diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml deleted file mode 100644 index 10d60b4..0000000 --- a/.github/FUNDING.yml +++ /dev/null @@ -1,5 +0,0 @@ -# These are supported funding model platforms - -github: 'jarrodnorwell' -ko_fi: 'antiquecodes' -custom: ['buymeacoffee.com/jarrodnorwell', 'paypal.me/officialantique'] diff --git a/.gitignore b/.gitignore index cdbf8a2..b6c60eb 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,37 @@ -[Bb]uild +# SPDX-FileCopyrightText: 2013 Citra Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later -.DS_Store \ No newline at end of file +# Build directory +[Bb]uild*/ +doc-build/ + +# Generated source files +src/common/scm_rev.cpp +dist/english_plurals/generated_en.ts + +# Project/editor files +*.swp +.idea/ +.vs/ +.vscode/ +CMakeLists.txt.user* + +# *nix related +# Common convention for backup or temporary files +*~ + +# Visual Studio CMake settings +CMakeSettings.json + +# OSX global filetypes +# Created by Finder or Spotlight in directories for various OS functionality (indexing, etc) +.DS_Store +.DS_Store? +._* +.AppleDouble +.LSOverride +.Spotlight-V100 +.Trashes + +# Windows global filetypes +Thumbs.db \ No newline at end of file diff --git a/CMakeLists.txt b/CMakeLists.txt index 8d191c3..8e33c5f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -515,7 +515,7 @@ if(ENABLE_QT) set(QT_PREFIX_HINT HINTS "${QT_PREFIX}") set(SUDACHI_QT_NO_CMAKE_SYSTEM_PATH "NO_CMAKE_SYSTEM_PATH") - # Binary package for Qt6 has Qt Multimedia + # Binary package for Qt5 has Qt Multimedia set(SUDACHI_USE_QT_MULTIMEDIA ON CACHE BOOL "Use Qt Multimedia" FORCE) endif() diff --git a/LICENSES/Apache-2.0.txt b/LICENSES/Apache-2.0.txt new file mode 100644 index 0000000..137069b --- /dev/null +++ b/LICENSES/Apache-2.0.txt @@ -0,0 +1,73 @@ +Apache License +Version 2.0, January 2004 +http://www.apache.org/licenses/ + +TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + +1. 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This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Lesser General Public License instead.) You can apply it to your programs, too. + +When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things. + +To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it. + +For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. + +We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software. + +Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. + +Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. + +The precise terms and conditions for copying, distribution and modification follow. + +TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + +0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". + +Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does. + +1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program. + +You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee. + +2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions: + + a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change. + + b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License. + + c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.) + +These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it. + +Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program. + +In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License. + +3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following: + + a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, + + b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, + + c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.) + +The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable. + +If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code. + +4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance. + +5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it. + +6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License. + +7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program. + +If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances. + +It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice. + +This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License. + +8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. + +9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. + +Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. + +10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. + +NO WARRANTY + +11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + +12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + +END OF TERMS AND CONDITIONS + +How to Apply These Terms to Your New Programs + +If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. + +To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. + + one line to give the program's name and an idea of what it does. Copyright (C) yyyy name of author + + This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. + +signature of Ty Coon, 1 April 1989 Ty Coon, President of Vice diff --git a/LICENSES/GPL-3.0-or-later.txt b/LICENSES/GPL-3.0-or-later.txt new file mode 100644 index 0000000..d41c0bd --- /dev/null +++ b/LICENSES/GPL-3.0-or-later.txt @@ -0,0 +1,232 @@ +GNU GENERAL PUBLIC LICENSE +Version 3, 29 June 2007 + +Copyright © 2007 Free Software Foundation, Inc. + +Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. + +Preamble + +The GNU General Public License is a free, copyleft license for software and other kinds of works. + +The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. + +When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things. + +To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others. + +For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. + +Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it. + +For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions. + +Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users. + +Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free. + +The precise terms and conditions for copying, distribution and modification follow. + +TERMS AND CONDITIONS + +0. Definitions. + +“This License” refers to version 3 of the GNU General Public License. + +“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks. + +“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations. + +To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work. + +A “covered work” means either the unmodified Program or a work based on the Program. + +To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well. + +To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying. + +An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion. + +1. Source Code. +The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work. + +A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language. + +The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it. + +The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. 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This License acknowledges your rights of fair use or other equivalent, as provided by copyright law. + +You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you. + +Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary. + +3. 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If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. + +9. Acceptance Not Required for Having Copies. +You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so. + +10. Automatic Licensing of Downstream Recipients. +Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. 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To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party. + +If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid. + +If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it. + +A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. + +Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. + +12. No Surrender of Others' Freedom. +If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. + +13. Use with the GNU Affero General Public License. +Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such. + +14. Revised Versions of this License. +The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. + +Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation. + +If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. + +Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. + +15. Disclaimer of Warranty. +THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + +16. Limitation of Liability. +IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + +17. 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If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read . diff --git a/LICENSES/LGPL-3.0-or-later.txt b/LICENSES/LGPL-3.0-or-later.txt new file mode 100644 index 0000000..513d1c0 --- /dev/null +++ b/LICENSES/LGPL-3.0-or-later.txt @@ -0,0 +1,304 @@ +GNU LESSER GENERAL PUBLIC LICENSE +Version 3, 29 June 2007 + +Copyright (C) 2007 Free Software Foundation, Inc. + +Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. + +This version of the GNU Lesser General Public License incorporates the terms and conditions of version 3 of the GNU General Public License, supplemented by the additional permissions listed below. + +0. 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Combined Libraries. +You may place library facilities that are a work based on the Library side by side in a single library together with other library facilities that are not Applications and are not covered by this License, and convey such a combined library under terms of your choice, if you do both of the following: + + a) Accompany the combined library with a copy of the same work based on the Library, uncombined with any other library facilities, conveyed under the terms of this License. + + b) Give prominent notice with the combined library that part of it is a work based on the Library, and explaining where to find the accompanying uncombined form of the same work. + +6. Revised Versions of the GNU Lesser General Public License. +The Free Software Foundation may publish revised and/or new versions of the GNU Lesser General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. + +Each version is given a distinguishing version number. If the Library as you received it specifies that a certain numbered version of the GNU Lesser General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that published version or of any later version published by the Free Software Foundation. If the Library as you received it does not specify a version number of the GNU Lesser General Public License, you may choose any version of the GNU Lesser General Public License ever published by the Free Software Foundation. + +If the Library as you received it specifies that a proxy can decide whether future versions of the GNU Lesser General Public License shall +apply, that proxy's public statement of acceptance of any version is permanent authorization for you to choose that version for the Library. + +GNU GENERAL PUBLIC LICENSE +Version 3, 29 June 2007 + +Copyright © 2007 Free Software Foundation, Inc. + +Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. + +Preamble + +The GNU General Public License is a free, copyleft license for software and other kinds of works. + +The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. + +When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things. + +To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. 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For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions. + +Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users. + +Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free. + +The precise terms and conditions for copying, distribution and modification follow. + +TERMS AND CONDITIONS + +0. Definitions. + +“This License” refers to version 3 of the GNU General Public License. + +“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks. + +“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations. + +To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work. + +A “covered work” means either the unmodified Program or a work based on the Program. + +To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well. + +To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying. + +An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion. + +1. Source Code. +The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work. + +A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language. + +The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it. + +The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work. + +The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source. + +The Corresponding Source for a work in source code form is that same work. + +2. Basic Permissions. +All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law. + +You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you. + +Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary. + +3. Protecting Users' Legal Rights From Anti-Circumvention Law. +No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures. + +When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures. + +4. Conveying Verbatim Copies. +You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program. + +You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee. + +5. Conveying Modified Source Versions. +You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions: + + a) The work must carry prominent notices stating that you modified it, and giving a relevant date. + + b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”. + + c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it. + + d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so. + +A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate. + +6. Conveying Non-Source Forms. +You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways: + + a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange. + + b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge. + + c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b. + + d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements. + + e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d. + +A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work. + +A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product. + +“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made. + +If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM). + +The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network. + +Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying. + +7. Additional Terms. +“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions. + +When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission. + +Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: + + a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or + + b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or + + c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or + + d) Limiting the use for publicity purposes of names of licensors or authors of the material; or + + e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or + + f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors. + +All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying. + +If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms. + +Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way. + +8. Termination. +You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11). + +However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. + +Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. + +Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. + +9. Acceptance Not Required for Having Copies. +You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so. + +10. Automatic Licensing of Downstream Recipients. +Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License. + +An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts. + +You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it. + +11. Patents. +A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”. + +A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License. + +Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version. + +In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party. + +If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid. + +If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it. + +A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. + +Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. + +12. No Surrender of Others' Freedom. +If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. + +13. Use with the GNU Affero General Public License. +Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such. + +14. Revised Versions of this License. +The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. + +Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation. + +If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. + +Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. + +15. Disclaimer of Warranty. +THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + +16. Limitation of Liability. +IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + +17. Interpretation of Sections 15 and 16. +If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. + +END OF TERMS AND CONDITIONS + +How to Apply These Terms to Your New Programs + +If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. + +To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + +If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”. + +You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see . + +The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read . diff --git a/LICENSES/LLVM-exception.txt b/LICENSES/LLVM-exception.txt new file mode 100644 index 0000000..fa4b725 --- /dev/null +++ b/LICENSES/LLVM-exception.txt @@ -0,0 +1,15 @@ +---- LLVM Exceptions to the Apache 2.0 License ---- + + As an exception, if, as a result of your compiling your source code, portions + of this Software are embedded into an Object form of such source code, you + may redistribute such embedded portions in such Object form without complying + with the conditions of Sections 4(a), 4(b) and 4(d) of the License. + + In addition, if you combine or link compiled forms of this Software with + software that is licensed under the GPLv2 ("Combined Software") and if a + court of competent jurisdiction determines that the patent provision (Section + 3), the indemnity provision (Section 9) or other Section of the License + conflicts with the conditions of the GPLv2, you may retroactively and + prospectively choose to deem waived or otherwise exclude such Section(s) of + the License, but only in their entirety and only with respect to the Combined + Software. diff --git a/LICENSES/MIT.txt b/LICENSES/MIT.txt new file mode 100644 index 0000000..2071b23 --- /dev/null +++ b/LICENSES/MIT.txt @@ -0,0 +1,9 @@ +MIT License + +Copyright (c) + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/LICENSES/MPL-2.0.txt b/LICENSES/MPL-2.0.txt new file mode 100644 index 0000000..a612ad9 --- /dev/null +++ b/LICENSES/MPL-2.0.txt @@ -0,0 +1,373 @@ +Mozilla Public License Version 2.0 +================================== + +1. Definitions +-------------- + +1.1. "Contributor" + means each individual or legal entity that creates, contributes to + the creation of, or owns Covered Software. + +1.2. "Contributor Version" + means the combination of the Contributions of others (if any) used + by a Contributor and that particular Contributor's Contribution. + +1.3. "Contribution" + means Covered Software of a particular Contributor. + +1.4. "Covered Software" + means Source Code Form to which the initial Contributor has attached + the notice in Exhibit A, the Executable Form of such Source Code + Form, and Modifications of such Source Code Form, in each case + including portions thereof. + +1.5. "Incompatible With Secondary Licenses" + means + + (a) that the initial Contributor has attached the notice described + in Exhibit B to the Covered Software; or + + (b) that the Covered Software was made available under the terms of + version 1.1 or earlier of the License, but not also under the + terms of a Secondary License. + +1.6. "Executable Form" + means any form of the work other than Source Code Form. + +1.7. "Larger Work" + means a work that combines Covered Software with other material, in + a separate file or files, that is not Covered Software. + +1.8. "License" + means this document. + +1.9. "Licensable" + means having the right to grant, to the maximum extent possible, + whether at the time of the initial grant or subsequently, any and + all of the rights conveyed by this License. + +1.10. "Modifications" + means any of the following: + + (a) any file in Source Code Form that results from an addition to, + deletion from, or modification of the contents of Covered + Software; or + + (b) any new file in Source Code Form that contains any Covered + Software. + +1.11. "Patent Claims" of a Contributor + means any patent claim(s), including without limitation, method, + process, and apparatus claims, in any patent Licensable by such + Contributor that would be infringed, but for the grant of the + License, by the making, using, selling, offering for sale, having + made, import, or transfer of either its Contributions or its + Contributor Version. + +1.12. "Secondary License" + means either the GNU General Public License, Version 2.0, the GNU + Lesser General Public License, Version 2.1, the GNU Affero General + Public License, Version 3.0, or any later versions of those + licenses. + +1.13. "Source Code Form" + means the form of the work preferred for making modifications. + +1.14. "You" (or "Your") + means an individual or a legal entity exercising rights under this + License. For legal entities, "You" includes any entity that + controls, is controlled by, or is under common control with You. For + purposes of this definition, "control" means (a) the power, direct + or indirect, to cause the direction or management of such entity, + whether by contract or otherwise, or (b) ownership of more than + fifty percent (50%) of the outstanding shares or beneficial + ownership of such entity. + +2. License Grants and Conditions +-------------------------------- + +2.1. Grants + +Each Contributor hereby grants You a world-wide, royalty-free, +non-exclusive license: + +(a) under intellectual property rights (other than patent or trademark) + Licensable by such Contributor to use, reproduce, make available, + modify, display, perform, distribute, and otherwise exploit its + Contributions, either on an unmodified basis, with Modifications, or + as part of a Larger Work; and + +(b) under Patent Claims of such Contributor to make, use, sell, offer + for sale, have made, import, and otherwise transfer either its + Contributions or its Contributor Version. + +2.2. Effective Date + +The licenses granted in Section 2.1 with respect to any Contribution +become effective for each Contribution on the date the Contributor first +distributes such Contribution. + +2.3. Limitations on Grant Scope + +The licenses granted in this Section 2 are the only rights granted under +this License. No additional rights or licenses will be implied from the +distribution or licensing of Covered Software under this License. +Notwithstanding Section 2.1(b) above, no patent license is granted by a +Contributor: + +(a) for any code that a Contributor has removed from Covered Software; + or + +(b) for infringements caused by: (i) Your and any other third party's + modifications of Covered Software, or (ii) the combination of its + Contributions with other software (except as part of its Contributor + Version); or + +(c) under Patent Claims infringed by Covered Software in the absence of + its Contributions. + +This License does not grant any rights in the trademarks, service marks, +or logos of any Contributor (except as may be necessary to comply with +the notice requirements in Section 3.4). + +2.4. Subsequent Licenses + +No Contributor makes additional grants as a result of Your choice to +distribute the Covered Software under a subsequent version of this +License (see Section 10.2) or under the terms of a Secondary License (if +permitted under the terms of Section 3.3). + +2.5. Representation + +Each Contributor represents that the Contributor believes its +Contributions are its original creation(s) or it has sufficient rights +to grant the rights to its Contributions conveyed by this License. + +2.6. Fair Use + +This License is not intended to limit any rights You have under +applicable copyright doctrines of fair use, fair dealing, or other +equivalents. + +2.7. Conditions + +Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted +in Section 2.1. + +3. Responsibilities +------------------- + +3.1. Distribution of Source Form + +All distribution of Covered Software in Source Code Form, including any +Modifications that You create or to which You contribute, must be under +the terms of this License. You must inform recipients that the Source +Code Form of the Covered Software is governed by the terms of this +License, and how they can obtain a copy of this License. You may not +attempt to alter or restrict the recipients' rights in the Source Code +Form. + +3.2. Distribution of Executable Form + +If You distribute Covered Software in Executable Form then: + +(a) such Covered Software must also be made available in Source Code + Form, as described in Section 3.1, and You must inform recipients of + the Executable Form how they can obtain a copy of such Source Code + Form by reasonable means in a timely manner, at a charge no more + than the cost of distribution to the recipient; and + +(b) You may distribute such Executable Form under the terms of this + License, or sublicense it under different terms, provided that the + license for the Executable Form does not attempt to limit or alter + the recipients' rights in the Source Code Form under this License. + +3.3. Distribution of a Larger Work + +You may create and distribute a Larger Work under terms of Your choice, +provided that You also comply with the requirements of this License for +the Covered Software. If the Larger Work is a combination of Covered +Software with a work governed by one or more Secondary Licenses, and the +Covered Software is not Incompatible With Secondary Licenses, this +License permits You to additionally distribute such Covered Software +under the terms of such Secondary License(s), so that the recipient of +the Larger Work may, at their option, further distribute the Covered +Software under the terms of either this License or such Secondary +License(s). + +3.4. Notices + +You may not remove or alter the substance of any license notices +(including copyright notices, patent notices, disclaimers of warranty, +or limitations of liability) contained within the Source Code Form of +the Covered Software, except that You may alter any license notices to +the extent required to remedy known factual inaccuracies. + +3.5. Application of Additional Terms + +You may choose to offer, and to charge a fee for, warranty, support, +indemnity or liability obligations to one or more recipients of Covered +Software. However, You may do so only on Your own behalf, and not on +behalf of any Contributor. You must make it absolutely clear that any +such warranty, support, indemnity, or liability obligation is offered by +You alone, and You hereby agree to indemnify every Contributor for any +liability incurred by such Contributor as a result of warranty, support, +indemnity or liability terms You offer. You may include additional +disclaimers of warranty and limitations of liability specific to any +jurisdiction. + +4. Inability to Comply Due to Statute or Regulation +--------------------------------------------------- + +If it is impossible for You to comply with any of the terms of this +License with respect to some or all of the Covered Software due to +statute, judicial order, or regulation then You must: (a) comply with +the terms of this License to the maximum extent possible; and (b) +describe the limitations and the code they affect. Such description must +be placed in a text file included with all distributions of the Covered +Software under this License. Except to the extent prohibited by statute +or regulation, such description must be sufficiently detailed for a +recipient of ordinary skill to be able to understand it. + +5. Termination +-------------- + +5.1. The