diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/disk_shader_cache/ShaderProgressViewModel.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/disk_shader_cache/ShaderProgressViewModel.kt new file mode 100644 index 0000000..bf6f036 --- /dev/null +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/disk_shader_cache/ShaderProgressViewModel.kt @@ -0,0 +1,31 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +package org.yuzu.yuzu_emu.disk_shader_cache + +import androidx.lifecycle.LiveData +import androidx.lifecycle.MutableLiveData +import androidx.lifecycle.ViewModel + +class ShaderProgressViewModel : ViewModel() { + private val _progress = MutableLiveData(0) + val progress: LiveData get() = _progress + + private val _max = MutableLiveData(0) + val max: LiveData get() = _max + + private val _message = MutableLiveData("") + val message: LiveData get() = _message + + fun setProgress(progress: Int) { + _progress.postValue(progress) + } + + fun setMax(max: Int) { + _max.postValue(max) + } + + fun setMessage(msg: String) { + _message.postValue(msg) + } +} diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/disk_shader_cache/ui/ShaderProgressDialogFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/disk_shader_cache/ui/ShaderProgressDialogFragment.kt new file mode 100644 index 0000000..8a8e0a6 --- /dev/null +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/disk_shader_cache/ui/ShaderProgressDialogFragment.kt @@ -0,0 +1,103 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +package org.yuzu.yuzu_emu.disk_shader_cache.ui + +import android.app.Dialog +import android.os.Bundle +import android.view.LayoutInflater +import android.view.View +import android.view.ViewGroup +import androidx.appcompat.app.AlertDialog +import androidx.fragment.app.DialogFragment +import androidx.lifecycle.ViewModelProvider +import com.google.android.material.dialog.MaterialAlertDialogBuilder +import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding +import org.yuzu.yuzu_emu.disk_shader_cache.DiskShaderCacheProgress +import org.yuzu.yuzu_emu.disk_shader_cache.ShaderProgressViewModel + +class ShaderProgressDialogFragment : DialogFragment() { + private var _binding: DialogProgressBarBinding? = null + private val binding get() = _binding!! + + private lateinit var alertDialog: AlertDialog + + private lateinit var shaderProgressViewModel: ShaderProgressViewModel + + override fun onCreateDialog(savedInstanceState: Bundle?): Dialog { + _binding = DialogProgressBarBinding.inflate(layoutInflater) + shaderProgressViewModel = + ViewModelProvider(requireActivity())[ShaderProgressViewModel::class.java] + + val title = requireArguments().getString(TITLE) + val message = requireArguments().getString(MESSAGE) + + isCancelable = false + alertDialog = MaterialAlertDialogBuilder(requireActivity()) + .setView(binding.root) + .setTitle(title) + .setMessage(message) + .create() + return alertDialog + } + + override fun onCreateView( + inflater: LayoutInflater, + container: ViewGroup?, + savedInstanceState: Bundle? + ): View { + return binding.root + } + + override fun onViewCreated(view: View, savedInstanceState: Bundle?) { + super.onViewCreated(view, savedInstanceState) + shaderProgressViewModel.progress.observe(viewLifecycleOwner) { progress -> + binding.progressBar.progress = progress + setUpdateText() + } + shaderProgressViewModel.max.observe(viewLifecycleOwner) { max -> + binding.progressBar.max = max + setUpdateText() + } + shaderProgressViewModel.message.observe(viewLifecycleOwner) { msg -> + alertDialog.setMessage(msg) + } + synchronized(DiskShaderCacheProgress.finishLock) { + DiskShaderCacheProgress.finishLock.notifyAll() + } + } + + override fun onDestroyView() { + super.onDestroyView() + _binding = null + } + + fun onUpdateProgress(msg: String, progress: Int, max: Int) { + shaderProgressViewModel.setProgress(progress) + shaderProgressViewModel.setMax(max) + shaderProgressViewModel.setMessage(msg) + } + + private fun setUpdateText() { + binding.progressText.text = String.format( + "%d/%d", + shaderProgressViewModel.progress.value, + shaderProgressViewModel.max.value + ) + } + + companion object { + const val TAG = "ProgressDialogFragment" + const val TITLE = "title" + const val MESSAGE = "message" + + fun newInstance(title: String, message: String): ShaderProgressDialogFragment { + val frag = ShaderProgressDialogFragment() + val args = Bundle() + args.putString(TITLE, title) + args.putString(MESSAGE, message) + frag.arguments = args + return frag + } + } +} diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Addon.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Addon.kt new file mode 100644 index 0000000..ed79a8b --- /dev/null +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Addon.kt @@ -0,0 +1,10 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +package org.yuzu.yuzu_emu.model + +data class Addon( + var enabled: Boolean, + val title: String, + val version: String +) diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/SettingsViewModel.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/SettingsViewModel.kt new file mode 100644 index 0000000..5cb6a5d --- /dev/null +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/SettingsViewModel.kt @@ -0,0 +1,71 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +package org.yuzu.yuzu_emu.model + +import androidx.lifecycle.ViewModel +import kotlinx.coroutines.flow.MutableStateFlow +import kotlinx.coroutines.flow.StateFlow +import org.yuzu.yuzu_emu.R +import org.yuzu.yuzu_emu.YuzuApplication +import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem + +class SettingsViewModel : ViewModel() { + var game: Game? = null + + var clickedItem: SettingsItem? = null + + val shouldRecreate: StateFlow get() = _shouldRecreate + private val _shouldRecreate = MutableStateFlow(false) + + val shouldNavigateBack: StateFlow get() = _shouldNavigateBack + private val _shouldNavigateBack = MutableStateFlow(false) + + val shouldShowResetSettingsDialog: StateFlow get() = _shouldShowResetSettingsDialog + private val _shouldShowResetSettingsDialog = MutableStateFlow(false) + + val shouldReloadSettingsList: StateFlow get() = _shouldReloadSettingsList + private val _shouldReloadSettingsList = MutableStateFlow(false) + + val sliderProgress: StateFlow get() = _sliderProgress + private val _sliderProgress = MutableStateFlow(-1) + + val sliderTextValue: StateFlow get() = _sliderTextValue + private val _sliderTextValue = MutableStateFlow("") + + val adapterItemChanged: StateFlow get() = _adapterItemChanged + private val _adapterItemChanged = MutableStateFlow(-1) + + fun setShouldRecreate(value: Boolean) { + _shouldRecreate.value = value + } + + fun setShouldNavigateBack(value: Boolean) { + _shouldNavigateBack.value = value + } + + fun setShouldShowResetSettingsDialog(value: Boolean) { + _shouldShowResetSettingsDialog.value = value + } + + fun setShouldReloadSettingsList(value: Boolean) { + _shouldReloadSettingsList.value = value + } + + fun setSliderTextValue(value: Float, units: String) { + _sliderProgress.value = value.toInt() + _sliderTextValue.value = String.format( + YuzuApplication.appContext.getString(R.string.value_with_units), + value.toInt().toString(), + units + ) + } + + fun setSliderProgress(value: Float) { + _sliderProgress.value = value.toInt() + } + + fun setAdapterItemChanged(value: Int) { + _adapterItemChanged.value = value + } +} diff --git a/src/android/app/src/main/jni/android_common/android_common.cpp b/src/android/app/src/main/jni/android_common/android_common.cpp new file mode 100644 index 0000000..7018a52 --- /dev/null +++ b/src/android/app/src/main/jni/android_common/android_common.cpp @@ -0,0 +1,60 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "jni/android_common/android_common.h" + +#include +#include + +#include + +#include "common/string_util.h" +#include "jni/id_cache.h" + +std::string GetJString(JNIEnv* env, jstring jstr) { + if (!jstr) { + return {}; + } + + const jchar* jchars = env->GetStringChars(jstr, nullptr); + const jsize length = env->GetStringLength(jstr); + const std::u16string_view string_view(reinterpret_cast(jchars), length); + const std::string converted_string = Common::UTF16ToUTF8(string_view); + env->ReleaseStringChars(jstr, jchars); + + return converted_string; +} + +jstring ToJString(JNIEnv* env, std::string_view str) { + const std::u16string converted_string = Common::UTF8ToUTF16(str); + return env->NewString(reinterpret_cast(converted_string.data()), + static_cast(converted_string.size())); +} + +jstring ToJString(JNIEnv* env, std::u16string_view str) { + return ToJString(env, Common::UTF16ToUTF8(str)); +} + +double GetJDouble(JNIEnv* env, jobject jdouble) { + return env->GetDoubleField(jdouble, IDCache::GetDoubleValueField()); +} + +jobject ToJDouble(JNIEnv* env, double value) { + return env->NewObject(IDCache::GetDoubleClass(), IDCache::GetDoubleConstructor(), value); +} + +s32 GetJInteger(JNIEnv* env, jobject jinteger) { + return env->GetIntField(jinteger, IDCache::GetIntegerValueField()); +} + +jobject ToJInteger(JNIEnv* env, s32 