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Author SHA1 Message Date
Pengfei Zhu 87e16c80ac
Merge pull request #4229 from zhaowenlan1779/open-folder
citra_qt, core: game list "Open XXX Location" improvements
2018-10-05 00:46:43 -05:00
Weiyi Wang 4352c6784b
Revert "Port yuzu/#1367 from yuzu: "game_list: Handle plurals within setFilterResult() better"" 2018-10-04 12:04:49 -04:00
zhupengfei bbf391abb9
citra_qt, core: game list "Open XXX Location" improvements 2018-10-01 08:42:22 +08:00
Weiyi Wang a96f0f5167
Merge pull request #4241 from citra-valentin/port-yuzu-1367
Port yuzu/#1367 from yuzu: "game_list: Handle plurals within setFilterResult() better"
2018-09-25 23:09:40 -04:00
Lioncash b3221c3180 file_util: Use an enum class for GetUserPath()
Instead of using an unsigned int as a parameter and expecting a user to
always pass in the correct values, we can just convert the enum into an
enum class and use that type as the parameter type instead, which makes
the interface more type safe.

We also get rid of the bookkeeping "NUM_" element in the enum by just
using an unordered map. This function is generally low-frequency in
terms of calls (and I'd hope so, considering otherwise would mean we're
slamming the disk with IO all the time) so I'd consider this acceptable
in this case.
2018-09-22 21:18:56 +02:00
Lioncash 03908116ae game_list: Handle plurals within setFilterResult() better
Qt provides an overload of tr() that operates on quantities in relation
to pluralization. This also allows the translation to adapt based on the
target language rules better.

For example, the previous code would result in an incorrect translation
for the French language (which doesn't use the pluralized version of
"result" in the case of a total of zero. While in English it's
correct to use the pluralized version of "result", that is, "results"

---

For example:

English: "0 results"

French: "0 résultat" (uses the singular form)

In French, the noun being counted is singular if the quantity is 0 or 1.
In English, on the other hand, if the noun being counted has a quantity
of 0 or N > 1, then the noun is pluralized.

---

For another example in a language that has different counting methods
than the above, consider English and Irish. Irish has a special form of
of a grammatical number called a dual. Which alters how a word is
written when N of something is 2. This won't appear in this case with a
direct number "2", but it would change if we ever used "Two" to refer to
two of something. For example:

English: "Zero results"

Irish: "Toradh ar bith"

English: "One result"

Irish: "Toradh amháin"

English: "Two results"

Irish: "Dhá thorthaí" <- Dual case

Which is an important distinction to make between singular and plural,
because in other situations, "two" on its own would be written as "dó"
in Irish. There's also a few other cases where the order the words are
placed *and* whether or not the plural or singular variant of the word
is used *and* whether or not the word is placed after or between a set
of numbers can vary. Counting in Irish also differs depending on whether or not
you're counting things (like above) or counting people, in which case an
entirely different set of numbers are used.

It's not important for this case, but it's provided as an example as to why one
should never assume the placement of values in text will be like that of
English or other languages. Some languages have very different ways to
represent counting, and breaking up the translated string like this
isn't advisable because it makes it extremely difficult to get right
depending on what language a translator is translating text into due to
the ambiguity of the strings being presented for translation.

In this case a translator would see three fragmented strings on
Transifex (and not necessarily grouped beside one another, but even
then, it would still be annoying to decipher):

- "of"
- "result"
- "results"

