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Fix player list not showing in lobby. Fix host and direct connect crashing citra

This commit is contained in:
James Rowe 2018-04-18 10:29:03 -06:00
parent 01b49b7e78
commit 2be02f221d
11 changed files with 68 additions and 31 deletions

View File

@ -16,6 +16,7 @@
#include "citra_qt/multiplayer/message.h" #include "citra_qt/multiplayer/message.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/announce_multiplayer_session.h" #include "core/announce_multiplayer_session.h"
#include "ui_chat_room.h"
class ChatMessage { class ChatMessage {
public: public:
@ -102,6 +103,8 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
connect(ui->send_message, &QPushButton::pressed, this, &ChatRoom::OnSendChat); connect(ui->send_message, &QPushButton::pressed, this, &ChatRoom::OnSendChat);
} }
ChatRoom::~ChatRoom() = default;
void ChatRoom::Clear() { void ChatRoom::Clear() {
ui->chat_history->clear(); ui->chat_history->clear();
} }

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@ -10,7 +10,10 @@
#include <QStandardItemModel> #include <QStandardItemModel>
#include <QVariant> #include <QVariant>
#include "network/network.h" #include "network/network.h"
#include "ui_chat_room.h"
namespace Ui {
class ChatRoom;
}
namespace Core { namespace Core {
class AnnounceMultiplayerSession; class AnnounceMultiplayerSession;
@ -29,6 +32,7 @@ public:
void SetPlayerList(const Network::RoomMember::MemberList& member_list); void SetPlayerList(const Network::RoomMember::MemberList& member_list);
void Clear(); void Clear();
void AppendStatusMessage(const QString& msg); void AppendStatusMessage(const QString& msg);
~ChatRoom();
public slots: public slots:
void OnRoomUpdate(const Network::RoomInformation& info); void OnRoomUpdate(const Network::RoomInformation& info);

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@ -15,6 +15,7 @@
#include "citra_qt/multiplayer/message.h" #include "citra_qt/multiplayer/message.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/announce_multiplayer_session.h" #include "core/announce_multiplayer_session.h"
#include "ui_client_room.h"
ClientRoomWindow::ClientRoomWindow(QWidget* parent) ClientRoomWindow::ClientRoomWindow(QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
@ -41,6 +42,8 @@ ClientRoomWindow::ClientRoomWindow(QWidget* parent)
UpdateView(); UpdateView();
} }
ClientRoomWindow::~ClientRoomWindow() = default;
void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) { void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
UpdateView(); UpdateView();
} }

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@ -5,13 +5,17 @@
#pragma once #pragma once
#include "citra_qt/multiplayer/chat_room.h" #include "citra_qt/multiplayer/chat_room.h"
#include "ui_client_room.h"
namespace Ui {
class ClientRoom;
}
class ClientRoomWindow : public QDialog { class ClientRoomWindow : public QDialog {
Q_OBJECT Q_OBJECT
public: public:
explicit ClientRoomWindow(QWidget* parent); explicit ClientRoomWindow(QWidget* parent);
~ClientRoomWindow();
public slots: public slots:
void OnRoomUpdate(const Network::RoomInformation&); void OnRoomUpdate(const Network::RoomInformation&);

View File

@ -17,6 +17,7 @@
#include "citra_qt/ui_settings.h" #include "citra_qt/ui_settings.h"
#include "core/settings.h" #include "core/settings.h"
#include "network/network.h" #include "network/network.h"
#include "ui_direct_connect.h"
enum class ConnectionType : u8 { TraversalServer, IP }; enum class ConnectionType : u8 { TraversalServer, IP };
@ -30,11 +31,11 @@ DirectConnectWindow::DirectConnectWindow(QWidget* parent)
watcher = new QFutureWatcher<void>; watcher = new QFutureWatcher<void>;
connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection); connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);
ui->nickname->setValidator(Validation::get().nickname); ui->nickname->setValidator(validation.GetNickname());
ui->nickname->setText(UISettings::values.nickname); ui->nickname->setText(UISettings::values.nickname);
ui->ip->setValidator(Validation::get().ip); ui->ip->setValidator(validation.GetIP());
ui->ip->setText(UISettings::values.ip); ui->ip->setText(UISettings::values.ip);
ui->port->setValidator(Validation::get().port); ui->port->setValidator(validation.GetPort());
ui->port->setText(UISettings::values.port); ui->port->setText(UISettings::values.port);
// TODO(jroweboy): Show or hide the connection options based on the current value of the combo // TODO(jroweboy): Show or hide the connection options based on the current value of the combo
@ -42,6 +43,8 @@ DirectConnectWindow::DirectConnectWindow(QWidget* parent)
connect(ui->connect, &QPushButton::pressed, this, &DirectConnectWindow::Connect); connect(ui->connect, &QPushButton::pressed, this, &DirectConnectWindow::Connect);
} }
DirectConnectWindow::~DirectConnectWindow() = default;
void DirectConnectWindow::Connect() { void DirectConnectWindow::Connect() {
if (!ui->nickname->hasAcceptableInput()) { if (!ui->nickname->hasAcceptableInput()) {
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID); NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);

