Init window size from VideoCore. Start changing the default window behavior...
This commit is contained in:
parent
0ecb0365e4
commit
68a8594d04
|
@ -6,6 +6,7 @@
|
||||||
|
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/loader.h"
|
#include "core/loader.h"
|
||||||
|
#include "video_core/video_core.h"
|
||||||
|
|
||||||
#include "version.h"
|
#include "version.h"
|
||||||
|
|
||||||
|
@ -35,6 +36,7 @@ void EmuThread::run()
|
||||||
exec_cpu_step = false;
|
exec_cpu_step = false;
|
||||||
|
|
||||||
Core::SingleStep();
|
Core::SingleStep();
|
||||||
|
if (!cpu_running)
|
||||||
emit CPUStepped();
|
emit CPUStepped();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -103,9 +105,8 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
|
||||||
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
|
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
|
||||||
|
|
||||||
child = new GGLWidgetInternal(this);
|
child = new GGLWidgetInternal(this);
|
||||||
|
|
||||||
QBoxLayout* layout = new QHBoxLayout(this);
|
QBoxLayout* layout = new QHBoxLayout(this);
|
||||||
resize(640, 480); // TODO: Load size from config instead
|
resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
|
||||||
layout->addWidget(child);
|
layout->addWidget(child);
|
||||||
layout->setMargin(0);
|
layout->setMargin(0);
|
||||||
setLayout(layout);
|
setLayout(layout);
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
|
|
||||||
#include "common/common.h"
|
#include "common/common.h"
|
||||||
#include "common/platform.h"
|
#include "common/platform.h"
|
||||||
|
#include "common/log_manager.h"
|
||||||
#if EMU_PLATFORM == PLATFORM_LINUX
|
#if EMU_PLATFORM == PLATFORM_LINUX
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
#endif
|
#endif
|
||||||
|
@ -31,7 +32,9 @@ GMainWindow::GMainWindow()
|
||||||
statusBar()->hide();
|
statusBar()->hide();
|
||||||
|
|
||||||
render_window = new GRenderWindow;
|
render_window = new GRenderWindow;
|
||||||
render_window->hide();
|
//render_window->setStyleSheet("background-color:black;");
|
||||||
|
ui.horizontalLayout->addWidget(render_window);
|
||||||
|
//render_window->hide();
|
||||||
|
|
||||||
disasm = new GDisAsmView(this, render_window->GetEmuThread());
|
disasm = new GDisAsmView(this, render_window->GetEmuThread());
|
||||||
addDockWidget(Qt::BottomDockWidgetArea, disasm);
|
addDockWidget(Qt::BottomDockWidgetArea, disasm);
|
||||||
|
@ -63,15 +66,15 @@ GMainWindow::GMainWindow()
|
||||||
restoreState(settings.value("state").toByteArray());
|
restoreState(settings.value("state").toByteArray());
|
||||||
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
|
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
|
||||||
|
|
||||||
ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", false).toBool());
|
//ui.action_Popout_Window_Mode->setChecked(settings.value("popupWindowMode", false).toBool());
|
||||||
SetupEmuWindowMode();
|
//ToggleWindowMode();
|
||||||
|
|
||||||
// Setup connections
|
// Setup connections
|
||||||
connect(ui.action_load_elf, SIGNAL(triggered()), this, SLOT(OnMenuLoadELF()));
|
connect(ui.action_load_elf, SIGNAL(triggered()), this, SLOT(OnMenuLoadELF()));
|
||||||
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
|
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
|
||||||
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
|
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
|
||||||
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
|
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
|
||||||
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(SetupEmuWindowMode()));
|
//connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(SetupEmuWindowMode()));
|
||||||
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
