title_metadata: Take std::vector by const reference in Load()
This isn't modified in the implementation, so this can be a const reference to eliminate an unnecessary heap reallocation.
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@ -33,7 +33,7 @@ Loader::ResultStatus TitleMetadata::Load(const std::string& file_path) {
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return result;
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return result;
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}
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}
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Loader::ResultStatus TitleMetadata::Load(const std::vector<u8> file_data, std::size_t offset) {
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Loader::ResultStatus TitleMetadata::Load(const std::vector<u8>& file_data, std::size_t offset) {
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std::size_t total_size = static_cast<std::size_t>(file_data.size() - offset);
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std::size_t total_size = static_cast<std::size_t>(file_data.size() - offset);
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if (total_size < sizeof(u32_be))
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if (total_size < sizeof(u32_be))
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return Loader::ResultStatus::Error;
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return Loader::ResultStatus::Error;
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@ -85,7 +85,7 @@ public:
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#pragma pack(pop)
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#pragma pack(pop)
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Loader::ResultStatus Load(const std::string& file_path);
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Loader::ResultStatus Load(const std::string& file_path);
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Loader::ResultStatus Load(const std::vector<u8> file_data, std::size_t offset = 0);
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Loader::ResultStatus Load(const std::vector<u8>& file_data, std::size_t offset = 0);
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Loader::ResultStatus Save(const std::string& file_path);
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Loader::ResultStatus Save(const std::string& file_path);
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u64 GetTitleID() const;
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u64 GetTitleID() const;
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