diff --git a/src/common/common.vcxproj b/src/common/common.vcxproj
index 1cfe0bb37..8190f0e31 100644
--- a/src/common/common.vcxproj
+++ b/src/common/common.vcxproj
@@ -154,6 +154,7 @@
+
diff --git a/src/common/common.vcxproj.filters b/src/common/common.vcxproj.filters
index ab8e5d12e..ddfb609e4 100644
--- a/src/common/common.vcxproj.filters
+++ b/src/common/common.vcxproj.filters
@@ -52,6 +52,7 @@
+
diff --git a/src/common/src/emu_window.h b/src/common/src/emu_window.h
new file mode 100644
index 000000000..08f7d4766
--- /dev/null
+++ b/src/common/src/emu_window.h
@@ -0,0 +1,106 @@
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file emuwindow.h
+ * @author Neobrain
+ * @date 2012-06-01
+ * @brief Interface for implementing an emulator window manager
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
+
+#ifndef CORE_EMUWINDOW_H_
+#define CORE_EMUWINDOW_H_
+
+#include "common.h"
+#include "config.h"
+
+namespace input_common
+{
+class KeyboardInput;
+}
+
+// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
+// QGLWidget, GLFW, etc...)
+class EmuWindow
+{
+
+public:
+ /// Data structure to store an emuwindow configuration
+ struct Config{
+ bool fullscreen;
+ int res_width;
+ int res_height;
+ };
+
+ /// Swap buffers to display the next frame
+ virtual void SwapBuffers() = 0;
+
+ /// Polls window events
+ virtual void PollEvents() = 0;
+
+ /// Makes the graphics context current for the caller thread
+ virtual void MakeCurrent() = 0;
+
+ /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
+ virtual void DoneCurrent() = 0;
+
+ /**
+ * @brief Called from KeyboardInput constructor to notify EmuWindow about its presence
+ * @param controller_interface Pointer to a running KeyboardInput interface
+ */
+ void set_controller_interface(input_common::KeyboardInput* controller_interface) {
+ controller_interface_ = controller_interface;
+ }
+ input_common::KeyboardInput* controller_interface() { return controller_interface_; }
+
+ Config config() { return config_; }
+ void set_config(Config val) { config_ = val; }
+
+ int client_area_width() { return client_area_width_; }
+ void set_client_area_width(int val) { client_area_width_ = val; }
+
+ int client_area_height() { return client_area_height_; }
+ void set_client_area_height(int val) { client_area_height_ = val; }
+
+ std::string window_title() { return window_title_; }
+ void set_window_title(std::string val) { window_title_ = val; }
+
+protected:
+ EmuWindow() : controller_interface_(NULL), client_area_width_(640), client_area_height_(480) {
+ char window_title[255];
+ sprintf(window_title, "gekko [%s|%s] - %s",
+ common::g_config->CPUCoreTypeToString(common::g_config->powerpc_core()).c_str(),
+ common::g_config->RenderTypeToString(common::g_config->current_renderer()).c_str(),
+ __DATE__);
+ window_title_ = window_title;
+ }
+ virtual ~EmuWindow() {}
+
+ std::string window_title_; ///< Current window title, should be used by window impl.
+
+ int client_area_width_; ///< Current client width, should be set by window impl.
+ int client_area_height_; ///< Current client height, should be set by window impl.
+
+private:
+ Config config_; ///< Internal configuration
+
+ input_common::KeyboardInput* controller_interface_;
+
+ DISALLOW_COPY_AND_ASSIGN(EmuWindow);
+};
+
+#endif // CORE_EMUWINDOW_H_