const fs = require('fs'); const fsextra = require('fs-extra'); const path = require('path'); const util = require('util'); const logger = require('winston'); const sanitizeHtml = require('sanitize-html'); const blackfriday = require('./blackfriday.js'); const del = require('delete'); const exec = require('sync-exec'); const inputDirectoryGame = './citra-games-wiki'; const inputDirectoryWiki = './citra-games-wiki.wiki'; const outputDirectoryMd = '../../site/content/game'; const outputDirectoryBoxart = '../../site/static/images/game/boxart'; const outputDirectoryIcons = '../../site/static/images/game/icons'; const outputDirectoryScreenshots = '../../site/static/images/screenshots0'; const outputDirectorySavefiles = '../../site/static/savefiles/'; // The URL function url(title) { return '/wiki/' + title.replace(/\s+/g, '-').toLowerCase(); } function gitPull(directory, repository) { if (fs.existsSync(directory)) { logger.info(`Fetching latest from Github : ${directory}`); exec(`cd ${directory} && git pull && cd -`); } else { logger.info(`Cloning repository from Github : ${directory}`); exec(`git clone ${repository}`); } } function getDirectories (srcpath) { return fs.readdirSync(srcpath) .filter(file => fs.lstatSync(path.join(srcpath, file)).isDirectory()) } String.prototype.trimNewline = function() { let string = this.toString(); let match = '\r\n' if (string.endsWith('\r\n')) { return string.slice(0, -4); } else if (string.endsWith('\r') || string.endsWith('\n')) { return string.slice(0, -2); } else { return string; } } // Fetch game information stored in Github repository. gitPull(inputDirectoryGame, 'https://github.com/citra-emu/citra-games-wiki.git'); // Fetch game articles stored in Github wiki. gitPull(inputDirectoryWiki, 'https://github.com/citra-emu/citra-games-wiki.wiki.git'); // Make sure the output directories in Hugo exist. if (fs.existsSync(outputDirectoryMd) == false) { logger.info(`Creating missing output directory: ${outputDirectoryMd}`); fs.mkdirSync(outputDirectoryMd); } if (fs.existsSync(outputDirectoryBoxart) == false) { logger.info(`Creating missing output directory: ${outputDirectoryBoxart}`); fs.mkdirSync(outputDirectoryBoxart); } if (fs.existsSync(outputDirectoryIcons) == false) { logger.info(`Creating missing output directory: ${outputDirectoryIcons}`); fs.mkdirSync(outputDirectoryIcons); } if (fs.existsSync(outputDirectorySavefiles) == false) { logger.info(`Creating missing output directory: ${outputDirectorySavefiles}`); fs.mkdirSync(outputDirectorySavefiles); } if (fs.existsSync(outputDirectoryScreenshots) == false) { logger.info(`Creating missing output directory: ${outputDirectoryScreenshots}`); fs.mkdirSync(outputDirectoryScreenshots); } try { // Loop through each game folder. getDirectories(inputDirectoryGame).forEach(function(game) { try { if (game == '.git') { return; } logger.info(`Creating Hugo files for ${game}`); // Copy the boxart for the game. let boxartPath = `${inputDirectoryGame}/${game}/boxart.png`; if (fs.existsSync(boxartPath)) { fsextra.copySync(boxartPath, `${outputDirectoryBoxart}/${game}.png`); } // Copy the icon for the game. let iconPath = `${inputDirectoryGame}/${game}/icon.png`; if (fs.existsSync(iconPath)) { fsextra.copySync(iconPath, `${outputDirectoryIcons}/${game}.png`); } // Copy the savefiles for the game. let inputDirectorySavefilesGame = `${inputDirectoryGame}/${game}/savefiles/`; let outputDirectorySavefilesGame = `${outputDirectorySavefiles}/${game}/`; let savefileMetadataContents = []; if (fs.existsSync(inputDirectorySavefilesGame)) { // Create the savefile directory for each game. if (fs.existsSync(outputDirectorySavefilesGame) == false) { fs.mkdirSync(outputDirectorySavefilesGame); } // Copy all savefiles into the output folder and store their contents. fs.readdirSync(inputDirectorySavefilesGame).forEach(file => { if (path.extname(file) == '.zip') { fsextra.copySync(`${inputDirectorySavefilesGame}/${file}`, `${outputDirectorySavefilesGame}/${file.replace('.zip', '.zip')}`); } else if (path.extname(file) == '.dat') { // Store the contents of the file in memory for adding it into the markdown later. savefileMetadataContents.push({ filename: file.replace('.dat', '.zip'), contents: fs.readFileSync(`${inputDirectorySavefilesGame}/${file}`, 'utf8').trimNewline() }); } }); } // Copy the screenshots for the game. let inputDirectoryScreenshotsGame = `${inputDirectoryGame}/${game}/screenshots/`; let outputDirectoryScreenshotsGame = `${outputDirectoryScreenshots}/${game}/`; if (fs.existsSync(inputDirectoryScreenshotsGame)) { // Create the savefile directory for each game. if (fs.existsSync(outputDirectoryScreenshotsGame) == false) { fs.mkdirSync(outputDirectoryScreenshotsGame); } // Copy all screenshots into the output folder. fs.readdirSync(inputDirectoryScreenshotsGame).forEach(file => { if (path.extname(file) == '.png') { fsextra.copySync(`${inputDirectoryScreenshotsGame}/${file}`, `${outputDirectoryScreenshotsGame}/${file}`); } }); } // Create the markdown file to be displayed in Hugo. let title = game.replace(/-/g, ' ').slice(0, -3); var stats = fs.statSync(`${inputDirectoryGame}/${game}/game.dat`); let modified = new Date(util.inspect(stats.mtime)); let datContents = fs.readFileSync(`${inputDirectoryGame}/${game}/game.dat`, 'utf8').trimNewline(); var wikiContents = ""; let wikiPathGame = `${inputDirectoryWiki}/${game}.md`; if (fs.existsSync(wikiPathGame)) { wikiContents = fs.readFileSync(wikiPathGame, 'utf8').trimNewline(); } else { wikiContents = "## No wiki exists yet for this game."; } // Fix Blackfriday markdown rendering differences. wikiContents = blackfriday.fixLists(wikiContents); wikiContents = blackfriday.fixLinks(wikiContents); // Read all savefiles from array and copy them into the markdown. savefileMetadataContents.forEach(function(savefile) { let modified = new Date(util.inspect(stats.mtime)); datContents += `\r\n\r\n[[ savefiles ]]\r\nfilename = "${savefile.filename}"\r\ndate = "${modified.toISOString()}"\r\n${savefile.contents}`; }); let output = `+++\r\ndate = "${modified.toISOString()}"\r\n${datContents}\r\n+++\r\n\r\n${wikiContents}\r\n`; fs.writeFileSync(`${outputDirectoryMd}/${game}.md`, output); } catch (ex) { logger.error(`${game} failed to generate: ${ex}`); logger.error(ex); } }); } catch (ex) { logger.error(ex); }