Qt: rework input configuration for new input system
This commit is contained in:
parent
51b1c1f211
commit
e7a602fe16
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@ -2,13 +2,21 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <memory>
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#include <utility>
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#include <utility>
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#include <QTimer>
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#include <QTimer>
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#include "citra_qt/config.h"
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#include "citra_qt/config.h"
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#include "citra_qt/configure_input.h"
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#include "citra_qt/configure_input.h"
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#include "common/param_package.h"
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#include "input_common/main.h"
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static QString getKeyName(Qt::Key key_code) {
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const std::array<std::string, ConfigureInput::ANALOG_SUB_BUTTONS_NUM>
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ConfigureInput::analog_sub_buttons{{
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"up", "down", "left", "right", "modifier",
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}};
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static QString getKeyName(int key_code) {
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switch (key_code) {
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switch (key_code) {
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case Qt::Key_Shift:
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case Qt::Key_Shift:
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return QObject::tr("Shift");
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return QObject::tr("Shift");
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@ -23,6 +31,20 @@ static QString getKeyName(Qt::Key key_code) {
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}
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}
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}
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}
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static void SetButtonKey(int key, Common::ParamPackage& button_param) {
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button_param = Common::ParamPackage{InputCommon::GenerateKeyboardParam(key)};
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}
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static void SetAnalogKey(int key, Common::ParamPackage& analog_param,
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const std::string& button_name) {
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if (analog_param.Get("engine", "") != "analog_from_button") {
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analog_param = {
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{"engine", "analog_from_button"}, {"modifier_scale", "0.5"},
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};
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}
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analog_param.Set(button_name, InputCommon::GenerateKeyboardParam(key));
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}
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ConfigureInput::ConfigureInput(QWidget* parent)
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ConfigureInput::ConfigureInput(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()),
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()),
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timer(std::make_unique<QTimer>()) {
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timer(std::make_unique<QTimer>()) {
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@ -31,36 +53,38 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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setFocusPolicy(Qt::ClickFocus);
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setFocusPolicy(Qt::ClickFocus);
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button_map = {
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button_map = {
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{Settings::NativeInput::Values::A, ui->buttonA},
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ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, ui->buttonDpadUp,
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{Settings::NativeInput::Values::B, ui->buttonB},
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ui->buttonDpadDown, ui->buttonDpadLeft, ui->buttonDpadRight, ui->buttonL, ui->buttonR,
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{Settings::NativeInput::Values::X, ui->buttonX},
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ui->buttonStart, ui->buttonSelect, ui->buttonZL, ui->buttonZR, ui->buttonHome,
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{Settings::NativeInput::Values::Y, ui->buttonY},
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{Settings::NativeInput::Values::L, ui->buttonL},
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{Settings::NativeInput::Values::R, ui->buttonR},
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{Settings::NativeInput::Values::ZL, ui->buttonZL},
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{Settings::NativeInput::Values::ZR, ui->buttonZR},
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{Settings::NativeInput::Values::START, ui->buttonStart},
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{Settings::NativeInput::Values::SELECT, ui->buttonSelect},
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{Settings::NativeInput::Values::HOME, ui->buttonHome},
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{Settings::NativeInput::Values::DUP, ui->buttonDpadUp},
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{Settings::NativeInput::Values::DDOWN, ui->buttonDpadDown},
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{Settings::NativeInput::Values::DLEFT, ui->buttonDpadLeft},
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{Settings::NativeInput::Values::DRIGHT, ui->buttonDpadRight},
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{Settings::NativeInput::Values::CUP, ui->buttonCStickUp},
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{Settings::NativeInput::Values::CDOWN, ui->buttonCStickDown},
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{Settings::NativeInput::Values::CLEFT, ui->buttonCStickLeft},
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{Settings::NativeInput::Values::CRIGHT, ui->buttonCStickRight},
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{Settings::NativeInput::Values::CIRCLE_UP, ui->buttonCircleUp},
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{Settings::NativeInput::Values::CIRCLE_DOWN, ui->buttonCircleDown},
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{Settings::NativeInput::Values::CIRCLE_LEFT, ui->buttonCircleLeft},
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{Settings::NativeInput::Values::CIRCLE_RIGHT, ui->buttonCircleRight},
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{Settings::NativeInput::Values::CIRCLE_MODIFIER, ui->buttonCircleMod},
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};
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};
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for (const auto& entry : button_map) {
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analog_map = {{
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const Settings::NativeInput::Values input_id = entry.first;
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{
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connect(entry.second, &QPushButton::released,
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ui->buttonCircleUp, ui->buttonCircleDown, ui->buttonCircleLeft, ui->buttonCircleRight,
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[this, input_id]() { handleClick(input_id); });
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ui->buttonCircleMod,
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},
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{
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ui->buttonCStickUp, ui->buttonCStickDown, ui->buttonCStickLeft, ui->buttonCStickRight,
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nullptr,
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},
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}};
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for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
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if (button_map[button_id])
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connect(button_map[button_id], &QPushButton::released, [=]() {
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handleClick(button_map[button_id],
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[=](int key) { SetButtonKey(key, buttons_param[button_id]); });
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});
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}
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for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
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connect(analog_map[analog_id][sub_button_id], &QPushButton::released, [=]() {