value) { + return env->NewObject(IDCache::GetIntegerClass(), IDCache::GetIntegerConstructor(), value); +} + +bool GetJBoolean(JNIEnv* env, jobject jboolean) { + return env->GetBooleanField(jboolean, IDCache::GetBooleanValueField()); +} + +jobject ToJBoolean(JNIEnv* env, bool value) { + return env->NewObject(IDCache::GetBooleanClass(), IDCache::GetBooleanConstructor(), value); +} diff --git a/src/android/app/src/main/jni/android_common/android_common.h b/src/android/app/src/main/jni/android_common/android_common.h new file mode 100644 index 0000000..29a338c --- /dev/null +++ b/src/android/app/src/main/jni/android_common/android_common.h @@ -0,0 +1,22 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include +#include "common/common_types.h" + +std::string GetJString(JNIEnv* env, jstring jstr); +jstring ToJString(JNIEnv* env, std::string_view str); +jstring ToJString(JNIEnv* env, std::u16string_view str); + +double GetJDouble(JNIEnv* env, jobject jdouble); +jobject ToJDouble(JNIEnv* env, double value); + +s32 GetJInteger(JNIEnv* env, jobject jinteger); +jobject ToJInteger(JNIEnv* env, s32 value); + +bool GetJBoolean(JNIEnv* env, jobject jboolean); +jobject ToJBoolean(JNIEnv* env, bool value); diff --git a/src/android/app/src/main/jni/applets/software_keyboard.cpp b/src/android/app/src/main/jni/applets/software_keyboard.cpp new file mode 100644 index 0000000..9943483 --- /dev/null +++ b/src/android/app/src/main/jni/applets/software_keyboard.cpp @@ -0,0 +1,277 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include + +#include + +#include "common/logging/log.h" +#include "common/string_util.h" +#include "core/core.h" +#include "jni/android_common/android_common.h" +#include "jni/applets/software_keyboard.h" +#include "jni/id_cache.h" + +static jclass s_software_keyboard_class; +static jclass s_keyboard_config_class; +static jclass s_keyboard_data_class; +static jmethodID s_swkbd_execute_normal; +static jmethodID s_swkbd_execute_inline; + +namespace SoftwareKeyboard { + +static jobject ToJKeyboardParams(const Core::Frontend::KeyboardInitializeParameters& config) { + JNIEnv* env = IDCache::GetEnvForThread(); + jobject object = env->AllocObject(s_keyboard_config_class); + + env->SetObjectField(object, + env->GetFieldID(s_keyboard_config_class, "ok_text", "Ljava/lang/String;"), + ToJString(env, config.ok_text)); + env->SetObjectField( + object, env->GetFieldID(s_keyboard_config_class, "header_text", "Ljava/lang/String;"), + ToJString(env, config.header_text)); + env->SetObjectField(object, + env->GetFieldID(s_keyboard_config_class, "sub_text", "Ljava/lang/String;"), + ToJString(env, config.sub_text)); + env->SetObjectField( + object, env->GetFieldID(s_keyboard_config_class, "guide_text", "Ljava/lang/String;"), + ToJString(env, config.guide_text)); + env->SetObjectField( + object, env->GetFieldID(s_keyboard_config_class, "initial_text", "Ljava/lang/String;"), + ToJString(env, config.initial_text)); + env->SetShortField(object, + env->GetFieldID(s_keyboard_config_class, "left_optional_symbol_key", "S"), + static_cast(config.left_optional_symbol_key)); + env->SetShortField(object, + env->GetFieldID(s_keyboard_config_class, "right_optional_symbol_key", "S"), + static_cast(config.right_optional_symbol_key)); + env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "max_text_length", "I"), + static_cast(config.max_text_length)); + env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "min_text_length", "I"), + static_cast(config.min_text_length)); + env->SetIntField(object, + env->GetFieldID(s_keyboard_config_class, "initial_cursor_position", "I"), + static_cast(config.initial_cursor_position)); + env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "type", "I"), + static_cast(config.type)); + env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "password_mode", "I"), + static_cast(config.password_mode)); + env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "text_draw_type", "I"), + static_cast(config.text_draw_type)); + env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "key_disable_flags", "I"), + static_cast(config.key_disable_flags.raw)); + env->SetBooleanField(object, + env->GetFieldID(s_keyboard_config_class, "use_blur_background", "Z"), + static_cast(config.use_blur_background)); + env->SetBooleanField(object, + env->GetFieldID(s_keyboard_config_class, "enable_backspace_button", "Z"), + static_cast(config.enable_backspace_button)); + env->SetBooleanField(object, + env->GetFieldID(s_keyboard_config_class, "enable_return_button", "Z"), + static_cast(config.enable_return_button)); + env->SetBooleanField(object, + env->GetFieldID(s_keyboard_config_class, "disable_cancel_button", "Z"), + static_cast(config.disable_cancel_button)); + + return object; +} + +AndroidKeyboard::ResultData AndroidKeyboard::ResultData::CreateFromFrontend(jobject object) { + JNIEnv* env = IDCache::GetEnvForThread(); + const jstring string = reinterpret_cast(env->GetObjectField( + object, env->GetFieldID(s_keyboard_data_class, "text", "Ljava/lang/String;"))); + return ResultData{GetJString(env, string), + static_cast(env->GetIntField( + object, env->GetFieldID(s_keyboard_data_class, "result", "I")))}; +} + +AndroidKeyboard::~AndroidKeyboard() = default; + +void AndroidKeyboard::InitializeKeyboard( + bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters, + SubmitNormalCallback submit_normal_callback_, SubmitInlineCallback submit_inline_callback_) { + if (is_inline) { + LOG_WARNING( + Frontend, + "(STUBBED) called, backend requested to initialize the inline software keyboard."); + + submit_inline_callback = std::move(submit_inline_callback_); + } else { + LOG_WARNING( + Frontend, + "(STUBBED) called, backend requested to initialize the normal software keyboard."); + + submit_normal_callback = std::move(submit_normal_callback_); + } + + parameters = std::move(initialize_parameters); + + LOG_INFO(Frontend, + "\nKeyboardInitializeParameters:" + "\nok_text={}" + "\nheader_text={}" + "\nsub_text={}" + "\nguide_text={}" + "\ninitial_text={}" + "\nmax_text_length={}" + "\nmin_text_length={}" + "\ninitial_cursor_position={}" + "\ntype={}" + "\npassword_mode={}" + "\ntext_draw_type={}" + "\nkey_disable_flags={}" + "\nuse_blur_background={}" + "\nenable_backspace_button={}" + "\nenable_return_button={}" + "\ndisable_cancel_button={}", + Common::UTF16ToUTF8(parameters.ok_text), Common::UTF16ToUTF8(parameters.header_text), + Common::UTF16ToUTF8(parameters.sub_text), Common::UTF16ToUTF8(parameters.guide_text), + Common::UTF16ToUTF8(parameters.initial_text), parameters.max_text_length, + parameters.min_text_length, parameters.initial_cursor_position, parameters.type, + parameters.password_mode, parameters.text_draw_type, parameters.key_disable_flags.raw, + parameters.use_blur_background, parameters.enable_backspace_button, + parameters.enable_return_button, parameters.disable_cancel_button); +} + +void AndroidKeyboard::ShowNormalKeyboard() const { + LOG_DEBUG(Frontend, "called, backend requested to show the normal software keyboard."); + + ResultData data{}; + + // Pivot to a new thread, as we cannot call GetEnvForThread() from a Fiber. + std::thread([&] { + data = ResultData::CreateFromFrontend(IDCache::GetEnvForThread()->CallStaticObjectMethod( + s_software_keyboard_class, s_swkbd_execute_normal, ToJKeyboardParams(parameters))); + }).join(); + + SubmitNormalText(data); +} + +void AndroidKeyboard::ShowTextCheckDialog( + Service::AM::Frontend::SwkbdTextCheckResult text_check_result, + std::u16string text_check_message) const { + LOG_WARNING(Frontend, "(STUBBED) called, backend requested to show the text check dialog."); +} + +void AndroidKeyboard::ShowInlineKeyboard( + Core::Frontend::InlineAppearParameters appear_parameters) const { + LOG_WARNING(Frontend, + "(STUBBED) called, backend requested to show the inline software keyboard."); + + LOG_INFO(Frontend, + "\nInlineAppearParameters:" + "\nmax_text_length={}" + "\nmin_text_length={}" + "\nkey_top_scale_x={}" + "\nkey_top_scale_y={}" + "\nkey_top_translate_x={}" + "\nkey_top_translate_y={}" + "\ntype={}" + "\nkey_disable_flags={}" + "\nkey_top_as_floating={}" + "\nenable_backspace_button={}" + "\nenable_return_button={}" + "\ndisable_cancel_button={}", + appear_parameters.max_text_length, appear_parameters.min_text_length, + appear_parameters.key_top_scale_x, appear_parameters.key_top_scale_y, + appear_parameters.key_top_translate_x, appear_parameters.key_top_translate_y, + appear_parameters.type, appear_parameters.key_disable_flags.raw, + appear_parameters.key_top_as_floating, appear_parameters.enable_backspace_button, + appear_parameters.enable_return_button, appear_parameters.disable_cancel_button); + + // Pivot to a new thread, as we cannot call GetEnvForThread() from a Fiber. + m_is_inline_active = true; + std::thread([&] { + IDCache::GetEnvForThread()->CallStaticVoidMethod( + s_software_keyboard_class, s_swkbd_execute_inline, ToJKeyboardParams(parameters)); + }).join(); +} + +void AndroidKeyboard::HideInlineKeyboard() const { + LOG_WARNING(Frontend, + "(STUBBED) called, backend