typedef>]
-    ...
-    [<Function Signature>]
-    [<Function Signature>]
-    ...
- -

- - - -

-Take a look at one of the files in auto/core for an -example. Note that typedefs and function signatures should not be -terminated with a semicolon. -

- -

Custom Code Generation

-

-Starting from GLEW 1.3.0, it is possible to control which extensions -to include in the libarary by specifying a list in -auto/custom.txt. This is useful when you do not need all the -extensions and would like to reduce the size of the source files. -Type make clean; make custom in the auto directory -to rerun the scripts with the custom list of extensions. -

- -

-For example, the following is the list of extensions needed to get GLEW and the -utilities to compile. -

- -

-WGL_ARB_extensions_string
-WGL_ARB_multisample
-WGL_ARB_pixel_format
-WGL_ARB_pbuffer
-WGL_EXT_extensions_string
-WGL_ATI_pixel_format_float
-WGL_NV_float_buffer
-

- -

Multiple Rendering Contexts (GLEW MX)

- -

Starting with release 1.2.0, thread-safe support for multiple -rendering contexts, possibly with different capabilities, is -available. Since this is not required by most users, it is not added -to the binary releases to maintain compatibility between different -versions. To include multi-context support, you have to do the -following:

-
    -
  1. Compile and use GLEW with the GLEW_MX preprocessor token -defined.
  2. -
  3. For each rendering context, create a GLEWContext object -that will be available as long as the rendering context exists.
  4. -
  5. Define a macro or function called glewGetContext() that -returns a pointer to the GLEWContext object associated with -the rendering context from which OpenGL/WGL/GLX calls are issued. This -dispatch mechanism is primitive, but generic. -
  6. Make sure that you call glewInit() after creating the -GLEWContext object in each rendering context. Note, that the -GLEWContext pointer returned by glewGetContext() has -to reside in global or thread-local memory. -
- -

Note that according to the MSDN -WGL documentation, you have to initialize the entry points for -every rendering context that use pixel formats with different -capabilities For example, the pixel formats provided by the generic -software OpenGL implementation by Microsoft vs. the hardware -accelerated pixel formats have different capabilities. GLEW by -default ignores this requirement, and does not define per-context -entry points (you can however do this using the steps described -above). Assuming a global namespace for the entry points works in -most situations, because typically all hardware accelerated pixel -formats provide the same entry points and capabilities. This means -that unless you use the multi-context version of GLEW, you need to -call glewInit() only once in your program, or more precisely, -once per process.

- -

Separate Namespace

- -

-To avoid name clashes when linking with libraries that include the -same symbols, extension entry points are declared in a separate -namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL -function names to their GLEW equivalents. For instance, -glFancyFunction is simply an alias to -glewFancyFunction. The separate namespace does not effect -token and function pointer definitions. -

- -

Known Issues

- -

-GLEW requires GLX 1.2 for compatibility with GLUT. -

- - -
- - diff --git a/externals/glew-1.10.0/doc/basic.html b/externals/glew-1.10.0/doc/basic.html deleted file mode 100644 index 4419b33b0..000000000 --- a/externals/glew-1.10.0/doc/basic.html +++ /dev/null @@ -1,283 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.10.0

GLEW Logo

- - - - - - - - - - - -
Download
Usage
Building
Installation
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-

-
- - - - - -
Last Update: 07-22-13
- OpenGL Logo - SourceForge Logo -
-
-
- -

The OpenGL Extension Wrangler Library

- - - - -

Initializing GLEW

-

-First you need to create a valid OpenGL rendering context and call -glewInit() to initialize the extension entry points. If -glewInit() returns GLEW_OK, the initialization -succeeded and you can use the available extensions as well as core -OpenGL functionality. For example: -

- -

-#include <GL/glew.h>
-#include <GL/glut.h>
-...
-glutInit(&argc, argv);
-glutCreateWindow("GLEW Test");
-GLenum err = glewInit();
-if (GLEW_OK != err)
-{
-  /* Problem: glewInit failed, something is seriously wrong. */
-  fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
-  ...
-}
-fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
-

- -

Checking for Extensions

- -

-Starting from GLEW 1.1.0, you can find out if a particular extension -is available on your platform by querying globally defined variables -of the form GLEW_{extension_name}: -

- -

-if (GLEW_ARB_vertex_program)
-{
-  /* It is safe to use the ARB_vertex_program extension here. */
-  glGenProgramsARB(...);
-}
-

- -

-In GLEW 1.0.x, a global structure was used for this task. To ensure -binary compatibility between releases, the struct was replaced with a -set of variables. -

- -

-You can also check for core OpenGL functionality. For example, to -see if OpenGL 1.3 is supported, do the following: -

- -

-if (GLEW_VERSION_1_3)
-{
-  /* Yay! OpenGL 1.3 is supported! */
-}
-

- -

-In general, you can check if GLEW_{extension_name} or -GLEW_VERSION_{version} is true or false. -

- -

-It is also possible to perform extension checks from string -input. Starting from the 1.3.0 release, use glewIsSupported -to check if the required core or extension functionality is -available: -

- -

-if (glewIsSupported("GL_VERSION_1_4  GL_ARB_point_sprite"))
-{
-  /* Great, we have OpenGL 1.4 + point sprites. */
-}
-

- -

-For extensions only, glewGetExtension provides a slower alternative -(GLEW 1.0.x-1.2.x). Note that in the 1.3.0 release -glewGetExtension was replaced with -glewIsSupported. -

- -

-if (glewGetExtension("GL_ARB_fragment_program"))
-{
-  /* Looks like ARB_fragment_program is supported. */
-}
-

- -

Experimental Drivers

- -

-GLEW obtains information on the supported extensions from the graphics -driver. Experimental or pre-release drivers, however, might not -report every available extension through the standard mechanism, in -which case GLEW will report it unsupported. To circumvent this -situation, the glewExperimental global switch can be turned -on by setting it to GL_TRUE before calling -glewInit(), which ensures that all extensions with valid -entry points will be exposed. -

- -

Platform Specific Extensions

- -

-Platform specific extensions are separated into two header files: -wglew.h and glxew.h, which define the available -WGL and GLX extensions. To determine if a certain -extension is supported, query WGLEW_{extension name} or -GLXEW_{extension_name}. For example: -

- -

-#include <GL/wglew.h>
-
-if (WGLEW_ARB_pbuffer)
-{
-  /* OK, we can use pbuffers. */
-}
-else
-{
-  /* Sorry, pbuffers will not work on this platform. */
-}
-

- -

-Alternatively, use wglewIsSupported or -glxewIsSupported to check for extensions from a string: -

- -

-if (wglewIsSupported("WGL_ARB_pbuffer"))
-{
-  /* OK, we can use pbuffers. */
-}
-

- -

Utilities

- -

-GLEW provides two command-line utilities: one for creating a list of -available extensions and visuals; and another for verifying extension -entry points. -

- -

visualinfo: extensions and visuals

- -

-visualinfo is an extended version of glxinfo. The -Windows version creates a file called visualinfo.txt, which -contains a list of available OpenGL, WGL, and GLU extensions as well -as a table of visuals aka. pixel formats. Pbuffer and MRT capable -visuals are also included. For additional usage information, type -visualinfo -h. -

- -

glewinfo: extension verification utility

- -

-glewinfo allows you to verify the entry points for the -extensions supported on your platform. The Windows version -reports the results to a text file called glewinfo.txt. The -Unix version prints the results to stdout. -

- -

Windows usage:

-
glewinfo [-pf <id>]
- -

where <id> is the pixel format id for which the -capabilities are displayed.

- -

Unix usage:

-
glewinfo [-display <dpy>] [-visual <id>]
- -

where <dpy> is the X11 display and <id> is -the visual id for which the capabilities are displayed.

- - -
- - diff --git a/externals/glew-1.10.0/doc/build.html b/externals/glew-1.10.0/doc/build.html deleted file mode 100644 index 7e31e944a..000000000 --- a/externals/glew-1.10.0/doc/build.html +++ /dev/null @@ -1,150 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.10.0

GLEW Logo

- - - - - - - - - - - -
Download
Usage
Building
Installation
Source Generation
Credits & Copyright
Change Log
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Bug Tracker
-

-
- - - - - -
Last Update: 07-22-13
- OpenGL Logo - SourceForge Logo -
-
-
- -

The OpenGL Extension Wrangler Library

- - - - -

Building GLEW

- -

Windows

- -

A MS Visual Studio project is provided in the build/vc6 directory.

-

Pre-built shared and static libraries are also available for download.

- -

Makefile

- -

For platforms other than MS Windows, the provided Makefile is used.

- -

Command-line variables

- - - - - - -
SYSTEMautoTarget system to build: darwin, linux, solaris, etc.
For a full list of supported targets: ls config/Makefile.*
-config.guess is used to auto detect, as necessary.
GLEW_DEST/usrBase directory for installation.
- -

Make targets

- - - - - - - - - - - - -
allBuild everything.
glew.libBuild static and dynamic GLEW libraries.
glew.lib.mxBuild static and dynamic GLEWmx libraries.
glew.binBuild glewinfo and visualinfo utilities.
cleanDelete temporary and built files.
install.allInstall everything.
installInstall GLEW libraries.
install.mxInstall GLEWmx libraries.
install.binInstall glewinfo and visualinfo utilities.
uninstallDelete installed files.
- -

Requirements

- -
    -
  • GNU make
  • -
  • perl
  • -
  • wget
  • -
  • GNU sed
  • -
  • gcc compiler
  • -
- -Ubuntu:
sudo apt-get install Xmu-dev Xi-Dev
- -
- - diff --git a/externals/glew-1.10.0/doc/credits.html b/externals/glew-1.10.0/doc/credits.html deleted file mode 100644 index 983fc7bfc..000000000 --- a/externals/glew-1.10.0/doc/credits.html +++ /dev/null @@ -1,128 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.10.0

GLEW Logo

- - - - - - - - - - - -
Download
Usage
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Last Update: 07-22-13
- OpenGL Logo - SourceForge Logo -
-
-
- -

The OpenGL Extension Wrangler Library

- - - - -

Credits

- -

-GLEW was developed by Milan -Ikits and Marcelo -Magallon. They also perform occasional maintainance to make sure -that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris -Wyman were the first users and also assisted with the design and -debugging process. The acronym GLEW originates from Aaron Lefohn. -Pasi Kärkkäinen identified and fixed several problems with -GLX and SDL. Nate Robins created the wglinfo utility, to -which modifications were made by Michael Wimmer. -

- -

Copyright

- -

-GLEW is originally derived from the EXTGL project by Lev Povalahev. -The source code is licensed under the Modified BSD -License, the Mesa 3-D License (MIT -License), and the Khronos License (MIT -License). The automatic code generation scripts are released under -the GNU GPL. -

- -
- - diff --git a/externals/glew-1.10.0/doc/glew.css b/externals/glew-1.10.0/doc/glew.css deleted file mode 100644 index 1bb7dd178..000000000 --- a/externals/glew-1.10.0/doc/glew.css +++ /dev/null @@ -1,187 +0,0 @@ -h1 -{ - color: black; - font: 23px "Verdana", "Arial", "Helvetica", sans-serif; - font-weight: bold; - text-align: center; - margin-top: 12px; - margin-bottom: 18px; -} - -h2 -{ - color: black; - font: 18px "Verdana", "Arial", "Helvetica", sans-serif; - font-weight: bold; - text-align: left; - padding-top: 0px; - padding-bottom: 0px; - margin-top: 18px; - margin-bottom: 12px; -} - -h3 -{ - color: black; - font: 17px "Verdana", "Arial", "Helvetica", sans-serif; - text-align: left; - padding-top: 0px; - padding-bottom: 0px; - margin-top: 12px; - margin-bottom: 12px; -} - -small -{ - font: 8pt "Verdana", "Arial", "Helvetica", sans-serif; -} - -body -{ - color: black; - font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; - text-align: left; -} - -td -{ - color: black; - font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; -} - -tt -{ - color: rgb(0,120,0); -} -/* color: maroon; */ - -td.num -{ - color: lightgrey; - font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; - text-align: right; -} - -blockquote -{ - color: rgb(0,120,0); - background: #f0f0f0; - text-align: left; - margin-left: 40px; - margin-right: 40px; - margin-bottom: 6px; - padding-bottom: 0px; - margin-top: 0px; - padding-top: 0px; - border-top: 0px; - border-width: 0px; -} - -pre -{ - color: rgb(0,120,0); - background: #f0f0f0; - text-align: left; - margin-left: 40px; - margin-right: 40px; - margin-bottom: 6px; - padding-bottom: 0px; - margin-top: 0px; - padding-top: 0px; - border-top: 0px; - border-width: 0px; -} - -p -{ - color: black; - font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; - text-align: left; - margin-bottom: 0px; - padding-bottom: 6px; - margin-top: 0px; - padding-top: 0px; -} - -p.right -{ - color: black; - font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; - text-align: right; - margin-bottom: 0px; - padding-bottom: 6px; - margin-top: 0px; - padding-top: 0px; -} - -p.pre -{ - color: rgb(0,120,0); - font: 10pt "Courier New", "Courier", monospace; - background: #f0f0f0; - text-align: left; - margin-top: 0px; - margin-bottom: 6px; - margin-left: 40px; - margin-right: 40px; - padding-top: 0px; - padding-bottom: 6px; - padding-left: 6px; - padding-right: 6px; - border-top: 0px; - border-width: 0px; -} - -a:link -{ - color: rgb(0,0,139); - text-decoration: none; -} - -a:visited -{ - color: rgb(220,20,60); - text-decoration: none; -} - -a:hover -{ - color: rgb(220,20,60); - text-decoration: underline; - background: "#e8e8e8"; -} - -ul -{ - list-style-type: disc; - text-align: left; - margin-left: 40px; - margin-top: 0px; - padding-top: 0px; - margin-bottom: 0px; - padding-bottom: 3px; -} - -ul.none -{ - list-style-type: none; -} - -ol -{ - text-align: left; - margin-left: 40px; - margin-top: 0px; - padding-top: 0px; - margin-bottom: 0px; - padding-bottom: 12px; -} - -hr -{ - color: maroon; - background-color: maroon; - height: 1px; - border: 0px; - width: 80%; -} diff --git a/externals/glew-1.10.0/doc/glew.html b/externals/glew-1.10.0/doc/glew.html deleted file mode 100644 index 4800bbfa0..000000000 --- a/externals/glew-1.10.0/doc/glew.html +++ /dev/null @@ -1,635 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.10.0

GLEW Logo

- - - - - - - - - - - -
Download
Usage
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Installation
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-

-
- - - - - -
Last Update: 07-22-13
- OpenGL Logo - SourceForge Logo -
-
-
- -

The OpenGL Extension Wrangler Library

- - - - -

Supported OpenGL Extensions

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1 3DFX_multisample
2 3DFX_tbuffer
3 3DFX_texture_compression_FXT1

4 AMD_blend_minmax_factor
5 AMD_conservative_depth
6 AMD_debug_output
7 AMD_depth_clamp_separate
8 AMD_draw_buffers_blend
9 AMD_interleaved_elements
10 AMD_multi_draw_indirect
11 AMD_name_gen_delete
12 AMD_performance_monitor
13 AMD_pinned_memory
14 AMD_query_buffer_object
15 AMD_sample_positions
16 AMD_seamless_cubemap_per_texture
17 AMD_shader_stencil_export
18 AMD_shader_trinary_minmax
19 AMD_sparse_texture
20 AMD_stencil_operation_extended
21 AMD_texture_texture4
22 AMD_transform_feedback3_lines_triangles
23 AMD_vertex_shader_layer
24 AMD_vertex_shader_tessellator
25 AMD_vertex_shader_viewport_index

26 ANGLE_depth_texture
27 ANGLE_framebuffer_blit
28 ANGLE_framebuffer_multisample
29 ANGLE_instanced_arrays
30 ANGLE_pack_reverse_row_order
31 ANGLE_program_binary
32 ANGLE_texture_compression_dxt1
33 ANGLE_texture_compression_dxt3
34 ANGLE_texture_compression_dxt5
35 ANGLE_texture_usage
36 ANGLE_timer_query
37 ANGLE_translated_shader_source

38 APPLE_aux_depth_stencil
39 APPLE_client_storage
40 APPLE_element_array
41 APPLE_fence
42 APPLE_float_pixels
43 APPLE_flush_buffer_range
44 APPLE_object_purgeable
45 APPLE_pixel_buffer
46 APPLE_rgb_422
47 APPLE_row_bytes
48 APPLE_specular_vector
49 APPLE_texture_range
50 APPLE_transform_hint
51 APPLE_vertex_array_object
52 APPLE_vertex_array_range
53 APPLE_vertex_program_evaluators
54 APPLE_ycbcr_422

55 ARB_ES2_compatibility
56 ARB_ES3_compatibility
57 ARB_arrays_of_arrays
58 ARB_base_instance
59 ARB_bindless_texture
60 ARB_blend_func_extended
61 ARB_buffer_storage
62 ARB_cl_event
63 ARB_clear_buffer_object
64 ARB_clear_texture
65 ARB_color_buffer_float
66 ARB_compatibility
67 ARB_compressed_texture_pixel_storage
68 ARB_compute_shader
69 ARB_compute_variable_group_size
70 ARB_conservative_depth
71 ARB_copy_buffer
72 ARB_copy_image
73 ARB_debug_output
74 ARB_depth_buffer_float
75 ARB_depth_clamp
76 ARB_depth_texture
77 ARB_draw_buffers
78 ARB_draw_buffers_blend
79 ARB_draw_elements_base_vertex
80 ARB_draw_indirect
81 ARB_draw_instanced
82 ARB_enhanced_layouts
83 ARB_explicit_attrib_location
84 ARB_explicit_uniform_location
85 ARB_fragment_coord_conventions
86 ARB_fragment_layer_viewport
87 ARB_fragment_program
88 ARB_fragment_program_shadow
89 ARB_fragment_shader
90 ARB_framebuffer_no_attachments
91 ARB_framebuffer_object
92 ARB_framebuffer_sRGB
93 ARB_geometry_shader4
94 ARB_get_program_binary
95 ARB_gpu_shader5
96 ARB_gpu_shader_fp64
97 ARB_half_float_pixel
98 ARB_half_float_vertex
99 ARB_imaging
100 ARB_indirect_parameters
101 ARB_instanced_arrays
102 ARB_internalformat_query
103 ARB_internalformat_query2
104 ARB_invalidate_subdata
105 ARB_map_buffer_alignment
106 ARB_map_buffer_range
107 ARB_matrix_palette
108 ARB_multi_bind
109 ARB_multi_draw_indirect
110 ARB_multisample
111 ARB_multitexture
112 ARB_occlusion_query
113 ARB_occlusion_query2
114 ARB_pixel_buffer_object
115 ARB_point_parameters
116 ARB_point_sprite
117 ARB_program_interface_query
118 ARB_provoking_vertex
119 ARB_query_buffer_object
120 ARB_robust_buffer_access_behavior
121 ARB_robustness
122 ARB_robustness_application_isolation
123 ARB_robustness_share_group_isolation
124 ARB_sample_shading
125 ARB_sampler_objects
126 ARB_seamless_cube_map
127 ARB_seamless_cubemap_per_texture
128 ARB_separate_shader_objects
129 ARB_shader_atomic_counters
130 ARB_shader_bit_encoding
131 ARB_shader_draw_parameters
132 ARB_shader_group_vote
133 ARB_shader_image_load_store
134 ARB_shader_image_size
135 ARB_shader_objects
136 ARB_shader_precision
137 ARB_shader_stencil_export
138 ARB_shader_storage_buffer_object
139 ARB_shader_subroutine
140 ARB_shader_texture_lod
141 ARB_shading_language_100
142 ARB_shading_language_420pack
143 ARB_shading_language_include
144 ARB_shading_language_packing
145 ARB_shadow
146 ARB_shadow_ambient
147 ARB_sparse_texture
148 ARB_stencil_texturing
149 ARB_sync
150 ARB_tessellation_shader
151 ARB_texture_border_clamp
152 ARB_texture_buffer_object
153 ARB_texture_buffer_object_rgb32
154 ARB_texture_buffer_range
155 ARB_texture_compression
156 ARB_texture_compression_bptc
157 ARB_texture_compression_rgtc
158 ARB_texture_cube_map
159 ARB_texture_cube_map_array
160 ARB_texture_env_add
161 ARB_texture_env_combine
162 ARB_texture_env_crossbar
163 ARB_texture_env_dot3
164 ARB_texture_float
165 ARB_texture_gather
166 ARB_texture_mirror_clamp_to_edge
167 ARB_texture_mirrored_repeat
168 ARB_texture_multisample
169 ARB_texture_non_power_of_two
170 ARB_texture_query_levels
171 ARB_texture_query_lod
172 ARB_texture_rectangle
173 ARB_texture_rg
174 ARB_texture_rgb10_a2ui
175 ARB_texture_stencil8
176 ARB_texture_storage
177 ARB_texture_storage_multisample
178 ARB_texture_swizzle
179 ARB_texture_view
180 ARB_timer_query
181 ARB_transform_feedback2
182 ARB_transform_feedback3
183 ARB_transform_feedback_instanced
184 ARB_transpose_matrix
185 ARB_uniform_buffer_object
186 ARB_vertex_array_bgra
187 ARB_vertex_array_object
188 ARB_vertex_attrib_64bit
189 ARB_vertex_attrib_binding
190 ARB_vertex_blend
191 ARB_vertex_buffer_object
192 ARB_vertex_program
193 ARB_vertex_shader
194 ARB_vertex_type_10f_11f_11f_rev
195 ARB_vertex_type_2_10_10_10_rev
196 ARB_viewport_array
197 ARB_window_pos

198 ATIX_point_sprites
199 ATIX_texture_env_combine3
200 ATIX_texture_env_route
201 ATIX_vertex_shader_output_point_size

202 ATI_draw_buffers
203 ATI_element_array
204 ATI_envmap_bumpmap
205 ATI_fragment_shader
206 ATI_map_object_buffer
207 ATI_meminfo
208 ATI_pn_triangles
209 ATI_separate_stencil
210 ATI_shader_texture_lod
211 ATI_text_fragment_shader
212 ATI_texture_compression_3dc
213 ATI_texture_env_combine3
214 ATI_texture_float
215 ATI_texture_mirror_once
216 ATI_vertex_array_object
217 ATI_vertex_attrib_array_object
218 ATI_vertex_streams

219 EXT_422_pixels
220 EXT_Cg_shader
221 EXT_abgr
222 EXT_bgra
223 EXT_bindable_uniform
224 EXT_blend_color
225 EXT_blend_equation_separate
226 EXT_blend_func_separate
227 EXT_blend_logic_op
228 EXT_blend_minmax
229 EXT_blend_subtract
230 EXT_clip_volume_hint
231 EXT_cmyka
232 EXT_color_subtable
233 EXT_compiled_vertex_array
234 EXT_convolution
235 EXT_coordinate_frame
236 EXT_copy_texture
237 EXT_cull_vertex
238 EXT_debug_marker
239 EXT_depth_bounds_test
240 EXT_direct_state_access
241 EXT_draw_buffers2
242 EXT_draw_instanced
243 EXT_draw_range_elements
244 EXT_fog_coord
245 EXT_fragment_lighting
246 EXT_framebuffer_blit
247 EXT_framebuffer_multisample
248 EXT_framebuffer_multisample_blit_scaled
249 EXT_framebuffer_object
250 EXT_framebuffer_sRGB
251 EXT_geometry_shader4
252 EXT_gpu_program_parameters
253 EXT_gpu_shader4
254 EXT_histogram
255 EXT_index_array_formats
256 EXT_index_func
257 EXT_index_material
258 EXT_index_texture
259 EXT_light_texture
260 EXT_misc_attribute
261 EXT_multi_draw_arrays
262 EXT_multisample
263 EXT_packed_depth_stencil
264 EXT_packed_float
265 EXT_packed_pixels
266 EXT_paletted_texture
267 EXT_pixel_buffer_object
268 EXT_pixel_transform
269 EXT_pixel_transform_color_table
270 EXT_point_parameters
271 EXT_polygon_offset
272 EXT_provoking_vertex
273 EXT_rescale_normal
274 EXT_scene_marker
275 EXT_secondary_color
276 EXT_separate_shader_objects
277 EXT_separate_specular_color
278 EXT_shader_image_load_store
279 EXT_shadow_funcs
280 EXT_shared_texture_palette
281 EXT_stencil_clear_tag
282 EXT_stencil_two_side
283 EXT_stencil_wrap
284 EXT_subtexture
285 EXT_texture
286 EXT_texture3D
287 EXT_texture_array
288 EXT_texture_buffer_object
289 EXT_texture_compression_dxt1
290 EXT_texture_compression_latc
291 EXT_texture_compression_rgtc
292 EXT_texture_compression_s3tc
293 EXT_texture_cube_map
294 EXT_texture_edge_clamp
295 EXT_texture_env
296 EXT_texture_env_add
297 EXT_texture_env_combine
298 EXT_texture_env_dot3
299 EXT_texture_filter_anisotropic
300 EXT_texture_integer
301 EXT_texture_lod_bias
302 EXT_texture_mirror_clamp
303 EXT_texture_object
304 EXT_texture_perturb_normal
305 EXT_texture_rectangle
306 EXT_texture_sRGB
307 EXT_texture_sRGB_decode
308 EXT_texture_shared_exponent
309 EXT_texture_snorm
310 EXT_texture_swizzle
311 EXT_timer_query
312 EXT_transform_feedback
313 EXT_vertex_array
314 EXT_vertex_array_bgra
315 EXT_vertex_attrib_64bit
316 EXT_vertex_shader
317 EXT_vertex_weighting
318 EXT_x11_sync_object

319 GREMEDY_frame_terminator
320 GREMEDY_string_marker

321 HP_convolution_border_modes
322 HP_image_transform
323 HP_occlusion_test
324 HP_texture_lighting

325 IBM_cull_vertex
326 IBM_multimode_draw_arrays
327 IBM_rasterpos_clip
328 IBM_static_data
329 IBM_texture_mirrored_repeat
330 IBM_vertex_array_lists

331 INGR_color_clamp
332 INGR_interlace_read

333 INTEL_map_texture
334 INTEL_parallel_arrays
335 INTEL_texture_scissor

336 KHR_debug
337 KHR_texture_compression_astc_ldr

338 KTX_buffer_region

339 MESAX_texture_stack

340 MESA_pack_invert
341 MESA_resize_buffers
342 MESA_window_pos
343 MESA_ycbcr_texture

344 NVX_conditional_render
345 NVX_gpu_memory_info

346 NV_bindless_multi_draw_indirect
347 NV_bindless_texture
348 NV_blend_equation_advanced
349 NV_blend_equation_advanced_coherent
350 NV_blend_square
351 NV_compute_program5
352 NV_conditional_render
353 NV_copy_depth_to_color
354 NV_copy_image
355 NV_deep_texture3D
356 NV_depth_buffer_float
357 NV_depth_clamp
358 NV_depth_range_unclamped
359 NV_draw_texture
360 NV_evaluators
361 NV_explicit_multisample
362 NV_fence
363 NV_float_buffer
364 NV_fog_distance
365 NV_fragment_program
366 NV_fragment_program2
367 NV_fragment_program4
368 NV_fragment_program_option
369 NV_framebuffer_multisample_coverage
370 NV_geometry_program4
371 NV_geometry_shader4
372 NV_gpu_program4
373 NV_gpu_program5
374 NV_gpu_program5_mem_extended
375 NV_gpu_program_fp64
376 NV_gpu_shader5
377 NV_half_float
378 NV_light_max_exponent
379 NV_multisample_coverage
380 NV_multisample_filter_hint
381 NV_occlusion_query
382 NV_packed_depth_stencil
383 NV_parameter_buffer_object
384 NV_parameter_buffer_object2
385 NV_path_rendering
386 NV_pixel_data_range
387 NV_point_sprite
388 NV_present_video
389 NV_primitive_restart
390 NV_register_combiners
391 NV_register_combiners2
392 NV_shader_atomic_counters
393 NV_shader_atomic_float
394 NV_shader_buffer_load
395 NV_shader_storage_buffer_object
396 NV_tessellation_program5
397 NV_texgen_emboss
398 NV_texgen_reflection
399 NV_texture_barrier
400 NV_texture_compression_vtc
401 NV_texture_env_combine4
402 NV_texture_expand_normal
403 NV_texture_multisample
404 NV_texture_rectangle
405 NV_texture_shader
406 NV_texture_shader2
407 NV_texture_shader3
408 NV_transform_feedback
409 NV_transform_feedback2
410 NV_vdpau_interop
411 NV_vertex_array_range
412 NV_vertex_array_range2
413 NV_vertex_attrib_integer_64bit
414 NV_vertex_buffer_unified_memory
415 NV_vertex_program
416 NV_vertex_program1_1
417 NV_vertex_program2
418 NV_vertex_program2_option
419 NV_vertex_program3
420 NV_vertex_program4
421 NV_video_capture

422 OES_byte_coordinates
423 OES_compressed_paletted_texture
424 OES_read_format
425 OES_single_precision

426 OML_interlace
427 OML_resample
428 OML_subsample

429 PGI_misc_hints
430 PGI_vertex_hints

431 REGAL_ES1_0_compatibility
432 REGAL_ES1_1_compatibility
433 REGAL_enable
434 REGAL_error_string
435 REGAL_extension_query
436 REGAL_log

437 REND_screen_coordinates

438 S3_s3tc

439 SGIS_color_range
440 SGIS_detail_texture
441 SGIS_fog_function
442 SGIS_generate_mipmap
443 SGIS_multisample
444 SGIS_pixel_texture
445 SGIS_point_line_texgen
446 SGIS_sharpen_texture
447 SGIS_texture4D
448 SGIS_texture_border_clamp
449 SGIS_texture_edge_clamp
450 SGIS_texture_filter4
451 SGIS_texture_lod
452 SGIS_texture_select

453 SGIX_async
454 SGIX_async_histogram
455 SGIX_async_pixel
456 SGIX_blend_alpha_minmax
457 SGIX_clipmap
458 SGIX_convolution_accuracy
459 SGIX_depth_texture
460 SGIX_flush_raster
461 SGIX_fog_offset
462 SGIX_fog_texture
463 SGIX_fragment_specular_lighting
464 SGIX_framezoom
465 SGIX_interlace
466 SGIX_ir_instrument1
467 SGIX_list_priority
468 SGIX_pixel_texture
469 SGIX_pixel_texture_bits
470 SGIX_reference_plane
471 SGIX_resample
472 SGIX_shadow
473 SGIX_shadow_ambient
474 SGIX_sprite
475 SGIX_tag_sample_buffer
476 SGIX_texture_add_env
477 SGIX_texture_coordinate_clamp
478 SGIX_texture_lod_bias
479 SGIX_texture_multi_buffer
480 SGIX_texture_range
481 SGIX_texture_scale_bias
482 SGIX_vertex_preclip
483 SGIX_vertex_preclip_hint
484 SGIX_ycrcb

485 SGI_color_matrix
486 SGI_color_table
487 SGI_texture_color_table

488 SUNX_constant_data

489 SUN_convolution_border_modes
490 SUN_global_alpha
491 SUN_mesh_array
492 SUN_read_video_pixels
493 SUN_slice_accum
494 SUN_triangle_list
495 SUN_vertex

496 WIN_phong_shading
497 WIN_specular_fog
498 WIN_swap_hint
- -
- - diff --git a/externals/glew-1.10.0/doc/glew.png b/externals/glew-1.10.0/doc/glew.png deleted file mode 100644 index d46550f19..000000000 Binary files a/externals/glew-1.10.0/doc/glew.png and /dev/null differ diff --git a/externals/glew-1.10.0/doc/glew.txt b/externals/glew-1.10.0/doc/glew.txt deleted file mode 100644 index 31a31d3db..000000000 --- a/externals/glew-1.10.0/doc/glew.txt +++ /dev/null @@ -1,28 +0,0 @@ -The OpenGL Extension Wrangler Library -Copyright (C) 2002-2008, Milan Ikits -Copyright (C) 2002-2008, Marcelo E. Magallon -Copyright (C) 2002, Lev Povalahev -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - -* Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. -* Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. -* The name of the author may be used to endorse or promote products - derived from this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -THE POSSIBILITY OF SUCH DAMAGE. diff --git a/externals/glew-1.10.0/doc/glxew.html b/externals/glew-1.10.0/doc/glxew.html deleted file mode 100644 index 08f01079f..000000000 --- a/externals/glew-1.10.0/doc/glxew.html +++ /dev/null @@ -1,179 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.10.0

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-
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Last Update: 07-22-13
- OpenGL Logo - SourceForge Logo -
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The OpenGL Extension Wrangler Library

- - - - -

Supported GLX Extensions

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1 3DFX_multisample

2 AMD_gpu_association

3 ARB_create_context
4 ARB_create_context_profile
5 ARB_create_context_robustness
6 ARB_fbconfig_float
7 ARB_framebuffer_sRGB
8 ARB_get_proc_address
9 ARB_multisample
10 ARB_robustness_application_isolation
11 ARB_robustness_share_group_isolation
12 ARB_vertex_buffer_object

13 ATI_pixel_format_float
14 ATI_render_texture

15 EXT_buffer_age
16 EXT_create_context_es2_profile
17 EXT_create_context_es_profile
18 EXT_fbconfig_packed_float
19 EXT_framebuffer_sRGB
20 EXT_import_context
21 EXT_scene_marker
22 EXT_swap_control
23 EXT_swap_control_tear
24 EXT_texture_from_pixmap
25 EXT_visual_info
26 EXT_visual_rating

27 INTEL_swap_event

28 MESA_agp_offset
29 MESA_copy_sub_buffer
30 MESA_pixmap_colormap
31 MESA_release_buffers
32 MESA_set_3dfx_mode
33 MESA_swap_control

34 NV_copy_image
35 NV_float_buffer
36 NV_multisample_coverage
37 NV_present_video
38 NV_swap_group
39 NV_vertex_array_range
40 NV_video_capture
41 NV_video_output

42 OML_swap_method
43 OML_sync_control

44 SGIS_blended_overlay
45 SGIS_color_range
46 SGIS_multisample
47 SGIS_shared_multisample

48 SGIX_fbconfig
49 SGIX_hyperpipe
50 SGIX_pbuffer
51 SGIX_swap_barrier
52 SGIX_swap_group
53 SGIX_video_resize
54 SGIX_visual_select_group

55 SGI_cushion
56 SGI_make_current_read
57 SGI_swap_control
58 SGI_video_sync

59 SUN_get_transparent_index
60 SUN_video_resize
- -
- - diff --git a/externals/glew-1.10.0/doc/gpl.txt b/externals/glew-1.10.0/doc/gpl.txt deleted file mode 100644 index b7b5f53df..000000000 --- a/externals/glew-1.10.0/doc/gpl.txt +++ /dev/null @@ -1,340 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 2, June 1991 - - Copyright (C) 1989, 1991 Free Software Foundation, Inc. - 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The licenses for most software are designed to take away your -freedom to share and change it. By contrast, the GNU General Public -License is intended to guarantee your freedom to share and change free -software--to make sure the software is free for all its users. This -General Public License applies to most of the Free Software -Foundation's software and to any other program whose authors commit to -using it. (Some other Free Software Foundation software is covered by -the GNU Library General Public License instead.) You can apply it to -your programs, too. - - When we speak of free software, we are referring to freedom, not -price. Our General Public Licenses are designed to make sure that you -have the freedom to distribute copies of free software (and charge for -this service if you wish), that you receive source code or can get it -if you want it, that you can change the software or use pieces of it -in new free programs; and that you know you can do these things. - - To protect your rights, we need to make restrictions that forbid -anyone to deny you these rights or to ask you to surrender the rights. -These restrictions translate to certain responsibilities for you if you -distribute copies of the software, or if you modify it. - - For example, if you distribute copies of such a program, whether -gratis or for a fee, you must give the recipients all the rights that -you have. You must make sure that they, too, receive or can get the -source code. And you must show them these terms so they know their -rights. - - We protect your rights with two steps: (1) copyright the software, and -(2) offer you this license which gives you legal permission to copy, -distribute and/or modify the software. - - Also, for each author's protection and ours, we want to make certain -that everyone understands that there is no warranty for this free -software. If the software is modified by someone else and passed on, we -want its recipients to know that what they have is not the original, so -that any problems introduced by others will not reflect on the original -authors' reputations. - - Finally, any free program is threatened constantly by software -patents. We wish to avoid the danger that redistributors of a free -program will individually obtain patent licenses, in effect making the -program proprietary. To prevent this, we have made it clear that any -patent must be licensed for everyone's free use or not licensed at all. - - The precise terms and conditions for copying, distribution and -modification follow. - - GNU GENERAL PUBLIC LICENSE - TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION - - 0. This License applies to any program or other work which contains -a notice placed by the copyright holder saying it may be distributed -under the terms of this General Public License. The "Program", below, -refers to any such program or work, and a "work based on the Program" -means either the Program or any derivative work under copyright law: -that is to say, a work containing the Program or a portion of it, -either verbatim or with modifications and/or translated into another -language. (Hereinafter, translation is included without limitation in -the term "modification".) Each licensee is addressed as "you". - -Activities other than copying, distribution and modification are not -covered by this License; they are outside its scope. The act of -running the Program is not restricted, and the output from the Program -is covered only if its contents constitute a work based on the -Program (independent of having been made by running the Program). -Whether that is true depends on what the Program does. - - 1. You may copy and distribute verbatim copies of the Program's -source code as you receive it, in any medium, provided that you -conspicuously and appropriately publish on each copy an appropriate -copyright notice and disclaimer of warranty; keep intact all the -notices that refer to this License and to the absence of any warranty; -and give any other recipients of the Program a copy of this License -along with the Program. - -You may charge a fee for the physical act of transferring a copy, and -you may at your option offer warranty protection in exchange for a fee. - - 2. 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See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - -Also add information on how to contact you by electronic and paper mail. - -If the program is interactive, make it output a short notice like this -when it starts in an interactive mode: - - Gnomovision version 69, Copyright (C) year name of author - Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. - This is free software, and you are welcome to redistribute it - under certain conditions; type `show c' for details. - -The hypothetical commands `show w' and `show c' should show the appropriate -parts of the General Public License. Of course, the commands you use may -be called something other than `show w' and `show c'; they could even be -mouse-clicks or menu items--whatever suits your program. - -You should also get your employer (if you work as a programmer) or your -school, if any, to sign a "copyright disclaimer" for the program, if -necessary. Here is a sample; alter the names: - - Yoyodyne, Inc., hereby disclaims all copyright interest in the program - `Gnomovision' (which makes passes at compilers) written by James Hacker. - - , 1 April 1989 - Ty Coon, President of Vice - -This General Public License does not permit incorporating your program into -proprietary programs. If your program is a subroutine library, you may -consider it more useful to permit linking proprietary applications with the -library. If this is what you want to do, use the GNU Library General -Public License instead of this License. diff --git a/externals/glew-1.10.0/doc/index.html b/externals/glew-1.10.0/doc/index.html deleted file mode 100644 index 2969b947f..000000000 --- a/externals/glew-1.10.0/doc/index.html +++ /dev/null @@ -1,221 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.10.0

GLEW Logo

- - - - - - - - - - - -
Download
Usage
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-

