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yuzu/game_list_worker: Silence warnings

Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
This commit is contained in:
FearlessTobi 2019-11-02 18:55:08 +01:00
parent 35690e3ac7
commit 5d1d0b3693
2 changed files with 6 additions and 5 deletions

View File

@ -135,7 +135,7 @@ void GameListWorker::run() {
watch_list.append(games_path); watch_list.append(games_path);
watch_list.append(demos_path); watch_list.append(demos_path);
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir); auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
emit DirEntryReady({game_list_dir}); emit DirEntryReady(game_list_dir);
AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir); AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir);
AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir); AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir);
} else if (game_dir.path == "SYSTEM") { } else if (game_dir.path == "SYSTEM") {
@ -144,12 +144,12 @@ void GameListWorker::run() {
"00000000000000000000000000000000/title/00040010"; "00000000000000000000000000000000/title/00040010";
watch_list.append(path); watch_list.append(path);
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir); auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
emit DirEntryReady({game_list_dir}); emit DirEntryReady(game_list_dir);
AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir); AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
} else { } else {
watch_list.append(game_dir.path); watch_list.append(game_dir.path);
auto* const game_list_dir = new GameListDir(game_dir); auto* const game_list_dir = new GameListDir(game_dir);
emit DirEntryReady({game_list_dir}); emit DirEntryReady(game_list_dir);
AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0, AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0,
game_list_dir); game_list_dir);
} }

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@ -56,8 +56,9 @@ private:
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion, void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
GameListDir* parent_dir); GameListDir* parent_dir);
QStringList watch_list;
const CompatibilityList& compatibility_list;
QVector<UISettings::GameDir>& game_dirs; QVector<UISettings::GameDir>& game_dirs;
const CompatibilityList& compatibility_list;
QStringList watch_list;
std::atomic_bool stop_processing; std::atomic_bool stop_processing;
}; };