requested to hide the inline software keyboard."); +} + +void AndroidKeyboard::InlineTextChanged( + Core::Frontend::InlineTextParameters text_parameters) const { + LOG_WARNING(Frontend, + "(STUBBED) called, backend requested to change the inline keyboard text."); + + LOG_INFO(Frontend, + "\nInlineTextParameters:" + "\ninput_text={}" + "\ncursor_position={}", + Common::UTF16ToUTF8(text_parameters.input_text), text_parameters.cursor_position); + + submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, + text_parameters.input_text, text_parameters.cursor_position); +} + +void AndroidKeyboard::ExitKeyboard() const { + LOG_WARNING(Frontend, "(STUBBED) called, backend requested to exit the software keyboard."); +} + +void AndroidKeyboard::SubmitInlineKeyboardText(std::u16string submitted_text) { + if (!m_is_inline_active) { + return; + } + + m_current_text += submitted_text; + + submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text, + m_current_text.size()); +} + +void AndroidKeyboard::SubmitInlineKeyboardInput(int key_code) { + static constexpr int KEYCODE_BACK = 4; + static constexpr int KEYCODE_ENTER = 66; + static constexpr int KEYCODE_DEL = 67; + + if (!m_is_inline_active) { + return; + } + + switch (key_code) { + case KEYCODE_BACK: + case KEYCODE_ENTER: + m_is_inline_active = false; + submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::DecidedEnter, m_current_text, + static_cast(m_current_text.size())); + break; + case KEYCODE_DEL: + m_current_text.pop_back(); + submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text, + m_current_text.size()); + break; + } +} + +void AndroidKeyboard::SubmitNormalText(const ResultData& data) const { + submit_normal_callback(data.result, Common::UTF8ToUTF16(data.text), true); +} + +void InitJNI(JNIEnv* env) { + s_software_keyboard_class = reinterpret_cast( + env->NewGlobalRef(env->FindClass("org/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard"))); + s_keyboard_config_class = reinterpret_cast(env->NewGlobalRef( + env->FindClass("org/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig"))); + s_keyboard_data_class = reinterpret_cast(env->NewGlobalRef( + env->FindClass("org/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard$KeyboardData"))); + + s_swkbd_execute_normal = env->GetStaticMethodID( + s_software_keyboard_class, "executeNormal", + "(Lorg/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)Lorg/yuzu/yuzu_emu/" + "applets/keyboard/SoftwareKeyboard$KeyboardData;"); + s_swkbd_execute_inline = env->GetStaticMethodID( + s_software_keyboard_class, "executeInline", + "(Lorg/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)V"); +} + +void CleanupJNI(JNIEnv* env) { + env->DeleteGlobalRef(s_software_keyboard_class); + env->DeleteGlobalRef(s_keyboard_config_class); + env->DeleteGlobalRef(s_keyboard_data_class); +} + +} // namespace SoftwareKeyboard diff --git a/src/android/app/src/main/jni/applets/software_keyboard.h b/src/android/app/src/main/jni/applets/software_keyboard.h new file mode 100644 index 0000000..2affc01 --- /dev/null +++ b/src/android/app/src/main/jni/applets/software_keyboard.h @@ -0,0 +1,78 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "core/frontend/applets/software_keyboard.h" + +namespace SoftwareKeyboard { + +class AndroidKeyboard final : public Core::Frontend::SoftwareKeyboardApplet { +public: + ~AndroidKeyboard() override; + + void Close() const override { + ExitKeyboard(); + } + + void InitializeKeyboard(bool is_inline, + Core::Frontend::KeyboardInitializeParameters initialize_parameters, + SubmitNormalCallback submit_normal_callback_, + SubmitInlineCallback submit_inline_callback_) override; + + void ShowNormalKeyboard() const override; + + void ShowTextCheckDialog(Service::AM::Frontend::SwkbdTextCheckResult text_check_result, + std::u16string text_check_message) const override; + + void ShowInlineKeyboard( + Core::Frontend::InlineAppearParameters appear_parameters) const override; + + void HideInlineKeyboard() const override; + + void InlineTextChanged(Core::Frontend::InlineTextParameters text_parameters) const override; + + void ExitKeyboard() const override; + + void SubmitInlineKeyboardText(std::u16string submitted_text); + + void SubmitInlineKeyboardInput(int key_code); + +private: + struct ResultData { + static ResultData CreateFromFrontend(jobject object); + + std::string text; + Service::AM::Frontend::SwkbdResult result{}; + }; + + void SubmitNormalText(const ResultData& result) const; + + Core::Frontend::KeyboardInitializeParameters parameters{}; + + mutable SubmitNormalCallback submit_normal_callback; + mutable SubmitInlineCallback submit_inline_callback; + +private: + mutable bool m_is_inline_active{}; + std::u16string m_current_text; +}; + +// Should be called in JNI_Load +void InitJNI(JNIEnv* env); + +// Should be called in JNI_Unload +void CleanupJNI(JNIEnv* env); + +} // namespace SoftwareKeyboard + +// Native function calls +extern "C" { +JNIEXPORT jobject JNICALL Java_org_citra_citra_1emu_applets_SoftwareKeyboard_ValidateFilters( + JNIEnv* env, jclass clazz, jstring text); + +JNIEXPORT jobject JNICALL Java_org_citra_citra_1emu_applets_SoftwareKeyboard_ValidateInput( + JNIEnv* env, jclass clazz, jstring text); +} diff --git a/src/android/app/src/main/jni/config.cpp b/src/android/app/src/main/jni/config.cpp new file mode 100644 index 0000000..81120ab --- /dev/null +++ b/src/android/app/src/main/jni/config.cpp @@ -0,0 +1,330 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include +#include + +#include +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" +#include "common/logging/log.h" +#include "common/settings.h" +#include "common/settings_enums.h" +#include "core/hle/service/acc/profile_manager.h" +#include "input_common/main.h" +#include "jni/config.h" +#include "jni/default_ini.h" +#include "uisettings.h" + +namespace FS = Common::FS; + +Config::Config(const std::string& config_name, ConfigType config_type) + : type(config_type), global{config_type == ConfigType::GlobalConfig} { + Initialize(config_name); +} + +Config::~Config() = default; + +bool Config::LoadINI(const std::string& default_contents, bool retry) { + void(FS::CreateParentDir(config_loc)); + config = std::make_unique(FS::PathToUTF8String(config_loc)); + const auto config_loc_str = FS::PathToUTF8String(config_loc); + if (config->ParseError() < 0) { + if (retry) { + LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", + config_loc_str); + + void(FS::CreateParentDir(config_loc)); + void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents)); + + config = std::make_unique(config_loc_str); + + return LoadINI(default_contents, false); + } + LOG_ERROR(Config, "Failed."); + return false; + } + LOG_INFO(Config, "Successfully loaded {}", config_loc_str); + return true; +} + +template <> +void Config::ReadSetting(const std::string& group, Settings::Setting& setting) { + std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault()); + if (setting_value.empty()) { + setting_value = setting.GetDefault(); + } + setting = std::move(setting_value); +} + +template <> +void Config::ReadSetting(const std::string& group, Settings::Setting& setting) { + setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault()); +} + +template +void Config::ReadSetting(const std::string& group, Settings::Setting& setting) { + setting = static_cast( + config->GetInteger(group, setting.GetLabel(), static_cast(setting.GetDefault()))); +} + +void Config::ReadValues() { + ReadSetting("ControlsGeneral", Settings::values.mouse_enabled); + ReadSetting("ControlsGeneral", Settings::values.touch_device); + ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled); + ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled); + ReadSetting("ControlsGeneral", Settings::values.vibration_enabled); + ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations); + ReadSetting("ControlsGeneral", Settings::values.motion_enabled); + Settings::values.touchscreen.enabled = + config->GetBoolean("ControlsGeneral", "touch_enabled", true); + Settings::values.touchscreen.rotation_angle = + config->GetInteger("ControlsGeneral", "touch_angle", 0); + Settings::values.touchscreen.diameter_x = + config->GetInteger("ControlsGeneral", "touch_diameter_x", 15); + Settings::values.touchscreen.diameter_y = + config->GetInteger("ControlsGeneral", "touch_diameter_y", 15); + + int num_touch_from_button_maps = + config->GetInteger("ControlsGeneral", "touch_from_button_map", 0); + if (num_touch_from_button_maps > 0) { + for (int i = 0; i < num_touch_from_button_maps; ++i) { + Settings::TouchFromButtonMap map; + map.name = config->Get("ControlsGeneral", + std::string("touch_from_button_maps_") + std::to_string(i) + + std::string("_name"), + "default"); + const int num_touch_maps = config->GetInteger( + "ControlsGeneral", + std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"), + 0); + map.buttons.reserve(num_touch_maps); + + for (int j = 0; j < num_touch_maps; ++j) { + std::string touch_mapping = + config->Get("ControlsGeneral", + std::string("touch_from_button_maps_") + std::to_string(i) + + std::string("_bind_") + std::to_string(j), + ""); + map.buttons.emplace_back(std::move(touch_mapping)); + } + + Settings::values.touch_from_button_maps.emplace_back(std::move(map)); + } + } else { + Settings::values.touch_from_button_maps.emplace_back( + Settings::TouchFromButtonMap{"default", {}}); + num_touch_from_button_maps = 1; + } + Settings::values.touch_from_button_map_index = std::clamp( + Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1); + + ReadSetting("ControlsGeneral", Settings::values.udp_input_servers); + + // Data Storage + ReadSetting("Data Storage", Settings::values.use_virtual_sd); + FS::SetYuzuPath(FS::YuzuPath::NANDDir, + config->Get("Data Storage", "nand_directory", + FS::GetYuzuPathString(FS::YuzuPath::NANDDir))); + FS::SetYuzuPath(FS::YuzuPath::SDMCDir, + config->Get("Data Storage", "sdmc_directory", + FS::GetYuzuPathString(FS::YuzuPath::SDMCDir))); + FS::SetYuzuPath(FS::YuzuPath::LoadDir, + config->Get("Data Storage", "load_directory", + FS::GetYuzuPathString(FS::YuzuPath::LoadDir))); + FS::SetYuzuPath(FS::YuzuPath::DumpDir, + config->Get("Data Storage", "dump_directory", + FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); + ReadSetting("Data Storage", Settings::values.gamecard_inserted); + ReadSetting("Data Storage", Settings::values.gamecard_current_game); + ReadSetting("Data Storage", Settings::values.gamecard_path); + + // System + ReadSetting("System", Settings::values.current_user); + Settings::values.current_user = std::clamp(Settings::values.current_user.GetValue(), 0, + Service::Account::MAX_USERS - 1); + + // Disable docked mode by default on Android + Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false) + ? Settings::ConsoleMode::Docked + : Settings::ConsoleMode::Handheld); + + const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false); + if (rng_seed_enabled) { + Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0)); + } else { + Settings::values.rng_seed.SetValue(0); + } + Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled); + + const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false); + if (custom_rtc_enabled) { + Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0); + } else { + Settings::values.custom_rtc = 0; + } + Settings::values.custom_rtc_enabled = custom_rtc_enabled; + + ReadSetting("System", Settings::values.language_index); + ReadSetting("System", Settings::values.region_index); + ReadSetting("System", Settings::values.time_zone_index); + ReadSetting("System", Settings::values.sound_index); + + // Core + ReadSetting("Core", Settings::values.use_multi_core); + ReadSetting("Core", Settings::values.memory_layout_mode); + + // Cpu + ReadSetting("Cpu", Settings::values.cpu_accuracy); + ReadSetting("Cpu", Settings::values.cpu_debug_mode); + ReadSetting("Cpu", Settings::values.cpuopt_page_tables); + ReadSetting("Cpu", Settings::values.cpuopt_block_linking); + ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer); + ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher); + ReadSetting("Cpu", Settings::values.cpuopt_context_elimination); + ReadSetting("Cpu", Settings::values.cpuopt_const_prop); + ReadSetting("Cpu", Settings::values.cpuopt_misc_ir); + ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks); + ReadSetting("Cpu", Settings::values.cpuopt_fastmem); + ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives); + ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives); + ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor); + + // Renderer + ReadSetting("Renderer", Settings::values.renderer_backend); + ReadSetting("Renderer", Settings::values.renderer_debug); + ReadSetting("Renderer", Settings::values.renderer_shader_feedback); + ReadSetting("Renderer", Settings::values.enable_nsight_aftermath); + ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks); + ReadSetting("Renderer", Settings::values.vulkan_device); + + ReadSetting("Renderer", Settings::values.resolution_setup); + ReadSetting("Renderer", Settings::values.scaling_filter); + ReadSetting("Renderer", Settings::values.fsr_sharpening_slider); + ReadSetting("Renderer", Settings::values.anti_aliasing); + ReadSetting("Renderer", Settings::values.fullscreen_mode); + ReadSetting("Renderer", Settings::values.aspect_ratio); + ReadSetting("Renderer", Settings::values.max_anisotropy); + ReadSetting("Renderer", Settings::values.use_speed_limit); + ReadSetting("Renderer", Settings::values.speed_limit); + ReadSetting("Renderer", Settings::values.use_disk_shader_cache); + ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); + ReadSetting("Renderer", Settings::values.vsync_mode); + ReadSetting("Renderer", Settings::values.shader_backend); + ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); + ReadSetting("Renderer", Settings::values.nvdec_emulation); + ReadSetting("Renderer", Settings::values.use_fast_gpu_time); + ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); + + ReadSetting("Renderer", Settings::values.bg_red); + ReadSetting("Renderer", Settings::values.bg_green); + ReadSetting("Renderer", Settings::values.bg_blue); + + // Use GPU accuracy normal by default on Android + Settings::values.gpu_accuracy = static_cast(config->GetInteger( + "Renderer", "gpu_accuracy", static_cast(Settings::GpuAccuracy::Normal))); + + // Use GPU default anisotropic filtering on Android + Settings::values.max_anisotropy = + static_cast(config->GetInteger("Renderer", "max_anisotropy", 1)); + + // Disable ASTC compute by default on Android + Settings::values.accelerate_astc.SetValue( + config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu + : Settings::AstcDecodeMode::Cpu); + + // Enable asynchronous presentation by default on Android + Settings::values.async_presentation = + config->GetBoolean("Renderer", "async_presentation", true); + + // Disable force_max_clock by default on Android + Settings::values.renderer_force_max_clock = + config->GetBoolean("Renderer", "force_max_clock", false); + + // Disable use_reactive_flushing by default on Android + Settings::values.use_reactive_flushing = + config->GetBoolean("Renderer", "use_reactive_flushing", false); + + // Audio + ReadSetting("Audio", Settings::values.sink_id); + ReadSetting("Audio", Settings::values.audio_output_device_id); + ReadSetting("Audio", Settings::values.volume); + + // Miscellaneous + // log_filter has a different default here than from common + Settings::values.log_filter = "*:Info"; + ReadSetting("Miscellaneous", Settings::values.use_dev_keys); + + // Debugging + Settings::values.record_frame_times = + config->GetBoolean("Debugging", "record_frame_times", false); + ReadSetting("Debugging", Settings::values.dump_exefs); + ReadSetting("Debugging", Settings::values.dump_nso); + ReadSetting("Debugging", Settings::values.enable_fs_access_log); + ReadSetting("Debugging", Settings::values.reporting_services); + ReadSetting("Debugging", Settings::values.quest_flag); + ReadSetting("Debugging", Settings::values.use_debug_asserts); + ReadSetting("Debugging", Settings::values.use_auto_stub); + ReadSetting("Debugging", Settings::values.disable_macro_jit); + ReadSetting("Debugging", Settings::values.disable_macro_hle); + ReadSetting("Debugging", Settings::values.use_gdbstub); + ReadSetting("Debugging", Settings::values.gdbstub_port); + + const auto title_list = config->Get("AddOns", "title_ids", ""); + std::stringstream ss(title_list); + std::string line; + while (std::getline(ss, line, '|')) { + const auto title_id = std::strtoul(line.c_str(), nullptr, 16); + const auto disabled_list = config->Get("AddOns", "disabled_" + line, ""); + + std::stringstream inner_ss(disabled_list); + std::string inner_line; + std::vector out; + while (std::getline(inner_ss, inner_line, '|')) { + out.push_back(inner_line); + } + + Settings::values.disabled_addons.insert_or_assign(title_id, out); + } + + // Web Service + ReadSetting("WebService", Settings::values.enable_telemetry); + ReadSetting("WebService", Settings::values.web_api_url); + ReadSetting("WebService", Settings::values.yuzu_username); + ReadSetting("WebService", Settings::values.yuzu_token); + + // Network + ReadSetting("Network", Settings::values.network_interface); + + // Android + ReadSetting("Android", AndroidSettings::values.picture_in_picture); + ReadSetting("Android", AndroidSettings::values.screen_layout); +} + +void Config::Initialize(const std::string& config_name) { + const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir); + const auto config_file = fmt::format("{}.ini", config_name); + + switch (type) { + case ConfigType::GlobalConfig: + config_loc = FS::PathToUTF8String(fs_config_loc / config_file); + break; + case ConfigType::PerGameConfig: + config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file)); + break; + case ConfigType::InputProfile: + config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file); + LoadINI(DefaultINI::android_config_file); + return; + } + LoadINI(DefaultINI::android_config_file); + ReadValues(); +} diff --git a/src/android/app/src/main/jni/config.h