yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
A checkbox is able to be tri-state, giving it three possible activity types, so in the connect call here, it would actually be truncating an int into a bool. Instead, we can just listen on the toggled() signal, which passes along a bool, not an int.
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@ -13,13 +13,10 @@
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ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGraphics) {
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: QWidget(parent), ui(new Ui::ConfigureGraphics) {
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ui->setupUi(this);
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ui->setupUi(this);
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this->setConfiguration();
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setConfiguration();
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ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
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connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled);
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connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
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&QSpinBox::setEnabled);
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ui->layoutBox->setEnabled(!Settings::values.custom_layout);
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ui->layoutBox->setEnabled(!Settings::values.custom_layout);
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@ -43,8 +40,9 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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#endif
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#endif
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connect(ui->bg_button, &QPushButton::clicked, this, [this] {
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connect(ui->bg_button, &QPushButton::clicked, this, [this] {
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const QColor new_bg_color = QColorDialog::getColor(bg_color);
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const QColor new_bg_color = QColorDialog::getColor(bg_color);
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if (!new_bg_color.isValid())
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if (!new_bg_color.isValid()) {
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return;
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return;
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}
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bg_color = new_bg_color;
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bg_color = new_bg_color;
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QPixmap pixmap(ui->bg_button->size());
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QPixmap pixmap(ui->bg_button->size());
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pixmap.fill(bg_color);
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pixmap.fill(bg_color);
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@ -63,6 +61,7 @@ void ConfigureGraphics::setConfiguration() {
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
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ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
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ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
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ui->frame_limit->setValue(Settings::values.frame_limit);
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ui->frame_limit->setValue(Settings::values.frame_limit);
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ui->factor_3d->setValue(Settings::values.factor_3d);
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ui->factor_3d->setValue(Settings::values.factor_3d);
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ui->toggle_3d->setChecked(Settings::values.toggle_3d);
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ui->toggle_3d->setChecked(Settings::values.toggle_3d);
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