swrasterizer, gl_shader_gen: return 0.0 for Disabled texture unit 0
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@ -319,6 +319,8 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
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return "shadowTexture(texcoord0, texcoord0_w)";
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return "shadowTexture(texcoord0, texcoord0_w)";
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case TexturingRegs::TextureConfig::ShadowCube:
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case TexturingRegs::TextureConfig::ShadowCube:
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return "shadowTextureCube(texcoord0, texcoord0_w)";
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return "shadowTextureCube(texcoord0, texcoord0_w)";
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case TexturingRegs::TextureConfig::Disabled:
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return "vec4(0.0)";
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default:
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {:x}",
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {:x}",
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static_cast<int>(state.texture0_type));
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static_cast<int>(state.texture0_type));
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@ -361,9 +361,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
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shadow_z = float24::FromFloat32(std::abs(tc0_w.ToFloat32()));
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shadow_z = float24::FromFloat32(std::abs(tc0_w.ToFloat32()));
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break;
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break;
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}
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}
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case TexturingRegs::TextureConfig::Disabled:
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continue; // skip this unit and continue to the next unit
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default:
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default:
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// TODO: Change to LOG_ERROR when more types are handled.
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LOG_ERROR(HW_GPU, "Unhandled texture type {:x}", (int)texture.config.type);
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LOG_DEBUG(HW_GPU, "Unhandled texture type {:x}", (int)texture.config.type);
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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break;
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break;
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}
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}
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