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Author SHA1 Message Date
Vitor K c9b2bd9077
msvc: copy openssl dlls (#6428) 2023-04-21 19:09:40 +02:00
GPUCode 26d6f9d1c6
Rasterizer cache refactor (#6375)
* rasterizer_cache: Remove custom texture code

* It's a hacky buggy mess, will be reimplemented later when the cache is in a better state

* rasterizer_cache: Refactor surface upload/download

* Switch to the texture_codec header which was written as part of the vulkan backend by steveice and me

* Move most of the upload logic to the rasterizer cache and out of the surface object

* Scaled uploads/downloads have been disabled for now since they require more runtime infrastructure

* rasterizer_cache: Refactor runtime interface

* Remove aspect enum which is the same as SurfaceType

* Replace Subresource with specific structures for each operation (blit/copy/clear). This mimics moderns APIs vulkan much better

* Pass the surface to the runtime instead of the texture

* Implement CopyTextures with glCopyImageSubData which is available on 4.3 and gles.
  This function also has an overload for cubes which will be removed later.

* rasterizer_cache: Move texture allocation to the runtime

* renderer_opengl: Remove TextureDownloaderES

* It's overly compilcated and unused at the moment. Will be replaced with a simple compute shader in a later commit

* rasterizer_cache: Split CachedSurface

* This commit splits CachedSurface into two classes, SurfaceBase which contains the backend agnostic functions and Surface which is the opengl specific part

* For now the cache uses the opengl surface directly and there are a few ugly casts with watchers, those will be taken care of when the template convertion and watcher removal are added respectively

* rasterizer_cache: Move reinterpreters to the runtime

* rasterizer_cache: Move some pixel format function to the cpp file

* rasterizer_cache: Common texture acceleration functions

* They don't contain any backend specific code so they shouldn't be duplicated

* rasterizer_cache: Remove BlitSurfaces

* It's better to prefer copy/blit in the caller anyway

* rasterizer_cache: Only allocate needed levels

* rasterizer_cache: Move texture runtime out of common dir

* Also shorten the util header filename

* surface_params: Cleanup code

* Add more comments, organize it a bit etc

* rasterizer_cache: Move texture filtering to the runtime

* rasterizer_cache: Move to VideoCore

* renderer_opengl: Reimplement scaled uploads/downloads

* Instead of looking up for temporary textures, each allocation now contains both a scaled and unscaled handle
  This allows the scale operations to be done inside the surface object itself and improves performance in general

* In particular the scaled download code has been expanded to use ARB_get_texture_sub_image when possible
  which is faster and more convenient than glReadPixels. The latter is still relevant for OpenGLES though.

* Finally allocations are now given a handy debug name that can be viewed from renderdoc.

* rasterizer_cache: Remove global state

* gl_rasterizer: Abstract common draw operations to Framebuffer

* This also allows to cache framebuffer objects instead of always swapping the textures, something that particularly benefits mali gpus

* rasterizer_cache: Implement multi-level surfaces

* With this commit the cache can now directly upload and use mipmaps
  without needing to sync them with watchers. By using native mimaps
  directly this also adds support for mipmap for cube

* Texture cubes have also been updated to drop the watcher requirement

* host_shaders: Add CMake integration for string shaders

* Improves build time shader generation making it much less prone to errors.
  Also moves the presentation shaders here to avoid embedding them to the cpp file.

* Texture filter shaders now make explicit use of uniform bindings for better vulkan compatibility

* renderer_opengl: Emulate lod bias in the shader

* This way opengles can emulate it correctly

* gl_rasterizer: Respect GL_MAX_TEXTURE_BUFFER_SIZE

* Older Bifrost Mali GPUs only support up to 64kb texture buffers. Citra would try to allocate a much larger buffer the first 64kb of which would work fine but after that the driver starts misbehaving and showing various graphical glitches

* rasterizer_cache: Cleanup CopySurface

* renderer_opengl: Keep frames synchronized when using a GPU debugger

* rasterizer_cache: Rename Surface to SurfaceRef

* Makes it clear that surface is a shared_ptr and not an object

* rasterizer_cache: Cleanup

* Move constructor to the top of the file

* Move FindMatch to the top as well and remove the Invalid flag which was redudant;
  all FindMatch calls used it expect from MatchFlags::Copy which ignores it anyway

* gl_texture_runtime: Make driver const

* gl_texture_runtime: Fix RGB8 format handling

* The texture_codec header, being written with vulkan in mind converts RGB8 to RGBA8. The backend wasn't adjusted to account for this though and treated the data as RGB8.