|
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
|
||||||
|
|
||||||
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
|
||||||
|
@ -89,6 +92,7 @@ GMainWindow::GMainWindow()
|
||||||
show();
|
show();
|
||||||
|
|
||||||
System::Init(render_window);
|
System::Init(render_window);
|
||||||
|
LogManager::Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
GMainWindow::~GMainWindow()
|
GMainWindow::~GMainWindow()
|
||||||
|
@ -124,9 +128,6 @@ void GMainWindow::BootGame(const char* filename)
|
||||||
arm_regs->OnCPUStepped();
|
arm_regs->OnCPUStepped();
|
||||||
|
|
||||||
render_window->GetEmuThread().start();
|
render_window->GetEmuThread().start();
|
||||||
|
|
||||||
SetupEmuWindowMode();
|
|
||||||
render_window->show();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnMenuLoadELF()
|
void GMainWindow::OnMenuLoadELF()
|
||||||
|
@ -171,11 +172,11 @@ void GMainWindow::OnOpenHotkeysDialog()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void GMainWindow::SetupEmuWindowMode()
|
void GMainWindow::ToggleWindowMode()
|
||||||
{
|
{
|
||||||
//if (!render_window->GetEmuThread().isRunning())
|
//if (!render_window->GetEmuThread().isRunning())
|
||||||
// return;
|
// return;
|
||||||
|
/*
|
||||||
bool enable = ui.action_Single_Window_Mode->isChecked();
|
bool enable = ui.action_Single_Window_Mode->isChecked();
|
||||||
if (enable && render_window->parent() == NULL) // switch to single window mode
|
if (enable && render_window->parent() == NULL) // switch to single window mode
|
||||||
{
|
{
|
||||||
|
@ -192,6 +193,7 @@ void GMainWindow::SetupEmuWindowMode()
|
||||||
render_window->DoneCurrent();
|
render_window->DoneCurrent();
|
||||||
render_window->RestoreGeometry();
|
render_window->RestoreGeometry();
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnConfigure()
|
void GMainWindow::OnConfigure()
|
||||||
|
@ -206,7 +208,7 @@ void GMainWindow::closeEvent(QCloseEvent* event)
|
||||||
settings.setValue("geometry", saveGeometry());
|
settings.setValue("geometry", saveGeometry());
|
||||||
settings.setValue("state", saveState());
|
settings.setValue("state", saveState());
|
||||||
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
|
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
|
||||||
settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
|
//settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
|
||||||
settings.setValue("firstStart", false);
|
settings.setValue("firstStart", false);
|
||||||
SaveHotkeys(settings);
|
SaveHotkeys(settings);
|
||||||
|
|
||||||
|
|
|
@ -37,8 +37,8 @@ private slots:
|
||||||
void OnStopGame();
|
void OnStopGame();
|
||||||
void OnMenuLoadELF();
|
void OnMenuLoadELF();
|
||||||
void OnOpenHotkeysDialog();
|
void OnOpenHotkeysDialog();
|
||||||
void SetupEmuWindowMode();
|
|
||||||
void OnConfigure();
|
void OnConfigure();
|
||||||
|
void ToggleWindowMode();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Ui::MainWindow ui;
|
Ui::MainWindow ui;
|
||||||
|
|
|
@ -57,7 +57,6 @@
|
||||||
<property name="title">
|
<property name="title">
|
||||||
<string>&View</string>
|
<string>&View</string>
|
||||||
</property>
|
</property>
|
||||||
<addaction name="action_Single_Window_Mode"/>
|
|
||||||
<addaction name="action_Hotkeys"/>
|
<addaction name="action_Hotkeys"/>
|
||||||
</widget>
|
</widget>
|
||||||
<widget class="QMenu" name="menu_Help">
|
<widget class="QMenu" name="menu_Help">
|
||||||
|
@ -108,14 +107,6 @@
|
||||||
<string>About Citra</string>
|
<string>About Citra</string>
|
||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
<action name="action_Single_Window_Mode">
|
|
||||||
<property name="checkable">
|
|
||||||
<bool>true</bool>
|
|
||||||
</property>
|
|
||||||
<property name="text">
