diff --git a/scripts/games/app.js b/scripts/games/app.js index a28506d..142644f 100644 --- a/scripts/games/app.js +++ b/scripts/games/app.js @@ -76,83 +76,94 @@ if (fs.existsSync(outputDirectoryScreenshots) == false) { try { // Loop through each game folder. getDirectories(inputDirectoryGame).forEach(function(game) { - if (game == '.git') { return; } + try { + if (game == '.git') { return; } - logger.info(`Creating Hugo files for ${game}`); + logger.info(`Creating Hugo files for ${game}`); - // Copy the boxart for the game. - let boxartPath = `${inputDirectoryGame}/${game}/boxart.png`; - if (fs.existsSync(boxartPath)) { - fsextra.copySync(boxartPath, `${outputDirectoryBoxart}/${game}.png`); - } - - // Copy the icon for the game. - let iconPath = `${inputDirectoryGame}/${game}/icon.png`; - if (fs.existsSync(iconPath)) { - fsextra.copySync(iconPath, `${outputDirectoryIcons}/${game}.png`); - } - - // Copy the savefiles for the game. - let inputDirectorySavefilesGame = `${inputDirectoryGame}/${game}/savefiles/`; - let outputDirectorySavefilesGame = `${outputDirectorySavefiles}/${game}/`; - let savefileMetadataContents = []; - - if (fs.existsSync(inputDirectorySavefilesGame)) { - // Create the savefile directory for each game. - if (fs.existsSync(outputDirectorySavefilesGame) == false) { - fs.mkdirSync(outputDirectorySavefilesGame); + // Copy the boxart for the game. + let boxartPath = `${inputDirectoryGame}/${game}/boxart.png`; + if (fs.existsSync(boxartPath)) { + fsextra.copySync(boxartPath, `${outputDirectoryBoxart}/${game}.png`); } - // Copy all savefiles into the output folder and store their contents. - fs.readdirSync(inputDirectorySavefilesGame).forEach(file => { - if (path.extname(file) == '.zip') { - fsextra.copySync(`${inputDirectorySavefilesGame}/${file}`, `${outputDirectorySavefilesGame}/${file.replace('.zip', '.zip')}`); - } else if (path.extname(file) == '.dat') { - // Store the contents of the file in memory for adding it into the markdown later. - savefileMetadataContents.push({ filename: file.replace('.dat', '.zip'), contents: fs.readFileSync(`${inputDirectorySavefilesGame}/${file}`, 'utf8') }); - } - }); - } - - // Copy the screenshots for the game. - let inputDirectoryScreenshotsGame = `${inputDirectoryGame}/${game}/screenshots/`; - let outputDirectoryScreenshotsGame = `${outputDirectoryScreenshots}/${game}/`; - - if (fs.existsSync(inputDirectoryScreenshotsGame)) { - // Create the savefile directory for each game. - if (fs.existsSync(outputDirectoryScreenshotsGame) == false) { - fs.mkdirSync(outputDirectoryScreenshotsGame); + // Copy the icon for the game. + let iconPath = `${inputDirectoryGame}/${game}/icon.png`; + if (fs.existsSync(iconPath)) { + fsextra.copySync(iconPath, `${outputDirectoryIcons}/${game}.png`); } - // Copy all screenshots into the output folder. - fs.readdirSync(inputDirectoryScreenshotsGame).forEach(file => { - if (path.extname(file) == '.png') { - fsextra.copySync(`${inputDirectoryScreenshotsGame}/${file}`, `${outputDirectoryScreenshotsGame}/${file}`); + // Copy the savefiles for the game. + let inputDirectorySavefilesGame = `${inputDirectoryGame}/${game}/savefiles/`; + let outputDirectorySavefilesGame = `${outputDirectorySavefiles}/${game}/`; + let savefileMetadataContents = []; + + if (fs.existsSync(inputDirectorySavefilesGame)) { + // Create the savefile directory for each game. + if (fs.existsSync(outputDirectorySavefilesGame) == false) { + fs.mkdirSync(outputDirectorySavefilesGame); } - }); - } + + // Copy all savefiles into the output folder and store their