rights granted under this License will terminate automatically +if You fail to comply with any of its terms. However, if You become +compliant, then the rights granted under this License from a particular +Contributor are reinstated (a) provisionally, unless and until such +Contributor explicitly and finally terminates Your grants, and (b) on an +ongoing basis, if such Contributor fails to notify You of the +non-compliance by some reasonable means prior to 60 days after You have +come back into compliance. Moreover, Your grants from a particular +Contributor are reinstated on an ongoing basis if such Contributor +notifies You of the non-compliance by some reasonable means, this is the +first time You have received notice of non-compliance with this License +from such Contributor, and You become compliant prior to 30 days after +Your receipt of the notice. + +5.2. If You initiate litigation against any entity by asserting a patent +infringement claim (excluding declaratory judgment actions, +counter-claims, and cross-claims) alleging that a Contributor Version +directly or indirectly infringes any patent, then the rights granted to +You by any and all Contributors for the Covered Software under Section +2.1 of this License shall terminate. + +5.3. In the event of termination under Sections 5.1 or 5.2 above, all +end user license agreements (excluding distributors and resellers) which +have been validly granted by You or Your distributors under this License +prior to termination shall survive termination. + +************************************************************************ +* * +* 6. Disclaimer of Warranty * +* ------------------------- * +* * +* Covered Software is provided under this License on an "as is" * +* basis, without warranty of any kind, either expressed, implied, or * +* statutory, including, without limitation, warranties that the * +* Covered Software is free of defects, merchantable, fit for a * +* particular purpose or non-infringing. The entire risk as to the * +* quality and performance of the Covered Software is with You. * +* Should any Covered Software prove defective in any respect, You * +* (not any Contributor) assume the cost of any necessary servicing, * +* repair, or correction. This disclaimer of warranty constitutes an * +* essential part of this License. No use of any Covered Software is * +* authorized under this License except under this disclaimer. * +* * +************************************************************************ + +************************************************************************ +* * +* 7. Limitation of Liability * +* -------------------------- * +* * +* Under no circumstances and under no legal theory, whether tort * +* (including negligence), contract, or otherwise, shall any * +* Contributor, or anyone who distributes Covered Software as * +* permitted above, be liable to You for any direct, indirect, * +* special, incidental, or consequential damages of any character * +* including, without limitation, damages for lost profits, loss of * +* goodwill, work stoppage, computer failure or malfunction, or any * +* and all other commercial damages or losses, even if such party * +* shall have been informed of the possibility of such damages. This * +* limitation of liability shall not apply to liability for death or * +* personal injury resulting from such party's negligence to the * +* extent applicable law prohibits such limitation. Some * +* jurisdictions do not allow the exclusion or limitation of * +* incidental or consequential damages, so this exclusion and * +* limitation may not apply to You. * +* * +************************************************************************ + +8. Litigation +------------- + +Any litigation relating to this License may be brought only in the +courts of a jurisdiction where the defendant maintains its principal +place of business and such litigation shall be governed by laws of that +jurisdiction, without reference to its conflict-of-law provisions. +Nothing in this Section shall prevent a party's ability to bring +cross-claims or counter-claims. + +9. Miscellaneous +---------------- + +This License represents the complete agreement concerning the subject +matter hereof. If any provision of this License is held to be +unenforceable, such provision shall be reformed only to the extent +necessary to make it enforceable. Any law or regulation which provides +that the language of a contract shall be construed against the drafter +shall not be used to construe this License against a Contributor. + +10. Versions of the License +--------------------------- + +10.1. New Versions + +Mozilla Foundation is the license steward. Except as provided in Section +10.3, no one other than the license steward has the right to modify or +publish new versions of this License. Each version will be given a +distinguishing version number. + +10.2. Effect of New Versions + +You may distribute the Covered Software under the terms of the version +of the License under which You originally received the Covered Software, +or under the terms of any subsequent version published by the license +steward. + +10.3. Modified Versions + +If you create software not governed by this License, and you want to +create a new license for such software, you may create and use a +modified version of this License if you rename the license and remove +any references to the name of the license steward (except to note that +such modified license differs from this License). + +10.4. Distributing Source Code Form that is Incompatible With Secondary +Licenses + +If You choose to distribute Source Code Form that is Incompatible With +Secondary Licenses under the terms of this version of the License, the +notice described in Exhibit B of this License must be attached. + +Exhibit A - Source Code Form License Notice +------------------------------------------- + + This Source Code Form is subject to the terms of the Mozilla Public + License, v. 2.0. If a copy of the MPL was not distributed with this + file, You can obtain one at http://mozilla.org/MPL/2.0/. + +If it is not possible or desirable to put the notice in a particular +file, then You may include the notice in a location (such as a LICENSE +file in a relevant directory) where a recipient would be likely to look +for such a notice. + +You may add additional accurate notices of copyright ownership. + +Exhibit B - "Incompatible With Secondary Licenses" Notice +--------------------------------------------------------- + + This Source Code Form is "Incompatible With Secondary Licenses", as + defined by the Mozilla Public License, v. 2.0. diff --git a/LICENSES/Unlicense.txt b/LICENSES/Unlicense.txt new file mode 100644 index 0000000..cde4ac6 --- /dev/null +++ b/LICENSES/Unlicense.txt @@ -0,0 +1,10 @@ +This is free and unencumbered software released into the public domain. + +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. + +In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and +successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +For more information, please refer to diff --git a/LICENSES/WTFPL.txt b/LICENSES/WTFPL.txt new file mode 100644 index 0000000..7a3094a --- /dev/null +++ b/LICENSES/WTFPL.txt @@ -0,0 +1,11 @@ +DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE +Version 2, December 2004 + +Copyright (C) 2004 Sam Hocevar + +Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. + +DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE +TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. diff --git a/LICENSES/Zlib.txt b/LICENSES/Zlib.txt new file mode 100644 index 0000000..e0e3605 --- /dev/null +++ b/LICENSES/Zlib.txt @@ -0,0 +1,11 @@ +zlib License + +This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source distribution. diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts index 7c68808..ff7474e 100644 --- a/dist/languages/cs.ts +++ b/dist/languages/cs.ts @@ -41,7 +41,7 @@ p, li { white - space: pre - wrap; } < message > & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; is a trademark of Nintendo.sudachi is not affiliated with Nintendo in any way.& lt; /span></p & gt;& lt; /body></html & gt; - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; je trademark Nintenda.Sudachichi nemá s Nintendem nic společného.& lt; /span></p & gt;& lt; /body></html & gt; + & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; je trademark Nintenda.Sudachi nemá s Nintendem nic společného.& lt; /span></p & gt;& lt; /body></html & gt; < /message> < /context> < context > diff --git a/dist/languages/da.ts b/dist/languages/da.ts index 1806145..ea9142e 100644 --- a/dist/languages/da.ts +++ b/dist/languages/da.ts @@ -41,7 +41,7 @@ p, li { white - space: pre - wrap; } < message > & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; is a trademark of Nintendo.sudachi is not affiliated with Nintendo in any way.& lt; /span></p & gt;& lt; /body></html & gt; - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; er et varemærke tilhørende Nintendo.Sudachichi er ikke tilknyttet Nintendo på nogen måde.& lt; /span></p & gt;& lt; /body></html & gt; + & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; er et varemærke tilhørende Nintendo.Sudachi er ikke tilknyttet Nintendo på nogen måde.& lt; /span></p & gt;& lt; /body></html & gt; < /message> < /context> < context > @@ -2229,7 +2229,7 @@ When a guest attempts to open the controller applet, it is immediately closed.< < message > Enables sudachi to check for a working Vulkan environment when the program starts up.Disable this if this is causing issues with external programs seeing sudachi.< /source> - < translation > Gør Sudachichi i stand til at kontrollere for et funktionelt Vulkan - miljø, når programmet starter op.Deaktivering af dette forårsager problemer med at eksterne programmer sSudachiudachi.< /translation> + < translation > Gør Sudachi i stand til at kontrollere for et funktionelt Vulkan - miljø, når programmet starter op.Deaktivering af dette forårsager problemer med at eksterne programmer ser Sudachi.< /translation> < /message> < message > diff --git a/dist/languages/el.ts b/dist/languages/el.ts index 275829a..30d3c6b 100644 --- a/dist/languages/el.ts +++ b/dist/languages/el.ts @@ -1,8779 +1,8779 @@ - - - AboutDialog < /name> - < message > - - About sudachi < /source> - < translation > Σχετικά με το sudachi < /translation> - < /message> - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 28pt;& quot;& gt; sudachi & lt; /span></p & gt;& lt; /body></html & gt; - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 28pt;& quot;& gt; sudachi & lt; /span></p & gt;& lt; /body></html & gt; - < /message> - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;% 1(% 2) & lt; /p></body & gt;& lt; /html> - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;% 1(% 2) & lt; /p></body & gt;& lt; /html> - - < message > - - & lt; !DOCTYPE HTML PUBLIC & quot; -//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -& lt; html & gt;& lt; head & gt;& lt;meta name =& quot; qrichtext & quot; content =& quot; 1 & quot; /><style type="text/css & quot;& gt; -p, li { white - space: pre - wrap; } -& lt; /style></head & gt;& lt;body style =& quot; font - family: 'Ubuntu'; font - size: 11pt; font - weight: 400; font - style: normal;& quot;& gt; -& lt;p style =& quot; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt;span style =& quot; font - family: 'MS Shell Dlg 2'; font - size: 12pt;& quot;& gt;sudachi is an experimental open - source emulator for the Nintendo Switch licensed under GPLv3.0 +.& lt; /span></p & gt; -& lt;p style =& quot; -qt - paragraph - type: empty; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px; font - family: 'MS Shell Dlg 2'; font - size: 8pt;& quot;& gt;& lt; br /& gt;& lt; /p> - & lt;p style =& quot; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt;span style =& quot; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 12pt;& quot;& gt;This software should not be used to play games you have not legally obtained.& lt; /span></p & gt;& lt; /body></html & gt; - & lt; !DOCTYPE HTML PUBLIC & quot; -//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -& lt; html & gt;& lt; head & gt;& lt;meta name =& quot; qrichtext & quot; content =& quot; 1 & quot; /><style type="text/css & quot;& gt; -p, li { white - space: pre - wrap; } -& lt; /style></head & gt;& lt;body style =& quot; font - family:& apos; Ubuntu & apos;; font - size: 11pt; font - weight: 400; font - style: normal;& quot;& gt; -& lt;p style =& quot; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt;span style =& quot; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 12pt;& quot;& gt;Το sudachi είναι ένας πειραματικός εξομοιωτής ανοιχτού κώδικα για το Nintendo Switch κάτω από την άδεια χρήσης GPLv3.0 +.& lt; /span></p & gt; -& lt;p style =& quot; -qt - paragraph - type: empty; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 8pt;& quot;& gt;& lt; br /& gt;& lt; /p> - & lt;p style =& quot; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt;span style =& quot; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 12pt;& quot;& gt;Αυτό το λογισμικό δεν πρέπει να χρησιμοποιείται για την αναπαραγωγή παιχνιδιών που δεν έχετε αποκτήσει νόμιμα.& lt; /span></p & gt;& lt; /body></html & gt; - < /message> - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;a href =& quot; https://sudachi-emu.org/"><span style=" text-decoration: underline; color:#039be5;">Website</span></a> | <a href="https://github.com/sudachi-emu"><span style=" text-decoration: underline; color:#039be5;">Source Code</span></a> | <a href="https://github.com/sudachi-emu/sudachi/graphs/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributors</span></a> | <a href="https://github.com/sudachi-emu/sudachi/blob/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html> -& lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;a href =& quot; https://sudachi-emu.org/"><span style=" text-decoration: underline; color:#039be5;">Ιστοσελίδα</span></a> | <a href="https://github.com/sudachi-emu"><span style=" text-decoration: underline; color:#039be5;">Πηγαίος Κώδικας</span></a> | <a href="https://github.com/sudachi-emu/sudachi/graphs/contributors"><span style=" text-decoration: underline; color:#039be5;">Συνεργάτες</span></a> | <a href="https://github.com/sudachi-emu/sudachi/blob/master/LICENSE.txt"></span>Άδεια</span></a></p></body></html> - - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt;& amp; quot;Nintendo Switch & amp; quot; is a trademark of Nintendo.sudachi is not affiliated with Nintendo in any way.& lt; /span></p & gt;& lt; /body></html & gt; - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 7pt;& quot;& gt; Το & amp; quot;Nintendo Switch & amp; quot; είναι ένα εμπορικό σήμα της Nintendo.Το sudachi δεν συνδέεται με την Nintendo με κανέναν τρόπο.& lt; /span></p & gt;& lt; /body></html & gt; - < /message> - < /context> - < context > - CalibrationConfigurationDialog < /name> - < message > - - Communicating with the server... - < translation > Επικοινωνία με τον διακομιστή... - < /message> - < message > - - Cancel < /source> - < translation > Άκυρο < /translation> - < /message> - < message > - - Touch the top left corner & lt; br & gt;of your touchpad.< /source> - < translation > Αγγίξτε την πάνω αριστερή γωνία & lt; br & gt;του touchpad σας.< /translation> - < /message> - < message > - - Now touch the bottom right corner & lt; br & gt;of your touchpad.< /source> - < translation > Τώρα αγγίξτε την κάτω δεξιά γωνία & lt; br & gt;του touchpad σας.< /translation> - < /message> - < message > - - Configuration completed! < /source> - < translation > Η διαμόρφωση ολοκληρώθηκε! < /translation> - < /message> - < message > - - OK < /source> - < translation > Εντάξει < /translation> - < /message> - < /context> - < context > - ChatRoom < /name> - < message > - - Room Window < /source> - < translation > Παράθυρο Δωματίου < /translation> - < /message> - < message > - - Send Chat Message < /source> - < translation > Αποστολή Μηνύματος Συνομιλίας < /translation> - < /message> - < message > - - Send Message < /source> - < translation > Αποστολή Μηνύματος < /translation> - < /message> - < message > - - Members < /source> - < translation > Μέλη < /translation> - < /message> - < message > - - % 1 has joined < /source> - < translation > Ο % 1 έχει συνδεθεί < /translation> - < /message> - < message > - - % 1 has left < /source> - < translation > Ο % 1 αποχώρησε < /translation> - < /message> - < message > - - % 1 has been kicked < /source> - < translation > Ο % 1 έχει διωχθεί < /translation> - < /message> - < message > - - % 1 has been banned < /source> - < translation > Ο % 1 έχει αποκλειστεί < /translation> - < /message> - < message > - - % 1 has been unbanned < /source> - < translation > Ο % 1 έχει καταργηθεί από τους αποκλεισμένους < /translation> - < /message> - < message > - - View Profile < /source> - < translation > Εμφάνιση Προφίλ < /translation> - < /message> - < message > - - - Block Player < /source> - < translation > Αποκλεισμός Παίχτη < /translation> - < /message> - < message > - - When you block a player, you will no longer receive chat messages from them.& lt; br & gt;& lt; br & gt;Are you sure you would like to block % 1 ? - < translation > Όταν αποκλείετε έναν παίκτη, δεν θα λαμβάνετε πλέον μηνύματα συνομιλίας από αυτόν.Είστε βέβαιοι ότι θέλετε να αποκλείσετε τον % 1; - < /message> - < message > - - Kick < /source> - < translation > Διώξιμο < /translation> - < /message> - < message > - - Ban < /source> - < translation > Αποκλεισμός < /translation> - < /message> - < message > - - Kick Player < /source> - < translation > Διώξιμο Παίχτη < /translation> - < /message> - < message > - - Are you sure you would like to & lt; b & gt; kick & lt; /b> %1? - Είστε βέβαιοι ότι θέλετε να & lt; b & gt; διώξετε & lt; /b> τον %1; - - < message > - - Ban Player < /source> - < translation > Αποκλεισμός Παίκτη < /translation> - < /message> - < message > - - Are you sure you would like to & lt; b & gt;kick and ban & lt; /b> %1? - -This would ban both their forum username and their IP address.< /source> - < translation > Είστε βέβαιοι ότι θέλετε να & lt; b & gt;διώξετε και να αποκλείσετε & lt; /b> τον %1; - -Αυτό θα απαγόρευε τόσο το όνομα χρήστη του φόρουμ όσο και τη διεύθυνση IP τους.< /translation> - < /message> - < /context> - < context > - ClientRoom < /name> - < message > - - Room Window < /source> - < translation > Παράθυρο Δωματίου < /translation> - < /message> - < message > - - Room Description < /source> - < translation > Περιγραφή Δωματίου < /translation> - < /message> - < message > - - Moderation... - < translation type = "unfinished" /> - - < message > - - Leave Room < /source> - < translation > Αποχώρηση Δωματίου < /translation> - < /message> - < /context> - < context > - ClientRoomWindow < /name> - < message > - - Connected < /source> - < translation > Συνδεδεμένο < /translation> - < /message> - < message > - - Disconnected < /source> - < translation > Αποσυνδεμένο < /translation> - < /message> - < message > - - % 1 - % 2(% 3 /% 4 members) - connected < /source> - % 1 - % 2(% 3 /% 4 μέλη) - συνδεμένα < /translation> - < /message> - < /context> - < context > - CompatDB < /name> - < message > - - Report Compatibility < /source> - < translation > Αναφορά Συμβατότητας < /translation> - < /message> - < message > - - - - - - - - Report Game Compatibility < /source> - < translation > Αναφορά Συμβατότητας Παιχνιδιού < /translation> - < /message> - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 10pt;& quot;& gt;Should you choose to submit a test case to the & lt; /span><a href="https:/ / sudachi - emu.org / game /& quot;& gt;& lt;span style =& quot; font - size: 10pt; text - decoration: underline; color:#0000ff;& quot;& gt;sudachi Compatibility List & lt; /span></a & gt;& lt;span style =& quot; font - size: 10pt;& quot;& gt;, The following information will be collected and displayed on the site:& lt; /span></p & gt;& lt;ul style =& quot; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - list - indent: 1;& quot;& gt;& lt;li style =& quot; margin - top: 12px; margin - bottom: 12px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;Hardware Information(CPU / GPU / Operating System) & lt; /li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of sudachi you are running</li & gt;& lt;li style =& quot; margin - top: 12px; margin - bottom: 12px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;The connected sudachi account & lt; /li></ul & gt;& lt; /body></html & gt; - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - size: 10pt;& quot;& gt;Εάν επιλέξετε να υποβάλετε μια υπόθεση δοκιμής στη & lt; /span><a href="https:/ / sudachi - emu.org / game /& quot;& gt;& lt;span style =& quot; font - size: 10pt; text - decoration: underline; color:#0000ff;& quot;& gt;Λίστα Συμβατότητας του sudachi & lt; /span></a & gt;& lt;span style =& quot; font - size: 10pt;& quot;& gt;, Οι ακόλουθες πληροφορίες θα συλλεχθούν και θα προβληθούν στον ιστότοπο:& lt; /span></p & gt;& lt;ul style =& quot; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - list - indent: 1;& quot;& gt;& lt;li style =& quot; margin - top: 12px; margin - bottom: 12px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;Πληροφορίες Υλικού(CPU / GPU / Λειτουργικό Σύστημα) & lt; /li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ποιά έκδοση του sudachi τρέχετε </li & gt;& lt;li style =& quot; margin - top: 12px; margin - bottom: 12px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;Τον συνδεδεμένο λογαριασμό sudachi & lt; /li></ul & gt;& lt; /body></html & gt; - < /message> - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;Does the game boot ?& lt; /p></body & gt;& lt; /html> - Το παιχνίδι ξεκινάει; - < /message> - < message > - - Yes The game starts to output video or audio < /source> - < translation > Ναι, το παιχνίδι αρχίζει να εμφανίζει βίντεο ή ήχο.< /translation> - < /message> - < message > - - No The game doesn & apos;t get past the & quot;Launching...& quot; screen < /source> - < translation type = "unfinished" /> - - < message > - - Yes The game gets past the intro / menu and into gameplay < /source> - < translation type = "unfinished" /> - - < message > - - No The game crashes or freezes while loading or using the menu - < translation type = "unfinished" /> - - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;Does the game reach gameplay ?& lt; /p></body & gt;& lt; /html> - - - < message > - - Yes The game works without crashes < /source> - < translation > Ναι, το παιχνίδι λειτουργεί χωρίς να κρασάρει.< /translation> - < /message> - < message > - - No The game crashes or freezes during gameplay < /source> - < translation > Όχι, το παιχνίδι κρασάρει ή παγώνει κατά τη διάρκεια του παιχνιδιού.< /translation> - < /message> - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;Does the game work without crashing, freezing or locking up during gameplay ?& lt; /p></body & gt;& lt; /html> - Λειτουργεί το παιχνίδι χωρίς να κρασάρει, να παγώνει ή να κολλάει κατά τη διάρκεια του παιχνιδιού; - < /message> - < message > - - Yes The game can be finished without any workarounds < /source> - < translation type = "unfinished" /> - - < message > - - No The game can & apos;t progress past a certain area < /source> - < translation type = "unfinished" /> - - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;Is the game completely playable from start to finish ?& lt; /p></body & gt;& lt; /html> - - - < message > - - Major The game has major graphical errors < /source> - < translation type = "unfinished" /> - - < message > - - Minor The game has minor graphical errors < /source> - < translation > Ελάχιστα Το παιχνίδι έχει ελάχιστα γραφικά σφάλματα < /translation> - < /message> - < message > - - None Everything is rendered as it looks on the Nintendo Switch < /source> - < translation > Κανένα Όλα απεικονίζονται όπως φαίνονται στο Nintendo Switch < /translation> - < /message> - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;Does the game have any graphical glitches ?& lt; /p></body & gt;& lt; /html> - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;Έχει το παιχνίδι οποιαδήποτε γραφική ατέλεια; - < /message> - < message > - - Major The game has major audio errors < /source> - < translation type = "unfinished" /> - - < message > - - Minor The game has minor audio errors < /source> - < translation type = "unfinished" /> - - < message > - - None Audio is played perfectly < /source> - < translation type = "unfinished" /> - - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;Does the game have any audio glitches / missing effects ?& lt; /p></body & gt;& lt; /html> - - - < message > - - Thank you for your submission! < /source> - < translation > Ευχαριστούμε για την συμμετοχή! < /translation> - < /message> - < message > - - Submitting < /source> - < translation > Υποβάλλεται < /translation> - < /message> - < message > - - Communication error < /source> - < translation > Σφάλμα επικοινωνίας < /translation> - < /message> - < message > - - An error occurred while sending the Testcase < /source> - < translation > Προέκυψε ένα σφάλμα κατά την αποστολή της Υπόθεσης Τεστ < /translation> - < /message> - < message > - - Next < /source> - < translation > Επόμενο < /translation> - < /message> - < /context> - < context > - ConfigurationShared < /name> - < message > - - % - % - < /message> - < message > - - Amiibo editor < /source> - < translation type = "unfinished" /> - - < message > - - Controller configuration < /source> - < translation type = "unfinished" /> - - < message > - - Data erase < /source> - < translation type = "unfinished" /> - - < message > - - Error < /source> - < translation > Σφάλμα < /translation> - < /message> - < message > - - Net connect < /source> - < translation type = "unfinished" /> - - < message > - - Player select < /source> - < translation type = "unfinished" /> - - < message > - - Software keyboard < /source> - < translation type = "unfinished" /> - - < message > - - Mii Edit < /source> - < translation type = "unfinished" /> - - < message > - - Online web < /source> - < translation type = "unfinished" /> - - < message > - - Shop < /source> - < translation type = "unfinished" /> - - < message > - - Photo viewer < /source> - < translation type = "unfinished" /> - - < message > - - Offline web < /source> - < translation type = "unfinished" /> - - < message > - - Login share < /source> - < translation type = "unfinished" /> - - < message > - - Wifi web auth < /source> - < translation type = "unfinished" /> - - < message > - - My page < /source> - < translation type = "unfinished" /> - - < message > - - Output Engine: - < translation > Μηχανή εξόδου: - < /message> - < message > - - Output Device: - < translation type = "unfinished" /> - - < message > - - Input Device: - < translation type = "unfinished" /> - - < message > - - Mute audio < /source> - < translation type = "unfinished" /> - - < message > - - Volume: - < translation > Ένταση: - < /message> - < message > - - Mute audio when in background < /source> - < translation > Σίγαση ήχου όταν βρίσκεται στο παρασκήνιο < /translation> - < /message> - < message > - - Multicore CPU Emulation < /source> - < translation > Εξομοίωση Πολυπύρηνων CPU < /translation> - < /message> - < message > - - This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. -This is mainly a debug option and shouldn’t be disabled.< /source> - < translation type = "unfinished" /> - - < message > - - Memory Layout < /source> - < translation type = "unfinished" /> - - < message > - - Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. -It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. -Enabling it will increase memory use.It is not recommended to enable unless a specific game with a texture mod needs it.< /source> - < translation type = "unfinished" /> - - < message > - - Limit Speed Percent < /source> - < translation > Όριο Ποσοστού Ταχύτητας < /translation> - < /message> - < message > - - Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. -200 % for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. -Disabling it means unlocking the framerate to the maximum your PC can reach.< /source> - < translation type = "unfinished" /> - - < message > - - Accuracy: - < translation > Ακρίβεια: - < /message> - < message > - - This setting controls the accuracy of the emulated CPU. - Don & apos;t change this unless you know what you are doing.