b/src/android/app/src/main/jni/config.h new file mode 100644 index 0000000..e1e8f47 --- /dev/null +++ b/src/android/app/src/main/jni/config.h @@ -0,0 +1,47 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include +#include + +#include "common/settings.h" + +class INIReader; + +class Config { + bool LoadINI(const std::string& default_contents = "", bool retry = true); + +public: + enum class ConfigType { + GlobalConfig, + PerGameConfig, + InputProfile, + }; + + explicit Config(const std::string& config_name = "config", + ConfigType config_type = ConfigType::GlobalConfig); + ~Config(); + + void Initialize(const std::string& config_name); + +private: + /** + * Applies a value read from the config to a Setting. + * + * @param group The name of the INI group + * @param setting The yuzu setting to modify + */ + template + void ReadSetting(const std::string& group, Settings::Setting& setting); + + void ReadValues(); + + const ConfigType type; + std::unique_ptr config; + std::string config_loc; + const bool global; +}; diff --git a/src/android/app/src/main/jni/default_ini.h b/src/android/app/src/main/jni/default_ini.h new file mode 100644 index 0000000..d81422a --- /dev/null +++ b/src/android/app/src/main/jni/default_ini.h @@ -0,0 +1,511 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +namespace DefaultINI { + +const char* android_config_file = R"( + +[ControlsP0] +# The input devices and parameters for each Switch native input +# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ... +# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..." +# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values + +# Indicates if this player should be connected at boot +connected= + +# for button input, the following devices are available: +# - "keyboard" (default) for keyboard input. Required parameters: +# - "code": the code of the key to bind +# - "sdl" for joystick input using SDL. Required parameters: +# - "guid": SDL identification GUID of the joystick +# - "port": the index of the joystick to bind +# - "button"(optional): the index of the button to bind +# - "hat"(optional): the index of the hat to bind as direction buttons +# - "axis"(optional): the index of the axis to bind +# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right" +# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is +# triggered if the axis value crosses +# - "direction"(only used for axis): "+" means the button is triggered when the axis value +# is greater than the threshold; "-" means the button is triggered when the axis value +# is smaller than the threshold +button_a= +button_b= +button_x= +button_y= +button_lstick= +button_rstick= +button_l= +button_r= +button_zl= +button_zr= +button_plus= +button_minus= +button_dleft= +button_dup= +button_dright= +button_ddown= +button_lstick_left= +button_lstick_up= +button_lstick_right= +button_lstick_down= +button_sl= +button_sr= +button_home= +button_screenshot= + +# for analog input, the following devices are available: +# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters: +# - "up", "down", "left", "right": sub-devices for each direction. +# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00" +# - "modifier": sub-devices as a modifier. +# - "modifier_scale": a float number representing the applied modifier scale to the analog input. +# Must be in range of 0.0-1.0. Defaults to 0.5 +# - "sdl" for joystick input using SDL. Required parameters: +# - "guid": SDL identification GUID of the joystick +# - "port": the index of the joystick to bind +# - "axis_x": the index of the axis to bind as x-axis (default to 0) +# - "axis_y": the index of the axis to bind as y-axis (default to 1) +lstick= +rstick= + +# for motion input, the following devices are available: +# - "keyboard" (default) for emulating random motion input from buttons. Required parameters: +# - "code": the code of the key to bind +# - "sdl" for motion input using SDL. Required parameters: +# - "guid": SDL identification GUID of the joystick +# - "port": the index of the joystick to bind +# - "motion": the index of the motion sensor to bind +# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters: +# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001" +# - "port": the port of the cemu hook server +# - "pad": the index of the joystick +# - "motion": the index of the motion sensor of the joystick to bind +motionleft= +motionright= + +[ControlsGeneral] +# To use the debug_pad, prepend `debug_pad_` before each button setting above. +# i.e. debug_pad_button_a= + +# Enable debug pad inputs to the guest +# 0 (default): Disabled, 1: Enabled +debug_pad_enabled = + +# Whether to enable or disable vibration +# 0: Disabled, 1 (default): Enabled +vibration_enabled= + +# Whether to enable or disable accurate vibrations +# 0 (default): Disabled, 1: Enabled +enable_accurate_vibrations= + +# Enables controller motion inputs +# 0: Disabled, 1 (default): Enabled +motion_enabled = + +# Defines the udp device's touch screen coordinate system for cemuhookudp devices +# - "min_x", "min_y", "max_x", "max_y" +touch_device= + +# for mapping buttons to touch inputs. +#touch_from_button_map=1 +#touch_from_button_maps_0_name=default +#touch_from_button_maps_0_count=2 +#touch_from_button_maps_0_bind_0=foo +#touch_from_button_maps_0_bind_1=bar +# etc. + +# List of Cemuhook UDP servers, delimited by ','. +# Default: 127.0.0.1:26760 +# Example: 127.0.0.1:26760,123.4.5.67:26761 +udp_input_servers = + +# Enable controlling an axis via a mouse input. +# 0 (default): Off, 1: On +mouse_panning = + +# Set mouse sensitivity. +# Default: 1.0 +mouse_panning_sensitivity = + +# Emulate an analog control stick from keyboard inputs. +# 0 (default): Disabled, 1: Enabled +emulate_analog_keyboard = + +# Enable mouse inputs to the guest +# 0 (default): Disabled, 1: Enabled +mouse_enabled = + +# Enable keyboard inputs to the guest +# 0 (default): Disabled, 1: Enabled +keyboard_enabled = + +[Core] +# Whether to use multi-core for CPU emulation +# 0: Disabled, 1 (default): Enabled +use_multi_core = + +# Enable unsafe extended guest system memory layout (8GB DRAM) +# 0 (default): Disabled, 1: Enabled +use_unsafe_extended_memory_layout = + +[Cpu] +# Adjusts various optimizations. +# Auto-select mode enables choice unsafe optimizations. +# Accurate enables only safe optimizations. +# Unsafe allows any unsafe optimizations. +# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations +cpu_accuracy = + +# Allow disabling safe optimizations. +# 0 (default): Disabled, 1: Enabled +cpu_debug_mode = + +# Enable inline page tables optimization (faster guest memory access) +# 0: Disabled, 1 (default): Enabled +cpuopt_page_tables = + +# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps) +# 0: Disabled, 1 (default): Enabled +cpuopt_block_linking = + +# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns) +# 0: Disabled, 1 (default): Enabled +cpuopt_return_stack_buffer = + +# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture) +# 0: Disabled, 1 (default): Enabled +cpuopt_fast_dispatcher = + +# Enable context elimination CPU Optimization (reduce host memory use for guest context) +# 0: Disabled, 1 (default): Enabled +cpuopt_context_elimination = + +# Enable constant propagation CPU optimization (basic IR optimization) +# 0: Disabled, 1 (default): Enabled +cpuopt_const_prop = + +# Enable miscellaneous CPU optimizations (basic IR optimization) +# 0: Disabled, 1 (default): Enabled +cpuopt_misc_ir = + +# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access) +# 0: Disabled, 1 (default): Enabled +cpuopt_reduce_misalign_checks = + +# Enable Host MMU Emulation (faster guest memory access) +# 0: Disabled, 1 (default): Enabled +cpuopt_fastmem = + +# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access) +# 0: Disabled, 1 (default): Enabled +cpuopt_fastmem_exclusives = + +# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access) +# 0: Disabled, 1 (default): Enabled +cpuopt_recompile_exclusives = + +# Enable optimization to ignore invalid memory accesses (faster guest memory access) +# 0: Disabled, 1 (default): Enabled +cpuopt_ignore_memory_aborts = + +# Enable unfuse FMA (improve performance on CPUs without FMA) +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_unfuse_fma = + +# Enable faster FRSQRTE and FRECPE +# Only enabled if cpu_accuracy is set to Unsafe. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_reduce_fp_error = + +# Enable faster ASIMD instructions (32 bits only) +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_ignore_standard_fpcr = + +# Enable inaccurate NaN handling +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_inaccurate_nan = + +# Disable address space checks (64 bits only) +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_fastmem_check = + +# Enable faster exclusive instructions +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_ignore_global_monitor = + +[Renderer] +# Which backend API to use. +# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null +backend = + +# Whether to enable asynchronous presentation (Vulkan only) +# 0: Off, 1 (default): On +async_presentation = + +# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied). +# 0 (default): Disabled, 1: Enabled +force_max_clock = + +# Enable graphics API debugging mode. +# 0 (default): Disabled, 1: Enabled +debug = + +# Enable shader feedback. +# 0 (default): Disabled, 1: Enabled +renderer_shader_feedback = + +# Enable Nsight Aftermath crash dumps +# 0 (default): Disabled, 1: Enabled +nsight_aftermath = + +# Disable shader loop safety checks, executing the shader without loop logic changes +# 0 (default): Disabled, 1: Enabled +disable_shader_loop_safety_checks = + +# Which Vulkan physical device to use (defaults to 0) +vulkan_device = + +# 0: 0.5x (360p/540p) [EXPERIMENTAL] +# 1: 0.75x (540p/810p) [EXPERIMENTAL] +# 2 (default): 1x (720p/1080p) +# 3: 2x (1440p/2160p) +# 4: 3x (2160p/3240p) +# 5: 4x (2880p/4320p) +# 6: 5x (3600p/5400p) +# 7: 6x (4320p/6480p) +resolution_setup = + +# Pixel filter to use when up- or down-sampling rendered frames. +# 0: Nearest Neighbor +# 1 (default): Bilinear +# 2: Bicubic +# 3: Gaussian +# 4: ScaleForce +# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only] +scaling_filter = + +# Anti-Aliasing (AA) +# 0 (default): None, 1: FXAA +anti_aliasing = + +# Whether to use fullscreen or borderless window mode +# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen +fullscreen_mode = + +# Aspect ratio +# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window +aspect_ratio = + +# Anisotropic filtering +# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x +max_anisotropy = + +# Whether to enable VSync or not. +# OpenGL: Values other than 0 enable VSync +# Vulkan: FIFO is selected if the requested mode is not supported by the driver. +# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. +# Mailbox can have lower latency than FIFO and does not tear but may drop frames. +# Immediate (no synchronization) just presents whatever is available and can exhibit tearing. +# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed +use_vsync = + +# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is +# not available and GLASM is selected, GLSL will be used. +# 0: GLSL, 1 (default): GLASM, 2: SPIR-V +shader_backend = + +# Whether to allow asynchronous shader building. +# 0 (default): Off, 1: On +use_asynchronous_shaders = + +# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory. +# 0 (default): Off, 1: On +use_reactive_flushing = + +# NVDEC emulation. +# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding +nvdec_emulation = + +# Accelerate ASTC texture decoding. +# 0 (default): Off, 1: On +accelerate_astc = + +# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value +# 0: Off, 1: On (default) +use_speed_limit = + +# Limits the speed of the game to run no faster than this value as a percentage of target speed +# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) +speed_limit = + +# Whether to use disk based shader cache +# 0: Off, 1 (default): On +use_disk_shader_cache = + +# Which gpu accuracy level to use +# 0 (default): Normal, 1: High, 2: Extreme (Very slow) +gpu_accuracy = + +# Whether to use asynchronous GPU emulation +# 0 : Off (slow), 1 (default): On (fast) +use_asynchronous_gpu_emulation = + +# Inform the guest that GPU operations completed more quickly than they did. +# 0: Off, 1 (default): On +use_fast_gpu_time = + +# Force unmodified buffers to be flushed, which can cost performance. +# 0: Off (default), 1: On +use_pessimistic_flushes = + +# Whether to use garbage collection or not for GPU caches. +# 0 (default): Off, 1: On +use_caches_gc = + +# The clear color for the renderer. What shows up on the sides of the bottom screen. +# Must be in range of 0-255. Defaults to 0 for all. +bg_red = +bg_blue = +bg_green = + +[Audio] +# Which audio output engine to use. +# auto (default): Auto-select +# cubeb: Cubeb audio engine (if available) +# sdl2: SDL2 audio engine (if available) +# null: No audio output +output_engine = + +# Which audio device to use. +# auto (default): Auto-select +output_device = + +# Output volume. +# 100 (default): 100%, 0; mute +volume = + +[Data Storage] +# Whether to create a virtual SD card. +# 1: Yes, 0 (default): No +use_virtual_sd = + +# Whether or not to enable gamecard emulation +# 1: Yes, 0 (default): No +gamecard_inserted = + +# Whether or not the gamecard should be emulated as the current game +# If 'gamecard_inserted' is 0 this setting is irrelevant +# 1: Yes, 0 (default): No +gamecard_current_game = + +# Path to an XCI file to use as the gamecard +# If 'gamecard_inserted' is 0 this setting is irrelevant +# If 'gamecard_current_game' is 1 this setting is irrelevant +gamecard_path = + +[System] +# Whether the system is docked +# 1 (default): Yes, 0: No +use_docked_mode = + +# Sets the seed for the RNG generator built into the switch +# rng_seed will be ignored and randomly generated if rng_seed_enabled is false +rng_seed_enabled = +rng_seed = + +# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service +# This will auto-increment, with the time set being the time the game is started +# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used +custom_rtc_enabled = +custom_rtc = + +# Sets the systems language index +# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, +# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, +# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese +language_index = + +# The system region that yuzu will use during emulation +# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan +region_index = + +# The system time zone that yuzu will use during emulation +# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone +time_zone_index = + +# Sets the sound output mode. +# 0: Mono, 1 (default): Stereo, 2: Surround +sound_index = + +[Miscellaneous] +# A filter which removes logs below a certain logging level. +# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical +log_filter = *:Trace + +# Use developer keys +# 0 (default): Disabled, 1: Enabled +use_dev_keys = + +[Debugging] +# Record frame time data, can be found in the log directory. Boolean value +record_frame_times = +# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them +dump_exefs=false +# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them +dump_nso=false +# Determines whether or not yuzu will save the filesystem access log. +enable_fs_access_log=false +# Enables verbose reporting services +reporting_services = +# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode +# false: Retail/Normal Mode (default), true: Kiosk Mode +quest_flag = +# Determines whether debug asserts should be enabled, which will throw an exception on asserts. +# false: Disabled (default), true: Enabled +use_debug_asserts = +# Determines whether unimplemented HLE service calls should be automatically stubbed. +# false: Disabled (default), true: Enabled +use_auto_stub = +# Enables/Disables the macro JIT compiler +disable_macro_jit=false +# Determines whether to enable the GDB stub and wait for the debugger to attach before running. +# false: Disabled (default), true: Enabled +use_gdbstub=false +# The port to use for the GDB server, if it is enabled. +gdbstub_port=6543 + +[WebService] +# Whether or not to enable telemetry +# 0: No, 1 (default): Yes +enable_telemetry = +# URL for Web API +web_api_url = https://api.yuzu-emu.org +# Username and token for yuzu Web Service +# See https://profile.yuzu-emu.org/ for more info +yuzu_username = +yuzu_token = + +[Network] +# Name of the network interface device to use with yuzu LAN play. +# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo' +# e.g. On Windows: 'Ethernet', 'Wi-Fi' +network_interface = + +[AddOns] +# Used to disable add-ons +# List of title IDs of games that will have add-ons disabled (separated by '|'): +title_ids = +# For each title ID, have a key/value pair called `disabled_` equal to the names of the add-ons to disable (sep. by '|') +# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey +)"; +} // namespace DefaultINI diff --git a/src/android/app/src/main/jni/id_cache.cpp b/src/android/app/src/main/jni/id_cache.cpp new file mode 100644 index 0000000..f30100b --- /dev/null +++ b/src/android/app/src/main/jni/id_cache.cpp @@ -0,0 +1,428 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "common/assert.h" +#include "common/fs/fs_android.h" +#include "jni/applets/software_keyboard.h" +#include "jni/id_cache.h" +#include "video_core/rasterizer_interface.h" + +static JavaVM* s_java_vm; +static jclass s_native_library_class; +static jclass s_disk_cache_progress_class; +static jclass s_load_callback_stage_class; +static jclass s_game_dir_class; +static jmethodID s_game_dir_constructor; +static jmethodID s_exit_emulation_activity; +static jmethodID s_disk_cache_load_progress; +static jmethodID s_on_emulation_started; +static jmethodID s_on_emulation_stopped; +static jmethodID s_on_program_changed; + +static jclass s_game_class; +static jmethodID s_game_constructor; +static jfieldID s_game_title_field; +static jfieldID s_game_path_field; +static