contents. + fs.readdirSync(inputDirectorySavefilesGame).forEach(file => { + if (path.extname(file) == '.zip') { + fsextra.copySync(`${inputDirectorySavefilesGame}/${file}`, `${outputDirectorySavefilesGame}/${file.replace('.zip', '.zip')}`); + } else if (path.extname(file) == '.dat') { + // Store the contents of the file in memory for adding it into the markdown later. + savefileMetadataContents.push({ filename: file.replace('.dat', '.zip'), contents: fs.readFileSync(`${inputDirectorySavefilesGame}/${file}`, 'utf8') }); + } + }); + } + + // Copy the screenshots for the game. + let inputDirectoryScreenshotsGame = `${inputDirectoryGame}/${game}/screenshots/`; + let outputDirectoryScreenshotsGame = `${outputDirectoryScreenshots}/${game}/`; + + if (fs.existsSync(inputDirectoryScreenshotsGame)) { + // Create the savefile directory for each game. + if (fs.existsSync(outputDirectoryScreenshotsGame) == false) { + fs.mkdirSync(outputDirectoryScreenshotsGame); + } + + // Copy all screenshots into the output folder. + fs.readdirSync(inputDirectoryScreenshotsGame).forEach(file => { + if (path.extname(file) == '.png') { + fsextra.copySync(`${inputDirectoryScreenshotsGame}/${file}`, `${outputDirectoryScreenshotsGame}/${file}`); + } + }); + } - // Create the markdown file to be displayed in Hugo. - let title = game.replace(/-/g, ' ').slice(0, -3); - var stats = fs.statSync(`${inputDirectoryGame}/${game}/game.dat`); - let modified = new Date(util.inspect(stats.mtime)); - - let datContents = fs.readFileSync(`${inputDirectoryGame}/${game}/game.dat`, 'utf8'); - let wikiContents = fs.readFileSync(`${inputDirectoryWiki}/${game}.md`, 'utf8'); - - // Fix Blackfriday markdown rendering differences. - wikiContents = blackfriday.fixLists(wikiContents); - wikiContents = blackfriday.fixLinks(wikiContents); - - // Read all savefiles from array and copy them into the markdown. - savefileMetadataContents.forEach(function(savefile) { + // Create the markdown file to be displayed in Hugo. + let title = game.replace(/-/g, ' ').slice(0, -3); + var stats = fs.statSync(`${inputDirectoryGame}/${game}/game.dat`); let modified = new Date(util.inspect(stats.mtime)); - datContents += `\r\n\r\n[[ savefiles ]]\r\n${savefile.contents}\r\nfilename = "${savefile.filename}"\r\ndate = "${modified.toISOString()}"\r\n`; - }); - let output = `+++\r\ndate = "${modified.toISOString()}"\r\n${datContents}\r\n+++\r\n\r\n${wikiContents}\r\n`; - fs.writeFileSync(`${outputDirectoryMd}/${game}.md`, output); + let datContents = fs.readFileSync(`${inputDirectoryGame}/${game}/game.dat`, 'utf8'); + + var wikiContents = ""; + let wikiPathGame = `${inputDirectoryWiki}/${game}.md`; + if (fs.existsSync(wikiPathGame)) { + wikiContents = fs.readFileSync(wikiPathGame, 'utf8'); + } else { + wikiContents = "No wiki exists yet for this game."; + } + + // Fix Blackfriday markdown rendering differences. + wikiContents = blackfriday.fixLists(wikiContents); + wikiContents = blackfriday.fixLinks(wikiContents); + + // Read all savefiles from array and copy them into the markdown. + savefileMetadataContents.forEach(function(savefile) { + let modified = new Date(util.inspect(stats.mtime)); + datContents += `\r\n\r\n[[ savefiles ]]\r\n${savefile.contents}\r\nfilename = "${savefile.filename}"\r\ndate = "${modified.toISOString()}"\r\n`; + }); + + let output = `+++\r\ndate = "${modified.toISOString()}"\r\n${datContents}\r\n+++\r\n\r\n${wikiContents}\r\n`; + fs.writeFileSync(`${outputDirectoryMd}/${game}.md`, output); + } catch (ex) { + logger.error(`${game} failed to generate: ${ex}`); + } }); } catch (ex) { logger.error(ex);