There is no way a translator is going to know what those sets of words
are actually used for unless they look at the code to see what is being
done with them (which they shouldn't have to do).
2018-09-21 17:45:14 -05:00
Lioncash d864d9bf03 game_list: Resolve variable shadowing within LoadCompatibilityList()
"value" is already a used variable name within the outermost ranged-for
loop, so this variable was shadowing the outer one. This isn't a bug,
but it will get rid of a -Wshadow warning.
2018-09-15 15:54:20 +02:00
Lioncash 52f12e303a game_list: Use QJsonValueRef() within LoadCompatibilityList()
This way, we aren't constructing unnecessary QJsonValue instances.
2018-09-15 15:53:36 +02:00
fearlessTobi cf8b1726df Address review comments 2018-09-06 00:00:21 +02:00
Lioncash 3284bef360 string_util: Remove StringFromFormat() and related functions
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-09-06 00:00:21 +02:00
fearlessTobi 2f6f232965 Backport some review fixes of Lioncash 2018-09-01 15:41:46 +02:00
James Rowe 13262c187c
Merge pull request #3922 from zhaowenlan1779/qt-movie
movie: Add Qt Movie feature
2018-08-26 11:07:15 -06:00
fearlessTobi c8b1edac63 Port #943 from yuzu: "game_list: Join declarations and assignments in onTextChanged()" 2018-08-24 17:28:00 +02:00
zhupengfei 3b459f6eb3 citra_qt, movie: allow recording/playback before emulation starts 2018-08-20 11:34:27 +02:00
zhupengfei b71fbe62a8
game_list: Use QString::fromStdString() where applicable instead of c_str() 2018-08-08 16:43:59 +08:00
Ben d5333c37de
Merge pull request #4033 from zhaowenlan1779/port-yuzu-764
Port "file_util: Minor changes to ScanDirectoryTree() and ForeachDirectoryEntry()" from yuzu
2018-07-30 13:51:21 +02:00
Lioncash df5069f8c0 file_util: Use a u64 to represent number of entries
This avoids a truncating cast on size. I doubt we'd ever traverse a
directory this large, however we also shouldn't truncate sizes away.
2018-07-30 16:19:03 +08:00
Weiyi Wang 7568020ea0
Merge pull request #3979 from zhaowenlan1779/filter-untranslated
game_list: move SearchField to game_list_p.h and fix untranslated text
2018-07-26 12:26:39 +03:00
zhupengfei f70dc9198c
game_list: fix untranslated texts
Due to a bug of Qt Linguist, the spliters in numbers cannot be parsed correctly and will cause strange issues. As far as I know, this caused 4 texts to be untranslated (translation source for them are not generated). Before the Qt bug is fixed (and we move to that version), I think we can temporarily remove the spliters from the numbers.
2018-07-23 23:44:43 +08:00
zhupengfei 11da018ea6
game_list: move SearchField to game_list_p.h and fix untranslated text
I have tested and made sure the text is translatable, but this would require a translation update to take effect.
2018-07-23 21:26:55 +08:00
Weiyi Wang c8c5b55c00
Merge pull request #3957 from lioncash/qt
game_list: Remove unnecessary QString initialization in KeyReleaseEater
2018-07-19 10:14:58 +03:00
Lioncash 6614450da3 game_list: Make containsAllWords() a non-member function
This doesn't depend on class state at all, so this can be made internal.
While we're at it, amend the function to take its arguments by const reference.
2018-07-18 16:55:13 -04:00
Lioncash 033e889645 game_list: Remove unnecessary QString initialization in KeyReleaseEater
QString initializes to an empty string by default, so this does nothing
meaningful. While we're at it, use a constructor initializer list for
initializing the gamelist member variable.
2018-07-18 16:44:21 -04:00
wwylele 7c5a76e58b log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
BreadFish64 1a57f9488f citra_qt: support multiple game directories 2018-05-26 15:38:06 -05:00
Nico Bosshard 88ebd844e5 Add search filter support for multiple game directories 2018-05-26 15:38:05 -05:00
FearlessTobi f354744ad4 citra_qt: Refactor game list compatibilty 2018-05-10 03:57:57 +02:00
FearlessTobi 36c4765054 citra_qt: Add a game region column 2018-05-01 19:57:01 +02:00
James Rowe 871196bc10 Citra-qt: Add multiplayer ui 2018-04-19 10:28:14 -06:00
FearlessTobi fbc05fac19 Show game compatibility within Citra 2018-04-16 00:42:58 +02:00
Daniel Lim Wee Soong 79b0e62455 citra_qt: Migrate logging macros
Follow-up of #3533

