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271 Commits

Author SHA1 Message Date
wwylele 188194908c move MotionEmu from core/frontend to input_common as a InputDevice 2017-08-11 11:05:08 +03:00
danzel 8d3f48d0a3 Fix some spelling mistakes 2017-08-11 19:51:16 +12:00
B3n30 ebff5ba514 Network: Init Network in SDL and QT 2017-07-16 21:29:19 +02:00
bunnei 8abf808854 settings: Add telemetry endpoint URL. 2017-07-10 00:15:39 -04:00
B3n30 6ba089fafb Set global definition WIN32_LEAN_AND_MEAN (#2807)
Set definition WIN32_LEAN_AND_MEAN to avoid windows.h including a lot of libs that are usually not used.
2017-06-24 17:38:16 -07:00
chris062689 f44b360724 Changing default values for bg_red, bg_green, and bg_blue from 1.0 to 0.0. 2017-06-21 13:45:07 -04:00
Alex Touchet e46ec64690 Edit Citra URLs (#2728) 2017-06-03 23:51:45 +03:00
Yuri Kunde Schlesner 776cb91785 CMake: Define an interface target for SDL2 definitions 2017-05-27 21:38:49 -07:00
Yuri Kunde Schlesner 089baa04e8 CMake: Stop using FindOpenGL, which seems to not be required anymore 2017-05-27 20:48:00 -07:00
Yuri Kunde Schlesner 7b81903756 CMake: Correct inter-module dependencies and library visibility
Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.

Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner 62f34c8e5c Citra: Convert include into forward declaration 2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner e91f2b7663 Remove some unnecessary inclusions of video_core.h 2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner eb10f25025 Move screen size constants from video_core to core
video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
wwylele 4ad82f2e5a input_common/sdl: add support for binding button to axis 2017-04-17 14:14:35 +03:00
bunnei ccc3985cc0 Merge pull request #2512 from SonofUgly/custom-layout
Add custom layout settings.
2017-03-21 22:57:31 -04:00
wwylele 5a692ddaec citra: update default ini with new input system 2017-03-01 23:30:57 +02:00
wwylele a6bd7917cb InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
wwylele 38e800f70d InputCommon: add Keyboard 2017-03-01 23:30:57 +02:00
SonofUgly e0a4450bbd Add custom layout settings. 2017-02-23 10:49:56 -08:00
James Rowe b090422991 Gui: Change title bar to include build name
Nightly builds now have "Citra Nightly" in the titlebar
Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
2017-02-23 00:42:55 -07:00
Yuri Kunde Schlesner 1410aa1824 Merge pull request #2368 from wwylele/camera-2
CAM: build the service framework with a dummy implementation
2017-01-29 22:16:39 -08:00
Kloen 28da285031 citra: add missing control paths for ResultStatus on rom load. Fix warning about unhandled enumeration values on OSX 2017-01-29 22:02:01 +01:00
Kloen Lansfiel f852369986 SDL: Select audio device (#2403)
* Initial Commit

Added Device logic to Sinks
Started on UI for selecting devices

Removed redundant import

* Audio Core: Complete Device Switching

Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.

Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.

* Clean original implementation.

* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
Kloen a851aa4cf1 SDL2: Config.cpp fix double to float warning 2017-01-11 13:32:02 +01:00
wwylele cf3a272332 CAM: implement basic camera functions with a blank camera 2017-01-11 11:46:44 +02:00
bunnei 9fc8ead842 Merge pull request #2384 from bunnei/internal-res-option
config: Add option for specifying screen resolution scale factor.
2017-01-08 12:25:12 -05:00
bunnei 7cfe3ef046 Merge pull request #1951 from wwylele/motion-sensor
Emulate motion sensor in frontend
2017-01-07 12:39:20 -05:00
bunnei 22ad9094e6 config: Add option for specifying screen resolution scale factor. 2017-01-07 03:23:22 -05:00
Sebastian Valle f7dd8d5e81 Merge pull request #2386 from bunnei/fix-bg-color
config: SDL: Move background color setting to correct section.
2016-12-30 09:51:56 -05:00
bunnei 02b4b2ed6e config: SDL: Move background color setting to correct section. 2016-12-30 00:35:38 -05:00
bunnei f556d6ee90 Merge pull request #2240 from wwylele/auto-region
Config: auto-select region and language
2016-12-29 22:09:01 -05:00
wwylele bcf9d20d57 Frontend: emulate motion sensor 2016-12-26 10:52:16 +02:00
MerryMage 64f98f4d0f core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
bunnei 5ac5cbeab7 Address clang-format issues. 2016-12-21 23:48:14 -05:00
bunnei 232ef55c1a core: Consolidate core and system state, remove system module & cleanups. 2016-12-21 23:29:13 -05:00
bunnei 198b6c9bdd core: Consolidate top-level system state into a singleton. 2016-12-21 23:29:04 -05:00
bunnei d30d6f81aa Merge pull request #2303 from freiro/citra-qt_missing_sdl2_dll
Copy SDL2.dll when compiling citra-qt with msvc
2016-12-16 11:35:55 -05:00
freiro b7b2627b37 Modularized Qt and SDL file copying
Now cmake relies on two submodules to copy the libraries in the proper folders
2016-12-13 21:05:00 +01:00
Sebastian Valle 2589c30cbe Merge pull request #2267 from JayFoxRox/fix-mingw-cc
Support mingw cross-compilation
2016-12-11 14:44:21 -05:00
wwylele 84e78790ab Config: auto-select region and language 2016-12-07 20:52:42 +02:00
emmauss c4e4fa53d9 Implement Frame rate limiter (#2223)
* implement frame limiter

* fixes
2016-12-06 14:33:19 -05:00
Jannik Vogel d2c39bdb29 Unify Windows ICON resource name 2016-12-05 19:09:16 +01:00
Jannik Vogel 45d941d62e Support mingw cross-compile 2016-12-05 19:09:16 +01:00
Yuri Kunde Schlesner 3174bfd50c Merge pull request #2196 from Subv/system_mode
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
2016-11-27 17:04:11 -08:00
Subv d171409f29 Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Emmanuel Gil Peyrot 0820c99462 GPU: Remove the broken frame_skip option.
Fixes #1960.
2016-11-27 21:19:56 +00:00
Subv 1323ab2f5f Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
James Rowe d9305b0a07 Add default hotkey to swap primary screens.
Also minor style changes
2016-11-05 03:46:43 -06:00
James Rowe 2b1654ad9b Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Jan Beich 2240cb2eb0 build: add default install for DragonFly, Solaris, etc. 2016-10-27 23:28:30 +00:00
Yuri Kunde Schlesner 84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner 396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
bunnei 14085ec670 core: Add configuration option for CPU JIT. 2016-09-15 17:49:27 -04:00
bunnei 09063dc5bb Merge pull request #2032 from bunnei/qt-graphics
Qt graphics configure & V-Sync option
2016-08-31 22:20:54 -04:00
MerryMage dc3f6a34f8 configure_audio: User-configuratble option to enable/disable audio stretching 2016-08-31 16:59:37 +01:00
bunnei 08ad9b36d4 config: Add a setting for graphics V-Sync. 2016-08-29 21:42:30 -04:00
bunnei 7b4dcacbb2 citra: Default to HW renderer. 2016-08-15 23:30:02 -04:00
bunnei f95d119dde Merge pull request #1890 from LFsWang/fix-encode-problem
Fix boot_filename encode on Windows
2016-07-14 22:25:52 -04:00
Mat M 0c56c9f541 Merge pull request #1897 from linkmauve/sdl2-config-fix
SDL2: Add forgotten default config changes from 7129611e65
2016-06-10 22:38:51 -04:00
bunnei f99961581e Merge pull request #1789 from wwylele/input-refactor
Refactor input mapping & implement circle pad modifier
2016-06-10 22:28:58 -04:00
Emmanuel Gil Peyrot a251b323a0 SDL2: Add forgotten default config changes from 7129611e65. 2016-06-11 02:19:51 +01:00
LFsWang f9e3824820 Fix boot_filename encode on Windows 2016-06-08 13:53:41 +08:00
bunnei f50a32bfce Merge pull request #1817 from linkmauve/smdh-stuff
Improve SMDH support in loaders and frontends
2016-05-25 16:40:36 -04:00
bunnei c106f71beb New3DS: Minor style cleanup to #1520. 2016-05-24 17:24:11 -04:00
bunnei 2e5e7d9be0 Merge pull request #1520 from JamePeng/checknew3ds
Implement CheckNew3DS and CheckNew3DSApp
2016-05-24 17:19:26 -04:00
Emmanuel Gil Peyrot 314ce5e505 CitraQt: Simplify the game list loader code 2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot 8fc9c03126 Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00
wwylele 416faa20d1 implement circle pad modifier 2016-05-15 13:24:22 +03:00
wwylele 03631f9b8f Refactor input subsystem 2016-05-15 13:24:22 +03:00
Alexander Laties 0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
bunnei c549c36076 Merge pull request #1736 from MerryMage/sdl2-sink
AudioCore: SDL2 Sink
2016-05-07 11:08:13 -04:00
MerryMage 920d2cf41d AudioCore: SDL2 Sink 2016-05-07 11:32:48 +01:00
Emmanuel Gil Peyrot aa4d4ff23c Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.

