`
+ );
+ }
+ if (i + 1 >= count) {
+ break;
+ }
+ }
+ }
+ );
+}
+
+function fetchReleases() {
+ getRelease("nightly");
+ getRelease("canary");
+ getRelease("android");
+}
+
+dayjs.extend(dayjs_plugin_relativeTime);
+// Attempt autodetection of their operating system
+const userAgent = navigator.userAgent.toLowerCase();
+
+const allPlatforms = ["windows", "mac", "linux", "android"];
+
+let os = undefined;
+if (userAgent.indexOf("windows") !== -1) {
+ os = "Windows";
+} else if (
+ userAgent.indexOf("mac") !== -1 &&
+ userAgent.indexOf("mobile") === -1 &&
+ userAgent.indexOf("phone") === -1
+) {
+ os = "Mac";
+} else if (
+ userAgent.indexOf("linux") !== -1 &&
+ userAgent.indexOf("android") === -1
+) {
+ os = "Linux";
+} else if (userAgent.indexOf("android") !== -1) {
+ os = "Android";
+}
+
+if (os !== undefined) {
+ $("#dl-" + os.toLowerCase() + "-x64").css("display", "block");
+
+ const autodetect = $("#dl-autodetect");
+ autodetect.text("Autodetected platform: " + os);
+ autodetect.css("display", "inline");
+} else {
+ $("#dl-unknown").css("display", "block");
+}
+
+$("#no-js-view").css("display", "none");
+$("#updater-view").css("display", "block");
+
+$("#other-platforms-link").click(function () {
+ for (let i = 0; i < allPlatforms.length; i++) {
+ const platform = allPlatforms[i];
+ $("#dl-" + platform + "-x64").css("display", "block");
+ $("#other-container").css("display", "none");
+ }
+});
+
+$("#manual-link").click(function () {
+ $("#updater-view").css("display", "none");
+ $("#manual-view").css("display", "block");
+ fetchReleases();
+});
diff --git a/src/scss/citra-theme-media.scss b/site/assets/scss/citra-theme-media.scss
similarity index 100%
rename from src/scss/citra-theme-media.scss
rename to site/assets/scss/citra-theme-media.scss
diff --git a/src/scss/citra-theme.scss b/site/assets/scss/citra-theme.scss
similarity index 100%
rename from src/scss/citra-theme.scss
rename to site/assets/scss/citra-theme.scss
diff --git a/src/scss/style.scss b/site/assets/scss/style.scss
similarity index 82%
rename from src/scss/style.scss
rename to site/assets/scss/style.scss
index e2b0eaa..923ac3b 100644
--- a/src/scss/style.scss
+++ b/site/assets/scss/style.scss
@@ -9,7 +9,7 @@ $font-family-sans-serif: "Ubuntu";
$headings-font-family: "Dosis";
$headings-color: #888;
-@import "./node_modules/bootstrap-sass/assets/stylesheets/bootstrap.scss";
+@import "../../../node_modules/bootstrap-sass/assets/stylesheets/_bootstrap.scss";
@import "vendor/slick.scss";
@import "citra-theme.scss";
@import "citra-theme-media.scss";
diff --git a/src/scss/vendor/slick.scss b/site/assets/scss/vendor/slick.scss
similarity index 100%
rename from src/scss/vendor/slick.scss
rename to site/assets/scss/vendor/slick.scss
diff --git a/site/content/download.md b/site/content/download.md
index 7c75c32..fa7e1e1 100644
--- a/site/content/download.md
+++ b/site/content/download.md
@@ -123,119 +123,6 @@ links to get you started however:
-
-
+
+
+{{< js-download >}}
diff --git a/site/content/entry/_index.md b/site/content/entry/_index.md
new file mode 100644
index 0000000..711459f
--- /dev/null
+++ b/site/content/entry/_index.md
@@ -0,0 +1,3 @@
++++
+title = "Blog Entries"
++++
diff --git a/site/static/images/entry/accurate-audio-emulation/configuration.png b/site/content/entry/accurate-audio-emulation/configuration.png
similarity index 100%
rename from site/static/images/entry/accurate-audio-emulation/configuration.png
rename to site/content/entry/accurate-audio-emulation/configuration.png
diff --git a/site/static/images/entry/accurate-audio-emulation/conversation.png b/site/content/entry/accurate-audio-emulation/conversation.png
similarity index 100%
rename from site/static/images/entry/accurate-audio-emulation/conversation.png
rename to site/content/entry/accurate-audio-emulation/conversation.png
diff --git a/site/static/images/entry/accurate-audio-emulation/dp.png b/site/content/entry/accurate-audio-emulation/dp.png
similarity index 100%
rename from site/static/images/entry/accurate-audio-emulation/dp.png
rename to site/content/entry/accurate-audio-emulation/dp.png
diff --git a/site/static/resources/entry/accurate-audio-emulation/dspnote.pdf b/site/content/entry/accurate-audio-emulation/dspnote.pdf
similarity index 100%
rename from site/static/resources/entry/accurate-audio-emulation/dspnote.pdf
rename to site/content/entry/accurate-audio-emulation/dspnote.pdf
diff --git a/site/static/images/entry/accurate-audio-emulation/dspnotes.png b/site/content/entry/accurate-audio-emulation/dspnotes.png
similarity index 100%
rename from site/static/images/entry/accurate-audio-emulation/dspnotes.png
rename to site/content/entry/accurate-audio-emulation/dspnotes.png
diff --git a/site/static/images/entry/accurate-audio-emulation/echoes.png b/site/content/entry/accurate-audio-emulation/echoes.png
similarity index 100%
rename from site/static/images/entry/accurate-audio-emulation/echoes.png
rename to site/content/entry/accurate-audio-emulation/echoes.png
diff --git a/site/content/entry/accurate-audio-emulation.md b/site/content/entry/accurate-audio-emulation/index.md
similarity index 94%
rename from site/content/entry/accurate-audio-emulation.md
rename to site/content/entry/accurate-audio-emulation/index.md
index f339f41..f5df425 100644
--- a/site/content/entry/accurate-audio-emulation.md
+++ b/site/content/entry/accurate-audio-emulation/index.md
@@ -11,7 +11,7 @@ forum = 67781
You've been asking for it for years now, and we've been listening, we promise!
-{{< figure src="/images/entry/accurate-audio-emulation/pokemonleague.png"
+{{< figure src="pokemonleague.png"
title="The Pokémon league awaits your challenge!"
>}}
@@ -33,7 +33,7 @@ We've been able to test a few of the fan favorites such as Pokémon X / Y, Fire
In the Audio tab of the Configuration menu, there is a new option for Emulation. Selecting "LLE (Accurate)" will use the new feature, while the default value "HLE (Fast)" will continue to use the original audio code.
-{{< figure src="/images/entry/accurate-audio-emulation/configuration.png"
+{{< figure src="configuration.png"
title="You can find the dropdown here. Keep in mind you cannot switch between Fast and Accurate while a game is running"
>}}
@@ -53,7 +53,7 @@ We can't ever say for sure, but we really hope that it'll be soon! We've done so
---
-{{< figure src="/images/entry/accurate-audio-emulation/levelup.png"
+{{< figure src="levelup.png"
title="With the level up freeze fixed, Citra has levelled up too!"
>}}
@@ -73,7 +73,7 @@ It's much simpler to look at disassembly and see what the code is doing than it
Simply put, writing HLE audio support means diving deep into how the code for the game's audio works, and recreating its functionality in Citra, without ever running any actual audio code from the game.
But there's a very different way to handle audio, and this is hinted about at the end of the 2016 article: Low Level Audio Emulation (or LLE for short).
-{{< figure src="/images/entry/accurate-audio-emulation/echoes.png"
+{{< figure src="echoes.png"
title="Fire Emblem Echoes: Shadows of Valentia can get past the intro now as well"
>}}
@@ -91,7 +91,7 @@ The game would transition from state to state, and, mysteriously, whenever the g
As cool as it is to learn what causes the softlock, it doesn't answer the big question of *why* the game doesn't transition to the next state like it should.
After spending more time than anyone could have asked, eventually he burned out and moved on to develop other amazing features for Citra such as multiplayer network support, leaving us without any more clues to why the game freezes.
-{{< figure src="/images/entry/accurate-audio-emulation/kirby.png"
+{{< figure src="kirby.png"
title="Kirby Battle Royale's missing sounds have been found!"
>}}
@@ -114,7 +114,7 @@ One short level up later, and the game froze, just like in Citra!
We double-checked the results by recreating this on different copies of Pokémon X and different 3DSes, and it all went the exact same way.
Audio issues were very likely the cause, but what then should be the fix?
-{{< figure src="/images/entry/accurate-audio-emulation/dp.png"
+{{< figure src="dp.png"
title="Detective Pikachu cutscenes no longer skip parts and now run at the proper speed"
>}}
@@ -174,11 +174,11 @@ When it comes to writing an LLE DSP emulator, it's all or nothing.
Either all of your code works, or absolutely nothing happens.
Time to work on DMA.
-{{< figure src="/images/entry/accurate-audio-emulation/dspnotes.png"
+{{< figure src="dspnotes.png"
title="A small sample of what it looks like when you are trying to understand all of this DSP stuff"
>}}
-
## Burnout Strikes
@@ -192,7 +192,7 @@ At this point, the stress was too much to handle.
The fear of failure after spending so much time and effort on this project really sunk in, and [wwylele](https://github.com/wwylele) just stopped working on Teakra.
By the middle of September, [wwylele](https://github.com/wwylele) had just had enough, and decided to work on something else in the meantime.
-{{< figure src="/images/entry/accurate-audio-emulation/conversation.png"
+{{< figure src="conversation.png"
title="It turns out developers are still just regular human beings. Thankfully everything turned out okay!"
>}}
@@ -206,22 +206,22 @@ Now that data was going to the right spot, it was much easier to debug.
After some more reverse engineering and hardware testing, wwylele had a good idea of how to recreate DMA completely, and tried it out on a custom application that just produces a simple sine wave.
-{{< audio src="/resources/entry/accurate-audio-emulation/sine_wav_deformed.ogg" >}}
+{{< audio src="sine_wav_deformed.ogg" >}}
After some more tinkering, and with renewed enthusiasm, he started finding and fixing minor bugs here and there.
All of a sudden, everything just started working.
-{{< audio src="/resources/entry/accurate-audio-emulation/kirby_bad.ogg" >}}
+{{< audio src="kirby_bad.ogg" >}}
And with a few more fixes...
-{{< audio src="/resources/entry/accurate-audio-emulation/kirby_good.ogg" >}}
+{{< audio src="kirby_good.ogg" >}}
Finally, on Dec 6th, this is what happened after we hooked it into Citra's audio framework (sped up to full speed.)
-{{< audio src="/resources/entry/accurate-audio-emulation/pokemonx.ogg" >}}
+{{< audio src="pokemonx.ogg" >}}
-{{< figure src="/images/entry/accurate-audio-emulation/mhgen_najarala_armor_4K.png"
+{{< figure src="mhgen_najarala_armor_4K.png"
title="The audio used to be too loud after changing to certain armor in Monster Hunter Generations, but this bug is no more!"
>}}
diff --git a/site/static/images/entry/accurate-audio-emulation/kirby.png b/site/content/entry/accurate-audio-emulation/kirby.png
similarity index 100%
rename from site/static/images/entry/accurate-audio-emulation/kirby.png
rename to site/content/entry/accurate-audio-emulation/kirby.png
diff --git a/site/static/resources/entry/accurate-audio-emulation/kirby_bad.ogg b/site/content/entry/accurate-audio-emulation/kirby_bad.ogg
similarity index 100%
rename from site/static/resources/entry/accurate-audio-emulation/kirby_bad.ogg
rename to site/content/entry/accurate-audio-emulation/kirby_bad.ogg
diff --git a/site/static/resources/entry/accurate-audio-emulation/kirby_good.ogg b/site/content/entry/accurate-audio-emulation/kirby_good.ogg
similarity index 100%
rename from site/static/resources/entry/accurate-audio-emulation/kirby_good.ogg
rename to site/content/entry/accurate-audio-emulation/kirby_good.ogg
diff --git a/site/static/images/entry/accurate-audio-emulation/levelup.png b/site/content/entry/accurate-audio-emulation/levelup.png
similarity index 100%
rename from site/static/images/entry/accurate-audio-emulation/levelup.png
rename to site/content/entry/accurate-audio-emulation/levelup.png
diff --git a/site/static/images/entry/accurate-audio-emulation/mhgen_najarala_armor_4K.png b/site/content/entry/accurate-audio-emulation/mhgen_najarala_armor_4K.png
similarity index 100%
rename from site/static/images/entry/accurate-audio-emulation/mhgen_najarala_armor_4K.png
rename to site/content/entry/accurate-audio-emulation/mhgen_najarala_armor_4K.png
diff --git a/site/static/images/entry/accurate-audio-emulation/pokemonleague.png b/site/content/entry/accurate-audio-emulation/pokemonleague.png
similarity index 100%
rename from site/static/images/entry/accurate-audio-emulation/pokemonleague.png
rename to site/content/entry/accurate-audio-emulation/pokemonleague.png
diff --git a/site/static/resources/entry/accurate-audio-emulation/pokemonx.ogg b/site/content/entry/accurate-audio-emulation/pokemonx.ogg
similarity index 100%
rename from site/static/resources/entry/accurate-audio-emulation/pokemonx.ogg
rename to site/content/entry/accurate-audio-emulation/pokemonx.ogg
diff --git a/site/static/resources/entry/accurate-audio-emulation/sine_wav_deformed.ogg b/site/content/entry/accurate-audio-emulation/sine_wav_deformed.ogg
similarity index 100%
rename from site/static/resources/entry/accurate-audio-emulation/sine_wav_deformed.ogg
rename to site/content/entry/accurate-audio-emulation/sine_wav_deformed.ogg
diff --git a/site/static/images/entry/announcing-citra-android/1.jpg b/site/content/entry/announcing-citra-android/1.jpg
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/1.jpg
rename to site/content/entry/announcing-citra-android/1.jpg
diff --git a/site/static/images/entry/announcing-citra-android/2.jpg b/site/content/entry/announcing-citra-android/2.jpg
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/2.jpg
rename to site/content/entry/announcing-citra-android/2.jpg
diff --git a/site/static/images/entry/announcing-citra-android/3.jpg b/site/content/entry/announcing-citra-android/3.jpg
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/3.jpg
rename to site/content/entry/announcing-citra-android/3.jpg
diff --git a/site/static/images/entry/announcing-citra-android/4.jpg b/site/content/entry/announcing-citra-android/4.jpg
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/4.jpg
rename to site/content/entry/announcing-citra-android/4.jpg
diff --git a/site/static/images/entry/announcing-citra-android/ac.jpg b/site/content/entry/announcing-citra-android/ac.jpg
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/ac.jpg
rename to site/content/entry/announcing-citra-android/ac.jpg
diff --git a/site/static/images/entry/announcing-citra-android/button_clip.jpg b/site/content/entry/announcing-citra-android/button_clip.jpg
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/button_clip.jpg
rename to site/content/entry/announcing-citra-android/button_clip.jpg
diff --git a/site/static/images/entry/announcing-citra-android/button_noclip.jpg b/site/content/entry/announcing-citra-android/button_noclip.jpg
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/button_noclip.jpg
rename to site/content/entry/announcing-citra-android/button_noclip.jpg
diff --git a/site/static/images/entry/announcing-citra-android/discord.png b/site/content/entry/announcing-citra-android/discord.png
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/discord.png
rename to site/content/entry/announcing-citra-android/discord.png
diff --git a/site/static/images/entry/announcing-citra-android/img1.jpg b/site/content/entry/announcing-citra-android/img1.jpg
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/img1.jpg
rename to site/content/entry/announcing-citra-android/img1.jpg
diff --git a/site/static/images/entry/announcing-citra-android/img2.jpg b/site/content/entry/announcing-citra-android/img2.jpg
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/img2.jpg
rename to site/content/entry/announcing-citra-android/img2.jpg
diff --git a/site/static/images/entry/announcing-citra-android/img3.jpg b/site/content/entry/announcing-citra-android/img3.jpg
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/img3.jpg
rename to site/content/entry/announcing-citra-android/img3.jpg
diff --git a/site/static/images/entry/announcing-citra-android/img5.jpg b/site/content/entry/announcing-citra-android/img5.jpg
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/img5.jpg
rename to site/content/entry/announcing-citra-android/img5.jpg
diff --git a/site/static/images/entry/announcing-citra-android/img7.jpg b/site/content/entry/announcing-citra-android/img7.jpg
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/img7.jpg
rename to site/content/entry/announcing-citra-android/img7.jpg
diff --git a/site/static/images/entry/announcing-citra-android/img8.jpg b/site/content/entry/announcing-citra-android/img8.jpg
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/img8.jpg
rename to site/content/entry/announcing-citra-android/img8.jpg
diff --git a/site/content/entry/announcing-citra-android.md b/site/content/entry/announcing-citra-android/index.md
similarity index 95%
rename from site/content/entry/announcing-citra-android.md
rename to site/content/entry/announcing-citra-android/index.md
index cf36caf..931f84f 100644
--- a/site/content/entry/announcing-citra-android.md
+++ b/site/content/entry/announcing-citra-android/index.md
@@ -23,7 +23,7 @@ During the glory days of Citra development, users would ask almost daily if we h
This had become such a frequent occurence that we had to add it to our [Discord server](https://Discord.com/invite/FAXfZV9) FAQ.