Replace prefix of all logging macros from LOG to NGLOG
2018-03-25 13:00:36 +08:00
BreadFish64 d3a0375f47 Add Context Menu Options to Open Application and Update Location (#3411)
* Add Context Menu Options to Open Application and Update Location

* address jroweboy's feedback

move enum definition to game list header
declare sdmc_dir in SAVE_DATA case
fix log formatting

* Address Merry's feedback

remove redundant line
format program ID as 16 digit hex in log|
change case of open_target to look better in title bar
add whitespace for readability
2018-02-02 12:18:19 -08:00
BreadFish64 79e4fe58dc fix comparison operator 2018-01-26 17:12:50 -06:00
BreadFish64 4f5892d86d
Fix comparison operators 2018-01-25 20:50:22 -06:00
BreadFish64 eb1b5f588a only pass one smdh 2018-01-23 21:32:27 -06:00
BreadFish64 4da837c929 only search to two recursions, add update dir to watch list 2018-01-23 14:13:54 -06:00
BreadFish64 38c5ca68b2 reduce the scope of the variables 2018-01-22 07:56:24 -06:00
BreadFish64 980923d351 allow installed apps to display in the game list 2018-01-20 11:33:14 -06:00
Lioncash a73f135868
citra_qt: Migrate to Qt 5 signal/slot connection syntax where applicable
This is more type-safe than the string-based signal/slot syntax that was
being used. It also makes the connections throughout the UI code consistent.
2017-12-17 18:44:48 -05:00
Lioncash 8e53599deb
game_list: Use forward declarations where applicable
Reduces the number of header dependencies propagated by the header file.
2017-12-16 13:14:23 -05:00
Mohit Sahu f75dd34747 Correct spelling of searchfield in comment (#3052)
Correct spelling of searchfield in comment
2017-10-27 15:43:22 +00:00
James Rowe fc2f7b0df6 Frontend: Prevent FileSystemWatcher from blocking UI thread
Instead of tying the QFileSystemWatcher to the GameList and updating in
the UI thread, this change moves it to the worker thread. Since it gets
deleted and recreated as part of the worker thread, this prevents it from
ever getting used from multiple threads (which is why it was originally
done on the UI thread)
2017-05-10 09:37:44 -06:00
Nico Bosshard db256ea395 Don’t focus the search field if the game is empty 2017-05-06 12:08:28 +02:00
Nico Bosshard 89c28f9f80 Fixed some more typos 2017-05-03 00:23:20 +02:00
Nico Bosshard f447dfc36b citra-qt: game list search function fixed minor mistakes 2017-05-02 23:55:27 +02:00
Nico Bosshard 06d4654966 citra-qt: game list search function (#2673)
* citra-qt: game list search function

* Empty search field during game list refresh

* Code improvements

* Code formatting

* Autofocus search field

* JayFoxRox's recommendations

* lioncash's review
2017-04-29 22:04:39 -04:00
Yuri Kunde Schlesner b250ce21b9 Merge pull request #2587 from yuriks/status-bar
Replace built-in Profiler with indicators in status bar
2017-02-26 17:51:15 -08:00
Yuri Kunde Schlesner 1b28b26682 Qt: Add (empty) status bar 2017-02-26 17:22:02 -08:00
James Rowe 26823cd38b Use QFileSystemWatcher to reload the game list when a change is detected. (#2555)
* Added a refresh game directory option to the file menu

* Make the game list watcher recursive and have it start watching from the initial load

* Rework game list watcher to be thread safe

* Fix code style issues
2017-02-23 16:29:00 -05:00
Yuri Kunde Schlesner f75e964d49 Qt/GameList: Use suffix() to parse the file extension
completeSuffix returns everything after the first period, which means
that a file such as `foo.bar.3ds` would not get recognized.
2017-02-13 19:03:59 -08:00