-
- - - - - -
Last Update: 07-22-13
- OpenGL Logo - SourceForge Logo -
-
-
- -

The OpenGL Extension Wrangler Library

- - - - -

-The OpenGL Extension Wrangler Library (GLEW) is a cross-platform -open-source C/C++ extension loading library. GLEW provides efficient -run-time mechanisms for determining which OpenGL extensions are -supported on the target platform. OpenGL core and extension -functionality is exposed in a single header file. GLEW has been -tested on a variety of operating systems, including Windows, Linux, -Mac OS X, FreeBSD, Irix, and Solaris. -

- -

Downloads

-

-GLEW is distributed -as source and precompiled binaries.
-The latest release is -1.10.0[07-22-13]: -

-

-

-

- - - -
- - - - - - - - - - - - - - - -
Source -ZIP |  -TGZ
Binaries -Windows 32-bit and 64-bit |  -
-
- -

-

-An up-to-date copy is also available using git: -

-
    -
  • github
    -git clone https://github.com/nigels-com/glew.git glew
     
  • -
  • Sourceforge
    -git clone git://git.code.sf.net/p/glew/code glew
     
  • -
- -

-

-Unsupported snapshots are also available: -

- - -

Supported Extensions

-

-The latest release contains support for OpenGL 4.4 and the following extensions: -

- - -

News

-
    -
  • [07-22-13] GLEW 1.10.0 adds support for OpenGL 4.4, new extensions
  • -
  • [08-06-12] GLEW 1.9.0 adds support for OpenGL 4.3, new extensions
  • -
  • [07-17-12] GLEW 1.8.0 fixes minor bugs and adds new extensions
  • -
  • [08-26-11] GLEW 1.7.0 adds support for OpenGL 4.2, new extensions, fixes bugs
  • -
  • [04-27-11] GLEW 1.6.0 fixes minor bugs and adds eight new extensions
  • -
  • [01-31-11] GLEW 1.5.8 fixes minor bugs and adds two new extensions
  • -
  • [11-03-10] GLEW 1.5.7 fixes minor bugs and adds one new extension
  • -
  • [09-07-10] GLEW 1.5.6 adds support for OpenGL 4.1, fixes bugs
  • -
  • [07-13-10] GLEW 1.5.5 fixes minor bugs and adds new extensions
  • -
  • [04-21-10] GLEW 1.5.4 adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs
  • -
  • [02-28-10] GLEW 1.5.3 fixes minor bugs and adds three new extensions
  • -
  • [12-31-09] GLEW 1.5.2 adds support for OpenGL 3.1, OpenGL 3.2 and new extensions
  • -
  • [11-03-08] GLEW 1.5.1 adds support for OpenGL 3.0 and 31 new extensions
  • -
  • [12-27-07] GLEW 1.5.0 is released under less restrictive licenses
  • -
  • [04-27-07] GLEW 1.4.0 is released
  • -
  • [03-08-07] GLEW is included in the NVIDIA OpenGL SDK
  • -
  • [03-04-07] GLEW 1.3.6 is released
  • -
  • [02-28-07] Repository is migrated to SVN
  • -
  • [02-25-07] GLEW is included in the OpenGL SDK
  • -
  • [11-21-06] GLEW 1.3.5 adds OpenGL 2.1 and NVIDIA G80 extensions
  • -
  • [03-04-06] GLEW 1.3.4 adds support for five new extensions
  • -
  • [05-16-05] GLEW 1.3.3 is released
  • -
  • [03-16-05] GLEW 1.3.2 adds support for GL_APPLE_pixel_buffer
  • -
  • [02-11-05] gljava and sdljava provide a Java binding to OpenGL via GLEW
  • -
  • [02-02-05] GLEW 1.3.1 adds support for GL_EXT_framebuffer_object
  • -
  • [01-04-05] GLEW 1.3.0 adds core OpenGL 2.0 support plus many enhancements
  • -
  • [12-22-04] GLEWpy Python wrapper announced
  • -
  • [12-12-04] Mailing lists created on sourceforge
  • -
  • [12-06-04] GLEW 1.2.5 adds new extensions and support for FreeBSD
  • -
- -

Links

- - - -
- - diff --git a/externals/glew-1.10.0/doc/install.html b/externals/glew-1.10.0/doc/install.html deleted file mode 100644 index b47d40fbb..000000000 --- a/externals/glew-1.10.0/doc/install.html +++ /dev/null @@ -1,229 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.10.0

GLEW Logo

- - - - - - - - - - - -
Download
Usage
Building
Installation
Source Generation
Credits & Copyright
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-
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Last Update: 07-22-13
- OpenGL Logo - SourceForge Logo -
-
-
- -

The OpenGL Extension Wrangler Library

- - - - -

Installation

- -

-To use the shared library version of GLEW, you need to copy the -headers and libraries into their destination directories. On Windows -this typically boils down to copying: -

- - - - - - - - - - -
bin/glew32.dll    to    %SystemRoot%/system32
lib/glew32.lib    to    {VC Root}/Lib
include/GL/glew.h    to    {VC Root}/Include/GL
include/GL/wglew.h    to    {VC Root}/Include/GL
-

-

- -

-where {VC Root} is the Visual C++ root directory, typically -C:/Program Files/Microsoft Visual Studio/VC98 for Visual -Studio 6.0 or C:/Program Files/Microsoft Visual -Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET. -

- -

-On Unix, typing make install will attempt to install GLEW -into /usr/include/GL and /usr/lib. You can -customize the installation target via the GLEW_DEST -environment variable if you do not have write access to these -directories. -

- -

Building Your Project with GLEW

-

-There are two ways to build your project with GLEW. -

-

Including the source files / project file

-

-The simpler but less flexible way is to include glew.h and -glew.c into your project. On Windows, you also need to -define the GLEW_STATIC preprocessor token when building a -static library or executable, and the GLEW_BUILD preprocessor -token when building a dll. You also need to replace -<GL/gl.h> and <GL/glu.h> with -<glew.h> in your code and set the appropriate include -flag (-I) to tell the compiler where to look for it. For -example: -

-

-#include <glew.h>
-#include <GL/glut.h>
-<gl, glu, and glut functionality is available here>
-

-

-Depending on where you put glew.h you may also need to change -the include directives in glew.c. Note that if you are using -GLEW together with GLUT, you have to include glew.h first. -In addition, glew.h includes glu.h, so you do not -need to include it separately. -

-

-On Windows, you also have the option of adding the supplied project -file glew_static.dsp to your workspace (solution) and compile -it together with your other projects. In this case you also need to -change the GLEW_BUILD preprocessor constant to -GLEW_STATIC when building a static library or executable, -otherwise you get build errors. -

-

-Note that GLEW does not use the C -runtime library, so it does not matter which version (single-threaded, -multi-threaded or multi-threaded DLL) it is linked with (without -debugging information). It is, however, always a good idea to compile all -your projects including GLEW with the same C runtime settings. -

- -

Using GLEW as a shared library

- -

-Alternatively, you can use the provided project files / makefile to -build a separate shared library you can link your projects with later. -In this case the best practice is to install glew.h, -glew32.lib, and glew32.dll / libGLEW.so to -where the OpenGL equivalents gl.h, opengl32.lib, and -opengl32.dll / libGL.so are located. Note that you -need administrative privileges to do this. If you do not have -administrator access and your system administrator will not do it for -you, you can install GLEW into your own lib and include subdirectories -and tell the compiler where to find it. Then you can just replace -<GL/gl.h> with <GL/glew.h> in your -program: -

- -

-#include <GL/glew.h>
-#include <GL/glut.h>
-<gl, glu, and glut functionality is available here>
-

- -

-or: -

- -

-#include <GL/glew.h>
-<gl and glu functionality is available here>
-

- -

-Remember to link your project with glew32.lib, -glu32.lib, and opengl32.lib on Windows and -libGLEW.so, libGLU.so, and libGL.so on -Unix (-lGLEW -lGLU -lGL). -

- -

-It is important to keep in mind that glew.h includes neither -windows.h nor gl.h. Also, GLEW will warn you by -issuing a preprocessor error in case you have included gl.h, -glext.h, or glATI.h before glew.h. -

- - -
- - diff --git a/externals/glew-1.10.0/doc/khronos.txt b/externals/glew-1.10.0/doc/khronos.txt deleted file mode 100644 index ffc271c91..000000000 --- a/externals/glew-1.10.0/doc/khronos.txt +++ /dev/null @@ -1,20 +0,0 @@ -Copyright (c) 2007 The Khronos Group Inc. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and/or associated documentation files (the -"Materials"), to deal in the Materials without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Materials, and to -permit persons to whom the Materials are furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Materials. - -THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/externals/glew-1.10.0/doc/log.html b/externals/glew-1.10.0/doc/log.html deleted file mode 100644 index b2998b963..000000000 --- a/externals/glew-1.10.0/doc/log.html +++ /dev/null @@ -1,1015 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.10.0

GLEW Logo

- - - - - - - - - - - -
Download
Usage
Building
Installation
Source Generation
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
-

-
- - - - - -
Last Update: 07-22-13
- OpenGL Logo - SourceForge Logo -
-
-
- -

The OpenGL Extension Wrangler Library

- - - - -

Change Log

- -
-
    -
  • 1.10.0 [07-22-13] -
      -
    • New features: -
        -
      • Support for OpenGL 4.4 -
      -
    • New extensions: -
        -
      • GL_AMD_interleaved_elements -
      • GL_AMD_shader_trinary_minmax -
      • GL_AMD_sparse_texture -
      • GL_ANGLE_depth_texture -
      • GL_ANGLE_framebuffer_blit -
      • GL_ANGLE_framebuffer_multisample -
      • GL_ANGLE_instanced_arrays -
      • GL_ANGLE_pack_reverse_row_order -
      • GL_ANGLE_program_binary -
      • GL_ANGLE_texture_compression_dxt1 -
      • GL_ANGLE_texture_compression_dxt3 -
      • GL_ANGLE_texture_compression_dxt5 -
      • GL_ANGLE_texture_usage -
      • GL_ANGLE_timer_query -
      • GL_ANGLE_translated_shader_source -
      • GL_ARB_bindless_texture -
      • GL_ARB_buffer_storage -
      • GL_ARB_clear_texture -
      • GL_ARB_compute_variable_group_size -
      • GL_ARB_enhanced_layouts -
      • GL_ARB_indirect_parameters -
      • GL_ARB_multi_bind -
      • GL_ARB_query_buffer_object -
      • GL_ARB_seamless_cubemap_per_texture -
      • GL_ARB_shader_draw_parameters -
      • GL_ARB_shader_group_vote -
      • GL_ARB_sparse_texture -
      • GL_ARB_texture_mirror_clamp_to_edge -
      • GL_ARB_texture_stencil8 -
      • GL_ARB_vertex_type_10f_11f_11f_rev -
      • GL_INTEL_map_texture -
      • GL_NVX_conditional_render -
      • GL_NV_bindless_multi_draw_indirect -
      • GL_NV_blend_equation_advanced -
      • GL_NV_compute_program5 -
      • GL_NV_deep_texture3D -
      • GL_NV_draw_texture -
      • GL_NV_shader_atomic_counters -
      • GL_NV_shader_storage_buffer_object -
      • GL_REGAL_ES1_0_compatibility -
      • GL_REGAL_ES1_1_compatibility -
      • GL_REGAL_enable -
      • GLX_EXT_buffer_age -
      • WGL_ARB_robustness_application_isolation -
      • WGL_ARB_robustness_share_group_isolation -
      -
    • Bug fixes -
    -
- -
-
    -
  • 1.9.0 [08-06-12] -
      -
    • New features: - -
    • New extensions: -
        -
      • GL_ARB_ES3_compatibility -
      • GL_ARB_clear_buffer_object -
      • GL_ARB_compute_shader -
      • GL_ARB_copy_image -
      • GL_ARB_explicit_uniform_location -
      • GL_ARB_fragment_layer_viewport -
      • GL_ARB_framebuffer_no_attachments -
      • GL_ARB_internalformat_query2 -
      • GL_ARB_multi_draw_indirect -
      • GL_ARB_program_interface_query -
      • GL_ARB_robust_buffer_access_behavior -
      • GL_ARB_robustness_application_isolation -
      • GL_ARB_robustness_share_group_isolation -
      • GL_ARB_shader_image_size -
      • GL_ARB_shader_storage_buffer_object -
      • GL_ARB_stencil_texturing -
      • GL_ARB_texture_buffer_range -
      • GL_ARB_texture_query_levels -
      • GL_ARB_texture_storage_multisample -
      • GL_ARB_texture_view -
      • GL_ARB_vertex_attrib_binding -
      • GL_EXT_debug_marker -
      • GL_KHR_debug -
      • GL_REGAL_error_string -
      • GL_REGAL_extension_query -
      • GL_REGAL_log -
      • GLX_ARB_robustness_application_isolation -
      • GLX_ARB_robustness_share_group_isolation -
      • GLX_EXT_create_context_es_profile -
      • WGL_EXT_create_context_es_profile -
      -
    • Bug fixes: -
        -
      • Not using GLU library for Makefile builds. -
      -
    -
- -
-
    -
  • 1.8.0 [07-17-12] -
      -
    • New extensions: -
        -
      • GL_AMD_pinned_memory -
      • GL_AMD_query_buffer_object -
      • GL_AMD_stencil_operation_extended -
      • GL_AMD_vertex_shader_layer -
      • GL_AMD_vertex_shader_viewport_index -
      • GL_NV_bindless_texture -
      • GL_NV_shader_atomic_float -
      • GLX_EXT_swap_control_tear -
      • WGL_EXT_swap_control_tear -
      • WGL_NV_DX_interop2 -
      -
    • Bug fixes: -
        -
      • MS Visual Studio 2010 projects added -
      • GLX_NV_video_out replaces GLX_NV_video_output -
      • ANSI C prototype for glewInit -
      • Improved CentOS build support -
      • Improved GL_ARB_gpu_shader_fp64 support -
      • ARB_texture_compression_bptc and ARB_copy_buffer constants -
      • Linux needs to define GLEW_STATIC for static library builds -
      • Custom code generation problem resolved -
      • GLEWAPIENTRY added to glew.h for calling convention customization -
      • Correction for glPathStencilDepthOffsetNV -
      • Resolve OSX gcc warnings -
      • Added build support for NetBSD -
      -
    -
- -
-
    -
  • 1.7.0 [08-26-11] -
      -
    • New features: -
        -
      • Support for OpenGL 4.2 -
      -
    • New extensions: -
        -
      • GL_AMD_multi_draw_indirect -
      • GL_ARB_base_instance -
      • GL_ARB_compressed_texture_pixel_storage -
      • GL_ARB_conservative_depth -
      • GL_ARB_internalformat_query -
      • GL_ARB_map_buffer_alignment -
      • GL_ARB_shader_atomic_counters -
      • GL_ARB_shader_image_load_store -
      • GL_ARB_shading_language_420pack -
      • GL_ARB_shading_language_packing -
      • GL_ARB_texture_storage -
      • GL_ARB_transform_feedback_instanced -
      • GL_EXT_framebuffer_multisample_blit_scaled -
      • GL_NV_path_rendering -
      • GL_NV_path_rendering -
      • GLX_MESA_swap_control -
      -
    • Bug fixes: -
        -
      • const qualifiers for GL 1.4 MultiDrawArrays, MultiDrawElements -
      • Add glGetGraphicsResetStatusARB to GL_ARB_robustness -
      • Remove EXT suffix from GL_KTX_buffer_region entry points -
      • Solaris needs inttypes.h -
      • Add ERROR_INVALID_VERSION_ARB and ERROR_INVALID_PROFILE_ARB to WGL_ARB_create_context -
      • Add GLX_MESA_swap_control -
      • Set -install_name for OSX -
      • Add 64-bit darwin build option (SYSTEM=darwin_x86-64) -
      • Add GL_NV_path_rendering -
      -
    -
- -
-
    -
  • 1.6.0 [04-27-11] -
      -
    • New extensions: -
        -
      • GL_AMD_blend_minmax_factor -
      • GL_AMD_sample_positions -
      • GL_EXT_x11_sync_object -
      • GL_NV_texture_multisample -
      • GL_NV_video_capture -
      • GLX_NV_video_capture -
      • WGL_NV_DX_interop -
      • WGL_NV_video_capture -
      -
    • Bug fixes: -
        -
      • Define GLEW_NO_GLU for no glu dependency. -
      • mx suffix for GLEW MX libraries, build both libraries by default. -
      • Cygwin build improvements -
      • Soname of GLEWmx shared libraries -
      • Query GL extension string only once -
      • GLX_OML_sync_control no longer requires C99 -
      • glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays -
      • glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array -
      • Fixes for BSD build -
      -
    -
- -
-
    -
  • 1.5.8 [01-31-11] -
      -
    • New extensions: -
        -
      • GL_AMD_depth_clamp_separate -
      • GL_EXT_texture_sRGB_decode -
      -
    • Bug fixes: -
        -
      • Borland C++ fix for __int64 -
      • GL_DOUBLE_MATNxM enumerants for OpenGL 4.0 -
      • Correction to glGetTransformFeedbackVarying -
      • Correction to glSecondaryColorPointer -
      • Corrections to glGetVertexAttribPointerv and glGetShaderSource -
      • Switched code repository from svn to git -
      -
    -
- -
-
    -
  • 1.5.7 [11-03-10] -
      -
    • New extension: -
        -
      • GL_NVX_gpu_memory_info -
      -
    • Bug fixes: -
        -
      • Improved mingw32 build support -
      • Improved cygwin build support -
      • glGetPointervEXT fix -
      • Add GLEW_VERSION_1_2_1 -
      -
    -
- -
-
    -
  • 1.5.6 [09-07-10] -
      -
    • New features: -
        -
      • Support for OpenGL 4.1 -
      -
    • New extensions: -
        -
      • GL_ARB_ES2_compatibility -
      • GL_ARB_cl_event -
      • GL_ARB_debug_output -
      • GL_ARB_get_program_binary -
      • GL_ARB_robustness -
      • GL_ARB_separate_shader_objects -
      • GL_ARB_shader_precision -
      • GL_ARB_shader_stencil_export -
      • GL_ARB_vertex_attrib_64bit -
      • GL_ARB_viewport_array -
      • GLX_ARB_create_context_robustness -
      • GLX_EXT_create_context_es2_profile -
      • WGL_ARB_create_context_robustness -
      • WGL_EXT_create_context_es2_profile -
      -
    -
- -
-
    -
  • 1.5.5 [07-13-10] -
      -
    • New extensions: -
        -
      • GL_AMD_debug_output -
      • GL_AMD_name_gen_delete -
      • GL_AMD_transform_feedback3_lines_triangles -
      • GL_NV_multisample_coverage -
      • GL_NV_vdpau_interop -
      • GLX_AMD_gpu_association -
      • GLX_NV_multisample_coverage -
      • WGL_NV_multisample_coverage -
      -
    • Bug fixes: -
        -
      • Compilation issue with GLX_SGI_video_sync -
      • OpenGL 4.0 double-precision uniform functions added -
      • Constness of glPointParameterfvARB and glPointParameterfvEXT -
      • Added glVertexAttribDivisor -
      • Compilation issue with Nvidia GLX headers -
      -
    -
- -
-
    -
  • 1.5.4 [04-21-10] -
      -
    • New features: -
        -
      • Support for OpenGL 3.3 -
      • Support for OpenGL 4.0 -
      -
    • New extensions: -
        -
      • GL_AMD_conservative_depth -
      • GL_ARB_blend_func_extended -
      • GL_ARB_draw_indirect -
      • GL_ARB_explicit_attrib_location -
      • GL_ARB_gpu_shader5 -
      • GL_ARB_gpu_shader_fp64 -
      • GL_ARB_occlusion_query2 -
      • GL_ARB_sampler_objects -
      • GL_ARB_shader_bit_encoding -
      • GL_ARB_shader_subroutine -
      • GL_ARB_shading_language_include -
      • GL_ARB_tessellation_shader -
      • GL_ARB_texture_buffer_object_rgb32 -
      • GL_ARB_texture_compression_bptc -
      • GL_ARB_texture_rgb10_a2ui -
      • GL_ARB_texture_swizzle -
      • GL_ARB_timer_query -
      • GL_ARB_transform_feedback2 -
      • GL_ARB_transform_feedback3 -
      • GL_ARB_vertex_type_2_10_10_10_rev -
      • GL_EXT_shader_image_load_store -
      • GL_EXT_vertex_attrib_64bit -
      • GL_NV_gpu_program5 -
      • GL_NV_gpu_program_fp64 -
      • GL_NV_gpu_shader5 -
      • GL_NV_tessellation_program5 -
      • GL_NV_vertex_attrib_integer_64bit -
      • GLX_ARB_vertex_buffer_object -
      -
    • Bug fixes: -
        -
      • Parameter constness fix for glPointParameteriv and glPointParameterfv -
      -
    -
- -
-
    -
  • 1.5.3 [02-28-10] -
      -
    • New extensions: -
        -
      • GLX_INTEL_swap_event -
      • GL_AMD_seamless_cubemap_per_texture -
      • GL_AMD_shader_stencil_export -
      -
    • Bug fixes: -
        -
      • Correct version detection for GL 3.1 and 3.2 -
      • Missing 3.1 enumerants -
      • Add glew.pc -
      -
    -
- -
-
    -
  • 1.5.2 [12-31-09] -
      -
    • New features: -
        -
      • Support for OpenGL 3.1 -
      • Support for OpenGL 3.2 -
      -
    • New extensions: -
        -
      • GL_AMD_draw_buffers_blend -
      • GL_AMD_performance_monitor -
      • GL_AMD_texture_texture4 -
      • GL_AMD_vertex_shader_tessellator -
      • GL_APPLE_aux_depth_stencil -
      • GL_APPLE_object_purgeable -
      • GL_APPLE_rgb_422 -
      • GL_APPLE_row_bytes -
      • GL_APPLE_vertex_program_evaluators -
      • GL_ARB_compatibility -
      • GL_ARB_copy_buffer -
      • GL_ARB_depth_clamp -
      • GL_ARB_draw_buffers_blend -
      • GL_ARB_draw_elements_base_vertex -
      • GL_ARB_fragment_coord_conventions -
      • GL_ARB_provoking_vertex -
      • GL_ARB_sample_shading -
      • GL_ARB_seamless_cube_map -
      • GL_ARB_shader_texture_lod -
      • GL_ARB_sync -
      • GL_ARB_texture_cube_map_array -
      • GL_ARB_texture_gather -
      • GL_ARB_texture_multisample -
      • GL_ARB_texture_query_lod -
      • GL_ARB_uniform_buffer_object -
      • GL_ARB_vertex_array_bgra -
      • GL_ATI_meminfo -
      • GL_EXT_provoking_vertex -
      • GL_EXT_separate_shader_objects -
      • GL_EXT_texture_snorm -
      • GL_NV_copy_image -
      • GL_NV_parameter_buffer_object2 -
      • GL_NV_shader_buffer_load -
      • GL_NV_texture_barrier -
      • GL_NV_transform_feedback2 -
      • GL_NV_vertex_buffer_unified_memory -
      • WGL_AMD_gpu_association -
      • WGL_ARB_create_context_profile -
      • WGL_NV_copy_image -
      • GLX_ARB_create_context_profile -
      • GLX_EXT_swap_control -
      • GLX_NV_copy_image -
      -
    • Bug fixes: -
        -
      • DOS line endings for windows .zip archives only. -
      • glTransformFeedbackVaryings arguments. -
      • Resource leak in glewinfo and visualinfo tools. -
      • WIN32_LEAN_AND_MEAN preprocessor pollution. -
      • Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0. -
      • MesaGLUT glut.h GLAPIENTRY dependency. -
      • glFramebufferTextureLayer correction. -
      • OSX compiler warnings resolved. -
      • Cygwin linking to opengl32 by default, rather than X11 OpenGL. -
      • SnowLeopard (OSX 10.6) gl.h detection. -
      • Use $(STRIP) consistently. -
      -
    -
- -
-
    -
  • 1.5.1 [11-03-08] -
      -
    • New features: -
        -
      • Support for OpenGL 3.0 -
      -
    • New extensions: -
        -
      • GL_ARB_depth_buffer_float -
      • GL_ARB_draw_instance, -
      • GL_ARB_framebuffer_object -
      • GL_ARB_framebuffer_sRGB -
      • GL_ARB_geometry_shader4 -
      • GL_ARB_half_float_pixel -
      • GL_ARB_half_float_vertex -
      • GL_ARB_instanced_arrays -
      • GL_ARB_map_buffer_range -
      • GL_ARB_texture_buffer_object -
      • GL_ARB_texture_compression_rgtc -
      • GL_ARB_vertex_array_object -
      • GL_EXT_direct_state_access -
      • GL_EXT_texture_swizzle -
      • GL_EXT_transform_feedback -
      • GL_EXT_vertex_array_bgra -
      • GL_NV_conditional_render -
      • GL_NV_explicit_multisample -
      • GL_NV_present_video -
      • GL_SGIS_point_line_texgen -
      • GL_SGIX_convolution_accuracy -
      • WGL_ARB_create_context -
      • WGL_ARB_framebuffer_sRGB -
      • WGL_NV_present_video -
      • WGL_NV_swap_group -
      • WGL_NV_video_output -
      • GLX_ARB_create_context -
      • GLX_ARB_framebuffer_sRGB -
      • GLX_NV_present_video -
      • GLX_NV_swap_group -
      • GLX_NV_video_output -
      -
    • Bug fixes: -
        -
      • Licensing issues with documentation -
      • Problems with long long and _MSC_VER on MINGW -
      • Incorrect parameter for glGetUniformLocation -
      • glewGetExtension fails on last entry -
      • Incomplete GL_NV_texture_shader tokens -
      • Scripting problems on Cygwin -
      • Incorrect definition for GLint on OS X -
      -
    -
- -
-
    -
  • 1.5.0 [12-27-07] -
      -
    • New features: -
        -
      • Licensing change (BSD, Mesa 3-D, Khronos) -
      • Switch to using registry on www.opengl.org -
      • Support for major and minor version strings -
      -
    • New extensions: -
        -
      • GL_APPLE_flush_buffer_range -
      • GL_GREMEDY_frame_terminator -
      • GLX_EXT_texture_from_pixmap -
      -
    • Bug fixes: -
        -
      • Incorrent 64-bit type definitions -
      • Do not strip static library on install -
      • Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read -
      • Missing tokens in GL_VERSION_2_1 -
      • Missing functions in GL_VERSION_1_4 -
      • Incorrect parameter type for glXCopyContext -
      -
    -
-
-
    -
  • 1.4.0 [04-27-07] -
      -
    • New features: -
        -
      • Extension variables are declared const to avoid possible -corruption of their values -
      -
    • New extensions: -
        -
      • GL_NV_depth_range_unclamped -
      -
    • Bug fixes: -
        -
      • Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage -
      • Incorrect function names in GL_EXT_gpu_program_parameters -
      • Missing tokens in GL_EXT_framebuffer_multisample -
      • GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string -
      -
    -
-
-
    -
  • 1.3.6 [03-04-07] -
      -
    • New extensions: -
        -
      • GL_ATI_shader_texture_lod -
      • GL_EXT_gpu_program_parameters -
      • GL_NV_geometry_shader4 -
      • WGL_NV_gpu_affinity -
      • GLX_SGIX_hyperpipe -
      -
    • Bug fixes: -
        -
      • Missing include guards in glxew.h -
      • Makefile and install problems for Cygwin builds -
      • Install problem for Linux AMD64 builds -
      • Incorrent token in GL_ATI_texture_compression_3dc -
      • Missing tokens from GL_ATIX_point_sprites -
      -
    -
-
-
    -
  • 1.3.5 [11-21-06] -
      -
    • New features: -
        -
      • Support for core OpenGL 2.1 -
      • Debug support for glewIsSupported -
      -
    • New extensions: -
        -
      • GL_EXT_bindable_uniform -
      • GL_EXT_draw_buffers2 -
      • GL_EXT_draw_instanced -
      • GL_EXT_framebuffer_sRGB -
      • GL_EXT_geometry_shader4 -
      • GL_EXT_gpu_shader4 -
      • GL_EXT_packed_float -
      • GL_EXT_texture_array -
      • GL_EXT_texture_buffer_object -
      • GL_EXT_texture_compression_latc -
      • GL_EXT_texture_compression_rgtc -
      • GL_EXT_texture_integer -
      • GL_EXT_texture_shared_exponent -
      • GL_EXT_timer_query -
      • GL_NV_depth_buffer_float -
      • GL_NV_fragment_program4 -
      • GL_NV_framebuffer_multisample_coverage -
      • GL_NV_geometry_program4 -
      • GL_NV_gpu_program4 -
      • GL_NV_parameter_buffer_object -
      • GL_NV_transform_feedback -
      • GL_NV_vertex_program4 -
      • GL_OES_byte_coordinates -
      • GL_OES_compressed_paletted_texture -
      • GL_OES_read_format -
      • GL_OES_single_precision -
      • WGL_EXT_pixel_format_packed_float -
      • WGL_EXT_framebuffer_sRGB -
      • GLX_EXT_fbconfig_packed_float -
      • GLX_EXT_framebuffer_sRGB -
      -
    • Bug fixes: -
        -
      • Wrong GLXContext definition on Solaris -
      • Makefile problem for parallel builds -
      -
    -
-
-
    -
  • 1.3.4 [03-04-06] -
      -
    • New extensions: -
        -
      • GL_EXT_framebuffer_blit -
      • GL_EXT_framebuffer_multisample -
      • GL_EXT_packed_depth_stencil -
      • GL_MESAX_texture_stack -
      • WGL_3DL_stereo_control -
      -
    -
      -
    • Bug fixes: -
        -
      • glBlendEquation missing from GL_ARB_imaging -
      • Wrong APIENTRY definition for Cygwin -
      • Incorrect OS X OpenGL types -
      • Unix 64-bit installation patch -
      -
    -
-
-
    -
  • 1.3.3 [05-16-05] -
      -
    • New feature: -
        -
      • Code generation option to split source into multiple files -
      -
    -
      -
    • Bug fixes: -
        -
      • OpenGL 2.0 core initialization problems -
      • Wrong value for token GL_SHADER_TYPE -
      • Missing tokens in GL_ATI_fragment_shader -
      • Missing entry points in GL_ARB_transpose_matrix -
      -
    -
-
-
    -
  • 1.3.2 [03-16-05] -
      -
    • New extension: -
        -
      • GL_APPLE_pixel_buffer -
      -
    • Bug fixes: -
        -
      • Missing OpenGL 2.0 entry points -
      • Missing tokens in GL_SGIX_shadow -
      • MinGW makefile problem -
      • Check for incorrect OpenGL version string on SiS hardware -
      • Documentation update to meet the HTML 4.01 Transitional specification -
      -
    -
-
-
    -
  • 1.3.1 [02-02-05] -
      -
    • New features: -
        -
      • Consistent Unix and Windows versioning -
      -
    • New extensions: -
        -
      • GL_EXT_framebuffer_object -
      • GL_ARB_pixel_buffer_object -
      -
    • Bug fixes: -
        -
      • Missing OpenGL 2.0 tokens -
      • Incorrect typedefs (GLhandleARB and GLhalf) -
      • Borland compiler problems -
      -
    -
-
-
    -
  • 1.3.0 [01-04-05] -
      -
    • New features: -
        -
      • Support for core OpenGL 2.0 -
      • glewIsSupported provides efficient string-based extension checks -
      • Custom code generation from a list of extensions -
      • Makefile changes -
      -
    • New extensions: -
        -
      • WGL_ATI_render_texture_rectangle -
      -
    • Bug fixes: -
        -
      • Incorrect function signature in OpenGL 1.5 core -
      -
    -
-
-
    -
  • 1.2.5 [12-06-04] -
      -
    • New extensions: -
        -
      • GL_ATI_texture_compression_3dc -
      • GL_EXT_Cg_shader -
      • GL_EXT_draw_range_elements -
      • GL_KTX_buffer_region -
      -
    • Bug fixes: -
        -
      • OpenGL version detection bug -
      • Problems with wxWindows and MinGW compilation -
      • visualinfo compilation problem with GLEW_MX specified -
      • Wrong token name in OpenGL 1.5 core -
      -
    • Support for FreeBSD -
    -
-
-
    -
  • 1.2.4 [09-06-04] -
      -
    • Added ARB_draw_buffers and ARB_texture_rectangle -
    • Fixed bug in ARB_shader_objects -
    • Replaced wglinfo with visualinfo -
    -
-
-
    -
  • 1.2.3 [06-10-04] -
      -
    • Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3 -
    • Bug fix in GL_ARB_vertex_blend -
    -
-
-
    -
  • 1.2.2 [05-08-04] -
      -
    • Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array -
    • Fixed GLEW_MX problems -
    • Bug fix in GL_EXT_texture_rectangle and wglinfo -
    -
-
-
    -
  • 1.2.1 [03-18-04] -
      -
    • Bug fix in OpenGL version query (early release of 1.2.0 contained this bug) -
    • Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader -
    • Added flags on GDI support and multisampling to wglinfo -
    -
-
-
    -
  • 1.2.0 [02-19-04] -
      -
    • Added full OpenGL 1.5 support -
    • Added support for multiple rendering contexts with different capabilities -
    • Added command line flags to glewinfo for selecting displays and visuals -
    • Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels -
    • Added MinGW/MSYS support -
    • Bug fixes in GL_ARB_shader_objects and the OS X build -
    -
-
-
    -
  • 1.1.4 [12-15-03] -
      -
    • Added GL_APPLE_float_pixels, GL_APPLE_texture_range, -GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, -GLX_ATI_pixel_format_float, and GLX_ATI_render_texture -
    • Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader -
    -
-
-
    -
  • 1.1.3 [10-28-03] -
      -
    • Added Solaris and Darwin support -
    • Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader -
    • Fixed bug in GL_WIN_swap_hint -
    • Removed glewinfo's dependency on GLUT -
    -
-
-
    -
  • 1.1.2 [09-15-03] -
      -
    • Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards -
    • Added glewGetString for querying the GLEW version string -
    -
-
-
    -
  • 1.1.1 [08-11-03] -
      -
    • Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two -
    • Fixed bug in GL_ARB_vertex_buffer_object -
    • Minor updates in documentation -
    -
-
-
    -
  • 1.1.0 [07-08-03] -
      -
    • Added automatic code generation -
    • Added almost every extension in the registry -
    • Added separate namespace -
    • Added Irix support -
    • Updated documentation -
    -
-
-
    -
  • 1.0.7 [06-29-03] -
      -
    • Added GL_EXT_depth_bounds_test -
    • Fixed typos -
    -
-
-
    -
  • 1.0.6 [05-05-03] -
      -
    • Added ARB_vertex_buffer_object and NV_half_float -
    • Updated wglinfo -
    • Temporary Linux bug fixes (problems with SDL and MESA) -
    -
-
-
    -
  • 1.0.5 [02-17-03] -
      -
    • Bug fixes -
    • Added wglinfo -
    • Updated documentation -
    -
-
-
    -
  • 1.0.4 [02-02-03] -
      -
    • Added NV_texture_expand_normal -
    • Added mingw support -
    • Updated documentation -
    -
-
-
    -
  • 1.0.3 [01-09-03] -
      -
    • Cleaned up ATI extensions -
    • Changed function prototypes to match glext.h -
    • Added EXT_texture3D -
    • Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers -
    -
-
-
    -
  • 1.0.2 [12-21-02] -
      -
    • Added list of supported extensions to documentation -
    • Added NV_half_float and NV_texgen_emboss -
    -
-
-
    -
  • 1.0.1 [12-17-02] -
      -
    • Bug fixes -
    • Added glewGetExtension -
    -
-
-
    -
  • 1.0.0 [12-12-02] -
      -
    • Initial release -
    -
-
- - -
- - diff --git a/externals/glew-1.10.0/doc/mesa.txt b/externals/glew-1.10.0/doc/mesa.txt deleted file mode 100644 index a82dd4bd4..000000000 --- a/externals/glew-1.10.0/doc/mesa.txt +++ /dev/null @@ -1,21 +0,0 @@ -Mesa 3-D graphics library -Version: 7.0 - -Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -the rights to use, copy, modify, merge, publish, distribute, sublicense, -and/or sell copies of the Software, and to permit persons to whom the -Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/externals/glew-1.10.0/doc/new.png b/externals/glew-1.10.0/doc/new.png deleted file mode 100644 index 7ce2b4796..000000000 Binary files a/externals/glew-1.10.0/doc/new.png and /dev/null differ diff --git a/externals/glew-1.10.0/doc/ogl_sm.jpg b/externals/glew-1.10.0/doc/ogl_sm.jpg deleted file mode 100644 index f318d7655..000000000 Binary files a/externals/glew-1.10.0/doc/ogl_sm.jpg and /dev/null differ diff --git a/externals/glew-1.10.0/doc/wglew.html b/externals/glew-1.10.0/doc/wglew.html deleted file mode 100644 index 3f9cee4c6..000000000 --- a/externals/glew-1.10.0/doc/wglew.html +++ /dev/null @@ -1,167 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
- - - - - - - - -
- - - - - - - -
Latest Release: 1.10.0

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Last Update: 07-22-13
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The OpenGL Extension Wrangler Library

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Supported WGL Extensions

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1 3DFX_multisample

2 3DL_stereo_control

3 AMD_gpu_association

4 ARB_buffer_region
5 ARB_create_context
6 ARB_create_context_profile
7 ARB_create_context_robustness
8 ARB_extensions_string
9 ARB_framebuffer_sRGB
10 ARB_make_current_read
11 ARB_multisample
12 ARB_pbuffer
13 ARB_pixel_format
14 ARB_pixel_format_float
15 ARB_render_texture
16 ARB_robustness_application_isolation
17 ARB_robustness_share_group_isolation

18 ATI_pixel_format_float
19 ATI_render_texture_rectangle

20 EXT_create_context_es2_profile
21 EXT_create_context_es_profile
22 EXT_depth_float
23 EXT_display_color_table
24 EXT_extensions_string
25 EXT_framebuffer_sRGB
26 EXT_make_current_read
27 EXT_multisample
28 EXT_pbuffer
29 EXT_pixel_format
30 EXT_pixel_format_packed_float
31 EXT_swap_control
32 EXT_swap_control_tear

33 I3D_digital_video_control
34 I3D_gamma
35 I3D_genlock
36 I3D_image_buffer
37 I3D_swap_frame_lock
38 I3D_swap_frame_usage

39 NV_DX_interop
40 NV_DX_interop2
41 NV_copy_image
42 NV_float_buffer
43 NV_gpu_affinity
44 NV_multisample_coverage
45 NV_present_video
46 NV_render_depth_texture
47 NV_render_texture_rectangle
48 NV_swap_group
49 NV_vertex_array_range
50 NV_video_capture
51 NV_video_output

52 OML_sync_control
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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Data Structures
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Here are the data structures with brief descriptions:
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oCGLFWgammarampGamma ramp
\CGLFWvidmodeVideo mode type
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Bug List
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Global glfwSetMonitorCallback (GLFWmonitorfun cbfun)
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X11: This callback is not yet called on monitor configuration changes.
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Global glfwSetWindowPos (GLFWwindow *window, int xpos, int ypos)
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X11: Some window managers ignore the set position of hidden (i.e. unmapped) windows, instead placing them where it thinks is appropriate once they are shown.
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/build.html b/externals/glfw-3.0.2/docs/html/build.html deleted file mode 100644 index 21fe54c7d..000000000 --- a/externals/glfw-3.0.2/docs/html/build.html +++ /dev/null @@ -1,184 +0,0 @@ - - - - - - -GLFW: Building programs using GLFW - - - - - - - - - -
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Building programs using GLFW
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This is about compiling and linking programs that use GLFW. For information on how to write such programs, start with the introductory tutorial.