`Do you plan on making an Android app? No, not at this moment.`
-{{< figure src="/images/entry/announcing-citra-android/discord.png"
+{{< figure src="discord.png"
title="Discord FAQ (Old vs. New)" >}}
From the users' perspective, it seemed as if the devs disliked the idea of an Android app.
@@ -72,7 +72,7 @@ Android being a diverse OS, each fix had to be extensively tested on a plethora
-{{< sidebyside "image" "/images/entry/announcing-citra-android/"
+{{< sidebyside "image" ""
"button_clip.jpg=Before"
"button_noclip.jpg=After"
>}}
@@ -95,7 +95,7 @@ And since we were trying to improve usability, we revamped the settings menu to
[Flamboyant Ham](https://github.com/Schplee) helped ensure that the UI met certain accessibility standards, and designed the new controller overlay — thus helped add support for all the 3DS buttons.
-{{< sidebyside "image" "/images/entry/announcing-citra-android/"
+{{< sidebyside "image" ""
"1.jpg"
"2.jpg"
"3.jpg"
@@ -143,23 +143,23 @@ He also made a few changes to Citra Desktop that translated to performance gains
Here are a few screenshots of various games running on the app:
-{{< sidebyside "image" "/images/entry/announcing-citra-android/"
+{{< sidebyside "image" ""
"xy.jpg"
"smash.jpg"
>}}
-{{< sidebyside "image" "/images/entry/announcing-citra-android/"
+{{< sidebyside "image" ""
"img3.jpg"
"oot.jpg"
>}}
-{{< sidebyside "image" "/images/entry/announcing-citra-android/"
+{{< sidebyside "image" ""
"img5.jpg"
"ac.jpg"
>}}
-{{< sidebyside "image" "/images/entry/announcing-citra-android/"
+{{< sidebyside "image" ""
"img7.jpg"
"img8.jpg"
>}}
-{{< sidebyside "image" "/images/entry/announcing-citra-android/"
+{{< sidebyside "image" ""
"img1.jpg"
"img2.jpg"
>}}
@@ -193,9 +193,9 @@ These are relatively high requirements; however, they allow us to ensure that ev
As for hardware, we recommend a device with a `Snapdragon 835` or better.
Your experience may vary greatly depending on the quality of your device's GPU drivers.
-{{< figure src="/images/entry/announcing-citra-android/poke_bugged.jpg"
+{{< figure src="poke_bugged.jpg"
title="Pokémon on an older device" >}}
-{{< figure src="/images/entry/announcing-citra-android/poke_fixed.png"
+{{< figure src="poke_fixed.png"
title="Pokémon on a newer device" >}}
## Fin
diff --git a/site/static/images/entry/announcing-citra-android/oot.jpg b/site/content/entry/announcing-citra-android/oot.jpg
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/oot.jpg
rename to site/content/entry/announcing-citra-android/oot.jpg
diff --git a/site/static/images/entry/announcing-citra-android/poke_bugged.jpg b/site/content/entry/announcing-citra-android/poke_bugged.jpg
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/poke_bugged.jpg
rename to site/content/entry/announcing-citra-android/poke_bugged.jpg
diff --git a/site/static/images/entry/announcing-citra-android/poke_fixed.png b/site/content/entry/announcing-citra-android/poke_fixed.png
similarity index 100%
rename from site/static/images/entry/announcing-citra-android/poke_fixed.png
rename to site/content/entry/announcing-citra-android/poke_fixed.png
diff --git a/site/static/images/entry/announcing-citra-android/smash.jpg b/site/content/entry/announcing-citra-android/smash.jpg
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rename from site/static/images/entry/announcing-citra-android/smash.jpg
rename to site/content/entry/announcing-citra-android/smash.jpg
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diff --git a/site/static/images/entry/announcing-networking-support/SmashLocal.png b/site/content/entry/announcing-networking-support/SmashLocal.png
similarity index 100%
rename from site/static/images/entry/announcing-networking-support/SmashLocal.png
rename to site/content/entry/announcing-networking-support/SmashLocal.png
diff --git a/site/static/images/entry/announcing-networking-support/image.png b/site/content/entry/announcing-networking-support/image.png
similarity index 100%
rename from site/static/images/entry/announcing-networking-support/image.png
rename to site/content/entry/announcing-networking-support/image.png
diff --git a/site/content/entry/announcing-networking-support.md b/site/content/entry/announcing-networking-support/index.md
similarity index 92%
rename from site/content/entry/announcing-networking-support.md
rename to site/content/entry/announcing-networking-support/index.md
index d215b64..23e1ecf 100644
--- a/site/content/entry/announcing-networking-support.md
+++ b/site/content/entry/announcing-networking-support/index.md
@@ -12,7 +12,7 @@ _Networked Multiplayer_ is one of those features that was so surprising to see,
The Nintendo 3DS heavily relies on wireless for its slew of multiplayer compatible titles. Considering that so many games feel empty without their multiplayer features, we're excited to announce that in select titles, you'll be able to play together with your friends across the world in the latest Canary builds of Citra!
-{{< figure src="/images/entry/announcing-networking-support/LetsBattle.png"
+{{< figure src="LetsBattle.png"
title="Let's Battle!" >}}
#### Bringing Multiplayer to Citra
@@ -23,7 +23,7 @@ This emulates the 3DS' ability to do *local wireless* multiplayer. As such, it
Unlike single console netplay used in most emulators, users won't have to worry about desyncs, synchronizing saves, or any other issues typical of netplay. Each user is using their instance of Citra as a unique emulated 3DS that is communicating with everyone else through that particular server.
-{{< figure src="/images/entry/announcing-networking-support/GameBrowser.png"
+{{< figure src="GameBrowser.png"
title="Join your friends!" >}}
Currently, servers created in Citra can hold up to 16 players. High player counts should be avoided for now due to bandwidth issues. In this initial release, each connected Citra instance sends raw packets to the host (or server) and the server then forwards those packets to every single client. As such, with each player added, the bandwidth requirements increase greatly.
@@ -44,7 +44,7 @@ Do note that verified users **will** have their privileges revoked for violating
_Super Smash Brother's_ local wireless play works perfectly in Citra for up to four players. Because the game expects all players to be running in lockstep, users will need to maintain similar framerates for a stable connection. Some stages, such as the pictochat stage, can run full speed even on moderately powerful computers.
-{{< figure src="/images/entry/announcing-networking-support/SmashLocal.png"
+{{< figure src="SmashLocal.png"
title="1v1 me fox only no items final destination" >}}
##### Pokémon X/Y, Pokémon Omega Ruby/Alpha Sapphire, and Pokémon Sun/Moon
@@ -53,14 +53,14 @@ Almost everything works perfectly in the _Pokémon_ games. The only thing that
Because of compatibility issues in general with X and Y, using wireless support may be problematic for those two titles.
-{{< figure src="/images/entry/announcing-networking-support/ChallengePok.png"
+{{< figure src="ChallengePok.png"
title="Challenge your friends in beautifully upscaled Pokémon battles!" >}}
##### New Super Mario Bros. 2
_New Super Mario Bros. 2_ runs perfectly, and our testers were able to play together multiple worlds into the game flawlessly. Users on the same server can search for partners and join up just fine.
-{{< figure src="/images/entry/announcing-networking-support/NSMB2.jpg"
+{{< figure src="NSMB2.jpg"
title="Your princess is in another castle? Save her together!" >}}
#### Functional But Flawed
@@ -69,14 +69,14 @@ _New Super Mario Bros. 2_ runs perfectly, and our testers were able to play toge
This title has perfectly functional wireless support for trying to tackle the "Scarescraper"! Unfortunately, the game is so demanding that getting a fun experience out of it is near impossible.
-{{< figure src="/images/entry/announcing-networking-support/LuigisMansionLobby.png"
+{{< figure src="LuigisMansionLobby.png"
title="Happy Hallowe- oh, it's November. Whatever, Luigi doesn't care!" >}}
##### Monster Hunter 3U and 4U
The _Monster Hunter_ games are extremely demanding in Citra, but wireless support _does_ somewhat work. A second player can join a game, share quests and trade guild cards. But, the game supports up to four local players on console, and anything more than two causes disconnections in Citra.
-{{< figure src="/images/entry/announcing-networking-support/image.png"
+{{< figure src="image.png"
title="Go out and hunt with all your friends! ... as long as that number is only 2." >}}
#### Incompatible
diff --git a/site/content/entry/citra-android-update.md b/site/content/entry/citra-android-update/index.md
similarity index 95%
rename from site/content/entry/citra-android-update.md
rename to site/content/entry/citra-android-update/index.md
index 1039dda..775bdc3 100644
--- a/site/content/entry/citra-android-update.md
+++ b/site/content/entry/citra-android-update/index.md
@@ -18,7 +18,7 @@ Citra Android has now reached 500,000+ installs on the Google Play Store!
This is an absolutely incredible achievement and your enthusiasm is a big factor in what drives development of the app.
Thank you all for your support!
-{{< figure src="/images/entry/citra-android-update/installs.png"
+{{< figure src="installs.png"
title="Incredible!" >}}
# Save States Announcement
@@ -32,7 +32,7 @@ Check it out in the [Google Play Store now](https://play.google.com/store/apps/d
Reminder: Do not rely on Save States entirely. Remember to create normal saves occasionally to prevent loss of progress in the event the save state becomes corrupt or incompatible with a future version of Citra.
-{{< figure src="/images/entry/citra-android-update/save_states.jpg"
+{{< figure src="save_states.jpg"
title="Save states, on mobile!?" >}}
# Additional Questions
diff --git a/site/static/images/entry/citra-android-update/installs.png b/site/content/entry/citra-android-update/installs.png
similarity index 100%
rename from site/static/images/entry/citra-android-update/installs.png
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rename from site/static/images/entry/citra-android-update/save_states.jpg
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diff --git a/site/static/images/entry/citra-progress-report-2015-p1/image01.png b/site/content/entry/citra-progress-report-2015-p1/image01.png
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similarity index 97%
rename from site/content/entry/citra-progress-report-2015-p1.md
rename to site/content/entry/citra-progress-report-2015-p1/index.md
index c71a2df..c9d3a1a 100644
--- a/site/content/entry/citra-progress-report-2015-p1.md
+++ b/site/content/entry/citra-progress-report-2015-p1/index.md
@@ -42,7 +42,7 @@ In late 2014, Citra was a very small project developed primarily by [bunnei](htt
Until one day...
-{{< img src="entry/citra-progress-report-2015-p1/image01.png" center="true" >}}
+{{< img src="image01.png" center="true" >}}
Recognize the game? That's The Legend of Zelda: Ocarina of Time 3D rendering on Citra on
@@ -64,7 +64,7 @@ Propelled by this breakthrough, [neobrain](http://github.com/neobrain) and [bunn
huge cause for celebration: Citra's first fully 3D-rendered scene.
-{{< img src="entry/citra-progress-report-2015-p1/image03.png" center="true" >}}
+{{< img src="image03.png" center="true" >}}
This breakthrough only motivated developers further. With a 3D rendered scene under its belt, users had taken notice
diff --git a/site/static/images/entry/citra-progress-report-2015-p2/3.png b/site/content/entry/citra-progress-report-2015-p2/3.png
similarity index 100%
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diff --git a/site/static/images/entry/citra-progress-report-2015-p2/earlycrush3d.png b/site/content/entry/citra-progress-report-2015-p2/earlycrush3d.png
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diff --git a/site/static/images/entry/citra-progress-report-2015-p2/earlyfireemblem.png b/site/content/entry/citra-progress-report-2015-p2/earlyfireemblem.png
similarity index 100%
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similarity index 100%
rename from site/static/images/entry/citra-progress-report-2015-p2/earlyunknown1.png
rename to site/content/entry/citra-progress-report-2015-p2/earlyunknown1.png
diff --git a/site/static/images/entry/citra-progress-report-2015-p2/earlyunknown2.png b/site/content/entry/citra-progress-report-2015-p2/earlyunknown2.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2015-p2/earlyunknown2.png
rename to site/content/entry/citra-progress-report-2015-p2/earlyunknown2.png
diff --git a/site/content/entry/citra-progress-report-2015-p2.md b/site/content/entry/citra-progress-report-2015-p2/index.md
similarity index 90%
rename from site/content/entry/citra-progress-report-2015-p2.md
rename to site/content/entry/citra-progress-report-2015-p2/index.md
index 731c1a4..344638c 100644
--- a/site/content/entry/citra-progress-report-2015-p2.md
+++ b/site/content/entry/citra-progress-report-2015-p2/index.md
@@ -50,25 +50,25 @@ With the summer, development slowed down a bit – but several additional improv
booting, such as Super Mario 3D Land, Fire Emblem: Awakening, The Legend of Zelda: A Link Between Worlds, Mario Kart 7,
and many more.