* Also remove D16 convertions, both opengl and vulkan are required to support this format so these are not needed

* gl_texture_runtime: Reduce state switches during FBO blits

* glBlitFramebuffer is only affected by the scissor rectangle so just disable scissor testing instead of resetting our entire state

* surface_params: Prevent texcopy that spans multiple levels

* It would have failed before as well, with multi-level surfaces it triggers the assert though

* renderer_opengl: Centralize texture filters

* A lot of code is shared between the filters thus is makes it sense to centralize them

* Also fix an issue with partial texture uploads

* Address review comments

* rasterizer_cache: Use leading return types

* rasterizer_cache: Cleanup null checks

* renderer_opengl: Add additional logging

* externals: Actually downgrade glad

* For some reason I missed adding the files to git

* surface_params: Do not check for levels in exact match

* Some games will try to use the base level of a multi level surface. Checking for levels forces another surface to be created and a copy to be made which is both unncessary and breaks custom textures

---------

Co-authored-by: bunnei <bunneidev@gmail.com>
2023-04-21 10:14:55 +03:00
SachinVin 563c77154e
citra_qt/bootmanager.cpp: Fix scaling on QT with SW rasteriser (#6424) 2023-04-08 21:28:03 +05:30
SachinVin e4e9fb4aed
Merge pull request #6412 from GPUCode/wayland-oops
Port yuzu-emu/yuzu#7410: "Wayland fixes"
2023-04-08 16:51:56 +05:30
SachinVin 6a0baef239
Merge pull request #6410 from vitor-k/qt-vsync
citra_qt: fix vsync issues
2023-04-08 16:51:29 +05:30
Vitor K 8b93db0841
Updates to github actions (#6358) 2023-04-06 14:34:35 +02:00
Steveice10 9cbefa468a
qt: Disable system update downloader in per-game settings. (#6402) 2023-04-03 22:59:56 +02:00
Vitor Kiguchi b4ef3cdeff bootmanager: set the surface format based on vsync 2023-04-03 17:25:39 -03:00
Vitor Kiguchi 5c50a26b38 bootmanager: make main_context a unique_ptr 2023-04-03 17:25:39 -03:00
Vitor Kiguchi 40849a8fa8 bootmanager: remove unnecessary includes 2023-04-03 17:25:39 -03:00
Vitor Kiguchi 4e0f78dfa0 citra_qt: fix vsync configuration being possible while a game is running 2023-04-03 17:25:39 -03:00
Alexander Orzechowski 06c426883f OpenGL: Check for threading support
We need this.
2023-04-03 14:33:15 +03:00
GPUCode 71d4a85957 video_core: Disable async shader loading with strict contexts 2023-04-03 14:32:13 +03:00
Alexander Orzechowski 3846d0c2cd RenderWidget: Set WA_DontCreateNativeAncestors
Some windowing systems like wayland are designed to show hardware accellerated
surfaces as subsurfaces and not native windows.
2023-04-03 13:59:06 +03:00
Steveice10 a74d7a0e6b
qt: Hide system titles with invisible or invalid SMDH data. (#6381) 2023-04-02 08:57:22 +05:30
GPUCode ffc95eb59b
Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null