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handleClick(analog_map[analog_id][sub_button_id], [=](int key) {
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SetAnalogKey(key, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
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});
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});
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}
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}
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}
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connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
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connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
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@ -69,43 +93,93 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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connect(timer.get(), &QTimer::timeout, [this]() {
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connect(timer.get(), &QTimer::timeout, [this]() {
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releaseKeyboard();
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releaseKeyboard();
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releaseMouse();
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releaseMouse();
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current_input_id = boost::none;
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key_setter = boost::none;
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updateButtonLabels();
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updateButtonLabels();
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});
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});
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this->loadConfiguration();
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this->loadConfiguration();
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// TODO(wwylele): enable these when the input emulation for them is implemented
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ui->buttonZL->setEnabled(false);
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ui->buttonZR->setEnabled(false);
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ui->buttonHome->setEnabled(false);
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ui->buttonCStickUp->setEnabled(false);
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ui->buttonCStickDown->setEnabled(false);
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ui->buttonCStickLeft->setEnabled(false);
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ui->buttonCStickRight->setEnabled(false);
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}
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}
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void ConfigureInput::applyConfiguration() {
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void ConfigureInput::applyConfiguration() {
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for (const auto& input_id : Settings::NativeInput::All) {
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std::transform(buttons_param.begin(), buttons_param.end(), Settings::values.buttons.begin(),
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const size_t index = static_cast<size_t>(input_id);
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[](const Common::ParamPackage& param) { return param.Serialize(); });
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Settings::values.input_mappings[index] = static_cast<int>(key_map[input_id]);
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std::transform(analogs_param.begin(), analogs_param.end(), Settings::values.analogs.begin(),
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}
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[](const Common::ParamPackage& param) { return param.Serialize(); });
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Settings::Apply();
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Settings::Apply();
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}
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}
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void ConfigureInput::loadConfiguration() {
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void ConfigureInput::loadConfiguration() {
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for (const auto& input_id : Settings::NativeInput::All) {
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std::transform(Settings::values.buttons.begin(), Settings::values.buttons.end(),
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const size_t index = static_cast<size_t>(input_id);
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buttons_param.begin(),
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key_map[input_id] = static_cast<Qt::Key>(Settings::values.input_mappings[index]);
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[](const std::string& str) { return Common::ParamPackage(str); });
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}
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std::transform(Settings::values.analogs.begin(), Settings::values.analogs.end(),
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analogs_param.begin(),
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[](const std::string& str) { return Common::ParamPackage(str); });
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updateButtonLabels();
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updateButtonLabels();
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}
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}
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void ConfigureInput::restoreDefaults() {}
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void ConfigureInput::restoreDefaults() {
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for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
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SetButtonKey(Config::default_buttons[button_id], buttons_param[button_id]);
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}
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for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
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SetAnalogKey(Config::default_analogs[analog_id][sub_button_id],
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analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
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}
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}
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updateButtonLabels();
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applyConfiguration();
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}
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void ConfigureInput::updateButtonLabels() {
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void ConfigureInput::updateButtonLabels() {
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for (const auto& input_id : Settings::NativeInput::All) {
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QString non_keyboard(tr("[non-keyboard]"));
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button_map[input_id]->setText(getKeyName(key_map[input_id]));
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auto KeyToText = [&non_keyboard](const Common::ParamPackage& param) {
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if (param.Get("engine", "") != "keyboard") {
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return non_keyboard;
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} else {
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return getKeyName(param.Get("code", 0));
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}
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};
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for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
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button_map[button]->setText(KeyToText(buttons_param[button]));
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}
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for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
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if (analogs_param[analog_id].Get("engine", "") != "analog_from_button") {
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for (QPushButton* button : analog_map[analog_id]) {
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if (button)
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button->setText(non_keyboard);
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}
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} else {
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
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Common::ParamPackage param(
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analogs_param[analog_id].Get(analog_sub_buttons[sub_button_id], ""));
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if (analog_map[analog_id][sub_button_id])
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analog_map[analog_id][sub_button_id]->setText(KeyToText(param));
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}
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}
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}
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}
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}