-{{< img src="entry/citra-progress-report-2015-p2/earlyunknown1.png" center="true" >}}
+{{< img src="earlyunknown1.png" center="true" >}}
-{{< img src="entry/citra-progress-report-2015-p2/earlyunknown2.png" center="true" >}}
+{{< img src="earlyunknown2.png" center="true" >}}
-{{< img src="entry/citra-progress-report-2015-p2/earlycrush3d.png" center="true" >}}
+{{< img src="earlycrush3d.png" center="true" >}}
-{{< img src="entry/citra-progress-report-2015-p2/earlymario3dland.png" center="true" >}}
+{{< img src="earlymario3dland.png" center="true" >}}
-{{< img src="entry/citra-progress-report-2015-p2/earlysteeldiver.png" center="true" >}}
+{{< img src="earlysteeldiver.png" center="true" >}}
-{{< img src="entry/citra-progress-report-2015-p2/earlyluigi.png" center="true" >}}
+{{< img src="earlyluigi.png" center="true" >}}
-{{< img src="entry/citra-progress-report-2015-p2/earlylinkbetweenworlds.png" center="true" >}}
+{{< img src="earlylinkbetweenworlds.png" center="true" >}}
-{{< img src="entry/citra-progress-report-2015-p2/earlymajorasmask.png" center="true" >}}
+{{< img src="earlymajorasmask.png" center="true" >}}
-{{< img src="entry/citra-progress-report-2015-p2/earlymk7.png" center="true" >}}
+{{< img src="earlymk7.png" center="true" >}}
-{{< img src="entry/citra-progress-report-2015-p2/earlyfireemblem.png" center="true" >}}
+{{< img src="earlyfireemblem.png" center="true" >}}
But there was still one major issue that was blocking many games: video playback. 3DS games use a proprietary format
@@ -78,7 +78,7 @@ But there was still one major issue that was blocking many games: video playback
[yuriks](https://github.com/yuriks) and [Subv](https://github.com/Subv) reverse-engineered and implemented all of the
mechanisms necessary to prevent hanging and play MOFLEX videos!
-{{< figure src="/images/entry/citra-progress-report-2015-p2/3.png"
+{{< figure src="3.png"
alt="Bravely Default"
title="Bravely Default's intro sequence relies on MOFLEX video support" >}}
@@ -108,17 +108,17 @@ After a brief summer hiatus, development on Citra began to pick up again with au
developer fincs made major strides in figuring out the 3DS fragment lighting implementation. Immediately,
[bunnei](https://github.com/bunnei) began embodying this work into Citra.
-{{< figure src="/images/entry/citra-progress-report-2015-p2/rotatecube.gif"
+{{< figure src="rotatecube.gif"
alt="Fragment shader test"
title="An early fragment lighting demo running in Citra" >}}
Despite that it’s not a fully complete implementation of fragment lighting, the results have significantly improved
Citra’s visuals!
-{{< figure src="/images/entry/citra-progress-report-2015-p2/moonbefore.png"
+{{< figure src="moonbefore.png"
title="It's a super moon!" >}}
-{{< figure src="/images/entry/citra-progress-report-2015-p2/moonafter.png"
+{{< figure src="moonafter.png"
title="With fragment lighting implemented, the moon became even scarier! H-hurray?" >}}
While no more major features were merged into Citra by the turn of the year, [Subv](https://github.com/Subv) came up
diff --git a/site/static/images/entry/citra-progress-report-2015-p2/moonafter.png b/site/content/entry/citra-progress-report-2015-p2/moonafter.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2015-p2/moonafter.png
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diff --git a/site/static/images/entry/citra-progress-report-2016-p1/etrianodysseytop.png b/site/content/entry/citra-progress-report-2016-p1/etrianodysseytop.png
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rename from site/static/images/entry/citra-progress-report-2016-p1/etrianodysseytop.png
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diff --git a/site/content/entry/citra-progress-report-2016-p1.md b/site/content/entry/citra-progress-report-2016-p1/index.md
similarity index 93%
rename from site/content/entry/citra-progress-report-2016-p1.md
rename to site/content/entry/citra-progress-report-2016-p1/index.md
index f6df4aa..5a85caf 100644
--- a/site/content/entry/citra-progress-report-2016-p1.md
+++ b/site/content/entry/citra-progress-report-2016-p1/index.md
@@ -27,7 +27,7 @@ Immediate Mode Vertex Submission is a second way for the PICA200 (aka the 3DS GP
for *vertex restart*. Vertex Restart is a feature necessary when drawing using triangle strips, in order to break apart
consecutive strips.
-{{< figure src="/images/entry/citra-progress-report-2016-p1/etrianodysseytop.png"
+{{< figure src="etrianodysseytop.png"
alt="Etrian Odyssey IV"
title="Etrian Odyssey IV running in Citra with Immediate Mode Vertex Submission" >}}
@@ -62,9 +62,9 @@ Handling these instructions correctly, much like a CPU emulator, is paramount fo
gibberish textures and incorrect positioning, as can be seen in this The Legend of Zelda: A Link Between Worlds
screenshot:
-{{< figure src="/images/entry/citra-progress-report-2016-p1/albwbefore.png" >}}
+{{< figure src="albwbefore.png" >}}
-{{< figure src="/images/entry/citra-progress-report-2016-p1/albwafter.jpg"
+{{< figure src="albwafter.jpg"
title="The Hylian language just seems to get harder and harder to read every game! Oh... wait." >}}
Considering that emulators over a decade older than Citra are still finding problems with how CPU instructions are
@@ -79,10 +79,10 @@ Vertex Attributes are an integral step in rendering. They can tell the GPU the b
incorrect values, he knew he stumbled upon a major problem. One game in particular affected by this was Super Smash
Bros. 4, which since the MAD/MADI fixes had been displaying some graphics, although things looked pretty messed up.
-{{< figure src="/images/entry/citra-progress-report-2016-p1/smashbrosbefore.jpg"
+{{< figure src="smashbrosbefore.jpg"
title="Pikachu has seen better days." >}}
-{{< figure src="/images/entry/citra-progress-report-2016-p1/smashbrosafter.png"
+{{< figure src="smashbrosafter.png"
title="While lighting is a bit off, the game looks fairly playable!" >}}
With this fix, the Super Smash Bros. 4 actually looks fairly playable! The align attributes fixes should also fix other
@@ -101,7 +101,7 @@ The save fixes recently merged mostly have to do with formatting the cartridge s
want. This was the reason why Mario Kart 7 would hang in Citra! And once you're in game, it is quite the visual treat
for a 3DS title!
-{{< figure src="/images/entry/citra-progress-report-2016-p1/mk7.jpg"
+{{< figure src="mk7.jpg"
title="Mario Kart 7 is now fully playable in Citra and looking better than ever!" >}}
The above change fixes Mario Kart 7, Final Fantasy Explorers, Lego Batman 3: Beyond Gotham, The Amazing Spiderman, and
@@ -120,9 +120,9 @@ Citra's GPU shader JIT had a bit of a flaw: It would keep previously compiled sh
shaders in order to free up space for new ones being requested by the game, fixing these crashes and allowing for
longer game sessions. For example, Kirby: Triple Deluxe is now stable in Citra, even when using the Shader JIT:
-{{< figure src="/images/entry/citra-progress-report-2016-p1/b.png" >}}
+{{< figure src="b.png" >}}
-{{< figure src="/images/entry/citra-progress-report-2016-p1/c.png"
+{{< figure src="c.png"
title="Kirby: Triple Deluxe used to crash almost immediately while in game" >}}
## [Shader JIT Refactor](https://github.com/citra-emu/citra/pull/1546) by [bunnei](https://github.com/bunnei)
@@ -142,9 +142,9 @@ To fix this, [bunnei](https://github.com/bunnei) refactored the shader JIT to do
This change fixes IronFall: Invasion, Pokemon: Rumble Blast, and several other games:
-{{< figure src="/images/entry/citra-progress-report-2016-p1/1.png" >}}
+{{< figure src="1.png" >}}
-{{< figure src="/images/entry/citra-progress-report-2016-p1/2.png"
+{{< figure src="2.png"
title="With these changes, all known graphical glitches with IronFall: Invasion are fixed in Citra" >}}
## [Audio Framework](https://github.com/citra-emu/citra/pull/1386) by [MerryMage](https://github.com/merrymage)
diff --git a/site/static/images/entry/citra-progress-report-2016-p1/mk7.jpg b/site/content/entry/citra-progress-report-2016-p1/mk7.jpg
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2016-p1/mk7.jpg
rename to site/content/entry/citra-progress-report-2016-p1/mk7.jpg
diff --git a/site/static/images/entry/citra-progress-report-2016-p1/smashbrosafter.png b/site/content/entry/citra-progress-report-2016-p1/smashbrosafter.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2016-p1/smashbrosafter.png
rename to site/content/entry/citra-progress-report-2016-p1/smashbrosafter.png
diff --git a/site/static/images/entry/citra-progress-report-2016-p1/smashbrosbefore.jpg b/site/content/entry/citra-progress-report-2016-p1/smashbrosbefore.jpg
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2016-p1/smashbrosbefore.jpg
rename to site/content/entry/citra-progress-report-2016-p1/smashbrosbefore.jpg
diff --git a/site/content/entry/citra-progress-report-2017-august.md b/site/content/entry/citra-progress-report-2017-august/index.md
similarity index 97%
rename from site/content/entry/citra-progress-report-2017-august.md
rename to site/content/entry/citra-progress-report-2017-august/index.md
index 85bdec3..f30eccc 100644
--- a/site/content/entry/citra-progress-report-2017-august.md
+++ b/site/content/entry/citra-progress-report-2017-august/index.md
@@ -29,14 +29,12 @@ adding almost all of the features the hardware renderer had received over the ye
In fact, every addition to the hardware renderer has been given an equivalent
in software:
-{{% table %}}
| Feature | Hardware | Software |
| ----------------- | ----------------------------------------------------- | ------------------------------------------------------------------------------------------------------------ |
| Fragment Lighting | [#1264](https://github.com/citra-emu/citra/pull/1264) | [#2766](https://github.com/citra-emu/citra/pull/2766), [#2822](https://github.com/citra-emu/citra/pull/2822) |
| Spot Lighting | [#2727](https://github.com/citra-emu/citra/pull/2727) | [#2871](https://github.com/citra-emu/citra/pull/2871) |
| Geometric Factor | [#2776](https://github.com/citra-emu/citra/pull/2776) | [#2872](https://github.com/citra-emu/citra/pull/2872) |
| Bump Mapping | [#2762](https://github.com/citra-emu/citra/pull/2762) | [#2891](https://github.com/citra-emu/citra/pull/2891) |
-{{% /table %}}
Despite the software backend being incredibly slow, it is important to have a
complete software implementation of the 3DS' GPU so that Citra can be used as a
@@ -110,7 +108,7 @@ on hardware in Pokémon Super Mystery Dungeon below. But when it came to running
something that took advantage of this feature in Citra, it didn't always work the
same as it would on console.
-{{< figure src="/images/entry/citra-progress-report-2017-august/texturecopy-before.png"
+{{< figure src="texturecopy-before.png"
title="How jagged" alt="Pokémon Super Mystery Dungeon During Deoxy's and Rayquaza's Face Off I N S P A C E" >}}
Fortunately (and to much rejoicing!) wwylele stepped into the ring to wrestle with
@@ -119,7 +117,7 @@ to help gain an understanding of how the hardware handles the TextureCopy operat
in comparison to Citra. After the hard work of doing the research was out of the
way, wwylele implemented it in Citra.
-{{< figure src="/images/entry/citra-progress-report-2017-august/texturecopy-after.png"
+{{< figure src="texturecopy-after.png"
title="Deoxys is having a bit of a hard time, no?" alt="Pokémon Super Mystery Dungeon During Deoxy's and Rayquaza's Face Off I N S P A C E" >}}
## [Use Docker For Linux Builds](https://github.com/citra-emu/citra/pull/2869) by [j-selby](https://github.com/j-selby)
@@ -147,7 +145,7 @@ instead, which is much more well supported (and yes, it can compile Citra out of
frontend to make it themeable. Now users can enjoy a dark mode and other custom
colour schemes, just by editing a CSS stylesheet!
-{{< figure src="/images/entry/citra-progress-report-2017-august/theme-comparison.png"
+{{< figure src="theme-comparison.png"
title="CHOOSE YOUR CHARACTER" alt="Comparison of Dark Theme and Light Theme" >}}
## [Load Shared Font From System Archive](https://github.com/citra-emu/citra/pull/2784) by [wwylele](https://github.com/wwylele)
diff --git a/site/static/images/entry/citra-progress-report-2017-august/texturecopy-after.png b/site/content/entry/citra-progress-report-2017-august/texturecopy-after.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-august/texturecopy-after.png
rename to site/content/entry/citra-progress-report-2017-august/texturecopy-after.png
diff --git a/site/static/images/entry/citra-progress-report-2017-august/texturecopy-before.png b/site/content/entry/citra-progress-report-2017-august/texturecopy-before.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-august/texturecopy-before.png
rename to site/content/entry/citra-progress-report-2017-august/texturecopy-before.png
diff --git a/site/static/images/entry/citra-progress-report-2017-august/theme-comparison.png b/site/content/entry/citra-progress-report-2017-august/theme-comparison.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-august/theme-comparison.png
rename to site/content/entry/citra-progress-report-2017-august/theme-comparison.png
diff --git a/site/static/images/entry/citra-progress-report-2017-june/frag-light-after.png b/site/content/entry/citra-progress-report-2017-june/frag-light-after.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-june/frag-light-after.png
rename to site/content/entry/citra-progress-report-2017-june/frag-light-after.png
diff --git a/site/static/images/entry/citra-progress-report-2017-june/frag-light-before.png b/site/content/entry/citra-progress-report-2017-june/frag-light-before.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-june/frag-light-before.png
rename to site/content/entry/citra-progress-report-2017-june/frag-light-before.png
diff --git a/site/content/entry/citra-progress-report-2017-june.md b/site/content/entry/citra-progress-report-2017-june/index.md
similarity index 95%
rename from site/content/entry/citra-progress-report-2017-june.md
rename to site/content/entry/citra-progress-report-2017-june/index.md
index ce8bead..d1453f9 100644
--- a/site/content/entry/citra-progress-report-2017-june.md
+++ b/site/content/entry/citra-progress-report-2017-june/index.md
@@ -13,7 +13,7 @@ The summer of 2017 has just rolled in, and although we don't have a [summer of c
There is a rarely used feature in the 3DS' GPU called procedural textures, "proctex" for short. It allows games to generate new textures on the fly by just plugging in a few parameters. Mario & Luigi: Paper Jam, and Kirby: Planet Robobot both use it to generate realistic sea surfaces. The formula behind proctex had to be reverse-engineered in order to be implemented, which fortunately [fincs](https://github.com/fincs) did [and documented](https://gist.github.com/fincs/543f7e1375815f495f10020a053f14e9). Using this documentation, [wwylele](https://github.com/wwylele) simply translated it into code, and dropped it into Citra, fixing both those games.
