From ddcf19f0ee258767d024bdf9ef69fd4df564bff1 Mon Sep 17 00:00:00 2001 From: Schplee Date: Tue, 11 Apr 2017 17:58:33 -0400 Subject: [PATCH] Corrected forum ID Now links to correct forum topic --- .../entry/texture-forwarding-brings-hd-output-to-citra.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/texture-forwarding-brings-hd-output-to-citra.md b/site/content/entry/texture-forwarding-brings-hd-output-to-citra.md index 20ef3a6..a6c4cbd 100644 --- a/site/content/entry/texture-forwarding-brings-hd-output-to-citra.md +++ b/site/content/entry/texture-forwarding-brings-hd-output-to-citra.md @@ -4,7 +4,7 @@ title = "Texture Forwarding brings HD output to Citra" tags = ["feature-update"] author = "jmc47" coauthor = "tfarley" -forum = 190 +forum = 35 +++ One of the big things everyone has been wondering about Citra is when it will be able to render games at HD resolutions. One of the great things about emulators is that they can surpass the limitations of the original console, especially when it comes to graphical fidelity. With the 3DS specifically, many beautifully detailed games are hidden behind staggeringly low resolution screens topping out at 400x240. With **Texture Forwarding** (from tfarley, based on yuriks early implementation), Citra can now output games at any resolution, and runs faster as well!