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187 Commits

Author SHA1 Message Date
B3N30 80b4dd21d2 audio_core: dsp_hle: add Media Foundation decoder...
* appveyor: switch to Media Foundation API
* Travis CI MinGW build needs an update with the container image
2019-02-09 11:56:51 +01:00
B3N30 1581dea6de more reviews addressed 2019-02-09 11:55:12 +01:00
liushuyu 8fe3e37df5 audio_core: fix msvc include issue 2019-02-09 11:55:12 +01:00
B3N30 bd9984b5f8 Addressed reviews 2019-02-09 11:55:12 +01:00
B3N30 847003cc1c FFmpegDL: Added external_dlls folder to user folder
AACDecoder: addressed reviews
2019-02-09 11:52:31 +01:00
B3N30 45b5de7a18 Fixup: Merge conflict with dsp lle 2019-02-09 11:52:31 +01:00
B3N30 c521f3b7d6 CoreAudio::HLE: Add FFmpeg aac decoder 2019-02-09 11:52:31 +01:00
Weiyi Wang f78512d6de
Merge pull request #4599 from wwylele/bitfield-endian
Common: make BitField endianness-aware
2019-02-01 10:48:56 -05:00
Weiyi Wang 104829ae58 remove all occurance of specifying endianness inside BitField
This commit it automatically generated by command in zsh:
sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.)

BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
2019-01-28 22:09:43 -05:00
fearlessTobi 24f966481f dsp_interface: fix sound being played while volume is 0
According to documentation, if the argument of std::exp is zero, one is returned.
However we want the return value to be also zero in this case so no audio is played.
2019-01-26 14:53:58 +01:00
Otávio Pace 6560fac5ff audio_core: remove unnecessary spaces on comments 2019-01-19 21:28:52 +01:00
Ben 4f23d5d69e
Merge pull request #4490 from wwylele/teakra-new
audio: implement DSP LLE
2019-01-11 16:45:00 +01:00
Weiyi Wang 443f4b964d DSP/LLE: add multithread mode 2018-12-21 20:49:24 -05:00
Weiyi Wang 969dc3b46f Update teakra and address more comments 2018-12-21 20:49:23 -05:00
Weiyi Wang 05c372bf6c Update teakra to fix macos issue; address comment feedbacks 2018-12-21 20:49:23 -05:00
Weiyi Wang 67213ca855 audio_core/lle: link ahbm and audio callback 2018-12-21 20:49:22 -05:00
Weiyi Wang 483680a124 audio_core/lle: only process pipe signal after loading 2018-12-21 20:49:22 -05:00
Weiyi Wang 6f6ffceec4 audio_core/hle,lle: implement UnloadComponent 2018-12-21 20:49:21 -05:00
Weiyi Wang 9b41e6f85f audio_core/lle: implement LoadComponent 2018-12-21 20:49:21 -05:00
Weiyi Wang 4add509b20 audio_core/hle: move implementation of LoadComponent 2018-12-21 20:49:21 -05:00
Weiyi Wang 9ab4e3c686 audio_core/lle: implement GetDspMemory and SetServiceToInterrupt 2018-12-21 20:49:21 -05:00
Weiyi Wang 5c13eca700 audio_core/lle: implement PipeRead/GetPipeReadableSize 2018-12-21 20:49:20 -05:00
Weiyi Wang e40efbf37b audio_core/lle: implement PipeWrite 2018-12-21 20:49:20 -05:00
Weiyi Wang c9736b3300 audio_core/hle,lle: implement SetSemaphore 2018-12-21 20:49:20 -05:00
Weiyi Wang 4671ccf416 audio_core/lle: implement RecvDataIsReady 2018-12-21 20:49:19 -05:00
Weiyi Wang 14eb3561de audio_core/hle: move implementation of RecvDataIsReady 2018-12-21 20:49:19 -05:00
Weiyi Wang b609753fb6 audio_core/lle: implement RecvData 2018-12-21 20:49:19 -05:00
Weiyi Wang 7f568a3c19 DSP/HLE: move implementation of RecvData to audio_core, behind common interface 2018-12-21 20:49:19 -05:00
Weiyi Wang 6d51d95d44 audio_core: add teakra and lle interface 2018-12-21 20:49:18 -05:00
Lioncash 90082268dc audio_core: Make g_sink_details internally linked
We can hide the direct array from external view and instead provide
functions to retrieve the necessary info. This has the benefit of
completely hiding the makeup of the SinkDetails structure from the rest
of the code.