-{{< figure src="/images/entry/citra-progress-report-2017-june/paper-jam-foam.png" title="Look at that beautiful sea foam. ❤"
+{{< figure src="paper-jam-foam.png" title="Look at that beautiful sea foam. ❤"
alt="Mario & Luigi: Paper Jam's intro cutscene, showing Peach's castle, and the sea behind it" >}}
-{{< figure src="/images/entry/citra-progress-report-2017-june/frag-light-after.png"
+{{< figure src="frag-light-after.png"
alt="Super Smash Bros. for 3DS after the new lighting features"
title="Finally someone turned down the lights." >}}
diff --git a/site/static/images/entry/citra-progress-report-2017-june/lut-fix-after.png b/site/content/entry/citra-progress-report-2017-june/lut-fix-after.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-june/lut-fix-after.png
rename to site/content/entry/citra-progress-report-2017-june/lut-fix-after.png
diff --git a/site/static/images/entry/citra-progress-report-2017-june/lut-fix-before.png b/site/content/entry/citra-progress-report-2017-june/lut-fix-before.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-june/lut-fix-before.png
rename to site/content/entry/citra-progress-report-2017-june/lut-fix-before.png
diff --git a/site/static/images/entry/citra-progress-report-2017-june/paper-jam-foam.png b/site/content/entry/citra-progress-report-2017-june/paper-jam-foam.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-june/paper-jam-foam.png
rename to site/content/entry/citra-progress-report-2017-june/paper-jam-foam.png
diff --git a/site/static/images/entry/citra-progress-report-2017-p1/acnl-bridge.png b/site/content/entry/citra-progress-report-2017-p1/acnl-bridge.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-p1/acnl-bridge.png
rename to site/content/entry/citra-progress-report-2017-p1/acnl-bridge.png
diff --git a/site/content/entry/citra-progress-report-2017-p1.md b/site/content/entry/citra-progress-report-2017-p1/index.md
similarity index 96%
rename from site/content/entry/citra-progress-report-2017-p1.md
rename to site/content/entry/citra-progress-report-2017-p1/index.md
index 3035654..3d7d5b9 100644
--- a/site/content/entry/citra-progress-report-2017-p1.md
+++ b/site/content/entry/citra-progress-report-2017-p1/index.md
@@ -20,7 +20,7 @@ Citra's video code has grown organically from the start; not much was known abou
The entire architecture of the 3DS was largely unknown, so development was done in small seperate bits at a time, and then trying to piece it all together into one cohesive piece of software. But, over time, as new pieces of information were found, the assumptions that were made previously broke. Some assumptions were very large, obvious, and easy to overcome, but a more subtle error that these assumptions created were not even in the design of the GPU, but rather the architecture and organization of the code itself.
-{{< figure src="/images/entry/citra-progress-report-2017-p1/acnl-bridge.png" title="Shouldn't there be a bridge here?" alt="Animal Crossing bridge" >}}
+{{< figure src="acnl-bridge.png" title="Shouldn't there be a bridge here?" alt="Animal Crossing bridge" >}}
The video code was very interconnected using this interface, so despite people being aware of this, it was also extremely difficult to move code around and reorganize it, as it could very easily affect unrelated bits of code that depended on it. This was only compounded by the hardware renderer, as it was written much like earlier, slowly adding hardware support bit-by-bit to separate parts of the video code, simply falling back into the software renderer when disabled or not supported.
diff --git a/site/static/images/entry/citra-progress-report-2017-q4/acnl-after.png b/site/content/entry/citra-progress-report-2017-q4/acnl-after.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-q4/acnl-after.png
rename to site/content/entry/citra-progress-report-2017-q4/acnl-after.png
diff --git a/site/static/images/entry/citra-progress-report-2017-q4/acnl-before.png b/site/content/entry/citra-progress-report-2017-q4/acnl-before.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-q4/acnl-before.png
rename to site/content/entry/citra-progress-report-2017-q4/acnl-before.png
diff --git a/site/static/images/entry/citra-progress-report-2017-q4/controller.png b/site/content/entry/citra-progress-report-2017-q4/controller.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-q4/controller.png
rename to site/content/entry/citra-progress-report-2017-q4/controller.png
diff --git a/site/static/images/entry/citra-progress-report-2017-q4/fsUSER-threads.png b/site/content/entry/citra-progress-report-2017-q4/fsUSER-threads.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-q4/fsUSER-threads.png
rename to site/content/entry/citra-progress-report-2017-q4/fsUSER-threads.png
diff --git a/site/static/images/entry/citra-progress-report-2017-q4/fullscreen.png b/site/content/entry/citra-progress-report-2017-q4/fullscreen.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-q4/fullscreen.png
rename to site/content/entry/citra-progress-report-2017-q4/fullscreen.png
diff --git a/site/content/entry/citra-progress-report-2017-q4.md b/site/content/entry/citra-progress-report-2017-q4/index.md
similarity index 94%
rename from site/content/entry/citra-progress-report-2017-q4.md
rename to site/content/entry/citra-progress-report-2017-q4/index.md
index afa5e81..5be4e92 100644
--- a/site/content/entry/citra-progress-report-2017-q4.md
+++ b/site/content/entry/citra-progress-report-2017-q4/index.md
@@ -21,7 +21,7 @@ cover the entirety of the screen. After almost a year of requests on both the
Citra Discourse and Discord servers, [Styleoshin](https://github.com/Styleoshin)
has finally delivered!
-{{< figure src="/images/entry/citra-progress-report-2017-q4/fullscreen.png"
+{{< figure src="fullscreen.png"
title="No more pesky window décor!" >}}
Simply go into `View → Fullscreen`, or just strike the Alt + Return keycombo, and
@@ -45,7 +45,7 @@ certificate signed by Nintendo, the CIA's ticket, and the title metadata (or TMD
for short). The TMD then contains a list of every CXI file the CIA could possibly
have, along with their name, size, etc.
-{{< figure src="/images/entry/citra-progress-report-2017-q4/oot3dcia.png"
+{{< figure src="oot3dcia.png"
title="A diagram of *The Legend of Zelda: Ocarina of Time 3D*'s CIA" >}}
The astute reader might've noticed I said that the TMD contains a list of every
@@ -58,7 +58,7 @@ the user owns in the bitfield and then attach those CXIs at the end of it. Dead
simple way for it to work perfectly with both streaming of the file, and making
personalized CIAs for each eShop user.
-{{< figure src="/images/entry/citra-progress-report-2017-q4/menucia.png"
+{{< figure src="menucia.png"
title="A tiny portion of the Home Menu Themes CIA" >}}
For the `am` side of streaming installations, the way it handles a request to
@@ -106,13 +106,13 @@ because of this, leading to strange side-effects.
For example, some buildings in *Animal Crossing: New Leaf* fail to render and
cannot be interacted with.
-{{< figure src="/images/entry/citra-progress-report-2017-q4/acnl-before.png"
+{{< figure src="acnl-before.png"
title="Animal Crossing: New Leaf's acting up" >}}
Or worse, some games such as *Star Fox 3D* can't even
reach the title screen.
-{{< figure src="/images/entry/citra-progress-report-2017-q4/fsUSER-threads.png"
+{{< figure src="fsUSER-threads.png"
title="A demonstration of how instant service replies can break a title" >}}
The example in this figure is taken directly from *Star Fox 3D*. When the game boots,
@@ -124,7 +124,7 @@ game actually uses this time that would otherwise be spent waiting by having oth
threads run while the original thread was still asleep, so that by the time it
woke up with the response, it would have other resources it needed ready to go.
-{{< figure src="/images/entry/citra-progress-report-2017-q4/acnl-after.png"
+{{< figure src="acnl-after.png"
title="Animal Crossing: New Leaf, among other games, are now working perfectly with this change!" >}}
As Citra's responses are instantaneous from the point-of-view of the game,
@@ -185,7 +185,7 @@ took it upon themselves to finally add support for configuring gamepads within t
configuration menu. Now, it's as simple as clicking a button, and pressing the
corresponding button on your controller, to set it up.
-{{< figure src="/images/entry/citra-progress-report-2017-q4/controller.png"
+{{< figure src="controller.png"
title="Citra's input configuration menu" >}}
## [shader_jit_x64_compiler: Remove ABI overhead of LG2 and EX2](https://github.com/citra-emu/citra/pull/3145) by [MerryMage](https://github.com/MerryMage)
@@ -205,7 +205,7 @@ A faster algorithm, combined with not having to deal with the overhead of callin
an external library for math functions, led to this change almost halving the
amount of time it takes to calculate these!
-{{< figure src="/images/entry/citra-progress-report-2017-q4/shaderjit.png"
+{{< figure src="shaderjit.png"
title="Graph comparing times before and after this change" >}}
## Conclusion
@@ -215,5 +215,5 @@ are vital to the project. Brick by brick, Citra will eventually be an accurate e
emulation of the Nintendo 3DS for most, if not all, uses. Thank you everyone for
the hard work you've poured in.
-{{< figure src="/images/entry/citra-progress-report-2017-q4/promo.png"
+{{< figure src="promo.png"
title="And more to come." >}}
diff --git a/site/static/images/entry/citra-progress-report-2017-q4/menucia.png b/site/content/entry/citra-progress-report-2017-q4/menucia.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-q4/menucia.png
rename to site/content/entry/citra-progress-report-2017-q4/menucia.png
diff --git a/site/static/images/entry/citra-progress-report-2017-q4/oot3dcia.png b/site/content/entry/citra-progress-report-2017-q4/oot3dcia.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-q4/oot3dcia.png
rename to site/content/entry/citra-progress-report-2017-q4/oot3dcia.png
diff --git a/site/static/images/entry/citra-progress-report-2017-q4/promo.png b/site/content/entry/citra-progress-report-2017-q4/promo.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-q4/promo.png
rename to site/content/entry/citra-progress-report-2017-q4/promo.png
diff --git a/site/static/images/entry/citra-progress-report-2017-q4/shaderjit.png b/site/content/entry/citra-progress-report-2017-q4/shaderjit.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-q4/shaderjit.png
rename to site/content/entry/citra-progress-report-2017-q4/shaderjit.png
diff --git a/site/static/images/entry/citra-progress-report-2017-september/deku-hardware.ogg b/site/content/entry/citra-progress-report-2017-september/deku-hardware.ogg
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-september/deku-hardware.ogg
rename to site/content/entry/citra-progress-report-2017-september/deku-hardware.ogg
diff --git a/site/static/images/entry/citra-progress-report-2017-september/deku-post2858.ogg b/site/content/entry/citra-progress-report-2017-september/deku-post2858.ogg
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-september/deku-post2858.ogg
rename to site/content/entry/citra-progress-report-2017-september/deku-post2858.ogg
diff --git a/site/static/images/entry/citra-progress-report-2017-september/deku-pre2858.ogg b/site/content/entry/citra-progress-report-2017-september/deku-pre2858.ogg
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-september/deku-pre2858.ogg
rename to site/content/entry/citra-progress-report-2017-september/deku-pre2858.ogg
diff --git a/site/content/entry/citra-progress-report-2017-september.md b/site/content/entry/citra-progress-report-2017-september/index.md
similarity index 98%
rename from site/content/entry/citra-progress-report-2017-september.md
rename to site/content/entry/citra-progress-report-2017-september/index.md
index 12657cb..28b71f3 100644
--- a/site/content/entry/citra-progress-report-2017-september.md
+++ b/site/content/entry/citra-progress-report-2017-september/index.md
@@ -96,7 +96,7 @@ Both types of NCCH start with a header, and then followed by either an ExeFS
image, a RomFS image, or both. The entire structure of an NCCH header may be best
explained by a diagram:
-{{< figure src="/images/entry/citra-progress-report-2017-september/ncch.png"
+{{< figure src="/images/entry/ncch.png"
title="Solid lines are required sections, dashed lines cannot be used in some cases, and dotted lines are optional sections." >}}
Now, games and applications need updates from time to time, and 3DSes handle these
@@ -209,7 +209,7 @@ To avoid this, GPUs can Morton encode textures so that two-dimensional manipulat
are more likely to only need data already in the cache. Textures that have been
Morton coded are usually referred to as swizzled or twiddled textures.
-{{< figure src="/images/entry/citra-progress-report-2017-september/morton-koopa.png#floatright"
+{{< figure src="morton-koopa.png"
title="Not this Morton!" >}}
In the function that Morton is implemented, there was a lookup table on Morton
@@ -269,15 +269,15 @@ One example of this is Deku Link's footsteps in *The Legend of Zelda: Majora's M
Here's the output of a real 3DS console, for reference:
-{{< audio src="/images/entry/citra-progress-report-2017-september/deku-hardware.ogg" >}}
+{{< audio src="deku-hardware.ogg" >}}
And here's the output of Citra, before this was fixed:
-{{< audio src="/images/entry/citra-progress-report-2017-september/deku-pre2858.ogg" >}}
+{{< audio src="deku-pre2858.ogg" >}}
Now that it's been fixed, his footsteps sound a lot better:
-{{< audio src="/images/entry/citra-progress-report-2017-september/deku-post2858.ogg" >}}
+{{< audio src="deku-post2858.ogg" >}}
Audio emulation in Citra is still somewhat inaccurate for now, though
[MerryMage](https://github.com/MerryMage) is gradually working on fixing and
diff --git a/site/static/images/entry/citra-progress-report-2017-september/morton-koopa.png b/site/content/entry/citra-progress-report-2017-september/morton-koopa.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2017-september/morton-koopa.png
rename to site/content/entry/citra-progress-report-2017-september/morton-koopa.png
diff --git a/site/static/images/entry/citra-progress-report-2017-september/ncch.png b/site/content/entry/citra-progress-report-2017-september/ncch.png
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rename from site/static/images/entry/citra-progress-report-2017-september/ncch.png
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diff --git a/site/static/images/entry/citra-progress-report-2018-q1/camera.jpg b/site/content/entry/citra-progress-report-2018-q1/camera.jpg
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diff --git a/site/static/images/entry/citra-progress-report-2018-q1/compat-4.png b/site/content/entry/citra-progress-report-2018-q1/compat-4.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2018-q1/compat-4.png
rename to site/content/entry/citra-progress-report-2018-q1/compat-4.png
diff --git a/site/content/entry/citra-progress-report-2018-q1.md b/site/content/entry/citra-progress-report-2018-q1/index.md
similarity index 96%
rename from site/content/entry/citra-progress-report-2018-q1.md
rename to site/content/entry/citra-progress-report-2018-q1/index.md
index 47a4963..2d41039 100644
--- a/site/content/entry/citra-progress-report-2018-q1.md
+++ b/site/content/entry/citra-progress-report-2018-q1/index.md
@@ -32,7 +32,7 @@ online.
* You can now set a preferred game for your room.
* You can also filter the servers to suit your needs.
