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18 Commits

Author SHA1 Message Date
adityaruplaha 5f0e189238
Add Support for Room Descriptions 2018-12-15 11:02:50 +08:00
zhupengfei c396e3c6e5 network: check Console ID conflicts
As Console ID can be sensitive data sometimes, this implementation sent a SHA256 hash of it instead.
2018-12-15 11:02:47 +08:00
James Rowe e040bc9355
Multiplayer: Send an error message when connecting to a full room 2018-12-15 10:40:26 +08:00
zhupengfei a9c9ffd32c
network: bump multiplayer version 2018-12-15 10:40:25 +08:00
Weiyi Wang 7d8f115185 Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
Weiyi Wang 1b1439c6af NWM_UDS: use sizeof(<var being used>) instead of hard-coded type (#4093)
* NWM_UDS: use sizeof(<var being used>) instead of hard-coded type

Intend to fix #4090. 

` node_map.node.second` type was changed to `u16` in #3985. However the type change wasn't reflected here. Should have used variable name instead to automatically do type change

* NWM_UDS: ... and also the node.first one

* NWM_UDS: ... and here

* Network: bump version because we changed UDS packet layout

* Update nwm_uds.cpp
2018-08-12 22:47:48 +02:00
Ben 4be12d5f56 NWM_UDS:: Check flags in SendTo (#3481)
* NWM_UDS:: Check flags in SendTo

* NWM_UDS: SendTo from Host to only oneClient

* fix u8 in flags

* Send node_map to clients

* Libnetwork: Increase libnetwork version

* Broadcast on dest_node_id 0xFFFF

* fixup: dest_node_id offset

* fixup: dest_node_id offset part 2

* Adressed wwyleles feedback

* Adressed wwylele's nits
2018-03-27 15:01:29 +03:00
B3n30 fd20c8c321 remove MacAddressToString 2018-03-13 11:00:05 +01:00
James a2b65f0669 Correctly cleanup ENet packets if not used
This additionally adds logging when bad MAC addresses are found when transferring packets between clients
2018-03-12 01:38:54 +11:00
B3n30 c0a7afaa5c
Libnetwork: add password protected rooms, guid, and error fixes (#3068)
* Network: Add password protected roomsand GUID

* Limit chat message size
2017-11-19 19:52:37 +01:00
B3n30 5d0a1e7efd Added missing parts in libnetwork (#2838)
* Network: Set and send the game information over enet

Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19 11:14:33 -06:00
B3n30 718423e506 Network: Moved NintendoOUI initalization to RoomMember constructor 2017-07-26 21:06:40 +02:00
B3n30 77df82f5d6 Network: Changed timeout for receiving packets to 100ms 2017-07-16 21:30:17 +02:00
B3n30 a0626221a5 Network: Made send async in RoomMember 2017-07-16 21:30:04 +02:00
B3n30 859be35d54 Network: Send the game title 2017-07-16 21:29:57 +02:00
B3n30 2af9a7146d Network: Handle join request in Room 2017-07-16 21:29:02 +02:00
B3n30 589dc083a5 Network: Threads for Room and RoomMember 2017-07-16 21:28:47 +02:00
B3n30 2e37ce01c9 Implement basic virtual Room support based on enet (#2803)
* Added support for network with ENet lib,

connecting is possible, but data can't be sent, yet.

* fixup! Added support for network with ENet lib,

* fixup! CLang

* fixup! Added support for network with ENet lib,

* fixup! Added support for network with ENet lib,

* fixup! Clang format

* More fixups!

* Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Clang again

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes
2017-07-07 15:34:15 -04:00