* core: Fix dynarmic use-after-free error

* bootmanager: Add current context check in DoneCurrent

* Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions

* externals: Correct glad readme

* common: Log renderer debug setting

* citra: Make lambda lower case

* Consistency with review comments on the PR

* video_core: Kill more global state

* GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
2023-03-30 14:24:49 +03:00
Steveice10 5346ca27b5
Rework system title handling with up-to-date title list and region detection support. (#6356) 2023-03-29 13:55:29 +02:00
GPUCode b5d6f645bd
Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 14:29:17 +03:00
Tobias 54385a54eb
citra_qt: Prevent OS sleep on Linux when a game is running (#6249) 2023-03-23 19:37:10 +01:00
GPUCode 0c3fe272b6
citra_qt: Add enhancement options to per-game (#6308)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-03-21 22:12:13 +01:00
Vitor K 6fbc54b0c5
citra-qt: fixes to per game settings (#6298)
* citra-qt config: small misc changes

Remove unused ReadSettingGlobal

Remove unused WriteSetting overload

ReadGlobalSetting: rename default value variable

* qt config: fix u16 values being written as QMetaType

* qt config: rework post processing shader setting

handles post processing setting properly when per-game settings are used.
the anaglyph shader is given its own setting, separate from the post
processing name.

* qt config: use u32 instead of unsigned int when casting
2023-03-13 23:02:07 +02:00
Steveice10 2cbf6fbb17
qt: Fix keys tutorial link in update downloader. (#6343) 2023-03-12 21:28:04 +05:30
Steveice10 c96f54f022
Implement app management support (suspend, resume, close, etc) (#6322) 2023-03-10 00:44:26 +01:00
Tobias 07e02a1acf
Port multiplayer related PRs from yuzu (yuzu-emu/yuzu#9661 and yuzu-emu/yuzu#9713) (#6319)
Co-authored-by: SoRadGaming <sohorhab.azizdel@outlook.com>
Co-authored-by: Luke Sawczak <luke@unfamiliarplace.com>
2023-03-08 00:51:46 +01:00
Steveice10 c6f9fd3b65
qt: Remove status bar 3D controls due to issues. (#6317)
The 3D toggle does not behave correctly as it does not have some
special logic from the enhancements configuration UI that determines
the post-processing shader defaults to use. Because of that, plus
an uptick in people seemingly accidentally enabling 3D options and
not being sure why Citra is rendering differently, just remove the
new UI components for now until better ideas for 3D control can
be worked out.
2023-02-28 14:10:14 +02:00
Tobias cc5ea21f1c
citra_qt: Write to config file on important config changes (#6311)
Qt isn't always writing changes on save. This causes config to be lost on crash. This PR ensures all changes are always saved on the file.

Ported from yuzu.

Co-authored-by: Narr the Reg <5944268+german77@users.noreply.github.com>
2023-02-25 12:57:59 +02:00
Tobias 286f750c6c
citra_qt: Move CPU speed slider to debug tab and Report Comptaibility to help menu (#6250) 2023-02-18 23:24:15 +01:00
komasanzura 9eb1cd2875
Added an option to set the proportion of the screens when using layout "Large Screen Small Screen", to allow the user to define how much bigger the large screen should be with respect to the smaller screen. Currently the value must be between 1 and 16, but I could set a different maximum value if that would be desired. Thank you very much! (#6252) 2023-02-17 16:19:52 +02:00
Steveice10 5aa80873e2
qt: Enable application options for system applications. (#6286) 2023-02-15 21:24:54 +01:00
SomeDudeOnDiscord a8e4e11cd5
Better Support for Picture-in-Picture Custom Layouts (Based on #6127) (#6247) 2023-02-14 22:06:11 +01:00
GPUCode c2903a6b9d
citra_qt: Hide updates on per-game config (#6296) 2023-02-12 08:45:43 +02:00
GPUCode 849d795f0e
Port yuzu-emu/yuzu#8367: "Logging: Report Post Windows 10 2004 versions, like Windows 11" (#6295)
Co-authored-by: Kyle K <190571+Docteh@users.noreply.github.com>
2023-02-11 23:22:58 +01:00
Morph 5eb72e9489
main: Enable High DPI fixes for Qt >= 5.14 (#6262)
Fixes https://github.com/citra-emu/citra/issues/4175
Fixes https://github.com/citra-emu/citra/issues/4977
2023-02-10 01:19:43 +01:00
Steveice10 6bef34852c
Add option to configure to download system files from Nintendo Update Service (#6269)
Co-authored-by: B3n30 <benediktthomas@gmail.com>
2023-02-09 21:58:08 +02:00
Steveice10 691cb43871
Add shortcuts and status bar widgets to toggle and set 3D factor (#6277) 2023-02-09 21:57:06 +02:00
Tobias f66d03dd48
citra_qt: Improvements to hotkeys and ui state management (#6224) 2023-02-04 19:06:20 +01:00
Morph bb8cb3ff82
main: Globally disable the "?" button on dialogs (#6263)
Sets the AA_DisableWindowContextHelpButton attribute to disable this useless button globally. This is disabled by default on Qt6.
2023-01-28 21:38:15 +05:30
Steveice10 84e54a52a6
core: Detect and return error if GBA virtual console is loaded. (#6257) 2023-01-23 15:21:57 +05:30
upadsamay387 bd1cabce86
Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box. (#6236)
* This fixes #6041 by changing OnCoreError. Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box.