Given that this makes the array hidden, we can also make the array
constexpr by altering the members slightly. This gets rid of several
static constructor calls related to std::vector and std::function.

Now we don't have heap allocations here that need to occur before the
program can even enter main(). It also has the benefit of saving a
little bit of heap space, but this doesn't matter too much, since the
savings in that regard are pretty tiny.
2018-12-16 02:44:04 +01:00
Weiyi Wang 296c458e0e Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class 2018-12-05 20:21:14 -05:00
Weiyi Wang ec01975549 audio_core: pass in memory reference
Because HLE::Source is initialized as an array in the member initializer, it is hard to let it accept the reference on ctor, so it has a second init stage performed by DspHle::Impl::Impl
2018-12-05 20:16:42 -05:00
RoadrunnerWMC 008ef1fd71 DSP: Add a comment about physical address masking
See @wwylele's comment on PR 4483 for more details on what causes this behavior.
2018-12-03 12:22:11 -07:00
RoadrunnerWMC 3aff585f32 DSP: Add address mask for physical pointers to audio data buffers
Hardware testing indicated that FFFFFFFC is the correct mask for all audio formats (mono and stereo PCM8, mono and stereo PCM16, and ADPCM). This fixes broken audio in Luigi's Mansion: Dark Moon and a few other games.
2018-12-03 01:07:55 -07:00
Weiyi Wang 9458e4d8ec CoreTiming: wrap into class 2018-11-04 10:26:38 -05:00
Weiyi Wang b4062abc11 cubeb_sink: ignore null-name device when selecting
We already ignore them on listing devices. We should do the same when selecting devices. This fix a crash when opening a specific device while there is a null device in the list
2018-10-26 09:17:44 -04:00
Subv 1d59c8f792 Logging: Change the TimeStretch::Process log from debug to trace level.
This function is called too many times and makes the debug logging basically unusable due to the spam.
2018-10-06 16:55:05 +02:00
Weiyi Wang 7db46da4fc
Merge pull request #4247 from FearlessTobi/port-1314
Port yuzu-emu/yuzu#1314: "audio_core/time_stretch: Silence truncation warnings in Process()"
2018-09-22 12:02:51 -04:00
Lioncash bcb1aaf05c cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
The parameter of the lambda was shadowing the variable that was being
assigned to.
2018-09-22 12:55:40 +02:00
Lioncash 553bdb2ae4 audio_core/time_stretch: Silence truncation warnings in Process()
The SoundTouch API only accepts uint amount of samples.
2018-09-22 12:52:13 +02:00
Merry bb9e92c77c
Merge pull request #4194 from MerryMage/audiofifo
audio_core: Simplify sink interface
2018-09-21 13:30:51 +01:00
Lioncash 93bd630d40 audio_core/sink_details: Change std::string parameter into std::string_view
The given string is only ever used for lookup and comparison, so we can
just utilize a non-owning view to string data here
2018-09-15 15:48:24 +02:00
MerryMage a6cf2e1f9d cubeb_sink: Improve logging 2018-09-09 08:37:34 +01:00
MerryMage 675ffc1024 dsp_interface: Move volume control to audio thread
We also clamp the linear volume value to [0.0, 1.0].
Do nothing if linear volume is 1.0.
2018-09-08 22:24:51 +01:00
MerryMage eed55a813e time_stretch: Simplify audio stretcher 2018-09-08 22:09:26 +01:00
MerryMage f34711219a audio_core: Simplify sink interface 2018-09-08 22:09:26 +01:00
Weiyi Wang 7d8f115185 Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
Merry b130dd6842
Merge pull request #4161 from FearlessTobi/port-1139
Port #1139 from yuzu: "bit_field: Convert ToBool() into explicit operator bool"
2018-09-02 09:53:50 +01:00
fearlessTobi 488694d01f Replace ToBool() with static_cast() 2018-09-01 15:50:57 +02:00
MerryMage 7daed185cb cubeb_sink: Protect queue against multithreaded access 2018-08-31 18:44:19 +01:00
Lioncash 29e5dec986 sink_details: Deduplicate long std::function repetition
We can just use type aliases to avoid needing to write the same long
type twice
2018-08-23 17:03:09 +02:00
Lioncash 50b58da56c sink_details: std::move std::function instances
Given std::function is allowed to potentially allocate, these should be
std::move'd to prevent potential reallocation (should that ever happen).
2018-08-23 17:03:00 +02:00
James Rowe c35a251d86
Merge pull request #3985 from BreadFish64/fix-warnings
core: clean up warnings
2018-08-02 11:14:57 -06:00
James Rowe 14b0435df2
Merge pull request #3994 from FearlessTobi/replace-clamp-functions
Remove MathUtil::Clamp and replace it with its std:: counterpart
2018-08-02 11:08:07 -06:00
BreadFish64 74cd98ecad core: clean up warnings 2018-08-01 14:10:23 -05:00
NarcolepticK 8f70e9a318 service/dsp: Addressed comments about function name and pointer type 2018-07-29 15:18:30 -04:00
fearlessTobi 71e1d6e25d Fix compile errors 2018-07-26 13:23:25 +02:00
NarcolepticK b840c63386 service/dsp: Clean up global state 2018-07-24 16:15:37 -04:00
fearlessTobi 7a3e126a4f Replace MathUtil::Clamp with its std counterpart 2018-07-24 19:08:17 +02:00
James Rowe 2f8c9c8126
Merge pull request #3831 from FearlessTobi/add-volume-slider
citra_qt: Add a volume slider
2018-07-18 09:56:47 -06:00
Merry 47d283a1e4
Merge pull request #3909 from MerryMage/rm-SetDevice
sink_details: Tidy-up device listing code
2018-07-12 20:49:29 +01:00
MerryMage 7d642b25e9 sink: Make auto device name a constant 2018-07-12 15:56:37 +01:00
NarcolepticK c39daa3c01 service/dsp: Migrate to ServiceFramework (#3915)
* service/dsp: Migrate to ServiceFramework