|
|
||||||
<string>Single Window Mode</string>
|
|
||||||
</property>
|
|
||||||
</action>
|
|
||||||
<action name="action_Hotkeys">
|
<action name="action_Hotkeys">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Configure &Hotkeys ...</string>
|
<string>Configure &Hotkeys ...</string>
|
||||||
|
|
|
@ -32,7 +32,6 @@ public:
|
||||||
QAction *action_Pause;
|
QAction *action_Pause;
|
||||||
QAction *action_Stop;
|
QAction *action_Stop;
|
||||||
QAction *action_About;
|
QAction *action_About;
|
||||||
QAction *action_Single_Window_Mode;
|
|
||||||
QAction *action_Hotkeys;
|
QAction *action_Hotkeys;
|
||||||
QAction *action_Configure;
|
QAction *action_Configure;
|
||||||
QWidget *centralwidget;
|
QWidget *centralwidget;
|
||||||
|
@ -68,9 +67,6 @@ public:
|
||||||
action_Stop->setEnabled(false);
|
action_Stop->setEnabled(false);
|
||||||
action_About = new QAction(MainWindow);
|
action_About = new QAction(MainWindow);
|
||||||
action_About->setObjectName(QString::fromUtf8("action_About"));
|
action_About->setObjectName(QString::fromUtf8("action_About"));
|
||||||
action_Single_Window_Mode = new QAction(MainWindow);
|
|
||||||
action_Single_Window_Mode->setObjectName(QString::fromUtf8("action_Single_Window_Mode"));
|
|
||||||
action_Single_Window_Mode->setCheckable(true);
|
|
||||||
action_Hotkeys = new QAction(MainWindow);
|
action_Hotkeys = new QAction(MainWindow);
|
||||||
action_Hotkeys->setObjectName(QString::fromUtf8("action_Hotkeys"));
|
action_Hotkeys->setObjectName(QString::fromUtf8("action_Hotkeys"));
|
||||||
action_Configure = new QAction(MainWindow);
|
action_Configure = new QAction(MainWindow);
|
||||||
|
@ -108,7 +104,6 @@ public:
|
||||||
menu_Emulation->addAction(action_Stop);
|
menu_Emulation->addAction(action_Stop);
|
||||||
menu_Emulation->addSeparator();
|
menu_Emulation->addSeparator();
|
||||||
menu_Emulation->addAction(action_Configure);
|
menu_Emulation->addAction(action_Configure);
|
||||||
menu_View->addAction(action_Single_Window_Mode);
|
|
||||||
menu_View->addAction(action_Hotkeys);
|
menu_View->addAction(action_Hotkeys);
|
||||||
menu_Help->addAction(action_About);
|
menu_Help->addAction(action_About);
|
||||||
|
|
||||||
|
@ -128,7 +123,6 @@ public:
|
||||||
action_Pause->setText(QApplication::translate("MainWindow", "&Pause", 0, QApplication::UnicodeUTF8));
|
action_Pause->setText(QApplication::translate("MainWindow", "&Pause", 0, QApplication::UnicodeUTF8));
|
||||||
action_Stop->setText(QApplication::translate("MainWindow", "&Stop", 0, QApplication::UnicodeUTF8));
|
action_Stop->setText(QApplication::translate("MainWindow", "&Stop", 0, QApplication::UnicodeUTF8));
|
||||||
action_About->setText(QApplication::translate("MainWindow", "About Citra", 0, QApplication::UnicodeUTF8));
|
action_About->setText(QApplication::translate("MainWindow", "About Citra", 0, QApplication::UnicodeUTF8));
|
||||||
action_Single_Window_Mode->setText(QApplication::translate("MainWindow", "Single Window Mode", 0, QApplication::UnicodeUTF8));
|
|
||||||
action_Hotkeys->setText(QApplication::translate("MainWindow", "Configure &Hotkeys ...", 0, QApplication::UnicodeUTF8));
|
action_Hotkeys->setText(QApplication::translate("MainWindow", "Configure &Hotkeys ...", 0, QApplication::UnicodeUTF8));
|
||||||
action_Configure->setText(QApplication::translate("MainWindow", "Configure ...", 0, QApplication::UnicodeUTF8));
|
action_Configure->setText(QApplication::translate("MainWindow", "Configure ...", 0, QApplication::UnicodeUTF8));
|
||||||
menu_File->setTitle(QApplication::translate("MainWindow", "&File", 0, QApplication::UnicodeUTF8));
|
menu_File->setTitle(QApplication::translate("MainWindow", "&File", 0, QApplication::UnicodeUTF8));
|
||||||
|
|
Reference in New Issue