Memory: Always flush whole pages from surface cache
This prevents individual writes touching a cached page, but which don't overlap the surface, from constantly hitting the surface cache lookup.
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@ -357,14 +357,24 @@ void RasterizerMarkRegionCached(PAddr start, u32 size, int count_delta) {
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}
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}
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}
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static void RoundToPages(PAddr& start, u32& size) {
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PAddr start_rounded_down = start & ~PAGE_MASK;
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PAddr end_rounded_up = ((start + size) + PAGE_MASK) & ~PAGE_MASK;
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start = start_rounded_down;
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size = end_rounded_up - start_rounded_down;
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}
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void RasterizerFlushRegion(PAddr start, u32 size) {
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void RasterizerFlushRegion(PAddr start, u32 size) {
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if (VideoCore::g_renderer != nullptr) {
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if (VideoCore::g_renderer != nullptr) {
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RoundToPages(start, size);
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VideoCore::g_renderer->Rasterizer()->FlushRegion(start, size);
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VideoCore::g_renderer->Rasterizer()->FlushRegion(start, size);
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}
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}
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}
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}
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void RasterizerFlushAndInvalidateRegion(PAddr start, u32 size) {
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void RasterizerFlushAndInvalidateRegion(PAddr start, u32 size) {
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if (VideoCore::g_renderer != nullptr) {
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if (VideoCore::g_renderer != nullptr) {
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RoundToPages(start, size);
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VideoCore::g_renderer->Rasterizer()->FlushAndInvalidateRegion(start, size);
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VideoCore::g_renderer->Rasterizer()->FlushAndInvalidateRegion(start, size);
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}
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}
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}
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}
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