-{{< figure src="/images/entry/citra-progress-report-2018-q1/server-list.png"
+{{< figure src="server-list.png"
title="Sooo many servers to choose from!" >}}
Since its initial release in Canary, developers have listened to the community and have been trying
@@ -146,7 +146,7 @@ Same goes for **Accurate Geometry Shader**. Earlier this was configurable via th
it can be configured in the UI.
-{{< sidebyside "image" "/images/entry/citra-progress-report-2018-q1/"
+{{< sidebyside "image" ""
"renderer-settings.png=Old Graphics Tab"
"renderer-settings-new.png=New Graphics Tab" >}}
@@ -187,7 +187,7 @@ upon himself to provide Citra with this feature. By making use of the available
on the implementation for weeks and was finally able to finish the feature. Citra now boasts the ability
to directly scan images and use the system camera in a manner similar to the 3DS camera.
-{{< figure src="/images/entry/citra-progress-report-2018-q1/camera.jpg"
+{{< figure src="camera.jpg"
title="System Camera Support" >}}
## [citra-qt: Translations](https://github.com/citra-emu/citra/pull/3297) by [wwylele](https://github.com/wwylele) and [The Citra Community](https://community.citra-emu.org)
@@ -198,7 +198,7 @@ translations are maintained by our own community members and the translations ar
[Transifex](https://www.transifex.com/citra/citra/). Now, you too can submit a translation for your
language (if it doesn’t exist already), or review existing translations to make them accurate.
-{{< figure src="/images/entry/citra-progress-report-2018-q1/translation.jpeg"
+{{< figure src="translation.jpeg"
title="Citra - Now available in your language" >}}
## [Sending Test Cases via Telemetry](https://github.com/citra-emu/citra/pull/3325) by [BreadFish64](https://github.com/BreadFish64)
@@ -211,16 +211,16 @@ test cases via telemetry. These results are submitted by the users themselves, a
update the game compatibility list.
### Steps to submit test cases via Telemetry
-{{< sidebyside "image" "/images/entry/citra-progress-report-2018-q1/"
+{{< sidebyside "image" ""
"compat-1.png=Step 1"
"compat-2.png=Step 2" >}}
-{{< sidebyside "image" "/images/entry/citra-progress-report-2018-q1/"
+{{< sidebyside "image" ""
"compat-3.png=Step 3"
"compat-4.png=Step 4" >}}
**Note**: To be able to report compatibility, you have to first login to the Citra Web Service, using
your Username and Token.
(See Emulation -> Configure -> Web)
-{{< figure src="/images/entry/citra-progress-report-2018-q1/web-verify.png"
+{{< figure src="web-verify.png"
title="Citra Web Service" >}}
## Miscellaneous
diff --git a/site/static/images/entry/citra-progress-report-2018-q1/renderer-settings-new.png b/site/content/entry/citra-progress-report-2018-q1/renderer-settings-new.png
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diff --git a/site/content/entry/citra-progress-report-2018-q2.md b/site/content/entry/citra-progress-report-2018-q2/index.md
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rename from site/content/entry/citra-progress-report-2018-q2.md
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index 93a361c..bb4ab96 100644
--- a/site/content/entry/citra-progress-report-2018-q2.md
+++ b/site/content/entry/citra-progress-report-2018-q2/index.md
@@ -18,7 +18,7 @@ We asked our patrons, which feature they would like to see us work on next and
they delivered. Here are the results and as you will see, some of these have
been considered and already implemented.
-{{< figure src="/images/entry/citra-progress-report-2018-q2/patreon.png"
+{{< figure src="patreon.png"
title="Patreon Poll Results" >}}
To get access to such exclusives in the future and to support this project,
@@ -40,7 +40,7 @@ This allow you to keep titles across different folders, and if you have any
launchable titles installed into Citra's virtual SD card or NAND, they'll also
show up in their own section so you can boot them from the game list.
-{{< figure src="/images/entry/citra-progress-report-2018-q2/multiple_gamedirs.png"
+{{< figure src="multiple_gamedirs.png"
title="Multiple Game Directories" >}}
## [Add support for stereoscopic 3D](https://github.com/citra-emu/citra/pull/3632) by [N00byKing](https://github.com/N00byKing)
@@ -51,7 +51,7 @@ it by heading to Emulation → Configure... &r
ticking the Enable Stereoscopic 3D checkbox, and changing the
screen layout to Side by Side.
-{{< figure src="/images/entry/citra-progress-report-2018-q2/3d-sxs.png"
+{{< figure src="3d-sxs.png"
title="Although you can't see this in 3D, try crossing your eyes or using a mirror!" >}}
## [Software Keyboard Implementation](https://github.com/citra-emu/citra/pull/3850) by [zhaowenlan1779](https://github.com/zhaowenlan1779) and [jroweboy](https://github.com/jroweboy)
@@ -66,7 +66,7 @@ software keyboard emulation!
Whenever a game requests it, Citra will pause the game and pull up a text box that
you can fill in like any other prompt.
-{{< gifv src="/images/entry/citra-progress-report-2018-q2/swkbd.mp4"
+{{< gifv src="swkbd.mp4"
title="Now you can change your name to anything!" >}}
## Open Source System Archives ([#3977](https://github.com/citra-emu/citra/pull/3977), [#3881](https://github.com/citra-emu/citra/pull/3881)) by [B3n30](https://github.com/B3n30)
@@ -123,7 +123,7 @@ directly. Using this, he created a shader that could accurately implement both
soft shadows, and convert the depth map from its internal format to RGBA8 very
quickly.
-{{< sidebyside "image" "/images/entry/citra-progress-report-2018-q2/"
+{{< sidebyside "image" ""
"shadowmap-before.png=Before Shadow Mapping"
"shadowmap-after.png=After Shadow Mapping" >}}
@@ -154,7 +154,7 @@ You can now configure the volume level of Citra directly from the configuration
window. This allows you to set an individual volume level for Citra without
having to manually set it in your operating system settings.
-{{< figure src="/images/entry/citra-progress-report-2018-q2/volume-slider.png"
+{{< figure src="volume-slider.png"
title="Volume Slider" >}}
## [Discord Rich Presence](https://github.com/citra-emu/citra/pull/3883) by [CaptV0rt3x](https://github.com/CaptV0rt3x)
@@ -165,7 +165,7 @@ playing their favorite games on Citra. This has been a common feature request
from many users, and since many other emulators have already implemented this,
it made sense to implement it here as well.
-{{< figure src="/images/entry/citra-progress-report-2018-q2/rpc.png"
+{{< figure src="rpc.png"
title="Discord Rich Presence" >}}
Discord Rich Presence works by creating a local connection with Citra and your
@@ -218,7 +218,7 @@ emulator copies (when recording) or replaces (when playing) the values. Once
playback has finished, we release control of inputs so that the user can take
control.
-{{< figure src="/images/entry/citra-progress-report-2018-q2/movie.png"
+{{< figure src="movie.png"
title="UI options to record" >}}
For this, danzel heavily took inspiration from dolphin's system and zhaowenlan1779
@@ -236,7 +236,7 @@ at 200% speed for 2 hours. As its running at twice the max speed, playing for
2 hours in real-time should reflect 4 hours simulated time. But, due to Citra
sending your PC's time to games, it wasn't happening.
-{{< figure src="/images/entry/citra-progress-report-2018-q2/system-clock.png"
+{{< figure src="system-clock.png"
title="System Time setting (edited to show both options)" >}}
Also, players might want to set Citra's time to a specific value to ensure
@@ -274,7 +274,7 @@ implement cemuhook motion/touch protocol which adds the ability for users to
connect several different devices to citra to send direct motion and touch
data to citra.
-{{< figure src="/images/entry/citra-progress-report-2018-q2/cemuhookudp.png"
+{{< figure src="cemuhookudp.png"
title="Motion/Touch Configuration Window" >}}
[Cemuhook](https://cemuhook.sshnuke.net/) is a very popular plugin developed by [rajkosto](https://github.com/rajkosto)
diff --git a/site/static/images/entry/citra-progress-report-2018-q2/movie.png b/site/content/entry/citra-progress-report-2018-q2/movie.png
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rename from site/static/images/entry/citra-progress-report-2019-q1/cheats.png
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diff --git a/site/static/images/entry/citra-progress-report-2019-q1/hotkeys.png b/site/content/entry/citra-progress-report-2019-q1/hotkeys.png
similarity index 100%
rename from site/static/images/entry/citra-progress-report-2019-q1/hotkeys.png
rename to site/content/entry/citra-progress-report-2019-q1/hotkeys.png
diff --git a/site/content/entry/citra-progress-report-2019-q1.md b/site/content/entry/citra-progress-report-2019-q1/index.md
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rename to site/content/entry/citra-progress-report-2019-q1/index.md
index 5324bbf..344a865 100644
--- a/site/content/entry/citra-progress-report-2019-q1.md
+++ b/site/content/entry/citra-progress-report-2019-q1/index.md
@@ -15,7 +15,7 @@ So buckle up and enjoy the ride!
****
To start off, back in August, we asked our patrons to vote on what they'd like to see us work on the most, and now it's time to review how much progress we've made on everything since then.
-{{< figure src="/images/entry/citra-progress-report-2019-q1/patreon.png"
+{{< figure src="patreon.png"
title="Patreon Poll Results" >}}
## #0 Pokémon X/Y Support
@@ -84,7 +84,7 @@ Word spread quickly that cheat codes were now working again, so after finishing
He based his implementation on the old PR, but vastly improved it by rewriting many parts and fixing the many design flaws it had.
Thanks to another developer, [zhaowenlan1779](https://github.com/zhaowenlan1779), who implemented the [UI](https://github.com/citra-emu/citra/pull/4610) for cheats, full cheat code support is now available in the latest Nightly and Canary builds.
-{{< figure src="/images/entry/citra-progress-report-2019-q1/cheats.png"
+{{< figure src="cheats.png"
title="Cheats Interface" >}}
## #5 Custom Texture Support
@@ -104,7 +104,7 @@ With some extra research and some help from [ogniK](https://github.com/ogniK5377
This works by using `Virtual amiibo` files, which emulates the scanning of them.
To obtain these `Virtual amiibo` files from your physical amiibo, you can either use the [TagMo](https://github.com/HiddenRamblings/TagMo/releases) app for Android or a [3DS homebrew app](https://github.com/moriczgergo/amibac/releases/).
-{{< sidebyside "image" "/images/entry/citra-progress-report-2019-q1/"
+{{< sidebyside "image" ""
"amiibo.png"
"amiibo2.png" >}}
@@ -159,7 +159,7 @@ Additionally, moderation actions like kicking and banning will also be shown to
* User pinging: You can now ping other users with `@Username` or `@Nickname`.
Pinged users will get a notification on their desktop and the message will be highlighted.
-{{< figure src="/images/entry/citra-progress-report-2019-q1/multiplayer.png"
+{{< figure src="multiplayer.png"
title="Multiplayer Features" >}}
### [Tabbed Configuration Window](https://github.com/citra-emu/citra/pull/4187) by [spycrab](https://github.com/spycrab)
@@ -169,7 +169,7 @@ While a vision for a better UI (user interface) has existed since the early year
Upon [jroweboy's](https://github.com/jroweboy) request, [spycrab](https://github.com/spycrab), a well-known developer from Dolphin, undertook the implementation of such an interface.
We plan to further improve upon this interface design, to ensure the best possible user experience in the future.
-{{< figure src="/images/entry/citra-progress-report-2019-q1/tabbed_config.png"
+{{< figure src="tabbed_config.png"
title="New Tabbed Configuration Window" >}}
### Open Source System Archives ([#4256](https://github.com/citra-emu/citra/pull/4256), [#4678](https://github.com/citra-emu/citra/pull/4678)) by [wwylele](https://github.com/wwylele)
@@ -184,7 +184,7 @@ Until now, the most common cause of Citra crashes has been missing system files.
System files are part of the 3DS operating system, not the games themselves, meaning that when you copy a game from your 3DS to your PC, sometimes you don't actually have everything needed to run the game.
The most notorious and common system file is the shared font that games could load and use to render text, but ever since [B3N30](https://github.com/b3n30) added a custom font for Citra, the number of crash reports has dropped dramatically.
-{{< figure src="/images/entry/citra-progress-report-2019-q1/mii_data.png"
+{{< figure src="mii_data.png"
title="Open Source Mii Data" >}}
Since the beginning, Citra has always worked to recreate the *entire* 3DS ecosystem, so this marks a special occasion where almost every game is functional without needing to dump additional files.
@@ -217,7 +217,7 @@ While attempts were made to implement this in the past, the code behind the impl
[zhaowenlan1779](https://github.com/zhaowenlan1779) did some research into the `ptm` service, which is responsible for Play Coins, and implemented this long-requested feature.
With this, Citra users now have **42** Play Coins by default, and can add more, up to the usual limit of **300**.
-{{< figure src="/images/entry/citra-progress-report-2019-q1/play_coins.png"
+{{< figure src="play_coins.png"
title="Play Coins" >}}
### [Handle Touch Input](https://github.com/citra-emu/citra/pull/4310) by [NeatNit](https://github.com/NeatNit)
@@ -236,7 +236,7 @@ To further improve TAS ([Tool-assisted Speedrunning](https://en.wikipedia.org/wi
Frame advancing is a commonly used TAS feature which basically means running the game frame by frame. TASers use this feature to press exact buttons on specific frames.
Furthermore, he added an `init time` field to the CTM (Citra TAS Movie) header, which ensures RNG consistency when replaying a CTM file.
-{{< figure src="/images/entry/citra-progress-report-2019-q1/tas_options.png"
+{{< figure src="tas_options.png"
title="New TAS Options" >}}
### [citra-qt: Screenshot Functionality](https://github.com/citra-emu/citra/pull/4164) by [zhaowenlan1779](https://github.com/zhaowenlan1779)
@@ -250,7 +250,7 @@ While this sounds simple enough, in reality, designing this feature to meet our
[zhaowenlan1779](https://github.com/zhaowenlan1779), with a bit of help from others, implemented this feature in Citra and made it possible to take screenshots without needing any third-party tools.
With this feature, Citra is now able to save screenshots at any resolution you set (even 10x), and will use the same screen layout.
-{{< figure src="/images/entry/citra-progress-report-2019-q1/screenshot.png"
+{{< figure src="screenshot.png"
title="Screenshot Feature" >}}
### [citra-qt: Configurable Hotkeys](https://github.com/citra-emu/citra/pull/4437) by [adityaruplaha](https://github.com/adityaruplaha)
@@ -261,7 +261,7 @@ To fix that, developer [adityaruplaha](https://github.com/adityaruplaha) attempt
Over the duration of a few months, he made multiple attempts to polish the feature implementation, and with a bit of help from other devs, he finally completed it.