< /source> - < translation type = "unfinished" /> - - < message > - - Backend: - < translation type = "unfinished" /> - - < message > - - Unfuse FMA(improve performance on CPUs without FMA) < /source> - < translation > Αχρησιμοποίητο FMA(βελτιώνει την απόδοση σε επεξεργαστές χωρίς FMA) < /translation> - < /message> - < message > - - This option improves speed by reducing accuracy of fused - multiply - add instructions on CPUs without native FMA support.< /source> - < translation type = "unfinished" /> - - < message > - - Faster FRSQRTE and FRECPE < /source> - < translation > Ταχύτερη FRSQRTE και FRECPE < /translation> - < /message> - < message > - - This option improves the speed of some approximate floating - point functions by using less accurate native approximations. - < translation type = "unfinished" /> - - < message > - - Faster ASIMD instructions(32 bits only) < /source> - < translation > Ταχύτερες οδηγίες ASIMD(μόνο 32 bits) < /translation> - < /message> - < message > - - This option improves the speed of 32 bits ASIMD floating - point functions by running with incorrect rounding modes.< /source> - < translation type = "unfinished" /> - - < message > - - Inaccurate NaN handling < /source> - < translation > Ανακριβής χειρισμός NaN < /translation> - < /message> - < message > - - This option improves speed by removing NaN checking. -Please note this also reduces accuracy of certain floating - point instructions.< /source> - < translation type = "unfinished" /> - - < message > - - Disable address space checks < /source> - < translation > Απενεργοποίηση ελέγχου χώρου διευθύνσεων < /translation> - < /message> - < message > - - This option improves speed by eliminating a safety check before every memory read / write in guest. -Disabling it may allow a game to read / write the emulator & apos;s memory.< /source> - < translation type = "unfinished" /> - - < message > - - Ignore global monitor < /source> - < translation > Αγνοήση καθολικής επίβλεψης < /translation> - < /message> - < message > - - This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. -Please note this may result in deadlocks and other race conditions.< /source> - < translation type = "unfinished" /> - - < message > - - API: - < translation > API: - < /message> - < message > - - Switches between the available graphics APIs. -Vulkan is recommended in most cases.< /source> - < translation type = "unfinished" /> - - < message > - - Device: - < translation > Συσκευή: - < /message> - < message > - - This setting selects the GPU to use with the Vulkan backend.< /source> - < translation type = "unfinished" /> - - < message > - - Shader Backend: - < translation type = "unfinished" /> - - < message > - - The shader backend to use for the OpenGL renderer. -GLSL is the fastest in performance and the best in rendering accuracy. -GLASM is a deprecated NVIDIA - only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. - SPIR - V compiles the fastest, but yields poor results on most GPU drivers.< /source> - < translation type = "unfinished" /> - - < message > - - Resolution: - < translation > Ανάλυση: - < /message> - < message > - - Forces the game to render at a different resolution. -Higher resolutions require much more VRAM and bandwidth. -Options lower than 1X can cause rendering issues.< /source> - < translation type = "unfinished" /> - - < message > - - Window Adapting Filter: - < translation > Φίλτρο Προσαρμογής Παραθύρου: - < /message> - < message > - - FSR Sharpness: - < translation type = "unfinished" /> - - < message > - - Determines how sharpened the image will look while using FSR’s dynamic contrast.< /source> - < translation type = "unfinished" /> - - < message > - - Anti - Aliasing Method: - < translation > Μέθοδος Anti - Aliasing: - < /message> - < message > - - The anti - aliasing method to use. -SMAA offers the best quality. -FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions.< /source> - < translation type = "unfinished" /> - - < message > - - Fullscreen Mode: - < translation > Λειτουργία Πλήρους Οθόνης: - < /message> - < message > - - The method used to render the window in fullscreen. -Borderless offers the best compatibility with the on - screen keyboard that some games request for input. -Exclusive fullscreen may offer better performance and better Freesync / Gsync support.< /source> - < translation type = "unfinished" /> - - < message > - - Aspect Ratio: - < translation > Αναλογία Απεικόνισης: - < /message> - < message > - - Stretches the game to fit the specified aspect ratio. -Switch games only support 16: 9, so custom game mods are required to get other ratios. -Also controls the aspect ratio of captured screenshots.< /source> - < translation type = "unfinished" /> - - < message > - - Use disk pipeline cache < /source> - < translation type = "unfinished" /> - - < message > - - Allows saving shaders to storage for faster loading on following game boots. -Disabling it is only intended for debugging.< /source> - < translation type = "unfinished" /> + + + AboutDialog + + + About sudachi + Σχετικά με το sudachi - < message > - - Use asynchronous GPU emulation < /source> - < translation > Χρησιμοποίηση ασύγχρονης εξομοίωσης GPU < /translation> - < /message> - < message > - - Uses an extra CPU thread for rendering. -This option should always remain enabled.< /source> - < translation type = "unfinished" /> - - < message > - - NVDEC emulation: - < translation > Εξομοίωση NVDEC: - < /message> - < message > - - Specifies how videos should be decoded. -It can either use the CPU or the GPU for decoding, or perform no decoding at all(black screen on videos). -In most cases, GPU decoding provides the best performance.< /source> - < translation type = "unfinished" /> - - < message > - - ASTC Decoding Method: - < translation type = "unfinished" /> - - < message > - - This option controls how ASTC textures should be decoded. - CPU: Use the CPU for decoding, slowest but safest method. - GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. -CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive.Completely eliminates ASTC decoding -stuttering at the cost of rendering issues while the texture is being decoded.< /source> - < translation type = "unfinished" /> - - < message > - - ASTC Recompression Method: - < translation type = "unfinished" /> - - < message > - - Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. -This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality.< /source> - < translation type = "unfinished" /> - - < message > - - VRAM Usage Mode: - < translation type = "unfinished" /> - - < message > - - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.Has no effect on integrated graphics.Aggressive mode may severely impact the performance of other applications such as recording software.< /source> - < translation type = "unfinished" /> - - < message > - - VSync Mode: - < translation type = "unfinished" /> - - < message > - - FIFO(VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. + + + <html><head/><body><p><span style=" font-size:28pt;">sudachi</span></p></body></html> + <html><head/><body><p><span style=" font-size:28pt;">sudachi</span></p></body></html> + + + + <html><head/><body><p>%1 (%2)</p></body></html> + <html><head/><body><p>%1 (%2)</p></body></html> + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'Ubuntu'; font-size:11pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">sudachi is an experimental open-source emulator for the Nintendo Switch licensed under GPLv3.0+.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'MS Shell Dlg 2'; font-size:8pt;"><br /></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">This software should not be used to play games you have not legally obtained.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'Ubuntu'; font-size:11pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Το sudachi είναι ένας πειραματικός εξομοιωτής ανοιχτού κώδικα για το Nintendo Switch κάτω από την άδεια χρήσης GPLv3.0+.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'MS Shell Dlg 2'; font-size:8pt;"><br /></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Αυτό το λογισμικό δεν πρέπει να χρησιμοποιείται για την αναπαραγωγή παιχνιδιών που δεν έχετε αποκτήσει νόμιμα.</span></p></body></html> + + + + <html><head/><body><p><a href="https://sudachi-emu.org/"><span style=" text-decoration: underline; color:#039be5;">Website</span></a> | <a href="https://github.com/sudachi-emu"><span style=" text-decoration: underline; color:#039be5;">Source Code</span></a> | <a href="https://github.com/sudachi-emu/sudachi/graphs/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributors</span></a> | <a href="https://github.com/sudachi-emu/sudachi/blob/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html> + <html><head/><body><p><a href="https://sudachi-emu.org/"><span style=" text-decoration: underline; color:#039be5;">Ιστοσελίδα</span></a> | <a href="https://github.com/sudachi-emu"><span style=" text-decoration: underline; color:#039be5;">Πηγαίος Κώδικας</span></a> | <a href="https://github.com/sudachi-emu/sudachi/graphs/contributors"><span style=" text-decoration: underline; color:#039be5;">Συνεργάτες</span></a> | <a href="https://github.com/sudachi-emu/sudachi/blob/master/LICENSE.txt"></span>Άδεια</span></a></p></body></html> + + + + <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; is a trademark of Nintendo. sudachi is not affiliated with Nintendo in any way.</span></p></body></html> + <html><head/><body><p><span style=" font-size:7pt;">Το &quot;Nintendo Switch&quot; είναι ένα εμπορικό σήμα της Nintendo. Το sudachi δεν συνδέεται με την Nintendo με κανέναν τρόπο.</span></p></body></html> + + + + CalibrationConfigurationDialog + + + Communicating with the server... + Επικοινωνία με τον διακομιστή... + + + + Cancel + Άκυρο + + + + Touch the top left corner <br>of your touchpad. + Αγγίξτε την πάνω αριστερή γωνία <br>του touchpad σας. + + + + Now touch the bottom right corner <br>of your touchpad. + Τώρα αγγίξτε την κάτω δεξιά γωνία <br>του touchpad σας. + + + + Configuration completed! + Η διαμόρφωση ολοκληρώθηκε! + + + + OK + Εντάξει + + + + ChatRoom + + + Room Window + Παράθυρο Δωματίου + + + + Send Chat Message + Αποστολή Μηνύματος Συνομιλίας + + + + Send Message + Αποστολή Μηνύματος + + + + Members + Μέλη + + + + %1 has joined + Ο %1 έχει συνδεθεί + + + + %1 has left + Ο %1 αποχώρησε + + + + %1 has been kicked + Ο %1 έχει διωχθεί + + + + %1 has been banned + Ο %1 έχει αποκλειστεί + + + + %1 has been unbanned + Ο %1 έχει καταργηθεί από τους αποκλεισμένους + + + + View Profile + Εμφάνιση Προφίλ + + + + + Block Player + Αποκλεισμός Παίχτη + + + + When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? + Όταν αποκλείετε έναν παίκτη, δεν θα λαμβάνετε πλέον μηνύματα συνομιλίας από αυτόν. Είστε βέβαιοι ότι θέλετε να αποκλείσετε τον %1; + + + + Kick + Διώξιμο + + + + Ban + Αποκλεισμός + + + + Kick Player + Διώξιμο Παίχτη + + + + Are you sure you would like to <b>kick</b> %1? + Είστε βέβαιοι ότι θέλετε να <b>διώξετε</b> τον %1; + + + + Ban Player + Αποκλεισμός Παίκτη + + + + Are you sure you would like to <b>kick and ban</b> %1? + +This would ban both their forum username and their IP address. + Είστε βέβαιοι ότι θέλετε να <b>διώξετε και να αποκλείσετε</b> τον %1; + +Αυτό θα απαγόρευε τόσο το όνομα χρήστη του φόρουμ όσο και τη διεύθυνση IP τους. + + + + ClientRoom + + + Room Window + Παράθυρο Δωματίου + + + + Room Description + Περιγραφή Δωματίου + + + + Moderation... + + + + + Leave Room + Αποχώρηση Δωματίου + + + + ClientRoomWindow + + + Connected + Συνδεδεμένο + + + + Disconnected + Αποσυνδεμένο + + + + %1 - %2 (%3/%4 members) - connected + %1 - %2 (%3/%4 μέλη) - συνδεμένα + + + + CompatDB + + + Report Compatibility + Αναφορά Συμβατότητας + + + + + + + + + + Report Game Compatibility + Αναφορά Συμβατότητας Παιχνιδιού + + + + <html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://sudachi-emu.org/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">sudachi Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of sudachi you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected sudachi account</li></ul></body></html> + <html><head/><body><p><span style=" font-size:10pt;">Εάν επιλέξετε να υποβάλετε μια υπόθεση δοκιμής στη </span><a href="https://sudachi-emu.org/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">Λίστα Συμβατότητας του sudachi</span></a><span style=" font-size:10pt;">, Οι ακόλουθες πληροφορίες θα συλλεχθούν και θα προβληθούν στον ιστότοπο:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Πληροφορίες Υλικού (CPU / GPU / Λειτουργικό Σύστημα)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ποιά έκδοση του sudachi τρέχετε </li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Τον συνδεδεμένο λογαριασμό sudachi</li></ul></body></html> + + + + <html><head/><body><p>Does the game boot?</p></body></html> + Το παιχνίδι ξεκινάει; + + + + Yes The game starts to output video or audio + Ναι, το παιχνίδι αρχίζει να εμφανίζει βίντεο ή ήχο. + + + + No The game doesn't get past the "Launching..." screen + + + + + Yes The game gets past the intro/menu and into gameplay + + + + + No The game crashes or freezes while loading or using the menu + + + + + <html><head/><body><p>Does the game reach gameplay?</p></body></html> + + + + + Yes The game works without crashes + Ναι, το παιχνίδι λειτουργεί χωρίς να κρασάρει. + + + + No The game crashes or freezes during gameplay + Όχι, το παιχνίδι κρασάρει ή παγώνει κατά τη διάρκεια του παιχνιδιού. + + + + <html><head/><body><p>Does the game work without crashing, freezing or locking up during gameplay?</p></body></html> + Λειτουργεί το παιχνίδι χωρίς να κρασάρει, να παγώνει ή να κολλάει κατά τη διάρκεια του παιχνιδιού; + + + + Yes The game can be finished without any workarounds + + + + + No The game can't progress past a certain area + + + + + <html><head/><body><p>Is the game completely playable from start to finish?</p></body></html> + + + + + Major The game has major graphical errors + + + + + Minor The game has minor graphical errors + Ελάχιστα Το παιχνίδι έχει ελάχιστα γραφικά σφάλματα + + + + None Everything is rendered as it looks on the Nintendo Switch + Κανένα Όλα απεικονίζονται όπως φαίνονται στο Nintendo Switch + + + + <html><head/><body><p>Does the game have any graphical glitches?</p></body></html> + <html><head/><body><p>Έχει το παιχνίδι οποιαδήποτε γραφική ατέλεια; + + + + Major The game has major audio errors + + + + + Minor The game has minor audio errors + + + + + None Audio is played perfectly + + + + + <html><head/><body><p>Does the game have any audio glitches / missing effects?</p></body></html> + + + + + Thank you for your submission! + Ευχαριστούμε για την συμμετοχή! + + + + Submitting + Υποβάλλεται + + + + Communication error + Σφάλμα επικοινωνίας + + + + An error occurred while sending the Testcase + Προέκυψε ένα σφάλμα κατά την αποστολή της Υπόθεσης Τεστ + + + + Next + Επόμενο + + + + ConfigurationShared + + + % + % + + + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Error + Σφάλμα + + + + Net connect + + + + + Player select + + + + + Software keyboard + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + Output Engine: + Μηχανή εξόδου: + + + + Output Device: + + + + + Input Device: + + + + + Mute audio + + + + + Volume: + Ένταση: + + + + Mute audio when in background + Σίγαση ήχου όταν βρίσκεται στο παρασκήνιο + + + + Multicore CPU Emulation + Εξομοίωση Πολυπύρηνων CPU + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Memory Layout + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Limit Speed Percent + Όριο Ποσοστού Ταχύτητας + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Accuracy: + Ακρίβεια: + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + Backend: + + + + + Unfuse FMA (improve performance on CPUs without FMA) + Αχρησιμοποίητο FMA (βελτιώνει την απόδοση σε επεξεργαστές χωρίς FMA) + + + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + + Faster FRSQRTE and FRECPE + Ταχύτερη FRSQRTE και FRECPE + + + + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. + + + + + Faster ASIMD instructions (32 bits only) + Ταχύτερες οδηγίες ASIMD (μόνο 32 bits) + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + Inaccurate NaN handling + Ανακριβής χειρισμός NaN + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + Disable address space checks + Απενεργοποίηση ελέγχου χώρου διευθύνσεων + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + Ignore global monitor + Αγνοήση καθολικής επίβλεψης + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + API: + API: + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + Device: + Συσκευή: + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + Shader Backend: + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Resolution: + Ανάλυση: + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Window Adapting Filter: + Φίλτρο Προσαρμογής Παραθύρου: + + + + FSR Sharpness: + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + Anti-Aliasing Method: + Μέθοδος Anti-Aliasing: + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + Fullscreen Mode: + Λειτουργία Πλήρους Οθόνης: + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Aspect Ratio: + Αναλογία Απεικόνισης: + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use disk pipeline cache + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Use asynchronous GPU emulation + Χρησιμοποίηση ασύγχρονης εξομοίωσης GPU + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + NVDEC emulation: + Εξομοίωση NVDEC: + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Has no effect on integrated graphics. Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + VSync Mode: + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. - Immediate(no synchronization) just presents whatever is available and can exhibit tearing.< /source> - < translation type = "unfinished" /> - - < message > - - Enable asynchronous presentation(Vulkan only) < /source> - < translation type = "unfinished" /> - - < message > - - Slightly improves performance by moving presentation to a separate CPU thread.< /source> - < translation type = "unfinished" /> - - < message > - - Force maximum clocks(Vulkan only) < /source> - < translation type = "unfinished" /> - - < message > - - Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.< /source> - < translation type = "unfinished" /> - - < message > - - Anisotropic Filtering: - < translation > Ανισοτροπικό Φιλτράρισμα: - < /message> - < message > - - Controls the quality of texture rendering at oblique angles. - It’s a light setting and safe to set at 16x on most GPUs.< /source> - < translation type = "unfinished" /> - - < message > - - Accuracy Level: - < translation > Επίπεδο Ακρίβειας: - < /message> - < message > - - GPU emulation accuracy. +Immediate (no synchronization) just presents whatever is available and can exhibit tearing. + + + + + Enable asynchronous presentation (Vulkan only) + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Force maximum clocks (Vulkan only) + + + + + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. + + + + + Anisotropic Filtering: + Ανισοτροπικό Φιλτράρισμα: + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + Accuracy Level: + Επίπεδο Ακρίβειας: + + + + GPU emulation accuracy. Most games render fine with Normal, but High is still required for some. Particles tend to only render correctly with High accuracy. Extreme should only be used for debugging. This option can be changed while playing. -Some games may require booting on high to render properly.< /source> - < translation type = "unfinished" /> - - < message > - - Use asynchronous shader building(Hack) < /source> - < translation > Χρήση ασύγχρονης σύνταξης σκίασης(Τέχνασμα) < /translation> - < /message> - < message > - - Enables asynchronous shader compilation, which may reduce shader stutter. -This feature is experimental.< /source> - < translation type = "unfinished" /> - - < message > - - Use Fast GPU Time(Hack) < /source> - < translation > Χρήση Γοργού Ρυθμού GPU(Τέχνασμα) < /translation> - < /message> - < message > - - Enables Fast GPU Time.This option will force most games to run at their highest native resolution.< /source> - < translation > Ενεργοποιεί τον Γοργό Ρυθμό GPU.Αυτή η επιλογή θα αναγκάσει τα περισσότερα παιχνίδια να εκτελούνται στην υψηλότερη εγγενή τους ανάλυση.< /translation> - < /message> - < message > - - Use Vulkan pipeline cache < /source> - < translation type = "unfinished" /> - - < message > - - Enables GPU vendor - specific pipeline cache. -This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.< /source> - < translation type = "unfinished" /> - - < message > - - Enable Compute Pipelines(Intel Vulkan Only) < /source> - < translation type = "unfinished" /> - - < message > - - Enable compute pipelines, required by some games. +Some games may require booting on high to render properly. + + + + + Use asynchronous shader building (Hack) + Χρήση ασύγχρονης σύνταξης σκίασης (Τέχνασμα) + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Use Fast GPU Time (Hack) + Χρήση Γοργού Ρυθμού GPU (Τέχνασμα) + + + + Enables Fast GPU Time. This option will force most games to run at their highest native resolution. + Ενεργοποιεί τον Γοργό Ρυθμό GPU. Αυτή η επιλογή θα αναγκάσει τα περισσότερα παιχνίδια να εκτελούνται στην υψηλότερη εγγενή τους ανάλυση. + + + + Use Vulkan pipeline cache + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled. -Compute pipelines are always enabled on all other drivers.< /source> - < translation type = "unfinished" /> - - < message > - - Enable Reactive Flushing < /source> - < translation type = "unfinished" /> - - < message > - - Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.< /source> - < translation type = "unfinished" /> - - < message > - - Sync to framerate of video playback < /source> - < translation type = "unfinished" /> - - < message > - - Run the game at normal speed during video playback, even when the framerate is unlocked.< /source> - < translation type = "unfinished" /> - - < message > - - Barrier feedback loops < /source> - < translation type = "unfinished" /> - - < message > - - Improves rendering of transparency effects in specific games.< /source> - < translation type = "unfinished" /> - - < message > - - RNG Seed < /source> - < translation > RNG Seed < /translation> - < /message> - < message > - - Controls the seed of the random number generator. -Mainly used for speedrunning purposes.< /source> - < translation type = "unfinished" /> +Compute pipelines are always enabled on all other drivers. + - < message > - - Device Name < /source> - < translation type = "unfinished" /> - - < message > - - The name of the emulated Switch.< /source> - < translation type = "unfinished" /> - - < message > - - Custom RTC Date: - < translation type = "unfinished" /> - - < message > - - This option allows to change the emulated clock of the Switch. -Can be used to manipulate time in games.< /source> - < translation type = "unfinished" /> - - < message > - - Language: - < translation type = "unfinished" /> - - < message > - - Note: this can be overridden when region setting is auto - select < /source> - < translation > Σημείωση: αυτό μπορεί να παρακαμφθεί όταν η ρύθμιση περιοχής είναι ως αυτόματη επιλογή < /translation> - < /message> - < message > - - Region: - < translation > Περιφέρεια: - < /message> - < message > - - The region of the emulated Switch.< /source> - < translation type = "unfinished" /> - - < message > - - Time Zone: - < translation > Ζώνη Ώρας: - < /message> - < message > - - The time zone of the emulated Switch.< /source> - < translation type = "unfinished" /> - - < message > - - Sound Output Mode: - < translation type = "unfinished" /> - - < message > - - Console Mode: - < translation type = "unfinished" /> - - < message > - - Selects if the console is emulated in Docked or Handheld mode. + + + Enable Reactive Flushing + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + Sync to framerate of video playback + + + + + Run the game at normal speed during video playback, even when the framerate is unlocked. + + + + + Barrier feedback loops + + + + + Improves rendering of transparency effects in specific games. + + + + + RNG Seed + RNG Seed + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + Device Name + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + Language: + + + + + Note: this can be overridden when region setting is auto-select + Σημείωση: αυτό μπορεί να παρακαμφθεί όταν η ρύθμιση περιοχής είναι ως αυτόματη επιλογή + + + + Region: + Περιφέρεια: + + + + The region of the emulated Switch. + + + + + Time Zone: + Ζώνη Ώρας: + + + + The time zone of the emulated Switch. + + + + + Sound Output Mode: + + + + + Console Mode: + + + + + Selects if the console is emulated in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. -Setting to Handheld can help improve performance for low end systems.< /source> - < translation type = "unfinished" /> - - < message > - - Prompt for user on game boot < /source> - < translation > Επιλογή χρήστη κατά την εκκίνηση παιχνιδιού < /translation> - < /message> - < message > - - Ask to select a user profile on each boot, useful if multiple people use sudachi on the same PC.< /source> - < translation type = "unfinished" /> - - < message > - - Pause emulation when in background < /source> - < translation > Παύση εξομοίωσης όταν βρίσκεται στο παρασκήνιο < /translation> - < /message> - < message > - - This setting pauses sudachi when focusing other windows.< /source> - < translation type = "unfinished" /> - - < message > - - Confirm before stopping emulation < /source> - < translation type = "unfinished" /> - - < message > - - This setting overrides game prompts asking to confirm stopping the game. -Enabling it bypasses such prompts and directly exits the emulation.< /source> - < translation type = "unfinished" /> - - < message > - - Hide mouse on inactivity < /source> - < translation > Απόκρυψη δρομέα ποντικιού στην αδράνεια < /translation> - < /message> - < message > - - This setting hides the mouse after 2.5s of inactivity.< /source> - < translation type = "unfinished" /> - - < message > - - Disable controller applet < /source> - < translation type = "unfinished" /> - - < message > - - Forcibly disables the use of the controller applet by guests. -When a guest attempts to open the controller applet, it is immediately closed.