* service/dsp: Removed redundant buffer copy

* service/dsp: Addressed comment about pushing u32 instead of bool

* service/dsp: Fix clang format

* service/dsp: Addressed comment about minimizing global state

* service/dsp: Addressed comments and fixed log call issue

* service/dsp: Fix missed clang format
2018-07-12 17:54:26 +03:00
fearlessTobi a780f3821e citra_qt: Add a volume slider 2018-07-03 17:26:50 +02:00
MerryMage d269beab0d sink_details: Listing available devices should be separate from sink construction 2018-07-02 14:09:17 +01:00
MerryMage ce5a5412ae sink_details: Remove unnecessary lambdas 2018-07-02 13:26:14 +01:00
MerryMage 05fc17b88a sink: Remove unnecessary SetDevice method
Unused, doesn't do anything.
2018-07-02 13:23:40 +01:00
wwylele 0eab948728 reformat all files with clang-format 2018-06-29 16:56:12 +03:00
wwylele 7c5a76e58b log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
darkf 04139e26bd cubeb_sink: Skip devices without a name
Previously this would crash.
2018-05-31 21:01:48 -05:00
darkf ce6d9e2e28 externals: Don't build cubeb with tests 2018-05-31 21:01:48 -05:00
darkf 35c43aa293 audio_core: Only include cubeb if it's available 2018-05-31 21:01:48 -05:00
darkf af73dd45f0 audio_core: Implement a cubeb audio sink 2018-05-31 21:01:48 -05:00
Daniel Lim Wee Soong 38e2b6c8d8 Undo changes to unrelated files and fix formatting 2018-03-25 00:54:40 +08:00
Daniel Lim Wee Soong df816b5eaf Address review comments
* Convert %x to {:x}
* Convert {0:#010x} to {:#010x}
* Remove `? true : false` statement
* Remove `.c_str()` for strings
2018-03-24 22:25:50 +08:00
Daniel Lim Wee Soong 693b190274 audio_core: Migrate logging macros
Follow-up of #3533