I also changed "Abort/Continue" to "Quit Game/Continue" for better clarity

* Fixed formatting
2023-01-15 21:45:16 +05:30
UltraHDR ad2cbe2b26
macOS: Make Citra show up in the Launchpad Games folder (#6245) 2023-01-10 01:27:11 +01:00
Steveice10 a8848cce43 build: Update to support multi-arch builds. 2023-01-07 01:09:32 -08:00
Steven f5ed7c775d
qt: Fix global settings being inaccessible on macOS. (#6235) 2023-01-03 23:58:04 +02:00
liushuyu b588d6181b
qt_multimedia_camera: fix image handling in Qt 5.15+ ... (#6231)
... In Qt 5.15+ the QImage will not accept non-natively handled pixel
formats anymore. We can however use the newly added conversion method
provided in `QVideoFrame` to convert it to `QImage` instead
2022-12-24 11:45:31 +05:30
Vitor K c8ff1d744a
Change Monoscopic Render mode to a dropdown (#6215) 2022-12-24 03:17:49 +01:00
Tobias ae3d50f71f
Port yuzu-emu/yuzu#2968: configure_input: Fix input handling for ZL and ZR from controllers with analog triggers (#4984)
Co-authored-by: Frederic L. <freddyfunk@users.noreply.github.com>
2022-12-17 16:11:49 +01:00
Tobias ccb50e7f2c
Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213)
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2022-12-17 16:06:38 +01:00
Vitor K 51e252c7ed
Hide mouse: fix for secondary window and single window mode (#6220) 2022-12-17 16:05:51 +01:00
Vitor K 517e0bc342
Camera fixes (#6181) 2022-12-17 16:05:04 +01:00
Vitor K 812c4fa059
Per-Game Settings: options to reset game settings (#6219) 2022-12-17 16:04:31 +01:00
Tobias cb82ffbe20
code: Small cleanups and fixes to lambda captures (#6191)
Co-authored-by: v1993 <v19930312@gmail.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2022-12-17 16:04:10 +01:00
PabloMK7 016ce6c286
Add 3GX plugin loader (#6172)
* Initial plugin loader support

* More plugin loader progress

* Organize code and more plugin features

* Fix clang-format

* Fix compilation and add android gui

* Fix clang-format

* Fix macos build

* Fix copy-paste bug and clang-format

* More merge fixes

* Make suggestions

* Move global variable to static member

* Fix typo

* Apply suggestions

* Proper initialization order

* Allocate plugin memory from SYSTEM instead of APPLICATION

* Do not mark free pages as RWX

* Fix plugins in old 3DS mode.

* Implement KernelSetState and notif 0x203

* Apply changes

* Remove unused variable

* Fix dynarmic commit

* Sublicense files with MIT License

* Remove non-ascii characters from license
2022-12-11 10:08:58 +02:00
GPUCode 48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Vitor K 0fc177e268
configure_motion_touch: do not move engine parameter (#6208)
fixes an error stemmed from miscommunication
2022-12-06 21:52:25 -03:00
Ameer J d1171328c9
Qt: Implement more hotkeys for secondary window (#6198) 2022-11-24 19:25:27 +05:30
DaemonTsun 64062162c6
feat: add system time offset setting (#6139)
* Add setting for system time offset

Add a setting to displace citra system time by days, hours, minutes
or seconds
Add UI for the setting which is only visible when clock is set to
system time
Change core/settings.h to include the setting

* Add system time offset to kernel

Actually makes use of the time offset.

