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Loader, Frontends: Refactor loader creation and game loading

This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
This commit is contained in:
Emmanuel Gil Peyrot 2016-05-17 23:06:33 +01:00
parent 51ee2d2eb1
commit 8fc9c03126
6 changed files with 37 additions and 49 deletions

View File

@ -114,7 +114,13 @@ int main(int argc, char **argv) {
System::Init(emu_window.get()); System::Init(emu_window.get());
SCOPE_EXIT({ System::Shutdown(); }); SCOPE_EXIT({ System::Shutdown(); });
Loader::ResultStatus load_result = Loader::LoadFile(boot_filename); std::unique_ptr<Loader::AppLoader> loader = Loader::GetFileLoader(boot_filename);
if (!loader) {
LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", boot_filename.c_str());
return -1;
}
Loader::ResultStatus load_result = loader->Load();
if (Loader::ResultStatus::Success != load_result) { if (Loader::ResultStatus::Success != load_result) {
LOG_CRITICAL(Frontend, "Failed to load ROM (Error %i)!", load_result); LOG_CRITICAL(Frontend, "Failed to load ROM (Error %i)!", load_result);
return -1; return -1;

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@ -272,7 +272,15 @@ bool GMainWindow::InitializeSystem() {
} }
bool GMainWindow::LoadROM(const std::string& filename) { bool GMainWindow::LoadROM(const std::string& filename) {
Loader::ResultStatus result = Loader::LoadFile(filename); std::unique_ptr<Loader::AppLoader> app_loader = Loader::GetFileLoader(filename);
if (!app_loader) {
LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str());
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("The ROM format is not supported."));
return false;
}
Loader::ResultStatus result = app_loader->Load();
if (Loader::ResultStatus::Success != result) { if (Loader::ResultStatus::Success != result) {
LOG_CRITICAL(Frontend, "Failed to load ROM!"); LOG_CRITICAL(Frontend, "Failed to load ROM!");
System::Shutdown(); System::Shutdown();

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@ -10,6 +10,7 @@
#include "core/file_sys/archive_romfs.h" #include "core/file_sys/archive_romfs.h"
#include "core/hle/kernel/process.h" #include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h" #include "core/hle/kernel/resource_limit.h"
#include "core/hle/service/fs/archive.h"
#include "core/loader/3dsx.h" #include "core/loader/3dsx.h"
#include "core/memory.h" #include "core/memory.h"
@ -263,6 +264,8 @@ ResultStatus AppLoader_THREEDSX::Load() {
Kernel::g_current_process->Run(48, Kernel::DEFAULT_STACK_SIZE); Kernel::g_current_process->Run(48, Kernel::DEFAULT_STACK_SIZE);
Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*this), Service::FS::ArchiveIdCode::RomFS);
is_loaded = true; is_loaded = true;
return ResultStatus::Success; return ResultStatus::Success;
} }

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@ -8,9 +8,7 @@
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "core/file_sys/archive_romfs.h"
#include "core/hle/kernel/process.h" #include "core/hle/kernel/process.h"
#include "core/hle/service/fs/archive.h"
#include "core/loader/3dsx.h" #include "core/loader/3dsx.h"
#include "core/loader/elf.h" #include "core/loader/elf.h"
#include "core/loader/ncch.h" #include "core/loader/ncch.h"
@ -67,6 +65,9 @@ FileType GuessFromExtension(const std::string& extension_) {
if (extension == ".3dsx") if (extension == ".3dsx")
return FileType::THREEDSX; return FileType::THREEDSX;
if (extension == ".cia")
return FileType::CIA;
return FileType::Unknown; return FileType::Unknown;
} }
@ -108,15 +109,15 @@ std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
return std::make_unique<AppLoader_NCCH>(std::move(file), filepath); return std::make_unique<AppLoader_NCCH>(std::move(file), filepath);
default: default:
return std::unique_ptr<AppLoader>(); return nullptr;
} }
} }
ResultStatus LoadFile(const std::string& filename) { std::unique_ptr<AppLoader> GetFileLoader(const std::string& filename) {
FileUtil::IOFile file(filename, "rb"); FileUtil::IOFile file(filename, "rb");
if (!file.IsOpen()) { if (!file.IsOpen()) {
LOG_ERROR(Loader, "Failed to load file %s", filename.c_str()); LOG_ERROR(Loader, "Failed to load file %s", filename.c_str());
return ResultStatus::Error; return nullptr;
} }
std::string filename_filename, filename_extension; std::string filename_filename, filename_extension;
@ -133,44 +134,7 @@ ResultStatus LoadFile(const std::string& filename) {
LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type)); LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type));
std::unique_ptr<AppLoader> app_loader = GetLoader(std::move(file), type, filename_filename, filename); return GetLoader(std::move(file), type, filename_filename, filename);
switch (type) {
// 3DSX file format...
// or NCCH/NCSD container formats...
case FileType::THREEDSX:
case FileType::CXI:
case FileType::CCI:
{
// Load application and RomFS
ResultStatus result = app_loader->Load();
if (ResultStatus::Success == result) {
Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*app_loader), Service::FS::ArchiveIdCode::RomFS);
return ResultStatus::Success;
}
return result;
}
// Standard ELF file format...
case FileType::ELF:
return app_loader->Load();
// CIA file format...
case FileType::CIA:
return ResultStatus::ErrorNotImplemented;
// Error occurred durring IdentifyFile...
case FileType::Error:
// IdentifyFile could know identify file type...
case FileType::Unknown:
{
LOG_CRITICAL(Loader, "File %s is of unknown type.", filename.c_str());
return ResultStatus::ErrorInvalidFormat;
}
}
return ResultStatus::Error;
} }
} // namespace Loader } // namespace Loader

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@ -207,10 +207,10 @@ extern const std::initializer_list<Kernel::AddressMapping> default_address_mappi
std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath); std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath);
/** /**
* Identifies and loads a bootable file * Identifies a bootable file and return a suitable loader
* @param filename String filename of bootable file * @param filename String filename of bootable file
* @return ResultStatus result of function * @return best loader for this file
*/ */
ResultStatus LoadFile(const std::string& filename); std::unique_ptr<AppLoader> GetFileLoader(const std::string& filename);
} // namespace } // namespace

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@ -10,8 +10,10 @@
#include "common/string_util.h" #include "common/string_util.h"
#include "common/swap.h" #include "common/swap.h"
#include "core/file_sys/archive_romfs.h"
#include "core/hle/kernel/process.h" #include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h" #include "core/hle/kernel/resource_limit.h"
#include "core/hle/service/fs/archive.h"
#include "core/loader/ncch.h" #include "core/loader/ncch.h"
#include "core/memory.h" #include "core/memory.h"
@ -303,7 +305,12 @@ ResultStatus AppLoader_NCCH::Load() {
is_loaded = true; // Set state to loaded is_loaded = true; // Set state to loaded
return LoadExec(); // Load the executable into memory for booting result = LoadExec(); // Load the executable into memory for booting
if (ResultStatus::Success != result)
return result;
Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*this), Service::FS::ArchiveIdCode::RomFS);
return ResultStatus::Success;
} }
ResultStatus AppLoader_NCCH::ReadCode(std::vector<u8>& buffer) { ResultStatus AppLoader_NCCH::ReadCode(std::vector<u8>& buffer) {