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@ -7,13 +7,18 @@
#include <memory> #include <memory>
#include <QDialog> #include <QDialog>
#include <QFutureWatcher> #include <QFutureWatcher>
#include "ui_direct_connect.h" #include "citra_qt/multiplayer/validation.h"
namespace Ui {
class DirectConnect;
}
class DirectConnectWindow : public QDialog { class DirectConnectWindow : public QDialog {
Q_OBJECT Q_OBJECT
public: public:
explicit DirectConnectWindow(QWidget* parent = nullptr); explicit DirectConnectWindow(QWidget* parent = nullptr);
~DirectConnectWindow();
signals: signals:
/** /**
@ -32,4 +37,5 @@ private:
QFutureWatcher<void>* watcher; QFutureWatcher<void>* watcher;
std::unique_ptr<Ui::DirectConnect> ui; std::unique_ptr<Ui::DirectConnect> ui;
Validation validation;
}; };

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@ -20,6 +20,7 @@
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/announce_multiplayer_session.h" #include "core/announce_multiplayer_session.h"
#include "core/settings.h" #include "core/settings.h"
#include "ui_host_room.h"
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list, HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session) std::shared_ptr<Core::AnnounceMultiplayerSession> session)
@ -28,9 +29,9 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
ui->setupUi(this); ui->setupUi(this);
// set up validation for all of the fields // set up validation for all of the fields
ui->room_name->setValidator(Validation::get().room_name); ui->room_name->setValidator(validation.GetRoomName());
ui->username->setValidator(Validation::get().nickname); ui->username->setValidator(validation.GetNickname());
ui->port->setValidator(Validation::get().port); ui->port->setValidator(validation.GetPort());
ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort)); ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
// Create a proxy to the game list to display the list of preferred games // Create a proxy to the game list to display the list of preferred games
@ -57,6 +58,8 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
} }
} }
HostRoomWindow::~HostRoomWindow() = default;
void HostRoomWindow::Host() { void HostRoomWindow::Host() {
if (!ui->username->hasAcceptableInput()) { if (!ui->username->hasAcceptableInput()) {
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID); NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);

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@ -10,8 +10,12 @@
#include <QStandardItemModel> #include <QStandardItemModel>
#include <QVariant> #include <QVariant>
#include "citra_qt/multiplayer/chat_room.h" #include "citra_qt/multiplayer/chat_room.h"
#include "citra_qt/multiplayer/validation.h"
#include "network/network.h" #include "network/network.h"
#include "ui_host_room.h"
namespace Ui {
class HostRoom;
}
namespace Core { namespace Core {
class AnnounceMultiplayerSession; class AnnounceMultiplayerSession;
@ -28,6 +32,7 @@ class HostRoomWindow : public QDialog {
public: public:
explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list, explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session); std::shared_ptr<Core::AnnounceMultiplayerSession> session);
~HostRoomWindow();
signals: signals:
/** /**
@ -50,6 +55,7 @@ private:
QStandardItemModel* game_list; QStandardItemModel* game_list;
ComboBoxProxyModel* proxy; ComboBoxProxyModel* proxy;
std::unique_ptr<Ui::HostRoom> ui; std::unique_ptr<Ui::HostRoom> ui;
Validation validation;
}; };
/** /**