< /source> - < translation type = "unfinished" /> - - < message > - - Enable Gamemode < /source> - < translation type = "unfinished" /> - - < message > - - Custom frontend < /source> - < translation type = "unfinished" /> - - < message > - - Real applet < /source> - < translation type = "unfinished" /> - - < message > - - CPU < /source> - < translation > CPU < /translation> - < /message> - < message > - - GPU < /source> - < translation type = "unfinished" /> - - < message > - - CPU Asynchronous < /source> - < translation type = "unfinished" /> - - < message > - - Uncompressed(Best quality) < /source> - < translation type = "unfinished" /> - - < message > - - BC1(Low quality) < /source> - < translation type = "unfinished" /> - - < message > - - BC3(Medium quality) < /source> - < translation type = "unfinished" /> - - < message > - - Conservative < /source> - < translation type = "unfinished" /> - - < message > - - Aggressive < /source> - < translation type = "unfinished" /> - - < message > - - OpenGL < /source> - < translation type = "unfinished" /> - - < message > - - Vulkan < /source> - < translation > Vulkan < /translation> - < /message> - < message > - - Null < /source> - < translation type = "unfinished" /> - - < message > - - GLSL < /source> - < translation type = "unfinished" /> - - < message > - - GLASM(Assembly Shaders, NVIDIA Only) < /source> - < translation > GLASM(Shaders Γλώσσας Μηχανής, μόνο NVIDIA) < /translation> - < /message> - < message > - - SPIR - V(Experimental, AMD / Mesa Only) < /source> - < translation type = "unfinished" /> - - < message > - - Normal < /source> - < translation type = "unfinished" /> - - < message > - - High < /source> - < translation type = "unfinished" /> - - < message > - - Extreme < /source> - < translation type = "unfinished" /> - - < message > - - Auto < /source> - < translation > Αυτόματη < /translation> - < /message> - < message > - - Accurate < /source> - < translation > Ακριβής < /translation> - < /message> - < message > - - Unsafe < /source> - < translation > Επισφαλής < /translation> - < /message> - < message > - - Paranoid(disables most optimizations) < /source> - < translation type = "unfinished" /> - - < message > - - Dynarmic < /source> - < translation type = "unfinished" /> - - < message > - - NCE < /source> - < translation type = "unfinished" /> - - < message > - - Borderless Windowed < /source> - < translation > Παραθυροποιημένο Χωρίς Όρια < /translation> - < /message> - < message > - - Exclusive Fullscreen < /source> - < translation > Αποκλειστική Πλήρης Οθόνη < /translation> - < /message> - < message > - - No Video Output < /source> - < translation > Χωρίς Έξοδο Βίντεο < /translation> - < /message> - < message > - - CPU Video Decoding < /source> - < translation > Αποκωδικοποίηση Βίντεο CPU < /translation> - < /message> - < message > - - GPU Video Decoding(Default) < /source> - < translation > Αποκωδικοποίηση Βίντεο GPU(Προεπιλογή) < /translation> - < /message> - < message > - - 0.5X(360p / 540p)[EXPERIMENTAL] < /source> - < translation type = "unfinished" /> - - < message > - - 0.75X(540p / 810p)[EXPERIMENTAL] < /source> - < translation > 0.75X(540p / 810p)[ΠΕΙΡΑΜΑΤΙΚΟ] < /translation> - < /message> - < message > - - 1X(720p / 1080p) < /source> - < translation > 1X(720p / 1080p) < /translation> - < /message> - < message > - - 1.5X(1080p / 1620p)[EXPERIMENTAL] < /source> - < translation type = "unfinished" /> - - < message > - - 2X(1440p / 2160p) < /source> - < translation > 2X(1440p / 2160p) < /translation> - < /message> - < message > - - 3X(2160p / 3240p) < /source> - < translation > 3X(2160p / 3240p) < /translation> - < /message> - < message > - - 4X(2880p / 4320p) < /source> - < translation > 4X(2880p / 4320p) < /translation> - < /message> - < message > - - 5X(3600p / 5400p) < /source> - < translation > 5X(3600p / 5400p) < /translation> - < /message> - < message > - - 6X(4320p / 6480p) < /source> - < translation > 6X(4320p / 6480p) < /translation> - < /message> - < message > - - 7X(5040p / 7560p) < /source> - < translation type = "unfinished" /> - - < message > - - 8X(5760p / 8640p) < /source> - < translation type = "unfinished" /> - - < message > - - Nearest Neighbor < /source> - < translation > Πλησιέστερος Γείτονας < /translation> - < /message> - < message > - - Bilinear < /source> - < translation > Διγραμμικό < /translation> - < /message> - < message > - - Bicubic < /source> - < translation > Δικυβικό < /translation> - < /message> - < message > - - Gaussian < /source> - < translation > Gaussian < /translation> - < /message> - < message > - - ScaleForce < /source> - < translation > ScaleForce < /translation> - < /message> - < message > - - AMD FidelityFX™️ Super Resolution < /source> - < translation type = "unfinished" /> - - < message > - - None < /source> - < translation > Κανένα < /translation> - < /message> - < message > - - FXAA < /source> - < translation > FXAA < /translation> - < /message> - < message > - - SMAA < /source> - < translation > SMAA < /translation> - < /message> - < message > - - Default(16: 9) < /source> - < translation > Προεπιλογή(16: 9) < /translation> - < /message> - < message > - - Force 4: 3 < /source> - < translation > Επιβολή 4: 3 < /translation> - < /message> - < message > - - Force 21: 9 < /source> - < translation > Επιβολή 21: 9 < /translation> - < /message> - < message > - - Force 16: 10 < /source> - < translation > Επιβολή 16: 10 < /translation> - < /message> - < message > - - Stretch to Window < /source> - < translation > Επέκταση στο Παράθυρο < /translation> - < /message> - < message > - - Automatic < /source> - < translation > Αυτόματα < /translation> - < /message> - < message > - - Default < /source> - < translation > Προεπιλεγμένο < /translation> - < /message> - < message > - - 2x < /source> - < translation > 2x < /translation> - < /message> - < message > - - 4x < /source> - < translation > 4x < /translation> - < /message> - < message > - - 8x < /source> - < translation > 8x < /translation> - < /message> - < message > - - 16x < /source> - < translation > 16x < /translation> - < /message> - < message > - - Japanese(日本語) < /source> - < translation > Ιαπωνικά(日本語) < /translation> - < /message> - < message > - - American English < /source> - < translation type = "unfinished" /> - - < message > - - French(français) < /source> - < translation > Γαλλικά(Français) < /translation> - < /message> - < message > - - German(Deutsch) < /source> - < translation > Γερμανικά(Deutsch) < /translation> - < /message> - < message > - - Italian(italiano) < /source> - < translation > Ιταλικά(Italiano) < /translation> - < /message> - < message > - - Spanish(español) < /source> - < translation > Ισπανικά(Español) < /translation> - < /message> - < message > - - Chinese < /source> - < translation > Κινέζικα < /translation> - < /message> - < message > - - Korean(한국어) < /source> - < translation > Κορεάτικα(한국어) < /translation> - < /message> - < message > - - Dutch(Nederlands) < /source> - < translation > Ολλανδικά(Nederlands) < /translation> - < /message> - < message > - - Portuguese(português) < /source> - < translation > Πορτογαλικά(Português) < /translation> - < /message> - < message > - - Russian(Русский) < /source> - < translation > Ρώσικα(Русский) < /translation> - < /message> - < message > - - Taiwanese < /source> - < translation > Ταϊβανέζικα < /translation> - < /message> - < message > - - British English < /source> - < translation > Βρετανικά Αγγλικά < /translation> - < /message> - < message > - - Canadian French < /source> - < translation > Καναδικά Γαλλικά < /translation> - < /message> - < message > - - Latin American Spanish < /source> - < translation > Λατινοαμερικάνικα Ισπανικά < /translation> - < /message> - < message > - - Simplified Chinese < /source> - < translation > Απλοποιημένα Κινέζικα < /translation> - < /message> - < message > - - Traditional Chinese(正體中文) < /source> - < translation > Παραδοσιακά Κινέζικα(正體中文) < /translation> - < /message> - < message > - - Brazilian Portuguese(português do Brasil) - < translation > Πορτογαλικά Βραζιλίας(Português do Brasil) - < /message> - < message > - - - Japan < /source> - < translation > Ιαπωνία < /translation> - < /message> - < message > - - USA < /source> - < translation > ΗΠΑ < /translation> - < /message> - < message > - - Europe < /source> - < translation > Ευρώπη < /translation> - < /message> - < message > - - Australia < /source> - < translation > Αυστραλία < /translation> - < /message> - < message > - - China < /source> - < translation > Κίνα < /translation> - < /message> - < message > - - Korea < /source> - < translation > Κορέα < /translation> - < /message> - < message > - - Taiwan < /source> - < translation > Ταϊβάν < /translation> - < /message> - < message > - - Auto(% 1) < /source> - < comment > Auto select time zone < /comment> - < translation type = "unfinished" /> - - < message > - - Default(% 1) < /source> - < comment > Default time zone < /comment> - < translation type = "unfinished" /> - - < message > - - CET < /source> - < translation > CET < /translation> - < /message> - < message > - - CST6CDT < /source> - < translation > CST6CDT < /translation> - < /message> - < message > - - Cuba < /source> - < translation > Κούβα < /translation> - < /message> - < message > - - EET < /source> - < translation > EET < /translation> - < /message> - < message > - - Egypt < /source> - < translation > Αίγυπτος < /translation> - < /message> - < message > - - Eire < /source> - < translation type = "unfinished" /> - - < message > - - EST < /source> - < translation > EST < /translation> - < /message> - < message > - - EST5EDT < /source> - < translation > EST5EDT < /translation> - < /message> - < message > - - GB < /source> - < translation type = "unfinished" /> - - < message > - - GB - Eire < /source> - < translation type = "unfinished" /> - - < message > - - GMT < /source> - < translation > GMT < /translation> - < /message> - < message > - - GMT + 0 < /source> - < translation > GMT + 0 < /translation> - < /message> - < message > - - GMT - 0 < /source> - < translation > GMT - 0 < /translation> - < /message> - < message > - - GMT0 < /source> - < translation > GMT0 < /translation> - < /message> - < message > - - Greenwich < /source> - < translation > Γκρήνουιτς < /translation> - < /message> - < message > - - Hongkong < /source> - < translation > Χονγκ Κονγκ < /translation> - < /message> - < message > - - HST < /source> - < translation > HST < /translation> - < /message> - < message > - - Iceland < /source> - < translation > Ισλανδία < /translation> - < /message> - < message > - - Iran < /source> - < translation > Ιράν < /translation> - < /message> - < message > - - Israel < /source> - < translation > Ισραήλ < /translation> - < /message> - < message > - - Jamaica < /source> - < translation > Ιαμαϊκή < /translation> - < /message> - < message > - - Kwajalein < /source> - < translation type = "unfinished" /> - - < message > - - Libya < /source> - < translation > Λιβύη < /translation> - < /message> - < message > - - MET < /source> - < translation > MET < /translation> - < /message> - < message > - - MST < /source> - < translation > MST < /translation> - < /message> - < message > - - MST7MDT < /source> - < translation > MST7MDT < /translation> - < /message> - < message > - - Navajo < /source> - < translation > Ναβάχο < /translation> - < /message> - < message > - - NZ < /source> - < translation type = "unfinished" /> - - < message > - - NZ - CHAT < /source> - < translation type = "unfinished" /> - - < message > - - Poland < /source> - < translation > Πολωνία < /translation> - < /message> - < message > - - Portugal < /source> - < translation > Πορτογαλία < /translation> - < /message> - < message > - - PRC < /source> - < translation type = "unfinished" /> - - < message > - - PST8PDT < /source> - < translation > PST8PDT < /translation> - < /message> - < message > - - ROC < /source> - < translation > ROC < /translation> - < /message> - < message > - - ROK < /source> - < translation > ROK < /translation> - < /message> - < message > - - Singapore < /source> - < translation > Σιγκαπούρη < /translation> - < /message> - < message > - - Turkey < /source> - < translation > Τουρκία < /translation> - < /message> - < message > - - UCT < /source> - < translation > UCT < /translation> - < /message> - < message > - - Universal < /source> - < translation > Παγκόσμια < /translation> - < /message> - < message > - - UTC < /source> - < translation > UTC < /translation> - < /message> - < message > - - W - SU < /source> - < translation > W - SU < /translation> - < /message> - < message > - - WET < /source> - < translation > WET < /translation> - < /message> - < message > - - Zulu < /source> - < translation type = "unfinished" /> - - < message > - - Mono < /source> - < translation > Μονοφωνικό < /translation> - < /message> - < message > - - Stereo < /source> - < translation > Στέρεοφωνικό < /translation> - < /message> - < message > - - Surround < /source> - < translation type = "unfinished" /> - - < message > - - 4GB DRAM(Default) < /source> - < translation type = "unfinished" /> - - < message > - - 6GB DRAM(Unsafe) < /source> - < translation type = "unfinished" /> - - < message > - - 8GB DRAM(Unsafe) < /source> - < translation type = "unfinished" /> - - < message > - - Docked < /source> - < translation > Docked < /translation> - < /message> - < message > - - Handheld < /source> - < translation > Handheld < /translation> - < /message> - < message > - - Always ask(Default) < /source> - < translation type = "unfinished" /> - - < message > - - Only if game specifies not to stop < /source> - < translation type = "unfinished" /> - - < message > - - Never ask < /source> - < translation type = "unfinished" /> - - < /context> - < context > - ConfigureApplets < /name> - < message > - - Form < /source> - < translation > Φόρμα < /translation> - < /message> - < message > - - Applets < /source> - < translation type = "unfinished" /> - - < message > - - Applet mode preference < /source> - < translation type = "unfinished" /> - - < /context> - < context > - ConfigureAudio < /name> - < message > - - - Audio < /source> - < translation > Ήχος < /translation> - < /message> - < /context> - < context > - ConfigureCamera < /name> - < message > - - Configure Infrared Camera < /source> - < translation type = "unfinished" /> - - < message > - - Select where the image of the emulated camera comes from.It may be a virtual camera or a real camera.< /source> - < translation type = "unfinished" /> - - < message > - - Camera Image Source: - < translation type = "unfinished" /> - - < message > - - Input device: - < translation type = "unfinished" /> - - < message > - - Preview < /source> - < translation type = "unfinished" /> - - < message > - - Resolution: 320 * 240 < /source> - < translation type = "unfinished" /> - - < message > - - Click to preview < /source> - < translation type = "unfinished" /> - - < message > - - Restore Defaults < /source> - < translation > Επαναφορά Προεπιλογών < /translation> - < /message> - < message > - - Auto < /source> - < translation > Αυτόματη < /translation> - < /message> - < /context> - < context > - ConfigureCpu < /name> - < message > - - Form < /source> - < translation > Φόρμα < /translation> - < /message> - < message > - - CPU < /source> - < translation > CPU < /translation> - < /message> - < message > - - General < /source> - < translation > Γενικά < /translation> - < /message> - < message > - - We recommend setting accuracy to & quot; Auto & quot;. - < translation > Συνιστούμε να ορίσετε την ακρίβεια σε & quot; Αυτόματο & quot;. - < /message> - < message > - - CPU Backend < /source> - < translation type = "unfinished" /> - - < message > - - Unsafe CPU Optimization Settings < /source> - < translation > Επισφαλείς Ρυθμίσεις Βελτιστοποίησης CPU < /translation> - < /message> - < message > - - These settings reduce accuracy for speed.< /source> - < translation > Οι ρυθμίσεις αυτές μειώνουν την ακρίβεια για ταχύτητα.< /translation> - < /message> - < /context> - < context > - ConfigureCpuDebug < /name> - < message > - - Form < /source> - < translation > Φόρμα < /translation> - < /message> - < message > - - CPU < /source> - < translation > CPU < /translation> - < /message> - < message > - - Toggle CPU Optimizations < /source> - < translation > Εναλλαγή Βελτιστοποιήσεων CPU < /translation> - < /message> - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - weight: 600;& quot;& gt;For debugging only.& lt; /span><br/ & gt;If you & apos;re not sure what these do, keep all of these enabled. & lt; br /& gt;These settings, when disabled, only take effect when CPU Debugging is enabled. & lt; /p></body & gt;& lt; /html> - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;& lt;span style =& quot; font - weight: 600;& quot;& gt;Μόνο για διόρθωση σφαλμάτων.& lt; /span><br/ & gt;Εάν δεν είστε σίγουροι για την χρησιμότητά τους, κρατήστε τα όλα ενεργοποιημένα. & lt; br /& gt;Αυτές οι ρυθμίσεις, όταν είναι απενεργοποιημένες, ισχύουν μόνο όταν είναι ενεργοποιημένος ο Εντοπισμός Σφαλμάτων CPU. & lt; /p></body & gt;& lt; /html> - - < message > - - - & lt;div style =& quot; white - space: nowrap & quot;& gt;This optimization speeds up memory accesses by the guest program.& lt; /div> - & lt;div style =& quot; white - space: nowrap & quot;& gt;Enabling it inlines accesses to PageTable::pointers into emitted code.& lt; /div> - & lt;div style =& quot; white - space: nowrap & quot;& gt;Disabling this forces all memory accesses to go through the Memory:: Read / Memory::Write functions.& lt; /div> - < /source> - - & lt;div style =& quot; white - space: nowrap & quot;& gt;Αυτή η βελτιστοποίηση επιταχύνει την πρόσβαση στη μνήμη από το φιλοξενούμενο πρόγραμμα.& lt; /div> - & lt;div style =& quot; white - space: nowrap & quot;& gt;Η ενεργοποίησή αυτή ενσωματώνει την πρόσβαση PageTable::pointers στον εκπεμπόμενο κώδικα.& lt; /div> - & lt;div style =& quot; white - space: nowrap & quot;& gt;Η απενεργοποίηση αυτή αναγκάζει όλες τις προσβάσεις στη μνήμη να διέλθουν μέσα από τη μέθοδο Memory:: Read / Memory:: Write.& lt; /div> - < /translation> - < /message> - < message > - - Enable inline page tables < /source> - < translation > Ενεργοποίηση ενσωματωμένων πινάκων σελίδων < /translation> - < /message> - < message > - - - & lt; div & gt;This optimization avoids dispatcher lookups by allowing emitted basic blocks to jump directly to other basic blocks if the destination PC is static.& lt; /div> - < /source> - - & lt; div & gt;Αυτή η βελτιστοποίηση αποφεύγει τις αναζητήσεις αποστολέα επιτρέποντας στα εκπεμπόμενα βασικά μπλοκ να μεταπηδούν απευθείας σε άλλα βασικά μπλοκ, εάν το PC προορισμού είναι στατικό.& lt; /div> - < /translation> - < /message> - < message > - - Enable block linking < /source> - < translation > Ενεργοποίηση σύνδεσης μπλοκ < /translation> - < /message> - < message > - - - & lt; div & gt;This optimization avoids dispatcher lookups by keeping track potential return addresses of BL instructions.This approximates what happens with a return stack buffer on a real CPU.& lt; /div> - < /source> - - & lt; div & gt;Αυτή η βελτιστοποίηση αποφεύγει τις αναζητήσεις αποστολέα παρακολουθώντας τις πιθανές διευθύνσεις επιστροφής των οδηγιών BL.Αυτό προσεγγίζει το τι συμβαίνει με ένα buffer στοίβας επιστροφής σε μια πραγματική CPU.& lt; /div> - < /translation> - < /message> - < message > - - Enable return stack buffer < /source> - < translation > Ενεργοποίηση προσωρινής αποθήκευσης στοίβας επιστροφής < /translation> - < /message> - < message > - - - & lt; div & gt;Enable a two - tiered dispatch system.A faster dispatcher written in assembly has a small MRU cache of jump destinations is used first.If that fails, dispatch falls back to the slower C++ dispatcher.& lt; /div> - < /source> - - & lt; div & gt;Ενεργοποιεί ένα σύστημα αποστολής δύο επιπέδων.Ένας ταχύτερος διεκπεραιωτής γραμμένος σε γλώσσα μηχανής που έχει μια μικρή κρυφή μνήμη MRU προορισμών μετάβασης χρησιμοποιείται πρώτα.Εάν αυτό αποτύχει, η αποστολή επιστρέφει στον πιο αργό C++ αποστολέα.& lt; /div> - < /translation> - < /message> - < message > - - Enable fast dispatcher < /source> - < translation > Ενεργοποίηση γρήγορης αποστολής < /translation> - < /message> - < message > - - - & lt; div & gt;Enables an IR optimization that reduces unnecessary accesses to the CPU context structure.& lt; /div> - < /source> - - & lt; div & gt;Ενεργοποιεί μια βελτιστοποίηση IR που μειώνει τις περιττές προσβάσεις στη δομή περιβάλλοντος της CPU.& lt; /div> - < /translation> - < /message> - < message > - - Enable context elimination < /source> - < translation > Ενεργοποίηση εξάλειψης περιβάλλοντος < /translation> - < /message> - < message > - - - & lt; div & gt;Enables IR optimizations that involve constant propagation.& lt; /div> - < /source> - - & lt; div & gt;Ενεργοποιεί βελτιστοποιήσεις IR που περιλαμβάνουν συνεχή διάδοση.& lt; /div> - < /translation> - < /message> - < message > - - Enable constant propagation < /source> - < translation > Ενεργοποίηση συνεχούς διάδοσης < /translation> - < /message> - < message > - - - & lt; div & gt;Enables miscellaneous IR optimizations.& lt; /div> - < /source> - - & lt; div & gt;Ενεργοποιεί διάφορες βελτιστοποιήσεις IR.& lt; /div> - < /translation> - < /message> - < message > - - Enable miscellaneous optimizations < /source> - < translation > Ενεργοποίηση διάφορων βελτιστοποιήσεων < /translation> - < /message> - < message > - - - & lt;div style =& quot; white - space: nowrap & quot;& gt;When enabled, a misalignment is only triggered when an access crosses a page boundary.& lt; /div> - & lt;div style =& quot; white - space: nowrap & quot;& gt;When disabled, a misalignment is triggered on all misaligned accesses.& lt; /div> - < /source> +Setting to Handheld can help improve performance for low end systems. + + + + + Prompt for user on game boot + Επιλογή χρήστη κατά την εκκίνηση παιχνιδιού + + + + Ask to select a user profile on each boot, useful if multiple people use sudachi on the same PC. + + + + + Pause emulation when in background + Παύση εξομοίωσης όταν βρίσκεται στο παρασκήνιο + + + + This setting pauses sudachi when focusing other windows. + + + + + Confirm before stopping emulation + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + Hide mouse on inactivity + Απόκρυψη δρομέα ποντικιού στην αδράνεια + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Disable controller applet + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Enable Gamemode + + + + + Custom frontend + + + + + Real applet + + + + + CPU + CPU + + + + GPU + + + + + CPU Asynchronous + + + + + Uncompressed (Best quality) + + + + + BC1 (Low quality) + + + + + BC3 (Medium quality) + + + + + Conservative + + + + + Aggressive + + + + + OpenGL + + + + + Vulkan + Vulkan + + + + Null + + + + + GLSL + + + + + GLASM (Assembly Shaders, NVIDIA Only) + GLASM (Shaders Γλώσσας Μηχανής, μόνο NVIDIA) + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Normal + + + + + High + + + + + Extreme + + + + + Auto + Αυτόματη + + + + Accurate + Ακριβής + + + + Unsafe + Επισφαλής + + + + Paranoid (disables most optimizations) + + + + + Dynarmic + + + + + NCE + + + + + Borderless Windowed + Παραθυροποιημένο Χωρίς Όρια + + + + Exclusive Fullscreen + Αποκλειστική Πλήρης Οθόνη + + + + No Video Output + Χωρίς Έξοδο Βίντεο + + + + CPU Video Decoding + Αποκωδικοποίηση Βίντεο CPU + + + + GPU Video Decoding (Default) + Αποκωδικοποίηση Βίντεο GPU (Προεπιλογή) + + + + 0.5X (360p/540p) [EXPERIMENTAL] + + + + + 0.75X (540p/810p) [EXPERIMENTAL] + 0.75X (540p/810p) [ΠΕΙΡΑΜΑΤΙΚΟ] + + + + 1X (720p/1080p) + 1X (720p/1080p) + + + + 1.5X (1080p/1620p) [EXPERIMENTAL] + + + + + 2X (1440p/2160p) + 2X (1440p/2160p) + + + + 3X (2160p/3240p) + 3X (2160p/3240p) + + + + 4X (2880p/4320p) + 4X (2880p/4320p) + + + + 5X (3600p/5400p) + 5X (3600p/5400p) + + + + 6X (4320p/6480p) + 6X (4320p/6480p) + + + + 7X (5040p/7560p) + + + + + 8X (5760p/8640p) + + + + + Nearest Neighbor + Πλησιέστερος Γείτονας + + + + Bilinear + Διγραμμικό + + + + Bicubic + Δικυβικό + + + + Gaussian + Gaussian + + + + ScaleForce + ScaleForce + + + + AMD FidelityFX™️ Super Resolution + + + + + None + Κανένα + + + + FXAA + FXAA + + + + SMAA + SMAA + + + + Default (16:9) + Προεπιλογή (16:9) + + + + Force 4:3 + Επιβολή 4:3 + + + + Force 21:9 + Επιβολή 21:9 + + + + Force 16:10 + Επιβολή 16:10 + + + + Stretch to Window + Επέκταση στο Παράθυρο + + + + Automatic + Αυτόματα + + + + Default + Προεπιλεγμένο + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Japanese (日本語) + Ιαπωνικά (日本語) + + + + American English + + + + + French (français) + Γαλλικά (Français) + + + + German (Deutsch) + Γερμανικά (Deutsch) + + + + Italian (italiano) + Ιταλικά (Italiano) + + + + Spanish (español) + Ισπανικά (Español) + + + + Chinese + Κινέζικα + + + + Korean (한국어) + Κορεάτικα (한국어) + + + + Dutch (Nederlands) + Ολλανδικά (Nederlands) + + + + Portuguese (português) + Πορτογαλικά (Português) + + + + Russian (Русский) + Ρώσικα (Русский) + + + + Taiwanese + Ταϊβανέζικα + + + + British English + Βρετανικά Αγγλικά + + + + Canadian French + Καναδικά Γαλλικά + + + + Latin American Spanish + Λατινοαμερικάνικα Ισπανικά + + + + Simplified Chinese + Απλοποιημένα Κινέζικα + + + + Traditional Chinese (正體中文) + Παραδοσιακά Κινέζικα (正體中文) + + + + Brazilian Portuguese (português do Brasil) + Πορτογαλικά Βραζιλίας (Português do Brasil) + + + + + Japan + Ιαπωνία + + + + USA + ΗΠΑ + + + + Europe + Ευρώπη + + + + Australia + Αυστραλία + + + + China + Κίνα + + + + Korea + Κορέα + + + + Taiwan + Ταϊβάν + + + + Auto (%1) + Auto select time zone + + + + + Default (%1) + Default time zone + + + + + CET + CET + + + + CST6CDT + CST6CDT + + + + Cuba + Κούβα + + + + EET + EET + + + + Egypt + Αίγυπτος + + + + Eire + + + + + EST + EST + + + + EST5EDT + EST5EDT + + + + GB + + + + + GB-Eire + + + + + GMT + GMT + + + + GMT+0 + GMT+0 + + + + GMT-0 + GMT-0 + + + + GMT0 + GMT0 + + + + Greenwich + Γκρήνουιτς + + + + Hongkong + Χονγκ Κονγκ + + + + HST + HST + + + + Iceland + Ισλανδία + + + + Iran + Ιράν + + + + Israel + Ισραήλ + + + + Jamaica + Ιαμαϊκή + + + + Kwajalein + + + + + Libya + Λιβύη + + + + MET + MET + + + + MST + MST + + + + MST7MDT + MST7MDT + + + + Navajo + Ναβάχο + + + + NZ + + + + + NZ-CHAT + + + + + Poland + Πολωνία + + + + Portugal + Πορτογαλία + + + + PRC + + + + + PST8PDT + PST8PDT + + + + ROC + ROC + + + + ROK + ROK + + + + Singapore + Σιγκαπούρη + + + + Turkey + Τουρκία + + + + UCT + UCT + + + + Universal + Παγκόσμια + + + + UTC + UTC + + + + W-SU + W-SU + + + + WET + WET + + + + Zulu + + + + + Mono + Μονοφωνικό + + + + Stereo + Στέρεοφωνικό + + + + Surround + + + + + 4GB DRAM (Default) + + + + + 6GB DRAM (Unsafe) + + + + + 8GB DRAM (Unsafe) + + + + + Docked + Docked + + + + Handheld + Handheld + + + + Always ask (Default) + + + + + Only if game specifies not to stop + + + + + Never ask + + + + + ConfigureApplets + + + Form + Φόρμα + + + + Applets + + + + + Applet mode preference + + + + + ConfigureAudio + + + + Audio + Ήχος + + + + ConfigureCamera + + + Configure Infrared Camera + + + + + Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera. + + + + + Camera Image Source: + + + + + Input device: + + + + + Preview + + + + + Resolution: 320*240 + + + + + Click to preview + + + + + Restore Defaults + Επαναφορά Προεπιλογών + + + + Auto + Αυτόματη + + + + ConfigureCpu + + + Form + Φόρμα + + + + CPU + CPU + + + + General + Γενικά + + + + We recommend setting accuracy to "Auto". + Συνιστούμε να ορίσετε την ακρίβεια σε "Αυτόματο". + + + + CPU Backend + + + + + Unsafe CPU Optimization Settings + Επισφαλείς Ρυθμίσεις Βελτιστοποίησης CPU + + + + These settings reduce accuracy for speed. + Οι ρυθμίσεις αυτές μειώνουν την ακρίβεια για ταχύτητα. + + + + ConfigureCpuDebug + + + Form + Φόρμα + + + + CPU + CPU + + + + Toggle CPU Optimizations + Εναλλαγή Βελτιστοποιήσεων CPU + + + + <html><head/><body><p><span style=" font-weight:600;">For debugging only.</span><br/>If you're not sure what these do, keep all of these enabled. <br/>These settings, when disabled, only take effect when CPU Debugging is enabled. </p></body></html> + <html><head/><body><p><span style=" font-weight:600;">Μόνο για διόρθωση σφαλμάτων.</span><br/>Εάν δεν είστε σίγουροι για την χρησιμότητά τους, κρατήστε τα όλα ενεργοποιημένα. <br/>Αυτές οι ρυθμίσεις, όταν είναι απενεργοποιημένες, ισχύουν μόνο όταν είναι ενεργοποιημένος ο Εντοπισμός Σφαλμάτων CPU. </p></body></html> + + + + + <div style="white-space: nowrap">This optimization speeds up memory accesses by the guest program.</div> + <div style="white-space: nowrap">Enabling it inlines accesses to PageTable::pointers into emitted code.</div> + <div style="white-space: nowrap">Disabling this forces all memory accesses to go through the Memory::Read/Memory::Write functions.</div> + - & lt;div style =& quot; white - space: nowrap & quot;& gt;Όταν είναι ενεργοποιημένη, μια κακή ευθυγράμμιση ενεργοποιείται μόνο όταν η πρόσβαση υπερβαίνει το όριο σελίδας.& lt; /div> - & lt;div style =& quot; white - space: nowrap & quot;& gt;Όταν είναι απενεργοποιημένη, ενεργοποιείται μια εσφαλμένη ευθυγράμμιση σε όλες τις μη ευθυγραμμισμένες προσβάσεις.& lt; /div> - < /translation> - < /message> - < message > - - Enable misalignment check reduction < /source> - < translation > Ενεργοποίηση μείωσης ελέγχου λανθασμένης ευθυγράμμισης < /translation> - < /message> - < message > - - - & lt;div style =& quot; white - space: nowrap & quot;& gt;This optimization speeds up memory accesses by the guest program.& lt; /div> - & lt;div style =& quot; white - space: nowrap & quot;& gt;Enabling it causes guest memory reads / writes to be done directly into memory and make use of Host's MMU.</div> - & lt;div style =& quot; white - space: nowrap & quot;& gt;Disabling this forces all memory accesses to use Software MMU Emulation.& lt; /div> - < /source> - < translation type = "unfinished" /> - - < message > - - Enable Host MMU Emulation(general memory instructions) < /source> - < translation type = "unfinished" /> - - < message > - - - & lt;div style =& quot; white - space: nowrap & quot;& gt;This optimization speeds up exclusive memory accesses by the guest program.& lt; /div> - & lt;div style =& quot; white - space: nowrap & quot;& gt;Enabling it causes guest exclusive memory reads / writes to be done directly into memory and make use of Host's MMU.</div> - & lt;div style =& quot; white - space: nowrap & quot;& gt;Disabling this forces all exclusive memory accesses to use Software MMU Emulation.