// Copyright 2018 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "common/common_types.h" #include "common/swap.h" #include "core/core.h" namespace AudioCore::HLE { enum class DecoderCommand : u16 { /// Initializes the decoder. Init = 0, /// Decodes/encodes a data frame. EncodeDecode = 1, /// Shuts down the decoder. Shutdown = 2, /// Loads the saved decoder state. Used for DSP wake. LoadState = 3, /// Saves the decoder state. Used for DSP sleep. SaveState = 4, }; enum class DecoderCodec : u16 { None = 0, DecodeAAC = 1, EncodeAAC = 2, }; enum class ResultStatus : u32 { Success = 0, Error = 1, }; enum class DecoderSampleRate : u32 { Rate48000 = 0, Rate44100 = 1, Rate32000 = 2, Rate24000 = 3, Rate22050 = 4, Rate16000 = 5, Rate12000 = 6, Rate11025 = 7, Rate8000 = 8 }; // The DSP replies with the same contents as the response too. struct DecodeAACInitRequest { u32_le unknown1 = 0; // observed 1 here u32_le unknown2 = 0; // observed -1 here u32_le unknown3 = 0; // observed 1 here u32_le unknown4 = 0; // observed 0 here u32_le unknown5 = 0; // unused? observed 1 here u32_le unknown6 = 0; // unused? observed 0x20 here }; struct DecodeAACRequest { u32_le src_addr = 0; u32_le size = 0; u32_le dst_addr_ch0 = 0; u32_le dst_addr_ch1 = 0; u32_le unknown1 = 0; // unused? u32_le unknown2 = 0; // unused? }; struct DecodeAACResponse { enum_le sample_rate; u32_le num_channels = 0; // this is a guess, so far I only observed 2 here u32_le size = 0; u32_le unknown1 = 0; u32_le unknown2 = 0; u32_le num_samples = 0; // this is a guess, so far I only observed 1024 here }; // The DSP replies with the same contents as the response too. struct EncodeAACInitRequest { u32_le unknown1 = 0; // Num channels? 1 or 2. observed 1 here enum_le sample_rate = DecoderSampleRate::Rate16000; // the rate the 3DS Sound app uses u32_le unknown3 = 0; // less than 3 according to the 3DS Sound app. observed 2 here u32_le unknown4 = 0; // 0:raw 1:ADTS? less than 2 according to the 3DS Sound app. observed 0 here u32_le unknown5 = 0; // unused? u32_le unknown6 = 0; // unused? }; struct EncodeAACRequest { u32_le src_addr_ch0 = 0; u32_le src_addr_ch1 = 0; u32_le dst_addr = 0; u32_le unknown1 = 0; // the 3DS Sound app explicitly moves 0x003B'4A08, possibly an address u32_le unknown2 = 0; // unused? u32_le unknown3 = 0; // unused? }; struct EncodeAACResponse { u32_le unknown1 = 0; u32_le unknown2 = 0; u32_le unknown3 = 0; u32_le unknown4 = 0; u32_le unknown5 = 0; // unused? u32_le unknown6 = 0; // unused? }; struct BinaryMessage { struct { enum_le codec = DecoderCodec::None; // this is a guess. until now only 0x1 was observed here enum_le cmd = DecoderCommand::Init; // This is a guess, when tested with Init EncodeAAC, the DSP replies 0x0 for apparently // valid values and 0x1 (regardless of what was passed in the request) for invalid values in // other fields enum_le result = ResultStatus::Error; } header; union { std::array data{}; DecodeAACInitRequest decode_aac_init; DecodeAACRequest decode_aac_request; DecodeAACResponse decode_aac_response; EncodeAACInitRequest encode_aac_init; EncodeAACRequest encode_aac_request; EncodeAACResponse encode_aac_response; }; }; static_assert(sizeof(BinaryMessage) == 32, "Unexpected struct size for BinaryMessage"); enum_le GetSampleRateEnum(u32 sample_rate); class DecoderBase { public: virtual ~DecoderBase() = default; virtual BinaryMessage ProcessRequest(const BinaryMessage& request) = 0; }; } // namespace AudioCore::HLE