View File

@ -47,7 +47,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
ui->room_list->setExpandsOnDoubleClick(false); ui->room_list->setExpandsOnDoubleClick(false);
ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu); ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
ui->nickname->setValidator(Validation::get().nickname); ui->nickname->setValidator(validation.GetNickname());
ui->nickname->setText(UISettings::values.nickname); ui->nickname->setText(UISettings::values.nickname);
// UI Buttons // UI Buttons
@ -189,7 +189,6 @@ void Lobby::OnRefreshLobby() {
first_item->appendRow(new LobbyItemExpandedMemberList(members)); first_item->appendRow(new LobbyItemExpandedMemberList(members));
} }
} }
proxy->setSourceModel(model);
// Reenable the refresh button and resize the columns // Reenable the refresh button and resize the columns
ui->refresh_list->setEnabled(true); ui->refresh_list->setEnabled(true);
@ -200,10 +199,10 @@ void Lobby::OnRefreshLobby() {
} }
// Set the member list child items to span all columns // Set the member list child items to span all columns
for (int i = 0; i < model->rowCount(); i++) { for (int i = 0; i < proxy->rowCount(); i++) {
auto parent = model->item(i, 0); auto parent = model->item(i, 0);
if (parent->hasChildren()) { if (parent->hasChildren()) {
ui->room_list->setFirstColumnSpanned(0, parent->index(), true); ui->room_list->setFirstColumnSpanned(0, proxy->index(i, 0), true);
} }
} }
} }

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@ -10,6 +10,7 @@
#include <QFutureWatcher> #include <QFutureWatcher>
#include <QSortFilterProxyModel> #include <QSortFilterProxyModel>
#include <QStandardItemModel> #include <QStandardItemModel>
#include "citra_qt/multiplayer/validation.h"
#include "common/announce_multiplayer_room.h" #include "common/announce_multiplayer_room.h"
#include "core/announce_multiplayer_session.h" #include "core/announce_multiplayer_session.h"
#include "network/network.h" #include "network/network.h"
@ -104,6 +105,7 @@ private:
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session; std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
std::unique_ptr<Ui::Lobby> ui; std::unique_ptr<Ui::Lobby> ui;
QFutureWatcher<void>* watcher; QFutureWatcher<void>* watcher;
Validation validation;
}; };
/** /**

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@ -9,36 +9,40 @@
class Validation { class Validation {
public: public:
static Validation get() { Validation()
static Validation validation; : room_name(room_name_regex), nickname(nickname_regex), ip(ip_regex), port(0, 65535) {}
return validation;
} ~Validation() = default;
~Validation() { const QValidator* GetRoomName() const {
delete room_name; return &room_name;
delete nickname; }
delete ip; const QValidator* GetNickname() const {
delete port; return &nickname;
}
const QValidator* GetIP() const {
return &ip;
}
const QValidator* GetPort() const {
return &port;
} }
private:
/// room name can be alphanumeric and " " "_" "." and "-" /// room name can be alphanumeric and " " "_" "." and "-"
QRegExp room_name_regex = QRegExp("^[a-zA-Z0-9._- ]+$"); QRegExp room_name_regex = QRegExp("^[a-zA-Z0-9._- ]+$");
const QValidator* room_name = new QRegExpValidator(room_name_regex); QRegExpValidator room_name;
/// nickname can be alphanumeric and " " "_" "." and "-" /// nickname can be alphanumeric and " " "_" "." and "-"
QRegExp nickname_regex = QRegExp("^[a-zA-Z0-9._- ]+$"); QRegExp nickname_regex = QRegExp("^[a-zA-Z0-9._- ]+$");
const QValidator* nickname = new QRegExpValidator(nickname_regex); QRegExpValidator nickname;
/// ipv4 address only /// ipv4 address only
// TODO remove this when we support hostnames in direct connect // TODO remove this when we support hostnames in direct connect
QRegExp ip_regex = QRegExp( QRegExp ip_regex = QRegExp(
"(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|" "(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|"
"2[0-4][0-9]|25[0-5])"); "2[0-4][0-9]|25[0-5])");
const QValidator* ip = new QRegExpValidator(ip_regex); QRegExpValidator ip;
/// port must be between 0 and 65535 /// port must be between 0 and 65535
const QValidator* port = new QIntValidator(0, 65535); QIntValidator port;
private:
Validation() = default;
}; };