* Fix time offset calculatioon in core/movie.cpp

* Replace C++20 chrono::days with seconds

Hopefully fixes the build.
2022-11-20 17:34:53 +02:00
Ameer J f44c95d638
Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00
Jake Downs 664562f988
add mono_render_left_eye option (#6140) 2022-11-16 18:54:26 +01:00
merry 2967068b87
Merge pull request #5380 from FearlessTobi/port-3954
Port yuzu-emu/yuzu#3954: "main: Log host system memory parameters"
2022-11-15 11:31:59 +00:00
FearlessTobi 95c7bac8a6 Resolve compilation errors related to the Color namespace change 2022-11-15 11:25:51 +01:00
FearlessTobi de1fe7e6e3 Address review comments 2022-11-15 11:20:35 +01:00
Morph cb8b72069f Fix macOS code and change "Swapfile" to "Swap" 2022-11-15 10:34:56 +01:00
Morph a67f205cfe main: Log host system memory parameters
Logs both physical memory and swapfile sizes, this is useful for support.
2022-11-15 10:34:56 +01:00
foghawk a76ef97f15
citra_qt: ask for confirmation when changing games from the game list (#6186)
Co-authored-by: nobody <nobody>
2022-11-12 10:39:53 +05:30
GPUCode bd84dbc8d3
citra_qt: Avoid null reference capture when taking screenshots 2022-11-09 16:50:05 +02:00
Tobias 1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR (#6163)
Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
Tobias aa84022704
Port yuzu-emu/yuzu#4164: "hotkeys: Add a "Mute Audio" hotkey" (#5463)
Co-authored-by: Kewlan <colin_rehn@hotmail.com>
2022-11-04 20:25:57 +01:00
Tobias 14924e9db3
Backport review comments from yuzu-emu/yuzu#4382: "yuzu: Add motion and touch configuration from Citra" (#5543) 2022-11-04 20:25:50 +01:00
Vitor K 9626bdf385
Gate use of custom directories behind a variable (#6157)
previous changes had forced every single user to use custom
directories for NAND and SDMC. Those paths were saved to the
config file and would interact badly with portable builds.
2022-10-22 19:09:47 +05:30
liushuyu c6153bb32e
CI: fix recent build issues (#6148)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2022-10-05 18:43:07 +02:00
GPUCode cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
Kyle Kienapfel 854fe203e8 Qt: Retranslate GameList header and Filter line
Didn't notice this until I was trying to change the default font
to Comic Sans MS when language is set to English in yuzu.
2022-09-07 13:08:18 +02:00
Kyle K ed0e9e9593 ui: Fix Game Compatibility list translations
Reported by GillianMC on Discord. Looks to be a small quirk in the QT API.

setText(QObject::tr(status.text));
bringing up QObject breaks the link with the GameListItemCompat
2022-09-07 13:08:05 +02:00
GPUCode 48d5ec5c00 core: Update GL result enum
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-29 21:20:22 +03:00
GPUCode 13f38e0be5
citra_qt: Update error messages
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-23 19:54:15 +03:00
emufan4568 12f84e18dc externals: Upgrade glad to latest version
* Also change some mentions to OpenGL 3.3 to 4.3
2022-08-22 23:44:03 +03:00
emufan4568 025cd31420 video_core: Bump OpenGL version to 4.3 on desktop
* The current backend heavily depends on many extensions for shadow
  rendering and texture cubes in the fragment shaders. All these
  extensions were incorporated to core in 4.3. Support is practically
  ubiquitous and requiring support for it makes things a lot easier
2022-08-21 01:39:16 +03:00
pawelniegowski ff81fb04b4 Fix MakeCurrent and shader issues with AMD 22.7 driver 2022-07-29 12:26:18 +02:00
Z11-V 2b2868f156
screenshot fixes (#6070)
* screenshot fixes