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-Including the GLFW header file

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In the files of your program where you use OpenGL or GLFW, you should include the GLFW 3 header file, i.e.:

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#include <GLFW/glfw3.h>
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This defines all the constants, types and function prototypes of the GLFW API. It also includes the chosen client API header files (by default OpenGL), and defines all the constants and types necessary for those headers to work on that platform.

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For example, under Windows you are normally required to include windows.h before including GL/gl.h. This would make your source file tied to Windows and pollute your code's namespace with the whole Win32 API.

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Instead, the GLFW header takes care of this for you, not by including windows.h, but rather by itself duplicating only the necessary parts of it. It does this only where needed, so if windows.h is included, the GLFW header does not try to redefine those symbols.

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In other words:

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  • Do not include the OpenGL headers yourself, as GLFW does this for you
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  • Do not include windows.h or other platform-specific headers unless you plan on using those APIs directly
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  • If you do need to include such headers, do it before including the GLFW one and it will detect this
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If you are using an OpenGL extension loading library such as GLEW, the GLEW header should also be included before the GLFW one. The GLEW header defines macros that disable any OpenGL header that the GLFW header includes and GLEW will work as expected.

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-GLFW header option macros

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These macros may be defined before the inclusion of the GLFW header and affect how that header behaves.

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GLFW_INCLUDE_GLCOREARB makes the header include the modern GL/glcorearb.h header (OpenGL/gl3.h on OS X) instead of the regular OpenGL header.

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GLFW_INCLUDE_ES1 makes the header include the OpenGL ES 1.x GLES/gl.h header instead of the regular OpenGL header.

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GLFW_INCLUDE_ES2 makes the header include the OpenGL ES 2.0 GLES2/gl2.h header instead of the regular OpenGL header.

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GLFW_INCLUDE_ES3 makes the header include the OpenGL ES 3.0 GLES3/gl3.h header instead of the regular OpenGL header.

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GLFW_INCLUDE_NONE makes the header not include any client API header.

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GLFW_INCLUDE_GLU makes the header include the GLU header in addition to the OpenGL header. This should only be used with the default GL/gl.h header (OpenGL/gl.h on OS X), i.e. if you are not using any of the above macros.

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GLFW_DLL is necessary when using the GLFW DLL on Windows, in order to explain to the compiler that the GLFW functions will be coming from another executable. It has no function on other platforms.

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-Link with the right libraries

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-With MinGW or Visual C++ on Windows

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The static version of the GLFW library is named glfw3. When using this version, it is also necessary to link with some libraries that GLFW uses.

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When linking a program under Windows that uses the static version of GLFW, you must link with opengl32. If you are using GLU, you must also link with glu32.

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The link library for the GLFW DLL is named glfw3dll. When compiling a program that uses the DLL version of GLFW, you need to define the GLFW_DLL macro before any inclusion of the GLFW header. This can be done either with a compiler switch or by defining it in your source code.

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A program using the GLFW DLL does not need to link against any of its dependencies, but you still have to link against opengl32 if your program uses OpenGL and glu32 if it uses GLU.

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-With CMake and GLFW source

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You can use the GLFW source tree directly from a project that uses CMake. This way, GLFW will be built along with your application as needed.

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Firstly, add the root directory of the GLFW source tree to your project. This will add the glfw target and the necessary cache variables to your project.

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add_subdirectory(path/to/glfw)
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To be able to include the GLFW header from your code, you need to tell the compiler where to find it.

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include_directories(path/to/glfw/include)
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Once GLFW has been added to the project, the GLFW_LIBRARIES cache variable contains all link-time dependencies of GLFW as it is currently configured. To link against GLFW, link against them and the glfw target.

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target_link_libraries(myapp glfw ${GLFW_LIBRARIES})
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Note that GLFW_LIBRARIES does not include GLU, as GLFW does not use it. If your application needs GLU, you can add it to the list of dependencies with the OPENGL_glu_LIBRARY cache variable, which is implicitly created when the GLFW CMake files look for OpenGL.

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target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES})
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-With CMake on Unix and installed GLFW binaries

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CMake can import settings from pkg-config, which GLFW supports. When you installed GLFW, the pkg-config file glfw3.pc was installed along with it.

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First you need to find the PkgConfig package. If this fails, you may need to install the pkg-config package for your distribution.

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find_package(PkgConfig REQUIRED)
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This creates the CMake commands to find pkg-config packages. Then you need to find the GLFW package.

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pkg_search_module(GLFW REQUIRED glfw3)
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This creates the CMake variables you need to use GLFW. To be able to include the GLFW header, you need to tell your compiler where it is.

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include_directories(${GLFW_INCLUDE_DIRS})
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You also need to link against the correct libraries. If you are using the shared library version of GLFW, use the GLFW_LIBRARIES variable.

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target_link_libraries(simple ${GLFW_LIBRARIES})
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If you are using the static library version of GLFW, use the GLFW_STATIC_LIBRARIES variable instead.

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target_link_libraries(simple ${GLFW_STATIC_LIBRARIES})
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-With pkg-config on OS X or other Unix

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GLFW supports pkg-config, and glfw3.pc file is generated when the GLFW library is built and installed along with it.

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A typical compile and link command-line when using the static may look like this:

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cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
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If you are using the shared library, simply omit the --static flag.

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cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
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You can also use the glfw3.pc file without installing it first, by using the PKG_CONFIG_PATH environment variable.

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env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
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The dependencies do not include GLU, as GLFW does not need it. On OS X, GLU is built into the OpenGL framework, so if you need GLU you don't need to do anything extra. If you need GLU and are using Linux or BSD, you should add -lGLU to your link flags.

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See the manpage and other documentation for pkg-config and your compiler and linker for more information on how to link programs.

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-With Xcode on OS X

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If you are using the dynamic library version of GLFW, simply add it to the project dependencies.

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If you are using the static library version of GLFW, add it and the Cocoa, OpenGL and IOKit frameworks to the project as dependencies.

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-With command-line on OS X

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If you do not wish to use pkg-config, you need to add the required frameworks and libraries to your command-line using the -l and -framework switches, i.e.:

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cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
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Note that you do not add the .framework extension to a framework when adding it from the command-line.

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The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing special to do when using GLU. Also note that even though your machine may have libGL-style OpenGL libraries, they are for use with the X Window System and will not work with the OS X native version of GLFW.

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- - - - diff --git a/externals/glfw-3.0.2/docs/html/build_8dox.html b/externals/glfw-3.0.2/docs/html/build_8dox.html deleted file mode 100644 index 44d1bf444..000000000 --- a/externals/glfw-3.0.2/docs/html/build_8dox.html +++ /dev/null @@ -1,98 +0,0 @@ - - - - - - -GLFW: build.dox File Reference - - - - - - - - - -
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GLFW -  3.0.2 -
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build.dox File Reference
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GLFW -  3.0.2 -
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Data Structure Index
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GLFWvidmode   
GLFWgammaramp   
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GLFW -  3.0.2 -
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Standards conformance
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This chapter describes the various API extensions used by this version of GLFW. It lists what are essentially implementation details, but which are nonetheless vital knowledge for developers wishing to deploy their applications on machines with varied specifications.

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Note that the information in this appendix is not a part of the API specification but merely list some of the preconditions for certain parts of the API to function on a given machine. As such, any part of it may change in future versions without this being considered a breaking API change.

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-ICCCM and EWMH conformance

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As GLFW uses Xlib, directly, without any intervening toolkit library, it has sole responsibility for interacting well with the many and varied window managers in use on Unix-like systems. In order for applications and window managers to work well together, a number of standards and conventions have been developed that regulate behavior outside the scope of the X11 API; most importantly the Inter-Client Communication Conventions Manual (ICCCM) and Extended Window Manager Hints (EWMH) standards.

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GLFW uses the ICCCM WM_DELETE_WINDOW protocol to intercept the user attempting to close the GLFW window. If the running window manager does not support this protocol, the close callback will never be called.

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GLFW uses the EWMH _NET_WM_PING protocol, allowing the window manager notify the user when the application has stopped responding, i.e. when it has ceased to process events. If the running window manager does not support this protocol, the user will not be notified if the application locks up.

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GLFW uses the EWMH _NET_WM_STATE protocol to tell the window manager to make the GLFW window full screen. If the running window manager does not support this protocol, full screen windows may not work properly. GLFW has a fallback code path in case this protocol is unavailable, but every window manager behaves slightly differently in this regard.

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GLFW uses the clipboard manager protocol to push a clipboard string (i.e. selection) owned by a GLFW window about to be destroyed to the clipboard manager. If there is no running clipboard manager, the clipboard string will be unavailable once the window has been destroyed.

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-GLX extensions

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The GLX API is the default API used to create OpenGL contexts on Unix-like systems using the X Window System.

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GLFW uses the GLXFBConfig API to enumerate and select framebuffer pixel formats. This requires either GLX 1.3 or greater, or the GLX_SGIX_fbconfig extension. Where both are available, the SGIX extension is preferred. If neither is available, GLFW will be unable to create windows.

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GLFW uses the GLX_MESA_swap_control, GLX_EXT_swap_control and GLX_SGI_swap_control extensions to provide vertical retrace synchronization (or "vsync"), in that order of preference. Where none of these extension are available, calling glfwSwapInterval will have no effect.

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GLFW uses the GLX_ARB_multisample extension to create contexts with multisampling anti-aliasing. Where this extension is unavailable, the GLFW_SAMPLES hint will have no effect.

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GLFW uses the GLX_ARB_create_context extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will only be partially supported, the GLFW_OPENGL_DEBUG_CONTEXT hint will have no effect, and setting the GLFW_OPENGL_PROFILE or GLFW_OPENGL_FORWARD_COMPAT hints to a non-zero value will cause glfwCreateWindow to fail.

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GLFW uses the GLX_ARB_create_context_profile extension to provide support for context profiles. Where this extension is unavailable, setting the GLFW_OPENGL_PROFILE hint to anything but zero, or setting GLFW_CLIENT_API to anything but GLFW_OPENGL_API will cause glfwCreateWindow to fail.

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-WGL extensions

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The WGL API is used to create OpenGL contexts on Microsoft Windows and other implementations of the Win32 API, such as Wine.

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GLFW uses either the WGL_EXT_extension_string or the WGL_ARB_extension_string extension to check for the presence of all other WGL extensions listed below. If both are available, the EXT one is preferred. If neither is available, no other extensions are used and many GLFW features related to context creation will have no effect or cause errors when used.

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GLFW uses the WGL_EXT_swap_control extension to provide vertical retrace synchronization (or 'vsync'). Where this extension is unavailable, calling glfwSwapInterval will have no effect.

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GLFW uses the WGL_ARB_pixel_format and WGL_ARB_multisample extensions to create contexts with multisampling anti-aliasing. Where these extensions are unavailable, the GLFW_SAMPLES hint will have no effect.

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GLFW uses the WGL_ARB_create_context extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will only be partially supported, the GLFW_OPENGL_DEBUG_CONTEXT hint will have no effect, and setting the GLFW_OPENGL_PROFILE or GLFW_OPENGL_FORWARD_COMPAT hints to a non-zero value will cause glfwCreateWindow to fail.

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GLFW uses the WGL_ARB_create_context_profile extension to provide support for context profiles. Where this extension is unavailable, setting the GLFW_OPENGL_PROFILE hint to anything but zero will cause glfwCreateWindow to fail.

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-OpenGL 3.2 and later on OS X

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Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then only forward-compatible, core profile contexts are supported. Support for OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, core profile contexts. There is also still no mechanism for requesting debug contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL version 2.1.

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Because of this, on OS X 10.7 and later, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will cause glfwCreateWindow to fail if given version 3.0 or 3.1, the GLFW_OPENGL_FORWARD_COMPAT is required for creating contexts for OpenGL 3.2 and later, the GLFW_OPENGL_DEBUG_CONTEXT hint is ignored and setting the GLFW_OPENGL_PROFILE hint to anything except GLFW_OPENGL_CORE_PROFILE will cause glfwCreateWindow to fail.

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Also, on Mac OS X 10.6 and below, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will fail if given a version above 2.1, the GLFW_OPENGL_DEBUG_CONTEXT hint will have no effect, and setting the GLFW_OPENGL_PROFILE or GLFW_OPENGL_FORWARD_COMPAT hints to a non-zero value will cause glfwCreateWindow to fail.

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compat.dox File Reference
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Context handling guide
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The primary purpose of GLFW is to provide a simple interface to window management and OpenGL and OpenGL ES context creation. GLFW supports multiple windows, each of which has its own context.

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The GLFWwindow object encapsulates both a window and a context. They are created with glfwCreateWindow and destroyed with glfwDestroyWindow (or glfwTerminate, if any remain). As the window and context are inseparably linked, the object pointer is used as both a context and window handle.

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-Context creation hints

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There are a number of hints, specified using glfwWindowHint, related to what kind of context is created. See context related hints in the window handling guide.

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-Current context

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Before you can use the OpenGL or OpenGL ES APIs, you need to have a current context of the proper type. The context encapsulates all render state and all objects like textures and shaders.

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Note that a context can only be current for a single thread at a time, and a thread can only have a single context at a time.

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A context is made current with glfwMakeContextCurrent.

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The current context is returned by glfwGetCurrentContext.

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-Swapping buffers

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See swapping buffers in the window handling guide.

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-OpenGL extension handling

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One of the benefits of OpenGL is its extensibility. Independent hardware vendors (IHVs) may include functionality in their OpenGL implementations that expand upon the OpenGL standard before that functionality is included in a new version of the OpenGL specification.

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An extension is defined by:

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Note the ARB affix, which stands for Architecture Review Board and is used for official extensions. There are many different affixes, depending on who wrote the extension. A list of extensions, together with their specifications, can be found at the OpenGL Registry.

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To use a certain extension, you must first check whether the context supports that extension and then, if it introduces new functions, retrieve the pointers to those functions.

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This can be done with GLFW, as will be described in this section, but usually you will instead want to use a dedicated extension loading library such as GLEW. This kind of library greatly reduces the amount of work necessary to use both OpenGL extensions and modern versions of the OpenGL API. GLEW in particular has been extensively tested with and works well with GLFW.

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-The glext.h header

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The glext.h header is a continually updated file that defines the interfaces for all OpenGL extensions. The latest version of this can always be found at the OpenGL Registry. It it strongly recommended that you use your own copy, as the one shipped with your development environment may be several years out of date and may not include the extensions you wish to use.

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The header defines function pointer types for all functions of all extensions it supports. These have names like PFNGLGETDEBUGMESSAGELOGARB (for glGetDebugMessageLogARB), i.e. the name is made uppercase and PFN and PROC are added to the ends.

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-Checking for extensions

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A given machine may not actually support the extension (it may have older drivers or a graphics card that lacks the necessary hardware features), so it is necessary to check whether the context supports the extension. This is done with glfwExtensionSupported.

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if (glfwExtensionSupported("GL_ARB_debug_output"))
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{
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// The extension is supported by the current context
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The argument is a null terminated ASCII string with the extension name. If the extension is supported, glfwExtensionSupported returns non-zero, otherwise it returns zero.

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-Fetching function pointers

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Many extensions, though not all, require the use of new OpenGL functions. These entry points are often not exposed by your link libraries, making it necessary to fetch them at run time. With glfwGetProcAddress you can retrieve the address of extension and non-extension OpenGL functions.

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PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB");
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In general, you should avoid giving the function pointer variables the (exact) same name as the function, as this may confuse your linker. Instead, you can use a different prefix, like above, or some other naming scheme.

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Now that all the pieces have been introduced, here is what they might look like when used together.

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#include "glext.h"
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#define glGetDebugMessageLogARB pfnGetDebugMessageLog
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PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog;
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// Flag indicating whether the extension is supported
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int has_debug_output = 0;
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void load_extensions(void)
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{
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if (glfwExtensionSupported("GL_ARB_debug_output"))
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{
-
pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARB) glfwGetProcAddress("glGetDebugMessageLogARB");
-
if (pfnGetDebugMessageLog)
-
{
-
// Both the extension name and the function pointer are present
-
has_debug_output = 1;
-
}
-
}
-
}
-
-
void some_function(void)
-
{
-
// Now the extension function can be called as usual
-
glGetDebugMessageLogARB(...);
-
}
-
- - - - diff --git a/externals/glfw-3.0.2/docs/html/context_8dox.html b/externals/glfw-3.0.2/docs/html/context_8dox.html deleted file mode 100644 index 204814f4a..000000000 --- a/externals/glfw-3.0.2/docs/html/context_8dox.html +++ /dev/null @@ -1,98 +0,0 @@ - - - - - - -GLFW: context.dox File Reference - - - - - - - - - -
-
- - - - - - -
-
GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
-
-
- - - - - - - - - -
- -
- -
-
-
-
context.dox File Reference
-
-
-
- - - - diff --git a/externals/glfw-3.0.2/docs/html/dir_2234b45d61dd6825fbae406b42298127.html b/externals/glfw-3.0.2/docs/html/dir_2234b45d61dd6825fbae406b42298127.html deleted file mode 100644 index 6df735110..000000000 --- a/externals/glfw-3.0.2/docs/html/dir_2234b45d61dd6825fbae406b42298127.html +++ /dev/null @@ -1,104 +0,0 @@ - - - - - - -GLFW: GLFW Directory Reference - - - - - - - - - -
-
- - - - - - -
-
GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
-
-
- - - - - - - - -
- -
- - -
-
-
-
GLFW Directory Reference
-
-
- - - - - - -

-Files

file  glfw3.h [code]
 
file  glfw3native.h [code]
 
-
- - - - diff --git a/externals/glfw-3.0.2/docs/html/dir_3f3568fd511578374d584a66680052c4.html b/externals/glfw-3.0.2/docs/html/dir_3f3568fd511578374d584a66680052c4.html deleted file mode 100644 index 8fa53771f..000000000 --- a/externals/glfw-3.0.2/docs/html/dir_3f3568fd511578374d584a66680052c4.html +++ /dev/null @@ -1,102 +0,0 @@ - - - - - - -GLFW: glfw-3.0.2 Directory Reference - - - - - - - - - -
-
- - - - - - -
-
GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
-
-
- - - - - - - - -
- -
- - -
-
-
-
glfw-3.0.2 Directory Reference
-
-
- - - - -

-Directories

directory  include
 
-
- - - - diff --git a/externals/glfw-3.0.2/docs/html/dir_8513384d385aefa7e0df3f96e9cce3ce.html b/externals/glfw-3.0.2/docs/html/dir_8513384d385aefa7e0df3f96e9cce3ce.html deleted file mode 100644 index 982a0bd22..000000000 --- a/externals/glfw-3.0.2/docs/html/dir_8513384d385aefa7e0df3f96e9cce3ce.html +++ /dev/null @@ -1,102 +0,0 @@ - - - - - - -GLFW: include Directory Reference - - - - - - - - - -
-
- - - - - - -
-
GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
-
-
- - - - - - - - -
- -
- - -
-
-
-
include Directory Reference
-
-
- - - - -

-Directories

directory  GLFW
 
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- color:#364D7C; -} - -.navpath li.navelem a -{ - height:32px; - display:block; - text-decoration: none; - outline: none; - color: #283A5D; - font-family: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif; - text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); - text-decoration: none; -} - -.navpath li.navelem a:hover -{ - color:#6884BD; -} - -.navpath li.footer -{ - list-style-type:none; - float:right; - padding-left:10px; - padding-right:15px; - background-image:none; - background-repeat:no-repeat; - background-position:right; - color:#364D7C; - font-size: 8pt; -} - - -div.summary -{ - float: right; - font-size: 8pt; - padding-right: 5px; - width: 50%; - text-align: right; -} - -div.summary a -{ - white-space: nowrap; -} - -div.ingroups -{ - font-size: 8pt; - width: 50%; - text-align: left; -} - -div.ingroups a -{ - white-space: nowrap; -} - -div.header -{ - background-image:url('nav_h.png'); - background-repeat:repeat-x; - background-color: #F9FAFC; - margin: 0px; - border-bottom: 1px solid #C4CFE5; -} - -div.headertitle -{ - padding: 5px 5px 5px 10px; -} - -dl -{ - padding: 0 0 0 10px; -} - -/* dl.note, dl.warning, dl.attention, dl.pre, dl.post, dl.invariant, dl.deprecated, dl.todo, dl.test, dl.bug */ -dl.section -{ - margin-left: 0px; - padding-left: 0px; -} - -dl.note -{ - margin-left:-7px; - padding-left: 3px; - border-left:4px solid; - border-color: #D0C000; -} - -dl.warning, dl.attention -{ - margin-left:-7px; - padding-left: 3px; - border-left:4px solid; - border-color: #FF0000; -} - -dl.pre, dl.post, dl.invariant -{ - margin-left:-7px; - padding-left: 3px; - border-left:4px solid; - border-color: #00D000; -} - -dl.deprecated -{ - margin-left:-7px; - padding-left: 3px; - border-left:4px solid; - border-color: #505050; -} - -dl.todo -{ - margin-left:-7px; - padding-left: 3px; - border-left:4px solid; - border-color: #00C0E0; -} - -dl.test -{ - margin-left:-7px; - padding-left: 3px; - border-left:4px solid; - border-color: #3030E0; -} - -dl.bug -{ - margin-left:-7px; - padding-left: 3px; - border-left:4px solid; - border-color: #C08050; -} - -dl.section dd { - margin-bottom: 6px; -} - - -#projectlogo -{ - text-align: center; - vertical-align: bottom; - border-collapse: separate; -} - -#projectlogo img -{ - border: 0px none; -} - -#projectname -{ - font: 300% Tahoma, Arial,sans-serif; - margin: 0px; - padding: 2px 0px; -} - -#projectbrief -{ - font: 120% Tahoma, Arial,sans-serif; - margin: 0px; - padding: 0px; -} - -#projectnumber -{ - font: 50% Tahoma, Arial,sans-serif; - margin: 0px; - padding: 0px; -} - -#titlearea -{ - padding: 0px; - margin: 0px; - width: 100%; - border-bottom: 1px solid #5373B4; -} - -.image -{ - text-align: center; -} - -.dotgraph -{ - text-align: center; -} - -.mscgraph -{ - text-align: center; -} - -.caption -{ - font-weight: bold; -} - -div.zoom -{ - border: 1px solid #90A5CE; -} - -dl.citelist { - margin-bottom:50px; -} - -dl.citelist dt { - color:#334975; - float:left; - font-weight:bold; - margin-right:10px; - padding:5px; -} - -dl.citelist dd { - margin:2px 0; - padding:5px 0; -} - -div.toc { - padding: 14px 25px; - background-color: #F4F6FA; - border: 1px solid #D8DFEE; - border-radius: 7px 7px 7px 7px; - float: right; - height: auto; - margin: 0 20px 10px 10px; - width: 200px; -} - -div.toc li { - background: url("bdwn.png") no-repeat scroll 0 5px transparent; - font: 10px/1.2 Verdana,DejaVu Sans,Geneva,sans-serif; - margin-top: 5px; - padding-left: 10px; - padding-top: 2px; -} - -div.toc h3 { - font: bold 12px/1.2 Arial,FreeSans,sans-serif; - color: #4665A2; - border-bottom: 0 none; - margin: 0; -} - -div.toc ul { - list-style: none outside none; - border: medium none; - padding: 0px; -} - -div.toc li.level1 { - margin-left: 0px; -} - -div.toc li.level2 { - margin-left: 15px; -} - -div.toc li.level3 { - margin-left: 30px; -} - -div.toc li.level4 { - margin-left: 45px; -} - -.inherit_header { - font-weight: bold; - color: gray; - cursor: pointer; - -webkit-touch-callout: none; - -webkit-user-select: none; - -khtml-user-select: none; - -moz-user-select: none; - -ms-user-select: none; - user-select: none; -} - -.inherit_header td { - padding: 6px 0px 2px 5px; -} - -.inherit { - display: none; -} - -tr.heading h2 { - margin-top: 12px; - margin-bottom: 4px; -} - -@media print -{ - #top { display: none; } - #side-nav { display: none; } - #nav-path { display: none; } - body { overflow:visible; } - h1, h2, h3, h4, h5, h6 { page-break-after: avoid; } - .summary { display: none; } - .memitem { page-break-inside: avoid; } - #doc-content - { - margin-left:0 !important; - height:auto !important; - width:auto !important; - overflow:inherit; - display:inline; - } -} - diff --git a/externals/glfw-3.0.2/docs/html/doxygen.png b/externals/glfw-3.0.2/docs/html/doxygen.png deleted file mode 100644 index 3ff17d807..000000000 Binary files a/externals/glfw-3.0.2/docs/html/doxygen.png and /dev/null differ diff --git a/externals/glfw-3.0.2/docs/html/dynsections.js b/externals/glfw-3.0.2/docs/html/dynsections.js deleted file mode 100644 index ed092c7f6..000000000 --- a/externals/glfw-3.0.2/docs/html/dynsections.js +++ /dev/null @@ -1,97 +0,0 @@ -function toggleVisibility(linkObj) -{ - var base = $(linkObj).attr('id'); - var summary = $('#'+base+'-summary'); - var content = $('#'+base+'-content'); - var trigger = $('#'+base+'-trigger'); - var src=$(trigger).attr('src'); - if (content.is(':visible')===true) { - content.hide(); - summary.show(); - $(linkObj).addClass('closed').removeClass('opened'); - $(trigger).attr('src',src.substring(0,src.length-8)+'closed.png'); - } else { - content.show(); - summary.hide(); - $(linkObj).removeClass('closed').addClass('opened'); - $(trigger).attr('src',src.substring(0,src.length-10)+'open.png'); - } - return false; -} - -function updateStripes() -{ - $('table.directory tr'). - removeClass('even').filter(':visible:even').addClass('even'); -} -function toggleLevel(level) -{ - $('table.directory tr').each(function(){ - var l = this.id.split('_').length-1; - var i = $('#img'+this.id.substring(3)); - var a = $('#arr'+this.id.substring(3)); - if (l - - - - - -GLFW: File List - - - - - - - - - -
-
- - - - - - -
-
GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
-
-
- - - - - -
- - - - -
- -
- -
-
-
File List
-
-
-
Here is a list of all files with brief descriptions:
-
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-
- - - - - - -
-
GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
-
-
- - - - - - -
- - - - -
- -
- -
-
Here is a list of all struct and union fields with links to the structures/unions they belong to:
-
- - - - diff --git a/externals/glfw-3.0.2/docs/html/functions_vars.html b/externals/glfw-3.0.2/docs/html/functions_vars.html deleted file mode 100644 index 7c9c3ba46..000000000 --- a/externals/glfw-3.0.2/docs/html/functions_vars.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - - -GLFW: Data Fields - Variables - - - - - - - - - -
-
- - - - - - -
-
GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
-
-
- - - - - - -
- - - - -
- -
- -
-
- - - - diff --git a/externals/glfw-3.0.2/docs/html/glfw3_8h.html b/externals/glfw-3.0.2/docs/html/glfw3_8h.html deleted file mode 100644 index 29c2d7d94..000000000 --- a/externals/glfw-3.0.2/docs/html/glfw3_8h.html +++ /dev/null @@ -1,1371 +0,0 @@ - - - - - - -GLFW: glfw3.h File Reference - - - - - - - - - -
-
- - - - - - -
-
GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
-
-
- - - - - - - - - -
- -
- - -
-
- -
-
glfw3.h File Reference
-
-
- -

Go to the source code of this file.

- - - - - - - - -

-Data Structures

struct  GLFWvidmode
 Video mode type. More...
 
struct  GLFWgammaramp
 Gamma ramp. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-Macros

#define GLFW_KEY_UNKNOWN   -1
 
#define GLFW_KEY_SPACE   32
 
#define GLFW_KEY_APOSTROPHE   39 /* ' */
 
#define GLFW_KEY_COMMA   44 /* , */
 
#define GLFW_KEY_MINUS   45 /* - */
 
#define GLFW_KEY_PERIOD   46 /* . */
 
#define GLFW_KEY_SLASH   47 /* / */
 
#define GLFW_KEY_0   48
 
#define GLFW_KEY_1   49
 
#define GLFW_KEY_2   50
 
#define GLFW_KEY_3   51
 
#define GLFW_KEY_4   52
 
#define GLFW_KEY_5   53
 
#define GLFW_KEY_6   54
 
#define GLFW_KEY_7   55
 
#define GLFW_KEY_8   56
 
#define GLFW_KEY_9   57
 
#define GLFW_KEY_SEMICOLON   59 /* ; */
 
#define GLFW_KEY_EQUAL   61 /* = */
 
#define GLFW_KEY_A   65
 
#define GLFW_KEY_B   66
 
#define GLFW_KEY_C   67
 
#define GLFW_KEY_D   68
 
#define GLFW_KEY_E   69
 
#define GLFW_KEY_F   70
 
#define GLFW_KEY_G   71
 
#define GLFW_KEY_H   72
 
#define GLFW_KEY_I   73
 
#define GLFW_KEY_J   74
 
#define GLFW_KEY_K   75
 
#define GLFW_KEY_L   76
 
#define GLFW_KEY_M   77
 
#define GLFW_KEY_N   78
 
#define GLFW_KEY_O   79
 
#define GLFW_KEY_P   80
 
#define GLFW_KEY_Q   81
 
#define GLFW_KEY_R   82
 
#define GLFW_KEY_S   83
 
#define GLFW_KEY_T   84
 
#define GLFW_KEY_U   85
 
#define GLFW_KEY_V   86
 
#define GLFW_KEY_W   87
 
#define GLFW_KEY_X   88
 
#define GLFW_KEY_Y   89
 
#define GLFW_KEY_Z   90
 
#define GLFW_KEY_LEFT_BRACKET   91 /* [ */
 
#define GLFW_KEY_BACKSLASH   92 /* \ */
 
#define GLFW_KEY_RIGHT_BRACKET   93 /* ] */
 
#define GLFW_KEY_GRAVE_ACCENT   96 /* ` */
 
#define GLFW_KEY_WORLD_1   161 /* non-US #1 */
 
#define GLFW_KEY_WORLD_2   162 /* non-US #2 */
 
#define GLFW_KEY_ESCAPE   256
 
#define GLFW_KEY_ENTER   257
 
#define GLFW_KEY_TAB   258
 
#define GLFW_KEY_BACKSPACE   259
 
#define GLFW_KEY_INSERT   260
 
#define GLFW_KEY_DELETE   261
 
#define GLFW_KEY_RIGHT   262
 
#define GLFW_KEY_LEFT   263
 
#define GLFW_KEY_DOWN   264
 
#define GLFW_KEY_UP   265
 
#define GLFW_KEY_PAGE_UP   266
 
#define GLFW_KEY_PAGE_DOWN   267
 
#define GLFW_KEY_HOME   268
 
#define GLFW_KEY_END   269
 
#define GLFW_KEY_CAPS_LOCK   280
 
#define GLFW_KEY_SCROLL_LOCK   281
 
#define GLFW_KEY_NUM_LOCK   282
 
#define GLFW_KEY_PRINT_SCREEN   283
 
#define GLFW_KEY_PAUSE   284
 
#define GLFW_KEY_F1   290
 
#define GLFW_KEY_F2   291
 
#define GLFW_KEY_F3   292
 
#define GLFW_KEY_F4   293
 
#define GLFW_KEY_F5   294
 
#define GLFW_KEY_F6   295
 
#define GLFW_KEY_F7   296
 
#define GLFW_KEY_F8   297
 
#define GLFW_KEY_F9   298
 
#define GLFW_KEY_F10   299
 
#define GLFW_KEY_F11   300
 
#define GLFW_KEY_F12   301
 
#define GLFW_KEY_F13   302
 
#define GLFW_KEY_F14   303
 
#define GLFW_KEY_F15   304
 
#define GLFW_KEY_F16   305
 
#define GLFW_KEY_F17   306
 
#define GLFW_KEY_F18   307
 
#define GLFW_KEY_F19   308
 
#define GLFW_KEY_F20   309
 
#define GLFW_KEY_F21   310
 
#define GLFW_KEY_F22   311
 
#define GLFW_KEY_F23   312
 
#define GLFW_KEY_F24   313
 
#define GLFW_KEY_F25   314
 
#define GLFW_KEY_KP_0   320
 
#define GLFW_KEY_KP_1   321
 
#define GLFW_KEY_KP_2   322
 
#define GLFW_KEY_KP_3   323
 
#define GLFW_KEY_KP_4   324
 
#define GLFW_KEY_KP_5   325
 
#define GLFW_KEY_KP_6   326
 
#define GLFW_KEY_KP_7   327
 
#define GLFW_KEY_KP_8   328
 
#define GLFW_KEY_KP_9   329
 
#define GLFW_KEY_KP_DECIMAL   330
 
#define GLFW_KEY_KP_DIVIDE   331
 
#define GLFW_KEY_KP_MULTIPLY   332
 
#define GLFW_KEY_KP_SUBTRACT   333
 
#define GLFW_KEY_KP_ADD   334
 
#define GLFW_KEY_KP_ENTER   335
 
#define GLFW_KEY_KP_EQUAL   336
 
#define GLFW_KEY_LEFT_SHIFT   340
 
#define GLFW_KEY_LEFT_CONTROL   341
 
#define GLFW_KEY_LEFT_ALT   342
 
#define GLFW_KEY_LEFT_SUPER   343
 
#define GLFW_KEY_RIGHT_SHIFT   344
 
#define GLFW_KEY_RIGHT_CONTROL   345
 
#define GLFW_KEY_RIGHT_ALT   346
 
#define GLFW_KEY_RIGHT_SUPER   347
 
#define GLFW_KEY_MENU   348
 
#define GLFW_KEY_LAST   GLFW_KEY_MENU
 
#define GLFW_MOD_SHIFT   0x0001
 If this bit is set one or more Shift keys were held down. More...
 
#define GLFW_MOD_CONTROL   0x0002
 If this bit is set one or more Control keys were held down. More...
 
#define GLFW_MOD_ALT   0x0004
 If this bit is set one or more Alt keys were held down. More...
 
#define GLFW_MOD_SUPER   0x0008
 If this bit is set one or more Super keys were held down. More...
 
#define GLFW_MOUSE_BUTTON_1   0
 
#define GLFW_MOUSE_BUTTON_2   1
 
#define GLFW_MOUSE_BUTTON_3   2
 
#define GLFW_MOUSE_BUTTON_4   3
 
#define GLFW_MOUSE_BUTTON_5   4
 
#define GLFW_MOUSE_BUTTON_6   5
 
#define GLFW_MOUSE_BUTTON_7   6
 
#define GLFW_MOUSE_BUTTON_8   7
 
#define GLFW_MOUSE_BUTTON_LAST   GLFW_MOUSE_BUTTON_8
 
#define GLFW_MOUSE_BUTTON_LEFT   GLFW_MOUSE_BUTTON_1
 
#define GLFW_MOUSE_BUTTON_RIGHT   GLFW_MOUSE_BUTTON_2
 
#define GLFW_MOUSE_BUTTON_MIDDLE   GLFW_MOUSE_BUTTON_3
 
#define GLFW_JOYSTICK_1   0
 
#define GLFW_JOYSTICK_2   1
 
#define GLFW_JOYSTICK_3   2
 
#define GLFW_JOYSTICK_4   3
 
#define GLFW_JOYSTICK_5   4
 
#define GLFW_JOYSTICK_6   5
 
#define GLFW_JOYSTICK_7   6
 
#define GLFW_JOYSTICK_8   7
 
#define GLFW_JOYSTICK_9   8
 
#define GLFW_JOYSTICK_10   9
 
#define GLFW_JOYSTICK_11   10
 
#define GLFW_JOYSTICK_12   11
 
#define GLFW_JOYSTICK_13   12
 
#define GLFW_JOYSTICK_14   13
 
#define GLFW_JOYSTICK_15   14
 
#define GLFW_JOYSTICK_16   15
 
#define GLFW_JOYSTICK_LAST   GLFW_JOYSTICK_16
 
#define GLFW_NOT_INITIALIZED   0x00010001
 GLFW has not been initialized. More...
 
#define GLFW_NO_CURRENT_CONTEXT   0x00010002
 No context is current for this thread. More...
 
#define GLFW_INVALID_ENUM   0x00010003
 One of the enum parameters for the function was given an invalid enum. More...
 
#define GLFW_INVALID_VALUE   0x00010004
 One of the parameters for the function was given an invalid value. More...
 
#define GLFW_OUT_OF_MEMORY   0x00010005
 A memory allocation failed. More...
 
#define GLFW_API_UNAVAILABLE   0x00010006
 GLFW could not find support for the requested client API on the system. More...
 
#define GLFW_VERSION_UNAVAILABLE   0x00010007
 The requested client API version is not available. More...
 
#define GLFW_PLATFORM_ERROR   0x00010008
 A platform-specific error occurred that does not match any of the more specific categories. More...
 
#define GLFW_FORMAT_UNAVAILABLE   0x00010009
 The clipboard did not contain data in the requested format. More...
 
#define GLFW_FOCUSED   0x00020001
 
#define GLFW_ICONIFIED   0x00020002
 
#define GLFW_RESIZABLE   0x00020003
 
#define GLFW_VISIBLE   0x00020004
 
#define GLFW_DECORATED   0x00020005
 
#define GLFW_RED_BITS   0x00021001
 
#define GLFW_GREEN_BITS   0x00021002
 
#define GLFW_BLUE_BITS   0x00021003
 
#define GLFW_ALPHA_BITS   0x00021004
 
#define GLFW_DEPTH_BITS   0x00021005
 
#define GLFW_STENCIL_BITS   0x00021006
 
#define GLFW_ACCUM_RED_BITS   0x00021007
 
#define GLFW_ACCUM_GREEN_BITS   0x00021008
 
#define GLFW_ACCUM_BLUE_BITS   0x00021009
 
#define GLFW_ACCUM_ALPHA_BITS   0x0002100A
 
#define GLFW_AUX_BUFFERS   0x0002100B
 
#define GLFW_STEREO   0x0002100C
 
#define GLFW_SAMPLES   0x0002100D
 
#define GLFW_SRGB_CAPABLE   0x0002100E
 
#define GLFW_REFRESH_RATE   0x0002100F
 
#define GLFW_CLIENT_API   0x00022001
 
#define GLFW_CONTEXT_VERSION_MAJOR   0x00022002
 
#define GLFW_CONTEXT_VERSION_MINOR   0x00022003
 
#define GLFW_CONTEXT_REVISION   0x00022004
 
#define GLFW_CONTEXT_ROBUSTNESS   0x00022005
 
#define GLFW_OPENGL_FORWARD_COMPAT   0x00022006
 
#define GLFW_OPENGL_DEBUG_CONTEXT   0x00022007
 
#define GLFW_OPENGL_PROFILE   0x00022008
 
#define GLFW_OPENGL_API   0x00030001
 
#define GLFW_OPENGL_ES_API   0x00030002
 
#define GLFW_NO_ROBUSTNESS   0
 
#define GLFW_NO_RESET_NOTIFICATION   0x00031001
 
#define GLFW_LOSE_CONTEXT_ON_RESET   0x00031002
 
#define GLFW_OPENGL_ANY_PROFILE   0
 
#define GLFW_OPENGL_CORE_PROFILE   0x00032001
 
#define GLFW_OPENGL_COMPAT_PROFILE   0x00032002
 
#define GLFW_CURSOR   0x00033001
 
#define GLFW_STICKY_KEYS   0x00033002
 
#define GLFW_STICKY_MOUSE_BUTTONS   0x00033003
 
#define GLFW_CURSOR_NORMAL   0x00034001
 
#define GLFW_CURSOR_HIDDEN   0x00034002
 
#define GLFW_CURSOR_DISABLED   0x00034003
 
#define GLFW_CONNECTED   0x00040001
 
#define GLFW_DISCONNECTED   0x00040002
 
GLFW version macros
#define GLFW_VERSION_MAJOR   3
 The major version number of the GLFW library. More...
 
