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19 Commits

Author SHA1 Message Date
James Rowe 2f8bd18296 Use the QT_TRANSLATE_NOOP macro 2018-04-17 10:42:05 -06:00
FearlessTobi fbc05fac19 Show game compatibility within Citra 2018-04-16 00:42:58 +02:00
BreadFish64 db3c83fedc
remove spaces 2018-01-24 10:17:04 -06:00
BreadFish64 1e54b52edf
revert move 2018-01-24 10:16:40 -06:00
BreadFish64 eb1b5f588a only pass one smdh 2018-01-23 21:32:27 -06:00
BreadFish64 980923d351 allow installed apps to display in the game list 2018-01-20 11:33:14 -06:00
Kloen b763220dec Remove unused imports in game_list_p.h 2017-06-03 17:43:37 +02:00
James Rowe fc2f7b0df6 Frontend: Prevent FileSystemWatcher from blocking UI thread
Instead of tying the QFileSystemWatcher to the GameList and updating in
the UI thread, this change moves it to the worker thread. Since it gets
deleted and recreated as part of the worker thread, this prevents it from
ever getting used from multiple threads (which is why it was originally
done on the UI thread)
2017-05-10 09:37:44 -06:00
Mat M 0cb52ee74a Doxygen: Amend minor issues (#2593)
Corrects a few issues with regards to Doxygen documentation, for example:

- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.

and a few minor other issues.
2017-02-26 17:58:51 -08:00
MerryMage f50dcc88bf game_list: Implement context menu for items in list
* Add a context menu with a "Open Save Data Location" action
2016-12-15 18:43:10 +00:00
Ricardo de Almeida Gonzaga 13d46f6820 Fix typos 2016-10-20 12:26:59 -02:00
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner 396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
bunnei 08e09184df Merge pull request #1751 from linkmauve/no-recursive-readdir
Make recursive FileUtil functions take a maximum recursion
2016-05-30 20:59:10 -04:00
Emmanuel Gil Peyrot 080a2d719c Loader: Split SMDH into its own header and import helpers from QGameList
Also rewrite Qt wrappers to use those.
2016-05-21 20:15:42 +01:00
Emmanuel Gil Peyrot 8ab6f26c09 Common: Make recursive FileUtil functions take a maximum recursion
Fixes #1115.

Also improves the performances of DiskArchive’s directory
implementation a lot, simply by not going through the entire tree
instead of just listing the first level files.

Thanks to JayRoxFox for rebasing this on current master!
2016-05-21 16:41:02 +01:00
wwylele 5d5dd66d92 add icon & title to game list 2016-05-04 13:02:49 +03:00
archshift 6e1bb58ee8 Initial implementation of a game list 2015-10-01 19:39:14 -07:00