EmuWindow: refactor touch input into a TouchDevice
This commit is contained in:
parent
c84e60b470
commit
2617de1fe6
|
@ -78,6 +78,8 @@ void Config::ReadValues() {
|
|||
|
||||
Settings::values.motion_device = sdl2_config->Get(
|
||||
"Controls", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
|
||||
Settings::values.touch_device =
|
||||
sdl2_config->Get("Controls", "touch_device", "engine:emu_window");
|
||||
|
||||
// Core
|
||||
Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
|
||||
|
|
|
@ -62,6 +62,10 @@ c_stick=
|
|||
# - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
|
||||
motion_device=
|
||||
|
||||
# for touch input, the following devices are available:
|
||||
# - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required
|
||||
touch_device=
|
||||
|
||||
[Core]
|
||||
# Whether to use the Just-In-Time (JIT) compiler for CPU emulation
|
||||
# 0: Interpreter (slow), 1 (default): JIT (fast)
|
||||
|
|
|
@ -61,6 +61,8 @@ void Config::ReadValues() {
|
|||
qt_config->value("motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01")
|
||||
.toString()
|
||||
.toStdString();
|
||||
Settings::values.touch_device =
|
||||
qt_config->value("touch_device", "engine:emu_window").toString().toStdString();
|
||||
|
||||
qt_config->endGroup();
|
||||
|
||||
|
@ -209,6 +211,7 @@ void Config::SaveValues() {
|
|||
QString::fromStdString(Settings::values.analogs[i]));
|
||||
}
|
||||
qt_config->setValue("motion_device", QString::fromStdString(Settings::values.motion_device));
|
||||
qt_config->setValue("touch_device", QString::fromStdString(Settings::values.touch_device));
|
||||
qt_config->endGroup();
|
||||
|
||||
qt_config->beginGroup("Core");
|
||||
|
|
|
@ -2,14 +2,55 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include "common/assert.h"
|
||||
#include "core/3ds.h"
|
||||
#include "core/core.h"
|
||||
#include <mutex>
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
|
||||
public std::enable_shared_from_this<TouchState> {
|
||||
public:
|
||||
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
|
||||
return std::make_unique<Device>(shared_from_this());
|
||||
}
|
||||
|
||||
std::mutex mutex;
|
||||
|
||||
bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false
|
||||
|
||||
float touch_x = 0.0f; ///< Touchpad X-position
|
||||
float touch_y = 0.0f; ///< Touchpad Y-position
|
||||
|
||||
private:
|
||||
class Device : public Input::TouchDevice {
|
||||
public:
|
||||
explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
|
||||
std::tuple<float, float, bool> GetStatus() const override {
|
||||
if (auto state = touch_state.lock()) {
|
||||
std::lock_guard<std::mutex> guard(state->mutex);
|
||||
return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
|
||||
}
|
||||
return std::make_tuple(0.0f, 0.0f, false);
|
||||
}
|
||||
|
||||
private:
|
||||
std::weak_ptr<TouchState> touch_state;
|
||||
};
|
||||
};
|
||||
|
||||
EmuWindow::EmuWindow() {
|
||||
// TODO: Find a better place to set this.
|
||||
config.min_client_area_size = std::make_pair(400u, 480u);
|
||||
active_config = config;
|
||||
touch_state = std::make_shared<TouchState>();
|
||||
Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
|
||||
}
|
||||
|
||||
EmuWindow::~EmuWindow() {
|
||||
Input::UnregisterFactory<Input::TouchDevice>("emu_window");
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
|
||||
* @param layout FramebufferLayout object describing the framebuffer size and screen positions
|
||||
|
@ -38,22 +79,26 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
|
|||
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
||||
return;
|
||||
|
||||
touch_x = Core::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
|
||||
std::lock_guard<std::mutex> guard(touch_state->mutex);
|
||||
touch_state->touch_x =
|
||||
static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left) /
|
||||
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
|
||||
touch_y = Core::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
|
||||
touch_state->touch_y =
|
||||
static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top) /
|
||||
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
|
||||
|
||||
touch_pressed = true;
|
||||
touch_state->touch_pressed = true;
|
||||
}
|
||||
|
||||
void EmuWindow::TouchReleased() {
|
||||
touch_pressed = false;
|
||||
touch_x = 0;
|
||||
touch_y = 0;
|
||||
std::lock_guard<std::mutex> guard(touch_state->mutex);
|
||||
touch_state->touch_pressed = false;
|
||||
touch_state->touch_x = 0;
|
||||
touch_state->touch_y = 0;
|
||||
}
|
||||
|
||||
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
|
||||
if (!touch_pressed)
|
||||
if (!touch_state->touch_pressed)
|
||||
return;
|
||||
|
||||
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
||||
|
|
|
@ -4,11 +4,10 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
#include <memory>
|
||||
#include <tuple>
|
||||
#include <utility>
|
||||
#include "common/common_types.h"
|
||||
#include "common/math_util.h"
|
||||
#include "core/frontend/framebuffer_layout.h"
|
||||
|
||||
/**
|
||||
|
@ -68,17 +67,6 @@ public:
|
|||
*/
|
||||
void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
|
||||
|
||||
/**
|
||||
* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
|
||||
* @note This should be called by the core emu thread to get a state set by the window thread.
|
||||
* @todo Fix this function to be thread-safe.
|
||||
* @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and
|
||||
* `pressed` is true if the touch screen is currently being pressed
|
||||
*/
|
||||
std::tuple<u16, u16, bool> GetTouchState() const {
|
||||
return std::make_tuple(touch_x, touch_y, touch_pressed);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns currently active configuration.
|
||||
* @note Accesses to the returned object need not be consistent because it may be modified in
|
||||
|
@ -113,15 +101,8 @@ public:
|
|||
void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
|
||||
|
||||
protected:
|
||||
EmuWindow() {
|
||||
// TODO: Find a better place to set this.
|
||||
config.min_client_area_size = std::make_pair(400u, 480u);
|
||||
active_config = config;
|
||||
touch_x = 0;
|
||||
touch_y = 0;
|
||||
touch_pressed = false;
|
||||
}
|
||||
virtual ~EmuWindow() {}
|
||||
EmuWindow();
|
||||
virtual ~EmuWindow();
|
||||
|
||||
/**
|
||||
* Processes any pending configuration changes from the last SetConfig call.
|
||||
|
@ -177,10 +158,8 @@ private:
|
|||
/// ProcessConfigurationChanges)
|
||||
WindowConfig active_config; ///< Internal active configuration
|
||||
|
||||
bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
|
||||
|
||||
u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
|
||||
u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
|
||||
class TouchState;
|
||||
std::shared_ptr<TouchState> touch_state;
|
||||
|
||||
/**
|
||||
* Clip the provided coordinates to be inside the touchscreen area.
|
||||
|
|
Reference in New Issue