& lt; /div> - < /source> - < translation type = "unfinished" /> - - < message > - - Enable Host MMU Emulation(exclusive memory instructions) < /source> - < translation type = "unfinished" /> - - < message > - - - & lt;div style =& quot; white - space: nowrap & quot;& gt;This optimization speeds up exclusive memory accesses by the guest program.& lt; /div> - & lt;div style =& quot; white - space: nowrap & quot;& gt;Enabling it reduces the overhead of fastmem failure of exclusive memory accesses.& lt; /div> - < /source> + <div style="white-space: nowrap">Αυτή η βελτιστοποίηση επιταχύνει την πρόσβαση στη μνήμη από το φιλοξενούμενο πρόγραμμα.</div> + <div style="white-space: nowrap">Η ενεργοποίησή αυτή ενσωματώνει την πρόσβαση PageTable::pointers στον εκπεμπόμενο κώδικα.</div> + <div style="white-space: nowrap">Η απενεργοποίηση αυτή αναγκάζει όλες τις προσβάσεις στη μνήμη να διέλθουν μέσα από τη μέθοδο Memory::Read/Memory::Write.</div> + + + + + Enable inline page tables + Ενεργοποίηση ενσωματωμένων πινάκων σελίδων + + + + + <div>This optimization avoids dispatcher lookups by allowing emitted basic blocks to jump directly to other basic blocks if the destination PC is static.</div> + - & lt;div style =& quot; white - space: nowrap & quot;& gt;Αυτή η βελτιστοποίηση επιταχύνει τις αποκλειστικές προσβάσεις στη μνήμη από το πρόγραμμα φιλοξενουμένων.& lt; /div> - & lt;div style =& quot; white - space: nowrap & quot;& gt;Η ενεργοποίησή του μειώνει την επιβάρυνση της αποτυχίας fastmem των αποκλειστικών προσβάσεων στη μνήμη.& lt; /div> - < /translation> - < /message> - < message > - - Enable recompilation of exclusive memory instructions < /source> - < translation > Ενεργοποιήστε την εκ νέου μεταγλώττιση οδηγιών αποκλειστικής μνήμης < /translation> - < /message> - < message > - - - & lt;div style =& quot; white - space: nowrap & quot;& gt;This optimization speeds up memory accesses by allowing invalid memory accesses to succeed.& lt; /div> - & lt;div style =& quot; white - space: nowrap & quot;& gt;Enabling it reduces the overhead of all memory accesses and has no impact on programs that don't access invalid memory.</div> - < /source> - < translation type = "unfinished" /> - - < message > - - Enable fallbacks for invalid memory accesses < /source> - < translation type = "unfinished" /> - - < message > - - CPU settings are available only when game is not running.< /source> - < translation > Οι επιλογές επεξεργαστή είναι διαθέσιμες μόνο όταν δεν εκτελείται ένα παιχνίδι.< /translation> - < /message> - < /context> - < context > - ConfigureDebug < /name> - < message > - - Debugger < /source> - < translation type = "unfinished" /> - - < message > - - Enable GDB Stub < /source> - < translation type = "unfinished" /> - - < message > - - Port: - < translation > Θύρα: - < /message> - < message > - - Logging < /source> - < translation > Καταγραφή Συμβάντων < /translation> - < /message> - < message > - - Open Log Location < /source> - < translation > Άνοιγμα θέσης του αρχείου καταγραφής < /translation> - < /message> - < message > - - Global Log Filter < /source> - < translation > Παγκόσμιο φίλτρο αρχείου καταγραφής < /translation> - < /message> - < message > - - When checked, the max size of the log increases from 100 MB to 1 GB < /source> - < translation > Όταν επιλεγεί, το μέγιστο μέγεθος του αρχείου καταγραφής αυξάνεται από 100 MB σε 1 GB < /translation> - < /message> - < message > - - Enable Extended Logging ** - < translation > Ενεργοποίηση Εκτεταμένης Καταγραφής ** - < /message> - < message > - - Show Log in Console < /source> - < translation type = "unfinished" /> - - < message > - - Homebrew < /source> - < translation > Σπιτικό < /translation> - < /message> - < message > - - Arguments String < /source> - < translation type = "unfinished" /> - - < message > - - Graphics < /source> - < translation > Γραφικά < /translation> - < /message> - < message > - - When checked, it executes shaders without loop logic changes < /source> - < translation > Όταν είναι επιλεγμένο, εκτελεί shaders χωρίς αλλαγές στη λογική του βρόχου < /translation> - < /message> - < message > - - Disable Loop safety checks < /source> - < translation > Απενεργοποίηση των ελέγχων ασφαλείας βρόχου < /translation> - < /message> - < message > - - When checked, it will dump all the macro programs of the GPU < /source> - < translation type = "unfinished" /> - - < message > - - Dump Maxwell Macros < /source> - < translation type = "unfinished" /> - - < message > - - When checked, it enables Nsight Aftermath crash dumps < /source> - < translation > Όταν είναι επιλεγμένο, ενεργοποιεί την ένδειξη σφαλμάτων Nsight Aftermath < /translation> - < /message> - < message > - - Enable Nsight Aftermath < /source> - < translation > Ενεργοποίηση του Nsight Aftermath < /translation> - < /message> - < message > - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Όταν επιλεγεί, θα απορρίψει όλους τους αρχικούς assembler shaders από την κρυφή μνήμη ή το παιχνίδι σκίασης δίσκου όπως βρέθηκε < /translation> - < /message> - < message > - - Dump Game Shaders < /source> - < translation type = "unfinished" /> - - < message > - - Enable Renderdoc Hotkey < /source> - < translation type = "unfinished" /> - - < message > - - When checked, it disables the macro Just In Time compiler.Enabling this makes games run slower < /source> - < translation > Όταν είναι επιλεγμένο, απενεργοποιεί τη μακροεντολή Just In Time compiler.Η ενεργοποίηση αυτού κάνει τα παιχνίδια να τρέχουν πιο αργά < /translation> - < /message> - < message > - - Disable Macro JIT < /source> - < translation > Απενεργοποίηση του Macro JIT < /translation> - < /message> - < message > - - When checked, it disables the macro HLE functions.Enabling this makes games run slower < /source> - < translation type = "unfinished" /> - - < message > - - Disable Macro HLE < /source> - < translation type = "unfinished" /> - - < message > - - When checked, the graphics API enters a slower debugging mode < /source> - < translation > Όταν είναι επιλεγμένο, το API γραφικών εισέρχεται σε μια πιο αργή λειτουργία εντοπισμού σφαλμάτων < /translation> - < /message> - < message > - - Enable Graphics Debugging < /source> - < translation > Ενεργοποίηση του Εντοπισμού Σφαλμάτων Γραφικών < /translation> - < /message> - < message > - - When checked, sudachi will log statistics about the compiled pipeline cache < /source> - < translation type = "unfinished" /> - - < message > - - Enable Shader Feedback < /source> - < translation > Ενεργοποίηση Shader Feedback < /translation> - < /message> - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws.May reduce performance in some cases.& lt; /p></body & gt;& lt; /html> - - - < message > - - Disable Buffer Reorder < /source> - < translation type = "unfinished" /> - - < message > - - Advanced < /source> - < translation > Προχωρημένα < /translation> - < /message> - < message > - - Enables sudachi to check for a working Vulkan environment when the program starts up.Disable this if this is causing issues with external programs seeing sudachi.< /source> - < translation > Επιτρέπει στο sudachi να ελέγχει για ένα λειτουργικό περιβάλλον Vulkan κατά την εκκίνηση του προγράμματος.Απενεργοποιήστε το αν αυτό προκαλεί προβλήματα με τα εξωτερικά προγράμματα που βλέπουν το sudachi.< /translation> - < /message> - < message > - - Perform Startup Vulkan Check < /source> - < translation > Εκτέλεση ελέγχου Vulkan κατά την εκκίνηση < /translation> - < /message> - < message > - - Disable Web Applet < /source> - < translation type = "unfinished" /> - - < message > - - Enable All Controller Types < /source> - < translation type = "unfinished" /> - - < message > - - Enable Auto - Stub ** - < translation > Ενεργοποίηση Auto - Stub ** - < /message> - < message > - - Kiosk(Quest) Mode < /source> - < translation type = "unfinished" /> - - < message > - - Enable CPU Debugging < /source> - < translation > Ενεργοποίηση Εντοπισμού Σφαλμάτων CPU < /translation> - < /message> - < message > - - Enable Debug Asserts < /source> - < translation > Ενεργοποίηση Βεβαιώσεων Εντοπισμού Σφαλμάτων < /translation> - < /message> - < message > - - Debugging < /source> - < translation > Εντοπισμός Σφαλμάτων < /translation> - < /message> - < message > - - Enable FS Access Log < /source> - < translation type = "unfinished" /> - - < message > - - Enable this to output the latest generated audio command list to the console.Only affects games using the audio renderer. - < translation type = "unfinished" /> - - < message > - - Dump Audio Commands To Console ** - < translation type = "unfinished" /> - - < message > - - Enable Verbose Reporting Services ** - < translation type = "unfinished" /> - - < message > - - ** This will be reset automatically when sudachi closes.< /source> - ** Αυτό θα μηδενιστεί αυτόματα όταν το sudachi κλείσει.< /translation> - < /message> - < message > - - Web applet not compiled < /source> - < translation > Το web applet δεν έχει συσταθεί < /translation> - < /message> - < /context> - < context > - ConfigureDebugController < /name> - < message > - - Configure Debug Controller < /source> - < translation > Διαμόρφωση Ελεγκτή Εντοπισμού Σφαλμάτων < /translation> - < /message> - < message > - - Clear < /source> - < translation > Καθαρισμός < /translation> - < /message> - < message > - - Defaults < /source> - < translation > Προκαθορισμένα < /translation> - < /message> - < /context> - < context > - ConfigureDebugTab < /name> - < message > - - Form < /source> - < translation > Φόρμα < /translation> - < /message> - < message > - - - Debug < /source> - < translation > Αποσφαλμάτωση < /translation> - < /message> - < message > - - CPU < /source> - < translation > CPU < /translation> - < /message> - < /context> - < context > - ConfigureDialog < /name> - < message > - - sudachi Configuration < /source> - < translation > Διαμόρφωση sudachi < /translation> - < /message> - < message > - - Some settings are only available when a game is not running.< /source> - < translation type = "unfinished" /> - - < message > - - Applets < /source> - < translation type = "unfinished" /> - - < message > - - - Audio < /source> - < translation > Ήχος < /translation> - < /message> - < message > - - - CPU < /source> - < translation > CPU < /translation> - < /message> - < message > - - Debug < /source> - < translation > Αποσφαλμάτωση < /translation> - < /message> - < message > - - Filesystem < /source> - < translation > Σύστημα Αρχείων < /translation> - < /message> - < message > - - - General < /source> - < translation > Γενικά < /translation> - < /message> - < message > - - - Graphics < /source> - < translation > Γραφικά < /translation> - < /message> - < message > - - GraphicsAdvanced < /source> - < translation type = "unfinished" /> - - < message > - - Hotkeys < /source> - < translation > Πλήκτρα Συντόμευσης < /translation> - < /message> - < message > - - - Controls < /source> - < translation > Χειρισμός < /translation> - < /message> - < message > - - Profiles < /source> - < translation > Τα προφίλ < /translation> - < /message> - < message > - - Network < /source> - < translation > Δίκτυο < /translation> - < /message> - < message > - - - System < /source> - < translation > Σύστημα < /translation> - < /message> - < message > - - Game List < /source> - < translation > Λίστα Παιχνιδιών < /translation> - < /message> - < message > - - Web < /source> - < translation > Ιστός < /translation> - < /message> - < /context> - < context > - ConfigureFilesystem < /name> - < message > - - Form < /source> - < translation > Φόρμα < /translation> - < /message> - < message > - - Filesystem < /source> - < translation > Σύστημα Αρχείων < /translation> - < /message> - < message > - - Storage Directories < /source> - < translation > Κατάλογοι Αποθήκευσης < /translation> - < /message> - < message > - - NAND < /source> - < translation > NAND < /translation> - < /message> - < message > - - - - - - ... - ... - < /message> - < message > - - SD Card < /source> - < translation > Κάρτα SD < /translation> - < /message> - < message > - - Gamecard < /source> - < translation > Κάρτα Παιχνιδιού < /translation> - < /message> - < message > - - Path < /source> - < translation > Μονοπάτι < /translation> - < /message> - < message > - - Inserted < /source> - < translation > Εισηγμένο < /translation> - < /message> - < message > - - Current Game < /source> - < translation > Τρέχων Παιχνίδι < /translation> - < /message> - < message > - - Patch Manager < /source> - < translation > Διαχειριστής Ενημερώσεων Κώδικα < /translation> - < /message> - < message > - - Dump Decompressed NSOs < /source> - < translation type = "unfinished" /> - - < message > - - Dump ExeFS < /source> - < translation type = "unfinished" /> - - < message > - - Mod Load Root < /source> - < translation type = "unfinished" /> - - < message > - - Dump Root < /source> - < translation type = "unfinished" /> - - < message > - - Caching < /source> - < translation > Προσωρινή Αποθήκευση < /translation> - < /message> - < message > - - Cache Game List Metadata < /source> - < translation > Αποθήκευση Μεταδεδομένων Λίστας Παιχνιδιών < /translation> - < /message> - < message > - - - - - Reset Metadata Cache < /source> - < translation > Επαναφορά Προσωρινής Μνήμης Μεταδεδομένων < /translation> - < /message> - < message > - - Select Emulated NAND Directory... - < translation type = "unfinished" /> - - < message > - - Select Emulated SD Directory... - < translation type = "unfinished" /> - - < message > - - Select Gamecard Path... - < translation type = "unfinished" /> - - < message > - - Select Dump Directory... - < translation type = "unfinished" /> - - < message > - - Select Mod Load Directory... - < translation type = "unfinished" /> - - < message > - - The metadata cache is already empty.< /source> - < translation > Η προσωρινή μνήμη μεταδεδομένων είναι ήδη άδεια.< /translation> - < /message> - < message > - - The operation completed successfully.< /source> - < translation > Η επέμβαση ολοκληρώθηκε με επιτυχία.< /translation> - < /message> - < message > - - The metadata cache couldn & apos;t be deleted.It might be in use or non - existent.< /source> - < translation > Δεν ήταν δυνατή η διαγραφή της προσωρινής μνήμης μεταδεδομένων.Μπορεί να χρησιμοποιείται ή να μην υπάρχει.< /translation> - < /message> - < /context> - < context > - ConfigureGeneral < /name> - < message > - - Form < /source> - < translation > Φόρμα < /translation> - < /message> - < message > - - - General < /source> - < translation > Γενικά < /translation> - < /message> - < message > - - Linux < /source> - < translation type = "unfinished" /> - - < message > - - Reset All Settings < /source> - < translation > Επαναφορά Όλων των Ρυθμίσεων < /translation> - < /message> - < message > - - sudachi < /source> - < translation > sudachi < /translation> - < /message> - < message > - - This reset all settings and remove all per - game configurations.This will not delete game directories, profiles, or input profiles.Proceed ? - < translation > Επαναφέρει όλες τις ρυθμίσεις και καταργεί όλες τις επιλογές ανά παιχνίδι.Δεν θα διαγράψει καταλόγους παιχνιδιών, προφίλ ή προφίλ εισόδου.Συνέχιση; - < /message> - < /context> - < context > - ConfigureGraphics < /name> - < message > - - Form < /source> - < translation > Φόρμα < /translation> - < /message> - < message > - - Graphics < /source> - < translation > Γραφικά < /translation> - < /message> - < message > - - API Settings < /source> - < translation > Ρυθμίσεις API < /translation> - < /message> - < message > - - Graphics Settings < /source> - < translation > Ρυθμίσεις Γραφικών < /translation> - < /message> - < message > - - Background Color: - < translation > Χρώμα Φόντου: - < /message> - < message > - - % - < comment > FSR sharpening percentage(e.g. 50 %) < /comment> - % - < /message> - < message > - - Off < /source> - < translation type = "unfinished" /> - - < message > - - VSync Off < /source> - < translation type = "unfinished" /> - - < message > - - Recommended < /source> - < translation type = "unfinished" /> - - < message > - - On < /source> - < translation type = "unfinished" /> - - < message > - - VSync On < /source> - < translation type = "unfinished" /> - - < /context> - < context > - ConfigureGraphicsAdvanced < /name> - < message > - - Form < /source> - < translation > Φόρμα < /translation> - < /message> - < message > - - Advanced < /source> - < translation > Για προχωρημένους < /translation> - < /message> - < message > - - Advanced Graphics Settings < /source> - < translation > Προηγμένες Ρυθμίσεις Γραφικών < /translation> - < /message> - < /context> - < context > - ConfigureHotkeys < /name> - < message > - - Hotkey Settings < /source> - < translation > Ρυθμίσεις Πλήκτρων Συντόμευσης < /translation> - < /message> - < message > - - Hotkeys < /source> - < translation > Πλήκτρα Συντόμευσης < /translation> - < /message> - < message > - - Double - click on a binding to change it.< /source> - < translation > Κάντε διπλό κλικ σε ένα δέσιμο για να το αλλάξετε.< /translation> - < /message> - < message > - - Clear All < /source> - < translation > Διαγραφή Όλων < /translation> - < /message> - < message > - - Restore Defaults < /source> - < translation > Επαναφορά Προεπιλογών < /translation> - < /message> - < message > - - Action < /source> - < translation > Δράση < /translation> - < /message> - < message > - - Hotkey < /source> - < translation > Πλήκτρο Συντόμευσης < /translation> - < /message> - < message > - - Controller Hotkey < /source> - < translation > Πλήκτρο Συντόμευσης Χειριστηρίου < /translation> - < /message> - < message > - - - - Conflicting Key Sequence < /source> - < translation > Αντικρουόμενη Ακολουθία Πλήκτρων < /translation> - < /message> - < message > - - - The entered key sequence is already assigned to: % 1 < /source> - < translation > Η εισαγόμενη ακολουθία πλήκτρων έχει ήδη αντιστοιχιστεί στο: % 1 < /translation> - < /message> - < message > - - [waiting] < /source> - < translation > [αναμονή] < /translation> - < /message> - < message > - - Invalid < /source> - < translation > Μη Έγκυρο < /translation> - < /message> - < message > - - Invalid hotkey settings < /source> - < translation type = "unfinished" /> - - < message > - - An error occurred.Please report this issue on github.< /source> - < translation type = "unfinished" /> - - < message > - - Restore Default < /source> - < translation > Επαναφορά Προκαθορισμένων < /translation> - < /message> - < message > - - Clear < /source> - < translation > Καθαρισμός < /translation> - < /message> - < message > - - Conflicting Button Sequence < /source> - < translation > Αντικρουόμενη Ακολουθία Κουμπιών < /translation> - < /message> - < message > - - The default button sequence is already assigned to: % 1 < /source> - < translation > Η προεπιλεγμένη ακολουθία κουμπιών έχει ήδη αντιστοιχιστεί στο: % 1 < /translation> - < /message> - < message > - - The default key sequence is already assigned to: % 1 < /source> - < translation > Η προεπιλεγμένη ακολουθία πλήκτρων έχει ήδη αντιστοιχιστεί στο: % 1 < /translation> - < /message> - < /context> - < context > - ConfigureInput < /name> - < message > - - ConfigureInput < /source> - < translation type = "unfinished" /> - - < message > - - - Player 1 < /source> - < translation > Παίκτης 1 < /translation> - < /message> - < message > - - - Player 2 < /source> - < translation > Παίκτης 2 < /translation> - < /message> - < message > - - - Player 3 < /source> - < translation > Παίκτης 3 < /translation> - < /message> - < message > - - - Player 4 < /source> - < translation > Παίκτης 4 < /translation> - < /message> - < message > - - - Player 5 < /source> - < translation > Παίκτης 5 < /translation> - < /message> - < message > - - - Player 6 < /source> - < translation > Παίκτης 6 < /translation> - < /message> - < message > - - - Player 7 < /source> - < translation > Παίκτης 7 < /translation> - < /message> - < message > - - - Player 8 < /source> - < translation > Παίκτης 8 < /translation> - < /message> - < message > - - - Advanced < /source> - < translation > Για προχωρημένους < /translation> - < /message> - < message > - - Console Mode < /source> - < translation > Λειτουργία Κονσόλας < /translation> - < /message> - < message > - - Docked < /source> - < translation > Docked < /translation> - < /message> - < message > - - Handheld < /source> - < translation > Handheld < /translation> - < /message> - < message > - - Vibration < /source> - < translation > Δόνηση < /translation> - < /message> - < message > - - - Configure < /source> - < translation > Διαμόρφωση < /translation> - < /message> - < message > - - Motion < /source> - < translation > Κίνηση < /translation> - < /message> - < message > - - Controllers < /source> - < translation > Χειριστήρια < /translation> - < /message> - < message > - - 1 < /source> - < translation > 1 < /translation> - < /message> - < message > - - 2 < /source> - < translation > 2 < /translation> - < /message> - < message > - - 3 < /source> - < translation > 3 < /translation> - < /message> - < message > - - 4 < /source> - < translation > 4 < /translation> - < /message> - < message > - - 5 < /source> - < translation > 5 < /translation> - < /message> - < message > - - 6 < /source> - < translation > 6 < /translation> - < /message> - < message > - - 7 < /source> - < translation > 7 < /translation> - < /message> - < message > - - 8 < /source> - < translation > 8 < /translation> - < /message> - < message > - - Connected < /source> - < translation > Συνδεδεμένο < /translation> - < /message> - < message > - - Defaults < /source> - < translation > Προκαθορισμένα < /translation> - < /message> - < message > - - Clear < /source> - < translation > Καθαρισμός < /translation> - < /message> - < /context> - < context > - ConfigureInputAdvanced < /name> - < message > - - Configure Input < /source> - < translation > Διαμόρφωση εισόδου < /translation> - < /message> - < message > - - Joycon Colors < /source> - < translation > Χρώματα Joycon < /translation> - < /message> - < message > - - Player 1 < /source> - < translation > Παίκτης 1 < /translation> - < /message> - < message > - - - - - - - - - L Body < /source> - < translation type = "unfinished" /> - - < message > - - - - - - - - - L Button < /source> - < translation type = "unfinished" /> - - < message > - - - - - - - - - R Body < /source> - < translation type = "unfinished" /> - - < message > - - - - - - - - - R Button < /source> - < translation type = "unfinished" /> - - < message > - - Player 2 < /source> - < translation > Παίκτης 2 < /translation> - < /message> - < message > - - Player 3 < /source> - < translation > Παίκτης 3 < /translation> - < /message> - < message > - - Player 4 < /source> - < translation > Παίκτης 4 < /translation> - < /message> - < message > - - Player 5 < /source> - < translation > Παίκτης 5 < /translation> - < /message> - < message > - - Player 6 < /source> - < translation > Παίκτης 6 < /translation> - < /message> - < message > - - Player 7 < /source> - < translation > Παίκτης 7 < /translation> - < /message> - < message > - - Player 8 < /source> - < translation > Παίκτης 8 < /translation> - < /message> - < message > - - Emulated Devices < /source> - < translation > Εξομοιωμένες Συσκευές < /translation> - < /message> - < message > - - Keyboard < /source> - < translation > Πληκτρολόγιο < /translation> - < /message> - < message > - - Mouse < /source> - < translation > Ποντίκι < /translation> - < /message> - < message > - - Touchscreen < /source> - < translation > Οθόνη αφής < /translation> - < /message> - < message > - - Advanced < /source> - < translation > Για προχωρημένους < /translation> - < /message> - < message > - - Debug Controller < /source> - < translation type = "unfinished" /> - - < message > - - - - - Configure < /source> - < translation > Διαμόρφωση < /translation> - < /message> - < message > - - Ring Controller < /source> - < translation type = "unfinished" /> - - < message > - - Infrared Camera < /source> - < translation type = "unfinished" /> - - < message > - - Other < /source> - < translation > Άλλο < /translation> - < /message> - < message > - - Emulate Analog with Keyboard Input < /source> - < translation > Εξομοίωση Αναλογικού με Είσοδο Πληκτρολογίου < /translation> - < /message> - < message > - - - - Requires restarting sudachi < /source> - < translation > Απαιτεί επανεκκίνηση του sudachi < /translation> - < /message> - < message > - - Enable XInput 8 player support(disables web applet) < /source> - < translation type = "unfinished" /> - - < message > - - Enable UDP controllers(not needed for motion) - < translation > Ενεργοποίηση χειριστηρίων UDP(δεν απαιτείται για κίνηση) < /translation> - < /message> - < message > - - Controller navigation < /source> - < translation > Πλοήγηση χειριστηρίου < /translation> - < /message> - < message > - - Enable direct JoyCon driver < /source> - < translation type = "unfinished" /> - - < message > - - Enable direct Pro Controller driver[EXPERIMENTAL] < /source> - < translation type = "unfinished" /> - - < message > - - Allows unlimited uses of the same Amiibo in games that would otherwise limit you to one use.< /source> - < translation type = "unfinished" /> - - < message > - - Use random Amiibo ID < /source> - < translation type = "unfinished" /> - - < message > - - Motion / Touch < /source> - < translation type = "unfinished" /> - - < /context> - < context > - ConfigureInputPerGame < /name> - < message > - - Form < /source> - < translation > Φόρμα < /translation> - < /message> - < message > - - Graphics < /source> - < translation > Γραφικά < /translation> - < /message> - < message > - - Input Profiles < /source> - < translation type = "unfinished" /> - - < message > - - Player 1 Profile < /source> - < translation type = "unfinished" /> - - < message > - - Player 2 Profile < /source> - < translation type = "unfinished" /> - - < message > - - Player 3 Profile < /source> - < translation type = "unfinished" /> - - < message > - - Player 4 Profile < /source> - < translation type = "unfinished" /> - - < message > - - Player 5 Profile < /source> - < translation type = "unfinished" /> - - < message > - - Player 6 Profile < /source> - < translation type = "unfinished" /> - - < message > - - Player 7 Profile < /source> - < translation type = "unfinished" /> - - < message > - - Player 8 Profile < /source> - < translation type = "unfinished" /> - - < message > - - Use global input configuration < /source> - < translation type = "unfinished" /> - - < message > - - Player % 1 profile < /source> - < translation type = "unfinished" /> - - < /context> - < context > - ConfigureInputPlayer < /name> - < message > - - Configure Input < /source> - < translation > Διαμόρφωση εισόδου < /translation> - < /message> - < message > - - Connect Controller < /source> - < translation > Σύνδεση Χειριστηρίου < /translation> - < /message> - < message > - - Input Device < /source> - < translation > Συσκευή Εισόδου < /translation> - < /message> - < message > - - Profile < /source> - < translation > Προφιλ < /translation> - < /message> - < message > - - Save < /source> - < translation > Αποθήκευση < /translation> - < /message> - < message > - - New < /source> - < translation > Νέο < /translation> - < /message> - < message > - - Delete < /source> - < translation > Διαγραφή < /translation> - < /message> - < message > - - - Left Stick < /source> - < translation > Αριστερό Stick < /translation> - < /message> - < message > - - - - - - - Up < /source> - < translation > Πάνω < /translation> - < /message> - < message > - - - - - - - - Left < /source> - < translation > Αριστερά < /translation> - < /message> - < message > - - - - - - - - Right < /source> - < translation > Δεξιά < /translation> - < /message> - < message > - - - - - - - Down < /source> - < translation > Κάτω < /translation> - < /message> - < message > - - - - - Pressed < /source> - < translation > Πατημένο < /translation> - < /message> - < message > - - - - - Modifier < /source> - < translation > Τροποποιητής < /translation> - < /message> - < message > - - - Range < /source> - < translation > Εύρος < /translation> - < /message> - < message > - - - % - % - < /message> - < message > - - - Deadzone: 0 % - < translation > Νεκρή Ζώνη: 0 % - < /message> - < message > - - - Modifier Range: 0 % - < translation > Εύρος Τροποποιητή: 0 % - < /message> - < message > - - D - Pad < /source> - < translation > D - Pad < /translation> - < /message> - < message > - - - - - SL < /source> - < translation > SL < /translation> - < /message> - < message > - - - - - SR < /source> - < translation > SR < /translation> - < /message> - < message > - - - - L < /source> - < translation > L < /translation> - < /message> - < message > - - - - ZL < /source> - < translation > ZL < /translation> - < /message> - < message > - - - Minus < /source> - < translation > Μείον < /translation> - < /message> - < message > - - - Capture < /source> - < translation > Στιγμιότυπο < /translation> - < /message> - < message > - - - - Plus < /source> - < translation > Συν < /translation> - < /message> - < message > - - - Home < /source> - < translation > Αρχική < /translation> - < /message> - < message > - - - - - R < /source> - < translation > R < /translation> - < /message> - < message > - - - - ZR < /source> - < translation > ZR < /translation> - < /message> - < message > - - Motion 1 < /source> - < translation > Κίνηση 1 < /translation> - < /message> - < message > - - Motion 2 < /source> - < translation > Κίνηση 2 < /translation> - < /message> - < message > - - Face Buttons < /source> - < translation type = "unfinished" /> - - < message > - - - X < /source> - < translation > Χ < /translation> - < /message> - < message > - - - Y < /source> - < translation > Υ < /translation> - < /message> - < message > - - - A < /source> - < translation > A < /translation> - < /message> - < message > - - - B < /source> - < translation > B < /translation> - < /message> - < message > - - - Right Stick < /source> - < translation > Δεξιός Μοχλός < /translation> - < /message> - < message > - - Mouse panning < /source> - < translation type = "unfinished" /> - - < message > - - Configure < /source> - < translation > Διαμόρφωση < /translation> - < /message> - < message > - - - - - Clear < /source> - < translation > Καθαρισμός < /translation> - < /message> - < message > - - - - - - [not set] < /source> - < translation > [άδειο] < /translation> - < /message> - < message > - - - - Invert button < /source> - < translation > Κουμπί αντιστροφής < /translation> - < /message> - < message > - - - Toggle button < /source> - < translation > Κουμπί εναλλαγής < /translation> - < /message> - < message > - - Turbo button < /source> - < translation type = "unfinished" /> - - < message > - - - Invert axis < /source> - < translation > Αντιστροφή άξονα < /translation> - < /message> - < message > - - - - Set threshold < /source> - < translation > Ορισμός ορίου < /translation> - < /message> - < message > - - - Choose a value between 0 % and 100 % - < translation > Επιλέξτε μια τιμή μεταξύ 0 % και 100 % - < /message> - < message > - - Toggle axis < /source> - < translation > Εναλλαγή αξόνων < /translation> - < /message> - < message > - - Set gyro threshold < /source> - < translation > Ρύθμιση κατωφλίου γυροσκοπίου < /translation> - < /message> - < message > - - Calibrate sensor < /source> - < translation type = "unfinished" /> - - < message > - - Map Analog Stick < /source> - < translation > Χαρτογράφηση Αναλογικού Stick < /translation> - < /message> - < message > - - After pressing OK, first move your joystick horizontally, and then vertically. -To invert the axes, first move your joystick vertically, and then horizontally.