On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
MerryMage 4e971f44a2 Audio: Add sink selection to configuration files 2016-04-30 07:41:02 +01:00
Sam Spilsbury df81fa11fc CMakeLists: Use imported version of Threads::Threads
This requires bumping up to a minimum of CMake 3.1. The benefit
of using the imported target is that you can switch to the -pthread
compiler flag on request, which may be necessary for some systems if
available.
2016-04-24 23:39:25 +08:00
Sam Spilsbury d051bd3032 CMakeLists: Use CMAKE_THREAD_LIBS_INIT 2016-04-23 11:48:58 +08:00
tfarley e46d086189 Config: Add scaled resolution option 2016-04-21 17:27:48 -04:00
JamePeng 7129611e65 Implement CheckNew3DS and CheckNew3DSApp
Append an item[is_new3ds] to config file[System] group

Implement APT::SetNSStateField,it will update the unknown NS_state_field
2016-04-20 18:12:05 +08:00
Emmanuel Gil Peyrot 164c15f911 SDL2 Frontend: Use argv[0], add a --version, and reorder options. 2016-04-20 01:35:27 +01:00
Jannik Vogel 997af88ec6 Use Settings::Apply in SDL frontend 2016-04-11 15:20:05 +02:00
polaris- 64ec5ac356 Default to settings from ini for gdbstub 2016-04-06 22:27:28 -04:00
polaris- 44d746fc92 Adopted WinterMute's gdbstub changes
This fixes the comments left on the PR (whitespace, SO_REUSEADDR,
comment changes).
2016-04-06 07:01:00 -04:00
MerryMage a06dcfeb61 Common: Remove Common::make_unique, use std::make_unique 2016-04-05 13:31:17 +01:00
bunnei becb758a84 Merge pull request #1526 from bunnei/sdl-rgb8
SDL2: Explicitly use RGB8 color buffer.
2016-03-15 15:48:59 -04:00
MerryMage 317e795d35 citra: Shutdown cleanly if ROM load fails 2016-03-15 03:16:54 +00:00
bunnei 69a38e7b54 SDL2: Explicitly use RGB8 color buffer. 2016-03-14 21:59:16 -04:00
MerryMage 48366b1071 Config: Use unique_ptr instead of raw pointer 2016-03-02 14:25:06 +00:00
MerryMage ba2a54a9dd Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2

FindSDL2: Do not CACHE SDL2_* variables if library is not found

EmuWindow_SDL2: Set minimal client area at initialisation time

EmuWindow_SDL2: Corrections

EmuWindow_SDL2: Fix no decorations on startup on OS X

cmake: windows_copy_files
2016-03-02 14:09:02 +00:00
MerryMage 8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00
polaris- a5ab8accc2 Handle changes pointed out in comments on PR 2015-10-22 00:11:25 -04:00
polaris- 2b7316a379 Remove unnecessary new lines, changed Deinit to Shutdown 2015-10-11 20:07:58 -04:00
polaris- 6ea428addf Toggle use_gdbstub in citra GLFW 2015-10-04 11:22:07 -04:00
polaris- 31dee93e84 Implement gdbstub 2015-10-04 11:16:59 -04:00
polaris- 5114d75647 Implement gdbstub 2015-09-19 22:28:02 -04:00
Yuri Kunde Schlesner 078969bdd0 CMake: Add option to download Qt and GLFW binaries over HTTP 2015-09-08 19:35:12 -03:00
Yuri Kunde Schlesner 68eb197494 Increase required OpenGL version to 3.3
This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
2015-08-30 08:45:57 -03:00
Yuri Kunde Schlesner a1a5570e97 Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
2015-08-30 08:45:56 -03:00
Yuri Kunde Schlesner 0fcabd2b11 Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00