Now, hotkeys are seperated into a new tab, and are fully mappable to keyboard buttons. (**Controllers are not supported yet!**)
-{{< figure src="/images/entry/citra-progress-report-2019-q1/hotkeys.png"
+{{< figure src="hotkeys.png"
title="Hotkeys Tab in Configuration Window" >}}
### [DSP: Add Address Mask for Physical Pointers to Audio Data Buffers](https://github.com/citra-emu/citra/pull/4483) by [RoadrunnerWMC](https://github.com/RoadrunnerWMC)
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index 03dff2e..b4dbe76 100644
--- a/site/content/entry/citra-progress-report-2020-q2.md
+++ b/site/content/entry/citra-progress-report-2020-q2/index.md
@@ -51,7 +51,7 @@ New 3DS support is another highly requested feature for Citra. The New 3DS is a
With the combined efforts of [B3n30](https://github.com/B3n30), [FearlessTobi](https://github.com/FearlessTobi), and many other developers, we are finally able to deliver proper New 3DS support. We see almost all major New 3DS exclusive games booting and running in a playable state. Although not all of them run at fullspeed yet, we hope you will be able to enjoy exploring the huge worlds of Xenoblade Chronicles 3D or fighting some zombies in the (very pixelated) 3DS port of Minecraft.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/new_citra_xl.jpg"
+{{< figure src="new_citra_xl.jpg"
title="Liked the New Citra XL? The functionality was real!" >}}
### Core timing 2.0 ([#4913](https://github.com/citra-emu/citra/pull/4913)) by [B3n30](https://github.com/B3n30)
@@ -82,7 +82,7 @@ UI changes are always the last piece of the puzzle for any major feature. [Fearl
With this, New 3DS mode is now turned on by default for both new and old users of Citra.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/n3ds_mode.png"
+{{< figure src="n3ds_mode.png"
title="Lots of work behind this tiny checkbox!" >}}
## Download Play (LLE) Support by [Subv](https://github.com/Subv) and [B3N30](https://github.com/B3N30)
@@ -97,7 +97,7 @@ We decided that the easiest course of action to get Download Play would be runni
Back in October 2018, [Subv](https://github.com/Subv) set out to work on DLP LLE. At that time, Citra already had support for LLE-ing system modules. However, considering the fact that Citra was originally intended to be an HLE emulator, it was not surprising that we had some kernel inaccuracies here and there. These issues only surfaced when there were multiple processes running at the same time, and therefore they weren't discovered until we actually started to run the system modules. We also needed a bunch of extra service functions to be implemented, so that the `dlp` module can be happy and doesn't error out. [Subv](https://github.com/Subv) fixed some of them and managed to get Download Play working partially. He published a small patch in the internal channels, so that other developers could test it.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/dlp_old.png"
+{{< figure src="dlp_old.png"
title="The good old times" >}}
Later, [B3N30](https://github.com/B3N30) and [jroweboy](https://github.com/jroweboy) followed [Subv](https://github.com/Subv)'s instructions, only to get a 'Connection Failed' message. They tried multiple times over the period of nearly two years, but still couldn't make it work. In the meantime, [Subv](https://github.com/Subv) was facing some difficulties in real life, and had to take a break from Citra development. That was why we eventually missed this good chance to get Download Play support.
@@ -114,7 +114,7 @@ Follow these steps to dump the necessary system files and enable DLP LLE:
1. Open Citra and click on `View > Debugging > Toggle LLE Service Modules` in the menu.
1. In the widget that appeared, find and check `DLP`.
-{{< sidebyside "image" "/images/entry/citra-progress-report-2020-q2/"
+{{< sidebyside "image" ""
"dlp_threeSD.png=Dumping system files - remember to select this!"
"dlp_citra.png=Enabling DLP LLE in Citra" >}}
@@ -163,7 +163,7 @@ While original games are great, they often come with imperfections. That is when
Thanks to [zhaowenlan1779](https://github.com/zhaowenlan1779) and [leoetlino](https://github.com/leoetlino), Citra now has official mod support - just right click on the game in the game list and select `Open Mods Location`, and put your mod there! Refer to [this help page](https://citra-emu.org/help/feature/game-modding) regarding how the mod files should be structured.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/open_mods_location.png"
+{{< figure src="open_mods_location.png"
title="As an added bonus you can now Dump RomFS as well" >}}
### Exheader replacement ([#4813](https://github.com/citra-emu/citra/pull/4813)), Fix IPS Patching ([#4817](https://github.com/citra-emu/citra/pull/4817)), and BPS Patching ([#5036](https://github.com/citra-emu/citra/pull/5036)) by [leoetlino](https://github.com/leoetlino)
@@ -207,7 +207,7 @@ However, when the dumper was initially added, there wasn't a proper configuratio
[jroweboy](https://github.com/jroweboy) listed some of the [issues](https://github.com/citra-emu/citra/issues/5057) with the original video dumper implementation. Later, [zhaowenlan1779](https://github.com/zhaowenlan1779) decided to fix them. In addition to various general improvements, he also added a new 'Dump Video' dialog that will be shown when starting dumping. From there, users can select any format and encoder, and even configure specific options to pass to FFmpeg. This made it possible to use hardware accelerated encoders like NVENC.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/dump_video.png"
+{{< figure src="dump_video.png"
title="Those large DLLs are finally put to greater use" >}}
## Custom Post-Processing Shaders, Anaglyph 3D and Nearest Neighbour Filter ([#4578](https://github.com/citra-emu/citra/pull/4578)) by [xperia64](https://github.com/xperia64)
@@ -220,7 +220,7 @@ On top of post-processing shaders, he added a built-in red-cyan `dubois` shader
You can drop your own shaders in the `shaders` folder in the Citra User Directory. New flavors of anaglyph 3D can also be added in the `shaders/anaglyph` folder.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/anaglyph_stereo.png"
+{{< figure src="anaglyph_stereo.png"
title="View it with red-cyan 3D glasses!" >}}
## VSync Support ([#4940](https://github.com/citra-emu/citra/pull/4940)) by [jroweboy](https://github.com/jroweboy)
@@ -241,7 +241,7 @@ This was due to the Mii Selector, an applet on the 3DS, being unimplemented. On
[vvanelslande](https://github.com/vvanelslande) (using his old account) made a fix but closed it. [FearlessTobi](https://github.com/FearlessTobi) took and improved his code, and finally got this feature merged. No Mii faces are rendered yet, but I think we will agree that it's a big improvement even if you can only see the names.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/mii_selector.png"
+{{< figure src="mii_selector.png"
title="For those who liked the default Mii it is still there" >}}
## CPU Slider ([#5025](https://github.com/citra-emu/citra/pull/5025)) by [jroweboy](https://github.com/jroweboy)
@@ -263,7 +263,7 @@ Being a dual-screen console, the 3DS has a second, smaller touchscreen in additi
Previously, you would have to rely on third-party solutions which can require complicated configuration. But, this is such a useful feature that [z87](https://github.com/z87) decided to work on implementing this. Later, they also made a beautifully crafted visual editor so that you do not have to look up the coordinates manually, making this feature even more accessible. Currently, you can only bind single buttons (e.g. you cannot bind `ZR+A` to a point), but this will likely be improved in the future.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/touchscreen_mappings.png"
+{{< figure src="touchscreen_mappings.png"
title="Get rid of complex external tools with this new, intuitive mapping dialog" >}}
## Book Layout ([#5043](https://github.com/citra-emu/citra/pull/5043)) by [vitor-k](https://github.com/vitor-k)
@@ -282,7 +282,7 @@ Where would 3DS emulation be without supporting 3D?
[iwubcode](https://github.com/iwubcode) added another way for you to experience the 3DS on a 3D display with stereo interlaced 3D mode.
Try it out in Configure -> Graphics -> Stereo (Interlaced)
-{{< figure src="/images/entry/citra-progress-report-2020-q2/interlaced_stereo.jpg"
+{{< figure src="interlaced_stereo.jpg"
title="No, this is not you getting drunk" >}}
## Frametime logging ([#4636](https://github.com/citra-emu/citra/pull/4636), [#4882](https://github.com/citra-emu/citra/pull/4882)) by [jroweboy](https://github.com/jroweboy) and [BreadFish64](https://github.com/BreadFish64)
@@ -291,7 +291,7 @@ When developing an emulator, it is important to keep track of performance improv
Note: This feature is not in the UI, to avoid boasting it with too many menu actions.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/frametime_recording.png"
+{{< figure src="frametime_recording.png"
title="Tracking performance has got easier" >}}
## Code Cleanup ([56 PRs](https://github.com/citra-emu/citra/pulls?q=is%3Apr+is%3Aclosed+author%3Alioncash+merged%3A2019-02-01..2020-07-29)) by [lioncash](https://github.com/lioncash)
@@ -360,7 +360,7 @@ In the HLE backend, there was a constant which tells how many CPU cycles an audi
While Project Mirai 2 was fixed, other games like Rhythm Heaven still had issues. [xperia64](https://github.com/xperia64) was looking around in the code when he came across this line, which had been present for more than 3 years:
-{{< figure src="/images/entry/citra-progress-report-2020-q2/audio_desync_fps_line.png"
+{{< figure src="audio_desync_fps_line.png"
title="... Wait, what?" >}}
This meant that Citra's screen refresh rate was hardcoded to exactly 60Hz! This definitely isn't true on a real 3DS, where the LCD refresh rate is known to be somewhere around 59.83Hz. With help from profi200, [xperia64](https://github.com/xperia64) was able to take accurate measurements and fixed this long-standing mistake. This turned out to resolve most of the remaining audio timing issues in HLE.
@@ -390,7 +390,7 @@ This means proper support for this 3DS "feature" would require determining the p
Hamish found that as a temporary work around, Citra can make some scenes look okayish by simply using a clear texture when the game doesn't choose a texture to render with.
-{{< sidebyside "image" "/images/entry/citra-progress-report-2020-q2/"
+{{< sidebyside "image" ""
"xy_before.png=Calem seems to be having some problems"
"xy_after.png=Calem has finally got his terrifying cheeks cured" >}}
@@ -404,7 +404,7 @@ When [tywald](https://github.com/tywald) was playing with this setting in MH4U,
[BreadFish64](https://github.com/BreadFish64) is now [attempting](https://github.com/citra-emu/citra/pull/5216) to remove the other setting (`Accurate Multiplication`). He rewrote the function we were using to mimic PICA's multiplication behavior. As a result, not only was the performance penalty brought down from ~10% to almost negligible, but it fixed Intel GPUs (which were previously having problems with this option on) as well! Hopefully, we will be able to have a clean configuration dialog soon.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/new_graphics_config.png"
+{{< figure src="new_graphics_config.png"
title="Isn't it just cleaner and more beautiful" >}}
### Correct register length ([#5023](https://github.com/citra-emu/citra/pull/5023)) by [jroweboy](https://github.com/jroweboy)
@@ -427,7 +427,7 @@ On the 3DS, games have the ability to access cached surfaces with different form
[jroweboy](https://github.com/jroweboy) made a hack ([#4089](https://github.com/citra-emu/citra/pull/4089)) to ignore these reinterpretations to improve performance. It turned out that this worked fine for most games, but broke Paper Mario and about all VC games. Since this was a hack anyway and he knew that a proper implementation would be possible, he eventually decided to close it.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/broken_paper_mario.png"
+{{< figure src="broken_paper_mario.png"
title="The stickers mysteriously disappeared from the bottom screen" >}}
So, what was the proper implementation? Using shaders on the host GPU to actually convert the surfaces. In fact, we had done this already for a specific case (`RGBA8 -> D24S8`) but there were many other convertors missing. [B3n30](https://github.com/B3n30) created the original Format Conversion PR ([#4902](https://github.com/citra-emu/citra/pull/4902)) based on [jroweboy](https://github.com/jroweboy)'s work. That PR did not add any new convertors, but laid the framework for them, and he also added a log so that we can collect information regarding which convertors were necessary.
@@ -465,7 +465,7 @@ Camera support had been there for over two years, but some of the naughtier game
After performing HW tests, he properly implemented these events, and now camera is working in almost every game.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/camera.png"
+{{< figure src="camera.png"
title="No more solid black fashionable photos" >}}
### Update file size on write ([#5120](https://github.com/citra-emu/citra/pull/5120)) by [zhaowenlan1779](https://github.com/zhaowenlan1779)
@@ -476,7 +476,7 @@ When comparing save files from Citra and a real 3DS, [zhaowenlan1779](https://gi
This simple change turned out to fix several games with saving issues, including Angry Birds trilogy, Sudoku by Nikoli, WWE All Stars and others.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/angry_birds.png"
+{{< figure src="angry_birds.png"
title="You no longer need to be Angry you lost your progress" >}}
### service/ldr_ro: Fix CRO loading when the buffer contained multiple VM areas ([#5125](https://github.com/citra-emu/citra/pull/5125)) by [zhaowenlan1779](https://github.com/zhaowenlan1779)
@@ -497,7 +497,7 @@ These two functions are used by games to query the state of the SD card and NAND
A simple stub was enough to get these games to create Extra Data properly and go in-game.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/ridge_racer_3d.png"
+{{< figure src="ridge_racer_3d.png"
title="It is now happy with the emulated SD Card" >}}
### Make GetFreeBytes return a more accurate value ([#5282](https://github.com/citra-emu/citra/pull/5282)) by [FearlessTobi](https://github.com/FearlessTobi) and others
@@ -526,7 +526,7 @@ This keyboard boasts a lot of features that almost no games use, such as a custo
Later, [zhaowenlan1779](https://github.com/zhaowenlan1779) fixed a regression in the initial implementation, which somehow went undiscovered for a rather long time.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/swkbd_callback.png"
+{{< figure src="swkbd_callback.png"
title="The game can finally hear your name instead of asking again and again" >}}
### Remove text mem clearing ([#5016](https://github.com/citra-emu/citra/pull/5016)) by [zhaowenlan1779](https://github.com/zhaowenlan1779)
@@ -548,7 +548,7 @@ Ever since Software Keyboard support was first added, we have been receiving rep
With the Android release, however, this problem had become more severe. Not only were the button texts missing, but the buttons themselves disappeared as well! This led to [SutandoTsukai181](https://github.com/SutandoTsukai181)'s coming around and researching the issue. With help from [wwylele](https://github.com/wwylele), they were able to fix this long-standing bug.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/swkbd_button_text.jpg"
+{{< figure src="swkbd_button_text.jpg"
title="Where is the `OK`?" >}}
## Debugging
@@ -561,7 +561,7 @@ IPC (or Inter Process Communication) is how games communicate with the 3DS opera
Citra emulates the 3DS operating system at a high level, meaning we recoded the entirety of the operating system from scratch.
With the IPC recorder, developers can now track every call games make to Citra, which has proved really useful for developers trying to figure out why games break.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/ipc_recorder.png"
+{{< figure src="ipc_recorder.png"
title="This may not seem interesting to you, but it is what led to many of the fixes!" >}}
### Various gdbstub fixes ([#4603](https://github.com/citra-emu/citra/pull/4603), [#4651](https://github.com/citra-emu/citra/pull/4651), [#5106](https://github.com/citra-emu/citra/pull/5106), [#5185](https://github.com/citra-emu/citra/pull/5185)) by [DimitriPilot3](https://github.com/DimitriPilot3), [GovanifY](https://github.com/GovanifY) and [MerryMage](https://github.com/MerryMage)
@@ -597,7 +597,7 @@ When installing CIA files in Citra, they contain much more than just the game. U
[Steveice10](https://github.com/Steveice10) added a simple check to the game list to see if the files installed are game files or other things, and now Citra hides anything that isn't a game.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/game_list_before.png"
+{{< figure src="game_list_before.png"
title="Citra can't even load these files anyway, so why show them?" >}}
## Amiibo drag and drop support ([#4948](https://github.com/citra-emu/citra/pull/4948)) by [vvanelslande](https://github.com/vvanelslande)
@@ -605,7 +605,7 @@ When installing CIA files in Citra, they contain much more than just the game. U
Have a need to load the Amiibos as effortlessly as possible?