#define GLFW_VERSION_MINOR   0
 The minor version number of the GLFW library. More...
 
#define GLFW_VERSION_REVISION   2
 The revision number of the GLFW library. More...
 
Key and button actions
#define GLFW_RELEASE   0
 The key or button was released. More...
 
#define GLFW_PRESS   1
 The key or button was pressed. More...
 
#define GLFW_REPEAT   2
 The key was held down until it repeated. More...
 
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-Typedefs

typedef void(* GLFWglproc )(void)
 Client API function pointer type. More...
 
typedef struct GLFWmonitor GLFWmonitor
 
typedef struct GLFWwindow GLFWwindow
 
typedef void(* GLFWerrorfun )(int, const char *)
 The function signature for error callbacks. More...
 
typedef void(* GLFWwindowposfun )(GLFWwindow *, int, int)
 The function signature for window position callbacks. More...
 
typedef void(* GLFWwindowsizefun )(GLFWwindow *, int, int)
 The function signature for window resize callbacks. More...
 
typedef void(* GLFWwindowclosefun )(GLFWwindow *)
 The function signature for window close callbacks. More...
 
typedef void(* GLFWwindowrefreshfun )(GLFWwindow *)
 The function signature for window content refresh callbacks. More...
 
typedef void(* GLFWwindowfocusfun )(GLFWwindow *, int)
 The function signature for window focus/defocus callbacks. More...
 
typedef void(* GLFWwindowiconifyfun )(GLFWwindow *, int)
 The function signature for window iconify/restore callbacks. More...
 
typedef void(* GLFWframebuffersizefun )(GLFWwindow *, int, int)
 The function signature for framebuffer resize callbacks. More...
 
typedef void(* GLFWmousebuttonfun )(GLFWwindow *, int, int, int)
 The function signature for mouse button callbacks. More...
 
typedef void(* GLFWcursorposfun )(GLFWwindow *, double, double)
 The function signature for cursor position callbacks. More...
 
typedef void(* GLFWcursorenterfun )(GLFWwindow *, int)
 The function signature for cursor enter/leave callbacks. More...
 
typedef void(* GLFWscrollfun )(GLFWwindow *, double, double)
 The function signature for scroll callbacks. More...
 
typedef void(* GLFWkeyfun )(GLFWwindow *, int, int, int, int)
 The function signature for keyboard key callbacks. More...
 
typedef void(* GLFWcharfun )(GLFWwindow *, unsigned int)
 The function signature for Unicode character callbacks. More...
 
typedef void(* GLFWmonitorfun )(GLFWmonitor *, int)
 The function signature for monitor configuration callbacks. More...
 
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-Functions

int glfwInit (void)
 Initializes the GLFW library. More...
 
void glfwTerminate (void)
 Terminates the GLFW library. More...
 
void glfwGetVersion (int *major, int *minor, int *rev)
 Retrieves the version of the GLFW library. More...
 
const char * glfwGetVersionString (void)
 Returns a string describing the compile-time configuration. More...
 
GLFWerrorfun glfwSetErrorCallback (GLFWerrorfun cbfun)
 Sets the error callback. More...
 
GLFWmonitor ** glfwGetMonitors (int *count)
 Returns the currently connected monitors. More...
 
GLFWmonitorglfwGetPrimaryMonitor (void)
 Returns the primary monitor. More...
 
void glfwGetMonitorPos (GLFWmonitor *monitor, int *xpos, int *ypos)
 Returns the position of the monitor's viewport on the virtual screen. More...
 
void glfwGetMonitorPhysicalSize (GLFWmonitor *monitor, int *width, int *height)
 Returns the physical size of the monitor. More...
 
const char * glfwGetMonitorName (GLFWmonitor *monitor)
 Returns the name of the specified monitor. More...
 
GLFWmonitorfun glfwSetMonitorCallback (GLFWmonitorfun cbfun)
 Sets the monitor configuration callback. More...
 
const GLFWvidmodeglfwGetVideoModes (GLFWmonitor *monitor, int *count)
 Returns the available video modes for the specified monitor. More...
 
const GLFWvidmodeglfwGetVideoMode (GLFWmonitor *monitor)
 Returns the current mode of the specified monitor. More...
 
void glfwSetGamma (GLFWmonitor *monitor, float gamma)
 Generates a gamma ramp and sets it for the specified monitor. More...
 
const GLFWgammarampglfwGetGammaRamp (GLFWmonitor *monitor)
 Retrieves the current gamma ramp for the specified monitor. More...
 
void glfwSetGammaRamp (GLFWmonitor *monitor, const GLFWgammaramp *ramp)
 Sets the current gamma ramp for the specified monitor. More...
 
void glfwDefaultWindowHints (void)
 Resets all window hints to their default values. More...
 
void glfwWindowHint (int target, int hint)
 Sets the specified window hint to the desired value. More...
 
GLFWwindowglfwCreateWindow (int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
 Creates a window and its associated context. More...
 
void glfwDestroyWindow (GLFWwindow *window)
 Destroys the specified window and its context. More...
 
int glfwWindowShouldClose (GLFWwindow *window)
 Checks the close flag of the specified window. More...
 
void glfwSetWindowShouldClose (GLFWwindow *window, int value)
 Sets the close flag of the specified window. More...
 
void glfwSetWindowTitle (GLFWwindow *window, const char *title)
 Sets the title of the specified window. More...
 
void glfwGetWindowPos (GLFWwindow *window, int *xpos, int *ypos)
 Retrieves the position of the client area of the specified window. More...
 
void glfwSetWindowPos (GLFWwindow *window, int xpos, int ypos)
 Sets the position of the client area of the specified window. More...
 
void glfwGetWindowSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the client area of the specified window. More...
 
void glfwSetWindowSize (GLFWwindow *window, int width, int height)
 Sets the size of the client area of the specified window. More...
 
void glfwGetFramebufferSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the framebuffer of the specified window. More...
 
void glfwIconifyWindow (GLFWwindow *window)
 Iconifies the specified window. More...
 
void glfwRestoreWindow (GLFWwindow *window)
 Restores the specified window. More...
 
void glfwShowWindow (GLFWwindow *window)
 Makes the specified window visible. More...
 
void glfwHideWindow (GLFWwindow *window)
 Hides the specified window. More...
 
GLFWmonitorglfwGetWindowMonitor (GLFWwindow *window)
 Returns the monitor that the window uses for full screen mode. More...
 
int glfwGetWindowAttrib (GLFWwindow *window, int attrib)
 Returns an attribute of the specified window. More...
 
void glfwSetWindowUserPointer (GLFWwindow *window, void *pointer)
 Sets the user pointer of the specified window. More...
 
void * glfwGetWindowUserPointer (GLFWwindow *window)
 Returns the user pointer of the specified window. More...
 
GLFWwindowposfun glfwSetWindowPosCallback (GLFWwindow *window, GLFWwindowposfun cbfun)
 Sets the position callback for the specified window. More...
 
GLFWwindowsizefun glfwSetWindowSizeCallback (GLFWwindow *window, GLFWwindowsizefun cbfun)
 Sets the size callback for the specified window. More...
 
GLFWwindowclosefun glfwSetWindowCloseCallback (GLFWwindow *window, GLFWwindowclosefun cbfun)
 Sets the close callback for the specified window. More...
 
GLFWwindowrefreshfun glfwSetWindowRefreshCallback (GLFWwindow *window, GLFWwindowrefreshfun cbfun)
 Sets the refresh callback for the specified window. More...
 
GLFWwindowfocusfun glfwSetWindowFocusCallback (GLFWwindow *window, GLFWwindowfocusfun cbfun)
 Sets the focus callback for the specified window. More...
 
GLFWwindowiconifyfun glfwSetWindowIconifyCallback (GLFWwindow *window, GLFWwindowiconifyfun cbfun)
 Sets the iconify callback for the specified window. More...
 
GLFWframebuffersizefun glfwSetFramebufferSizeCallback (GLFWwindow *window, GLFWframebuffersizefun cbfun)
 Sets the framebuffer resize callback for the specified window. More...
 
void glfwPollEvents (void)
 Processes all pending events. More...
 
void glfwWaitEvents (void)
 Waits until events are pending and processes them. More...
 
int glfwGetInputMode (GLFWwindow *window, int mode)
 Returns the value of an input option for the specified window. More...
 
void glfwSetInputMode (GLFWwindow *window, int mode, int value)
 Sets an input option for the specified window. More...
 
int glfwGetKey (GLFWwindow *window, int key)
 Returns the last reported state of a keyboard key for the specified window. More...
 
int glfwGetMouseButton (GLFWwindow *window, int button)
 Returns the last reported state of a mouse button for the specified window. More...
 
void glfwGetCursorPos (GLFWwindow *window, double *xpos, double *ypos)
 Retrieves the last reported cursor position, relative to the client area of the window. More...
 
void glfwSetCursorPos (GLFWwindow *window, double xpos, double ypos)
 Sets the position of the cursor, relative to the client area of the window. More...
 
GLFWkeyfun glfwSetKeyCallback (GLFWwindow *window, GLFWkeyfun cbfun)
 Sets the key callback. More...
 
GLFWcharfun glfwSetCharCallback (GLFWwindow *window, GLFWcharfun cbfun)
 Sets the Unicode character callback. More...
 
GLFWmousebuttonfun glfwSetMouseButtonCallback (GLFWwindow *window, GLFWmousebuttonfun cbfun)
 Sets the mouse button callback. More...
 
GLFWcursorposfun glfwSetCursorPosCallback (GLFWwindow *window, GLFWcursorposfun cbfun)
 Sets the cursor position callback. More...
 
GLFWcursorenterfun glfwSetCursorEnterCallback (GLFWwindow *window, GLFWcursorenterfun cbfun)
 Sets the cursor enter/exit callback. More...
 
GLFWscrollfun glfwSetScrollCallback (GLFWwindow *window, GLFWscrollfun cbfun)
 Sets the scroll callback. More...
 
int glfwJoystickPresent (int joy)
 Returns whether the specified joystick is present. More...
 
const float * glfwGetJoystickAxes (int joy, int *count)
 Returns the values of all axes of the specified joystick. More...
 
const unsigned char * glfwGetJoystickButtons (int joy, int *count)
 Returns the state of all buttons of the specified joystick. More...
 
const char * glfwGetJoystickName (int joy)
 Returns the name of the specified joystick. More...
 
void glfwSetClipboardString (GLFWwindow *window, const char *string)
 Sets the clipboard to the specified string. More...
 
const char * glfwGetClipboardString (GLFWwindow *window)
 Retrieves the contents of the clipboard as a string. More...
 
double glfwGetTime (void)
 Returns the value of the GLFW timer. More...
 
void glfwSetTime (double time)
 Sets the GLFW timer. More...
 
void glfwMakeContextCurrent (GLFWwindow *window)
 Makes the context of the specified window current for the calling thread. More...
 
GLFWwindowglfwGetCurrentContext (void)
 Returns the window whose context is current on the calling thread. More...
 
void glfwSwapBuffers (GLFWwindow *window)
 Swaps the front and back buffers of the specified window. More...
 
void glfwSwapInterval (int interval)
 Sets the swap interval for the current context. More...
 
int glfwExtensionSupported (const char *extension)
 Returns whether the specified extension is available. More...
 
GLFWglproc glfwGetProcAddress (const char *procname)
 Returns the address of the specified function for the current context. More...
 
-

Macro Definition Documentation

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glfw3.h
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1 /*************************************************************************
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2  * GLFW 3.0 - www.glfw.org
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3  * A library for OpenGL, window and input
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4  *------------------------------------------------------------------------
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5  * Copyright (c) 2002-2006 Marcus Geelnard
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6  * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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7  *
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8  * This software is provided 'as-is', without any express or implied
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9  * warranty. In no event will the authors be held liable for any damages
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10  * arising from the use of this software.
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11  *
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12  * Permission is granted to anyone to use this software for any purpose,
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13  * including commercial applications, and to alter it and redistribute it
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14  * freely, subject to the following restrictions:
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15  *
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16  * 1. The origin of this software must not be misrepresented; you must not
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17  * claim that you wrote the original software. If you use this software
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18  * in a product, an acknowledgment in the product documentation would
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19  * be appreciated but is not required.
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20  *
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21  * 2. Altered source versions must be plainly marked as such, and must not
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22  * be misrepresented as being the original software.
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23  *
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24  * 3. This notice may not be removed or altered from any source
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25  * distribution.
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26  *
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27  *************************************************************************/
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28 
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29 #ifndef _glfw3_h_
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30 #define _glfw3_h_
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31 
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32 #ifdef __cplusplus
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33 extern "C" {
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34 #endif
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35 
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36 
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37 /*************************************************************************
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38  * Doxygen documentation
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39  *************************************************************************/
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40 
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66 /*************************************************************************
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67  * Global definitions
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68  *************************************************************************/
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69 
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70 /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
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71 
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72 /* Please report any problems that you find with your compiler, which may
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73  * be solved in this section! There are several compilers that I have not
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74  * been able to test this file with yet.
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75  *
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76  * First: If we are we on Windows, we want a single define for it (_WIN32)
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77  * (Note: For Cygwin the compiler flag -mwin32 should be used, but to
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78  * make sure that things run smoothly for Cygwin users, we add __CYGWIN__
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79  * to the list of "valid Win32 identifiers", which removes the need for
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80  * -mwin32)
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81  */
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82 #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))
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83  #define _WIN32
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84 #endif /* _WIN32 */
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85 
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86 /* In order for extension support to be portable, we need to define an
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87  * OpenGL function call method. We use the keyword APIENTRY, which is
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88  * defined for Win32. (Note: Windows also needs this for <GL/gl.h>)
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89  */
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90 #ifndef APIENTRY
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91  #ifdef _WIN32
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92  #define APIENTRY __stdcall
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93  #else
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94  #define APIENTRY
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95  #endif
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96 #endif /* APIENTRY */
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97 
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98 /* The following three defines are here solely to make some Windows-based
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99  * <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
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100  * it has the major drawback of severely polluting our namespace.
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101  */
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102 
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103 /* Under Windows, we need WINGDIAPI defined */
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104 #if !defined(WINGDIAPI) && defined(_WIN32)
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105  #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
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106  /* Microsoft Visual C++, Borland C++ Builder and Pelles C */
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107  #define WINGDIAPI __declspec(dllimport)
-
108  #elif defined(__LCC__)
-
109  /* LCC-Win32 */
-
110  #define WINGDIAPI __stdcall
-
111  #else
-
112  /* Others (e.g. MinGW, Cygwin) */
-
113  #define WINGDIAPI extern
-
114  #endif
-
115  #define GLFW_WINGDIAPI_DEFINED
-
116 #endif /* WINGDIAPI */
-
117 
-
118 /* Some <GL/glu.h> files also need CALLBACK defined */
-
119 #if !defined(CALLBACK) && defined(_WIN32)
-
120  #if defined(_MSC_VER)
-
121  /* Microsoft Visual C++ */
-
122  #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
-
123  #define CALLBACK __stdcall
-
124  #else
-
125  #define CALLBACK
-
126  #endif
-
127  #else
-
128  /* Other Windows compilers */
-
129  #define CALLBACK __stdcall
-
130  #endif
-
131  #define GLFW_CALLBACK_DEFINED
-
132 #endif /* CALLBACK */
-
133 
-
134 /* Most GL/glu.h variants on Windows need wchar_t
-
135  * OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */
-
136 #include <stddef.h>
-
137 
-
138 
-
139 /* ---------------- GLFW related system specific defines ----------------- */
-
140 
-
141 #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
-
142  /* GLFW_DLL is defined by users of GLFW when compiling programs that will link
-
143  * to the DLL version of the GLFW library. _GLFW_BUILD_DLL is defined by the
-
144  * GLFW configuration header when compiling the DLL version of the library.
-
145  */
-
146  #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
-
147 #endif
-
148 
-
149 #if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
-
150 
-
151  /* We are building a Win32 DLL */
-
152  #define GLFWAPI __declspec(dllexport)
-
153 
-
154 #elif defined(_WIN32) && defined(GLFW_DLL)
-
155 
-
156  /* We are calling a Win32 DLL */
-
157  #if defined(__LCC__)
-
158  #define GLFWAPI extern
-
159  #else
-
160  #define GLFWAPI __declspec(dllimport)
-
161  #endif
-
162 
-
163 #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
-
164 
-
165  #define GLFWAPI __attribute__((visibility("default")))
-
166 
-
167 #else
-
168 
-
169  /* We are either building/calling a static lib or we are non-win32 */
-
170  #define GLFWAPI
-
171 
-
172 #endif
-
173 
-
174 /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
-
175 
-
176 /* Include the chosen client API headers.
-
177  */
-
178 #if defined(__APPLE_CC__)
-
179  #if defined(GLFW_INCLUDE_GLCOREARB)
-
180  #include <OpenGL/gl3.h>
-
181  #elif !defined(GLFW_INCLUDE_NONE)
-
182  #define GL_GLEXT_LEGACY
-
183  #include <OpenGL/gl.h>
-
184  #endif
-
185  #if defined(GLFW_INCLUDE_GLU)
-
186  #include <OpenGL/glu.h>
-
187  #endif
-
188 #else
-
189  #if defined(GLFW_INCLUDE_GLCOREARB)
-
190  #include <GL/glcorearb.h>
-
191  #elif defined(GLFW_INCLUDE_ES1)
-
192  #include <GLES/gl.h>
-
193  #elif defined(GLFW_INCLUDE_ES2)
-
194  #include <GLES2/gl2.h>
-
195  #elif defined(GLFW_INCLUDE_ES3)
-
196  #include <GLES3/gl3.h>
-
197  #elif !defined(GLFW_INCLUDE_NONE)
-
198  #include <GL/gl.h>
-
199  #endif
-
200  #if defined(GLFW_INCLUDE_GLU)
-
201  #include <GL/glu.h>
-
202  #endif
-
203 #endif
-
204 
-
205 
-
206 /*************************************************************************
-
207  * GLFW API tokens
-
208  *************************************************************************/
-
209 
-
217 #define GLFW_VERSION_MAJOR 3
-
218 
-
224 #define GLFW_VERSION_MINOR 0
-
225 
-
231 #define GLFW_VERSION_REVISION 2
-
232 
-
239 #define GLFW_RELEASE 0
-
240 
-
243 #define GLFW_PRESS 1
-
244 
-
247 #define GLFW_REPEAT 2
-
248 
-
271 /* The unknown key */
-
272 #define GLFW_KEY_UNKNOWN -1
-
273 
-
274 /* Printable keys */
-
275 #define GLFW_KEY_SPACE 32
-
276 #define GLFW_KEY_APOSTROPHE 39 /* ' */
-
277 #define GLFW_KEY_COMMA 44 /* , */
-
278 #define GLFW_KEY_MINUS 45 /* - */
-
279 #define GLFW_KEY_PERIOD 46 /* . */
-
280 #define GLFW_KEY_SLASH 47 /* / */
-
281 #define GLFW_KEY_0 48
-
282 #define GLFW_KEY_1 49
-
283 #define GLFW_KEY_2 50
-
284 #define GLFW_KEY_3 51
-
285 #define GLFW_KEY_4 52
-
286 #define GLFW_KEY_5 53
-
287 #define GLFW_KEY_6 54
-
288 #define GLFW_KEY_7 55
-
289 #define GLFW_KEY_8 56
-
290 #define GLFW_KEY_9 57
-
291 #define GLFW_KEY_SEMICOLON 59 /* ; */
-
292 #define GLFW_KEY_EQUAL 61 /* = */
-
293 #define GLFW_KEY_A 65
-
294 #define GLFW_KEY_B 66
-
295 #define GLFW_KEY_C 67
-
296 #define GLFW_KEY_D 68
-
297 #define GLFW_KEY_E 69
-
298 #define GLFW_KEY_F 70
-
299 #define GLFW_KEY_G 71
-
300 #define GLFW_KEY_H 72
-
301 #define GLFW_KEY_I 73
-
302 #define GLFW_KEY_J 74
-
303 #define GLFW_KEY_K 75
-
304 #define GLFW_KEY_L 76
-
305 #define GLFW_KEY_M 77
-
306 #define GLFW_KEY_N 78
-
307 #define GLFW_KEY_O 79
-
308 #define GLFW_KEY_P 80
-
309 #define GLFW_KEY_Q 81
-
310 #define GLFW_KEY_R 82
-
311 #define GLFW_KEY_S 83
-
312 #define GLFW_KEY_T 84
-
313 #define GLFW_KEY_U 85
-
314 #define GLFW_KEY_V 86
-
315 #define GLFW_KEY_W 87
-
316 #define GLFW_KEY_X 88
-
317 #define GLFW_KEY_Y 89
-
318 #define GLFW_KEY_Z 90
-
319 #define GLFW_KEY_LEFT_BRACKET 91 /* [ */
-
320 #define GLFW_KEY_BACKSLASH 92 /* \ */
-
321 #define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
-
322 #define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
-
323 #define GLFW_KEY_WORLD_1 161 /* non-US #1 */
-
324 #define GLFW_KEY_WORLD_2 162 /* non-US #2 */
-
325 
-
326 /* Function keys */
-
327 #define GLFW_KEY_ESCAPE 256
-
328 #define GLFW_KEY_ENTER 257
-
329 #define GLFW_KEY_TAB 258
-
330 #define GLFW_KEY_BACKSPACE 259
-
331 #define GLFW_KEY_INSERT 260
-
332 #define GLFW_KEY_DELETE 261
-
333 #define GLFW_KEY_RIGHT 262
-
334 #define GLFW_KEY_LEFT 263
-
335 #define GLFW_KEY_DOWN 264
-
336 #define GLFW_KEY_UP 265
-
337 #define GLFW_KEY_PAGE_UP 266
-
338 #define GLFW_KEY_PAGE_DOWN 267
-
339 #define GLFW_KEY_HOME 268
-
340 #define GLFW_KEY_END 269
-
341 #define GLFW_KEY_CAPS_LOCK 280
-
342 #define GLFW_KEY_SCROLL_LOCK 281
-
343 #define GLFW_KEY_NUM_LOCK 282
-
344 #define GLFW_KEY_PRINT_SCREEN 283
-
345 #define GLFW_KEY_PAUSE 284
-
346 #define GLFW_KEY_F1 290
-
347 #define GLFW_KEY_F2 291
-
348 #define GLFW_KEY_F3 292
-
349 #define GLFW_KEY_F4 293
-
350 #define GLFW_KEY_F5 294
-
351 #define GLFW_KEY_F6 295
-
352 #define GLFW_KEY_F7 296
-
353 #define GLFW_KEY_F8 297
-
354 #define GLFW_KEY_F9 298
-
355 #define GLFW_KEY_F10 299
-
356 #define GLFW_KEY_F11 300
-
357 #define GLFW_KEY_F12 301
-
358 #define GLFW_KEY_F13 302
-
359 #define GLFW_KEY_F14 303
-
360 #define GLFW_KEY_F15 304
-
361 #define GLFW_KEY_F16 305
-
362 #define GLFW_KEY_F17 306
-
363 #define GLFW_KEY_F18 307
-
364 #define GLFW_KEY_F19 308
-
365 #define GLFW_KEY_F20 309
-
366 #define GLFW_KEY_F21 310
-
367 #define GLFW_KEY_F22 311
-
368 #define GLFW_KEY_F23 312
-
369 #define GLFW_KEY_F24 313
-
370 #define GLFW_KEY_F25 314
-
371 #define GLFW_KEY_KP_0 320
-
372 #define GLFW_KEY_KP_1 321
-
373 #define GLFW_KEY_KP_2 322
-
374 #define GLFW_KEY_KP_3 323
-
375 #define GLFW_KEY_KP_4 324
-
376 #define GLFW_KEY_KP_5 325
-
377 #define GLFW_KEY_KP_6 326
-
378 #define GLFW_KEY_KP_7 327
-
379 #define GLFW_KEY_KP_8 328
-
380 #define GLFW_KEY_KP_9 329
-
381 #define GLFW_KEY_KP_DECIMAL 330
-
382 #define GLFW_KEY_KP_DIVIDE 331
-
383 #define GLFW_KEY_KP_MULTIPLY 332
-
384 #define GLFW_KEY_KP_SUBTRACT 333
-
385 #define GLFW_KEY_KP_ADD 334
-
386 #define GLFW_KEY_KP_ENTER 335
-
387 #define GLFW_KEY_KP_EQUAL 336
-
388 #define GLFW_KEY_LEFT_SHIFT 340
-
389 #define GLFW_KEY_LEFT_CONTROL 341
-
390 #define GLFW_KEY_LEFT_ALT 342
-
391 #define GLFW_KEY_LEFT_SUPER 343
-
392 #define GLFW_KEY_RIGHT_SHIFT 344
-
393 #define GLFW_KEY_RIGHT_CONTROL 345
-
394 #define GLFW_KEY_RIGHT_ALT 346
-
395 #define GLFW_KEY_RIGHT_SUPER 347
-
396 #define GLFW_KEY_MENU 348
-
397 #define GLFW_KEY_LAST GLFW_KEY_MENU
-
398 
-
407 #define GLFW_MOD_SHIFT 0x0001
-
408 
-
410 #define GLFW_MOD_CONTROL 0x0002
-
411 
-
413 #define GLFW_MOD_ALT 0x0004
-
414 
-
416 #define GLFW_MOD_SUPER 0x0008
-
417 
-
423 #define GLFW_MOUSE_BUTTON_1 0
-
424 #define GLFW_MOUSE_BUTTON_2 1
-
425 #define GLFW_MOUSE_BUTTON_3 2
-
426 #define GLFW_MOUSE_BUTTON_4 3
-
427 #define GLFW_MOUSE_BUTTON_5 4
-
428 #define GLFW_MOUSE_BUTTON_6 5
-
429 #define GLFW_MOUSE_BUTTON_7 6
-
430 #define GLFW_MOUSE_BUTTON_8 7
-
431 #define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
-
432 #define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
-
433 #define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
-
434 #define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
-
435 
-
440 #define GLFW_JOYSTICK_1 0
-
441 #define GLFW_JOYSTICK_2 1
-
442 #define GLFW_JOYSTICK_3 2
-
443 #define GLFW_JOYSTICK_4 3
-
444 #define GLFW_JOYSTICK_5 4
-
445 #define GLFW_JOYSTICK_6 5
-
446 #define GLFW_JOYSTICK_7 6
-
447 #define GLFW_JOYSTICK_8 7
-
448 #define GLFW_JOYSTICK_9 8
-
449 #define GLFW_JOYSTICK_10 9
-
450 #define GLFW_JOYSTICK_11 10
-
451 #define GLFW_JOYSTICK_12 11
-
452 #define GLFW_JOYSTICK_13 12
-
453 #define GLFW_JOYSTICK_14 13
-
454 #define GLFW_JOYSTICK_15 14
-
455 #define GLFW_JOYSTICK_16 15
-
456 #define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
-
457 
-
464 #define GLFW_NOT_INITIALIZED 0x00010001
-
465 
-
467 #define GLFW_NO_CURRENT_CONTEXT 0x00010002
-
468 
-
471 #define GLFW_INVALID_ENUM 0x00010003
-
472 
-
474 #define GLFW_INVALID_VALUE 0x00010004
-
475 
-
477 #define GLFW_OUT_OF_MEMORY 0x00010005
-
478 
-
481 #define GLFW_API_UNAVAILABLE 0x00010006
-
482 
-
484 #define GLFW_VERSION_UNAVAILABLE 0x00010007
-
485 
-
488 #define GLFW_PLATFORM_ERROR 0x00010008
-
489 
-
491 #define GLFW_FORMAT_UNAVAILABLE 0x00010009
-
492 
-
494 #define GLFW_FOCUSED 0x00020001
-
495 #define GLFW_ICONIFIED 0x00020002
-
496 #define GLFW_RESIZABLE 0x00020003
-
497 #define GLFW_VISIBLE 0x00020004
-
498 #define GLFW_DECORATED 0x00020005
-
499 
-
500 #define GLFW_RED_BITS 0x00021001
-
501 #define GLFW_GREEN_BITS 0x00021002
-
502 #define GLFW_BLUE_BITS 0x00021003
-
503 #define GLFW_ALPHA_BITS 0x00021004
-
504 #define GLFW_DEPTH_BITS 0x00021005
-
505 #define GLFW_STENCIL_BITS 0x00021006
-
506 #define GLFW_ACCUM_RED_BITS 0x00021007
-
507 #define GLFW_ACCUM_GREEN_BITS 0x00021008
-
508 #define GLFW_ACCUM_BLUE_BITS 0x00021009
-
509 #define GLFW_ACCUM_ALPHA_BITS 0x0002100A
-
510 #define GLFW_AUX_BUFFERS 0x0002100B
-
511 #define GLFW_STEREO 0x0002100C
-
512 #define GLFW_SAMPLES 0x0002100D
-
513 #define GLFW_SRGB_CAPABLE 0x0002100E
-
514 #define GLFW_REFRESH_RATE 0x0002100F
-
515 
-
516 #define GLFW_CLIENT_API 0x00022001
-
517 #define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
-
518 #define GLFW_CONTEXT_VERSION_MINOR 0x00022003
-
519 #define GLFW_CONTEXT_REVISION 0x00022004
-
520 #define GLFW_CONTEXT_ROBUSTNESS 0x00022005
-
521 #define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
-
522 #define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
-
523 #define GLFW_OPENGL_PROFILE 0x00022008
-
524 
-
525 #define GLFW_OPENGL_API 0x00030001
-
526 #define GLFW_OPENGL_ES_API 0x00030002
-
527 
-
528 #define GLFW_NO_ROBUSTNESS 0
-
529 #define GLFW_NO_RESET_NOTIFICATION 0x00031001
-
530 #define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
-
531 
-
532 #define GLFW_OPENGL_ANY_PROFILE 0
-
533 #define GLFW_OPENGL_CORE_PROFILE 0x00032001
-
534 #define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
-
535 
-
536 #define GLFW_CURSOR 0x00033001
-
537 #define GLFW_STICKY_KEYS 0x00033002
-
538 #define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
-
539 
-
540 #define GLFW_CURSOR_NORMAL 0x00034001
-
541 #define GLFW_CURSOR_HIDDEN 0x00034002
-
542 #define GLFW_CURSOR_DISABLED 0x00034003
-
543 
-
544 #define GLFW_CONNECTED 0x00040001
-
545 #define GLFW_DISCONNECTED 0x00040002
-
546 
-
547 
-
548 /*************************************************************************
-
549  * GLFW API types
-
550  *************************************************************************/
-
551 
-
559 typedef void (*GLFWglproc)(void);
-
560 
-
567 typedef struct GLFWmonitor GLFWmonitor;
-
568 
-
575 typedef struct GLFWwindow GLFWwindow;
-
576 
-
588 typedef void (* GLFWerrorfun)(int,const char*);
-
589 
-
604 typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
-
605 
-
618 typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
-
619 
-
630 typedef void (* GLFWwindowclosefun)(GLFWwindow*);
-
631 
-
642 typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
-
643 
-
656 typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
-
657 
-
671 typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
-
672 
-
686 typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
-
687 
-
703 typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
-
704 
-
717 typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
-
718 
-
731 typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
-
732 
-
745 typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
-
746 
-
762 typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
-
763 
-
775 typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
-
776 
-
788 typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
-
789 
-
796 typedef struct
-
797 {
-
800  int width;
-
803  int height;
-
806  int redBits;
- -
812  int blueBits;
- -
816 } GLFWvidmode;
-
817 
-
826 typedef struct
-
827 {
-
830  unsigned short* red;
-
833  unsigned short* green;
-
836  unsigned short* blue;
-
839  unsigned int size;
-
840 } GLFWgammaramp;
-
841 
-
842 
-
843 /*************************************************************************
-
844  * GLFW API functions
-
845  *************************************************************************/
-
846 
-
878 GLFWAPI int glfwInit(void);
-
879 
-
902 GLFWAPI void glfwTerminate(void);
-
903 
-
922 GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
-
923 
-
952 GLFWAPI const char* glfwGetVersionString(void);
-
953 
- -
978 
-
999 GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
-
1000 
-
1012 GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
-
1013 
-
1025 GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
-
1026 
-
1044 GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* width, int* height);
-
1045 
-
1060 GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
-
1061 
- -
1079 
-
1102 GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
-
1103 
-
1120 GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
-
1121 
-
1132 GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
-
1133 
-
1146 GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
-
1147 
-
1159 GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
-
1160 
-
1172 GLFWAPI void glfwDefaultWindowHints(void);
-
1173 
-
1194 GLFWAPI void glfwWindowHint(int target, int hint);
-
1195 
-
1253 GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
-
1254 
-
1275 GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
-
1276 
-
1288 GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
-
1289 
-
1303 GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
-
1304 
-
1317 GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
-
1318 
-
1334 GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
-
1335 
-
1366 GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
-
1367 
-
1383 GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
-
1384 
-
1407 GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
-
1408 
-
1424 GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
-
1425 
-
1441 GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
-
1442 
-
1458 GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
-
1459 
-
1474 GLFWAPI void glfwShowWindow(GLFWwindow* window);
-
1475 
-
1490 GLFWAPI void glfwHideWindow(GLFWwindow* window);
-
1491 
-
1502 GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
-
1503 
-
1516 GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
-
1517 
-
1531 GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
-
1532 
-
1544 GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
-
1545 
-
1560 GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
-
1561 
-
1576 GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);
-
1577 
-
1600 GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
-
1601 
- -
1625 
-
1644 GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);
-
1645 
- -
1660 
- -
1675 
-
1699 GLFWAPI void glfwPollEvents(void);
-
1700 
-
1726 GLFWAPI void glfwWaitEvents(void);
-
1727 
-
1738 GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
-
1739 
-
1773 GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
-
1774 
-
1799 GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
-
1800 
-
1817 GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
-
1818 
-
1843 GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
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1844 
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1865 GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
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1866 
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1899 GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
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1900 
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1918 GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
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1919 
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1939 GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);
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1940 
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1955 GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);
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1956 
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1971 GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);
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1972 
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1990 GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);
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1991 
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2001 GLFWAPI int glfwJoystickPresent(int joy);
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2002 
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2020 GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
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2021 
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2039 GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
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2040 
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2057 GLFWAPI const char* glfwGetJoystickName(int joy);
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2058 
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2074 GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
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2075 
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2097 GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
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2098 
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2115 GLFWAPI double glfwGetTime(void);
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2116 
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2130 GLFWAPI void glfwSetTime(double time);
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2131 
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2148 GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
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2149 
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2164 GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
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2165 
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2184 GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
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2185 
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2213 GLFWAPI void glfwSwapInterval(int interval);
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2214 
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2234 GLFWAPI int glfwExtensionSupported(const char* extension);
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2235 
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2255 GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
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2256 
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2257 
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2258 /*************************************************************************
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2259  * Global definition cleanup
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2260  *************************************************************************/
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2261 
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2262 /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
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2263 
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2264 #ifdef GLFW_WINGDIAPI_DEFINED
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2265  #undef WINGDIAPI
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2266  #undef GLFW_WINGDIAPI_DEFINED
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2267 #endif
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2268 
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2269 #ifdef GLFW_CALLBACK_DEFINED
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2270  #undef CALLBACK
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2271  #undef GLFW_CALLBACK_DEFINED
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2272 #endif
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2273 
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2274 /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
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2275 
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2276 
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2277 #ifdef __cplusplus
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2278 }
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2279 #endif
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2280 
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2281 #endif /* _glfw3_h_ */
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2282 
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A multi-platform library for OpenGL, window and input
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glfw3native.h File Reference
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Go to the source code of this file.

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-Functions

HWND glfwGetWin32Window (GLFWwindow *window)
 Returns the HWND of the specified window. More...
 
HGLRC glfwGetWGLContext (GLFWwindow *window)
 Returns the HGLRC of the specified window. More...
 
id glfwGetCocoaWindow (GLFWwindow *window)
 Returns the NSWindow of the specified window. More...
 
id glfwGetNSGLContext (GLFWwindow *window)
 Returns the NSOpenGLContext of the specified window. More...
 
Display * glfwGetX11Display (void)
 Returns the Display used by GLFW. More...
 
Window glfwGetX11Window (GLFWwindow *window)
 Returns the Window of the specified window. More...
 
GLXContext glfwGetGLXContext (GLFWwindow *window)
 Returns the GLXContext of the specified window. More...
 
EGLDisplay glfwGetEGLDisplay (void)
 Returns the EGLDisplay used by GLFW. More...
 
EGLContext glfwGetEGLContext (GLFWwindow *window)
 Returns the EGLContext of the specified window. More...
 
EGLSurface glfwGetEGLSurface (GLFWwindow *window)
 Returns the EGLSurface of the specified window. More...
 