< /source> - < translation > Αφού πατήσετε OK, μετακινήστε πρώτα το joystick σας οριζόντια και μετά κατακόρυφα. -Για να αντιστρέψετε τους άξονες, μετακινήστε πρώτα το joystick κατακόρυφα και μετά οριζόντια.< /translation> - < /message> - < message > - - Center axis < /source> - < translation > Κεντρικός άξονας < /translation> - < /message> - < message > - - - Deadzone: % 1 % - < translation > Νεκρή Ζώνη: % 1 % - < /message> - < message > - - - Modifier Range: % 1 % - < translation > Εύρος Τροποποιητή: % 1 % - < /message> - < message > - - - Pro Controller < /source> - < translation > Pro Controller < /translation> - < /message> - < message > - - Dual Joycons < /source> - < translation > Διπλά Joycons < /translation> - < /message> - < message > - - Left Joycon < /source> - < translation > Αριστερό Joycon < /translation> - < /message> - < message > - - Right Joycon < /source> - < translation > Δεξί Joycon < /translation> - < /message> - < message > - - Handheld < /source> - < translation > Handheld < /translation> - < /message> - < message > - - GameCube Controller < /source> - < translation > Χειριστήριο GameCube < /translation> - < /message> - < message > - - Poke Ball Plus < /source> - < translation > Poke Ball Plus < /translation> - < /message> - < message > - - NES Controller < /source> - < translation > Χειριστήριο NES < /translation> - < /message> - < message > - - SNES Controller < /source> - < translation > Χειριστήριο SNES < /translation> - < /message> - < message > - - N64 Controller < /source> - < translation > Χειριστήριο N64 < /translation> - < /message> - < message > - - Sega Genesis < /source> - < translation > Sega Genesis < /translation> - < /message> - < message > - - Start / Pause < /source> - < translation type = "unfinished" /> - - < message > - - Z < /source> - < translation > Z < /translation> - < /message> - < message > - - Control Stick < /source> - < translation type = "unfinished" /> - - < message > - - C - Stick < /source> - < translation > C - Stick < /translation> - < /message> - < message > - - Shake! < /source> - < translation type = "unfinished" /> - - < message > - - [waiting] < /source> - < translation > [αναμονή] < /translation> - < /message> - < message > - - New Profile < /source> - < translation > Νέο Προφίλ < /translation> - < /message> - < message > - - Enter a profile name: - < translation > Εισαγάγετε ένα όνομα προφίλ: - < /message> - < message > - - - Create Input Profile < /source> - < translation > Δημιουργία Προφίλ Χειρισμού < /translation> - < /message> - < message > - - The given profile name is not valid! < /source> - < translation > Το όνομα του προφίλ δεν είναι έγκυρο! < /translation> - < /message> - < message > - - Failed to create the input profile & quot;% 1 & quot; - < translation > Η δημιουργία του προφίλ χειρισμού & quot;% 1 & quot; απέτυχε < /translation> - < /message> - < message > - - Delete Input Profile < /source> - < translation > Διαγραφή Προφίλ Χειρισμού < /translation> - < /message> - < message > - - Failed to delete the input profile & quot;% 1 & quot; - < translation > Η διαγραφή του προφίλ χειρισμού & quot;% 1 & quot; απέτυχε < /translation> - < /message> - < message > - - Load Input Profile < /source> - < translation > Φόρτωση Προφίλ Χειρισμού < /translation> - < /message> - < message > - - Failed to load the input profile & quot;% 1 & quot; - < translation > Η φόρτωση του προφίλ χειρισμού & quot;% 1 & quot; απέτυχε < /translation> - < /message> - < message > - - Save Input Profile < /source> - < translation > Αποθήκευση Προφίλ Χειρισμού < /translation> - < /message> - < message > - - Failed to save the input profile & quot;% 1 & quot; - < translation > Η αποθήκευση του προφίλ χειρισμού & quot;% 1 & quot; απέτυχε < /translation> - < /message> - < /context> - < context > - ConfigureInputProfileDialog < /name> - < message > - - Create Input Profile < /source> - < translation > Δημιουργία Προφίλ Εισαγωγής < /translation> - < /message> - < message > - - Clear < /source> - < translation > Καθαρισμός < /translation> - < /message> - < message > - - Defaults < /source> - < translation > Προκαθορισμένα < /translation> - < /message> - < /context> - < context > - ConfigureLinuxTab < /name> - < message > - - - Linux < /source> - < translation type = "unfinished" /> - - < /context> - < context > - ConfigureMotionTouch < /name> - < message > - - Configure Motion / Touch < /source> - < translation type = "unfinished" /> - - < message > - - Touch < /source> - < translation type = "unfinished" /> - - < message > - - UDP Calibration: - < translation > Βαθμονόμηση UDP: - < /message> - < message > - - (100, 50) - (1800, 850) < /source> - (100, 50) - (1800, 850) < /translation> - < /message> - < message > - - - - Configure < /source> - < translation > Διαμόρφωση < /translation> - < /message> - < message > - - Touch from button profile: - < translation type = "unfinished" /> - - < message > - - CemuhookUDP Config < /source> - < translation > CemuhookUDP Config < /translation> - < /message> - < message > - - You may use any Cemuhook compatible UDP input source to provide motion and touch input.< /source> - < translation type = "unfinished" /> - - < message > - - Server: - < translation > Εξυπηρετητής: - < /message> - < message > - - Port: - < translation > Πόρτα: - < /message> - < message > - - Learn More < /source> - < translation > Μάθετε Περισσότερα < /translation> - < /message> - < message > - - - Test < /source> - < translation > Τεστ < /translation> - < /message> - < message > - - Add Server < /source> - < translation > Προσθήκη Διακομιστή < /translation> - < /message> - < message > - - Remove Server < /source> - < translation > Κατάργηση Διακομιστή < /translation> - < /message> - < message > - - & lt;a href =& apos; https://sudachi-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Learn More</span></a> - + <div>Αυτή η βελτιστοποίηση αποφεύγει τις αναζητήσεις αποστολέα επιτρέποντας στα εκπεμπόμενα βασικά μπλοκ να μεταπηδούν απευθείας σε άλλα βασικά μπλοκ, εάν το PC προορισμού είναι στατικό.</div> + - < message > - - % 1:% 2 < /source> - % 1:% 2 < /translation> - < /message> - < message > - - - - - - - sudachi < /source> - < translation > sudachi < /translation> - < /message> - < message > - - Port number has invalid characters < /source> - < translation > Ο αριθμός θύρας έχει μη έγκυρους χαρακτήρες < /translation> - < /message> - < message > - - Port has to be in range 0 and 65353 < /source> - < translation > Η θύρα πρέπει να ανήκει στο εύρος 0 και 65353 < /translation> - < /message> - < message > - - IP address is not valid < /source> - < translation > Η διεύθυνση IP δεν είναι έγκυρη < /translation> - < /message> - < message > - - This UDP server already exists < /source> - < translation > Αυτός ο διακομιστής UDP υπάρχει ήδη < /translation> - < /message> - < message > - - Unable to add more than 8 servers < /source> - < translation > Δεν είναι δυνατή η προσθήκη περισσότερων από 8 διακομιστών < /translation> - < /message> - < message > - - Testing < /source> - < translation > Δοκιμή < /translation> - < /message> - < message > - - Configuring < /source> - < translation > Διαμόρφωση < /translation> - < /message> - < message > - - Test Successful < /source> - < translation > Τεστ Επιτυχές < /translation> - < /message> - < message > - - Successfully received data from the server.< /source> - < translation > Λήφθηκαν με επιτυχία δεδομένα από τον διακομιστή.< /translation> - < /message> - < message > - - Test Failed < /source> - < translation > Η Δοκιμή Απέτυχε < /translation> - < /message> - < message > - - Could not receive valid data from the server.& lt; br & gt;Please verify that the server is set up correctly and the address and port are correct.< /source> - < translation > Δεν ήταν δυνατή η λήψη έγκυρων δεδομένων από τον διακομιστή.& lt; br & gt;Βεβαιωθείτε ότι ο διακομιστής έχει ρυθμιστεί σωστά και ότι η διεύθυνση και η θύρα είναι σωστές.< /translation> - < /message> - < message > - - UDP Test or calibration configuration is in progress.& lt; br & gt;Please wait for them to finish.< /source> - < translation > Η δοκιμή UDP ή η διαμόρφωση βαθμονόμησης είναι σε εξέλιξη.& lt; br & gt;Παρακαλώ περιμένετε να τελειώσουν.< /translation> - < /message> - < /context> - < context > - ConfigureMousePanning < /name> - < message > - - Configure mouse panning < /source> - < translation type = "unfinished" /> - - < message > - - Enable mouse panning < /source> - < translation > Ενεργοποιήστε τη μετατόπιση του ποντικιού < /translation> - < /message> - < message > - - Can be toggled via a hotkey.Default hotkey is Ctrl + F9 < /source> - < translation type = "unfinished" /> - - < message > - - Sensitivity < /source> - < translation type = "unfinished" /> - - < message > - - Horizontal < /source> - < translation type = "unfinished" /> - - < message > - - - - - - % - % - < /message> - < message > - - Vertical < /source> - < translation type = "unfinished" /> - - < message > - - Deadzone counterweight < /source> - < translation type = "unfinished" /> - - < message > - - Counteracts a game & apos;s built -in deadzone < /source> - < translation type = "unfinished" /> - - < message > - - Deadzone < /source> - < translation type = "unfinished" /> - - < message > - - Stick decay < /source> - < translation type = "unfinished" /> - - < message > - - Strength < /source> - < translation type = "unfinished" /> - - < message > - - Minimum < /source> - < translation type = "unfinished" /> - - < message > - - Default < /source> - < translation > Προεπιλεγμένο < /translation> - < /message> - < message > - - Mouse panning works better with a deadzone of 0 % and a range of 100 %. -Current values are % 1 % and % 2 % respectively.< /source> - < translation type = "unfinished" /> - - < message > - - Emulated mouse is enabled.This is incompatible with mouse panning.< /source> - < translation type = "unfinished" /> - - < message > - - Emulated mouse is enabled < /source> - < translation type = "unfinished" /> - - < message > - - Real mouse input and mouse panning are incompatible.Please disable the emulated mouse in input advanced settings to allow mouse panning.< /source> - < translation type = "unfinished" /> - - < /context> - < context > - ConfigureNetwork < /name> - < message > - - Form < /source> - < translation > Φόρμα < /translation> - < /message> - < message > - - Network < /source> - < translation > Δίκτυο < /translation> - < /message> - < message > - - General < /source> - < translation > Γενικά < /translation> - < /message> - < message > - - Network Interface < /source> - < translation > Διεπαφή Δικτύου < /translation> - < /message> - < message > - - None < /source> - < translation > Κανένα < /translation> - < /message> - < /context> - < context > - ConfigurePerGame < /name> - < message > - - Dialog < /source> - < translation type = "unfinished" /> - - < message > - - Info < /source> - < translation type = "unfinished" /> - - < message > - - Name < /source> - < translation > Όνομα < /translation> - < /message> - < message > - - Title ID < /source> - < translation > ID Τίτλου < /translation> - < /message> - < message > - - Filename < /source> - < translation > Όνομα αρχείου < /translation> - < /message> - < message > - - Format < /source> - < translation type = "unfinished" /> - - < message > - - Version < /source> - < translation > Έκδοση < /translation> - < /message> - < message > - - Size < /source> - < translation > Μέγεθος < /translation> - < /message> - < message > - - Developer < /source> - < translation > Προγραμματιστής < /translation> - < /message> - < message > - - Some settings are only available when a game is not running.< /source> - < translation type = "unfinished" /> - - < message > - - Add - Ons < /source> - < translation > Πρόσθετα < /translation> - < /message> - < message > - - System < /source> - < translation > Σύστημα < /translation> - < /message> - < message > - - CPU < /source> - < translation > CPU < /translation> - < /message> - < message > - - Graphics < /source> - < translation > Γραφικά < /translation> - < /message> - < message > - - Adv.Graphics < /source> - < translation > Προχ.Γραφικά < /translation> - < /message> - < message > - - Audio < /source> - < translation > Ήχος < /translation> - < /message> - < message > - - Input Profiles < /source> - < translation type = "unfinished" /> - - < message > - - Linux < /source> - < translation type = "unfinished" /> - - < message > - - Properties < /source> - < translation > Ιδιότητες < /translation> - < /message> - < /context> - < context > - ConfigurePerGameAddons < /name> - < message > - - Form < /source> - < translation > Φόρμα < /translation> - < /message> - < message > - - Add - Ons < /source> - < translation > Πρόσθετα < /translation> - < /message> - < message > - - Patch Name < /source> - < translation > Όνομα Ενημέρωσης Κώδικα < /translation> - < /message> - < message > - - Version < /source> - < translation > Έκδοση < /translation> - < /message> - < /context> - < context > - ConfigureProfileManager < /name> - < message > - - Form < /source> - < translation > Φόρμα < /translation> - < /message> - < message > - - Profiles < /source> - < translation > Τα προφίλ < /translation> - < /message> - < message > - - Profile Manager < /source> - < translation > Διαχείριση Προφίλ < /translation> - < /message> - < message > - - Current User < /source> - < translation > Τρέχων Χρήστης < /translation> - < /message> - < message > - - Username < /source> - < translation > Όνομα χρήστη < /translation> - < /message> - < message > - - Set Image < /source> - < translation > Ορισμός Εικόνας < /translation> - < /message> - < message > - - Add < /source> - < translation > Προσθήκη < /translation> - < /message> - < message > - - Rename < /source> - < translation > Μετονομασία < /translation> - < /message> - < message > - - Remove < /source> - < translation > Αφαίρεση < /translation> - < /message> - < message > - - Profile management is available only when game is not running.< /source> - < translation > Η διαχείριση προφίλ είναι διαθέσιμη μόνο όταν το παιχνίδι δεν εκτελείται.< /translation> - < /message> - < message > - - % 1 - % 2 < /source> - % 1 is the profile username, % 2 is the formatted UUID(e.g. 00112233 - 4455 - 6677 - 8899 - AABBCCDDEEFF)) - % 1 - % 2 < /translation> - < /message> - < message > - - Enter Username < /source> - < translation > Εισάγετε Όνομα Χρήστη < /translation> - < /message> - < message > - - Users < /source> - < translation > Χρήστες < /translation> - < /message> - < message > - - Enter a username for the new user: - < translation > Εισαγάγετε ένα όνομα χρήστη για τον νέο χρήστη: - < /message> - < message > - - Enter a new username: - < translation > Εισαγάγετε ένα νέο όνομα χρήστη: - < /message> - < message > - - Select User Image < /source> - < translation > Επιλέξτε Εικόνα χρήστη < /translation> - < /message> - < message > - - JPEG Images(*.jpg *.jpeg) < /source> - < translation > Εικόνες JPEG(*.jpg *.jpeg) < /translation> - < /message> - < message > - - Error deleting image < /source> - < translation > Σφάλμα κατα τη διαγραφή εικόνας < /translation> - < /message> - < message > - - Error occurred attempting to overwrite previous image at: % 1. < /source> - < translation > Παρουσιάστηκε σφάλμα κατά την προσπάθεια αντικατάστασης της προηγούμενης εικόνας στο: % 1. < /translation> - < /message> - < message > - - Error deleting file < /source> - < translation > Σφάλμα κατα τη διαγραφή του αρχείου < /translation> - < /message> - < message > - - Unable to delete existing file: % 1. < /source> - < translation > Δεν είναι δυνατή η διαγραφή του υπάρχοντος αρχείου: % 1. < /translation> - < /message> - < message > - - Error creating user image directory < /source> - < translation > Σφάλμα δημιουργίας καταλόγου εικόνων χρήστη < /translation> - < /message> - < message > - - Unable to create directory % 1 for storing user images.< /source> - < translation > Δεν είναι δυνατή η δημιουργία του καταλόγου % 1 για την αποθήκευση εικόνων χρήστη.< /translation> - < /message> - < message > - - Error copying user image < /source> - < translation > Σφάλμα κατά την αντιγραφή της εικόνας χρήστη < /translation> - < /message> - < message > - - Unable to copy image from % 1 to % 2 < /source> - < translation > Αδύνατη η αντιγραφή της εικόνας από το % 1 στο % 2 < /translation> - < /message> - < message > - - Error resizing user image < /source> - < translation > Σφάλμα αλλαγής μεγέθους εικόνας χρήστη < /translation> - < /message> - < message > - - Unable to resize image < /source> - < translation > Δεν είναι δυνατή η αλλαγή μεγέθους της εικόνας < /translation> - < /message> - < /context> - < context > - ConfigureProfileManagerDeleteDialog < /name> - < message > - - Delete this user ? All of the user & apos;s save data will be deleted.< /source> - < translation type = "unfinished" /> - - < message > - - Confirm Delete < /source> - < translation > Επιβεβαίωση Διαγραφής < /translation> - < /message> - < message > - - Name: % 1 -UUID: % 2 < /source> - < translation type = "unfinished" /> - - < /context> - < context > - ConfigureRingController < /name> - < message > - - Configure Ring Controller < /source> - < translation type = "unfinished" /> - - < message > - - To use Ring - Con, configure player 1 as right Joy - Con(both physical and emulated), and player 2 as left Joy - Con(left physical and dual emulated) before starting the game.< /source> - < translation type = "unfinished" /> - - < message > - - Virtual Ring Sensor Parameters < /source> - < translation type = "unfinished" /> - - < message > - - - Pull < /source> - < translation type = "unfinished" /> - - < message > - - - Push < /source> - < translation type = "unfinished" /> - - < message > - - Deadzone: 0 % - < translation > Νεκρή Ζώνη: 0 % - < /message> - < message > - - Direct Joycon Driver < /source> - < translation type = "unfinished" /> - - < message > - - Enable Ring Input < /source> - < translation type = "unfinished" /> - - < message > - - - Enable < /source> - < translation type = "unfinished" /> - - < message > - - Ring Sensor Value < /source> - < translation type = "unfinished" /> - - < message > - - - Not connected < /source> - < translation type = "unfinished" /> - - < message > - - Restore Defaults < /source> - < translation > Επαναφορά Προεπιλογών < /translation> - < /message> - < message > - - Clear < /source> - < translation > Καθαρισμός < /translation> - < /message> - < message > - - [not set] < /source> - < translation > [μη ορισμένο] < /translation> - < /message> - < message > - - Invert axis < /source> - < translation > Αντιστροφή άξονα < /translation> - < /message> - < message > - - - Deadzone: % 1 % - < translation > Νεκρή Ζώνη: % 1 % - < /message> - < message > - - Error enabling ring input < /source> - < translation type = "unfinished" /> - - < message > - - Direct Joycon driver is not enabled < /source> - < translation type = "unfinished" /> - - < message > - - Configuring < /source> - < translation > Διαμόρφωση < /translation> - < /message> - < message > - - The current mapped device doesn & apos;t support the ring controller < /source> - < translation type = "unfinished" /> - - < message > - - The current mapped device doesn & apos;t have a ring attached < /source> - < translation type = "unfinished" /> - - < message > - - The current mapped device is not connected < /source> - < translation type = "unfinished" /> - - < message > - - Unexpected driver result % 1 < /source> - < translation type = "unfinished" /> - - < message > - - [waiting] < /source> - < translation > [αναμονή] < /translation> - < /message> - < /context> - < context > - ConfigureSystem < /name> - < message > - - Form < /source> - < translation > Φόρμα < /translation> - < /message> - < message > - - - System < /source> - < translation > Σύστημα < /translation> - < /message> - < message > - - Core < /source> - < translation type = "unfinished" /> - - < message > - - Warning: & quot;% 1 & quot; is not a valid language for region & quot;% 2 & quot; - < translation type = "unfinished" /> - - < /context> - < context > - ConfigureTas < /name> - < message > - - TAS < /source> - < translation > TAS < /translation> - < /message> - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;Reads controller input from scripts in the same format as TAS - nx scripts.& lt; br /& gt;For a more detailed explanation, please consult the & lt;a href =& quot; https://sudachi-emu.org/help/feature/tas/"><span style=" text-decoration: underline; color:#039be5;">help page</span></a> on the sudachi website.</p></body></html> - + + + Enable block linking + Ενεργοποίηση σύνδεσης μπλοκ - < message > - - To check which hotkeys control the playback / recording, please refer to the Hotkey settings(Configure -& gt; General -& gt; Hotkeys). - < translation type = "unfinished" /> - - < message > - - WARNING: This is an experimental feature.& lt; br /& gt;It will not play back scripts frame perfectly with the current, imperfect syncing method.< /source> - < translation > ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Αυτό είναι ένα πειραματικό χαρακτηριστικό.& lt; br /& gt;Δεν θα αναπαράγει τέλεια καρέ με την τρέχουσα, ατελή μέθοδο συγχρονισμού.< /translation> - < /message> - < message > - - Settings < /source> - < translation > Ρυθμίσεις < /translation> - < /message> - < message > - - Enable TAS features < /source> - < translation > Ενεργοποίηση λειτουργιών TAS < /translation> - < /message> - < message > - - Loop script < /source> - < translation > Σενάριο επανάληψης < /translation> - < /message> - < message > - - Pause execution during loads < /source> - < translation > Παύση εκτέλεσης κατά τη διάρκεια φόρτωσης < /translation> - < /message> - < message > - - Script Directory < /source> - < translation > Κατάλογος Σεναρίων < /translation> - < /message> - < message > - - Path < /source> - < translation > Μονοπάτι < /translation> - < /message> - < message > - - ... - ... - < /message> - < /context> - < context > - ConfigureTasDialog < /name> - < message > - - TAS Configuration < /source> - < translation > Ρυθμίσεις TAS < /translation> - < /message> - < message > - - Select TAS Load Directory... - < translation type = "unfinished" /> - - < /context> - < context > - ConfigureTouchFromButton < /name> - < message > - - Configure Touchscreen Mappings < /source> - < translation type = "unfinished" /> - - < message > - - Mapping: - < translation type = "unfinished" /> - - < message > - - New < /source> - < translation > Νέο < /translation> - < /message> - < message > - - Delete < /source> - < translation > Διαγραφή < /translation> - < /message> - < message > - - Rename < /source> - < translation > Μετονομασία < /translation> - < /message> - < message > - - Click the bottom area to add a point, then press a button to bind. -Drag points to change position, or double - click table cells to edit values.< /source> - < translation type = "unfinished" /> - - < message > - - Delete Point < /source> - < translation type = "unfinished" /> - - < message > - - Button < /source> - < translation type = "unfinished" /> - - < message > - - X < /source> - < comment > X axis < /comment> - < translation > Χ < /translation> - < /message> - < message > - - Y < /source> - < comment > Y axis < /comment> - < translation > Υ < /translation> - < /message> - < message > - - New Profile < /source> - < translation > Νέο Προφίλ < /translation> - < /message> - < message > - - Enter the name for the new profile.< /source> - < translation > Εισάγετε το όνομα για το νέο προφίλ.< /translation> - < /message> - < message > - - Delete Profile < /source> - < translation > Διαγραφή Προφίλ < /translation> - < /message> - < message > - - Delete profile % 1 ? - < translation > Διαγραφή του προφίλ % 1; - < /message> - < message > - - Rename Profile < /source> - < translation > Μετονομασία Προφίλ < /translation> - < /message> - < message > - - New name: - < translation > Νέο όνομα: - < /message> - < message > - - [press key] < /source> - < translation > [πατήστε πλήκτρο] < /translation> - < /message> - < /context> - < context > - ConfigureTouchscreenAdvanced < /name> - < message > - - Configure Touchscreen < /source> - < translation type = "unfinished" /> - - < message > - - Warning: The settings in this page affect the inner workings of sudachi & apos;s emulated touchscreen.Changing them may result in undesirable behavior, such as the touchscreen partially or not working.You should only use this page if you know what you are doing.< /source> - < translation > Προειδοποίηση: Οι ρυθμίσεις σε αυτήν τη σελίδα επηρεάζουν την εσωτερική λειτουργία της προσομοιωμένης οθόνης αφής του sudachi.Η αλλαγή τους μπορεί να οδηγήσει σε ανεπιθύμητη συμπεριφορά, όπως μερική ή μη λειτουργία της οθόνης αφής.Θα πρέπει να χρησιμοποιήσετε αυτήν τη σελίδα μόνο εάν γνωρίζετε τι κάνετε.