* formatting

* disable screenshot on pause
2022-07-23 21:57:32 +05:30
Z11-V 19d97e4180
added quick screenshot (#6025)
Modified Capture screenshot to save screenshots with a timestamped name in the user directory.
2022-07-06 21:51:01 -05:00
Vitor Kiguchi 28188f13f5 remove dedicated_room dependence on core 2022-06-11 10:21:18 +02:00
Vitor Kiguchi fa0cb52a5d Move webservice settings to own file 2022-06-11 10:21:17 +02:00
SachinVin 88a4759702
citra_qt: configure_input.cpp: update the modifier settings for both the sticks (#6033)
The Controller config UI exposes the Circle mod, only for the Circle pad's modifier, So after changing the binding, it leaves the default binding for the c-stick untouched, and the user is nagged about the (default) D key being bound to something, when trying to bind it to any other button.

With this PR we update the modifier for both the Circle Pad and C-stick.
2022-06-11 11:53:27 +05:30
Pengfei Zhu f453fddbde
Add configure_enhancements.ui to CMakeLists.txt
This was omitted, which seemed to be preventing this tab from being translated.
2022-06-06 13:47:07 +08:00
SachinVin b7c1c21019
Merge pull request #6030 from Daisouji/daisouji-midnight-theme
Adding Midnight Theme
2022-06-04 14:10:05 +05:30
Morph 0d955c452b citra_qt: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
Daisouji 577b4fe4e9 Adding Midnight_Blue to themes
Add files via upload

Removed refresh and view_refresh
2022-05-17 09:48:02 -04:00
scribblemaniac 44e1f2319f
Improve tab ordering (#6019) 2022-05-13 20:36:09 +05:30
SachinVin b6ff58a9d6 FileUtil, Frontends: Fix updating custom NAND/SDMC path 2022-04-30 15:53:45 +05:30
tcoyvwac ac7285c904
citra_qt: prefer standard algorithms (#5995)
qt_multimedia_camera.cpp:
Prefer std::generate over ranged-for loop.
2022-04-14 19:58:25 +05:30
bunnei 62753e882e
Merge pull request #5448 from zhaowenlan1779/rerecording
Implement basic rerecording features
2022-02-18 20:29:36 -07:00
bunnei e3804a4c06
Merge pull request #5786 from vitor-k/macos-perms
Request Camera Permission on MacOS
2022-02-05 02:58:38 -07:00
SachinVin f66ba43e0c
Merge pull request #5755 from vitor-k/mod_used
citra_qt/configure_input: Account for analog buttons when checking for used buttons
2022-01-30 21:52:40 +05:30
Vitor Kiguchi 8b0a6b9d5e macos permission: address review comments 2022-01-10 15:30:41 +01:00
Vitor Kiguchi 7bbc94d428 macos: request permission for microphone usage 2022-01-10 14:38:49 +01:00
Vitor Kiguchi d5a4988f9e clang format: add objective c++ formatting 2022-01-10 13:52:39 +01:00
Vitor Kiguchi 80fdc3e7c8 clang format 2022-01-08 12:43:46 +01:00
bunnei 95383a3d14
Update src/citra_qt/configuration/configure_input.cpp
Co-authored-by: Pengfei Zhu <zhupf321@gmail.com>
2022-01-08 02:02:03 -08:00
SachinVin 28039d39a1
Merge pull request #5851 from flibitijibibo/master
Add support for SDL controller accelerometer/gyro events
2021-12-12 20:23:09 +05:30
bunnei a2109933f6 (zhaowenlan1779) android/applets: Implement Mii Selector
See merge request CitraInternal/citra-android!33
# Conflicts:
#	src/android/app/src/main/jni/CMakeLists.txt
#	src/android/app/src/main/jni/id_cache.cpp
#	src/android/app/src/main/jni/native.cpp
#	src/android/app/src/main/res/values/strings.xml

gl_shader_gen.cpp: Fix separable shaders when GL_EXT_clip_cull_distance is not supported
2021-10-02 16:38:32 +05:30
Ethan Lee 853909996b Add support for SDL controller accelerometer/gyro events 2021-09-18 12:24:38 -04:00