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/glfw3native_8h_source.html b/externals/glfw-3.0.2/docs/html/glfw3native_8h_source.html deleted file mode 100644 index e2f8747c0..000000000 --- a/externals/glfw-3.0.2/docs/html/glfw3native_8h_source.html +++ /dev/null @@ -1,221 +0,0 @@ - - - - - - -GLFW: glfw3native.h Source File - - - - - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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glfw3native.h
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-Go to the documentation of this file.
1 /*************************************************************************
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2  * GLFW 3.0 - www.glfw.org
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3  * A library for OpenGL, window and input
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4  *------------------------------------------------------------------------
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5  * Copyright (c) 2002-2006 Marcus Geelnard
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6  * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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7  *
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8  * This software is provided 'as-is', without any express or implied
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9  * warranty. In no event will the authors be held liable for any damages
-
10  * arising from the use of this software.
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11  *
-
12  * Permission is granted to anyone to use this software for any purpose,
-
13  * including commercial applications, and to alter it and redistribute it
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14  * freely, subject to the following restrictions:
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15  *
-
16  * 1. The origin of this software must not be misrepresented; you must not
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17  * claim that you wrote the original software. If you use this software
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18  * in a product, an acknowledgment in the product documentation would
-
19  * be appreciated but is not required.
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20  *
-
21  * 2. Altered source versions must be plainly marked as such, and must not
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22  * be misrepresented as being the original software.
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23  *
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24  * 3. This notice may not be removed or altered from any source
-
25  * distribution.
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26  *
-
27  *************************************************************************/
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28 
-
29 #ifndef _glfw3_native_h_
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30 #define _glfw3_native_h_
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31 
-
32 #ifdef __cplusplus
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33 extern "C" {
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34 #endif
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35 
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36 
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37 /*************************************************************************
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38  * Doxygen documentation
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39  *************************************************************************/
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40 
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69 /*************************************************************************
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70  * System headers and types
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71  *************************************************************************/
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72 
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73 #if defined(GLFW_EXPOSE_NATIVE_WIN32)
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74  #include <windows.h>
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75 #elif defined(GLFW_EXPOSE_NATIVE_COCOA)
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76  #if defined(__OBJC__)
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77  #import <Cocoa/Cocoa.h>
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78  #else
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79  typedef void* id;
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80  #endif
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81 #elif defined(GLFW_EXPOSE_NATIVE_X11)
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82  #include <X11/Xlib.h>
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83 #else
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84  #error "No window API specified"
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85 #endif
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86 
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87 #if defined(GLFW_EXPOSE_NATIVE_WGL)
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88  /* WGL is declared by windows.h */
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89 #elif defined(GLFW_EXPOSE_NATIVE_NSGL)
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90  /* NSGL is declared by Cocoa.h */
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91 #elif defined(GLFW_EXPOSE_NATIVE_GLX)
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92  #include <GL/glx.h>
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93 #elif defined(GLFW_EXPOSE_NATIVE_EGL)
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94  #include <EGL/egl.h>
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95 #else
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96  #error "No context API specified"
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97 #endif
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98 
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99 
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100 /*************************************************************************
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101  * Functions
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102  *************************************************************************/
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103 
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104 #if defined(GLFW_EXPOSE_NATIVE_WIN32)
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105 
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109 GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
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110 #endif
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111 
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112 #if defined(GLFW_EXPOSE_NATIVE_WGL)
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113 
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117 GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
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118 #endif
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119 
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120 #if defined(GLFW_EXPOSE_NATIVE_COCOA)
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121 
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125 GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
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126 #endif
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127 
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128 #if defined(GLFW_EXPOSE_NATIVE_NSGL)
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129 
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133 GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
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134 #endif
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135 
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136 #if defined(GLFW_EXPOSE_NATIVE_X11)
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137 
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141 GLFWAPI Display* glfwGetX11Display(void);
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146 GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
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147 #endif
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148 
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149 #if defined(GLFW_EXPOSE_NATIVE_GLX)
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150 
-
154 GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
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155 #endif
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156 
-
157 #if defined(GLFW_EXPOSE_NATIVE_EGL)
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158 
-
162 GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
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167 GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
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172 GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
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173 #endif
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174 
-
175 #ifdef __cplusplus
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176 }
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177 #endif
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178 
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179 #endif /* _glfw3_native_h_ */
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180 
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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    -
  • glfwExtensionSupported() -: glfw3.h -
  • -
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/globals_0x66.html b/externals/glfw-3.0.2/docs/html/globals_0x66.html deleted file mode 100644 index c83a2a123..000000000 --- a/externals/glfw-3.0.2/docs/html/globals_0x66.html +++ /dev/null @@ -1,137 +0,0 @@ - - - - - - -GLFW: Globals - - - - - - - - - -
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/globals_0x73.html b/externals/glfw-3.0.2/docs/html/globals_0x73.html deleted file mode 100644 index 07c4b225b..000000000 --- a/externals/glfw-3.0.2/docs/html/globals_0x73.html +++ /dev/null @@ -1,236 +0,0 @@ - - - - - - -GLFW: Globals - - - - - - - - - -
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A multi-platform library for OpenGL, window and input
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/globals_0x74.html b/externals/glfw-3.0.2/docs/html/globals_0x74.html deleted file mode 100644 index f93368397..000000000 --- a/externals/glfw-3.0.2/docs/html/globals_0x74.html +++ /dev/null @@ -1,134 +0,0 @@ - - - - - - -GLFW: Globals - - - - - - - - - -
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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A multi-platform library for OpenGL, window and input
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/group__buttons.html b/externals/glfw-3.0.2/docs/html/group__buttons.html deleted file mode 100644 index cf4d0f2a3..000000000 --- a/externals/glfw-3.0.2/docs/html/group__buttons.html +++ /dev/null @@ -1,268 +0,0 @@ - - - - - - -GLFW: Mouse buttons - - - - - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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Mouse buttons
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-Macros

#define GLFW_MOUSE_BUTTON_1   0
 
#define GLFW_MOUSE_BUTTON_2   1
 
#define GLFW_MOUSE_BUTTON_3   2
 
#define GLFW_MOUSE_BUTTON_4   3
 
#define GLFW_MOUSE_BUTTON_5   4
 
#define GLFW_MOUSE_BUTTON_6   5
 
#define GLFW_MOUSE_BUTTON_7   6
 
#define GLFW_MOUSE_BUTTON_8   7
 
#define GLFW_MOUSE_BUTTON_LAST   GLFW_MOUSE_BUTTON_8
 
#define GLFW_MOUSE_BUTTON_LEFT   GLFW_MOUSE_BUTTON_1
 
#define GLFW_MOUSE_BUTTON_RIGHT   GLFW_MOUSE_BUTTON_2
 
#define GLFW_MOUSE_BUTTON_MIDDLE   GLFW_MOUSE_BUTTON_3
 
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Detailed Description

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Macro Definition Documentation

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#define GLFW_MOUSE_BUTTON_1   0
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#define GLFW_MOUSE_BUTTON_LEFT   GLFW_MOUSE_BUTTON_1
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#define GLFW_MOUSE_BUTTON_MIDDLE   GLFW_MOUSE_BUTTON_3
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#define GLFW_MOUSE_BUTTON_RIGHT   GLFW_MOUSE_BUTTON_2
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/group__clipboard.html b/externals/glfw-3.0.2/docs/html/group__clipboard.html deleted file mode 100644 index 9b2fd30a9..000000000 --- a/externals/glfw-3.0.2/docs/html/group__clipboard.html +++ /dev/null @@ -1,172 +0,0 @@ - - - - - - -GLFW: Clipboard support - - - - - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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Clipboard support
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-Functions

void glfwSetClipboardString (GLFWwindow *window, const char *string)
 Sets the clipboard to the specified string. More...
 
const char * glfwGetClipboardString (GLFWwindow *window)
 Retrieves the contents of the clipboard as a string. More...
 
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Detailed Description

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Function Documentation

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const char* glfwGetClipboardString (GLFWwindowwindow)
-
-

This function returns the contents of the system clipboard, if it contains or is convertible to a UTF-8 encoded string.

-
Parameters
- - -
[in]windowThe window that will request the clipboard contents.
-
-
-
Returns
The contents of the clipboard as a UTF-8 encoded string, or NULL if an error occurred.
-
Note
This function may only be called from the main thread.
-
-The returned string is allocated and freed by GLFW. You should not free it yourself.
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See Also
glfwSetClipboardString
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void glfwSetClipboardString (GLFWwindowwindow,
const char * string 
)
-
-

This function sets the system clipboard to the specified, UTF-8 encoded string. The string is copied before returning, so you don't have to retain it afterwards.

-
Parameters
- - - -
[in]windowThe window that will own the clipboard contents.
[in]stringA UTF-8 encoded string.
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Note
This function may only be called from the main thread.
-
See Also
glfwGetClipboardString
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/group__context.html b/externals/glfw-3.0.2/docs/html/group__context.html deleted file mode 100644 index c06506840..000000000 --- a/externals/glfw-3.0.2/docs/html/group__context.html +++ /dev/null @@ -1,289 +0,0 @@ - - - - - - -GLFW: Context handling - - - - - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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Context handling
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-Typedefs

typedef void(* GLFWglproc )(void)
 Client API function pointer type. More...
 
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-Functions

void glfwMakeContextCurrent (GLFWwindow *window)
 Makes the context of the specified window current for the calling thread. More...
 
GLFWwindowglfwGetCurrentContext (void)
 Returns the window whose context is current on the calling thread. More...
 
void glfwSwapBuffers (GLFWwindow *window)
 Swaps the front and back buffers of the specified window. More...
 
void glfwSwapInterval (int interval)
 Sets the swap interval for the current context. More...
 
int glfwExtensionSupported (const char *extension)
 Returns whether the specified extension is available. More...
 
GLFWglproc glfwGetProcAddress (const char *procname)
 Returns the address of the specified function for the current context. More...
 
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Detailed Description

-

Typedef Documentation

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-
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typedef void(* GLFWglproc)(void)
-
-

Generic function pointer used for returning client API function pointers without forcing a cast from a regular pointer.

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-

Function Documentation

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int glfwExtensionSupported (const char * extension)
-
-

This function returns whether the specified OpenGL or context creation API extension is supported by the current context. For example, on Windows both the OpenGL and WGL extension strings are checked.

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Parameters
- - -
[in]extensionThe ASCII encoded name of the extension.
-
-
-
Returns
GL_TRUE if the extension is available, or GL_FALSE otherwise.
-
Remarks
This function may be called from secondary threads.
-
Note
As this functions searches one or more extension strings on each call, it is recommended that you cache its results if it's going to be used frequently. The extension strings will not change during the lifetime of a context, so there is no danger in doing this.
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GLFWwindow* glfwGetCurrentContext (void )
-
-

This function returns the window whose context is current on the calling thread.

-
Returns
The window whose context is current, or NULL if no window's context is current.
-
Remarks
This function may be called from secondary threads.
-
See Also
glfwMakeContextCurrent
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GLFWglproc glfwGetProcAddress (const char * procname)
-
-

This function returns the address of the specified client API or extension function, if it is supported by the current context.

-
Parameters
- - -
[in]procnameThe ASCII encoded name of the function.
-
-
-
Returns
The address of the function, or NULL if the function is unavailable.
-
Remarks
This function may be called from secondary threads.
-
Note
The addresses of these functions are not guaranteed to be the same for all contexts, especially if they use different client APIs or even different context creation hints.
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-
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- - - - - - - - -
void glfwMakeContextCurrent (GLFWwindowwindow)
-
-

This function makes the context of the specified window current on the calling thread. A context can only be made current on a single thread at a time and each thread can have only a single current context at a time.

-
Parameters
- - -
[in]windowThe window whose context to make current, or NULL to detach the current context.
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-
Remarks
This function may be called from secondary threads.
-
See Also
glfwGetCurrentContext
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void glfwSwapBuffers (GLFWwindowwindow)
-
-

This function swaps the front and back buffers of the specified window. If the swap interval is greater than zero, the GPU driver waits the specified number of screen updates before swapping the buffers.

-
Parameters
- - -
[in]windowThe window whose buffers to swap.
-
-
-
Remarks
This function may be called from secondary threads.
-
New in GLFW 3
This function no longer calls glfwPollEvents. You need to call it or glfwWaitEvents yourself.
-
See Also
glfwSwapInterval
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void glfwSwapInterval (int interval)
-
-

This function sets the swap interval for the current context, i.e. the number of screen updates to wait before swapping the buffers of a window and returning from glfwSwapBuffers. This is sometimes called 'vertical synchronization', 'vertical retrace synchronization' or 'vsync'.

-

Contexts that support either of the WGL_EXT_swap_control_tear and GLX_EXT_swap_control_tear extensions also accept negative swap intervals, which allow the driver to swap even if a frame arrives a little bit late. You can check for the presence of these extensions using glfwExtensionSupported. For more information about swap tearing, see the extension specifications.

-
Parameters
- - -
[in]intervalThe minimum number of screen updates to wait for until the buffers are swapped by glfwSwapBuffers.
-
-
-
Remarks
This function may be called from secondary threads.
-
Note
Some GPU drivers do not honor the requested swap interval, either because of user settings that override the request or due to bugs in the driver.
-
See Also
glfwSwapBuffers
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/group__error.html b/externals/glfw-3.0.2/docs/html/group__error.html deleted file mode 100644 index d0734d4f7..000000000 --- a/externals/glfw-3.0.2/docs/html/group__error.html +++ /dev/null @@ -1,166 +0,0 @@ - - - - - - -GLFW: Error handling - - - - - - - - - -
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GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
-
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Error handling
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-Modules

 Error codes
 
- - - - -

-Typedefs

typedef void(* GLFWerrorfun )(int, const char *)
 The function signature for error callbacks. More...
 
- - - - -

-Functions

GLFWerrorfun glfwSetErrorCallback (GLFWerrorfun cbfun)
 Sets the error callback. More...
 
-

Detailed Description

-

Typedef Documentation

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-
- - - - -
typedef void(* GLFWerrorfun)(int, const char *)
-
-

This is the function signature for error callback functions.

-
Parameters
- - - -
[in]errorAn error code.
[in]descriptionA UTF-8 encoded string describing the error.
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See Also
glfwSetErrorCallback
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Function Documentation

- -
-
- - - - - - - - -
GLFWerrorfun glfwSetErrorCallback (GLFWerrorfun cbfun)
-
-

This function sets the error callback, which is called with an error code and a human-readable description each time a GLFW error occurs.

-
Parameters
- - -
[in]cbfunThe new callback, or NULL to remove the currently set callback.
-
-
-
Returns
The previously set callback, or NULL if no callback was set or an error occurred.
-
Remarks
This function may be called before glfwInit.
-
Note
The error callback is called by the thread where the error was generated. If you are using GLFW from multiple threads, your error callback needs to be written accordingly.
-
-Because the description string provided to the callback may have been generated specifically for that error, it is not guaranteed to be valid after the callback has returned. If you wish to use it after that, you need to make your own copy of it before returning.
- -
-
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/group__errors.html b/externals/glfw-3.0.2/docs/html/group__errors.html deleted file mode 100644 index 930f61aec..000000000 --- a/externals/glfw-3.0.2/docs/html/group__errors.html +++ /dev/null @@ -1,235 +0,0 @@ - - - - - - -GLFW: Error codes - - - - - - - - - -
-
- - - - - - -
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GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
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Error codes
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-Macros

#define GLFW_NOT_INITIALIZED   0x00010001
 GLFW has not been initialized. More...
 
#define GLFW_NO_CURRENT_CONTEXT   0x00010002
 No context is current for this thread. More...
 
#define GLFW_INVALID_ENUM   0x00010003
 One of the enum parameters for the function was given an invalid enum. More...
 
#define GLFW_INVALID_VALUE   0x00010004
 One of the parameters for the function was given an invalid value. More...
 
#define GLFW_OUT_OF_MEMORY   0x00010005
 A memory allocation failed. More...
 
#define GLFW_API_UNAVAILABLE   0x00010006
 GLFW could not find support for the requested client API on the system. More...
 
#define GLFW_VERSION_UNAVAILABLE   0x00010007
 The requested client API version is not available. More...
 
#define GLFW_PLATFORM_ERROR   0x00010008
 A platform-specific error occurred that does not match any of the more specific categories. More...
 
#define GLFW_FORMAT_UNAVAILABLE   0x00010009
 The clipboard did not contain data in the requested format. More...
 
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Detailed Description

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Macro Definition Documentation

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#define GLFW_API_UNAVAILABLE   0x00010006
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#define GLFW_FORMAT_UNAVAILABLE   0x00010009
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#define GLFW_NO_CURRENT_CONTEXT   0x00010002
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#define GLFW_NOT_INITIALIZED   0x00010001
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#define GLFW_PLATFORM_ERROR   0x00010008
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#define GLFW_VERSION_UNAVAILABLE   0x00010007
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/group__init.html b/externals/glfw-3.0.2/docs/html/group__init.html deleted file mode 100644 index 6bb6e9017..000000000 --- a/externals/glfw-3.0.2/docs/html/group__init.html +++ /dev/null @@ -1,289 +0,0 @@ - - - - - - -GLFW: Initialization and version information - - - - - - - - - -
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- - - - - - -
-
GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
-
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- - - - -
- -
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-
Initialization and version information
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-Functions

int glfwInit (void)
 Initializes the GLFW library. More...
 
void glfwTerminate (void)
 Terminates the GLFW library. More...
 
void glfwGetVersion (int *major, int *minor, int *rev)
 Retrieves the version of the GLFW library. More...
 
const char * glfwGetVersionString (void)
 Returns a string describing the compile-time configuration. More...
 
- - - - - - - - - - -

-GLFW version macros

#define GLFW_VERSION_MAJOR   3
 The major version number of the GLFW library. More...
 
#define GLFW_VERSION_MINOR   0
 The minor version number of the GLFW library. More...
 
#define GLFW_VERSION_REVISION   2
 The revision number of the GLFW library. More...
 
-

Detailed Description

-

Macro Definition Documentation

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#define GLFW_VERSION_MAJOR   3
-
-

This is incremented when the API is changed in non-compatible ways.

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-
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-
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#define GLFW_VERSION_MINOR   0
-
-

This is incremented when features are added to the API but it remains backward-compatible.

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-
- -
-
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#define GLFW_VERSION_REVISION   2
-
-

This is incremented when a bug fix release is made that does not contain any API changes.

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-

Function Documentation

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-
- - - - - - - - - - - - - - - - - - - - - - - - -
void glfwGetVersion (int * major,
int * minor,
int * rev 
)
-
-

This function retrieves the major, minor and revision numbers of the GLFW library. It is intended for when you are using GLFW as a shared library and want to ensure that you are using the minimum required version.

-
Parameters
- - - - -
[out]majorWhere to store the major version number, or NULL.
[out]minorWhere to store the minor version number, or NULL.
[out]revWhere to store the revision number, or NULL.
-
-
-
Remarks
This function may be called before glfwInit.
-
-This function may be called from any thread.
-
See Also
glfwGetVersionString
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-
- - - - - - - - -
const char* glfwGetVersionString (void )
-
-

This function returns a static string generated at compile-time according to which configuration macros were defined. This is intended for use when submitting bug reports, to allow developers to see which code paths are enabled in a binary.

-

The format of the string is as follows:

-
    -
  • The version of GLFW
  • -
  • The name of the window system API
  • -
  • The name of the context creation API
  • -
  • Any additional options or APIs
  • -
-

For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL back ends, the version string may look something like this:

-
3.0.0 Win32 WGL MinGW
-
Returns
The GLFW version string.
-
Remarks
This function may be called before glfwInit.
-
-This function may be called from any thread.
-
See Also
glfwGetVersion
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-
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-
- - - - - - - - -
int glfwInit (void )
-
-

This function initializes the GLFW library. Before most GLFW functions can be used, GLFW must be initialized, and before a program terminates GLFW should be terminated in order to free any resources allocated during or after initialization.

-

If this function fails, it calls glfwTerminate before returning. If it succeeds, you should call glfwTerminate before the program exits.

-

Additional calls to this function after successful initialization but before termination will succeed but will do nothing.

-
Returns
GL_TRUE if successful, or GL_FALSE if an error occurred.
-
New in GLFW 3
This function no longer registers glfwTerminate with atexit.
-
Note
This function may only be called from the main thread.
-
-This function may take several seconds to complete on some systems, while on other systems it may take only a fraction of a second to complete.
-
-Mac OS X: This function will change the current directory of the application to the Contents/Resources subdirectory of the application's bundle, if present.
-
See Also
glfwTerminate
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-
- -
-
- - - - - - - - -
void glfwTerminate (void )
-
-

This function destroys all remaining windows, frees any allocated resources and sets the library to an uninitialized state. Once this is called, you must again call glfwInit successfully before you will be able to use most GLFW functions.

-

If GLFW has been successfully initialized, this function should be called before the program exits. If initialization fails, there is no need to call this function, as it is called by glfwInit before it returns failure.

-
Remarks
This function may be called before glfwInit.
-
Note
This function may only be called from the main thread.
-
Warning
No window's context may be current on another thread when this function is called.
-
See Also
glfwInit
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-
- - - - diff --git a/externals/glfw-3.0.2/docs/html/group__input.html b/externals/glfw-3.0.2/docs/html/group__input.html deleted file mode 100644 index 18efffd17..000000000 --- a/externals/glfw-3.0.2/docs/html/group__input.html +++ /dev/null @@ -1,953 +0,0 @@ - - - - - - -GLFW: Input handling - - - - - - - - - -
-
- - - - - - -
-
GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
-
-
- - - - -
- - - - -
- -
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- -
-
Input handling
-
-
- - - - - - - - - - -

-Modules

 Joysticks
 
 Keyboard keys
 
 Modifier key flags
 
 Mouse buttons
 
- - - - - - - - - - - - - - - - - - - -

-Typedefs

typedef void(* GLFWmousebuttonfun )(GLFWwindow *, int, int, int)
 The function signature for mouse button callbacks. More...
 
typedef void(* GLFWcursorposfun )(GLFWwindow *, double, double)
 The function signature for cursor position callbacks. More...
 
typedef void(* GLFWcursorenterfun )(GLFWwindow *, int)
 The function signature for cursor enter/leave callbacks. More...
 
typedef void(* GLFWscrollfun )(GLFWwindow *, double, double)
 The function signature for scroll callbacks. More...
 
typedef void(* GLFWkeyfun )(GLFWwindow *, int, int, int, int)
 The function signature for keyboard key callbacks. More...
 
typedef void(* GLFWcharfun )(GLFWwindow *, unsigned int)
 The function signature for Unicode character callbacks. More...
 
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-Functions

int glfwGetInputMode (GLFWwindow *window, int mode)
 Returns the value of an input option for the specified window. More...
 
void glfwSetInputMode (GLFWwindow *window, int mode, int value)
 Sets an input option for the specified window. More...
 
int glfwGetKey (GLFWwindow *window, int key)
 Returns the last reported state of a keyboard key for the specified window. More...
 
int glfwGetMouseButton (GLFWwindow *window, int button)
 Returns the last reported state of a mouse button for the specified window. More...
 
void glfwGetCursorPos (GLFWwindow *window, double *xpos, double *ypos)
 Retrieves the last reported cursor position, relative to the client area of the window. More...
 
void glfwSetCursorPos (GLFWwindow *window, double xpos, double ypos)
 Sets the position of the cursor, relative to the client area of the window. More...
 
GLFWkeyfun glfwSetKeyCallback (GLFWwindow *window, GLFWkeyfun cbfun)
 Sets the key callback. More...
 
GLFWcharfun glfwSetCharCallback (GLFWwindow *window, GLFWcharfun cbfun)
 Sets the Unicode character callback. More...
 
GLFWmousebuttonfun glfwSetMouseButtonCallback (GLFWwindow *window, GLFWmousebuttonfun cbfun)
 Sets the mouse button callback. More...
 
GLFWcursorposfun glfwSetCursorPosCallback (GLFWwindow *window, GLFWcursorposfun cbfun)
 Sets the cursor position callback. More...
 
GLFWcursorenterfun glfwSetCursorEnterCallback (GLFWwindow *window, GLFWcursorenterfun cbfun)
 Sets the cursor enter/exit callback. More...
 
GLFWscrollfun glfwSetScrollCallback (GLFWwindow *window, GLFWscrollfun cbfun)
 Sets the scroll callback. More...
 
int glfwJoystickPresent (int joy)
 Returns whether the specified joystick is present. More...
 
const float * glfwGetJoystickAxes (int joy, int *count)
 Returns the values of all axes of the specified joystick. More...
 
const unsigned char * glfwGetJoystickButtons (int joy, int *count)
 Returns the state of all buttons of the specified joystick. More...
 
const char * glfwGetJoystickName (int joy)
 Returns the name of the specified joystick. More...
 
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-Key and button actions

#define GLFW_RELEASE   0
 The key or button was released. More...
 
#define GLFW_PRESS   1
 The key or button was pressed. More...
 
#define GLFW_REPEAT   2
 The key was held down until it repeated. More...
 
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Detailed Description

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Macro Definition Documentation

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#define GLFW_PRESS   1
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#define GLFW_RELEASE   0
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#define GLFW_REPEAT   2
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Typedef Documentation

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typedef void(* GLFWcharfun)(GLFWwindow *, unsigned int)
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This is the function signature for Unicode character callback functions.

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Parameters
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[in]windowThe window that received the event.
[in]characterThe Unicode code point of the character.
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glfwSetCharCallback
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typedef void(* GLFWcursorenterfun)(GLFWwindow *, int)
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This is the function signature for cursor enter/leave callback functions.

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Parameters
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[in]windowThe window that received the event.
[in]enteredGL_TRUE if the cursor entered the window's client area, or GL_FALSE if it left it.
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glfwSetCursorEnterCallback
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typedef void(* GLFWcursorposfun)(GLFWwindow *, double, double)
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This is the function signature for cursor position callback functions.

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Parameters
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[in]windowThe window that received the event.
[in]xposThe new x-coordinate of the cursor.
[in]yposThe new y-coordinate of the cursor.
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glfwSetCursorPosCallback
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typedef void(* GLFWkeyfun)(GLFWwindow *, int, int, int, int)
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-

This is the function signature for keyboard key callback functions.

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Parameters
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[in]windowThe window that received the event.
[in]keyThe keyboard key that was pressed or released.
[in]scancodeThe system-specific scancode of the key.
[in]actionGLFW_PRESS, GLFW_RELEASE or GLFW_REPEAT.
[in]modsBit field describing which modifier keys were held down.
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glfwSetKeyCallback
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typedef void(* GLFWmousebuttonfun)(GLFWwindow *, int, int, int)
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This is the function signature for mouse button callback functions.

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Parameters
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[in]windowThe window that received the event.
[in]buttonThe mouse button that was pressed or released.
[in]actionOne of GLFW_PRESS or GLFW_RELEASE.
[in]modsBit field describing which modifier keys were held down.
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glfwSetMouseButtonCallback
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typedef void(* GLFWscrollfun)(GLFWwindow *, double, double)
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This is the function signature for scroll callback functions.

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[in]windowThe window that received the event.
[in]xoffsetThe scroll offset along the x-axis.
[in]yoffsetThe scroll offset along the y-axis.
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glfwSetScrollCallback
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Function Documentation

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void glfwGetCursorPos (GLFWwindowwindow,
double * xpos,
double * ypos 
)
-
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This function returns the last reported position of the cursor to the specified window.

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If the cursor is disabled (with GLFW_CURSOR_DISABLED) then the cursor position is unbounded and limited only by the minimum and maximum values of a double.

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The coordinate can be converted to their integer equivalents with the floor function. Casting directly to an integer type works for positive coordinates, but fails for negative ones.

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Parameters
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[in]windowThe desired window.
[out]xposWhere to store the cursor x-coordinate, relative to the left edge of the client area, or NULL.
[out]yposWhere to store the cursor y-coordinate, relative to the to top edge of the client area, or NULL.
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glfwSetCursorPos
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int glfwGetInputMode (GLFWwindowwindow,
int mode 
)
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[in]windowThe window to query.
[in]modeOne of GLFW_CURSOR, GLFW_STICKY_KEYS or GLFW_STICKY_MOUSE_BUTTONS.
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glfwSetInputMode
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const float* glfwGetJoystickAxes (int joy,
int * count 
)
-
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This function returns the values of all axes of the specified joystick.

-
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[in]joyThe joystick to query.
[out]countWhere to store the size of the returned array. This is set to zero if an error occurred.
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An array of axis values, or NULL if the joystick is not present.
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Note
The returned array is allocated and freed by GLFW. You should not free it yourself.
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const unsigned char* glfwGetJoystickButtons (int joy,
int * count 
)
-
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This function returns the state of all buttons of the specified joystick.

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Parameters
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[in]joyThe joystick to query.
[out]countWhere to store the size of the returned array. This is set to zero if an error occurred.
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Returns
An array of button states, or NULL if the joystick is not present.
-
Note
The returned array is allocated and freed by GLFW. You should not free it yourself.
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const char* glfwGetJoystickName (int joy)
-
-

This function returns the name, encoded as UTF-8, of the specified joystick.

-
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[in]joyThe joystick to query.
-
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The UTF-8 encoded name of the joystick, or NULL if the joystick is not present.
-
Note
The returned string is allocated and freed by GLFW. You should not free it yourself.
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int glfwGetKey (GLFWwindowwindow,
int key 
)
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This function returns the last state reported for the specified key to the specified window. The returned state is one of GLFW_PRESS or GLFW_RELEASE. The higher-level state GLFW_REPEAT is only reported to the key callback.

-

If the GLFW_STICKY_KEYS input mode is enabled, this function returns GLFW_PRESS the first time you call this function after a key has been pressed, even if the key has already been released.

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The key functions deal with physical keys, with key tokens named after their use on the standard US keyboard layout. If you want to input text, use the Unicode character callback instead.

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Parameters
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[in]windowThe desired window.
[in]keyThe desired keyboard key.
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One of GLFW_PRESS or GLFW_RELEASE.
-
Note
GLFW_KEY_UNKNOWN is not a valid key for this function.
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int glfwGetMouseButton (GLFWwindowwindow,
int button 
)
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This function returns the last state reported for the specified mouse button to the specified window.

-

If the GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function returns GLFW_PRESS the first time you call this function after a mouse button has been pressed, even if the mouse button has already been released.

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Parameters
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[in]windowThe desired window.
[in]buttonThe desired mouse button.
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One of GLFW_PRESS or GLFW_RELEASE.
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int glfwJoystickPresent (int joy)
-
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This function returns whether the specified joystick is present.

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[in]joyThe joystick to query.
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Returns
GL_TRUE if the joystick is present, or GL_FALSE otherwise.
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GLFWcharfun glfwSetCharCallback (GLFWwindowwindow,
GLFWcharfun cbfun 
)
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This function sets the character callback of the specific window, which is called when a Unicode character is input.

-

The character callback is intended for text input. If you want to know whether a specific key was pressed or released, use the key callback instead.

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Parameters
- - - -
[in]windowThe window whose callback to set.
[in]cbfunThe new callback, or NULL to remove the currently set callback.
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The previously set callback, or NULL if no callback was set or an error occurred.
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GLFWcursorenterfun glfwSetCursorEnterCallback (GLFWwindowwindow,
GLFWcursorenterfun cbfun 
)
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-

This function sets the cursor boundary crossing callback of the specified window, which is called when the cursor enters or leaves the client area of the window.

-
Parameters
- - - -
[in]windowThe window whose callback to set.
[in]cbfunThe new callback, or NULL to remove the currently set callback.
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The previously set callback, or NULL if no callback was set or an error occurred.
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void glfwSetCursorPos (GLFWwindowwindow,
double xpos,
double ypos 
)
-
-

This function sets the position of the cursor. The specified window must be focused. If the window does not have focus when this function is called, it fails silently.

-

If the cursor is disabled (with GLFW_CURSOR_DISABLED) then the cursor position is unbounded and limited only by the minimum and maximum values of a double.

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Parameters
- - - - -
[in]windowThe desired window.
[in]xposThe desired x-coordinate, relative to the left edge of the client area, or NULL.
[in]yposThe desired y-coordinate, relative to the top edge of the client area, or NULL.
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glfwGetCursorPos
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GLFWcursorposfun glfwSetCursorPosCallback (GLFWwindowwindow,
GLFWcursorposfun cbfun 
)
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This function sets the cursor position callback of the specified window, which is called when the cursor is moved. The callback is provided with the position relative to the upper-left corner of the client area of the window.

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Parameters
- - - -
[in]windowThe window whose callback to set.
[in]cbfunThe new callback, or NULL to remove the currently set callback.
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The previously set callback, or NULL if no callback was set or an error occurred.
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void glfwSetInputMode (GLFWwindowwindow,
int mode,
int value 
)
-
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Parameters
- - - - -
[in]windowThe window whose input mode to set.
[in]modeOne of GLFW_CURSOR, GLFW_STICKY_KEYS or GLFW_STICKY_MOUSE_BUTTONS.
[in]valueThe new value of the specified input mode.
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If mode is GLFW_CURSOR, the value must be one of the supported input modes:

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If mode is GLFW_STICKY_KEYS, the value must be either GL_TRUE to enable sticky keys, or GL_FALSE to disable it. If sticky keys are enabled, a key press will ensure that glfwGetKey returns GLFW_PRESS the next time it is called even if the key had been released before the call. This is useful when you are only interested in whether keys have been pressed but not when or in which order.

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If mode is GLFW_STICKY_MOUSE_BUTTONS, the value must be either GL_TRUE to enable sticky mouse buttons, or GL_FALSE to disable it. If sticky mouse buttons are enabled, a mouse button press will ensure that glfwGetMouseButton returns GLFW_PRESS the next time it is called even if the mouse button had been released before the call. This is useful when you are only interested in whether mouse buttons have been pressed but not when or in which order.

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glfwGetInputMode
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GLFWkeyfun glfwSetKeyCallback (GLFWwindowwindow,
GLFWkeyfun cbfun 
)
-
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This function sets the key callback of the specific window, which is called when a key is pressed, repeated or released.

-

The key functions deal with physical keys, with layout independent key tokens named after their values in the standard US keyboard layout. If you want to input text, use the character callback instead.

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When a window loses focus, it will generate synthetic key release events for all pressed keys. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the window has lost focus, i.e. GLFW_FOCUSED will be false and the focus callback will have already been called.

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The scancode of a key is specific to that platform or sometimes even to that machine. Scancodes are intended to allow users to bind keys that don't have a GLFW key token. Such keys have key set to GLFW_KEY_UNKNOWN, their state is not saved and so it cannot be retrieved with glfwGetKey.

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Sometimes GLFW needs to generate synthetic key events, in which case the scancode may be zero.

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Parameters
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[in]windowThe window whose callback to set.
[in]cbfunThe new key callback, or NULL to remove the currently set callback.
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The previously set callback, or NULL if no callback was set or an error occurred.
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GLFWmousebuttonfun glfwSetMouseButtonCallback (GLFWwindowwindow,
GLFWmousebuttonfun cbfun 
)
-
-

This function sets the mouse button callback of the specified window, which is called when a mouse button is pressed or released.

-

When a window loses focus, it will generate synthetic mouse button release events for all pressed mouse buttons. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the window has lost focus, i.e. GLFW_FOCUSED will be false and the focus callback will have already been called.

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Parameters
- - - -
[in]windowThe window whose callback to set.
[in]cbfunThe new callback, or NULL to remove the currently set callback.
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The previously set callback, or NULL if no callback was set or an error occurred.
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GLFWscrollfun glfwSetScrollCallback (GLFWwindowwindow,
GLFWscrollfun cbfun 
)
-
-

This function sets the scroll callback of the specified window, which is called when a scrolling device is used, such as a mouse wheel or scrolling area of a touchpad.

-

The scroll callback receives all scrolling input, like that from a mouse wheel or a touchpad scrolling area.

-
Parameters
- - - -
[in]windowThe window whose callback to set.
[in]cbfunThe new scroll callback, or NULL to remove the currently set callback.
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The previously set callback, or NULL if no callback was set or an error occurred.
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/group__joysticks.html b/externals/glfw-3.0.2/docs/html/group__joysticks.html deleted file mode 100644 index 67abfe58a..000000000 --- a/externals/glfw-3.0.2/docs/html/group__joysticks.html +++ /dev/null @@ -1,338 +0,0 @@ - - - - - - -GLFW: Joysticks - - - - - - - - - -
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-Macros

#define GLFW_JOYSTICK_1   0
 
#define GLFW_JOYSTICK_2   1
 
#define GLFW_JOYSTICK_3   2
 
#define GLFW_JOYSTICK_4   3
 
#define GLFW_JOYSTICK_5   4
 
#define GLFW_JOYSTICK_6   5
 
#define GLFW_JOYSTICK_7   6
 
#define GLFW_JOYSTICK_8   7
 
#define GLFW_JOYSTICK_9   8
 
#define GLFW_JOYSTICK_10   9
 
#define GLFW_JOYSTICK_11   10
 
#define GLFW_JOYSTICK_12   11
 
#define GLFW_JOYSTICK_13   12
 
#define GLFW_JOYSTICK_14   13
 
#define GLFW_JOYSTICK_15   14
 
#define GLFW_JOYSTICK_16   15
 
#define GLFW_JOYSTICK_LAST   GLFW_JOYSTICK_16
 
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Detailed Description

-

Macro Definition Documentation

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#define GLFW_JOYSTICK_1   0
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/group__keys.html b/externals/glfw-3.0.2/docs/html/group__keys.html deleted file mode 100644 index 77059d8cb..000000000 --- a/externals/glfw-3.0.2/docs/html/group__keys.html +++ /dev/null @@ -1,1817 +0,0 @@ - - - - - - -GLFW: Keyboard keys - - - - - - - - - -
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A multi-platform library for OpenGL, window and input
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Keyboard keys
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-Macros

#define GLFW_KEY_UNKNOWN   -1
 
#define GLFW_KEY_SPACE   32
 
#define GLFW_KEY_APOSTROPHE   39 /* ' */
 
#define GLFW_KEY_COMMA   44 /* , */
 
#define GLFW_KEY_MINUS   45 /* - */
 
#define GLFW_KEY_PERIOD   46 /* . */
 
#define GLFW_KEY_SLASH   47 /* / */
 
#define GLFW_KEY_0   48
 
#define GLFW_KEY_1   49
 
#define GLFW_KEY_2   50
 
#define GLFW_KEY_3   51
 
#define GLFW_KEY_4   52
 
#define GLFW_KEY_5   53
 
#define GLFW_KEY_6   54
 
#define GLFW_KEY_7   55
 
#define GLFW_KEY_8   56
 
#define GLFW_KEY_9   57
 
#define GLFW_KEY_SEMICOLON   59 /* ; */
 
#define GLFW_KEY_EQUAL   61 /* = */
 
#define GLFW_KEY_A   65
 
#define GLFW_KEY_B   66
 
#define GLFW_KEY_C   67
 
#define GLFW_KEY_D   68
 
#define GLFW_KEY_E   69
 
#define GLFW_KEY_F   70
 
#define GLFW_KEY_G   71
 
#define GLFW_KEY_H   72
 
#define GLFW_KEY_I   73
 
#define GLFW_KEY_J   74
 
#define GLFW_KEY_K   75
 
#define GLFW_KEY_L   76
 
#define GLFW_KEY_M   77
 
#define GLFW_KEY_N   78
 
#define GLFW_KEY_O   79
 
#define GLFW_KEY_P   80
 
#define GLFW_KEY_Q   81
 
#define GLFW_KEY_R   82
 
#define GLFW_KEY_S   83
 
#define GLFW_KEY_T   84
 
#define GLFW_KEY_U   85
 
#define GLFW_KEY_V   86
 
#define GLFW_KEY_W   87
 
#define GLFW_KEY_X   88
 
#define GLFW_KEY_Y   89
 
#define GLFW_KEY_Z   90
 
#define GLFW_KEY_LEFT_BRACKET   91 /* [ */
 
#define GLFW_KEY_BACKSLASH   92 /* \ */
 
#define GLFW_KEY_RIGHT_BRACKET   93 /* ] */
 
#define GLFW_KEY_GRAVE_ACCENT   96 /* ` */
 
#define GLFW_KEY_WORLD_1   161 /* non-US #1 */
 
#define GLFW_KEY_WORLD_2   162 /* non-US #2 */
 
#define GLFW_KEY_ESCAPE   256
 
#define GLFW_KEY_ENTER   257
 
#define GLFW_KEY_TAB   258
 
#define GLFW_KEY_BACKSPACE   259
 
#define GLFW_KEY_INSERT   260
 
#define GLFW_KEY_DELETE   261
 
#define GLFW_KEY_RIGHT   262
 
#define GLFW_KEY_LEFT   263
 
#define GLFW_KEY_DOWN   264
 
#define GLFW_KEY_UP   265
 
#define GLFW_KEY_PAGE_UP   266
 
#define GLFW_KEY_PAGE_DOWN   267
 
#define GLFW_KEY_HOME   268
 
#define GLFW_KEY_END   269
 
#define GLFW_KEY_CAPS_LOCK   280
 
#define GLFW_KEY_SCROLL_LOCK   281
 
#define GLFW_KEY_NUM_LOCK   282
 
#define GLFW_KEY_PRINT_SCREEN   283
 
#define GLFW_KEY_PAUSE   284
 
#define GLFW_KEY_F1   290
 
#define GLFW_KEY_F2   291
 
#define GLFW_KEY_F3   292
 
#define GLFW_KEY_F4   293
 
#define GLFW_KEY_F5   294
 
#define GLFW_KEY_F6   295
 
#define GLFW_KEY_F7   296
 
#define GLFW_KEY_F8   297
 
#define GLFW_KEY_F9   298
 
#define GLFW_KEY_F10   299
 
#define GLFW_KEY_F11   300
 
#define GLFW_KEY_F12   301
 
#define GLFW_KEY_F13   302
 
#define GLFW_KEY_F14   303
 
#define GLFW_KEY_F15   304
 
#define GLFW_KEY_F16   305
 
#define GLFW_KEY_F17   306
 
#define GLFW_KEY_F18   307
 
#define GLFW_KEY_F19   308
 
#define GLFW_KEY_F20   309
 
#define GLFW_KEY_F21   310
 
#define GLFW_KEY_F22   311
 
#define GLFW_KEY_F23   312
 
#define GLFW_KEY_F24   313
 
#define GLFW_KEY_F25   314
 
#define GLFW_KEY_KP_0   320
 
#define GLFW_KEY_KP_1   321
 
#define GLFW_KEY_KP_2   322
 
#define GLFW_KEY_KP_3   323
 
#define GLFW_KEY_KP_4   324
 
#define GLFW_KEY_KP_5   325
 
#define GLFW_KEY_KP_6   326
 
#define GLFW_KEY_KP_7   327
 
#define GLFW_KEY_KP_8   328
 
#define GLFW_KEY_KP_9   329
 
#define GLFW_KEY_KP_DECIMAL   330
 
#define GLFW_KEY_KP_DIVIDE   331
 
#define GLFW_KEY_KP_MULTIPLY   332
 
#define GLFW_KEY_KP_SUBTRACT   333
 
#define GLFW_KEY_KP_ADD   334
 
#define GLFW_KEY_KP_ENTER   335
 
#define GLFW_KEY_KP_EQUAL   336
 
#define GLFW_KEY_LEFT_SHIFT   340
 
#define GLFW_KEY_LEFT_CONTROL   341
 
#define GLFW_KEY_LEFT_ALT   342
 
#define GLFW_KEY_LEFT_SUPER   343
 
#define GLFW_KEY_RIGHT_SHIFT   344
 
#define GLFW_KEY_RIGHT_CONTROL   345
 
#define GLFW_KEY_RIGHT_ALT   346
 
#define GLFW_KEY_RIGHT_SUPER   347
 
#define GLFW_KEY_MENU   348
 
#define GLFW_KEY_LAST   GLFW_KEY_MENU
 
-

Detailed Description

-

These key codes are inspired by the USB HID Usage Tables v1.12 (p. 53-60), but re-arranged to map to 7-bit ASCII for printable keys (function keys are put in the 256+ range).