jfieldID s_game_program_id_field; +static jfieldID s_game_developer_field; +static jfieldID s_game_version_field; +static jfieldID s_game_is_homebrew_field; + +static jclass s_string_class; +static jclass s_pair_class; +static jmethodID s_pair_constructor; +static jfieldID s_pair_first_field; +static jfieldID s_pair_second_field; + +static jclass s_overlay_control_data_class; +static jmethodID s_overlay_control_data_constructor; +static jfieldID s_overlay_control_data_id_field; +static jfieldID s_overlay_control_data_enabled_field; +static jfieldID s_overlay_control_data_landscape_position_field; +static jfieldID s_overlay_control_data_portrait_position_field; +static jfieldID s_overlay_control_data_foldable_position_field; + +static jclass s_patch_class; +static jmethodID s_patch_constructor; +static jfieldID s_patch_enabled_field; +static jfieldID s_patch_name_field; +static jfieldID s_patch_version_field; +static jfieldID s_patch_type_field; +static jfieldID s_patch_program_id_field; +static jfieldID s_patch_title_id_field; + +static jclass s_double_class; +static jmethodID s_double_constructor; +static jfieldID s_double_value_field; + +static jclass s_integer_class; +static jmethodID s_integer_constructor; +static jfieldID s_integer_value_field; + +static jclass s_boolean_class; +static jmethodID s_boolean_constructor; +static jfieldID s_boolean_value_field; + +static constexpr jint JNI_VERSION = JNI_VERSION_1_6; + +namespace IDCache { + +JNIEnv* GetEnvForThread() { + thread_local static struct OwnedEnv { + OwnedEnv() { + status = s_java_vm->GetEnv(reinterpret_cast(&env), JNI_VERSION_1_6); + if (status == JNI_EDETACHED) + s_java_vm->AttachCurrentThread(&env, nullptr); + } + + ~OwnedEnv() { + if (status == JNI_EDETACHED) + s_java_vm->DetachCurrentThread(); + } + + int status; + JNIEnv* env = nullptr; + } owned; + return owned.env; +} + +jclass GetNativeLibraryClass() { + return s_native_library_class; +} + +jclass GetDiskCacheProgressClass() { + return s_disk_cache_progress_class; +} + +jclass GetDiskCacheLoadCallbackStageClass() { + return s_load_callback_stage_class; +} + +jclass GetGameDirClass() { + return s_game_dir_class; +} + +jmethodID GetGameDirConstructor() { + return s_game_dir_constructor; +} + +jmethodID GetExitEmulationActivity() { + return s_exit_emulation_activity; +} + +jmethodID GetDiskCacheLoadProgress() { + return s_disk_cache_load_progress; +} + +jmethodID GetOnEmulationStarted() { + return s_on_emulation_started; +} + +jmethodID GetOnEmulationStopped() { + return s_on_emulation_stopped; +} + +jmethodID GetOnProgramChanged() { + return s_on_program_changed; +} + +jclass GetGameClass() { + return s_game_class; +} + +jmethodID GetGameConstructor() { + return s_game_constructor; +} + +jfieldID GetGameTitleField() { + return s_game_title_field; +} + +jfieldID GetGamePathField() { + return s_game_path_field; +} + +jfieldID GetGameProgramIdField() { + return s_game_program_id_field; +} + +jfieldID GetGameDeveloperField() { + return s_game_developer_field; +} + +jfieldID GetGameVersionField() { + return s_game_version_field; +} + +jfieldID GetGameIsHomebrewField() { + return s_game_is_homebrew_field; +} + +jclass GetStringClass() { + return s_string_class; +} + +jclass GetPairClass() { + return s_pair_class; +} + +jmethodID GetPairConstructor() { + return s_pair_constructor; +} + +jfieldID GetPairFirstField() { + return s_pair_first_field; +} + +jfieldID GetPairSecondField() { + return s_pair_second_field; +} + +jclass GetOverlayControlDataClass() { + return s_overlay_control_data_class; +} + +jmethodID GetOverlayControlDataConstructor() { + return s_overlay_control_data_constructor; +} + +jfieldID GetOverlayControlDataIdField() { + return s_overlay_control_data_id_field; +} + +jfieldID GetOverlayControlDataEnabledField() { + return s_overlay_control_data_enabled_field; +} + +jfieldID GetOverlayControlDataLandscapePositionField() { + return s_overlay_control_data_landscape_position_field; +} + +jfieldID GetOverlayControlDataPortraitPositionField() { + return s_overlay_control_data_portrait_position_field; +} + +jfieldID GetOverlayControlDataFoldablePositionField() { + return s_overlay_control_data_foldable_position_field; +} + +jclass GetPatchClass() { + return s_patch_class; +} + +jmethodID GetPatchConstructor() { + return s_patch_constructor; +} + +jfieldID GetPatchEnabledField() { + return s_patch_enabled_field; +} + +jfieldID GetPatchNameField() { + return s_patch_name_field; +} + +jfieldID GetPatchVersionField() { + return s_patch_version_field; +} + +jfieldID GetPatchTypeField() { + return s_patch_type_field; +} + +jfieldID GetPatchProgramIdField() { + return s_patch_program_id_field; +} + +jfieldID GetPatchTitleIdField() { + return s_patch_title_id_field; +} + +jclass GetDoubleClass() { + return s_double_class; +} + +jmethodID GetDoubleConstructor() { + return s_double_constructor; +} + +jfieldID GetDoubleValueField() { + return s_double_value_field; +} + +jclass GetIntegerClass() { + return s_integer_class; +} + +jmethodID GetIntegerConstructor() { + return s_integer_constructor; +} + +jfieldID GetIntegerValueField() { + return s_integer_value_field; +} + +jclass GetBooleanClass() { + return s_boolean_class; +} + +jmethodID GetBooleanConstructor() { + return s_boolean_constructor; +} + +jfieldID GetBooleanValueField() { + return s_boolean_value_field; +} + +} // namespace IDCache + +#ifdef __cplusplus +extern "C" { +#endif + +jint JNI_OnLoad(JavaVM* vm, void* reserved) { + s_java_vm = vm; + + JNIEnv* env; + if (vm->GetEnv(reinterpret_cast(&env), JNI_VERSION) != JNI_OK) + return JNI_ERR; + + // Initialize Java classes + const jclass native_library_class = env->FindClass("org/yuzu/yuzu_emu/NativeLibrary"); + s_native_library_class = reinterpret_cast(env->NewGlobalRef(native_library_class)); + s_disk_cache_progress_class = reinterpret_cast(env->NewGlobalRef( + env->FindClass("org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress"))); + s_load_callback_stage_class = reinterpret_cast(env->NewGlobalRef(env->FindClass( + "org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage"))); + + const jclass game_dir_class = env->FindClass("org/yuzu/yuzu_emu/model/GameDir"); + s_game_dir_class = reinterpret_cast(env->NewGlobalRef(game_dir_class)); + s_game_dir_constructor = env->GetMethodID(game_dir_class, "", "(Ljava/lang/String;Z)V"); + env->DeleteLocalRef(game_dir_class); + + // Initialize methods + s_exit_emulation_activity = + env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V"); + s_disk_cache_load_progress = + env->GetStaticMethodID(s_disk_cache_progress_class, "loadProgress", "(III)V"); + s_on_emulation_started = + env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V"); + s_on_emulation_stopped = + env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V"); + s_on_program_changed = + env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V"); + + const jclass game_class = env->FindClass("org/yuzu/yuzu_emu/model/Game"); + s_game_class = reinterpret_cast(env->NewGlobalRef(game_class)); + s_game_constructor = env->GetMethodID(game_class, "", + "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/" + "String;Ljava/lang/String;Ljava/lang/String;Z)V"); + s_game_title_field = env->GetFieldID(game_class, "title", "Ljava/lang/String;"); + s_game_path_field = env->GetFieldID(game_class, "path", "Ljava/lang/String;"); + s_game_program_id_field = env->GetFieldID(game_class, "programId", "Ljava/lang/String;"); + s_game_developer_field = env->GetFieldID(game_class, "developer", "Ljava/lang/String;"); + s_game_version_field = env->GetFieldID(game_class, "version", "Ljava/lang/String;"); + s_game_is_homebrew_field = env->GetFieldID(game_class, "isHomebrew", "Z"); + env->DeleteLocalRef(game_class); + + const jclass string_class = env->FindClass("java/lang/String"); + s_string_class = reinterpret_cast(env->NewGlobalRef(string_class)); + env->DeleteLocalRef(string_class); + + const jclass pair_class = env->FindClass("kotlin/Pair"); + s_pair_class = reinterpret_cast(env->NewGlobalRef(pair_class)); + s_pair_constructor = + env->GetMethodID(pair_class, "", "(Ljava/lang/Object;Ljava/lang/Object;)V"); + s_pair_first_field = env->GetFieldID(pair_class, "first", "Ljava/lang/Object;"); + s_pair_second_field = env->GetFieldID(pair_class, "second", "Ljava/lang/Object;"); + env->DeleteLocalRef(pair_class); + + const jclass overlay_control_data_class = + env->FindClass("org/yuzu/yuzu_emu/overlay/model/OverlayControlData"); + s_overlay_control_data_class = + reinterpret_cast(env->NewGlobalRef(overlay_control_data_class)); + s_overlay_control_data_constructor = + env->GetMethodID(overlay_control_data_class, "", + "(Ljava/lang/String;ZLkotlin/Pair;Lkotlin/Pair;Lkotlin/Pair;)V"); + s_overlay_control_data_id_field = + env->GetFieldID(overlay_control_data_class, "id", "Ljava/lang/String;"); + s_overlay_control_data_enabled_field = + env->GetFieldID(overlay_control_data_class, "enabled", "Z"); + s_overlay_control_data_landscape_position_field = + env->GetFieldID(overlay_control_data_class, "landscapePosition", "Lkotlin/Pair;"); + s_overlay_control_data_portrait_position_field = + env->GetFieldID(overlay_control_data_class, "portraitPosition", "Lkotlin/Pair;"); + s_overlay_control_data_foldable_position_field = + env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;"); + env->DeleteLocalRef(overlay_control_data_class); + + const jclass patch_class = env->FindClass("org/yuzu/yuzu_emu/model/Patch"); + s_patch_class = reinterpret_cast(env->NewGlobalRef(patch_class)); + s_patch_constructor = env->GetMethodID( + patch_class, "", + "(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V"); + s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z"); + s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;"); + s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;"); + s_patch_type_field = env->GetFieldID(patch_class, "type", "I"); + s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;"); + s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;"); + env->DeleteLocalRef(patch_class); + + const jclass double_class = env->FindClass("java/lang/Double"); + s_double_class = reinterpret_cast(env->NewGlobalRef(double_class)); + s_double_constructor = env->GetMethodID(double_class, "", "(D)V"); + s_double_value_field = env->GetFieldID(double_class, "value", "D"); + env->DeleteLocalRef(double_class); + + const jclass int_class = env->FindClass("java/lang/Integer"); + s_integer_class = reinterpret_cast(env->NewGlobalRef(int_class)); + s_integer_constructor = env->GetMethodID(int_class, "", "(I)V"); + s_integer_value_field = env->GetFieldID(int_class, "value", "I"); + env->DeleteLocalRef(int_class); + + const jclass boolean_class = env->FindClass("java/lang/Boolean"); + s_boolean_class = reinterpret_cast(env->NewGlobalRef(boolean_class)); + s_boolean_constructor = env->GetMethodID(boolean_class, "", "(Z)V"); + s_boolean_value_field = env->GetFieldID(boolean_class, "value", "Z"); + env->DeleteLocalRef(boolean_class); + + // Initialize Android Storage + Common::FS::Android::RegisterCallbacks(env, s_native_library_class); + + // Initialize applets + SoftwareKeyboard::InitJNI(env); + + return JNI_VERSION; +} + +void JNI_OnUnload(JavaVM* vm, void* reserved) { + JNIEnv* env; + if (vm->GetEnv(reinterpret_cast(&env), JNI_VERSION) != JNI_OK) { + return; + } + + // UnInitialize Android Storage + Common::FS::Android::UnRegisterCallbacks(); + env->DeleteGlobalRef(s_native_library_class); + env->DeleteGlobalRef(s_disk_cache_progress_class); + env->DeleteGlobalRef(s_load_callback_stage_class); + env->DeleteGlobalRef(s_game_dir_class); + env->DeleteGlobalRef(s_game_class); + env->DeleteGlobalRef(s_string_class); + env->DeleteGlobalRef(s_pair_class); + env->DeleteGlobalRef(s_overlay_control_data_class); + env->DeleteGlobalRef(s_patch_class); + env->DeleteGlobalRef(s_double_class); + env->DeleteGlobalRef(s_integer_class); + env->DeleteGlobalRef(s_boolean_class); + + // UnInitialize applets + SoftwareKeyboard::CleanupJNI(env); +} + +#ifdef __cplusplus +} +#endif diff --git a/src/android/app/src/main/jni/id_cache.h b/src/android/app/src/main/jni/id_cache.h new file mode 100644 index 0000000..00e48af --- /dev/null +++ b/src/android/app/src/main/jni/id_cache.h @@ -0,0 +1,68 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include + +#include "video_core/rasterizer_interface.h" + +namespace IDCache { + +JNIEnv* GetEnvForThread(); +jclass GetNativeLibraryClass(); +jclass GetDiskCacheProgressClass(); +jclass GetDiskCacheLoadCallbackStageClass(); +jclass GetGameDirClass(); +jmethodID GetGameDirConstructor(); +jmethodID GetExitEmulationActivity(); +jmethodID GetDiskCacheLoadProgress(); +jmethodID GetOnEmulationStarted(); +jmethodID GetOnEmulationStopped(); +jmethodID GetOnProgramChanged(); + +jclass GetGameClass(); +jmethodID GetGameConstructor(); +jfieldID GetGameTitleField(); +jfieldID GetGamePathField(); +jfieldID GetGameProgramIdField(); +jfieldID GetGameDeveloperField(); +jfieldID GetGameVersionField(); +jfieldID GetGameIsHomebrewField(); + +jclass GetStringClass(); +jclass GetPairClass(); +jmethodID GetPairConstructor(); +jfieldID GetPairFirstField(); +jfieldID GetPairSecondField(); + +jclass GetOverlayControlDataClass(); +jmethodID GetOverlayControlDataConstructor(); +jfieldID GetOverlayControlDataIdField(); +jfieldID GetOverlayControlDataEnabledField(); +jfieldID GetOverlayControlDataLandscapePositionField(); +jfieldID GetOverlayControlDataPortraitPositionField(); +jfieldID GetOverlayControlDataFoldablePositionField(); + +jclass GetPatchClass(); +jmethodID GetPatchConstructor(); +jfieldID GetPatchEnabledField(); +jfieldID GetPatchNameField(); +jfieldID GetPatchVersionField(); +jfieldID GetPatchTypeField(); +jfieldID GetPatchProgramIdField(); +jfieldID GetPatchTitleIdField(); + +jclass GetDoubleClass(); +jmethodID GetDoubleConstructor(); +jfieldID GetDoubleValueField(); + +jclass GetIntegerClass(); +jmethodID GetIntegerConstructor(); +jfieldID GetIntegerValueField(); + +jclass GetBooleanClass(); +jmethodID GetBooleanConstructor(); +jfieldID GetBooleanValueField(); + +} // namespace IDCache diff --git a/src/android/app/src/main/jni/uisettings.cpp b/src/android/app/src/main/jni/uisettings.cpp new file mode 100644 index 0000000..f2f0bad --- /dev/null +++ b/src/android/app/src/main/jni/uisettings.cpp @@ -0,0 +1,10 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "uisettings.h" + +namespace AndroidSettings { + +Values values; + +} // namespace AndroidSettings diff --git a/src/android/app/src/main/jni/uisettings.h b/src/android/app/src/main/jni/uisettings.h new file mode 100644 index 0000000..494654a --- /dev/null +++ b/src/android/app/src/main/jni/uisettings.h @@ -0,0 +1,29 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include "common/common_types.h" +#include "common/settings_setting.h" + +namespace AndroidSettings { + +struct Values { + Settings::Linkage linkage; + + // Android + Settings::Setting picture_in_picture{linkage, true, "picture_in_picture", + Settings::Category::Android}; + Settings::Setting screen_layout{linkage, + 5, + "screen_layout", + Settings::Category::Android, + Settings::Specialization::Default, + true, + true}; +}; + +extern Values values; + +} // namespace AndroidSettings diff --git a/src/android/app/src/main/res/anim-ldrtl/anim_pop_settings_fragment_out.xml b/src/android/app/src/main/res/anim-ldrtl/anim_pop_settings_fragment_out.xml new file mode 100644 index 0000000..9f49c13 --- /dev/null +++ b/src/android/app/src/main/res/anim-ldrtl/anim_pop_settings_fragment_out.xml @@ -0,0 +1,16 @@ + + + + + + + + diff --git a/src/android/app/src/main/res/anim-ldrtl/anim_settings_fragment_in.xml b/src/android/app/src/main/res/anim-ldrtl/anim_settings_fragment_in.xml new file mode 100644 index 0000000..82fd719 --- /dev/null +++ b/src/android/app/src/main/res/anim-ldrtl/anim_settings_fragment_in.xml @@ -0,0 +1,16 @@ + + + + + + + + diff --git a/src/android/app/src/main/res/anim/anim_pop_settings_fragment_out.xml b/src/android/app/src/main/res/anim/anim_pop_settings_fragment_out.xml new file mode 100644 index 0000000..5892128 --- /dev/null +++ b/src/android/app/src/main/res/anim/anim_pop_settings_fragment_out.xml @@ -0,0 +1,16 @@ + + + + + + + + diff --git a/src/android/app/src/main/res/anim/anim_settings_fragment_in.xml b/src/android/app/src/main/res/anim/anim_settings_fragment_in.xml new file mode 100644 index 0000000..98e0cf8 --- /dev/null +++ b/src/android/app/src/main/res/anim/anim_settings_fragment_in.xml @@ -0,0 +1,16 @@ + + + + + + + + diff --git a/src/android/app/src/main/res/anim/anim_settings_fragment_out.xml b/src/android/app/src/main/res/anim/anim_settings_fragment_out.xml new file mode 100644 index 0000000..77a40a4 --- /dev/null +++ b/src/android/app/src/main/res/anim/anim_settings_fragment_out.xml @@ -0,0 +1,10 @@ + + + + + + diff --git a/src/android/app/src/main/res/animator/menu_slide_in_from_start.xml b/src/android/app/src/main/res/animator/menu_slide_in_from_start.xml new file mode 100644 index 0000000..4612aee --- /dev/null +++ b/src/android/app/src/main/res/animator/menu_slide_in_from_start.xml @@ -0,0 +1,20 @@ + + + + + + + + \ No newline at end of file diff --git a/src/android/app/src/main/res/animator/menu_slide_out_to_start.xml b/src/android/app/src/main/res/animator/menu_slide_out_to_start.xml new file mode 100644 index 0000000..c004789 --- /dev/null +++ b/src/android/app/src/main/res/animator/menu_slide_out_to_start.xml @@ -0,0 +1,21 @@ + + + + + + + + + \ No newline at end of file diff --git a/src/android/app/src/main/res/layout/card_applet_option.xml b/src/android/app/src/main/res/layout/card_applet_option.xml new file mode 100644 index 0000000..19fbec9 --- /dev/null +++ b/src/android/app/src/main/res/layout/card_applet_option.xml @@ -0,0 +1,57 @@ + + + + + + + + + + + + + + + + + + diff --git a/src/android/app/src/main/res/xml/locales_config.xml b/src/android/app/src/main/res/xml/locales_config.xml new file mode 100644 index 0000000..51b88d9 --- /dev/null +++ b/src/android/app/src/main/res/xml/locales_config.xml @@ -0,0 +1,17 @@ + + + + + + + + + + + + + + + + +