Yuri Kunde Schlesner
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84fbbe2629
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Use negative priorities to avoid special-casing the self-include
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2016-09-21 00:15:56 -07:00 |
Emmanuel Gil Peyrot
|
ebdae19fd2
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Remove empty newlines in #include blocks.
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
|
2016-09-21 11:15:47 +09:00 |
Emmanuel Gil Peyrot
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dc8479928c
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Sources: Run clang-format on everything.
|
2016-09-18 09:38:01 +09:00 |
Jannik Vogel
|
ae7a82fa1c
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Turn ShaderSetup into struct
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2016-05-11 23:48:24 +02:00 |
Emmanuel Gil Peyrot
|
691a42fe98
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VideoCore: Run include-what-you-use and fix most includes.
|
2016-04-30 17:02:41 +01:00 |
Yuri Kunde Schlesner
|
81004211dd
|
Pica: Improve accuracy of immediate-mode support
This partially fixes Etrian Odyssey IV.
|
2016-03-23 20:18:40 -07:00 |
Dwayne Slater
|
6b775034dd
|
Add immediate mode vertex submission
|
2016-03-02 22:16:38 -05:00 |
Yuri Kunde Schlesner
|
d01d1f7e01
|
Debugger: Use 3dbrew names for GPU registers
This list was imported from the 3dbrew wiki page and is pretty much
complete.
|
2016-01-24 20:29:44 -08:00 |
Lioncash
|
aec28ed91e
|
video_core: Reorganize headers
|
2015-09-11 07:31:15 -04:00 |
Subv
|
58a04c0776
|
Pica: Added the primitive_restart register (0x25f) to the registers map.
|
2015-08-31 09:14:18 -05:00 |
Subv
|
149ea561a6
|
Pica: Add the vertex_offset register to the Pica registers map.
|
2015-08-31 07:02:30 -05:00 |
bunnei
|
094ae6fadb
|
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
|
2015-08-15 18:01:07 -04:00 |
Yuri Kunde Schlesner
|
e130dac7de
|
Videocore: Don't reinitialize register name map on every query
This greatly speeds up the command list debug widget.
|
2015-07-26 10:10:10 -03:00 |
bunnei
|
1b42d55a9d
|
Pica: Create 'State' structure and move state memory there.
|
2015-05-22 22:59:42 -04:00 |