Thanks to [vvanelslande](https://github.com/vvanelslande), you can simply drag and drop them on the Citra window and have them load!
-{{< figure src="/images/entry/citra-progress-report-2020-q2/amiibo_drag_and_drop.png"
+{{< figure src="amiibo_drag_and_drop.png"
title="Every UX improvement counts!" >}}
## Runtime load MF dll ([#5020](https://github.com/citra-emu/citra/pull/5020)) by [jroweboy](https://github.com/jroweboy)
@@ -622,7 +622,7 @@ As a fix, we now detect if MediaFoundation exists when loading a game, and if it
Disk shader cache loading times can get to be really long if you start to have too many shaders.
[jroweboy](https://github.com/jroweboy) made a custom loading screen so that you can rest assured Citra didn't crash.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/loading_screen.png"
+{{< figure src="loading_screen.png"
title="Adorable, isn't it?" >}}
## Show an error if CIA content is encrypted ([#5130](https://github.com/citra-emu/citra/pull/5130)) by [B3n30](https://github.com/B3n30)
@@ -633,14 +633,14 @@ Since we are getting more and more such reports, [B3n30](https://github.com/B3n3
Note that Citra does support encrypted CIAs and games, but you will need to provide the AES keys for them to work correctly.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/encrypted.png"
+{{< figure src="encrypted.png"
title="Sometimes, errors can be desirable!" >}}
## Option to hide mouse on inactivity ([#5094](https://github.com/citra-emu/citra/pull/5094), [#5280](https://github.com/citra-emu/citra/pull/5280)) by [vitor-k](https://github.com/vitor-k)
It is annoying to have a mouse cursor on your screen, especially if you are playing in fullscreen mode and with a game that doesn't use the touchscreen at all. To save you the hassle, [vitor-k](https://github.com/vitor-k) added this simple checkbox that hides the cursor after 3 seconds of inactivity.
-{{< figure src="/images/entry/citra-progress-report-2020-q2/hide_mouse_on_inactivity.png"
+{{< figure src="hide_mouse_on_inactivity.png"
title="Say goodbye to the annoying cursor with this new option!" >}}
## Ports from [yuzu](https://yuzu-emu.org) by [FearlessTobi](https://github.com/FearlessTobi)
@@ -671,7 +671,7 @@ Note that, you still need to use older methods to dump cartridges and cartridge
This new tool has been added to the wiki pages. Try it out now!
-{{< figure src="/images/entry/citra-progress-report-2020-q2/threeSD.png"
+{{< figure src="threeSD.png"
title="Dumping has never been so easy!" >}}
# Conclusion
diff --git a/site/static/images/entry/citra-progress-report-2020-q2/interlaced_stereo.jpg b/site/content/entry/citra-progress-report-2020-q2/interlaced_stereo.jpg
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diff --git a/site/static/images/entry/citra-progress-report-2020-q2/open_mods_location.png b/site/content/entry/citra-progress-report-2020-q2/open_mods_location.png
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diff --git a/site/static/images/entry/citra-progress-report-2020-q2/ridge_racer_3d.png b/site/content/entry/citra-progress-report-2020-q2/ridge_racer_3d.png
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diff --git a/site/static/images/entry/citra-progress-report-2020-q2/swkbd_button_text.jpg b/site/content/entry/citra-progress-report-2020-q2/swkbd_button_text.jpg
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diff --git a/site/static/images/entry/citra-progress-report-2020-q2/swkbd_callback.png b/site/content/entry/citra-progress-report-2020-q2/swkbd_callback.png
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diff --git a/site/static/images/entry/improvements-to-hardware-renderer/after.mp4 b/site/content/entry/improvements-to-hardware-renderer/after.mp4
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diff --git a/site/static/images/entry/improvements-to-hardware-renderer/gpu_pipeline_before.png b/site/content/entry/improvements-to-hardware-renderer/gpu_pipeline_before.png
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rename from site/static/images/entry/improvements-to-hardware-renderer/gpu_pipeline_before.png
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diff --git a/site/static/images/entry/improvements-to-hardware-renderer/gpu_vendor_graph.png b/site/content/entry/improvements-to-hardware-renderer/gpu_vendor_graph.png
similarity index 100%
rename from site/static/images/entry/improvements-to-hardware-renderer/gpu_vendor_graph.png
rename to site/content/entry/improvements-to-hardware-renderer/gpu_vendor_graph.png
diff --git a/site/content/entry/improvements-to-hardware-renderer.md b/site/content/entry/improvements-to-hardware-renderer/index.md
similarity index 88%
rename from site/content/entry/improvements-to-hardware-renderer.md
rename to site/content/entry/improvements-to-hardware-renderer/index.md
index 8629198..db69003 100644
--- a/site/content/entry/improvements-to-hardware-renderer.md
+++ b/site/content/entry/improvements-to-hardware-renderer/index.md
@@ -10,7 +10,7 @@ forum = 11831
## Cut to the chase, how fast is this?
{{<
- sidebyside "gifv" "/images/entry/improvements-to-hardware-renderer/"
+ sidebyside "gifv" ""
"before.mp4=Before"
"after.mp4=After"
>}}
@@ -47,7 +47,7 @@ Earlier it was stated that the OpenGL hardware renderer was emulating the PICA20
As it stands, only a portion of the PICA200 emulation is running on the GPU; most of it is running on the CPU!
To understand why, we need to dive a little deeper into the difference between CPUs and modern GPUs.
-{{< figure src="/images/entry/improvements-to-hardware-renderer/gpu_pipeline_before.png"
+{{< figure src="gpu_pipeline_before.png"
title="The green shaded portions are what Citra emulates using the GPU. For a hardware renderer, Citra isn't using the GPU much!"
>}}
@@ -56,7 +56,7 @@ Whenever the tasks the PICA200 can perform matches up with tasks you can do on a
That said, we tend to run into edge cases that the PICA200 supports, but frankly, OpenGL is not well suited to support.
This leads to cases where sometimes we just have to [live with minor inaccuracies as a tradeoff for speed.](https://github.com/citra-emu/citra/pull/2697)
-{{< figure src="/images/entry/improvements-to-hardware-renderer/outline_bug.png" title="The infamous Pokémon outlines bug was one such example of something that OpenGL just doesn't handle well" >}}
+{{< figure src="outline_bug.png" title="The infamous Pokémon outlines bug was one such example of something that OpenGL just doesn't handle well" >}}
OpenGL is also great for emulator developers because it's a cross-platform standard for graphics, with support for all major desktop platforms.
But because OpenGL is just a specification, every vendor is left up to their own to make their drivers support the specification for every individual platform.
@@ -72,9 +72,9 @@ Despite the issues mentioned above, OpenGL has been a fair choice for a hardware
Their first major contribution was a massive, [complete rewrite](https://github.com/citra-emu/citra/pull/3281) of the [texture forwarding support](https://citra-emu.org/entry/texture-forwarding-brings-hd-output-to-citra/) that was added back in 2016.
The new texture forwarding code increases the speed of many games, and fixes upscaled rendering in some other games as well.
-{{< figure src="/images/entry/improvements-to-hardware-renderer/metroid_before.png"
+{{< figure src="metroid_before.png"
title="Metroid: Samus Returns heavily used a PICA200 feature that had a comment `// TODO: implement this` in the hardware renderer" >}}
-{{< figure src="/images/entry/improvements-to-hardware-renderer/metroid_after.png"
+{{< figure src="metroid_after.png"
title="Writing that missing method fixed upscaling while making the game much faster" >}}
Whenever a texture is used in the hardware renderer, the hardware renderer will try to use a copy of the texture already in the GPU memory, but if that fails, it has to reload the texture from the emulated 3DS memory.
@@ -89,7 +89,7 @@ Pokémon games would draw the outline by reinterpreting the depth and stencil bu
Sadly, OpenGL doesn't let you just reinterpret like that, meaning we needed to be more creative.
[phantom](https://github.com/phanto-m/) worked around this limitation by copying the data into a [Pixel Buffer Object](https://www.khronos.org/opengl/wiki/Pixel_Buffer_Object), and running a shader to extract the data into a [Buffer Texture](https://www.khronos.org/opengl/wiki/Buffer_Texture) which they could use to draw into a new texture with the correct format.
-{{< figure src="/images/entry/improvements-to-hardware-renderer/outline_upscaled.png" title="The long standing issue is gone!" >}}
+{{< figure src="outline_upscaled.png" title="The long standing issue is gone!" >}}
The texture forwarding rewrite has been battle tested in Citra Canary for the last 2 months, during which time we fixed over 20 reported issues.
We are happy to announce that it's now merged into the master branch, so please enjoy the new feature in the latest nightly build!
@@ -99,7 +99,7 @@ We are happy to announce that it's now merged into the master branch, so please
A few paragraphs ago, we mentioned that Citra's hardware renderer did most of the emulation on the CPU, and only some of it on the GPU.
The big news today is Citra now does the **entire GPU emulation on the host GPU**.
-{{< figure src="/images/entry/improvements-to-hardware-renderer/gpu_pipeline_after.png" title="Just look at all that green for each pipeline stage!" >}}
+{{< figure src="gpu_pipeline_after.png" title="Just look at all that green for each pipeline stage!" >}}
With an unbelievable amount of effort, [phantom](https://github.com/phanto-m/) has done it again.
Moving the rest of the PICA200 emulation to the GPU was always a sort of "white whale" for Citra.
@@ -108,15 +108,15 @@ But before we get into why this was so challenging, let's see some real performa
#### All testing was done with the following settings: 4x Internal Resolution, Accurate Hardware Shaders On, Framelimit Off
-{{< figure size="large" src="/images/entry/improvements-to-hardware-renderer/gpu_vendor_graph.png" title="Dedicated GPUs saw the biggest improvement" >}}
+{{< figure size="large" src="gpu_vendor_graph.png" title="Dedicated GPUs saw the biggest improvement" >}}
-{{< figure size="large" src="/images/entry/improvements-to-hardware-renderer/midend_gpu_graph.png" title="Mid-High end GPUs tend to be fast" >}}
+{{< figure size="large" src="midend_gpu_graph.png" title="Mid-High end GPUs tend to be fast" >}}
-{{< figure size="large" src="/images/entry/improvements-to-hardware-renderer/lowend_gpu_graph.png" title="Low-Mid end GPUs are just a bit fast" >}}
+{{< figure size="large" src="lowend_gpu_graph.png" title="Low-Mid end GPUs are just a bit fast" >}}
-{{< figure size="large" src="/images/entry/improvements-to-hardware-renderer/pokemon_beforeafter_graph.png" title="According to telemetry data, Pokémon is the most played game on Citra" >}}
+{{< figure size="large" src="pokemon_beforeafter_graph.png" title="According to telemetry data, Pokémon is the most played game on Citra" >}}
-{{< figure size="large" src="/images/entry/improvements-to-hardware-renderer/mh_beforeafter_graph.png" title="But Monster Hunter is catching up in playtime" >}}
+{{< figure size="large" src="mh_beforeafter_graph.png" title="But Monster Hunter is catching up in playtime" >}}
## Obstacles to Emulating the PICA200 on a GPU
@@ -140,7 +140,7 @@ What started off slower than the software renderer ended up being the massive pe
When converting from PICA200 shaders into GLSL, there are a few PICA200 opcodes that should just match up without any issues.
Addition, subtraction, and multiplication should ... wait. Where did this issue come from?
-{{< sidebyside "image" "/images/entry/improvements-to-hardware-renderer/"
+{{< sidebyside "image" ""
"accurate_mul_on.png=On: I don't see any issue..."
"accurate_mul_off.png=Off: Oh. Well maybe Eren looks better this way" >}}
@@ -177,7 +177,7 @@ It's a challenge to support all of the many GPUs out there, and we've put in so
But it's very likely that there will be some GPUs that do not fully support the new hardware renderer, and so we added another option in the Configuration to allow users to turn this feature off entirely.
Simply changing the "Shader Emulation" from "GPU" to "CPU" will revert to using the same old CPU shaders that Citra was using before.
-{{< figure src="/images/entry/improvements-to-hardware-renderer/renderer_settings.png" title="Check out the new Renderer settings in the Graphics tab" >}}
+{{< figure src="renderer_settings.png" title="Check out the new Renderer settings in the Graphics tab" >}}
## What's next
diff --git a/site/static/images/entry/improvements-to-hardware-renderer/lowend_gpu_graph.png b/site/content/entry/improvements-to-hardware-renderer/lowend_gpu_graph.png
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rename from site/static/images/entry/improvements-to-hardware-renderer/pokemon_beforeafter_graph.png
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rename from site/static/images/entry/improvements-to-hardware-renderer/renderer_settings.png
rename to site/content/entry/improvements-to-hardware-renderer/renderer_settings.png
diff --git a/site/static/images/entry/introducing-automatic-updates/configuration.png b/site/content/entry/introducing-automatic-updates/configuration.png
similarity index 100%
rename from site/static/images/entry/introducing-automatic-updates/configuration.png
rename to site/content/entry/introducing-automatic-updates/configuration.png
diff --git a/site/content/entry/introducing-automatic-updates.md b/site/content/entry/introducing-automatic-updates/index.md
similarity index 93%
rename from site/content/entry/introducing-automatic-updates.md
rename to site/content/entry/introducing-automatic-updates/index.md
index d852890..1f61ac6 100644
--- a/site/content/entry/introducing-automatic-updates.md
+++ b/site/content/entry/introducing-automatic-updates/index.md
@@ -28,7 +28,7 @@ separate from Citra itself, that utilizes the [Qt Installer Framework](https://d
Nightly or Citra Canary from our website's repository and extract it to your system's
program directory.
-{{< figure src="/images/entry/introducing-automatic-updates/installer-options.png"
+{{< figure src="installer-options.png"
title="CHOOSE YOUR WEAPON" alt="Installer options." >}}
Additionally, depending on which build(s) you chose, the installer
@@ -43,13 +43,13 @@ In addition to installing, QtIFW also provides functionality for updating via th
updates. You can optionally check for updates on startup, and/or check for updates
on shutdown.
-{{< figure src="/images/entry/introducing-automatic-updates/configuration.png"
+{{< figure src="configuration.png"
title="Note the two checkboxes in the updates section." alt="Configuration window." >}}
If an update is found at startup, you will be asked if you want to run the updater
or not.
