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2981 Commits

Author SHA1 Message Date
archshift e0c10019a9 Add cam:u service function names to its function table 2015-09-03 01:56:59 -07:00
bunnei 918ca40c68 Merge pull request #1088 from aroulin/x64-emitter-abi-call
x64: Proper stack alignment in shader JIT function calls
2015-09-02 08:46:58 -04:00
bunnei d02c9c83f5 Merge pull request #1099 from aroulin/video-core-format-specifier
video_core: Fix format specifiers warnings
2015-09-02 08:45:01 -04:00
aroulin ba998b85a1 video_core: Fix format specifiers warnings 2015-09-02 08:20:00 +02:00
aroulin 179ad35c2e x64: Proper stack alignment in shader JIT function calls
Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files
2015-09-01 23:39:52 +02:00
aroulin 0b6c0afeb7 Common: Import BitSet from Dolphin 2015-09-01 23:39:52 +02:00
bunnei 5e3536f66f Merge pull request #1072 from yuriks/GetSystemTick-advance-time
SVC: Advance time when calling GetSystemTick to escape busy-wait loops
2015-09-01 08:21:29 -04:00
bunnei f05ae742a4 Merge pull request #1083 from yuriks/microprofile-vs2015
Common: Fix MicroProfile compilation in MSVC2015
2015-08-31 21:20:36 -04:00
Tony Wasserka 071510b367 Merge pull request #1092 from Subv/vertex_offset
Pica: Add the vertex_offset register to the Pica registers map.
2015-08-31 18:17:59 +02:00
Subv 58a04c0776 Pica: Added the primitive_restart register (0x25f) to the registers map. 2015-08-31 09:14:18 -05:00
bunnei 63c2274324 Merge pull request #1086 from yuriks/precommit-hook
Only check src/ directory for whitespace errors in the pre-commit hook
2015-08-31 09:55:57 -04:00
bunnei d8a78d4d9e Merge pull request #1091 from aroulin/shader-sge-nan-fix
Shader JIT: Fix SGE/SGEI NaN behavior
2015-08-31 09:55:27 -04:00
Subv 149ea561a6 Pica: Add the vertex_offset register to the Pica registers map. 2015-08-31 07:02:30 -05:00
Yuri Kunde Schlesner 37319fb17f Only check src/ directory for whitespace errors in the pre-commit hook
This allows importing of external libraries into externals/ without
having to reformat them. Unfortunately it also allows whitespace to be
introduced in files like the root CMakeLists.txt, but that is a small
downside compared to the tradeoff.
2015-08-31 07:12:25 -03:00
aroulin 84959be150 Shader JIT: Fix SGE/SGEI NaN behavior
SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT
2015-08-31 08:16:15 +02:00
bunnei e77dc4e9d2 Merge pull request #1059 from Subv/vertex_offset
GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET
2015-08-30 17:12:33 -04:00
Subv 12a11472f1 GPU: Implemented register 0x22A.
This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.