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}
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void ConfigureInput::handleClick(Settings::NativeInput::Values input_id) {
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void ConfigureInput::handleClick(QPushButton* button, std::function<void(int)> new_key_setter) {
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QPushButton* button = button_map[input_id];
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button->setText(tr("[press key]"));
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button->setText(tr("[press key]"));
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button->setFocus();
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button->setFocus();
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current_input_id = input_id;
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key_setter = new_key_setter;
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grabKeyboard();
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grabKeyboard();
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grabMouse();
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grabMouse();
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@ -116,23 +190,13 @@ void ConfigureInput::keyPressEvent(QKeyEvent* event) {
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releaseKeyboard();
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releaseKeyboard();
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releaseMouse();
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releaseMouse();
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if (!current_input_id || !event)
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if (!key_setter || !event)
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return;
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return;
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if (event->key() != Qt::Key_Escape)
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if (event->key() != Qt::Key_Escape)
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setInput(*current_input_id, static_cast<Qt::Key>(event->key()));
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(*key_setter)(event->key());
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updateButtonLabels();
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updateButtonLabels();
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current_input_id = boost::none;
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key_setter = boost::none;
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timer->stop();
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timer->stop();
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}
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}
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void ConfigureInput::setInput(Settings::NativeInput::Values input_id, Qt::Key key_pressed) {
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// Remove duplicates
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for (auto& pair : key_map) {
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if (pair.second == key_pressed)
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pair.second = Qt::Key_unknown;
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}
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key_map[input_id] = key_pressed;
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}
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@ -4,10 +4,14 @@
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#pragma once
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#pragma once
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#include <array>
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#include <functional>
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#include <memory>
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#include <memory>
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#include <string>
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#include <QKeyEvent>
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#include <QKeyEvent>
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#include <QWidget>
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#include <QWidget>
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#include <boost/optional.hpp>
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#include <boost/optional.hpp>
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#include "common/param_package.h"
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#include "core/settings.h"
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#include "core/settings.h"
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#include "ui_configure_input.h"
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#include "ui_configure_input.h"
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@ -31,15 +35,25 @@ public:
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private:
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private:
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std::unique_ptr<Ui::ConfigureInput> ui;
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std::unique_ptr<Ui::ConfigureInput> ui;
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/// This input is currently awaiting configuration.
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/// (i.e.: its corresponding QPushButton has been pressed.)
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boost::optional<Settings::NativeInput::Values> current_input_id;
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std::unique_ptr<QTimer> timer;
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std::unique_ptr<QTimer> timer;
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/// Each input is represented by a QPushButton.
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/// This will be the the setting function when an input is awaiting configuration.
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std::map<Settings::NativeInput::Values, QPushButton*> button_map;
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boost::optional<std::function<void(int)>> key_setter;
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/// Each input is configured to respond to the press of a Qt::Key.
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std::map<Settings::NativeInput::Values, Qt::Key> key_map;
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std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
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std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
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static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
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/// Each button input is represented by a QPushButton.
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std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
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/// Each analog input is represented by five QPushButtons which represents up, down, left, right
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/// and modifier
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std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
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analog_map;
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static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
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/// Load configuration settings.
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/// Load configuration settings.
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void loadConfiguration();
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void loadConfiguration();
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@ -48,10 +62,8 @@ private:
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/// Update UI to reflect current configuration.
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/// Update UI to reflect current configuration.
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void updateButtonLabels();
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void updateButtonLabels();
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/// Called when the button corresponding to input_id was pressed.
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/// Called when the button was pressed.
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void handleClick(Settings::NativeInput::Values input_id);
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void handleClick(QPushButton* button, std::function<void(int)> new_key_setter);
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/// Handle key press events.
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/// Handle key press events.
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void keyPressEvent(QKeyEvent* event) override;
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void keyPressEvent(QKeyEvent* event) override;
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/// Configure input input_id to respond to key key_pressed.
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void setInput(Settings::NativeInput::Values input_id, Qt::Key key_pressed);
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};
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};
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