-{{< figure src="/images/entry/introducing-automatic-updates/update-prompt.png"
+{{< figure src="update-prompt.png"
title="Gotta keep your Citrus fresh!" alt="Message box prompting for installation." >}}
If an update is found at shutdown, Citra will silently update without prompting,
diff --git a/site/static/images/entry/introducing-automatic-updates/installer-options.png b/site/content/entry/introducing-automatic-updates/installer-options.png
similarity index 100%
rename from site/static/images/entry/introducing-automatic-updates/installer-options.png
rename to site/content/entry/introducing-automatic-updates/installer-options.png
diff --git a/site/static/images/entry/introducing-automatic-updates/update-prompt.png b/site/content/entry/introducing-automatic-updates/update-prompt.png
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rename from site/static/images/entry/introducing-automatic-updates/update-prompt.png
rename to site/content/entry/introducing-automatic-updates/update-prompt.png
diff --git a/site/static/images/entry/migrate-your-savefiles/ex_1.png b/site/content/entry/migrate-your-savefiles/ex_1.png
similarity index 100%
rename from site/static/images/entry/migrate-your-savefiles/ex_1.png
rename to site/content/entry/migrate-your-savefiles/ex_1.png
diff --git a/site/static/images/entry/migrate-your-savefiles/ex_2.png b/site/content/entry/migrate-your-savefiles/ex_2.png
similarity index 100%
rename from site/static/images/entry/migrate-your-savefiles/ex_2.png
rename to site/content/entry/migrate-your-savefiles/ex_2.png
diff --git a/site/content/entry/migrate-your-savefiles.md b/site/content/entry/migrate-your-savefiles/index.md
similarity index 90%
rename from site/content/entry/migrate-your-savefiles.md
rename to site/content/entry/migrate-your-savefiles/index.md
index a2dba95..62fbdc6 100644
--- a/site/content/entry/migrate-your-savefiles.md
+++ b/site/content/entry/migrate-your-savefiles/index.md
@@ -15,11 +15,11 @@ In new versions of Citra, the location of saves has changed, so this guide will
1. Press Windows + R, type `explorer %localappdata%`, this should bring up a Windows Explorer window in a `Local`
folder. Navigate to the `citra` folder.
-{{< img src="entry/migrate-your-savefiles/ex_1.png" width="574px" height="142px">}}
+{{< img src="ex_1.png" width="574px" height="142px">}}
2. Navigate to the `app-x.x.x` folder with the highest version number.
-{{< img src="entry/migrate-your-savefiles/ex_2.png" width="570px" height="497px">}}
+{{< img src="ex_2.png" width="570px" height="497px">}}
3. Move the user` folder to your desktop. **Make sure the user folder no longer exists in the existing folder.**
diff --git a/site/content/entry/telemetry-and-why-thats-a-good-thing.md b/site/content/entry/telemetry-and-why-thats-a-good-thing/index.md
similarity index 92%
rename from site/content/entry/telemetry-and-why-thats-a-good-thing.md
rename to site/content/entry/telemetry-and-why-thats-a-good-thing/index.md
index ac9bf22..d9868c8 100644
--- a/site/content/entry/telemetry-and-why-thats-a-good-thing.md
+++ b/site/content/entry/telemetry-and-why-thats-a-good-thing/index.md
@@ -34,15 +34,15 @@ The telemetry framework will collect information such as:
Not everyone is comfortable sharing information about their system, so we've made it easy to opt-out:
-{{< figure src="/images/entry/telemetry-and-why-thats-a-good-thing/optout1.png"
+{{< figure src="optout1.png"
alt="Alt, E, C"
title="First, head to the Citra \"Emulation\" → \"Configure...\" menu." >}}
-{{< figure src="/images/entry/telemetry-and-why-thats-a-good-thing/optout2.png"
+{{< figure src="optout2.png"
alt="Right arrow, Right arrow, Right arrow, Right arrow, Right arrow, Right arrow, Right arrow"
title="Then, head into the \"Web\" tab." >}}
-{{< figure src="/images/entry/telemetry-and-why-thats-a-good-thing/optout3.png"
+{{< figure src="optout3.png"
alt="Tab, Tab, Tab, Tab, Tab, Space"
title="And finally, untick the box titled \"Share anonymous usage data with the Citra team\"." >}}
diff --git a/site/static/images/entry/telemetry-and-why-thats-a-good-thing/optout1.png b/site/content/entry/telemetry-and-why-thats-a-good-thing/optout1.png
similarity index 100%
rename from site/static/images/entry/telemetry-and-why-thats-a-good-thing/optout1.png
rename to site/content/entry/telemetry-and-why-thats-a-good-thing/optout1.png
diff --git a/site/static/images/entry/telemetry-and-why-thats-a-good-thing/optout2.png b/site/content/entry/telemetry-and-why-thats-a-good-thing/optout2.png
similarity index 100%
rename from site/static/images/entry/telemetry-and-why-thats-a-good-thing/optout2.png
rename to site/content/entry/telemetry-and-why-thats-a-good-thing/optout2.png
diff --git a/site/static/images/entry/telemetry-and-why-thats-a-good-thing/optout3.png b/site/content/entry/telemetry-and-why-thats-a-good-thing/optout3.png
similarity index 100%
rename from site/static/images/entry/telemetry-and-why-thats-a-good-thing/optout3.png
rename to site/content/entry/telemetry-and-why-thats-a-good-thing/optout3.png
diff --git a/site/static/images/entry/texture-forwarding-brings-hd-output-to-citra/citra-texture-forwarding.png b/site/content/entry/texture-forwarding-brings-hd-output-to-citra/citra-texture-forwarding.png
similarity index 100%
rename from site/static/images/entry/texture-forwarding-brings-hd-output-to-citra/citra-texture-forwarding.png
rename to site/content/entry/texture-forwarding-brings-hd-output-to-citra/citra-texture-forwarding.png
diff --git a/site/content/entry/texture-forwarding-brings-hd-output-to-citra.md b/site/content/entry/texture-forwarding-brings-hd-output-to-citra/index.md
similarity index 95%
rename from site/content/entry/texture-forwarding-brings-hd-output-to-citra.md
rename to site/content/entry/texture-forwarding-brings-hd-output-to-citra/index.md
index 8ded78d..47a0cfa 100644
--- a/site/content/entry/texture-forwarding-brings-hd-output-to-citra.md
+++ b/site/content/entry/texture-forwarding-brings-hd-output-to-citra/index.md
@@ -19,7 +19,7 @@ One of the big things everyone has been wondering about Citra is when it will be
To understand Texture Forwarding, we've created a diagram to show what's actually going on.
-{{< figure src="/images/entry/texture-forwarding-brings-hd-output-to-citra/citra-texture-forwarding.png" >}}
+{{< figure src="citra-texture-forwarding.png" >}}
The diagram is a simplified representation of the actual pipeline, as 3DS games perform multiple additional steps such
as framebuffer copies between rendering and display - but the concept remains the same. The main idea is to keep
diff --git a/site/static/images/entry/welcome-to-the-new-citra/citralogoforarticle.jpg b/site/content/entry/welcome-to-the-new-citra/citralogoforarticle.jpg
similarity index 100%
rename from site/static/images/entry/welcome-to-the-new-citra/citralogoforarticle.jpg
rename to site/content/entry/welcome-to-the-new-citra/citralogoforarticle.jpg
diff --git a/site/content/entry/welcome-to-the-new-citra.md b/site/content/entry/welcome-to-the-new-citra/index.md
similarity index 94%
rename from site/content/entry/welcome-to-the-new-citra.md
rename to site/content/entry/welcome-to-the-new-citra/index.md
index 3ec0e01..d9d04d9 100644
--- a/site/content/entry/welcome-to-the-new-citra.md
+++ b/site/content/entry/welcome-to-the-new-citra/index.md
@@ -30,7 +30,7 @@ Welcome to the brand new Citra website! This new site has been a sort of secret
**Logo:** And finally, this is the official reveal of our new logo!
-{{< img src="entry/welcome-to-the-new-citra/citralogoforarticle.jpg" width="640px" height="320px" center="true" >}}
+{{< img src="citralogoforarticle.jpg" width="640px" height="320px" center="true" >}}
There's a LOT more work to be done, so things are definitely a work in progress. For example, a new download page with
archives is high on our list! But we're going to keep working hard and keep making things better.
diff --git a/site/static/images/entry/announcing-networking-support/Wireless.md b/site/static/images/entry/announcing-networking-support/Wireless.md
deleted file mode 100644
index 7f2d30f..0000000
--- a/site/static/images/entry/announcing-networking-support/Wireless.md
+++ /dev/null
@@ -1,95 +0,0 @@
-_Wireless Support_ is one of those features that were so surprising to see that even the testers were wondering if it was real. But several developers have banded together to put together this amazing feature.
-
-
-
-The Nintendo 3DS heavily relies on wireless for its slew of multiplayer compatible titles. Considering that so many games feel empty without their multiplayer features, we're excited to announce that in select titles, you'll be able to play together with friends in the latest Canary builds of Citra!
-
-![](/content/images/2017/10/LetsBattle.png)
-
-#### Bringing Multiplayer to Citra
-
-Putting together this feature was a massive endeavor between subv, jroweboy and B3N30. It went through several stages of development, from actually reverse-engineering how wireless worked in games, to implementing those features in Citra, and then implementing an infrastructure so that even casual users can take advantage of multiplayer features.
-
-This emulates the 3DSes ability to do *local wireless* multiplayer. As such, it doesn't rely on Nintendo's server and does not require a Nintendo Network ID. Unlike real 3DSes, this feature can now be taken online thanks to a complex server infrastructure.
-
-Unlike single console netplay used in most emulators, users won't have to worry about desyncs, synchronizing saves, or any other issues typical of netplay. Each user is using their instance of Citra as a unique emulated 3DS that is communicating with everyone else through that particular server.
-
-![](/content/images/2017/10/GameBrowser.jpg)
-
-Currently, servers created in Citra can hold up to 16 players. Users are also provided with a dedicated server which allows for higher player counts. Extremely high player counts should be avoided for now due to bandwidth issues. In this initial release, each connected Citra instance sends raw packets to the host (or server) and the server then forwards those packets to every single client. As such, with each player added, the bandwidth requirements increase greatly.
-
-While hundreds of games support wireless connectivity, compatibility is limited in the initial release. Tons of titles were tested, but only a handful came up as working properly. Note games may handle latency differently and your experience may vary.
-
-### The Server Browser
-
-In order to get together with other players, you're going to have to join the same room with Citra's server browser. Creating and joining servers is extremely easy in Citra and can be done in just a few clicks. If you're a verified user, you can create a public game through the traversal server for people to join. These public games can be seen by **anyone** on the server browser. If you just want your friends to join without the hassle of port-forwarding and sending an IP, you can also put a password on publicly listed games.
-
-Unverified users aren't left without options, though - they still have the ability to create unlisted games directly connecting and can join any hosted server.
-
-Do note that verified users **will** have their privileges revoked for violating any site policies while on the server chatroom. Please respect the *recommended game* listed in publicly hosted games, as even unrelated games will add to the bandwidth load.
-
-### Wireless Compatibility
-#### Works Like a Charm
-##### Super Smash Bros. for 3DS
-
-_Super Smash Brother's_ local play works perfectly in Citra for up to four players. Because the game expects all players to be running in lockstep, users will need to maintain full speed for a stable connection. Some stages, such as the pictochat stage, can run full speed even on moderate computers.
-
-![](/content/images/2017/10/SmashLocal.png)
-
-##### Pokèmon X/Y, Pokèmon Omega Ruby/Alpha Sapphire, and Pokèmon Sun/Moon
-
-Almost everything works perfectly in the _Pokèmon_ games. The only thing that fails is adding friends - so try to stay away from that. Users can battle, trade, and watch passerbys as they show up or leave on the local wireless server.
-
-Because of compatibility issues in general with X and Y, using wireless support may be problematic for those two titles.
-
-![](/content/images/2017/10/ChallengePok.png)
-
-##### New Super Mario Bros. 2
-
-_New Super Mario Bros. 2_ seems to be perfectly. Users on the same server can search for partners and join up just fine.
-
-![](/content/images/2017/10/NSMB2.jpg)
-
-#### Functional But Flawed
-
-##### Luigi's Mansion: Dark Moon
-
-This title has perfectly functional wireless support for trying to tackle the "Scarescraper"! Unfortunately, the game is so demanding that getting a fun experience out of it is near impossible.
-
-![](/content/images/2017/10/LuigisMansionLobby.png)
-
-##### Monster Hunter 3U and 4U
-
-The _Monster Hunter_ games are extremely demanding in Citra, but wireless support _does_ somewhat work. A second player can join a game, share quests and trade guild cards. But, the game supports up to four local players on console, and anything more than two causes disconnections in Citra.
-
-![](https://cdn.discordapp.com/attachments/334046137642254337/369924205975830528/image.png)
-
-#### Incompatible
-
-For various reasons, the following games were tested and do not work. Also note that Download Play and Spotpass titles do not work due to limitations in what Citra currently emulates.
-
- * Mario Party Island Tour
- * Mario Party Star Rush
- * The Legend of Zelda: TriForce Heroes
- * Mario Kart 7
- * Tetris Ultimate
- * Code of Princess
- * Sonic Generations
- * Asphalt Assault 3D
- * Ridge Racer 3D
- * Monster Hunter Generations
- * Monster Hunter X
- * Monster Hunter XX
- * Street Fighter IV
- * Kirby Triple Deluxe
- * Dragon Quest Monsters: Terry
- * Resident Evil Mercenaries 3D
- * Dragon Quest Monsters: Joker 3 Pro
- * Formula 1 2011
- * Kirby Fighters Deluxe
- * Planet Crashers
-
-### Going Forward
-
-After the months of the work put into making _Wireless Support_ a reality, we're excited to see it finally brought into the public eye. While only a handful of games work in this initial release, we're hoping to bring support to more titles in the future, as well as optimizing the netcode for lower bandwidth usage and bringing even bigger servers to the table.
-
diff --git a/site/themes/citra-bs-theme/layouts/_default/baseof.html b/site/themes/citra-bs-theme/layouts/_default/baseof.html
index ba141c1..f810fbe 100755
--- a/site/themes/citra-bs-theme/layouts/_default/baseof.html
+++ b/site/themes/citra-bs-theme/layouts/_default/baseof.html
@@ -5,27 +5,26 @@
-
+
{{- if eq .IsPage true }}
{{ .Render "meta" }}
{{- end }}
- {{ .Hugo.Generator }}
-
- {{ if .RSSLink }}
+ {{ if .OutputFormats.Get "RSS" }}
{{ end }}
{{- if not .IsHome }}{{ .Title }} - {{ .Site.Title }}{{- else }}{{ .Site.Title }} - Nintendo 3DS Emulator{{- end }}
-
+ {{ $stylesheet := resources.Get "scss/style.scss" | toCSS (dict "transpiler" "dartsass") | minify }}
+
diff --git a/site/themes/citra-bs-theme/layouts/_default/header.html b/site/themes/citra-bs-theme/layouts/_default/header.html
index bc1376a..d0351e6 100644
--- a/site/themes/citra-bs-theme/layouts/_default/header.html
+++ b/site/themes/citra-bs-theme/layouts/_default/header.html
@@ -1,7 +1,8 @@