gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path
This commit is contained in:
parent
6985b13439
commit
dd6252a676
|
@ -438,8 +438,7 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
|
||||||
if (!SetupGeometryShader())
|
if (!SetupGeometryShader())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
Draw(true, is_indexed);
|
return Draw(true, is_indexed);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static GLenum GetCurrentPrimitiveMode(bool use_gs) {
|
static GLenum GetCurrentPrimitiveMode(bool use_gs) {
|
||||||
|
@ -475,12 +474,17 @@ static GLenum GetCurrentPrimitiveMode(bool use_gs) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::AccelerateDrawBatchInternal(bool is_indexed, bool use_gs) {
|
bool RasterizerOpenGL::AccelerateDrawBatchInternal(bool is_indexed, bool use_gs) {
|
||||||
const auto& regs = Pica::g_state.regs;
|
const auto& regs = Pica::g_state.regs;
|
||||||
GLenum primitive_mode = GetCurrentPrimitiveMode(use_gs);
|
GLenum primitive_mode = GetCurrentPrimitiveMode(use_gs);
|
||||||
|
|
||||||
auto [vs_input_index_min, vs_input_index_max, vs_input_size] = AnalyzeVertexArray(is_indexed);
|
auto [vs_input_index_min, vs_input_index_max, vs_input_size] = AnalyzeVertexArray(is_indexed);
|
||||||
|
|
||||||
|
if (vs_input_size > VERTEX_BUFFER_SIZE) {
|
||||||
|
NGLOG_WARNING(Render_OpenGL, "Too large vertex input size {}", vs_input_size);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
state.draw.vertex_buffer = vertex_buffer.GetHandle();
|
state.draw.vertex_buffer = vertex_buffer.GetHandle();
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
|
||||||
|
@ -496,6 +500,12 @@ void RasterizerOpenGL::AccelerateDrawBatchInternal(bool is_indexed, bool use_gs)
|
||||||
if (is_indexed) {
|
if (is_indexed) {
|
||||||
bool index_u16 = regs.pipeline.index_array.format != 0;
|
bool index_u16 = regs.pipeline.index_array.format != 0;
|
||||||
std::size_t index_buffer_size = regs.pipeline.num_vertices * (index_u16 ? 2 : 1);
|
std::size_t index_buffer_size = regs.pipeline.num_vertices * (index_u16 ? 2 : 1);
|
||||||
|
|
||||||
|
if (index_buffer_size > INDEX_BUFFER_SIZE) {
|
||||||
|
NGLOG_WARNING(Render_OpenGL, "Too large index input size {}", index_buffer_size);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
const u8* index_data =
|
const u8* index_data =
|
||||||
Memory::GetPhysicalPointer(regs.pipeline.vertex_attributes.GetPhysicalBaseAddress() +
|
Memory::GetPhysicalPointer(regs.pipeline.vertex_attributes.GetPhysicalBaseAddress() +
|
||||||
regs.pipeline.index_array.offset);
|
regs.pipeline.index_array.offset);
|
||||||
|
@ -510,6 +520,7 @@ void RasterizerOpenGL::AccelerateDrawBatchInternal(bool is_indexed, bool use_gs)
|
||||||
} else {
|
} else {
|
||||||
glDrawArrays(primitive_mode, 0, regs.pipeline.num_vertices);
|
glDrawArrays(primitive_mode, 0, regs.pipeline.num_vertices);
|
||||||
}
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::DrawTriangles() {
|
void RasterizerOpenGL::DrawTriangles() {
|
||||||
|
@ -518,7 +529,7 @@ void RasterizerOpenGL::DrawTriangles() {
|
||||||
Draw(false, false);
|
Draw(false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
|
bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_Drawing);
|
MICROPROFILE_SCOPE(OpenGL_Drawing);
|
||||||
const auto& regs = Pica::g_state.regs;
|
const auto& regs = Pica::g_state.regs;
|
||||||
|
|
||||||
|
@ -746,8 +757,9 @@ void RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
|
||||||
// Draw the vertex batch
|
// Draw the vertex batch
|
||||||
|
bool succeeded = true;
|
||||||
if (accelerate) {
|
if (accelerate) {
|
||||||
AccelerateDrawBatchInternal(is_indexed, use_gs);
|
succeeded = AccelerateDrawBatchInternal(is_indexed, use_gs);
|
||||||
} else {
|
} else {
|
||||||
state.draw.vertex_array = sw_vao.handle;
|
state.draw.vertex_array = sw_vao.handle;
|
||||||
state.draw.vertex_buffer = vertex_buffer.GetHandle();
|
state.draw.vertex_buffer = vertex_buffer.GetHandle();
|
||||||
|
@ -798,6 +810,8 @@ void RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
|
||||||
res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval),
|
res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval),
|
||||||
depth_surface);
|
depth_surface);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return succeeded;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
||||||
|
|
|
@ -221,10 +221,10 @@ private:
|
||||||
void UploadUniforms(bool accelerate_draw, bool use_gs);
|
void UploadUniforms(bool accelerate_draw, bool use_gs);
|
||||||
|
|
||||||
/// Generic draw function for DrawTriangles and AccelerateDrawBatch
|
/// Generic draw function for DrawTriangles and AccelerateDrawBatch
|
||||||
void Draw(bool accelerate, bool is_indexed);
|
bool Draw(bool accelerate, bool is_indexed);
|
||||||
|
|
||||||
/// Internal implementation for AccelerateDrawBatch
|
/// Internal implementation for AccelerateDrawBatch
|
||||||
void AccelerateDrawBatchInternal(bool is_indexed, bool use_gs);
|
bool AccelerateDrawBatchInternal(bool is_indexed, bool use_gs);
|
||||||
|
|
||||||
struct VertexArrayInfo {
|
struct VertexArrayInfo {
|
||||||
u32 vs_input_index_min;
|
u32 vs_input_index_min;
|
||||||
|
|
Reference in New Issue