-

The naming of the key codes follow these rules:

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    -
  • The US keyboard layout is used
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  • Names of printable alpha-numeric characters are used (e.g. "A", "R", "3", etc.)
  • -
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  • -
  • Keys that lack a clear US mapping are named "WORLD_x"
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Macro Definition Documentation

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#define GLFW_KEY_0   48
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#define GLFW_KEY_6   54
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#define GLFW_KEY_9   57
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#define GLFW_KEY_A   65
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#define GLFW_KEY_APOSTROPHE   39 /* ' */
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#define GLFW_KEY_B   66
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#define GLFW_KEY_BACKSLASH   92 /* \ */
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#define GLFW_KEY_C   67
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#define GLFW_KEY_DELETE   261
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#define GLFW_KEY_DOWN   264
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#define GLFW_KEY_E   69
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#define GLFW_KEY_END   269
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#define GLFW_KEY_ENTER   257
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#define GLFW_KEY_EQUAL   61 /* = */
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#define GLFW_KEY_F1   290
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#define GLFW_KEY_F10   299
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#define GLFW_KEY_F21   310
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#define GLFW_KEY_F6   295
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#define GLFW_KEY_F7   296
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#define GLFW_KEY_F8   297
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#define GLFW_KEY_F9   298
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#define GLFW_KEY_G   71
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#define GLFW_KEY_H   72
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#define GLFW_KEY_I   73
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#define GLFW_KEY_KP_0   320
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#define GLFW_KEY_KP_2   322
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#define GLFW_KEY_KP_3   323
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#define GLFW_KEY_KP_4   324
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#define GLFW_KEY_KP_5   325
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#define GLFW_KEY_KP_6   326
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#define GLFW_KEY_KP_7   327
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#define GLFW_KEY_KP_8   328
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#define GLFW_KEY_KP_9   329
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#define GLFW_KEY_KP_ADD   334
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#define GLFW_KEY_KP_DECIMAL   330
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#define GLFW_KEY_KP_DIVIDE   331
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#define GLFW_KEY_KP_ENTER   335
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#define GLFW_KEY_KP_EQUAL   336
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#define GLFW_KEY_L   76
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#define GLFW_KEY_LEFT   263
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#define GLFW_KEY_LEFT_ALT   342
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#define GLFW_KEY_LEFT_CONTROL   341
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#define GLFW_KEY_M   77
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#define GLFW_KEY_MENU   348
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#define GLFW_KEY_MINUS   45 /* - */
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#define GLFW_KEY_NUM_LOCK   282
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#define GLFW_KEY_O   79
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#define GLFW_KEY_P   80
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#define GLFW_KEY_PAGE_DOWN   267
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#define GLFW_KEY_PAGE_UP   266
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#define GLFW_KEY_PAUSE   284
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#define GLFW_KEY_PERIOD   46 /* . */
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#define GLFW_KEY_PRINT_SCREEN   283
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#define GLFW_KEY_RIGHT   262
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#define GLFW_KEY_RIGHT_ALT   346
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#define GLFW_KEY_RIGHT_BRACKET   93 /* ] */
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/group__mods.html b/externals/glfw-3.0.2/docs/html/group__mods.html deleted file mode 100644 index 80d32b419..000000000 --- a/externals/glfw-3.0.2/docs/html/group__mods.html +++ /dev/null @@ -1,160 +0,0 @@ - - - - - - -GLFW: Modifier key flags - - - - - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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Modifier key flags
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-Macros

#define GLFW_MOD_SHIFT   0x0001
 If this bit is set one or more Shift keys were held down. More...
 
#define GLFW_MOD_CONTROL   0x0002
 If this bit is set one or more Control keys were held down. More...
 
#define GLFW_MOD_ALT   0x0004
 If this bit is set one or more Alt keys were held down. More...
 
#define GLFW_MOD_SUPER   0x0008
 If this bit is set one or more Super keys were held down. More...
 
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Detailed Description

-

Macro Definition Documentation

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#define GLFW_MOD_ALT   0x0004
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/group__monitor.html b/externals/glfw-3.0.2/docs/html/group__monitor.html deleted file mode 100644 index e116945ce..000000000 --- a/externals/glfw-3.0.2/docs/html/group__monitor.html +++ /dev/null @@ -1,527 +0,0 @@ - - - - - - -GLFW: Monitor handling - - - - - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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Monitor handling
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-Data Structures

struct  GLFWvidmode
 Video mode type. More...
 
struct  GLFWgammaramp
 Gamma ramp. More...
 
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-Typedefs

typedef struct GLFWmonitor GLFWmonitor
 
typedef void(* GLFWmonitorfun )(GLFWmonitor *, int)
 The function signature for monitor configuration callbacks. More...
 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-Functions

GLFWmonitor ** glfwGetMonitors (int *count)
 Returns the currently connected monitors. More...
 
GLFWmonitorglfwGetPrimaryMonitor (void)
 Returns the primary monitor. More...
 
void glfwGetMonitorPos (GLFWmonitor *monitor, int *xpos, int *ypos)
 Returns the position of the monitor's viewport on the virtual screen. More...
 
void glfwGetMonitorPhysicalSize (GLFWmonitor *monitor, int *width, int *height)
 Returns the physical size of the monitor. More...
 
const char * glfwGetMonitorName (GLFWmonitor *monitor)
 Returns the name of the specified monitor. More...
 
GLFWmonitorfun glfwSetMonitorCallback (GLFWmonitorfun cbfun)
 Sets the monitor configuration callback. More...
 
const GLFWvidmodeglfwGetVideoModes (GLFWmonitor *monitor, int *count)
 Returns the available video modes for the specified monitor. More...
 
const GLFWvidmodeglfwGetVideoMode (GLFWmonitor *monitor)
 Returns the current mode of the specified monitor. More...
 
void glfwSetGamma (GLFWmonitor *monitor, float gamma)
 Generates a gamma ramp and sets it for the specified monitor. More...
 
const GLFWgammarampglfwGetGammaRamp (GLFWmonitor *monitor)
 Retrieves the current gamma ramp for the specified monitor. More...
 
void glfwSetGammaRamp (GLFWmonitor *monitor, const GLFWgammaramp *ramp)
 Sets the current gamma ramp for the specified monitor. More...
 
-

Detailed Description

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This is the reference documentation for monitor related functions and types. For more information, see the Multi-monitor guide.

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Typedef Documentation

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typedef struct GLFWmonitor GLFWmonitor
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Opaque monitor object.

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typedef void(* GLFWmonitorfun)(GLFWmonitor *, int)
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-

This is the function signature for monitor configuration callback functions.

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Parameters
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[in]monitorThe monitor that was connected or disconnected.
[in]eventOne of GLFW_CONNECTED or GLFW_DISCONNECTED.
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See Also
glfwSetMonitorCallback
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Function Documentation

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const GLFWgammaramp* glfwGetGammaRamp (GLFWmonitormonitor)
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-

This function retrieves the current gamma ramp of the specified monitor.

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Parameters
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[in]monitorThe monitor to query.
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Returns
The current gamma ramp, or NULL if an error occurred.
-
Note
The value arrays of the returned ramp are allocated and freed by GLFW. You should not free them yourself.
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const char* glfwGetMonitorName (GLFWmonitormonitor)
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-

This function returns a human-readable name, encoded as UTF-8, of the specified monitor.

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Parameters
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[in]monitorThe monitor to query.
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Returns
The UTF-8 encoded name of the monitor, or NULL if an error occurred.
-
Note
The returned string is allocated and freed by GLFW. You should not free it yourself.
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void glfwGetMonitorPhysicalSize (GLFWmonitormonitor,
int * width,
int * height 
)
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-

This function returns the size, in millimetres, of the display area of the specified monitor.

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Parameters
- - - - -
[in]monitorThe monitor to query.
[out]widthWhere to store the width, in mm, of the monitor's display area, or NULL.
[out]heightWhere to store the height, in mm, of the monitor's display area, or NULL.
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Note
Some operating systems do not provide accurate information, either because the monitor's EDID data is incorrect, or because the driver does not report it accurately.
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void glfwGetMonitorPos (GLFWmonitormonitor,
int * xpos,
int * ypos 
)
-
-

This function returns the position, in screen coordinates, of the upper-left corner of the specified monitor.

-
Parameters
- - - - -
[in]monitorThe monitor to query.
[out]xposWhere to store the monitor x-coordinate, or NULL.
[out]yposWhere to store the monitor y-coordinate, or NULL.
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GLFWmonitor** glfwGetMonitors (int * count)
-
-

This function returns an array of handles for all currently connected monitors.

-
Parameters
- - -
[out]countWhere to store the size of the returned array. This is set to zero if an error occurred.
-
-
-
Returns
An array of monitor handles, or NULL if an error occurred.
-
Note
The returned array is allocated and freed by GLFW. You should not free it yourself.
-
-The returned array is valid only until the monitor configuration changes. See glfwSetMonitorCallback to receive notifications of configuration changes.
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See Also
glfwGetPrimaryMonitor
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GLFWmonitor* glfwGetPrimaryMonitor (void )
-
-

This function returns the primary monitor. This is usually the monitor where elements like the Windows task bar or the OS X menu bar is located.

-
Returns
The primary monitor, or NULL if an error occurred.
-
See Also
glfwGetMonitors
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-
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-
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const GLFWvidmode* glfwGetVideoMode (GLFWmonitormonitor)
-
-

This function returns the current video mode of the specified monitor. If you are using a full screen window, the return value will therefore depend on whether it is focused.

-
Parameters
- - -
[in]monitorThe monitor to query.
-
-
-
Returns
The current mode of the monitor, or NULL if an error occurred.
-
Note
The returned struct is allocated and freed by GLFW. You should not free it yourself.
-
See Also
glfwGetVideoModes
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const GLFWvidmode* glfwGetVideoModes (GLFWmonitormonitor,
int * count 
)
-
-

This function returns an array of all video modes supported by the specified monitor. The returned array is sorted in ascending order, first by color bit depth (the sum of all channel depths) and then by resolution area (the product of width and height).

-
Parameters
- - - -
[in]monitorThe monitor to query.
[out]countWhere to store the number of video modes in the returned array. This is set to zero if an error occurred.
-
-
-
Returns
An array of video modes, or NULL if an error occurred.
-
Note
The returned array is allocated and freed by GLFW. You should not free it yourself.
-
-The returned array is valid only until this function is called again for the specified monitor.
-
See Also
glfwGetVideoMode
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void glfwSetGamma (GLFWmonitormonitor,
float gamma 
)
-
-

This function generates a 256-element gamma ramp from the specified exponent and then calls glfwSetGammaRamp with it.

-
Parameters
- - - -
[in]monitorThe monitor whose gamma ramp to set.
[in]gammaThe desired exponent.
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void glfwSetGammaRamp (GLFWmonitormonitor,
const GLFWgammarampramp 
)
-
-

This function sets the current gamma ramp for the specified monitor.

-
Parameters
- - - -
[in]monitorThe monitor whose gamma ramp to set.
[in]rampThe gamma ramp to use.
-
-
-
Note
Gamma ramp sizes other than 256 are not supported by all hardware.
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GLFWmonitorfun glfwSetMonitorCallback (GLFWmonitorfun cbfun)
-
-

This function sets the monitor configuration callback, or removes the currently set callback. This is called when a monitor is connected to or disconnected from the system.

-
Parameters
- - -
[in]cbfunThe new callback, or NULL to remove the currently set callback.
-
-
-
Returns
The previously set callback, or NULL if no callback was set or an error occurred.
-
Bug:
X11: This callback is not yet called on monitor configuration changes.
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/group__native.html b/externals/glfw-3.0.2/docs/html/group__native.html deleted file mode 100644 index a43378bd9..000000000 --- a/externals/glfw-3.0.2/docs/html/group__native.html +++ /dev/null @@ -1,316 +0,0 @@ - - - - - - -GLFW: Native access - - - - - - - - - -
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GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
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Native access
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-Functions

HWND glfwGetWin32Window (GLFWwindow *window)
 Returns the HWND of the specified window. More...
 
HGLRC glfwGetWGLContext (GLFWwindow *window)
 Returns the HGLRC of the specified window. More...
 
id glfwGetCocoaWindow (GLFWwindow *window)
 Returns the NSWindow of the specified window. More...
 
id glfwGetNSGLContext (GLFWwindow *window)
 Returns the NSOpenGLContext of the specified window. More...
 
Display * glfwGetX11Display (void)
 Returns the Display used by GLFW. More...
 
Window glfwGetX11Window (GLFWwindow *window)
 Returns the Window of the specified window. More...
 
GLXContext glfwGetGLXContext (GLFWwindow *window)
 Returns the GLXContext of the specified window. More...
 
EGLDisplay glfwGetEGLDisplay (void)
 Returns the EGLDisplay used by GLFW. More...
 
EGLContext glfwGetEGLContext (GLFWwindow *window)
 Returns the EGLContext of the specified window. More...
 
EGLSurface glfwGetEGLSurface (GLFWwindow *window)
 Returns the EGLSurface of the specified window. More...
 
-

Detailed Description

-

By using the native API, you assert that you know what you're doing and how to fix problems caused by using it. If you don't, you shouldn't be using it.

-

Before the inclusion of glfw3native.h, you must define exactly one window API macro and exactly one context API macro. Failure to do this will cause a compile-time error.

-

The available window API macros are:

-
    -
  • GLFW_EXPOSE_NATIVE_WIN32
  • -
  • GLFW_EXPOSE_NATIVE_COCOA
  • -
  • GLFW_EXPOSE_NATIVE_X11
  • -
-

The available context API macros are:

-
    -
  • GLFW_EXPOSE_NATIVE_WGL
  • -
  • GLFW_EXPOSE_NATIVE_NSGL
  • -
  • GLFW_EXPOSE_NATIVE_GLX
  • -
  • GLFW_EXPOSE_NATIVE_EGL
  • -
-

These macros select which of the native access functions that are declared and which platform-specific headers to include. It is then up your (by definition platform-specific) code to handle which of these should be defined.

-

Function Documentation

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id glfwGetCocoaWindow (GLFWwindowwindow)
-
-
Returns
The NSWindow of the specified window.
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EGLContext glfwGetEGLContext (GLFWwindowwindow)
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-
Returns
The EGLContext of the specified window.
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EGLDisplay glfwGetEGLDisplay (void )
-
-
Returns
The EGLDisplay used by GLFW.
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EGLSurface glfwGetEGLSurface (GLFWwindowwindow)
-
-
Returns
The EGLSurface of the specified window.
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GLXContext glfwGetGLXContext (GLFWwindowwindow)
-
-
Returns
The GLXContext of the specified window.
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id glfwGetNSGLContext (GLFWwindowwindow)
-
-
Returns
The NSOpenGLContext of the specified window.
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- - - - - - - - -
HGLRC glfwGetWGLContext (GLFWwindowwindow)
-
-
Returns
The HGLRC of the specified window.
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HWND glfwGetWin32Window (GLFWwindowwindow)
-
-
Returns
The HWND of the specified window.
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Display* glfwGetX11Display (void )
-
-
Returns
The Display used by GLFW.
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-
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-
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Window glfwGetX11Window (GLFWwindowwindow)
-
-
Returns
The Window of the specified window.
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/group__time.html b/externals/glfw-3.0.2/docs/html/group__time.html deleted file mode 100644 index 627d88a5c..000000000 --- a/externals/glfw-3.0.2/docs/html/group__time.html +++ /dev/null @@ -1,150 +0,0 @@ - - - - - - -GLFW: Time input - - - - - - - - - -
-
- - - - - - -
-
GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
-
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Time input
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-Functions

double glfwGetTime (void)
 Returns the value of the GLFW timer. More...
 
void glfwSetTime (double time)
 Sets the GLFW timer. More...
 
-

Detailed Description

-

Function Documentation

- -
-
- - - - - - - - -
double glfwGetTime (void )
-
-

This function returns the value of the GLFW timer. Unless the timer has been set using glfwSetTime, the timer measures time elapsed since GLFW was initialized.

-
Returns
The current value, in seconds, or zero if an error occurred.
-
Remarks
This function may be called from secondary threads.
-
Note
The resolution of the timer is system dependent, but is usually on the order of a few micro- or nanoseconds. It uses the highest-resolution monotonic time source on each supported platform.
- -
-
- -
-
- - - - - - - - -
void glfwSetTime (double time)
-
-

This function sets the value of the GLFW timer. It then continues to count up from that value.

-
Parameters
- - -
[in]timeThe new value, in seconds.
-
-
-
Note
The resolution of the timer is system dependent, but is usually on the order of a few micro- or nanoseconds. It uses the highest-resolution monotonic time source on each supported platform.
- -
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/group__window.html b/externals/glfw-3.0.2/docs/html/group__window.html deleted file mode 100644 index c2a85dc39..000000000 --- a/externals/glfw-3.0.2/docs/html/group__window.html +++ /dev/null @@ -1,1365 +0,0 @@ - - - - - - -GLFW: Window handling - - - - - - - - - -
-
- - - - - - -
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GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
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-
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- -
- -
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Window handling
-
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-Typedefs

typedef struct GLFWwindow GLFWwindow
 
typedef void(* GLFWwindowposfun )(GLFWwindow *, int, int)
 The function signature for window position callbacks. More...
 
typedef void(* GLFWwindowsizefun )(GLFWwindow *, int, int)
 The function signature for window resize callbacks. More...
 
typedef void(* GLFWwindowclosefun )(GLFWwindow *)
 The function signature for window close callbacks. More...
 
typedef void(* GLFWwindowrefreshfun )(GLFWwindow *)
 The function signature for window content refresh callbacks. More...
 
typedef void(* GLFWwindowfocusfun )(GLFWwindow *, int)
 The function signature for window focus/defocus callbacks. More...
 
typedef void(* GLFWwindowiconifyfun )(GLFWwindow *, int)
 The function signature for window iconify/restore callbacks. More...
 
typedef void(* GLFWframebuffersizefun )(GLFWwindow *, int, int)
 The function signature for framebuffer resize callbacks. More...
 
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-Functions

void glfwDefaultWindowHints (void)
 Resets all window hints to their default values. More...
 
void glfwWindowHint (int target, int hint)
 Sets the specified window hint to the desired value. More...
 
GLFWwindowglfwCreateWindow (int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
 Creates a window and its associated context. More...
 
void glfwDestroyWindow (GLFWwindow *window)
 Destroys the specified window and its context. More...
 
int glfwWindowShouldClose (GLFWwindow *window)
 Checks the close flag of the specified window. More...
 
void glfwSetWindowShouldClose (GLFWwindow *window, int value)
 Sets the close flag of the specified window. More...
 
void glfwSetWindowTitle (GLFWwindow *window, const char *title)
 Sets the title of the specified window. More...
 
void glfwGetWindowPos (GLFWwindow *window, int *xpos, int *ypos)
 Retrieves the position of the client area of the specified window. More...
 
void glfwSetWindowPos (GLFWwindow *window, int xpos, int ypos)
 Sets the position of the client area of the specified window. More...
 
void glfwGetWindowSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the client area of the specified window. More...
 
void glfwSetWindowSize (GLFWwindow *window, int width, int height)
 Sets the size of the client area of the specified window. More...
 
void glfwGetFramebufferSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the framebuffer of the specified window. More...
 
void glfwIconifyWindow (GLFWwindow *window)
 Iconifies the specified window. More...
 
void glfwRestoreWindow (GLFWwindow *window)
 Restores the specified window. More...
 
void glfwShowWindow (GLFWwindow *window)
 Makes the specified window visible. More...
 
void glfwHideWindow (GLFWwindow *window)
 Hides the specified window. More...
 
GLFWmonitorglfwGetWindowMonitor (GLFWwindow *window)
 Returns the monitor that the window uses for full screen mode. More...
 
int glfwGetWindowAttrib (GLFWwindow *window, int attrib)
 Returns an attribute of the specified window. More...
 
void glfwSetWindowUserPointer (GLFWwindow *window, void *pointer)
 Sets the user pointer of the specified window. More...
 
void * glfwGetWindowUserPointer (GLFWwindow *window)
 Returns the user pointer of the specified window. More...
 
GLFWwindowposfun glfwSetWindowPosCallback (GLFWwindow *window, GLFWwindowposfun cbfun)
 Sets the position callback for the specified window. More...
 
GLFWwindowsizefun glfwSetWindowSizeCallback (GLFWwindow *window, GLFWwindowsizefun cbfun)
 Sets the size callback for the specified window. More...
 
GLFWwindowclosefun glfwSetWindowCloseCallback (GLFWwindow *window, GLFWwindowclosefun cbfun)
 Sets the close callback for the specified window. More...
 
GLFWwindowrefreshfun glfwSetWindowRefreshCallback (GLFWwindow *window, GLFWwindowrefreshfun cbfun)
 Sets the refresh callback for the specified window. More...
 
GLFWwindowfocusfun glfwSetWindowFocusCallback (GLFWwindow *window, GLFWwindowfocusfun cbfun)
 Sets the focus callback for the specified window. More...
 
GLFWwindowiconifyfun glfwSetWindowIconifyCallback (GLFWwindow *window, GLFWwindowiconifyfun cbfun)
 Sets the iconify callback for the specified window. More...
 
GLFWframebuffersizefun glfwSetFramebufferSizeCallback (GLFWwindow *window, GLFWframebuffersizefun cbfun)
 Sets the framebuffer resize callback for the specified window. More...
 
void glfwPollEvents (void)
 Processes all pending events. More...
 
void glfwWaitEvents (void)
 Waits until events are pending and processes them. More...
 
-

Detailed Description

-

This is the reference documentation for window related functions and types, including creation, deletion and event polling. For more information, see the Window handling guide.

-

Typedef Documentation

- -
-
- - - - -
typedef void(* GLFWframebuffersizefun)(GLFWwindow *, int, int)
-
-

This is the function signature for framebuffer resize callback functions.

-
Parameters
- - - - -
[in]windowThe window whose framebuffer was resized.
[in]widthThe new width, in pixels, of the framebuffer.
[in]heightThe new height, in pixels, of the framebuffer.
-
-
-
See Also
glfwSetFramebufferSizeCallback
- -
-
- -
-
- - - - -
typedef struct GLFWwindow GLFWwindow
-
-

Opaque window object.

- -
-
- -
-
- - - - -
typedef void(* GLFWwindowclosefun)(GLFWwindow *)
-
-

This is the function signature for window close callback functions.

-
Parameters
- - -
[in]windowThe window that the user attempted to close.
-
-
-
See Also
glfwSetWindowCloseCallback
- -
-
- -
-
- - - - -
typedef void(* GLFWwindowfocusfun)(GLFWwindow *, int)
-
-

This is the function signature for window focus callback functions.

-
Parameters
- - - -
[in]windowThe window that was focused or defocused.
[in]focusedGL_TRUE if the window was focused, or GL_FALSE if it was defocused.
-
-
-
See Also
glfwSetWindowFocusCallback
- -
-
- -
-
- - - - -
typedef void(* GLFWwindowiconifyfun)(GLFWwindow *, int)
-
-

This is the function signature for window iconify/restore callback functions.

-
Parameters
- - - -
[in]windowThe window that was iconified or restored.
[in]iconifiedGL_TRUE if the window was iconified, or GL_FALSE if it was restored.
-
-
-
See Also
glfwSetWindowIconifyCallback
- -
-
- -
-
- - - - -
typedef void(* GLFWwindowposfun)(GLFWwindow *, int, int)
-
-

This is the function signature for window position callback functions.

-
Parameters
- - - - -
[in]windowThe window that the user moved.
[in]xposThe new x-coordinate, in screen coordinates, of the upper-left corner of the client area of the window.
[in]yposThe new y-coordinate, in screen coordinates, of the upper-left corner of the client area of the window.
-
-
-
See Also
glfwSetWindowPosCallback
- -
-
- -
-
- - - - -
typedef void(* GLFWwindowrefreshfun)(GLFWwindow *)
-
-

This is the function signature for window refresh callback functions.

-
Parameters
- - -
[in]windowThe window whose content needs to be refreshed.
-
-
-
See Also
glfwSetWindowRefreshCallback
- -
-
- -
-
- - - - -
typedef void(* GLFWwindowsizefun)(GLFWwindow *, int, int)
-
-

This is the function signature for window size callback functions.

-
Parameters
- - - - -
[in]windowThe window that the user resized.
[in]widthThe new width, in screen coordinates, of the window.
[in]heightThe new height, in screen coordinates, of the window.
-
-
-
See Also
glfwSetWindowSizeCallback
- -
-
-

Function Documentation

- -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
GLFWwindow* glfwCreateWindow (int width,
int height,
const char * title,
GLFWmonitormonitor,
GLFWwindowshare 
)
-
-

This function creates a window and its associated context. Most of the options controlling how the window and its context should be created are specified through glfwWindowHint.

-

Successful creation does not change which context is current. Before you can use the newly created context, you need to make it current using glfwMakeContextCurrent.

-

Note that the created window and context may differ from what you requested, as not all parameters and hints are hard constraints. This includes the size of the window, especially for full screen windows. To retrieve the actual attributes of the created window and context, use queries like glfwGetWindowAttrib and glfwGetWindowSize.

-

To create a full screen window, you need to specify the monitor to use. If no monitor is specified, windowed mode will be used. Unless you have a way for the user to choose a specific monitor, it is recommended that you pick the primary monitor. For more information on how to retrieve monitors, see Retrieving monitors.

-

To create the window at a specific position, make it initially invisible using the GLFW_VISIBLE window hint, set its position and then show it.

-

If a full screen window is active, the screensaver is prohibited from starting.

-
Parameters
- - - - - - -
[in]widthThe desired width, in screen coordinates, of the window. This must be greater than zero.
[in]heightThe desired height, in screen coordinates, of the window. This must be greater than zero.
[in]titleThe initial, UTF-8 encoded window title.
[in]monitorThe monitor to use for full screen mode, or NULL to use windowed mode.
[in]shareThe window whose context to share resources with, or NULL to not share resources.
-
-
-
Returns
The handle of the created window, or NULL if an error occurred.
-
Remarks
Windows: If the executable has an icon resource named GLFW_ICON, it will be set as the icon for the window. If no such icon is present, the IDI_WINLOGO icon will be used instead.
-
-Mac OS X: The GLFW window has no icon, as it is not a document window, but the dock icon will be the same as the application bundle's icon. Also, the first time a window is opened the menu bar is populated with common commands like Hide, Quit and About. The (minimal) about dialog uses information from the application's bundle. For more information on bundles, see the Bundle Programming Guide provided by Apple.
-
Note
This function may only be called from the main thread.
-
See Also
glfwDestroyWindow
- -
-
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-
- - - - - - - - -
void glfwDefaultWindowHints (void )
-
-

This function resets all window hints to their default values.

-
Note
This function may only be called from the main thread.
-
See Also
glfwWindowHint
- -
-
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-
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void glfwDestroyWindow (GLFWwindowwindow)
-
-

This function destroys the specified window and its context. On calling this function, no further callbacks will be called for that window.

-
Parameters
- - -
[in]windowThe window to destroy.
-
-
-
Note
This function may only be called from the main thread.
-
-This function may not be called from a callback.
-
-If the window's context is current on the main thread, it is detached before being destroyed.
-
Warning
The window's context must not be current on any other thread.
-
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glfwCreateWindow
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void glfwGetFramebufferSize (GLFWwindowwindow,
int * width,
int * height 
)
-
-

This function retrieves the size, in pixels, of the framebuffer of the specified window.

-
Parameters
- - - - -
[in]windowThe window whose framebuffer to query.
[out]widthWhere to store the width, in pixels, of the framebuffer, or NULL.
[out]heightWhere to store the height, in pixels, of the framebuffer, or NULL.
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glfwSetFramebufferSizeCallback
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int glfwGetWindowAttrib (GLFWwindowwindow,
int attrib 
)
-
-

This function returns an attribute of the specified window. There are many attributes, some related to the window and others to its context.

-
Parameters
- - - -
[in]windowThe window to query.
[in]attribThe window attribute whose value to return.
-
-
-
Returns
The value of the attribute, or zero if an error occurred.
- -
-
- -
-
- - - - - - - - -
GLFWmonitor* glfwGetWindowMonitor (GLFWwindowwindow)
-
-

This function returns the handle of the monitor that the specified window is in full screen on.

-
Parameters
- - -
[in]windowThe window to query.
-
-
-
Returns
The monitor, or NULL if the window is in windowed mode.
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void glfwGetWindowPos (GLFWwindowwindow,
int * xpos,
int * ypos 
)
-
-

This function retrieves the position, in screen coordinates, of the upper-left corner of the client area of the specified window.

-
Parameters
- - - - -
[in]windowThe window to query.
[out]xposWhere to store the x-coordinate of the upper-left corner of the client area, or NULL.
[out]yposWhere to store the y-coordinate of the upper-left corner of the client area, or NULL.
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glfwSetWindowPos
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void glfwGetWindowSize (GLFWwindowwindow,
int * width,
int * height 
)
-
-

This function retrieves the size, in screen coordinates, of the client area of the specified window.

-
Parameters
- - - - -
[in]windowThe window whose size to retrieve.
[out]widthWhere to store the width, in screen coordinates, of the client area, or NULL.
[out]heightWhere to store the height, in screen coordinates, of the client area, or NULL.
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-
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glfwSetWindowSize
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-
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void* glfwGetWindowUserPointer (GLFWwindowwindow)
-
-

This function returns the current value of the user-defined pointer of the specified window. The initial value is NULL.

-
Parameters
- - -
[in]windowThe window whose pointer to return.
-
-
-
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glfwSetWindowUserPointer
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-
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-
- - - - - - - - -
void glfwHideWindow (GLFWwindowwindow)
-
-

This function hides the specified window, if it was previously visible. If the window is already hidden or is in full screen mode, this function does nothing.

-
Parameters
- - -
[in]windowThe window to hide.
-
-
-
Note
This function may only be called from the main thread.
-
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glfwShowWindow
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-
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-
- - - - - - - - -
void glfwIconifyWindow (GLFWwindowwindow)
-
-

This function iconifies/minimizes the specified window, if it was previously restored. If it is a full screen window, the original monitor resolution is restored until the window is restored. If the window is already iconified, this function does nothing.

-
Parameters
- - -
[in]windowThe window to iconify.
-
-
-
Note
This function may only be called from the main thread.
-
See Also
glfwRestoreWindow
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- - - - - - - - -
void glfwPollEvents (void )
-
-

This function processes only those events that have already been received and then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.

-

This function is not required for joystick input to work.

-
New in GLFW 3
This function is no longer called by glfwSwapBuffers. You need to call it or glfwWaitEvents yourself.
-
Note
This function may only be called from the main thread.
-
-This function may not be called from a callback.
-
-On some platforms, certain callbacks may be called outside of a call to one of the event processing functions.
-
See Also
glfwWaitEvents
- -
-
- -
-
- - - - - - - - -
void glfwRestoreWindow (GLFWwindowwindow)
-
-

This function restores the specified window, if it was previously iconified/minimized. If it is a full screen window, the resolution chosen for the window is restored on the selected monitor. If the window is already restored, this function does nothing.

-
Parameters
- - -
[in]windowThe window to restore.
-
-
-
Note
This function may only be called from the main thread.
-
See Also
glfwIconifyWindow
- -
-
- -
-
- - - - - - - - - - - - - - - - - - -
GLFWframebuffersizefun glfwSetFramebufferSizeCallback (GLFWwindowwindow,
GLFWframebuffersizefun cbfun 
)
-
-

This function sets the framebuffer resize callback of the specified window, which is called when the framebuffer of the specified window is resized.

-
Parameters
- - - -
[in]windowThe window whose callback to set.
[in]cbfunThe new callback, or NULL to remove the currently set callback.
-
-
-
Returns
The previously set callback, or NULL if no callback was set or an error occurred.
- -
-
- -
-
- - - - - - - - - - - - - - - - - - -
GLFWwindowclosefun glfwSetWindowCloseCallback (GLFWwindowwindow,
GLFWwindowclosefun cbfun 
)
-
-

This function sets the close callback of the specified window, which is called when the user attempts to close the window, for example by clicking the close widget in the title bar.

-

The close flag is set before this callback is called, but you can modify it at any time with glfwSetWindowShouldClose.

-

The close callback is not triggered by glfwDestroyWindow.

-
Parameters
- - - -
[in]windowThe window whose callback to set.
[in]cbfunThe new callback, or NULL to remove the currently set callback.
-
-
-
Returns
The previously set callback, or NULL if no callback was set or an error occurred.
-
Remarks
Mac OS X: Selecting Quit from the application menu will trigger the close callback for all windows.
- -
-
- -
-
- - - - - - - - - - - - - - - - - - -
GLFWwindowfocusfun glfwSetWindowFocusCallback (GLFWwindowwindow,
GLFWwindowfocusfun cbfun 
)
-
-

This function sets the focus callback of the specified window, which is called when the window gains or loses focus.

-

After the focus callback is called for a window that lost focus, synthetic key and mouse button release events will be generated for all such that had been pressed. For more information, see glfwSetKeyCallback and glfwSetMouseButtonCallback.

-
Parameters
- - - -
[in]windowThe window whose callback to set.
[in]cbfunThe new callback, or NULL to remove the currently set callback.
-
-
-
Returns
The previously set callback, or NULL if no callback was set or an error occurred.
- -
-
- -
-
- - - - - - - - - - - - - - - - - - -
GLFWwindowiconifyfun glfwSetWindowIconifyCallback (GLFWwindowwindow,
GLFWwindowiconifyfun cbfun 
)
-
-

This function sets the iconification callback of the specified window, which is called when the window is iconified or restored.

-
Parameters
- - - -
[in]windowThe window whose callback to set.
[in]cbfunThe new callback, or NULL to remove the currently set callback.
-
-
-
Returns
The previously set callback, or NULL if no callback was set or an error occurred.
- -
-
- -
-
- - - - - - - - - - - - - - - - - - - - - - - - -
void glfwSetWindowPos (GLFWwindowwindow,
int xpos,
int ypos 
)
-
-

This function sets the position, in screen coordinates, of the upper-left corner of the client area of the window.

-

If the specified window is a full screen window, this function does nothing.

-

If you wish to set an initial window position you should create a hidden window (using glfwWindowHint and GLFW_VISIBLE), set its position and then show it.

-
Parameters
- - - - -
[in]windowThe window to query.
[in]xposThe x-coordinate of the upper-left corner of the client area.
[in]yposThe y-coordinate of the upper-left corner of the client area.
-
-
-
Note
It is very rarely a good idea to move an already visible window, as it will confuse and annoy the user.
-
-This function may only be called from the main thread.
-
-The window manager may put limits on what positions are allowed.
-
Bug:
X11: Some window managers ignore the set position of hidden (i.e. unmapped) windows, instead placing them where it thinks is appropriate once they are shown.
-
See Also
glfwGetWindowPos
- -
-
- -
-
- - - - - - - - - - - - - - - - - - -
GLFWwindowposfun glfwSetWindowPosCallback (GLFWwindowwindow,
GLFWwindowposfun cbfun 
)
-
-

This function sets the position callback of the specified window, which is called when the window is moved. The callback is provided with the screen position of the upper-left corner of the client area of the window.

-
Parameters
- - - -
[in]windowThe window whose callback to set.
[in]cbfunThe new callback, or NULL to remove the currently set callback.
-
-
-
Returns
The previously set callback, or NULL if no callback was set or an error occurred.
- -
-
- -
-
- - - - - - - - - - - - - - - - - - -
GLFWwindowrefreshfun glfwSetWindowRefreshCallback (GLFWwindowwindow,
GLFWwindowrefreshfun cbfun 
)
-
-

This function sets the refresh callback of the specified window, which is called when the client area of the window needs to be redrawn, for example if the window has been exposed after having been covered by another window.

-

On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback may be called only very infrequently or never at all.

-
Parameters
- - - -
[in]windowThe window whose callback to set.
[in]cbfunThe new callback, or NULL to remove the currently set callback.
-
-
-
Returns
The previously set callback, or NULL if no callback was set or an error occurred.
-
Note
On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback may be called only very infrequently or never at all.
- -
-
- -
-
- - - - - - - - - - - - - - - - - - -
void glfwSetWindowShouldClose (GLFWwindowwindow,
int value 
)
-
-

This function sets the value of the close flag of the specified window. This can be used to override the user's attempt to close the window, or to signal that it should be closed.

-
Parameters
- - - -
[in]windowThe window whose flag to change.
[in]valueThe new value.
-
-
-
Remarks
This function may be called from secondary threads.
- -
-
- -
-
- - - - - - - - - - - - - - - - - - - - - - - - -
void glfwSetWindowSize (GLFWwindowwindow,
int width,
int height 
)
-
-

This function sets the size, in screen coordinates, of the client area of the specified window.

-

For full screen windows, this function selects and switches to the resolution closest to the specified size, without affecting the window's context. As the context is unaffected, the bit depths of the framebuffer remain unchanged.

-
Parameters
- - - - -
[in]windowThe window to resize.
[in]widthThe desired width of the specified window.
[in]heightThe desired height of the specified window.
-
-
-
Note
This function may only be called from the main thread.
-
-The window manager may put limits on what window sizes are allowed.
-
See Also
glfwGetWindowSize
- -
-
- -
-
- - - - - - - - - - - - - - - - - - -
GLFWwindowsizefun glfwSetWindowSizeCallback (GLFWwindowwindow,
GLFWwindowsizefun cbfun 
)
-
-

This function sets the size callback of the specified window, which is called when the window is resized. The callback is provided with the size, in screen coordinates, of the client area of the window.

