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HID: use TouchDevice for touch pad

This commit is contained in:
wwylele 2017-08-08 21:34:17 +03:00
parent 61442d6afb
commit c84e60b470
3 changed files with 15 additions and 4 deletions

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@ -126,4 +126,10 @@ using AnalogDevice = InputDevice<std::tuple<float, float>>;
*/ */
using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>>>; using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>>>;
/**
* A touch device is an input device that returns a tuple of two floats and a bool. The floats are
* x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
*/
using TouchDevice = InputDevice<std::tuple<float, float, bool>>;
} // namespace Input } // namespace Input

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@ -7,9 +7,9 @@
#include <cmath> #include <cmath>
#include <memory> #include <memory>
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/3ds.h"
#include "core/core.h" #include "core/core.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/frontend/emu_window.h"
#include "core/frontend/input.h" #include "core/frontend/input.h"
#include "core/hle/ipc.h" #include "core/hle/ipc.h"
#include "core/hle/kernel/event.h" #include "core/hle/kernel/event.h"
@ -19,7 +19,6 @@
#include "core/hle/service/hid/hid_spvr.h" #include "core/hle/service/hid/hid_spvr.h"
#include "core/hle/service/hid/hid_user.h" #include "core/hle/service/hid/hid_user.h"
#include "core/hle/service/service.h" #include "core/hle/service/service.h"
#include "video_core/video_core.h"
namespace Service { namespace Service {
namespace HID { namespace HID {
@ -59,6 +58,7 @@ static std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::
buttons; buttons;
static std::unique_ptr<Input::AnalogDevice> circle_pad; static std::unique_ptr<Input::AnalogDevice> circle_pad;
static std::unique_ptr<Input::MotionDevice> motion_device; static std::unique_ptr<Input::MotionDevice> motion_device;
static std::unique_ptr<Input::TouchDevice> touch_device;
DirectionState GetStickDirectionState(s16 circle_pad_x, s16 circle_pad_y) { DirectionState GetStickDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
// 30 degree and 60 degree are angular thresholds for directions // 30 degree and 60 degree are angular thresholds for directions
@ -96,6 +96,7 @@ static void LoadInputDevices() {
circle_pad = Input::CreateDevice<Input::AnalogDevice>( circle_pad = Input::CreateDevice<Input::AnalogDevice>(
Settings::values.analogs[Settings::NativeAnalog::CirclePad]); Settings::values.analogs[Settings::NativeAnalog::CirclePad]);
motion_device = Input::CreateDevice<Input::MotionDevice>(Settings::values.motion_device); motion_device = Input::CreateDevice<Input::MotionDevice>(Settings::values.motion_device);
touch_device = Input::CreateDevice<Input::TouchDevice>(Settings::values.touch_device);
} }
static void UnloadInputDevices() { static void UnloadInputDevices() {
@ -104,6 +105,7 @@ static void UnloadInputDevices() {
} }
circle_pad.reset(); circle_pad.reset();
motion_device.reset(); motion_device.reset();
touch_device.reset();
} }
static void UpdatePadCallback(u64 userdata, int cycles_late) { static void UpdatePadCallback(u64 userdata, int cycles_late) {
@ -172,8 +174,10 @@ static void UpdatePadCallback(u64 userdata, int cycles_late) {
// Get the current touch entry // Get the current touch entry
TouchDataEntry& touch_entry = mem->touch.entries[mem->touch.index]; TouchDataEntry& touch_entry = mem->touch.entries[mem->touch.index];
bool pressed = false; bool pressed = false;
float x, y;
std::tie(touch_entry.x, touch_entry.y, pressed) = VideoCore::g_emu_window->GetTouchState(); std::tie(x, y, pressed) = touch_device->GetStatus();
touch_entry.x = static_cast<u16>(x * Core::kScreenBottomWidth);
touch_entry.y = static_cast<u16>(y * Core::kScreenBottomHeight);
touch_entry.valid.Assign(pressed ? 1 : 0); touch_entry.valid.Assign(pressed ? 1 : 0);
// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which // TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which

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@ -80,6 +80,7 @@ struct Values {
std::array<std::string, NativeButton::NumButtons> buttons; std::array<std::string, NativeButton::NumButtons> buttons;
std::array<std::string, NativeAnalog::NumAnalogs> analogs; std::array<std::string, NativeAnalog::NumAnalogs> analogs;
std::string motion_device; std::string motion_device;
std::string touch_device;
// Core // Core
bool use_cpu_jit; bool use_cpu_jit;