Register 0x22A doesn't affect indexed rendering.
2015-08-30 15:46:22 -05:00
bunnei 5906d8b01c Merge pull request #1085 from Subv/fs_stat
Services/FS: Correctly tell the guest app whether a file was correctly opened or not
2015-08-30 11:44:39 -04:00
Yuri Kunde Schlesner 68eb197494 Increase required OpenGL version to 3.3
This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
2015-08-30 08:45:57 -03:00
Yuri Kunde Schlesner a1a5570e97 Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
2015-08-30 08:45:56 -03:00
Yuri Kunde Schlesner 18c1c39d5e SVC: Advance time when calling GetSystemTick to escape busy-wait loops
Cubic Ninja waited for the frame to end by spinning on a loop calling
GetSystemTick while doing nothing else. Since GetSystemTick doesn't
cause a reschedule (which advances time), this meant that very little
emulated time would pass inside that loop, causing the game to spend
most of the frame burning away CPU.
2015-08-30 00:07:02 -03:00
bunnei 58e9f78844 Merge pull request #1049 from Subv/stencil
Rasterizer: Corrected the stencil implementation.
2015-08-29 20:06:25 -04:00
Subv ce6a65cec9 Services/FS: Correctly tell the guest app whether a file was correctly opened or not.
Closes #1067
2015-08-28 22:01:03 -05:00
Yuri Kunde Schlesner 656d824b20 Common: Fix MicroProfile compilation in MSVC2015 2015-08-28 06:12:12 -03:00
Yuri Kunde Schlesner bac1a6b140 Merge pull request #1080 from yuriks/linear-heap-base-typo
Kernel: Fix wrong linear heap base on titles using newer kernels
2015-08-27 20:09:43 -07:00
Yuri Kunde Schlesner 0ee3e2c25e Kernel: Fix wrong linear heap base on titles using newer kernels
Typo which sneaked in through review on #1025
2015-08-27 23:52:40 -03:00
bunnei 2978b5fbc8 Merge pull request #1075 from yuriks/ControlMem-fixes
Fix heap-management regressions
2015-08-27 19:43:55 -04:00
Yuri Kunde Schlesner c5a4025b65 Merge pull request #1065 from yuriks/shader-fp
Shader FP compliance fixes
2015-08-27 16:34:13 -07:00
bunnei 5831fe6a60 Merge pull request #1068 from bunnei/gl-hash-textures
gl_rasterizer_cache: Cache textures based on hash in addition to address.
2015-08-27 19:13:33 -04:00
bunnei f3cef178e3 gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. 2015-08-27 19:07:53 -04:00
bunnei f1ad4332ad Merge pull request #1079 from aroulin/albw-jit-bug
Shader JIT: Fix float to integer rounding in MOVA
2015-08-27 10:41:19 -04:00
aroulin f52d8c1a9b Shader JIT: Fix float to integer rounding in MOVA
MOVA converts new address register values from floats to integers using truncation
2015-08-27 15:26:41 +02:00
Yuri Kunde Schlesner 12390eb155 Kernel: Fix assertion failure when ControlMemory is called with size=0 2015-08-26 21:29:05 -03:00
Yuri Kunde Schlesner 687d973980 Core: Improve APT Shared Font hack
Should fix invalid read loops in some games
2015-08-26 21:28:58 -03:00
bunnei 32e279c0ca Merge pull request #1074 from lioncash/bool
dyncom: Minor changes to CondPassed
2015-08-26 18:44:52 -04:00
bunnei de6a2bed32 Merge pull request #1078 from archshift/arm-build-fix
Shader JIT: ifdef out reference to ifdef'd out shader_map
2015-08-26 18:39:43 -04:00
archshift dd0e1061ef Shader JIT: ifdef out reference to ifdef'd out shader_map
shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
2015-08-26 22:28:19 +00:00
Lioncash dc1b024b80 dyncom: Simplify some comparisons in CondPassed 2015-08-26 00:10:23 -04:00
Lioncash 01dd833ffa dyncom: Change return type of CondPassed to bool 2015-08-25 23:59:01 -04:00
archshift 4ad86a6f78 Merge pull request #1073 from lioncash/guard
citra-qt: Add a missing header guard to util.h
2015-08-25 20:12:59 -07:00
Lioncash e7ebb9d36c citra-qt: Add a missing header guard to util.h 2015-08-25 23:07:33 -04:00
Yuri Kunde Schlesner ac0104b8b0 Merge pull request #1048 from yuriks/microprofile
Integrate the MicroProfile profiling library
2015-08-24 18:30:11 -07:00
Yuri Kunde Schlesner 0fcabd2b11 Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
Yuri Kunde Schlesner c7745408f7 citra-qt: Add helper function to get a monospace QFont 2015-08-24 22:16:28 -03:00
bunnei afd45d1d7f Merge pull request #1063 from Subv/hw_renderer_debug_fb
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint
2015-08-24 13:02:44 -04:00
Subv 583d777b1a HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
Reported here https://communities.intel.com/message/324464
2015-08-24 11:28:28 -05:00
Yuri Kunde Schlesner d6a5a00c24 Merge pull request #1064 from lioncash/matr
shader_jit: Replace two MDisp usages with MatR
2015-08-23 22:43:57 -07:00
Yuri Kunde Schlesner eff10959de fixup! Shaders: Fix multiplications between 0.0 and inf 2015-08-24 02:10:11 -03:00
Yuri Kunde Schlesner d8ef20c856 Shader JIT: Tiny micro-optimization in DPH 2015-08-24 01:48:37 -03:00
Yuri Kunde Schlesner 630a850d4d Shaders: Fix multiplications between 0.0 and inf
The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.

Fixes #1024 (missing OoT interface items)
2015-08-24 01:48:15 -03:00