-
Parameters
- - - -
[in]windowThe window whose callback to set.
[in]cbfunThe new callback, or NULL to remove the currently set callback.
-
-
-
Returns
The previously set callback, or NULL if no callback was set or an error occurred.
- -
-
- -
-
- - - - - - - - - - - - - - - - - - -
void glfwSetWindowTitle (GLFWwindowwindow,
const char * title 
)
-
-

This function sets the window title, encoded as UTF-8, of the specified window.

-
Parameters
- - - -
[in]windowThe window whose title to change.
[in]titleThe UTF-8 encoded window title.
-
-
-
Note
This function may only be called from the main thread.
- -
-
- -
-
- - - - - - - - - - - - - - - - - - -
void glfwSetWindowUserPointer (GLFWwindowwindow,
void * pointer 
)
-
-

This function sets the user-defined pointer of the specified window. The current value is retained until the window is destroyed. The initial value is NULL.

-
Parameters
- - - -
[in]windowThe window whose pointer to set.
[in]pointerThe new value.
-
-
-
See Also
glfwGetWindowUserPointer
- -
-
- -
-
- - - - - - - - -
void glfwShowWindow (GLFWwindowwindow)
-
-

This function makes the specified window visible, if it was previously hidden. If the window is already visible or is in full screen mode, this function does nothing.

-
Parameters
- - -
[in]windowThe window to make visible.
-
-
-
Note
This function may only be called from the main thread.
-
See Also
glfwHideWindow
- -
-
- -
-
- - - - - - - - -
void glfwWaitEvents (void )
-
-

This function puts the calling thread to sleep until at least one event has been received. Once one or more events have been received, it behaves as if glfwPollEvents was called, i.e. the events are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.

-

Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.

-

This function is not required for joystick input to work.

-
Note
This function may only be called from the main thread.
-
-This function may not be called from a callback.
-
-On some platforms, certain callbacks may be called outside of a call to one of the event processing functions.
-
See Also
glfwPollEvents
- -
-
- -
-
- - - - - - - - - - - - - - - - - - -
void glfwWindowHint (int target,
int hint 
)
-
-

This function sets hints for the next call to glfwCreateWindow. The hints, once set, retain their values until changed by a call to glfwWindowHint or glfwDefaultWindowHints, or until the library is terminated with glfwTerminate.

-
Parameters
- - - -
[in]targetThe window hint to set.
[in]hintThe new value of the window hint.
-
-
-
New in GLFW 3
Hints are no longer reset to their default values on window creation. To set default hint values, use glfwDefaultWindowHints.
-
Note
This function may only be called from the main thread.
-
See Also
glfwDefaultWindowHints
- -
-
- -
-
- - - - - - - - -
int glfwWindowShouldClose (GLFWwindowwindow)
-
-

This function returns the value of the close flag of the specified window.

-
Parameters
- - -
[in]windowThe window to query.
-
-
-
Returns
The value of the close flag.
-
Remarks
This function may be called from secondary threads.
- -
-
-
- - - - diff --git a/externals/glfw-3.0.2/docs/html/index.html b/externals/glfw-3.0.2/docs/html/index.html deleted file mode 100644 index 0c64c625d..000000000 --- a/externals/glfw-3.0.2/docs/html/index.html +++ /dev/null @@ -1,94 +0,0 @@ - - - - - - -GLFW: Main Page - - - - - - - - - -
-
- - - - - - -
-
GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
-
-
- - - - -
- - - - -
- -
- -
-

-Introduction

-

GLFW is a free, Open Source, multi-platform library for opening a window, creating an OpenGL context and managing input. It is easy to integrate into existing applications and does not lay claim to the main loop.

-

This is the documentation for version 3.0, which has many new features.

-

There is a quick tutorial for people new to GLFW, which shows how to write a small but complete program.

-

If you have used GLFW 2.x in the past, there is a transition guide that explains what has changed and how to update existing code to use the new API.

-
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deleted file mode 100644 index e650daf35..000000000 --- a/externals/glfw-3.0.2/docs/html/main_8dox.html +++ /dev/null @@ -1,98 +0,0 @@ - - - - - - -GLFW: main.dox File Reference - - - - - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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main.dox File Reference
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/modules.html b/externals/glfw-3.0.2/docs/html/modules.html deleted file mode 100644 index ecf4e4561..000000000 --- a/externals/glfw-3.0.2/docs/html/modules.html +++ /dev/null @@ -1,110 +0,0 @@ - - - - - - -GLFW: Modules - - - - - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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Modules
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- - - - - diff --git a/externals/glfw-3.0.2/docs/html/monitor.html b/externals/glfw-3.0.2/docs/html/monitor.html deleted file mode 100644 index bd56bcaa3..000000000 --- a/externals/glfw-3.0.2/docs/html/monitor.html +++ /dev/null @@ -1,138 +0,0 @@ - - - - - - -GLFW: Multi-monitor guide - - - - - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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Multi-monitor guide
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-Monitor objects

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The GLFWmonitor object represents a currently connected monitor.

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-Retrieving monitors

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The primary monitor is returned by glfwGetPrimaryMonitor. It is usually the user's preferred monitor and the one with global UI elements like task bar or menu bar.

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You can retrieve all currently connected monitors with glfwGetMonitors.

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int count;
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GLFWmonitor** monitors = glfwGetMonitors(&count);
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-Retrieving video modes

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Although GLFW generally does a good job at selecting a suitable video mode for you when you open a full screen window, it is sometimes useful to know exactly which modes are available on a certain system. For example, you may want to present the user with a list of video modes to select from. To get a list of available video modes, you can use the function glfwGetVideoModes.

-
int count;
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GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
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To get the current video mode of a monitor call glfwGetVideoMode.

-
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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-Monitor physical size

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The physical size in millimetres of a monitor, or an approximation of it, can be retrieved with glfwGetMonitorPhysicalSize.

-
int widthMM, heightMM;
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glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
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This can, for example, be used together with the current video mode to calculate the DPI of a monitor.

-
const double dpi = mode->width / (widthMM / 25.4);
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-Monitor name

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The name of a monitor is returned by glfwGetMonitorName.

-
const char* name = glfwGetMonitorName(monitor);
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The monitor name is a regular C string using the UTF-8 encoding. Note that monitor names are not guaranteed to be unique.

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-Monitor gamma ramp

-

The gamma ramp of a monitor can be set with glfwSetGammaRamp, which accepts a monitor handle and a pointer to a GLFWgammaramp structure.

-
glfwSetGammaRamp(monitor, &ramp);
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The current gamma ramp for a monitor is returned by glfwGetGammaRamp.

-
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
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If you wish to set a regular gamma ramp, you can have GLFW calculate it for you from the desired exponent with glfwSetGamma, which in turn calls glfwSetGammaRamp with the resulting ramp.

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glfwSetGamma(monitor, 1.0);
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/monitor_8dox.html b/externals/glfw-3.0.2/docs/html/monitor_8dox.html deleted file mode 100644 index 948661a49..000000000 --- a/externals/glfw-3.0.2/docs/html/monitor_8dox.html +++ /dev/null @@ -1,98 +0,0 @@ - - - - - - -GLFW: monitor.dox File Reference - - - - - - - - - -
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monitor.dox File Reference
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/moving.html b/externals/glfw-3.0.2/docs/html/moving.html deleted file mode 100644 index ac14750a1..000000000 --- a/externals/glfw-3.0.2/docs/html/moving.html +++ /dev/null @@ -1,290 +0,0 @@ - - - - - - -GLFW: Moving from GLFW 2 to 3 - - - - - - - - - -
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Moving from GLFW 2 to 3
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This is a transition guide for moving from GLFW 2 to 3. It describes what has changed or been removed, but does not include new features unless they are required when moving an existing code base onto the new API. For example, use of the new multi-monitor functions are required to create full screen windows with GLFW 3.

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-Removed features

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-Threading functions

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The threading functions have been removed, including the sleep function. They were fairly primitive, under-used, poorly integrated and took time away from the focus of GLFW (i.e. context, input and window). There are better threading libraries available and native threading support is available in both C++11 and C11, both of which are gaining traction.

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If you wish to use the C++11 or C11 facilities but your compiler doesn't yet support them, see the TinyThread++ and TinyCThread projects created by the original author of GLFW. These libraries implement a usable subset of the threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use TinyCThread.

-

However, GLFW 3 has better support for use from multiple threads than GLFW 2 had. Contexts can be made current on and rendered with from secondary threads, and the documentation explicitly states which functions may be used from secondary threads and which may only be used from the main thread, i.e. the thread that calls main.

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-Image and texture loading

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The image and texture loading functions have been removed. They only supported the Targa image format, making them mostly useful for beginner level examples. To become of sufficiently high quality to warrant keeping them in GLFW 3, they would need not only to support other formats, but also modern extensions to the OpenGL texturing facilities. This would either add a number of external dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions of these libraries.

-

As there already are libraries doing this, it seems unnecessary both to duplicate this work and to tie this duplicate to GLFW. Projects similar to GLFW, such as freeglut, could also gain from such a library. Also, would be no platform-specific part of such a library, as both OpenGL and stdio are available wherever GLFW is.

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-Character actions

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The action parameter of the character callback has been removed. This was an artefact of the origin of GLFW, i.e. being developed in English by a Swede. However, many keyboard layouts require more than one key to produce characters with diacritical marks. Even the Swedish keyboard layout requires this for uncommon cases like ü.

-

Note that this is only the removal of the action parameter of the character callback, not the removal of the character callback itself.

-

-Mouse wheel position

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The glfwGetMouseWheel function has been removed. Scroll events do not represent an absolute state, but is instead an interpretation of a relative change in state, like character input. So, like character input, there is no sane 'current state' to return. The mouse wheel callback has been replaced by a scroll callback that receives two-dimensional scroll offsets.

-

-GLFWCALL macro

-

The GLFWCALL macro, which made callback functions use __stdcall on Windows, has been removed. GLFW is written in C, not Pascal. Removing this macro means there's one less thing for users of GLFW to remember, i.e. the requirement to mark all callback functions with GLFWCALL. It also simplifies the creation of DLLs and DLL link libraries, as there's no need to explicitly disable @n entry point suffixes.

-

-Win32 MBCS support

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The Win32 port of GLFW 3 will not compile in MBCS mode. However, because the use of the Unicode version of the Win32 API doesn't affect the process as a whole, but only those windows created using it, it's perfectly possible to call MBCS functions from other parts of the same application. Therefore, even if an application using GLFW has MBCS mode code, there's no need for GLFW itself to support it.

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-Support for versions of Windows older than XP

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All explicit support for version of Windows older than XP has been removed. There is no code that actively prevents GLFW 3 from running on these earlier versions, but it uses Win32 functions that those versions lack.

-

Windows XP was released in 2001, and by now (2013) it has not only replaced almost all earlier versions of Windows, but is itself rapidly being replaced by Windows 7 and 8. The MSDN library doesn't even provide documentation for version older than Windows 2000, making it difficult to maintain compatibility with these versions even if it was deemed worth the effort.

-

The Win32 API has also not stood still, and GLFW 3 uses many functions only present on Windows XP or later. Even supporting an OS as new as XP (new from the perspective of GLFW 2, which still supports Windows 95) requires runtime checking for a number of functions that are present only on modern version of Windows.

-

-Capture of system-wide hotkeys

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The ability to disable and capture system-wide hotkeys like Alt+Tab has been removed. Modern applications, whether they're games, scientific visualisations or something else, are nowadays expected to be good desktop citizens and allow these hotkeys to function even when running in full screen mode.

-

-Window open parameter

-

The GLFW_OPENED window parameter has been removed. As long as the window object is around, the window is "open". To detect when the user attempts to close the window, see glfwWindowShouldClose and the close callback.

-

-Automatic polling of events

-

GLFW 3 does not automatically poll for events on glfwSwapBuffers, which means you need to call glfwPollEvents or glfwWaitEvents yourself. Unlike buffer swap, the event processing functions act on all windows at once.

-

-Automatic termination

-

GLFW 3 does not register glfwTerminate with atexit at initialization. To properly release all resources allocated by GLFW, you should therefore call glfwTerminate yourself before exiting.

-

-GLU header inclusion

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GLFW 3 does not include the GLU header by default and GLU itself has been deprecated, but you can request that the GLFW 3 header includes it by defining GLFW_INCLUDE_GLU before the inclusion of the GLFW 3 header.

-

-Changes to existing features

-

-Window handles

-

Because GLFW 3 supports multiple windows, window handle parameters have been added to all window-related GLFW functions and callbacks. The handle of a newly created window is returned by glfwCreateWindow (formerly glfwOpenWindow). Window handles are of the GLFWwindow* type, i.e. a pointer to an opaque struct.

-

-Multi-monitor support

-

GLFW 3 provides support for multiple monitors, adding the GLFWmonitor* handle type and a set of related functions. To request a full screen mode window, instead of passing GLFW_FULLSCREEN you specify which monitor you wish the window to use. There is glfwGetPrimaryMonitor that provides behaviour similar to that of GLFW 2.

-

-Window closing

-

Window closing is now just an event like any other. GLFW 3 windows won't disappear from underfoot even when no close callback is set; instead the window's close flag is set. You can query this flag using glfwWindowShouldClose, or capture close events by setting a close callback. The close flag can be modified from any point in your program using glfwSetWindowShouldClose.

-

-Explicit context management

-

Each GLFW 3 window has its own OpenGL context and only you, the user, can know which context should be current on which thread at any given time. Therefore, GLFW 3 makes no assumptions about when you want a certain context to be current, leaving that decision to you.

-

This means, among other things, that you need to call glfwMakeContextCurrent after creating a window before you can call any OpenGL functions.

-

-Key repeat

-

The GLFW_KEY_REPEAT enable has been removed and key repeat is always enabled for both keys and characters. A new key action, GLFW_REPEAT, has been added to allow the key callback to distinguish an initial key press from a repeat. Note that glfwGetKey still returns only GLFW_PRESS or GLFW_RELEASE.

-

-Physical key input

-

GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to the values generated by the current keyboard layout. The tokens are named according to the values they would have using the standard US layout, but this is only a convenience, as most programmers are assumed to know that layout. This means that (for example) GLFW_KEY_LEFT_BRACKET is always a single key and is the same key in the same place regardless of what keyboard layouts the users of your program has.

-

The key input facility was never meant for text input, although using it that way worked slightly better in GLFW 2. If you were using it to input text, you should be using the character callback instead, on both GLFW 2 and 3. This will give you the characters being input, as opposed to the keys being pressed.

-

GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of having to remember whether to check for 'a' or 'A', you now check for GLFW_KEY_A.

-

-Joystick input

-

The glfwGetJoystickPos function has been renamed to glfwGetJoystickAxes.

-

The glfwGetJoystickParam function and the GLFW_PRESENT, GLFW_AXES and GLFW_BUTTONS tokens have been replaced by the glfwJoystickPresent function as well as axis and button counts returned by the glfwGetJoystickAxes and glfwGetJoystickButtons functions.

-

-Video mode enumeration

-

Video mode enumeration is now per-monitor. The glfwGetVideoModes function now returns all available modes for a specific monitor instead of requiring you to guess how large an array you need. The glfwGetDesktopMode function, which had poorly defined behavior, has been replaced by glfwGetVideoMode, which returns the current mode of a monitor.

-

-Cursor positioning

-

GLFW 3 only allows you to position the cursor within a window using glfwSetCursorPos (formerly glfwSetMousePos) when that window is active. Unless the window is active, the function fails silently.

-

-Persistent window hints

-

Window hints are no longer reset to their default values on window creation, but instead retain their values until modified by glfwWindowHint (formerly glfwOpenWindowHint) or glfwDefaultWindowHints, or until the library is terminated and re-initialized.

-

-Name changes

-

-Library and header file

-

The GLFW 3 header is named glfw3.h and moved to the GLFW directory, to avoid collisions with the headers of other major versions. Similarly, the GLFW 3 library is named glfw3, except when it's installed as a shared library on Unix-like systems, where it uses the soname libglfw.so.3.

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-Functions

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GLFW 2 GLFW 3 Notes
glfwOpenWindow glfwCreateWindow All channel bit depths are now hints
glfwCloseWindow glfwDestroyWindow
glfwOpenWindowHint glfwWindowHint Now accepts all GLFW_*_BITS tokens
glfwEnable glfwSetInputMode
glfwDisable glfwSetInputMode
glfwGetMousePos glfwGetCursorPos
glfwSetMousePos glfwSetCursorPos
glfwSetMousePosCallback glfwSetCursorPosCallback
glfwSetMouseWheelCallback glfwSetScrollCallback Accepts two-dimensional scroll offsets as doubles
glfwGetJoystickPos glfwGetJoystickAxes
glfwGetWindowParam glfwGetWindowAttrib
glfwGetGLVersion glfwGetWindowAttrib Use GLFW_CONTEXT_VERSION_MAJOR, GLFW_CONTEXT_VERSION_MINOR and GLFW_CONTEXT_REVISION
glfwGetDesktopMode glfwGetVideoMode Returns the current mode of a monitor
glfwGetJoystickParam glfwJoystickPresent The axis and button counts are provided by glfwGetJoystickAxes and glfwGetJoystickButtons
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-Tokens

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GLFW 2 GLFW 3 Notes
GLFW_OPENGL_VERSION_MAJOR GLFW_CONTEXT_VERSION_MAJOR Renamed as it applies to OpenGL ES as well
GLFW_OPENGL_VERSION_MINOR GLFW_CONTEXT_VERSION_MINOR Renamed as it applies to OpenGL ES as well
GLFW_FSAA_SAMPLES GLFW_SAMPLES Renamed to match the OpenGL API
GLFW_ACTIVE GLFW_FOCUSED Renamed to match the window focus callback
GLFW_WINDOW_NO_RESIZE GLFW_RESIZABLE The default has been inverted
GLFW_MOUSE_CURSOR GLFW_CURSOR Used with glfwSetInputMode
GLFW_KEY_ESC GLFW_KEY_ESCAPE
GLFW_KEY_DEL GLFW_KEY_DELETE
GLFW_KEY_PAGEUP GLFW_KEY_PAGE_UP
GLFW_KEY_PAGEDOWN GLFW_KEY_PAGE_DOWN
GLFW_KEY_KP_NUM_LOCK GLFW_KEY_NUM_LOCK
GLFW_KEY_LCTRL GLFW_KEY_LEFT_CONTROL
GLFW_KEY_LSHIFT GLFW_KEY_LEFT_SHIFT
GLFW_KEY_LALT GLFW_KEY_LEFT_ALT
GLFW_KEY_LSUPER GLFW_KEY_LEFT_SUPER
GLFW_KEY_RCTRL GLFW_KEY_RIGHT_CONTROL
GLFW_KEY_RSHIFT GLFW_KEY_RIGHT_SHIFT
GLFW_KEY_RALT GLFW_KEY_RIGHT_ALT
GLFW_KEY_RSUPER GLFW_KEY_RIGHT_SUPER
-
- - - - diff --git a/externals/glfw-3.0.2/docs/html/moving_8dox.html b/externals/glfw-3.0.2/docs/html/moving_8dox.html deleted file mode 100644 index 7d1a95bb8..000000000 --- a/externals/glfw-3.0.2/docs/html/moving_8dox.html +++ /dev/null @@ -1,98 +0,0 @@ - - - - - - -GLFW: moving.dox File Reference - - - - - - - - - -
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- - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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moving.dox File Reference
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- - - - diff --git a/externals/glfw-3.0.2/docs/html/nav_f.png b/externals/glfw-3.0.2/docs/html/nav_f.png deleted file mode 100644 index 72a58a529..000000000 Binary files a/externals/glfw-3.0.2/docs/html/nav_f.png and /dev/null differ diff --git a/externals/glfw-3.0.2/docs/html/nav_g.png b/externals/glfw-3.0.2/docs/html/nav_g.png deleted file mode 100644 index 2093a237a..000000000 Binary files a/externals/glfw-3.0.2/docs/html/nav_g.png and /dev/null differ diff --git a/externals/glfw-3.0.2/docs/html/nav_h.png b/externals/glfw-3.0.2/docs/html/nav_h.png deleted file mode 100644 index 33389b101..000000000 Binary files a/externals/glfw-3.0.2/docs/html/nav_h.png and /dev/null differ diff --git a/externals/glfw-3.0.2/docs/html/news.html b/externals/glfw-3.0.2/docs/html/news.html deleted file mode 100644 index 764c11023..000000000 --- a/externals/glfw-3.0.2/docs/html/news.html +++ /dev/null @@ -1,192 +0,0 @@ - - - - - - -GLFW: New features - - - - - - - - - -
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- - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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New features
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-
- -

-New features in version 3.0

-

-CMake build system

-

GLFW now uses the CMake build system instead of the various makefiles and project files used by earlier versions. CMake is available for all platforms supported by GLFW, is present in most package systems and can generate makefiles and/or project files for most popular development environments.

-

For more information on how to use CMake, see the CMake manual.

-

-Multi-window support

-

GLFW now supports the creation of multiple windows, each with their own OpenGL or OpenGL ES context, and all window functions now take a window handle. Event callbacks are now per-window and are provided with the handle of the window that received the event. The glfwMakeContextCurrent function has been added to select which context is current on a given thread.

-

-Multi-monitor support

-

GLFW now explicitly supports multiple monitors. They can be enumerated with glfwGetMonitors, queried with glfwGetVideoModes, glfwGetMonitorPos, glfwGetMonitorName and glfwGetMonitorPhysicalSize, and specified at window creation to make the newly created window full screen on that specific monitor.

-

-Unicode support

-

All string arguments to GLFW functions and all strings returned by GLFW now use the UTF-8 encoding. This includes the window title, error string, clipboard text, monitor and joystick names as well as the extension function arguments (as ASCII is a subset of UTF-8).

-

-Clipboard text I/O

-

GLFW now supports reading and writing plain text to and from the system clipboard, with the glfwGetClipboardString and glfwSetClipboardString functions.

-

-Gamma ramp support

-

GLFW now supports setting and reading back the gamma ramp of monitors, with the glfwGetGammaRamp and glfwSetGammaRamp functions. There is also glfwSetGamma, which generates a ramp from a gamma value and then sets it.

-

-OpenGL ES support

-

GLFW now supports the creation of OpenGL ES contexts, by setting the GLFW_CLIENT_API window hint to GLFW_OPENGL_ES_API, where creation of such contexts are supported. Note that GLFW does not implement OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern nVidia and Intel drivers support creation of OpenGL ES context using the GLX and WGL APIs, while AMD provides an EGL implementation instead.

-

-(Experimental) EGL support

-

GLFW now has an experimental EGL context creation back end that can be selected through CMake options.

-

-High-DPI support

-

GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full resolution framebuffers where other UI elements are scaled up. To achieve this, glfwGetFramebufferSize and glfwSetFramebufferSizeCallback have been added. These work with pixels, while the rest of the GLFW API work with screen coordinates.

-

-Error callback

-

GLFW now has an error callback, which can provide your application with much more detailed diagnostics than was previously possible. The callback is passed an error code and a description string.

-

-Per-window user pointer

-

Each window now has a user-defined pointer, retrieved with glfwGetWindowUserPointer and set with glfwSetWindowUserPointer, to make it easier to integrate GLFW into C++ code.

-

-Window iconification callback

-

Each window now has a callback for iconification and restoration events, which is set with glfwSetWindowIconifyCallback.

-

-Window position callback

-

Each window now has a callback for position events, which is set with glfwSetWindowPosCallback.

-

-Window position query

-

The position of a window can now be retrieved using glfwGetWindowPos.

-

-Window focus callback

-

Each windows now has a callback for focus events, which is set with glfwSetWindowFocusCallback.

-

-Cursor enter/leave callback

-

Each window now has a callback for when the mouse cursor enters or leaves its client area, which is set with glfwSetCursorEnterCallback.

-

-Initial window title

-

The title of a window is now specified at creation time, as one of the arguments to glfwCreateWindow.

-

-Hidden windows

-

Windows can now be hidden with glfwHideWindow, shown using glfwShowWindow and created initially hidden with the GLFW_VISIBLE window hint. This allows for off-screen rendering in a way compatible with most drivers, as well as moving a window to a specific position before showing it.

-

-Undecorated windows

-

Windowed mode windows can now be created without decorations, i.e. things like a frame, a title bar, with the GLFW_DECORATED window hint. This allows for the creation of things like splash screens.

-

-Modifier key bit masks

-

Modifier key bit mask parameters have been added to the mouse button and key callbacks.

-

-Platform-specific scancodes

-

A scancode parameter has been added to the key callback. Keys that don't have a key token still get passed on with the key parameter set to GLFW_KEY_UNKNOWN. These scancodes will vary between machines and are intended to be used for key bindings.

-

-Joystick names

-

The name of a joystick can now be retrieved using glfwGetJoystickName.

-

-Doxygen documentation

-

You are reading it.

-
- - - - diff --git a/externals/glfw-3.0.2/docs/html/news_8dox.html b/externals/glfw-3.0.2/docs/html/news_8dox.html deleted file mode 100644 index 66c20bbdc..000000000 --- a/externals/glfw-3.0.2/docs/html/news_8dox.html +++ /dev/null @@ -1,98 +0,0 @@ - - - - - - -GLFW: news.dox File Reference - - - - - - - - - -
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- - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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- -
-
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news.dox File Reference
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-
-
- - - - diff --git a/externals/glfw-3.0.2/docs/html/open.png b/externals/glfw-3.0.2/docs/html/open.png deleted file mode 100644 index 30f75c7ef..000000000 Binary files a/externals/glfw-3.0.2/docs/html/open.png and /dev/null differ diff --git a/externals/glfw-3.0.2/docs/html/pages.html b/externals/glfw-3.0.2/docs/html/pages.html deleted file mode 100644 index 4eeb8b493..000000000 --- a/externals/glfw-3.0.2/docs/html/pages.html +++ /dev/null @@ -1,105 +0,0 @@ - - - - - - -GLFW: Related Pages - - - - - - - - - -
-
- - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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- - - - -
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Related Pages
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- - - - - diff --git a/externals/glfw-3.0.2/docs/html/quick.html b/externals/glfw-3.0.2/docs/html/quick.html deleted file mode 100644 index 156850646..000000000 --- a/externals/glfw-3.0.2/docs/html/quick.html +++ /dev/null @@ -1,289 +0,0 @@ - - - - - - -GLFW: Getting started - - - - - - - - - -
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- - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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Getting started
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This guide will show how to write simple OpenGL applications using GLFW 3. It will introduce a few of the most commonly used functions, but there are many others. To see detailed documentation on any GLFW function, just click on its name.

-

This guide assumes no experience with earlier versions of GLFW. If you have used GLFW 2.x in the past, you should also read the transition guide.

-

-Including the GLFW header

-

In the files of your program where you use OpenGL or GLFW, you need to include the GLFW 3 header file.

-
#include <GLFW/glfw3.h>
-

This defines all the constants, types and function prototypes of the GLFW API. It also includes the OpenGL header, and defines all the constants and types necessary for it to work on your platform.

-

For example, under Windows you are normally required to include windows.h before including GL/gl.h. This would make your source file tied to Windows and pollute your code's namespace with the whole Win32 API.

-

Instead, the GLFW header takes care of this for you, not by including windows.h, but rather by itself duplicating only the necessary parts of it. It does this only where needed, so if windows.h is included, the GLFW header does not try to redefine those symbols.

-

In other words:

-
    -
  • Do not include the OpenGL headers yourself, as GLFW does this for you
  • -
  • Do not include windows.h or other platform-specific headers unless you plan on using those APIs directly
  • -
  • If you do need to include such headers, do it before including the GLFW one and it will detect this
  • -
-

Starting with version 3.0, the GLU header glu.h is no longer included by default. If you wish to include it, define GLFW_INCLUDE_GLU before the inclusion of the GLFW header.

-
#define GLFW_INCLUDE_GLU
-
#include <GLFW/glfw3.h>
-

-Initializing and terminating GLFW

-

Before you can use most GLFW functions, the library must be initialized. This is done with glfwInit, which returns non-zero if successful, or zero if an error occurred.

-
if (!glfwInit())
-
exit(EXIT_FAILURE);
-

When you are done using GLFW, typically at the very end of the program, you need to call glfwTerminate.

-

This destroys any remaining windows and releases any other resources allocated by GLFW. After this call, you must call glfwInit again before using any GLFW functions that require it.

-

-Setting an error callback

-

Most events are reported through callbacks, whether it's a key being pressed, a GLFW window being moved, or an error occurring. Callbacks are simply C functions (or C++ static methods) that are called by GLFW with arguments describing the event.

-

In case glfwInit or any other GLFW function fails, an error is reported to the GLFW error callback. You can receive these reports by setting the error callback. The callback function itself should match the signature of GLFWerrorfun. Here is a simple error callback that just prints the error description to stderr.

-
void error_callback(int error, const char* description)
-
{
-
fputs(description, stderr);
-
}
-

Setting the callback, so GLFW knows to call it, is done with glfwSetErrorCallback. This is one of the few GLFW functions that may be called before glfwInit, which lets you be notified of errors during initialization, so you should set it before you do anything else with GLFW.

-
glfwSetErrorCallback(error_callback);
-

-Creating a window and context

-

The window (and its context) is created with glfwCreateWindow, which returns a handle to the created window. For example, this creates a 640 by 480 windowed mode window:

-
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
-

If window creation fails, NULL will be returned, so you need to check whether it did.

-
if (!window)
-
{
- -
exit(EXIT_FAILURE);
-
}
-

This handle is then passed to all window related functions, and is provided to you along with input events, so you know which window received the input.

-

To create a full screen window, you need to specify which monitor the window should use. In most cases, the user's primary monitor is a good choice. You can get this with glfwGetPrimaryMonitor. To make the above window full screen, just pass along the monitor handle:

-
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
-

Full screen windows cover the entire display area of a monitor, have no border or decorations, and change the monitor's resolution to the one most closely matching the requested window size.

-

When you are done with the window, destroy it with the glfwDestroyWindow function.

-

Once this function is called, no more events will be delivered for that window and its handle becomes invalid.

-

-Making the OpenGL context current

-

Before you can use the OpenGL API, it must have a current OpenGL context. You make a window's context current with glfwMakeContextCurrent. It will then remain as the current context until you make another context current or until the window owning it is destroyed.

-

-Checking the window close flag

-

Each window has a flag indicating whether the window should be closed. This can be checked with glfwWindowShouldClose.

-

When the user attempts to close the window, either by pressing the close widget in the title bar or using a key combination like Alt+F4, this flag is set to 1. Note that the window isn't actually closed, so you are expected to monitor this flag and either destroy the window or give some kind of feedback to the user.

-
while (!glfwWindowShouldClose(window))
-
{
-
// Keep running
-
}
-

You can be notified when user is attempting to close the window by setting a close callback with glfwSetWindowCloseCallback. The callback will be called immediately after the close flag has been set.

-

You can also set it yourself with glfwSetWindowShouldClose. This can be useful if you want to interpret other kinds of input as closing the window, like for example pressing the escape key.

-

-Receiving input events

-

Each window has a large number of callbacks that can be set to receive all the various kinds of events. To receive key press and release events, a key callback is set using glfwSetKeyCallback.

-
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
-
{
-
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
-
glfwSetWindowShouldClose(window, GL_TRUE);
-
}
-

For event callbacks to actually be called when an event occurs, you need to process events as described below.

-

-Rendering with OpenGL

-

Once you have a current OpenGL context, you can use OpenGL normally. In this tutorial, a multi-colored rotating triangle will be rendered. The framebuffer size, needed by this example for glViewport and glOrtho, is retrieved with glfwGetFramebufferSize.

-
int width, height;
-
glfwGetFramebufferSize(window, &width, &height);
-
glViewport(0, 0, width, height);
-

However, you can also set a framebuffer size callback using glfwSetFramebufferSizeCallback and call glViewport from there.

-
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
-
{
-
glViewport(0, 0, width, height);
-
}
-

-Reading the timer

-

For the triangle to rotate properly, a time source is needed. GLFW provides glfwGetTime, which returns the number of seconds since glfwInit as a double. The time source used is the most accurate on each platform and generally has micro- or nanosecond resolution.

-
double time = glfwGetTime();
-

-Swapping buffers

-

GLFW windows always use double-buffering. That means that you have two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.

-

When the entire frame has been rendered, it is time to swap the back and the front buffers in order to display the rendered frame, and begin rendering a new frame. This is done with glfwSwapBuffers.

-
-

-Processing events

-

GLFW needs to communicate regularly with the window system both in order to receive events and to show that it hasn't locked up. Event processing must be done regularly and is normally done each frame before rendering but after buffer swap.

-

There are two ways to process pending events. glfwPollEvents processes only those events that have already been received and then returns immediately. This is the best choice when rendering continually, like most games do.

-

If instead you only need to update your rendering once you have received new input, glfwWaitEvents is a better choice. It waits until at least one event has been received, putting the thread to sleep in the meantime, and then processes all received events just like glfwPollEvents does. This saves a great deal of CPU cycles and is useful for, for example, many kinds of editing tools.

-

-Putting it together: A small GLFW application

-

Now that you know how to initialize GLFW, create a window and poll for keyboard input, it's possible to create a simple program.

-
-
#include <GLFW/glfw3.h>
-
-
#include <stdlib.h>
-
#include <stdio.h>
-
-
static void error_callback(int error, const char* description)
-
{
-
fputs(description, stderr);
-
}
-
-
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
-
{
-
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
-
glfwSetWindowShouldClose(window, GL_TRUE);
-
}
-
-
int main(void)
-
{
-
GLFWwindow* window;
-
-
glfwSetErrorCallback(error_callback);
-
-
if (!glfwInit())
-
exit(EXIT_FAILURE);
-
-
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
-
if (!window)
-
{
- -
exit(EXIT_FAILURE);
-
}
-
- -
-
glfwSetKeyCallback(window, key_callback);
-
-
while (!glfwWindowShouldClose(window))
-
{
-
float ratio;
-
int width, height;
-
-
glfwGetFramebufferSize(window, &width, &height);
-
ratio = width / (float) height;
-
-
glViewport(0, 0, width, height);
-
glClear(GL_COLOR_BUFFER_BIT);
-
-
glMatrixMode(GL_PROJECTION);
-
glLoadIdentity();
-
glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f);
-
glMatrixMode(GL_MODELVIEW);
-
-
glLoadIdentity();
-
glRotatef((float) glfwGetTime() * 50.f, 0.f, 0.f, 1.f);
-
-
glBegin(GL_TRIANGLES);
-
glColor3f(1.f, 0.f, 0.f);
-
glVertex3f(-0.6f, -0.4f, 0.f);
-
glColor3f(0.f, 1.f, 0.f);
-
glVertex3f(0.6f, -0.4f, 0.f);
-
glColor3f(0.f, 0.f, 1.f);
-
glVertex3f(0.f, 0.6f, 0.f);
-
glEnd();
-
-
glfwSwapBuffers(window);
- -
}
-
- -
- -
exit(EXIT_SUCCESS);
-
}
-
-

This program creates a 640 by 480 windowed mode window and runs a loop clearing the screen, rendering a triangle and processing events until the user closes the window. It can be found in the source distribution as examples/simple.c, and is by default compiled along with all other examples when you build GLFW.

