citra-emu
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citra-web
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citra-web/scripts/games/app.js

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const fs = require('fs');
const fsextra = require('fs-extra');
const path = require('path');
const util = require('util');
const logger = require('winston');
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const sanitizeHtml = require('sanitize-html');
const toml = require('toml');
const tomlify = require('tomlify-j0.4');
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const blackfriday = require('./blackfriday.js');
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const del = require('delete');
const exec = require('sync-exec');
const fsPathCode = './citra-games-wiki';
const fsPathWiki = './citra-games-wiki.wiki';
const fsPathHugoContent = '../../site/content/game';
const fsPathHugoBoxart = '../../site/static/images/game/boxart';
const fsPathHugoIcon = '../../site/static/images/game/icons';
const fsPathHugoScreenshots = '../../site/static/images/screenshots0';
const fsPathHugoSavefiles = '../../site/static/savefiles/';
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function gitPull(directory, repository) {
if (fs.existsSync(directory)) {
logger.info(`Fetching latest from Github : ${directory}`);
logger.info(`git --git-dir=${directory} pull`);
exec(`git --git-dir=${directory} pull`);
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} else {
logger.info(`Cloning repository from Github : ${directory}`);
logger.info(`git clone ${repository}`);
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exec(`git clone ${repository}`);
}
}
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function getDirectories (srcpath) {
return fs.readdirSync(srcpath)
.filter(file => fs.lstatSync(path.join(srcpath, file)).isDirectory())
}
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// Fetch game information stored in Github repository.
gitPull(fsPathCode, 'https://github.com/citra-emu/citra-games-wiki.git');
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// Fetch game articles stored in Github wiki.
gitPull(fsPathWiki, 'https://github.com/citra-emu/citra-games-wiki.wiki.git');
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// Make sure the output directories in Hugo exist.
[fsPathHugoContent, fsPathHugoBoxart, fsPathHugoIcon, fsPathHugoSavefiles, fsPathHugoScreenshots].forEach(function (path) {
if (fs.existsSync(path) == false) {
logger.info(`Creating Hugo output directory: ${path}`);
fs.mkdirSync(path);
}
});
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try {
// Loop through each game folder.
getDirectories(fsPathCode).forEach(function(game) {
try {
if (game == '.git') { return; }
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logger.info(`Processing game: ${game}`);
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// Copy the boxart for the game.
fsextra.copySync(`${fsPathCode}/${game}/boxart.png`, `${fsPathHugoBoxart}/${game}.png`);
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// Copy the icon for the game.
fsextra.copySync(`${fsPathCode}/${game}/icon.png`, `${fsPathHugoIcon}/${game}.png`);
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var model = toml.parse(fs.readFileSync(`${fsPathCode}/${game}/game.dat`, 'utf8'));
let currentDate = new Date();
model.date = `${currentDate.toISOString()}`;
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// SHORTCUTS BLOCK
// Parse testcase information out of the dat to reinject as shortcut values.
if (model.testcases == null || model.testcases.length == 0) {
model.compatibility = "99";
model.testcase_date = "2000-01-01";
} else {
let recent = model.testcases[0];
model.compatibility = recent.compatibility;
model.testcase_date = recent.date;
}
// END SHORTCUTS BLOCK
// SAVEFILE BLOCK
var fsPathCodeSavefilesGame = `${fsPathCode}/${game}/savefiles/`;
var fsPathHugoSavefilesGame = `${fsPathHugoSavefiles}/${game}/`;
if (fs.existsSync(fsPathCodeSavefilesGame)) {
// Create the savefile directory for the game.
if (fs.existsSync(fsPathHugoSavefilesGame) == false) {
fs.mkdirSync(fsPathHugoSavefilesGame);
}
// Copy all savefiles into the output folder, and read their data.
model.savefiles = [];
fs.readdirSync(fsPathCodeSavefilesGame).forEach(file => {
if (path.extname(file) == '.zip') {
fsextra.copySync(`${fsPathCodeSavefilesGame}/${file}`, `${fsPathHugoSavefilesGame}/${file}`);
} else if (path.extname(file) == '.dat') {
// Read the data file into an object.
let savefile = toml.parse(fs.readFileSync(`${fsPathCodeSavefilesGame}/${file}`, 'utf8'));
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let stats = fs.statSync(`${fsPathCodeSavefilesGame}/${file}`);
// Store the contents of the file in memory for adding it into the markdown later.
model.savefiles.push({
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date: new Date(util.inspect(stats.mtime)),
filename: file.replace('.dat', '.zip'),
title: savefile.title,
description: savefile.description,
author: savefile.author,
title_id: savefile.title_id
});
}
});
// Finished copying all savefiles into the output folder, and reading their data.
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}
// END SAVEFILE BLOCK
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// Copy the screenshots for the game.
let fsPathScreenshotInputGame = `${fsPathCode}/${game}/screenshots/`;
let fsPathScreenshotOutputGame = `${fsPathHugoScreenshots}/${game}/`;
if (fs.existsSync(fsPathScreenshotInputGame)) {
// Create the savefile directory for each game.
if (fs.existsSync(fsPathScreenshotOutputGame) == false) {
fs.mkdirSync(fsPathScreenshotOutputGame);
}
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// Copy all screenshots into the output folder.
fs.readdirSync(fsPathScreenshotInputGame).forEach(file => {
if (path.extname(file) == '.png') {
fsextra.copySync(`${fsPathScreenshotInputGame}/${file}`, `${fsPathScreenshotOutputGame}/${file}`);
}
});
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}
// WIKI BLOCK
var wikiText = "";
let fsPathWikiGame = `${fsPathWiki}/${game}.md`;
if (fs.existsSync(fsPathWikiGame)) {
wikiText = fs.readFileSync(fsPathWikiGame, 'utf8');
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// Fix Blackfriday markdown rendering differences.
wikiText = blackfriday.fixLists(wikiText);
wikiText = blackfriday.fixLinks(wikiText);
} else {
wikiText = "## No wiki exists yet for this game.";
}
// END WIKI BLOCK
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let modelText = tomlify(model, null, 2);
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let contentOutput = `+++\r\n${modelText}\r\n+++\r\n\r\n${wikiText}\r\n`;
fs.writeFileSync(`${fsPathHugoContent}/${game}.md`, contentOutput);
} catch (ex) {
logger.warn(`${game} failed to generate: ${ex}`);
logger.error(ex);
}
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});
} catch (ex) {
logger.error(ex);
}