< /translation> - < /message> - < message > - - Touch Parameters < /source> - < translation type = "unfinished" /> - - < message > - - Touch Diameter Y < /source> - < translation type = "unfinished" /> - - < message > - - Touch Diameter X < /source> - < translation type = "unfinished" /> - - < message > - - Rotational Angle < /source> - < translation type = "unfinished" /> - - < message > - - Restore Defaults < /source> - < translation > Επαναφορά Προεπιλογών < /translation> - < /message> - < /context> - < context > - ConfigureUI < /name> - < message > - - - - None < /source> - < translation > Κανένα < /translation> - < /message> - < message > - - Small(32x32) < /source> - < translation type = "unfinished" /> - - < message > - - Standard(64x64) < /source> - < translation type = "unfinished" /> - - < message > - - Large(128x128) < /source> - < translation type = "unfinished" /> - - < message > - - Full Size(256x256) < /source> - < translation type = "unfinished" /> - - < message > - - Small(24x24) < /source> - < translation type = "unfinished" /> - - < message > - - Standard(48x48) < /source> - < translation type = "unfinished" /> - - < message > - - Large(72x72) < /source> - < translation type = "unfinished" /> - - < message > - - Filename < /source> - < translation > Όνομα αρχείου < /translation> - < /message> - < message > - - Filetype < /source> - < translation > Τύπος αρχείου < /translation> - < /message> - < message > - - Title ID < /source> - < translation > ID Τίτλου < /translation> - < /message> - < message > - - Title Name < /source> - < translation > Όνομα τίτλου < /translation> - < /message> - < /context> - < context > - ConfigureUi < /name> - < message > - - Form < /source> - < translation > Φόρμα < /translation> - < /message> - < message > - - UI < /source> - < translation > Διεπαφή < /translation> - < /message> - < message > - - General < /source> - < translation > Γενικά < /translation> - < /message> - < message > - - Note: Changing language will apply your configuration.< /source> - < translation type = "unfinished" /> - - < message > - - Interface language: - < translation type = "unfinished" /> - - < message > - - Theme: - < translation > Θέμα: - < /message> - < message > - - Game List < /source> - < translation > Λίστα Παιχνιδιών < /translation> - < /message> - < message > - - Show Compatibility List < /source> - < translation type = "unfinished" /> - - < message > - - Show Add - Ons Column < /source> - < translation type = "unfinished" /> - - < message > - - Show Size Column < /source> - < translation type = "unfinished" /> - - < message > - - Show File Types Column < /source> - < translation type = "unfinished" /> - - < message > - - Show Play Time Column < /source> - < translation type = "unfinished" /> - - < message > - - Game Icon Size: - < translation type = "unfinished" /> - - < message > - - Folder Icon Size: - < translation type = "unfinished" /> - - < message > - - Row 1 Text: - < translation type = "unfinished" /> - - < message > - - Row 2 Text: - < translation type = "unfinished" /> - - < message > - - Screenshots < /source> - < translation > Στιγμιότυπα < /translation> - < /message> - < message > - - Ask Where To Save Screenshots(Windows Only) < /source> - < translation type = "unfinished" /> - - < message > - - Screenshots Path: - < translation type = "unfinished" /> - - < message > - - ... - ... - < /message> - < message > - - TextLabel < /source> - < translation type = "unfinished" /> - - < message > - - Resolution: - < translation > Ανάλυση: - < /message> - < message > - - Select Screenshots Path... - < translation type = "unfinished" /> - - < message > - - & lt; System & gt; - & lt; System & gt; - < /message> - < message > - - English < /source> - < translation > Αγγλικά < /translation> - < /message> - < message > - - Auto(% 1 x % 2, % 3 x % 4) < /source> - < comment > Screenshot width value < /comment> - < translation type = "unfinished" /> - - < /context> - < context > - ConfigureVibration < /name> - < message > - - Configure Vibration < /source> - < translation type = "unfinished" /> - - < message > - - Press any controller button to vibrate the controller.< /source> - < translation type = "unfinished" /> - - < message > - - Vibration < /source> - < translation > Δόνηση < /translation> - < /message> - < message > - - Player 1 < /source> - < translation > Παίκτης 1 < /translation> - < /message> - < message > - - - - - - - - - % - % - < /message> - < message > - - Player 2 < /source> - < translation > Παίκτης 2 < /translation> - < /message> - < message > - - Player 3 < /source> - < translation > Παίκτης 3 < /translation> - < /message> - < message > - - Player 4 < /source> - < translation > Παίκτης 4 < /translation> - < /message> - < message > - - Player 5 < /source> - < translation > Παίκτης 5 < /translation> - < /message> - < message > - - Player 6 < /source> - < translation > Παίκτης 6 < /translation> - < /message> - < message > - - Player 7 < /source> - < translation > Παίκτης 7 < /translation> - < /message> - < message > - - Player 8 < /source> - < translation > Παίκτης 8 < /translation> - < /message> - < message > - - Settings < /source> - < translation > Ρυθμίσεις < /translation> - < /message> - < message > - - Enable Accurate Vibration < /source> - < translation type = "unfinished" /> - - < /context> - < context > - ConfigureWeb < /name> - < message > - - Form < /source> - < translation > Φόρμα < /translation> - < /message> - < message > - - Web < /source> - < translation > Ιστός < /translation> - < /message> - < message > - - sudachi Web Service < /source> - < translation type = "unfinished" /> - - < message > - - By providing your username and token, you agree to allow sudachi to collect additional usage data, which may include user identifying information.< /source> - < translation type = "unfinished" /> - - < message > - - - Verify < /source> - < translation > Επαλήθευση < /translation> - < /message> - < message > - - Sign up < /source> - < translation > Εγγραφή < /translation> - < /message> - < message > - - Token: - < translation > Διαπιστευτήριο: - < /message> - < message > - - Username: - < translation > Όνομα χρήστη: - < /message> - < message > - - What is my token ? - < translation > Ποιο είναι το διακριτικό μου; - < /message> - < message > - - Web Service configuration can only be changed when a public room isn & apos;t being hosted.< /source> - < translation type = "unfinished" /> - - < message > - - Telemetry < /source> - < translation > Τηλεμετρία < /translation> - < /message> - < message > - - Share anonymous usage data with the sudachi team < /source> - < translation type = "unfinished" /> - - < message > - - Learn more < /source> - < translation > Μάθετε περισσότερα < /translation> - < /message> - < message > - - Telemetry ID: - < translation > Αναγνωριστικό τηλεμετρίας: - < /message> - < message > - - Regenerate < /source> - < translation > Εκ Νέου Αντικατάσταση < /translation> - < /message> - < message > - - Discord Presence < /source> - < translation type = "unfinished" /> - - < message > - - Show Current Game in your Discord Status < /source> - < translation type = "unfinished" /> - - < message > - - & lt;a href =& apos; https://sudachi-emu.org/help/feature/telemetry/'><span style="text-decoration: underline; color:#039be5;">Learn more</span></a> -& lt;a href =& apos; https://sudachi-emu.org/help/feature/telemetry/'><span style="text-decoration: underline; color:#039be5;">Μάθετε περισσότερα</span></a> - - < message > - - & lt;a href =& apos; https://profile.sudachi-emu.org/'><span style="text-decoration: underline; color:#039be5;">Sign up</span></a> - + + + + <div>This optimization avoids dispatcher lookups by keeping track potential return addresses of BL instructions. This approximates what happens with a return stack buffer on a real CPU.</div> + + + <div>Αυτή η βελτιστοποίηση αποφεύγει τις αναζητήσεις αποστολέα παρακολουθώντας τις πιθανές διευθύνσεις επιστροφής των οδηγιών BL. Αυτό προσεγγίζει το τι συμβαίνει με ένα buffer στοίβας επιστροφής σε μια πραγματική CPU.</div> + - < message > - - & lt;a href =& apos; https://sudachi-emu.org/wiki/sudachi-web-service/'><span style="text-decoration: underline; color:#039be5;">What is my token?</span></a> - + + + Enable return stack buffer + Ενεργοποίηση προσωρινής αποθήκευσης στοίβας επιστροφής - < message > - - - Telemetry ID: 0x % 1 < /source> - < translation type = "unfinished" /> - - < message > - - - Unspecified < /source> - < translation type = "unfinished" /> - - < message > - - Token not verified < /source> - < translation type = "unfinished" /> - - < message > - - Token was not verified.The change to your token has not been saved.< /source> - < translation type = "unfinished" /> - - < message > - - Unverified, please click Verify before saving configuration < /source> - < comment > Tooltip < /comment> - < translation > Μη επαληθευμένο, κάντε κλικ στο κουμπί Επαλήθευση πριν αποθηκεύσετε τις ρυθμίσεις < /translation> - < /message> - < message > - - - Verifying... - < translation type = "unfinished" /> - - < message > - - Verified < /source> - < comment > Tooltip < /comment> - < translation > Επαληθεύτηκε < /translation> - < /message> - < message > - - Verification failed < /source> - < comment > Tooltip < /comment> - < translation > Η επαλήθευση απέτυχε < /translation> - < /message> - < message > - - Verification failed < /source> - < translation > Η επαλήθευση απέτυχε < /translation> - < /message> - < message > - - Verification failed.Check that you have entered your token correctly, and that your internet connection is working.< /source> - < translation type = "unfinished" /> - - < /context> - < context > - ControllerDialog < /name> - < message > - - Controller P1 < /source> - < translation type = "unfinished" /> - - < message > - - & amp;Controller P1 < /source> - < translation type = "unfinished" /> - - < /context> - < context > - DirectConnect < /name> - < message > - - Direct Connect < /source> - < translation type = "unfinished" /> - - < message > - - Server Address < /source> - < translation type = "unfinished" /> - - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;Server address of the host & lt; /p></body & gt;& lt; /html> - - - < message > - - Port < /source> - < translation type = "unfinished" /> - - < message > - - & lt; html & gt;& lt; head /& gt;& lt; body & gt;& lt; p & gt;Port number the host is listening on & lt; /p></body & gt;& lt; /html> - - - < message > - - Nickname < /source> - < translation type = "unfinished" /> - - < message > - - Password < /source> - < translation type = "unfinished" /> - - < message > - - Connect < /source> - < translation type = "unfinished" /> - - < /context> - < context > - DirectConnectWindow < /name> - < message > - - Connecting < /source> - < translation type = "unfinished" /> - - < message > - - Connect < /source> - < translation type = "unfinished" /> - - < /context> - < context > - GMainWindow < /name> - < message > - - & lt;a href =& apos; https://sudachi-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve sudachi. <br/><br/>Would you like to share your usage data with us? - + + + + <div>Enable a two-tiered dispatch system. A faster dispatcher written in assembly has a small MRU cache of jump destinations is used first. If that fails, dispatch falls back to the slower C++ dispatcher.</div> + + + <div>Ενεργοποιεί ένα σύστημα αποστολής δύο επιπέδων. Ένας ταχύτερος διεκπεραιωτής γραμμένος σε γλώσσα μηχανής που έχει μια μικρή κρυφή μνήμη MRU προορισμών μετάβασης χρησιμοποιείται πρώτα. Εάν αυτό αποτύχει, η αποστολή επιστρέφει στον πιο αργό C++ αποστολέα.</div> + - < message > - - Telemetry < /source> - < translation > Τηλεμετρία < /translation> - < /message> - < message > - - Broken Vulkan Installation Detected < /source> - < translation type = "unfinished" /> - - < message > - - Vulkan initialization failed during boot.& lt; br & gt;& lt; br & gt; Click & lt;a href =& apos; https://sudachi-emu.org/wiki/faq/#sudachi-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. - + + + Enable fast dispatcher + Ενεργοποίηση γρήγορης αποστολής - < message > - - Running a game < /source> - < extracomment > TRANSLATORS: This string is shown to the user to explain why sudachi needs to prevent the computer from sleeping < /extracomment> - < translation type = "unfinished" /> - - < message > - - Loading Web Applet... - < translation type = "unfinished" /> - - < message > - - - Disable Web Applet < /source> - < translation type = "unfinished" /> - - < message > - - Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All - Stars.Are you sure you want to disable the web applet ? - (This can be re - enabled in the Debug settings.) - < translation type = "unfinished" /> - - < message > - - The amount of shaders currently being built < /source> - < translation type = "unfinished" /> - - < message > - - The current selected resolution scaling multiplier.< /source> - < translation type = "unfinished" /> - - < message > - - Current emulation speed.Values higher or lower than 100 % indicate emulation is running faster or slower than a Switch.< /source> - < translation type = "unfinished" /> - - < message > - - How many frames per second the game is currently displaying.This will vary from game to game and scene to scene.< /source> - < translation > Πόσα καρέ ανά δευτερόλεπτο εμφανίζει το παιχνίδι αυτή τη στιγμή.Αυτό διαφέρει από παιχνίδι σε παιχνίδι και από σκηνή σε σκηνή.< /translation> - < /message> - < message > - - Time taken to emulate a Switch frame, not counting framelimiting or v - sync.For full - speed emulation this should be at most 16.67 ms.< /source> - < translation type = "unfinished" /> - - < message > - - Unmute < /source> - < translation type = "unfinished" /> - - < message > - - Mute < /source> - < translation type = "unfinished" /> - - < message > - - Reset Volume < /source> - < translation type = "unfinished" /> - - < message > - - & amp;Clear Recent Files < /source> - < translation type = "unfinished" /> - - < message > - - & amp; Continue < /source> - & amp; Συνέχεια < /translation> - < /message> - < message > - - & amp; Pause < /source> - & amp; Παύση < /translation> - < /message> - < message > - - Warning Outdated Game Format < /source> - < translation type = "unfinished" /> - - < message > - - You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP.Deconstructed ROM directories lack icons, metadata, and update support.& lt; br & gt;& lt; br & gt;For an explanation of the various Switch formats sudachi supports, & lt;a href =& apos; https://sudachi-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. -Μη μεταφρασμένη συμβολοσειρά + + + + <div>Enables an IR optimization that reduces unnecessary accesses to the CPU context structure.</div> + + + <div>Ενεργοποιεί μια βελτιστοποίηση IR που μειώνει τις περιττές προσβάσεις στη δομή περιβάλλοντος της CPU.</div> + + + + + Enable context elimination + Ενεργοποίηση εξάλειψης περιβάλλοντος + + + + + <div>Enables IR optimizations that involve constant propagation.</div> + + + <div>Ενεργοποιεί βελτιστοποιήσεις IR που περιλαμβάνουν συνεχή διάδοση.</div> + + + + + Enable constant propagation + Ενεργοποίηση συνεχούς διάδοσης + + + + + <div>Enables miscellaneous IR optimizations.</div> + + + <div>Ενεργοποιεί διάφορες βελτιστοποιήσεις IR.</div> + + + + + Enable miscellaneous optimizations + Ενεργοποίηση διάφορων βελτιστοποιήσεων + + + + + <div style="white-space: nowrap">When enabled, a misalignment is only triggered when an access crosses a page boundary.</div> + <div style="white-space: nowrap">When disabled, a misalignment is triggered on all misaligned accesses.</div> + + + <div style="white-space: nowrap">Όταν είναι ενεργοποιημένη, μια κακή ευθυγράμμιση ενεργοποιείται μόνο όταν η πρόσβαση υπερβαίνει το όριο σελίδας.</div> + <div style="white-space: nowrap">Όταν είναι απενεργοποιημένη, ενεργοποιείται μια εσφαλμένη ευθυγράμμιση σε όλες τις μη ευθυγραμμισμένες προσβάσεις.</div> + + + + + Enable misalignment check reduction + Ενεργοποίηση μείωσης ελέγχου λανθασμένης ευθυγράμμισης + + + + + <div style="white-space: nowrap">This optimization speeds up memory accesses by the guest program.</div> + <div style="white-space: nowrap">Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.</div> + <div style="white-space: nowrap">Disabling this forces all memory accesses to use Software MMU Emulation.</div> + + + + + + Enable Host MMU Emulation (general memory instructions) + + + + + + <div style="white-space: nowrap">This optimization speeds up exclusive memory accesses by the guest program.</div> + <div style="white-space: nowrap">Enabling it causes guest exclusive memory reads/writes to be done directly into memory and make use of Host's MMU.</div> + <div style="white-space: nowrap">Disabling this forces all exclusive memory accesses to use Software MMU Emulation.</div> + + + + + + Enable Host MMU Emulation (exclusive memory instructions) + + + + + + <div style="white-space: nowrap">This optimization speeds up exclusive memory accesses by the guest program.</div> + <div style="white-space: nowrap">Enabling it reduces the overhead of fastmem failure of exclusive memory accesses.</div> + + + <div style="white-space: nowrap">Αυτή η βελτιστοποίηση επιταχύνει τις αποκλειστικές προσβάσεις στη μνήμη από το πρόγραμμα φιλοξενουμένων.</div> + <div style="white-space: nowrap">Η ενεργοποίησή του μειώνει την επιβάρυνση της αποτυχίας fastmem των αποκλειστικών προσβάσεων στη μνήμη.</div> + + + + + Enable recompilation of exclusive memory instructions + Ενεργοποιήστε την εκ νέου μεταγλώττιση οδηγιών αποκλειστικής μνήμης + + + + + <div style="white-space: nowrap">This optimization speeds up memory accesses by allowing invalid memory accesses to succeed.</div> + <div style="white-space: nowrap">Enabling it reduces the overhead of all memory accesses and has no impact on programs that don't access invalid memory.</div> + + + + + + Enable fallbacks for invalid memory accesses + + + + + CPU settings are available only when game is not running. + Οι επιλογές επεξεργαστή είναι διαθέσιμες μόνο όταν δεν εκτελείται ένα παιχνίδι. + + + + ConfigureDebug + + + Debugger + + + + + Enable GDB Stub + + + + + Port: + Θύρα: + + + + Logging + Καταγραφή Συμβάντων + + + + Open Log Location + Άνοιγμα θέσης του αρχείου καταγραφής + + + + Global Log Filter + Παγκόσμιο φίλτρο αρχείου καταγραφής + + + + When checked, the max size of the log increases from 100 MB to 1 GB + Όταν επιλεγεί, το μέγιστο μέγεθος του αρχείου καταγραφής αυξάνεται από 100 MB σε 1 GB + + + + Enable Extended Logging** + Ενεργοποίηση Εκτεταμένης Καταγραφής** + + + + Show Log in Console + + + + + Homebrew + Σπιτικό + + + + Arguments String + + + + + Graphics + Γραφικά + + + + When checked, it executes shaders without loop logic changes + Όταν είναι επιλεγμένο, εκτελεί shaders χωρίς αλλαγές στη λογική του βρόχου + + + + Disable Loop safety checks + Απενεργοποίηση των ελέγχων ασφαλείας βρόχου + + + + When checked, it will dump all the macro programs of the GPU + + + + + Dump Maxwell Macros + + + + + When checked, it enables Nsight Aftermath crash dumps + Όταν είναι επιλεγμένο, ενεργοποιεί την ένδειξη σφαλμάτων Nsight Aftermath + + + + Enable Nsight Aftermath + Ενεργοποίηση του Nsight Aftermath + + + + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found + Όταν επιλεγεί, θα απορρίψει όλους τους αρχικούς assembler shaders από την κρυφή μνήμη ή το παιχνίδι σκίασης δίσκου όπως βρέθηκε + + + + Dump Game Shaders + + + + + Enable Renderdoc Hotkey + + + + + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower + Όταν είναι επιλεγμένο, απενεργοποιεί τη μακροεντολή Just In Time compiler. Η ενεργοποίηση αυτού κάνει τα παιχνίδια να τρέχουν πιο αργά + + + + Disable Macro JIT + Απενεργοποίηση του Macro JIT + + + + When checked, it disables the macro HLE functions. Enabling this makes games run slower + + + + + Disable Macro HLE + + + + + When checked, the graphics API enters a slower debugging mode + Όταν είναι επιλεγμένο, το API γραφικών εισέρχεται σε μια πιο αργή λειτουργία εντοπισμού σφαλμάτων + + + + Enable Graphics Debugging + Ενεργοποίηση του Εντοπισμού Σφαλμάτων Γραφικών + + + + When checked, sudachi will log statistics about the compiled pipeline cache + + + + + Enable Shader Feedback + Ενεργοποίηση Shader Feedback + + + + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + + + + Disable Buffer Reorder + + + + + Advanced + Προχωρημένα + + + + Enables sudachi to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing sudachi. + Επιτρέπει στο sudachi να ελέγχει για ένα λειτουργικό περιβάλλον Vulkan κατά την εκκίνηση του προγράμματος. Απενεργοποιήστε το αν αυτό προκαλεί προβλήματα με τα εξωτερικά προγράμματα που βλέπουν το sudachi. + + + + Perform Startup Vulkan Check + Εκτέλεση ελέγχου Vulkan κατά την εκκίνηση + + + + Disable Web Applet + + + + + Enable All Controller Types + + + + + Enable Auto-Stub** + Ενεργοποίηση Auto-Stub** + + + + Kiosk (Quest) Mode + + + + + Enable CPU Debugging + Ενεργοποίηση Εντοπισμού Σφαλμάτων CPU + + + + Enable Debug Asserts + Ενεργοποίηση Βεβαιώσεων Εντοπισμού Σφαλμάτων + + + + Debugging + Εντοπισμός Σφαλμάτων + + + + Enable FS Access Log + + + + + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. + + + + + Dump Audio Commands To Console** + + + + + Enable Verbose Reporting Services** + + + + + **This will be reset automatically when sudachi closes. + **Αυτό θα μηδενιστεί αυτόματα όταν το sudachi κλείσει. + + + + Web applet not compiled + Το web applet δεν έχει συσταθεί + + + + ConfigureDebugController + + + Configure Debug Controller + Διαμόρφωση Ελεγκτή Εντοπισμού Σφαλμάτων + + + + Clear + Καθαρισμός + + + + Defaults + Προκαθορισμένα + + + + ConfigureDebugTab + + + Form + Φόρμα + + + + + Debug + Αποσφαλμάτωση + + + + CPU + CPU + + + + ConfigureDialog + + + sudachi Configuration + Διαμόρφωση sudachi + + + + Some settings are only available when a game is not running. + + + + + Applets + + + + + + Audio + Ήχος + + + + + CPU + CPU + + + + Debug + Αποσφαλμάτωση + + + + Filesystem + Σύστημα Αρχείων + + + + + General + Γενικά + + + + + Graphics + Γραφικά + + + + GraphicsAdvanced + + + + + Hotkeys + Πλήκτρα Συντόμευσης + + + + + Controls + Χειρισμός + + + + Profiles + Τα προφίλ + + + + Network + Δίκτυο + + + + + System + Σύστημα + + + + Game List + Λίστα Παιχνιδιών + + + + Web + Ιστός + + + + ConfigureFilesystem + + + Form + Φόρμα + + + + Filesystem + Σύστημα Αρχείων + + + + Storage Directories + Κατάλογοι Αποθήκευσης + + + + NAND + NAND + + + + + + + + ... + ... + + + + SD Card + Κάρτα SD + + + + Gamecard + Κάρτα Παιχνιδιού + + + + Path + Μονοπάτι + + + + Inserted + Εισηγμένο + + + + Current Game + Τρέχων Παιχνίδι + + + + Patch Manager + Διαχειριστής Ενημερώσεων Κώδικα + + + + Dump Decompressed NSOs + + + + + Dump ExeFS + + + + + Mod Load Root + + + + + Dump Root + + + + + Caching + Προσωρινή Αποθήκευση + + + + Cache Game List Metadata + Αποθήκευση Μεταδεδομένων Λίστας Παιχνιδιών + + + + + + + Reset Metadata Cache + Επαναφορά Προσωρινής Μνήμης Μεταδεδομένων + + + + Select Emulated NAND Directory... + + + + + Select Emulated SD Directory... + + + + + Select Gamecard Path... + + + + + Select Dump Directory... + + + + + Select Mod Load Directory... + + + + + The metadata cache is already empty. + Η προσωρινή μνήμη μεταδεδομένων είναι ήδη άδεια. + + + + The operation completed successfully. + Η επέμβαση ολοκληρώθηκε με επιτυχία. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Δεν ήταν δυνατή η διαγραφή της προσωρινής μνήμης μεταδεδομένων. Μπορεί να χρησιμοποιείται ή να μην υπάρχει. + + + + ConfigureGeneral + + + Form + Φόρμα + + + + + General + Γενικά + + + + Linux + + + + + Reset All Settings + Επαναφορά Όλων των Ρυθμίσεων + + + + sudachi + sudachi + + + + This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed? + Επαναφέρει όλες τις ρυθμίσεις και καταργεί όλες τις επιλογές ανά παιχνίδι. Δεν θα διαγράψει καταλόγους παιχνιδιών, προφίλ ή προφίλ εισόδου. Συνέχιση; + + + + ConfigureGraphics + + + Form + Φόρμα + + + + Graphics + Γραφικά + + + + API Settings + Ρυθμίσεις API + + + + Graphics Settings + Ρυθμίσεις Γραφικών + + + + Background Color: + Χρώμα Φόντου: + + + + % + FSR sharpening percentage (e.g. 50%) + % + + + + Off + + + + + VSync Off + + + + + Recommended + + + + + On + + + + + VSync On + + + + + ConfigureGraphicsAdvanced + + + Form + Φόρμα + + + + Advanced + Για προχωρημένους + + + + Advanced Graphics Settings + Προηγμένες Ρυθμίσεις Γραφικών + + + + ConfigureHotkeys + + + Hotkey Settings + Ρυθμίσεις Πλήκτρων Συντόμευσης + + + + Hotkeys + Πλήκτρα Συντόμευσης + + + + Double-click on a binding to change it. + Κάντε διπλό κλικ σε ένα δέσιμο για να το αλλάξετε. + + + + Clear All + Διαγραφή Όλων + + + + Restore Defaults + Επαναφορά Προεπιλογών + + + + Action + Δράση + + + + Hotkey + Πλήκτρο Συντόμευσης + + + + Controller Hotkey + Πλήκτρο Συντόμευσης Χειριστηρίου + + + + + + Conflicting Key Sequence + Αντικρουόμενη Ακολουθία Πλήκτρων + + + + + The entered key sequence is already assigned to: %1 + Η εισαγόμενη ακολουθία πλήκτρων έχει ήδη αντιστοιχιστεί στο: %1 + + + + [waiting] + [αναμονή] + + + + Invalid + Μη Έγκυρο + + + + Invalid hotkey settings + + + + + An error occurred. Please report this issue on github. + + + + + Restore Default + Επαναφορά Προκαθορισμένων + + + + Clear + Καθαρισμός + + + + Conflicting Button Sequence + Αντικρουόμενη Ακολουθία Κουμπιών + + + + The default button sequence is already assigned to: %1 + Η προεπιλεγμένη ακολουθία κουμπιών έχει ήδη αντιστοιχιστεί στο: %1 + + + + The default key sequence is already assigned to: %1 + Η προεπιλεγμένη ακολουθία πλήκτρων έχει ήδη αντιστοιχιστεί στο: %1 + + + + ConfigureInput + + + ConfigureInput + + + + + + Player 1 + Παίκτης 1 + + + + + Player 2 + Παίκτης 2 + + + + + Player 3 + Παίκτης 3 + + + + + Player 4 + Παίκτης 4 + + + + + Player 5 + Παίκτης 5 + + + + + Player 6 + Παίκτης 6 + + + + + Player 7 + Παίκτης 7 + + + + + Player 8 + Παίκτης 8 + + + + + Advanced + Για προχωρημένους + + + + Console Mode + Λειτουργία Κονσόλας + + + + Docked + Docked + + + + Handheld + Handheld + + + + Vibration + Δόνηση + + + + + Configure + Διαμόρφωση + + + + Motion + Κίνηση + + + + Controllers + Χειριστήρια + + + + 1 + 1 + + + + 2 + 2 + + + + 3 + 3 + + + + 4 + 4 + + + + 5 + 5 + + + + 6 + 6 + + + + 7 + 7 + + + + 8 + 8 + + + + Connected + Συνδεδεμένο + + + + Defaults + Προκαθορισμένα + + + + Clear + Καθαρισμός + + + + ConfigureInputAdvanced + + + Configure Input + Διαμόρφωση εισόδου + + + + Joycon Colors + Χρώματα Joycon + + + + Player 1 + Παίκτης 1 + + + + + + + + + + + L Body + + + + + + + + + + + + L Button + + + + + + + + + + + + R Body + + + + + + + + + + + + R Button + + + + + Player 2 + Παίκτης 2 + + + + Player 3 + Παίκτης 3 + + + + Player 4 + Παίκτης 4 + + + + Player 5 + Παίκτης 5 + + + + Player 6 + Παίκτης 6 + + + + Player 7 + Παίκτης 7 + + + + Player 8 + Παίκτης 8 + + + + Emulated Devices + Εξομοιωμένες Συσκευές + + + + Keyboard + Πληκτρολόγιο + + + + Mouse + Ποντίκι + + + + Touchscreen + Οθόνη αφής + + + + Advanced + Για προχωρημένους + + + + Debug Controller + + + + + + + + Configure + Διαμόρφωση + + + + Ring Controller + + + + + Infrared Camera + + + + + Other + Άλλο + + + + Emulate Analog with Keyboard Input + Εξομοίωση Αναλογικού με Είσοδο Πληκτρολογίου + + + + + + Requires restarting sudachi + Απαιτεί επανεκκίνηση του sudachi + + + + Enable XInput 8 player support (disables web applet) + + + + + Enable UDP controllers (not needed for motion) + Ενεργοποίηση χειριστηρίων UDP (δεν απαιτείται για κίνηση) + + + + Controller navigation + Πλοήγηση χειριστηρίου + + + + Enable direct JoyCon driver + + + + + Enable direct Pro Controller driver [EXPERIMENTAL] + + + + + Allows unlimited uses of the same Amiibo in games that would otherwise limit you to one use. + + + + + Use random Amiibo ID + + + + + Motion / Touch + + + + + ConfigureInputPerGame + + + Form + Φόρμα + + + + Graphics + Γραφικά + + + + Input Profiles + + + + + Player 1 Profile + + + + + Player 2 Profile + + + + + Player 3 Profile + + + + + Player 4 Profile + + + + + Player 5 Profile + + + + + Player 6 Profile + + + + + Player 7 Profile + + + + + Player 8 Profile + + + + + Use global input configuration + + + + + Player %1 profile + + + + + ConfigureInputPlayer + + + Configure Input + Διαμόρφωση εισόδου + + + + Connect Controller + Σύνδεση Χειριστηρίου + + + + Input Device + Συσκευή Εισόδου + + + + Profile + Προφιλ + + + + Save + Αποθήκευση + + + + New + Νέο + + + + Delete + Διαγραφή + + + + + Left Stick + Αριστερό Stick + + + + + + + + + Up + Πάνω + + + + + + + + + + Left + Αριστερά + + + + + + + + + + Right + Δεξιά + + + + + + + + + Down + Κάτω + + + + + + + Pressed + Πατημένο + + + + + + + Modifier + Τροποποιητής + + + + + Range + Εύρος + + + + + % + % + + + + + Deadzone: 0% + Νεκρή Ζώνη: 0% + + + + + Modifier Range: 0% + Εύρος Τροποποιητή: 0% + + + + D-Pad + D-Pad + + + + + + + SL + SL + + + + + + + SR + SR + + + + + + L + L + + + + + + ZL + ZL + + + + + Minus + Μείον + + + + + Capture + Στιγμιότυπο + + + + + + Plus + Συν + + + + + Home + Αρχική + + + + + + + R + R + + + + + + ZR + ZR + + + + Motion 1 + Κίνηση 1 + + + + Motion 2 + Κίνηση 2 + + + + Face