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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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quick.dox File Reference
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No Matches
- -
- - diff --git a/externals/glfw-3.0.2/docs/html/search/pages_63.js b/externals/glfw-3.0.2/docs/html/search/pages_63.js deleted file mode 100644 index 7542e114f..000000000 --- a/externals/glfw-3.0.2/docs/html/search/pages_63.js +++ /dev/null @@ -1,4 +0,0 @@ -var searchData= -[ - ['context_20handling_20guide',['Context handling guide',['../context.html',1,'']]] -]; diff --git a/externals/glfw-3.0.2/docs/html/search/pages_67.html b/externals/glfw-3.0.2/docs/html/search/pages_67.html deleted file mode 100644 index e64d2943e..000000000 --- a/externals/glfw-3.0.2/docs/html/search/pages_67.html +++ /dev/null @@ -1,26 +0,0 @@ - - - - - - - - - -
-
Loading...
-
- -
Searching...
-
No Matches
- -
- - diff --git a/externals/glfw-3.0.2/docs/html/search/pages_67.js b/externals/glfw-3.0.2/docs/html/search/pages_67.js deleted file mode 100644 index 4b0501f20..000000000 --- a/externals/glfw-3.0.2/docs/html/search/pages_67.js +++ /dev/null @@ -1,4 +0,0 @@ -var searchData= -[ - ['getting_20started',['Getting started',['../quick.html',1,'']]] -]; diff --git a/externals/glfw-3.0.2/docs/html/search/pages_6d.html b/externals/glfw-3.0.2/docs/html/search/pages_6d.html deleted file mode 100644 index 9737d8158..000000000 --- a/externals/glfw-3.0.2/docs/html/search/pages_6d.html +++ /dev/null @@ -1,26 +0,0 @@ - - - - - - - - - -
-
Loading...
-
- -
Searching...
-
No Matches
- -
- - diff --git a/externals/glfw-3.0.2/docs/html/search/pages_6d.js b/externals/glfw-3.0.2/docs/html/search/pages_6d.js deleted file mode 100644 index 971ab5b83..000000000 --- a/externals/glfw-3.0.2/docs/html/search/pages_6d.js +++ /dev/null @@ -1,5 +0,0 @@ -var searchData= -[ - ['multi_2dmonitor_20guide',['Multi-monitor guide',['../monitor.html',1,'']]], - ['moving_20from_20glfw_202_20to_203',['Moving from GLFW 2 to 3',['../moving.html',1,'']]] -]; diff --git a/externals/glfw-3.0.2/docs/html/search/pages_6e.html b/externals/glfw-3.0.2/docs/html/search/pages_6e.html deleted file mode 100644 index 49e13be94..000000000 --- a/externals/glfw-3.0.2/docs/html/search/pages_6e.html +++ /dev/null @@ -1,26 +0,0 @@ - - - - - - - - - -
-
Loading...
-
- -
Searching...
-
No Matches
- -
- - diff --git a/externals/glfw-3.0.2/docs/html/search/pages_6e.js b/externals/glfw-3.0.2/docs/html/search/pages_6e.js deleted file mode 100644 index 683d7264e..000000000 --- a/externals/glfw-3.0.2/docs/html/search/pages_6e.js +++ /dev/null @@ -1,5 +0,0 @@ -var searchData= -[ - ['notitle',['notitle',['../index.html',1,'']]], - ['new_20features',['New features',['../news.html',1,'']]] -]; diff --git a/externals/glfw-3.0.2/docs/html/search/pages_73.html b/externals/glfw-3.0.2/docs/html/search/pages_73.html deleted file mode 100644 index 4f6f00297..000000000 --- a/externals/glfw-3.0.2/docs/html/search/pages_73.html +++ /dev/null @@ -1,26 +0,0 @@ - - - - - - - - - -
-
Loading...
-
- -
Searching...
-
No Matches
- -
- - diff --git a/externals/glfw-3.0.2/docs/html/search/pages_73.js b/externals/glfw-3.0.2/docs/html/search/pages_73.js deleted file mode 100644 index 4a32814f3..000000000 --- a/externals/glfw-3.0.2/docs/html/search/pages_73.js +++ /dev/null @@ -1,4 +0,0 @@ -var searchData= -[ - ['standards_20conformance',['Standards conformance',['../compat.html',1,'']]] -]; diff --git a/externals/glfw-3.0.2/docs/html/search/pages_77.html b/externals/glfw-3.0.2/docs/html/search/pages_77.html deleted file mode 100644 index 664abf558..000000000 --- a/externals/glfw-3.0.2/docs/html/search/pages_77.html +++ /dev/null @@ -1,26 +0,0 @@ - - - - - - - - - -
-
Loading...
-
- -
Searching...
-
No Matches
- -
- - diff --git a/externals/glfw-3.0.2/docs/html/search/pages_77.js b/externals/glfw-3.0.2/docs/html/search/pages_77.js deleted file mode 100644 index ee6a95eec..000000000 --- a/externals/glfw-3.0.2/docs/html/search/pages_77.js +++ /dev/null @@ -1,4 +0,0 @@ -var searchData= -[ - ['window_20handling_20guide',['Window handling guide',['../window.html',1,'']]] -]; diff --git a/externals/glfw-3.0.2/docs/html/search/search.css b/externals/glfw-3.0.2/docs/html/search/search.css deleted file mode 100644 index 5b208eddd..000000000 --- a/externals/glfw-3.0.2/docs/html/search/search.css +++ /dev/null @@ -1,271 +0,0 @@ -/*---------------- Search Box */ - -#FSearchBox { - float: left; -} - -#MSearchBox { - white-space : nowrap; - position: absolute; - float: none; - display: inline; - margin-top: 8px; - right: 0px; - width: 170px; - z-index: 102; - background-color: white; -} - -#MSearchBox .left -{ - display:block; - position:absolute; - left:10px; - width:20px; - height:19px; - background:url('search_l.png') no-repeat; - background-position:right; -} - -#MSearchSelect { - display:block; - position:absolute; - width:20px; - height:19px; -} - -.left #MSearchSelect { - left:4px; -} - -.right #MSearchSelect { - right:5px; -} - -#MSearchField { - display:block; - position:absolute; - height:19px; - background:url('search_m.png') repeat-x; - border:none; - width:116px; - margin-left:20px; - padding-left:4px; - color: #909090; - outline: none; - font: 9pt Arial, Verdana, sans-serif; -} - -#FSearchBox #MSearchField { - margin-left:15px; -} - -#MSearchBox .right { - display:block; - position:absolute; - right:10px; - top:0px; - width:20px; - height:19px; - background:url('search_r.png') no-repeat; - background-position:left; -} - -#MSearchClose { - display: none; - position: absolute; - top: 4px; - background : none; - border: none; - margin: 0px 4px 0px 0px; - padding: 0px 0px; - outline: none; -} - -.left #MSearchClose { - left: 6px; -} - -.right #MSearchClose { - right: 2px; -} - -.MSearchBoxActive #MSearchField { - color: #000000; -} - -/*---------------- Search filter selection */ - -#MSearchSelectWindow { - display: none; - position: absolute; - left: 0; top: 0; - border: 1px solid #90A5CE; - background-color: #F9FAFC; - z-index: 1; - padding-top: 4px; - padding-bottom: 4px; - -moz-border-radius: 4px; - -webkit-border-top-left-radius: 4px; - -webkit-border-top-right-radius: 4px; - -webkit-border-bottom-left-radius: 4px; - -webkit-border-bottom-right-radius: 4px; - -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); -} - -.SelectItem { - font: 8pt Arial, Verdana, sans-serif; - padding-left: 2px; - padding-right: 12px; - border: 0px; -} - -span.SelectionMark { - margin-right: 4px; - font-family: monospace; - outline-style: none; - text-decoration: none; -} - -a.SelectItem { - display: block; - outline-style: none; - color: #000000; - text-decoration: none; - padding-left: 6px; - padding-right: 12px; -} - -a.SelectItem:focus, -a.SelectItem:active { - color: #000000; - outline-style: none; - text-decoration: none; -} - -a.SelectItem:hover { - color: #FFFFFF; - background-color: #3D578C; - outline-style: none; - text-decoration: none; - cursor: pointer; - display: block; -} - -/*---------------- Search results window */ - -iframe#MSearchResults { - width: 60ex; - height: 15em; -} - -#MSearchResultsWindow { - display: none; - position: absolute; - left: 0; top: 0; - border: 1px solid #000; - background-color: #EEF1F7; -} - -/* ----------------------------------- */ - - -#SRIndex { - clear:both; - padding-bottom: 15px; -} - -.SREntry { - font-size: 10pt; - padding-left: 1ex; -} - -.SRPage .SREntry { - font-size: 8pt; - padding: 1px 5px; -} - -body.SRPage { - margin: 5px 2px; -} - -.SRChildren { - padding-left: 3ex; padding-bottom: .5em -} - -.SRPage .SRChildren { - display: none; -} - -.SRSymbol { - font-weight: bold; - color: #425E97; - font-family: Arial, Verdana, sans-serif; - text-decoration: none; - outline: none; -} - -a.SRScope { - display: block; - color: #425E97; - font-family: Arial, Verdana, sans-serif; - text-decoration: none; - outline: none; -} - -a.SRSymbol:focus, a.SRSymbol:active, -a.SRScope:focus, a.SRScope:active { - text-decoration: underline; -} - -span.SRScope { - padding-left: 4px; -} - -.SRPage .SRStatus { - padding: 2px 5px; - font-size: 8pt; - font-style: italic; -} - -.SRResult { - display: none; -} - -DIV.searchresults { - margin-left: 10px; - margin-right: 10px; -} - -/*---------------- External search page results */ - -.searchresult { - background-color: #F0F3F8; -} - -.pages b { - color: white; - padding: 5px 5px 3px 5px; - background-image: url("../tab_a.png"); - background-repeat: repeat-x; - text-shadow: 0 1px 1px #000000; -} - -.pages { - line-height: 17px; - margin-left: 4px; - text-decoration: none; -} - -.hl { - font-weight: bold; -} - -#searchresults { - margin-bottom: 20px; -} - -.searchpages { - margin-top: 10px; -} - diff --git a/externals/glfw-3.0.2/docs/html/search/search.js b/externals/glfw-3.0.2/docs/html/search/search.js deleted file mode 100644 index abbe5c631..000000000 --- a/externals/glfw-3.0.2/docs/html/search/search.js +++ /dev/null @@ -1,811 +0,0 @@ -// Search script generated by doxygen -// Copyright (C) 2009 by Dimitri van Heesch. - -// The code in this file is loosly based on main.js, part of Natural Docs, -// which is Copyright (C) 2003-2008 Greg Valure -// Natural Docs is licensed under the GPL. - -var indexSectionsWithContent = -{ - 0: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000011010111110110011110010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000", - 1: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000", - 2: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000011000100000110010000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000", - 3: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000", - 4: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000110000000001100010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000", - 5: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000", - 6: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000", - 7: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001010001110110000010010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000", - 8: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000011000100000110000100010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000" -}; - -var indexSectionNames = -{ - 0: "all", - 1: "classes", - 2: "files", - 3: "functions", - 4: "variables", - 5: "typedefs", - 6: "defines", - 7: "groups", - 8: "pages" -}; - -function convertToId(search) -{ - var result = ''; - for (i=0;i do a search - { - this.Search(); - } - } - - this.OnSearchSelectKey = function(evt) - { - var e = (evt) ? evt : window.event; // for IE - if (e.keyCode==40 && this.searchIndex0) // Up - { - this.searchIndex--; - this.OnSelectItem(this.searchIndex); - } - else if (e.keyCode==13 || e.keyCode==27) - { - this.OnSelectItem(this.searchIndex); - this.CloseSelectionWindow(); - this.DOMSearchField().focus(); - } - return false; - } - - // --------- Actions - - // Closes the results window. - this.CloseResultsWindow = function() - { - this.DOMPopupSearchResultsWindow().style.display = 'none'; - this.DOMSearchClose().style.display = 'none'; - this.Activate(false); - } - - this.CloseSelectionWindow = function() - { - this.DOMSearchSelectWindow().style.display = 'none'; - } - - // Performs a search. - this.Search = function() - { - this.keyTimeout = 0; - - // strip leading whitespace - var searchValue = this.DOMSearchField().value.replace(/^ +/, ""); - - var code = searchValue.toLowerCase().charCodeAt(0); - var hexCode; - if (code<16) - { - hexCode="0"+code.toString(16); - } - else - { - hexCode=code.toString(16); - } - - var resultsPage; - var resultsPageWithSearch; - var hasResultsPage; - - if (indexSectionsWithContent[this.searchIndex].charAt(code) == '1') - { - resultsPage = this.resultsPath + '/' + indexSectionNames[this.searchIndex] + '_' + hexCode + '.html'; - resultsPageWithSearch = resultsPage+'?'+escape(searchValue); - hasResultsPage = true; - } - else // nothing available for this search term - { - resultsPage = this.resultsPath + '/nomatches.html'; - resultsPageWithSearch = resultsPage; - hasResultsPage = false; - } - - window.frames.MSearchResults.location = resultsPageWithSearch; - var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow(); - - if (domPopupSearchResultsWindow.style.display!='block') - { - var domSearchBox = this.DOMSearchBox(); - this.DOMSearchClose().style.display = 'inline'; - if (this.insideFrame) - { - var domPopupSearchResults = this.DOMPopupSearchResults(); - domPopupSearchResultsWindow.style.position = 'relative'; - domPopupSearchResultsWindow.style.display = 'block'; - var width = document.body.clientWidth - 8; // the -8 is for IE :-( - domPopupSearchResultsWindow.style.width = width + 'px'; - domPopupSearchResults.style.width = width + 'px'; - } - else - { - var domPopupSearchResults = this.DOMPopupSearchResults(); - var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth; - var top = getYPos(domSearchBox) + 20; // domSearchBox.offsetHeight + 1; - domPopupSearchResultsWindow.style.display = 'block'; - left -= domPopupSearchResults.offsetWidth; - domPopupSearchResultsWindow.style.top = top + 'px'; - domPopupSearchResultsWindow.style.left = left + 'px'; - } - } - - this.lastSearchValue = searchValue; - this.lastResultsPage = resultsPage; - } - - // -------- Activation Functions - - // Activates or deactivates the search panel, resetting things to - // their default values if necessary. - this.Activate = function(isActive) - { - if (isActive || // open it - this.DOMPopupSearchResultsWindow().style.display == 'block' - ) - { - this.DOMSearchBox().className = 'MSearchBoxActive'; - - var searchField = this.DOMSearchField(); - - if (searchField.value == this.searchLabel) // clear "Search" term upon entry - { - searchField.value = ''; - this.searchActive = true; - } - } - else if (!isActive) // directly remove the panel - { - this.DOMSearchBox().className = 'MSearchBoxInactive'; - this.DOMSearchField().value = this.searchLabel; - this.searchActive = false; - this.lastSearchValue = '' - this.lastResultsPage = ''; - } - } -} - -// ----------------------------------------------------------------------- - -// The class that handles everything on the search results page. -function SearchResults(name) -{ - // The number of matches from the last run of . - this.lastMatchCount = 0; - this.lastKey = 0; - this.repeatOn = false; - - // Toggles the visibility of the passed element ID. - this.FindChildElement = function(id) - { - var parentElement = document.getElementById(id); - var element = parentElement.firstChild; - - while (element && element!=parentElement) - { - if (element.nodeName == 'DIV' && element.className == 'SRChildren') - { - return element; - } - - if (element.nodeName == 'DIV' && element.hasChildNodes()) - { - element = element.firstChild; - } - else if (element.nextSibling) - { - element = element.nextSibling; - } - else - { - do - { - element = element.parentNode; - } - while (element && element!=parentElement && !element.nextSibling); - - if (element && element!=parentElement) - { - element = element.nextSibling; - } - } - } - } - - this.Toggle = function(id) - { - var element = this.FindChildElement(id); - if (element) - { - if (element.style.display == 'block') - { - element.style.display = 'none'; - } - else - { - element.style.display = 'block'; - } - } - } - - // Searches for the passed string. If there is no parameter, - // it takes it from the URL query. - // - // Always returns true, since other documents may try to call it - // and that may or may not be possible. - this.Search = function(search) - { - if (!search) // get search word from URL - { - search = window.location.search; - search = search.substring(1); // Remove the leading '?' - search = unescape(search); - } - - search = search.replace(/^ +/, ""); // strip leading spaces - search = search.replace(/ +$/, ""); // strip trailing spaces - search = search.toLowerCase(); - search = convertToId(search); - - var resultRows = document.getElementsByTagName("div"); - var matches = 0; - - var i = 0; - while (i < resultRows.length) - { - var row = resultRows.item(i); - if (row.className == "SRResult") - { - var rowMatchName = row.id.toLowerCase(); - rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_' - - if (search.length<=rowMatchName.length && - rowMatchName.substr(0, search.length)==search) - { - row.style.display = 'block'; - matches++; - } - else - { - row.style.display = 'none'; - } - } - i++; - } - document.getElementById("Searching").style.display='none'; - if (matches == 0) // no results - { - document.getElementById("NoMatches").style.display='block'; - } - else // at least one result - { - document.getElementById("NoMatches").style.display='none'; - } - this.lastMatchCount = matches; - return true; - } - - // return the first item with index index or higher that is visible - this.NavNext = function(index) - { - var focusItem; - while (1) - { - var focusName = 'Item'+index; - focusItem = document.getElementById(focusName); - if (focusItem && focusItem.parentNode.parentNode.style.display=='block') - { - break; - } - else if (!focusItem) // last element - { - break; - } - focusItem=null; - index++; - } - return focusItem; - } - - this.NavPrev = function(index) - { - var focusItem; - while (1) - { - var focusName = 'Item'+index; - focusItem = document.getElementById(focusName); - if (focusItem && focusItem.parentNode.parentNode.style.display=='block') - { - break; - } - else if (!focusItem) // last element - { - break; - } - focusItem=null; - index--; - } - return focusItem; - } - - this.ProcessKeys = function(e) - { - if (e.type == "keydown") - { - this.repeatOn = false; - this.lastKey = e.keyCode; - } - else if (e.type == "keypress") - { - if (!this.repeatOn) - { - if (this.lastKey) this.repeatOn = true; - return false; // ignore first keypress after keydown - } - } - else if (e.type == "keyup") - { - this.lastKey = 0; - this.repeatOn = false; - } - return this.lastKey!=0; - } - - this.Nav = function(evt,itemIndex) - { - var e = (evt) ? evt : window.event; // for IE - if (e.keyCode==13) return true; - if (!this.ProcessKeys(e)) return false; - - if (this.lastKey==38) // Up - { - var newIndex = itemIndex-1; - var focusItem = this.NavPrev(newIndex); - if (focusItem) - { - var child = this.FindChildElement(focusItem.parentNode.parentNode.id); - if (child && child.style.display == 'block') // children visible - { - var n=0; - var tmpElem; - while (1) // search for last child - { - tmpElem = document.getElementById('Item'+newIndex+'_c'+n); - if (tmpElem) - { - focusItem = tmpElem; - } - else // found it! - { - break; - } - n++; - } - } - } - if (focusItem) - { - focusItem.focus(); - } - else // return focus to search field - { - parent.document.getElementById("MSearchField").focus(); - } - } - else if (this.lastKey==40) // Down - { - var newIndex = itemIndex+1; - var focusItem; - var item = document.getElementById('Item'+itemIndex); - var elem = this.FindChildElement(item.parentNode.parentNode.id); - if (elem && elem.style.display == 'block') // children visible - { - focusItem = document.getElementById('Item'+itemIndex+'_c0'); - } - if (!focusItem) focusItem = this.NavNext(newIndex); - if (focusItem) focusItem.focus(); - } - else if (this.lastKey==39) // Right - { - var item = document.getElementById('Item'+itemIndex); - var elem = this.FindChildElement(item.parentNode.parentNode.id); - if (elem) elem.style.display = 'block'; - } - else if (this.lastKey==37) // Left - { - var item = document.getElementById('Item'+itemIndex); - var elem = this.FindChildElement(item.parentNode.parentNode.id); - if (elem) elem.style.display = 'none'; - } - else if (this.lastKey==27) // Escape - { - parent.searchBox.CloseResultsWindow(); - parent.document.getElementById("MSearchField").focus(); - } - else if (this.lastKey==13) // Enter - { - return true; - } - return false; - } - - this.NavChild = function(evt,itemIndex,childIndex) - { - var e = (evt) ? evt : window.event; // for IE - if (e.keyCode==13) return true; - if (!this.ProcessKeys(e)) return false; - - if (this.lastKey==38) // Up - { - if (childIndex>0) - { - var newIndex = childIndex-1; - document.getElementById('Item'+itemIndex+'_c'+newIndex).focus(); - } - else // already at first child, jump to parent - { - document.getElementById('Item'+itemIndex).focus(); - } - } - else if (this.lastKey==40) // Down - { - var newIndex = childIndex+1; - var elem = document.getElementById('Item'+itemIndex+'_c'+newIndex); - if (!elem) // last child, jump to parent next parent - { - elem = this.NavNext(itemIndex+1); - } - if (elem) - { - elem.focus(); - } - } - else if (this.lastKey==27) // Escape - { - parent.searchBox.CloseResultsWindow(); - parent.document.getElementById("MSearchField").focus(); - } - else if (this.lastKey==13) // Enter - { - return true; - } - return false; - } -} - -function setKeyActions(elem,action) -{ - elem.setAttribute('onkeydown',action); - elem.setAttribute('onkeypress',action); - elem.setAttribute('onkeyup',action); -} - -function setClassAttr(elem,attr) -{ - elem.setAttribute('class',attr); - elem.setAttribute('className',attr); -} - -function createResults() -{ - var results = document.getElementById("SRResults"); - for (var e=0; e - - - - - - - - -
-
Loading...
-
- -
Searching...
-
No Matches
- -
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- - diff --git a/externals/glfw-3.0.2/docs/html/search/variables_77.js b/externals/glfw-3.0.2/docs/html/search/variables_77.js deleted file mode 100644 index a7997e8d8..000000000 --- a/externals/glfw-3.0.2/docs/html/search/variables_77.js +++ /dev/null @@ -1,4 +0,0 @@ -var searchData= -[ - ['width',['width',['../structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d',1,'GLFWvidmode']]] -]; diff --git a/externals/glfw-3.0.2/docs/html/structGLFWgammaramp.html b/externals/glfw-3.0.2/docs/html/structGLFWgammaramp.html deleted file mode 100644 index 30116ee94..000000000 --- a/externals/glfw-3.0.2/docs/html/structGLFWgammaramp.html +++ /dev/null @@ -1,175 +0,0 @@ - - - - - - -GLFW: GLFWgammaramp Struct Reference - - - - - - - - - -
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- - - - - - -
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GLFW -  3.0.2 -
-
A multi-platform library for OpenGL, window and input
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GLFWgammaramp Struct Reference
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-
- -

Gamma ramp. - More...

- - - - - - - - - - -

-Data Fields

unsigned short * red
 
unsigned short * green
 
unsigned short * blue
 
unsigned int size
 
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Detailed Description

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This describes the gamma ramp for a monitor.

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See Also
glfwGetGammaRamp glfwSetGammaRamp
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Field Documentation

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unsigned short* GLFWgammaramp::blue
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An array of value describing the response of the blue channel.

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unsigned short* GLFWgammaramp::green
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An array of value describing the response of the green channel.

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unsigned short* GLFWgammaramp::red
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An array of value describing the response of the red channel.

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unsigned int GLFWgammaramp::size
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The number of elements in each array.

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The documentation for this struct was generated from the following file: -
- - - - diff --git a/externals/glfw-3.0.2/docs/html/structGLFWvidmode.html b/externals/glfw-3.0.2/docs/html/structGLFWvidmode.html deleted file mode 100644 index 237aa37aa..000000000 --- a/externals/glfw-3.0.2/docs/html/structGLFWvidmode.html +++ /dev/null @@ -1,204 +0,0 @@ - - - - - - -GLFW: GLFWvidmode Struct Reference - - - - - - - - - -
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- - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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GLFWvidmode Struct Reference
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Video mode type. - More...

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-Data Fields

int width
 
int height
 
int redBits
 
int greenBits
 
int blueBits
 
int refreshRate
 
-

Detailed Description

-

This describes a single video mode.

-

Field Documentation

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-
- - - - -
int GLFWvidmode::blueBits
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-

The bit depth of the blue channel of the video mode.

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- - - - -
int GLFWvidmode::greenBits
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The bit depth of the green channel of the video mode.

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int GLFWvidmode::height
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The height, in screen coordinates, of the video mode.

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int GLFWvidmode::redBits
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The bit depth of the red channel of the video mode.

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int GLFWvidmode::refreshRate
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The refresh rate, in Hz, of the video mode.

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int GLFWvidmode::width
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-

The width, in screen coordinates, of the video mode.

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The documentation for this struct was generated from the following file: -
- - - - diff --git a/externals/glfw-3.0.2/docs/html/sync_off.png b/externals/glfw-3.0.2/docs/html/sync_off.png deleted file mode 100644 index 3b443fc62..000000000 Binary files a/externals/glfw-3.0.2/docs/html/sync_off.png and /dev/null differ diff --git a/externals/glfw-3.0.2/docs/html/sync_on.png b/externals/glfw-3.0.2/docs/html/sync_on.png deleted file mode 100644 index e08320fb6..000000000 Binary files a/externals/glfw-3.0.2/docs/html/sync_on.png and /dev/null differ diff --git a/externals/glfw-3.0.2/docs/html/tab_a.png b/externals/glfw-3.0.2/docs/html/tab_a.png deleted file mode 100644 index 3b725c41c..000000000 Binary files a/externals/glfw-3.0.2/docs/html/tab_a.png and /dev/null differ diff --git a/externals/glfw-3.0.2/docs/html/tab_b.png b/externals/glfw-3.0.2/docs/html/tab_b.png deleted file mode 100644 index e2b4a8638..000000000 Binary files a/externals/glfw-3.0.2/docs/html/tab_b.png and /dev/null differ diff --git a/externals/glfw-3.0.2/docs/html/tab_h.png b/externals/glfw-3.0.2/docs/html/tab_h.png deleted file mode 100644 index fd5cb7054..000000000 Binary files a/externals/glfw-3.0.2/docs/html/tab_h.png and /dev/null differ diff --git a/externals/glfw-3.0.2/docs/html/tab_s.png b/externals/glfw-3.0.2/docs/html/tab_s.png deleted file mode 100644 index ab478c95b..000000000 Binary files a/externals/glfw-3.0.2/docs/html/tab_s.png and /dev/null differ diff --git a/externals/glfw-3.0.2/docs/html/tabs.css b/externals/glfw-3.0.2/docs/html/tabs.css deleted file mode 100644 index 9cf578f23..000000000 --- a/externals/glfw-3.0.2/docs/html/tabs.css +++ /dev/null @@ -1,60 +0,0 @@ -.tabs, .tabs2, .tabs3 { - background-image: url('tab_b.png'); - width: 100%; - z-index: 101; - font-size: 13px; - font-family: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif; -} - -.tabs2 { - font-size: 10px; -} -.tabs3 { - font-size: 9px; -} - -.tablist { - margin: 0; - padding: 0; - display: table; -} - -.tablist li { - float: left; - display: table-cell; - background-image: url('tab_b.png'); - line-height: 36px; - list-style: none; -} - -.tablist a { - display: block; - padding: 0 20px; - font-weight: bold; - background-image:url('tab_s.png'); - background-repeat:no-repeat; - background-position:right; - color: #283A5D; - text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); - text-decoration: none; - outline: none; -} - -.tabs3 .tablist a { - padding: 0 10px; -} - -.tablist a:hover { - background-image: url('tab_h.png'); - background-repeat:repeat-x; - color: #fff; - text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0); - text-decoration: none; -} - -.tablist li.current a { - background-image: url('tab_a.png'); - background-repeat:repeat-x; - color: #fff; - text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0); -} diff --git a/externals/glfw-3.0.2/docs/html/window.html b/externals/glfw-3.0.2/docs/html/window.html deleted file mode 100644 index d7f356f5f..000000000 --- a/externals/glfw-3.0.2/docs/html/window.html +++ /dev/null @@ -1,330 +0,0 @@ - - - - - - -GLFW: Window handling guide - - - - - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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Window handling guide
-
-
- -

The primary purpose of GLFW is to provide a simple interface to window management and OpenGL and OpenGL ES context creation. GLFW supports multiple windows, which can be either a normal desktop window or a full screen window.

-

-Window handles

-

The GLFWwindow object encapsulates both a window and a context. They are created with glfwCreateWindow and destroyed with glfwDestroyWindow (or glfwTerminate, if any remain). As the window and context are inseparably linked, the object pointer is used as both a context and window handle.

-

-Window creation

-

The window and its context are created with glfwCreateWindow, which returns a handle to the created window object. For example, this creates a 640 by 480 windowed mode window:

-
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
-

If window creation fails, NULL will be returned, so you need to check whether it did.

-

This handle is then passed to all window related functions, and is provided to you along with input events, so you know which window received the input.

-

To create a full screen window, you need to specify which monitor the window should use. In most cases, the user's primary monitor is a good choice. For more information about monitors, see the Multi-monitor guide.

-
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
-

Full screen windows cover the entire display area of a monitor, have no border or decorations, and change the monitor's resolution to the one most closely matching the requested window size.

-

For more control over how the window and its context are created, see Window creation hints below.

-

-Window destruction

-

When you are done with the window, destroy it with the glfwDestroyWindow function.

-

Once this function is called, no more events will be delivered for that window and its handle becomes invalid.

-

-Window creation hints

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There are a number of hints that can be set before the creation of a window and context. Some affect the window itself, others affect the framebuffer or context. These hints are set to their default values each time the library is initialized with glfwInit, can be set individually with glfwWindowHint and reset all at once to their defaults with glfwDefaultWindowHints.

-

Note that hints need to be set before the creation of the window and context you wish to have the specified attributes.

-

-Hard and soft constraints

-

Some window hints are hard constraints. These must match the available capabilities exactly for window and context creation to succeed. Hints that are not hard constraints are matched as closely as possible, but the resulting window and context may differ from what these hints requested. To find out the actual attributes of the created window and context, use the glfwGetWindowAttrib function.

-

The following hints are hard constraints:

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    -
  • GLFW_STEREO
  • -
  • GLFW_CLIENT_API
  • -
-

The following additional hints are hard constraints if requesting an OpenGL context:

-
    -
  • GLFW_OPENGL_FORWARD_COMPAT
  • -
  • GLFW_OPENGL_PROFILE
  • -
-

Hints that do not apply to a given type of window or context are ignored.

-

-Window related hints

-

The GLFW_RESIZABLE hint specifies whether the window will be resizable by the user. The window will still be resizable using the glfwSetWindowSize function. This hint is ignored for full screen windows.

-

The GLFW_VISIBLE hint specifies whether the window will be initially visible. This hint is ignored for full screen windows.

-

The GLFW_DECORATED hint specifies whether the window will have window decorations such as a border, a close widget, etc. This hint is ignored for full screen windows. Note that even though a window may lack a close widget, it is usually still possible for the user to generate close events.

-

-Framebuffer related hints

-

The GLFW_RED_BITS, GLFW_GREEN_BITS, GLFW_BLUE_BITS, GLFW_ALPHA_BITS, GLFW_DEPTH_BITS and GLFW_STENCIL_BITS hints specify the desired bit depths of the various components of the default framebuffer.

-

The GLFW_ACCUM_RED_BITS, GLFW_ACCUM_GREEN_BITS, GLFW_ACCUM_BLUE_BITS and GLFW_ACCUM_ALPHA_BITS hints specify the desired bit depths of the various components of the accumulation buffer.

-

The GLFW_AUX_BUFFERS hint specifies the desired number of auxiliary buffers.

-

The GLFW_STEREO hint specifies whether to use stereoscopic rendering.

-

The GLFW_SAMPLES hint specifies the desired number of samples to use for multisampling. Zero disables multisampling.

-

The GLFW_SRGB_CAPABLE hint specifies whether the framebuffer should be sRGB capable.

-

The GLFW_REFRESH_RATE hint specifies the desired refresh rate for full screen windows. If set to zero, the highest available refresh rate will be used. This hint is ignored for windowed mode windows.

-

-Context related hints

-

The GLFW_CLIENT_API hint specifies which client API to create the context for. Possible values are GLFW_OPENGL_API and GLFW_OPENGL_ES_API.

-

The GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints specify the client API version that the created context must be compatible with.

-

For OpenGL, these hints are not hard constraints, as they don't have to match exactly, but glfwCreateWindow will still fail if the resulting OpenGL version is less than the one requested. It is therefore perfectly safe to use the default of version 1.0 for legacy code and you may still get backwards-compatible contexts of version 3.0 and above when available.

-

While there is no way to ask the driver for a context of the highest supported version, most drivers provide this when you ask GLFW for a version 1.0 context.

-

For OpenGL ES, these hints are hard constraints.

-

If an OpenGL context is requested, the GLFW_OPENGL_FORWARD_COMPAT hint specifies whether the OpenGL context should be forward-compatible, i.e. one where all functionality deprecated in the requested version of OpenGL is removed. This may only be used if the requested OpenGL version is 3.0 or above. If another client API is requested, this hint is ignored.

-

If an OpenGL context is requested, the GLFW_OPENGL_DEBUG_CONTEXT hint specifies whether to create a debug OpenGL context, which may have additional error and performance issue reporting functionality. If another client API is requested, this hint is ignored.

-

If an OpenGL context is requested, the GLFW_OPENGL_PROFILE hint specifies which OpenGL profile to create the context for. Possible values are one of GLFW_OPENGL_CORE_PROFILE or GLFW_OPENGL_COMPAT_PROFILE, or GLFW_OPENGL_ANY_PROFILE to not request a specific profile. If requesting an OpenGL version below 3.2, GLFW_OPENGL_ANY_PROFILE must be used. If another client API is requested, this hint is ignored.

-

The GLFW_CONTEXT_ROBUSTNESS hint specifies the robustness strategy to be used by the context. This can be one of GLFW_NO_RESET_NOTIFICATION or GLFW_LOSE_CONTEXT_ON_RESET, or GLFW_NO_ROBUSTNESS to not request a robustness strategy.

-

-Supported and default values

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name Default value Supported values
GLFW_RESIZABLE GL_TRUE GL_TRUE or GL_FALSE
GLFW_VISIBLE GL_TRUE GL_TRUE or GL_FALSE
GLFW_DECORATED GL_TRUE GL_TRUE or GL_FALSE
GLFW_RED_BITS 8 0 to INT_MAX
GLFW_GREEN_BITS 8 0 to INT_MAX
GLFW_BLUE_BITS 8 0 to INT_MAX
GLFW_ALPHA_BITS 8 0 to INT_MAX
GLFW_DEPTH_BITS 24 0 to INT_MAX
GLFW_STENCIL_BITS 8 0 to INT_MAX
GLFW_ACCUM_RED_BITS 0 0 to INT_MAX
GLFW_ACCUM_GREEN_BITS 0 0 to INT_MAX
GLFW_ACCUM_BLUE_BITS 0 0 to INT_MAX
GLFW_ACCUM_ALPHA_BITS 0 0 to INT_MAX
GLFW_AUX_BUFFERS 0 0 to INT_MAX
GLFW_SAMPLES 0 0 to INT_MAX
GLFW_REFRESH_RATE 0 0 to INT_MAX
GLFW_STEREO GL_FALSE GL_TRUE or GL_FALSE
GLFW_SRGB_CAPABLE GL_FALSE GL_TRUE or GL_FALSE
GLFW_CLIENT_API GLFW_OPENGL_API GLFW_OPENGL_API or GLFW_OPENGL_ES_API
GLFW_CONTEXT_VERSION_MAJOR 1 Any valid major version number of the chosen client API
GLFW_CONTEXT_VERSION_MINOR 0 Any valid minor version number of the chosen client API
GLFW_CONTEXT_ROBUSTNESS GLFW_NO_ROBUSTNESS GLFW_NO_ROBUSTNESS, GLFW_NO_RESET_NOTIFICATION or GLFW_LOSE_CONTEXT_ON_RESET
GLFW_OPENGL_FORWARD_COMPAT GL_FALSE GL_TRUE or GL_FALSE
GLFW_OPENGL_DEBUG_CONTEXT GL_FALSE GL_TRUE or GL_FALSE
GLFW_OPENGL_PROFILE GLFW_OPENGL_ANY_PROFILE GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE or GLFW_OPENGL_CORE_PROFILE
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-Window close flag

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When the user attempts to close the window, for example by clicking the close widget or using a key chord like Alt+F4, the close flag of the window is set. The window is however not actually destroyed and, unless you watch for this state change, nothing further happens.

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The current state of the close flag is returned by glfwWindowShouldClose and can be set or cleared directly with glfwSetWindowShouldClose. A common pattern is to use the close flag as a main loop condition.

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while (!glfwWindowShouldClose(window))
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{
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render(window);
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glfwSwapBuffers(window);
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}
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If you wish to be notified when the user attempts to close a window, you can set the close callback with glfwSetWindowCloseCallback. This callback is called directly after the close flag has been set.

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glfwSetWindowCloseCallback(window, window_close_callback);
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The callback function can be used for example to filter close requests and clear the close flag again unless certain conditions are met.

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void window_close_callback(GLFWwindow* window)
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{
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if (!time_to_close)
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glfwSetWindowShouldClose(window, GL_FALSE);
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}
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-Window size

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The size of a window can be changed with glfwSetWindowSize. For windowed mode windows, this resizes the specified window so that its client area has the specified size. Note that the window system may put limitations on size. For full screen windows, it selects and sets the video mode most closely matching the specified size.

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void glfwSetWindowSize(window, 640, 480);
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If you wish to be notified when a window is resized, whether by the user or the system, you can set the size callback with glfwSetWindowSizeCallback.

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glfwSetWindowSizeCallback(window, window_size_callback);
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The callback function receives the new size of the client area of the window.

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void window_size_callback(GLFWwindow* window, int width, int height)
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{
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}
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There is also glfwGetWindowSize for directly retrieving the current size of a window.

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int width, height;
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glfwGetWindowSize(window, &width, &height);
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-Window framebuffer size

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While the size of a window is measured in screen coordinates, OpenGL works with pixels. The size you pass into glViewport, for example, should be in pixels and not screen coordinates. On some platforms screen coordinates and pixels are the same, but this is not the case on all platforms supported by GLFW. There is a second set of functions to retrieve the size in pixels of the framebuffer of a window.

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If you wish to be notified when the framebuffer of a window is resized, whether by the user or the system, you can set the size callback with glfwSetFramebufferSizeCallback.

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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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The callback function receives the new size of the client area of the window, which can for example be used to update the OpenGL viewport.

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void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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{
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glViewport(0, 0, width, height);
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}
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There is also glfwGetFramebufferSize for directly retrieving the current size of the framebuffer of a window.

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int width, height;
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glfwGetFramebufferSize(window, &width, &height);
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glViewport(0, 0, width, height);
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Note that the size of a framebuffer may change independently of the size of a window, for example if the window is dragged between a regular monitor and a high-DPI one.

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-Window position

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The position of a windowed-mode window can be changed with glfwSetWindowPos. This moves the window so that the upper-left corner of its client area has the specified screen coordinates. Note that the window system may put limitations on placement.

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glfwSetWindowPos(window, 100, 100);
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If you wish to be notified when a window is moved, whether by the user or the system, you can set the position callback with glfwSetWindowPosCallback.

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glfwSetWindowPosCallback(window, window_pos_callback);
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The callback function receives the new position of the upper-left corner of its client area.

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void window_size_callback(GLFWwindow* window, int xpos, int ypos)
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{
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}
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There is also glfwGetWindowPos for directly retrieving the current position of the client area of the window.

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int xpos, ypos;
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glfwGetWindowPos(window, &xpos, &ypos);
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-Window title

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All GLFW windows have a title, although undecorated or full screen windows may not display it or only display it in a task bar or similar interface. To change the title of a window, use glfwSetWindowTitle.

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glfwSetWindowTitle(window, "My Window");
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The window title is a regular C string using the UTF-8 encoding. This means for example that, as long as your source file is encoded as UTF-8, you can use any Unicode characters.

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glfwSetWindowTitle(window, "さよなら絶望先生");
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-Window attributes

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Windows have a number of attributes that can be returned using glfwGetWindowAttrib. Some reflect state that may change during the lifetime of the window, while others reflect the corresponding hints and are fixed at the time of creation.

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{
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// window has input focus
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}
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-Window attributes

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The GLFW_FOCUSED attribute indicates whether the specified window currently has input focus.

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The GLFW_ICONIFIED attribute indicates whether the specified window is currently iconified, whether by the user or with glfwIconifyWindow.

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The GLFW_VISIBLE attribute indicates whether the specified window is currently visible. Window visibility can be controlled with glfwShowWindow and glfwHideWindow and initial visibility is controlled by the window hint with the same name.

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The GLFW_RESIZABLE attribute indicates whether the specified window is resizable by the user. This is controlled by the window hint with the same name.

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The GLFW_DECORATED attribute indicates whether the specified window has decorations such as a border, a close widget, etc. This is controlled by the window hint with the same name.

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-Context attributes

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The GLFW_CLIENT_API attribute indicates the client API provided by the window's context; either GLFW_OPENGL_API or GLFW_OPENGL_ES_API.

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The GLFW_CONTEXT_VERSION_MAJOR, GLFW_CONTEXT_VERSION_MINOR and GLFW_CONTEXT_REVISION attributes indicate the client API version of the window's context.

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The GLFW_OPENGL_FORWARD_COMPAT attribute is GL_TRUE if the window's context is an OpenGL forward-compatible one, or GL_FALSE otherwise.

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The GLFW_OPENGL_DEBUG_CONTEXT attribute is GL_TRUE if the window's context is an OpenGL debug context, or GL_FALSE otherwise.

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The GLFW_OPENGL_PROFILE attribute indicates the OpenGL profile used by the context. This is GLFW_OPENGL_CORE_PROFILE or GLFW_OPENGL_COMPAT_PROFILE if the context uses a known profile, or GLFW_OPENGL_ANY_PROFILE if the OpenGL profile is unknown or the context is for another client API.

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The GLFW_CONTEXT_ROBUSTNESS attribute indicates the robustness strategy used by the context. This is GLFW_LOSE_CONTEXT_ON_RESET or GLFW_NO_RESET_NOTIFICATION if the window's context supports robustness, or GLFW_NO_ROBUSTNESS otherwise.

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-Swapping buffers

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GLFW windows are always double buffered. That means that you have two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.

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When the entire frame has been rendered, it is time to swap the back and the front buffers in order to display what has been rendered and begin rendering a new frame. This is done with glfwSwapBuffers.

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Sometimes it can be useful to select when the buffer swap will occur. With the function glfwSwapInterval it is possible to select the minimum number of monitor refreshes the driver should wait before swapping the buffers:

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If the interval is zero, the swap will take place immediately when glfwSwapBuffers is called without waiting for a refresh. Otherwise at least interval retraces will pass between each buffer swap. Using a swap interval of zero can be useful for benchmarking purposes, when it is not desirable to measure the time it takes to wait for the vertical retrace. However, a swap interval of one lets you avoid tearing.

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Note that not all OpenGL implementations properly implement this function, in which case glfwSwapInterval will have no effect. Some drivers also have user settings that override requests by GLFW.

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- - - - diff --git a/externals/glfw-3.0.2/docs/html/window_8dox.html b/externals/glfw-3.0.2/docs/html/window_8dox.html deleted file mode 100644 index 575cafa28..000000000 --- a/externals/glfw-3.0.2/docs/html/window_8dox.html +++ /dev/null @@ -1,98 +0,0 @@ - - - - - - -GLFW: window.dox File Reference - - - - - - - - - -
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GLFW -  3.0.2 -
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A multi-platform library for OpenGL, window and input
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window.dox File Reference
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