Replace prefix of all logging macros from LOG to NGLOG
2018-03-24 21:45:58 +08:00
James Rowe f61141e86a Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
MerryMage 90b835758f decode: Fix PCM8 decoding
Signal range is -32767 to 32768, not -127 to 128.
2018-02-25 12:42:21 +00:00
MerryMage adf9a19095 fixup! audio_core: Remove global state 2018-02-04 22:23:51 +00:00
MerryMage ab3d53131a audio_core: Remove global state 2018-02-03 15:15:17 +00:00
wwylele 80ed0f03ac cmake: add missing ${...} for variables inside generator expressions 2017-12-23 03:00:15 +02:00
Lioncash ab021d163e CMakeLists: Derive the source directory grouping from targets themselves
Removes the need to store to separate SRC and HEADER variables,
and then construct the target in most cases.
2017-12-11 21:11:52 -05:00
bunnei 16dcec05d1
Merge pull request #3151 from MerryMage/looping-bug
Audio/HLE/Source: Fix looped state not updating
2017-11-29 10:43:06 -05:00
B3n30 e9a95b2e7d
CoreTiming: Reworked CoreTiming (#3119)
* CoreTiming: New CoreTiming; Add Test for CoreTiming
2017-11-25 14:56:57 +01:00
MerryMage 8a5cc14ba4 Audio/HLE/Source: Fix looped state not updating
Bugfix for ff280800.
2017-11-25 11:10:10 +00:00
MerryMage 211cc5e28f sdl2_sink: Disallow audio device from changing any parameter other than the frequency
We currently do not handle the cases when channel number or channel format differ from what we expect.
2017-10-24 14:03:34 +01:00
Huw Pascoe a13ab958cb Fixed type conversion ambiguity 2017-09-30 09:34:35 +01:00
Subv d7459354f5 Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector.

Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land.

Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation.
After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
2017-09-25 18:31:37 -05:00
MerryMage 933508e2a2 interpolate: Interpolate on a frame-by-frame basis 2017-08-28 10:54:41 +01:00
Yuri Kunde Schlesner 74afcd5328 CMake: Add SoundTouch include path to target property 2017-05-27 22:09:28 -07:00
Yuri Kunde Schlesner 776cb91785 CMake: Define an interface target for SDL2 definitions 2017-05-27 21:38:49 -07:00
Yuri Kunde Schlesner 7b81903756 CMake: Correct inter-module dependencies and library visibility
Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.

Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner b4a93cfdde DSP: Create backing memory for entire DSP RAM
Also move address space mapping out of video_core.
2017-05-09 21:44:00 -07:00
Mat M 0cb52ee74a Doxygen: Amend minor issues (#2593)
Corrects a few issues with regards to Doxygen documentation, for example:

- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.

and a few minor other issues.
2017-02-26 17:58:51 -08:00
Jake Merdich ff28080091 Support looping HLE audio (#2422)
* Support looping HLE audio
* DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs
* DSP: Add start offset support
2017-01-29 23:52:25 -08:00
noah the goodra 3545b144f1 fixed the override warning
```
In file included from citra/src/audio_core/sink_details.cpp:11:
citra/src/./audio_core/sdl2_sink.h:25:10: warning: 'SetDevice' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
    void SetDevice(int device_id);
         ^
citra/src/./audio_core/sink.h:39:18: note: overridden virtual function is here
    virtual void SetDevice(int device_id) = 0;
                 ^
```
2017-01-27 14:24:14 -06:00
Kloen Lansfiel f852369986 SDL: Select audio device (#2403)
* Initial Commit

Added Device logic to Sinks
Started on UI for selecting devices

Removed redundant import

* Audio Core: Complete Device Switching

Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.

Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.

* Clean original implementation.

* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
Lioncash efcab1e918 time_stretch: Add missing #pragma once directive 2016-12-12 19:16:46 -05:00
Lioncash 963aedd8cc Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
MerryMage cef0f5b5a7 audio_core: SelectSink should default to auto if sink_id is invalid 2016-12-10 01:26:22 +00:00