loader/ncch: Use AM to get update title path
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@ -17,6 +17,7 @@
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#include "core/file_sys/title_metadata.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/ncch.h"
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@ -46,25 +47,6 @@ FileType AppLoader_NCCH::IdentifyType(FileUtil::IOFile& file) {
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return FileType::Error;
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}
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static std::string GetUpdateNCCHPath(u64_le program_id) {
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u32 high = static_cast<u32>((program_id | UPDATE_MASK) >> 32);
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u32 low = static_cast<u32>((program_id | UPDATE_MASK) & 0xFFFFFFFF);
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// TODO(shinyquagsire23): Title database should be doing this path lookup
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std::string content_path = Common::StringFromFormat(
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"%sNintendo 3DS/%s/%s/title/%08x/%08x/content/", FileUtil::GetUserPath(D_SDMC_IDX).c_str(),
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SYSTEM_ID, SDCARD_ID, high, low);
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std::string tmd_path = content_path + "00000000.tmd";
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u32 content_id = 0;
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FileSys::TitleMetadata tmd(tmd_path);
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if (tmd.Load() == ResultStatus::Success) {
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content_id = tmd.GetBootContentID();
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}
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return Common::StringFromFormat("%s%08x.app", content_path.c_str(), content_id);
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}
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std::pair<boost::optional<u32>, ResultStatus> AppLoader_NCCH::LoadKernelSystemMode() {
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if (!is_loaded) {
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ResultStatus res = base_ncch.Load();
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@ -176,7 +158,8 @@ ResultStatus AppLoader_NCCH::Load(Kernel::SharedPtr<Kernel::Process>& process) {
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LOG_INFO(Loader, "Program ID: %s", program_id.c_str());
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update_ncch.OpenFile(GetUpdateNCCHPath(ncch_program_id));
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update_ncch.OpenFile(Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC,
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ncch_program_id | UPDATE_MASK));
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result = update_ncch.Load();
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if (result == ResultStatus::Success) {
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overlay_ncch = &update_ncch;
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