Buttons + + + + + + X + Χ + + + + + Y + Υ + + + + + A + A + + + + + B + B + + + + + Right Stick + Δεξιός Μοχλός + + + + Mouse panning + + + + + Configure + Διαμόρφωση + + + + + + + Clear + Καθαρισμός + + + + + + + + [not set] + [άδειο] + + + + + + Invert button + Κουμπί αντιστροφής + + + + + Toggle button + Κουμπί εναλλαγής + + + + Turbo button + + + + + + Invert axis + Αντιστροφή άξονα + + + + + + Set threshold + Ορισμός ορίου + + + + + Choose a value between 0% and 100% + Επιλέξτε μια τιμή μεταξύ 0% και 100% + + + + Toggle axis + Εναλλαγή αξόνων + + + + Set gyro threshold + Ρύθμιση κατωφλίου γυροσκοπίου + + + + Calibrate sensor + + + + + Map Analog Stick + Χαρτογράφηση Αναλογικού Stick + + + + After pressing OK, first move your joystick horizontally, and then vertically. +To invert the axes, first move your joystick vertically, and then horizontally. + Αφού πατήσετε OK, μετακινήστε πρώτα το joystick σας οριζόντια και μετά κατακόρυφα. +Για να αντιστρέψετε τους άξονες, μετακινήστε πρώτα το joystick κατακόρυφα και μετά οριζόντια. + + + + Center axis + Κεντρικός άξονας + + + + + Deadzone: %1% + Νεκρή Ζώνη: %1% + + + + + Modifier Range: %1% + Εύρος Τροποποιητή: %1% + + + + + Pro Controller + Pro Controller + + + + Dual Joycons + Διπλά Joycons + + + + Left Joycon + Αριστερό Joycon + + + + Right Joycon + Δεξί Joycon + + + + Handheld + Handheld + + + + GameCube Controller + Χειριστήριο GameCube + + + + Poke Ball Plus + Poke Ball Plus + + + + NES Controller + Χειριστήριο NES + + + + SNES Controller + Χειριστήριο SNES + + + + N64 Controller + Χειριστήριο N64 + + + + Sega Genesis + Sega Genesis + + + + Start / Pause + + + + + Z + Z + + + + Control Stick + + + + + C-Stick + C-Stick + + + + Shake! + + + + + [waiting] + [αναμονή] + + + + New Profile + Νέο Προφίλ + + + + Enter a profile name: + Εισαγάγετε ένα όνομα προφίλ: + + + + + Create Input Profile + Δημιουργία Προφίλ Χειρισμού + + + + The given profile name is not valid! + Το όνομα του προφίλ δεν είναι έγκυρο! + + + + Failed to create the input profile "%1" + Η δημιουργία του προφίλ χειρισμού "%1" απέτυχε + + + + Delete Input Profile + Διαγραφή Προφίλ Χειρισμού + + + + Failed to delete the input profile "%1" + Η διαγραφή του προφίλ χειρισμού "%1" απέτυχε + + + + Load Input Profile + Φόρτωση Προφίλ Χειρισμού + + + + Failed to load the input profile "%1" + Η φόρτωση του προφίλ χειρισμού "%1" απέτυχε + + + + Save Input Profile + Αποθήκευση Προφίλ Χειρισμού + + + + Failed to save the input profile "%1" + Η αποθήκευση του προφίλ χειρισμού "%1" απέτυχε + + + + ConfigureInputProfileDialog + + + Create Input Profile + Δημιουργία Προφίλ Εισαγωγής + + + + Clear + Καθαρισμός + + + + Defaults + Προκαθορισμένα + + + + ConfigureLinuxTab + + + + Linux + + + + + ConfigureMotionTouch + + + Configure Motion / Touch + + + + + Touch + + + + + UDP Calibration: + Βαθμονόμηση UDP: + + + + (100, 50) - (1800, 850) + (100, 50) - (1800, 850) + + + + + + Configure + Διαμόρφωση + + + + Touch from button profile: + + + + + CemuhookUDP Config + CemuhookUDP Config + + + + You may use any Cemuhook compatible UDP input source to provide motion and touch input. + + + + + Server: + Εξυπηρετητής: + + + + Port: + Πόρτα: + + + + Learn More + Μάθετε Περισσότερα + + + + + Test + Τεστ + + + + Add Server + Προσθήκη Διακομιστή + + + + Remove Server + Κατάργηση Διακομιστή + + + + <a href='https://sudachi-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Learn More</span></a> + + + + + %1:%2 + %1:%2 + + + + + + + + + sudachi + sudachi + + + + Port number has invalid characters + Ο αριθμός θύρας έχει μη έγκυρους χαρακτήρες + + + + Port has to be in range 0 and 65353 + Η θύρα πρέπει να ανήκει στο εύρος 0 και 65353 + + + + IP address is not valid + Η διεύθυνση IP δεν είναι έγκυρη + + + + This UDP server already exists + Αυτός ο διακομιστής UDP υπάρχει ήδη + + + + Unable to add more than 8 servers + Δεν είναι δυνατή η προσθήκη περισσότερων από 8 διακομιστών + + + + Testing + Δοκιμή + + + + Configuring + Διαμόρφωση + + + + Test Successful + Τεστ Επιτυχές + + + + Successfully received data from the server. + Λήφθηκαν με επιτυχία δεδομένα από τον διακομιστή. + + + + Test Failed + Η Δοκιμή Απέτυχε + + + + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. + Δεν ήταν δυνατή η λήψη έγκυρων δεδομένων από τον διακομιστή.<br>Βεβαιωθείτε ότι ο διακομιστής έχει ρυθμιστεί σωστά και ότι η διεύθυνση και η θύρα είναι σωστές. + + + + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. + Η δοκιμή UDP ή η διαμόρφωση βαθμονόμησης είναι σε εξέλιξη.<br>Παρακαλώ περιμένετε να τελειώσουν. + + + + ConfigureMousePanning + + + Configure mouse panning + + + + + Enable mouse panning + Ενεργοποιήστε τη μετατόπιση του ποντικιού + + + + Can be toggled via a hotkey. Default hotkey is Ctrl + F9 + + + + + Sensitivity + + + + + Horizontal + + + + + + + + + % + % + + + + Vertical + + + + + Deadzone counterweight + + + + + Counteracts a game's built-in deadzone + + + + + Deadzone + + + + + Stick decay + + + + + Strength + + + + + Minimum + + + + + Default + Προεπιλεγμένο + + + + Mouse panning works better with a deadzone of 0% and a range of 100%. +Current values are %1% and %2% respectively. + + + + + Emulated mouse is enabled. This is incompatible with mouse panning. + + + + + Emulated mouse is enabled + + + + + Real mouse input and mouse panning are incompatible. Please disable the emulated mouse in input advanced settings to allow mouse panning. + + + + + ConfigureNetwork + + + Form + Φόρμα + + + + Network + Δίκτυο + + + + General + Γενικά + + + + Network Interface + Διεπαφή Δικτύου + + + + None + Κανένα + + + + ConfigurePerGame + + + Dialog + + + + + Info + + + + + Name + Όνομα + + + + Title ID + ID Τίτλου + + + + Filename + Όνομα αρχείου + + + + Format + + + + + Version + Έκδοση + + + + Size + Μέγεθος + + + + Developer + Προγραμματιστής + + + + Some settings are only available when a game is not running. + + + + + Add-Ons + Πρόσθετα + + + + System + Σύστημα + + + + CPU + CPU + + + + Graphics + Γραφικά + + + + Adv. Graphics + Προχ. Γραφικά + + + + Audio + Ήχος + + + + Input Profiles + + + + + Linux + + + + + Properties + Ιδιότητες + + + + ConfigurePerGameAddons + + + Form + Φόρμα + + + + Add-Ons + Πρόσθετα + + + + Patch Name + Όνομα Ενημέρωσης Κώδικα + + + + Version + Έκδοση + + + + ConfigureProfileManager + + + Form + Φόρμα + + + + Profiles + Τα προφίλ + + + + Profile Manager + Διαχείριση Προφίλ + + + + Current User + Τρέχων Χρήστης + + + + Username + Όνομα χρήστη + + + + Set Image + Ορισμός Εικόνας + + + + Add + Προσθήκη + + + + Rename + Μετονομασία + + + + Remove + Αφαίρεση + + + + Profile management is available only when game is not running. + Η διαχείριση προφίλ είναι διαθέσιμη μόνο όταν το παιχνίδι δεν εκτελείται. + + + + %1 +%2 + %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) + %1 +%2 + + + + Enter Username + Εισάγετε Όνομα Χρήστη + + + + Users + Χρήστες + + + + Enter a username for the new user: + Εισαγάγετε ένα όνομα χρήστη για τον νέο χρήστη: + + + + Enter a new username: + Εισαγάγετε ένα νέο όνομα χρήστη: + + + + Select User Image + Επιλέξτε Εικόνα χρήστη + + + + JPEG Images (*.jpg *.jpeg) + Εικόνες JPEG (*.jpg *.jpeg) + + + + Error deleting image + Σφάλμα κατα τη διαγραφή εικόνας + + + + Error occurred attempting to overwrite previous image at: %1. + Παρουσιάστηκε σφάλμα κατά την προσπάθεια αντικατάστασης της προηγούμενης εικόνας στο: %1. + + + + Error deleting file + Σφάλμα κατα τη διαγραφή του αρχείου + + + + Unable to delete existing file: %1. + Δεν είναι δυνατή η διαγραφή του υπάρχοντος αρχείου: %1. + + + + Error creating user image directory + Σφάλμα δημιουργίας καταλόγου εικόνων χρήστη + + + + Unable to create directory %1 for storing user images. + Δεν είναι δυνατή η δημιουργία του καταλόγου %1 για την αποθήκευση εικόνων χρήστη. + + + + Error copying user image + Σφάλμα κατά την αντιγραφή της εικόνας χρήστη + + + + Unable to copy image from %1 to %2 + Αδύνατη η αντιγραφή της εικόνας από το %1 στο %2 + + + + Error resizing user image + Σφάλμα αλλαγής μεγέθους εικόνας χρήστη + + + + Unable to resize image + Δεν είναι δυνατή η αλλαγή μεγέθους της εικόνας + + + + ConfigureProfileManagerDeleteDialog + + + Delete this user? All of the user's save data will be deleted. + + + + + Confirm Delete + Επιβεβαίωση Διαγραφής + + + + Name: %1 +UUID: %2 + + + + + ConfigureRingController + + + Configure Ring Controller + + + + + To use Ring-Con, configure player 1 as right Joy-Con (both physical and emulated), and player 2 as left Joy-Con (left physical and dual emulated) before starting the game. + + + + + Virtual Ring Sensor Parameters + + + + + + Pull + + + + + + Push + + + + + Deadzone: 0% + Νεκρή Ζώνη: 0% + + + + Direct Joycon Driver + + + + + Enable Ring Input + + + + + + Enable + + + + + Ring Sensor Value + + + + + + Not connected + + + + + Restore Defaults + Επαναφορά Προεπιλογών + + + + Clear + Καθαρισμός + + + + [not set] + [μη ορισμένο] + + + + Invert axis + Αντιστροφή άξονα + + + + + Deadzone: %1% + Νεκρή Ζώνη: %1% + + + + Error enabling ring input + + + + + Direct Joycon driver is not enabled + + + + + Configuring + Διαμόρφωση + + + + The current mapped device doesn't support the ring controller + + + + + The current mapped device doesn't have a ring attached + + + + + The current mapped device is not connected + + + + + Unexpected driver result %1 + + + + + [waiting] + [αναμονή] + + + + ConfigureSystem + + + Form + Φόρμα + + + + + System + Σύστημα + + + + Core + + + + + Warning: "%1" is not a valid language for region "%2" + + + + + ConfigureTas + + + TAS + TAS + + + + <html><head/><body><p>Reads controller input from scripts in the same format as TAS-nx scripts.<br/>For a more detailed explanation, please consult the <a href="https://sudachi-emu.org/help/feature/tas/"><span style=" text-decoration: underline; color:#039be5;">help page</span></a> on the sudachi website.</p></body></html> + + + + + To check which hotkeys control the playback/recording, please refer to the Hotkey settings (Configure -> General -> Hotkeys). + + + + + WARNING: This is an experimental feature.<br/>It will not play back scripts frame perfectly with the current, imperfect syncing method. + ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Αυτό είναι ένα πειραματικό χαρακτηριστικό.<br/>Δεν θα αναπαράγει τέλεια καρέ με την τρέχουσα, ατελή μέθοδο συγχρονισμού. + + + + Settings + Ρυθμίσεις + + + + Enable TAS features + Ενεργοποίηση λειτουργιών TAS + + + + Loop script + Σενάριο επανάληψης + + + + Pause execution during loads + Παύση εκτέλεσης κατά τη διάρκεια φόρτωσης + + + + Script Directory + Κατάλογος Σεναρίων + + + + Path + Μονοπάτι + + + + ... + ... + + + + ConfigureTasDialog + + + TAS Configuration + Ρυθμίσεις TAS + + + + Select TAS Load Directory... + + + + + ConfigureTouchFromButton + + + Configure Touchscreen Mappings + + + + + Mapping: + + + + + New + Νέο + + + + Delete + Διαγραφή + + + + Rename + Μετονομασία + + + + Click the bottom area to add a point, then press a button to bind. +Drag points to change position, or double-click table cells to edit values. + + + + + Delete Point + + + + + Button + + + + + X + X axis + Χ + + + + Y + Y axis + Υ + + + + New Profile + Νέο Προφίλ + + + + Enter the name for the new profile. + Εισάγετε το όνομα για το νέο προφίλ. + + + + Delete Profile + Διαγραφή Προφίλ + + + + Delete profile %1? + Διαγραφή του προφίλ %1; + + + + Rename Profile + Μετονομασία Προφίλ + + + + New name: + Νέο όνομα: + + + + [press key] + [πατήστε πλήκτρο] + + + + ConfigureTouchscreenAdvanced + + + Configure Touchscreen + + + + + Warning: The settings in this page affect the inner workings of sudachi's emulated touchscreen. Changing them may result in undesirable behavior, such as the touchscreen partially or not working. You should only use this page if you know what you are doing. + Προειδοποίηση: Οι ρυθμίσεις σε αυτήν τη σελίδα επηρεάζουν την εσωτερική λειτουργία της προσομοιωμένης οθόνης αφής του sudachi. Η αλλαγή τους μπορεί να οδηγήσει σε ανεπιθύμητη συμπεριφορά, όπως μερική ή μη λειτουργία της οθόνης αφής. Θα πρέπει να χρησιμοποιήσετε αυτήν τη σελίδα μόνο εάν γνωρίζετε τι κάνετε. + + + + Touch Parameters + + + + + Touch Diameter Y + + + + + Touch Diameter X + + + + + Rotational Angle + + + + + Restore Defaults + Επαναφορά Προεπιλογών + + + + ConfigureUI + + + + + None + Κανένα + + + + Small (32x32) + + + + + Standard (64x64) + + + + + Large (128x128) + + + + + Full Size (256x256) + + + + + Small (24x24) + + + + + Standard (48x48) + + + + + Large (72x72) + + + + + Filename + Όνομα αρχείου + + + + Filetype + Τύπος αρχείου + + + + Title ID + ID Τίτλου + + + + Title Name + Όνομα τίτλου + + + + ConfigureUi + + + Form + Φόρμα + + + + UI + Διεπαφή + + + + General + Γενικά + + + + Note: Changing language will apply your configuration. + + + + + Interface language: + + + + + Theme: + Θέμα: + + + + Game List + Λίστα Παιχνιδιών + + + + Show Compatibility List + + + + + Show Add-Ons Column + + + + + Show Size Column + + + + + Show File Types Column + + + + + Show Play Time Column + + + + + Game Icon Size: + + + + + Folder Icon Size: + + + + + Row 1 Text: + + + + + Row 2 Text: + + + + + Screenshots + Στιγμιότυπα + + + + Ask Where To Save Screenshots (Windows Only) + + + + + Screenshots Path: + + + + + ... + ... + + + + TextLabel + + + + + Resolution: + Ανάλυση: + + + + Select Screenshots Path... + + + + + <System> + <System> + + + + English + Αγγλικά + + + + Auto (%1 x %2, %3 x %4) + Screenshot width value + + + + + ConfigureVibration + + + Configure Vibration + + + + + Press any controller button to vibrate the controller. + + + + + Vibration + Δόνηση + + + + Player 1 + Παίκτης 1 + + + + + + + + + + + % + % + + + + Player 2 + Παίκτης 2 + + + + Player 3 + Παίκτης 3 + + + + Player 4 + Παίκτης 4 + + + + Player 5 + Παίκτης 5 + + + + Player 6 + Παίκτης 6 + + + + Player 7 + Παίκτης 7 + + + + Player 8 + Παίκτης 8 + + + + Settings + Ρυθμίσεις + + + + Enable Accurate Vibration + + + + + ConfigureWeb + + + Form + Φόρμα + + + + Web + Ιστός + + + + sudachi Web Service + + + + + By providing your username and token, you agree to allow sudachi to collect additional usage data, which may include user identifying information. + + + + + + Verify + Επαλήθευση + + + + Sign up + Εγγραφή + + + + Token: + Διαπιστευτήριο: + + + + Username: + Όνομα χρήστη: + + + + What is my token? + Ποιο είναι το διακριτικό μου; + + + + Web Service configuration can only be changed when a public room isn't being hosted. + + + + + Telemetry + Τηλεμετρία + + + + Share anonymous usage data with the sudachi team + + + + + Learn more + Μάθετε περισσότερα + + + + Telemetry ID: + Αναγνωριστικό τηλεμετρίας: + + + + Regenerate + Εκ Νέου Αντικατάσταση + + + + Discord Presence + + + + + Show Current Game in your Discord Status + + + + + <a href='https://sudachi-emu.org/help/feature/telemetry/'><span style="text-decoration: underline; color:#039be5;">Learn more</span></a> + <a href='https://sudachi-emu.org/help/feature/telemetry/'><span style="text-decoration: underline; color:#039be5;">Μάθετε περισσότερα</span></a> + + + + <a href='https://profile.sudachi-emu.org/'><span style="text-decoration: underline; color:#039be5;">Sign up</span></a> + + + + + <a href='https://sudachi-emu.org/wiki/sudachi-web-service/'><span style="text-decoration: underline; color:#039be5;">What is my token?</span></a> + + + + + + Telemetry ID: 0x%1 + + + + + + Unspecified + + + + + Token not verified + + + + + Token was not verified. The change to your token has not been saved. + + + + + Unverified, please click Verify before saving configuration + Tooltip + Μη επαληθευμένο, κάντε κλικ στο κουμπί Επαλήθευση πριν αποθηκεύσετε τις ρυθμίσεις + + + + + Verifying... + + + + + Verified + Tooltip + Επαληθεύτηκε + + + + Verification failed + Tooltip + Η επαλήθευση απέτυχε + + + + Verification failed + Η επαλήθευση απέτυχε + + + + Verification failed. Check that you have entered your token correctly, and that your internet connection is working. + + + + + ControllerDialog + + + Controller P1 + + + + + &Controller P1 + + + + + DirectConnect + + + Direct Connect + + + + + Server Address + + + + + <html><head/><body><p>Server address of the host</p></body></html> + + + + + Port + + + + + <html><head/><body><p>Port number the host is listening on</p></body></html> + + + + + Nickname + + + + + Password + + + + + Connect + + + + + DirectConnectWindow + + + Connecting + + + + + Connect + + + + + GMainWindow + + + <a href='https://sudachi-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve sudachi. <br/><br/>Would you like to share your usage data with us? + + + + + Telemetry + Τηλεμετρία + + + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed during boot.<br><br>Click <a href='https://sudachi-emu.org/wiki/faq/#sudachi-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + + Running a game + TRANSLATORS: This string is shown to the user to explain why sudachi needs to prevent the computer from sleeping + + + + + Loading Web Applet... + + + + + + Disable Web Applet + + + + + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? +(This can be re-enabled in the Debug settings.) + + + + + The amount of shaders currently being built + + + + + The current selected resolution scaling multiplier. + + + + + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. + + + + + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. + Πόσα καρέ ανά δευτερόλεπτο εμφανίζει το παιχνίδι αυτή τη στιγμή. Αυτό διαφέρει από παιχνίδι σε παιχνίδι και από σκηνή σε σκηνή. + + + + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. + + + + + Unmute + + + + + Mute + + + + + Reset Volume + + + + + &Clear Recent Files + + + + + &Continue + &Συνέχεια + + + + &Pause + &Παύση + + + + Warning Outdated Game Format + + + + + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats sudachi supports, <a href='https://sudachi-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. + Μη μεταφρασμένη συμβολοσειρά -Χρησιμοποιείτε τη μορφή καταλόγου αποδομημένης ROM για αυτό το παιχνίδι, η οποία είναι μια ξεπερασμένη μορφή που έχει αντικατασταθεί από άλλες, όπως NCA, NAX, XCI ή NSP.Οι αποδομημένοι κατάλογοι ROM στερούνται εικονιδίων, μεταδεδομένων και υποστήριξης ενημερώσεων.& lt; br & gt;& lt; br & gt; -Για μια εξήγηση των διαφόρων μορφών Switch που υποστηρίζει το sudachi,& lt;a href =& apos; https://sudachi-emu.org/wiki/overview-of-switch-game-formats'> δείτε το wiki μας </a>. Αυτό το μήνυμα δεν θα εμφανιστεί ξανά. - - < message > - - - Error while loading ROM! < /source> - < translation > Σφάλμα κατά τη φόρτωση της ROM! < /translation> - < /message> - < message > - - The ROM format is not supported.< /source> - < translation type = "unfinished" /> - - < message > - - An error occurred initializing the video core.< /source> - < translation type = "unfinished" /> - - < message > - - sudachi has encountered an error while running the video core.This is usually caused by outdated GPU drivers, including integrated ones.Please see the log for more details.For more information on accessing the log, please see the following page: & lt;a href =& apos; https://sudachi-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - +Χρησιμοποιείτε τη μορφή καταλόγου αποδομημένης ROM για αυτό το παιχνίδι, η οποία είναι μια ξεπερασμένη μορφή που έχει αντικατασταθεί από άλλες, όπως NCA, NAX, XCI ή NSP. Οι αποδομημένοι κατάλογοι ROM στερούνται εικονιδίων, μεταδεδομένων και υποστήριξης ενημερώσεων.<br><br> +Για μια εξήγηση των διαφόρων μορφών Switch που υποστηρίζει το sudachi,<a href='https://sudachi-emu.org/wiki/overview-of-switch-game-formats'> δείτε το wiki μας </a>. Αυτό το μήνυμα δεν θα εμφανιστεί ξανά. - < message > - - Error while loading ROM! % 1 < /source> - % 1 signifies a numeric error code.< /comment> - < translation type = "unfinished" /> - - < message > - - % 1 & lt; br & gt;Please follow & lt;a href =& apos; https://sudachi-emu.org/help/quickstart/'>the sudachi quickstart guide</a> to redump your files.<br>You can refer to the sudachi wiki</a> or the sudachi Discord</a> for help. -% 1 signifies an error string.< /comment> - < translation type = "unfinished" /> - - < message > - - An unknown error occurred.Please see the log for more details.< /source> - < translation > Εμφανίστηκε ένα απροσδιόριστο σφάλμα.Ανατρέξτε στο αρχείο καταγραφής για περισσότερες λεπτομέρειες.< /translation> - < /message> - < message > - - (64 - bit) < /source> - (64 - bit) < /translation> - < /message> - < message > - - (32 - bit) < /source> - (32 - bit) < /translation> - < /message> - < message > - - % 1 % 2 < /source> - % 1 is the title name. % 2 indicates if the title is 64 - bit or 32 - bit < /comment> - % 1 % 2 < /translation> - < /message> - < message > - - Closing software... - < translation type = "unfinished" /> - - < message > - - Save Data < /source> - < translation > Αποθήκευση δεδομένων < /translation> - < /message> - < message > - - Mod Data < /source> - < translation type = "unfinished" /> - - < message > - - Error Opening % 1 Folder < /source> - < translation type = "unfinished" /> - - < message > - - - Folder does not exist! < /source> - < translation > Ο φάκελος δεν υπάρχει! < /translation> - < /message> - < message > - - Error Opening Transferable Shader Cache < /source> - < translation type = "unfinished" /> - - < message > - - Failed to create the shader cache directory for this title.< /source> - < translation type = "unfinished" /> - - < message > - - Error Removing Contents < /source> - < translation type = "unfinished" /> - - < message > - - Error Removing Update < /source> - < translation type = "unfinished" /> - - < message > - - Error Removing DLC < /source> - < translation type = "unfinished" /> - - < message > - - Remove Installed Game Contents ? - < translation type = "unfinished" /> - - < message > - - Remove Installed Game Update ? - < translation type = "unfinished" /> - - < message > - - Remove Installed Game DLC ? - < translation type = "unfinished" /> - - < message > - - Remove Entry < /source> - < translation type = "unfinished" /> - - < message > - - - - - - - Successfully Removed < /source> - < translation type = "unfinished" /> - - < message > - - Successfully removed the installed base game.< /source> - < translation type = "unfinished" /> - - < message > - - The base game is not installed in the NAND and cannot be removed.< /source> - < translation type = "unfinished" /> - - < message > - - Successfully removed the installed update.< /source> - < translation type = "unfinished" /> - - < message > - - There is no update installed for this title.< /source> - < translation type = "unfinished" /> - - < message > - - There are no DLC installed for this title.< /source> - < translation type = "unfinished" /> - - < message > - - Successfully removed % 1 installed DLC.< /source> - < translation type = "unfinished" /> - - < message > - - Delete OpenGL Transferable Shader Cache ? - < translation type = "unfinished" /> - - < message > - - Delete Vulkan Transferable Shader Cache ? - < translation type = "unfinished" /> - - < message > - - Delete All Transferable Shader Caches ? - < translation type = "unfinished" /> - - < message > - - Remove Custom Game Configuration ? - < translation type = "unfinished" /> - - < message > - - Remove Cache Storage ? - < translation type = "unfinished" /> - - < message > - - Remove File < /source> - < translation > Αφαίρεση Αρχείου < /translation> - < /message> - < message > - - Remove Play Time Data < /source> - < translation type = "unfinished" /> - - < message > - - Reset play time ? - < translation type = "unfinished" /> - - < message > - - - Error Removing Transferable Shader Cache < /source> - < translation type = "unfinished" /> - - < message > - - - A shader cache for this title does not exist.< /source> - < translation type = "unfinished" /> - - < message > - - Successfully removed the transferable shader cache.< /source> - < translation type = "unfinished" /> - - < message > - - Failed to remove the transferable shader cache.< /source> - < translation type = "unfinished" /> - - < message > - - Error Removing Vulkan Driver Pipeline Cache < /source> - < translation type = "unfinished" /> - - < message > - - Failed to remove the driver pipeline cache.< /source> - < translation type = "unfinished" /> - - < message > - - - Error Removing Transferable Shader Caches < /source> - < translation type = "unfinished" /> - - < message > - - Successfully removed the transferable shader caches.< /source> - < translation type = "unfinished" /> - - < message > - - Failed to remove the transferable shader cache directory.< /source> - < translation type = "unfinished" /> - - < message > - - - Error Removing Custom Configuration < /source> - < translation type = "unfinished" /> - - < message > - - A custom configuration for this title does not exist.< /source> - < translation type = "unfinished" /> - - < message > - - Successfully removed the custom game configuration.< /source> - < translation type = "unfinished" /> - - < message > - - Failed to remove the custom game configuration.< /source> - < translation type = "unfinished" /> - - < message > - - - RomFS Extraction Failed! < /source> - < translation type = "unfinished" /> - - < message > - - There was an error copying the RomFS files or the user cancelled the operation.< /source> - < translation type = "unfinished" /> - - < message > - - Full < /source> - < translation type = "unfinished" /> - - < message > - - Skeleton < /source> - < translation type = "unfinished" /> - - < message > - - Select RomFS Dump Mode < /source> - < translation > Επιλογή λειτουργίας απόρριψης RomFS < /translation> - < /message> - < message > - - Please select the how you would like the RomFS dumped.& lt; br & gt;Full will copy all of the files into the new directory while & lt; br & gt;skeleton will only create the directory structure.< /source> - < translation > Μη αποθηκευμένη μετάφραση. -Παρακαλούμε επιλέξτε τον τρόπο με τον οποίο θα θέλατε να γίνει η απόρριψη της RomFS.& lt; br & gt; -Η επιλογή Πλήρης θα αντιγράψει όλα τα αρχεία στο νέο κατάλογο, ενώ η επιλογή & lt; br & gt; Σκελετός θα δημιουργήσει μόνο τη δομή του καταλόγου.< /translation> - < /message> - < message > - - There is not enough free space at % 1 to extract the RomFS.Please free up space or select a different dump directory at Emulation & gt; Configure & gt; System & gt; Filesystem & gt; Dump Root < /source> - < translation type = "unfinished" /> - - < message > - - Extracting RomFS... - < translation type = "unfinished" /> - - < message > - - - - - - Cancel < /source> - < translation > Ακύρωση < /translation> - < /message> - < message > - - RomFS Extraction Succeeded! < /source> - < translation type = "unfinished" /> - - < message > - - - - The operation completed successfully.< /source> - < translation > Η επέμβαση ολοκληρώθηκε με επιτυχία.< /translation> - < /message> - < message > - - Integrity verification couldn & apos;t be performed! < /source> - < translation type = "unfinished" /> - - < message > - - File contents were not checked for validity.< /source> - < translation type = "unfinished" /> - - < message > - - - Verifying integrity... - < translation type = "unfinished" /> - - < message > - - - Integrity verification succeeded! < /source> - < translation type = "unfinished" /> - - < message > - - - Integrity verification failed! < /source> - < translation type = "unfinished" /> - - < message > - - File contents may be corrupt.< /source> - < translation type = "unfinished" /> - - < message > - - - - - Create Shortcut < /source> - < translation type = "unfinished" /> - - < message > - - Do you want to launch the game in fullscreen ? - < translation type = "unfinished" /> - - < message > - - Successfully created a shortcut to % 1 < /source> - < translation type = "unfinished" /> - - < message > - - This will create a shortcut to the current AppImage.This may not work well if you update.Continue ? - < translation type = "unfinished" /> - - < message > - - Failed to create a shortcut to % 1 < /source> - < translation type = "unfinished" /> - - < message > - - Create Icon < /source> - < translation type = "unfinished" /> - - < message > - - Cannot create icon file.Path & quot;% 1 & quot; does not exist and cannot be created.< /source> - < translation type = "unfinished" /> - - < message > - - Error Opening % 1 < /source> - < translation type = "unfinished" /> - - < message > - - Select Directory < /source> - < translation > Επιλογή καταλόγου < /translation> - < /message> - < message > - - Properties < /source> - < translation > Ιδιότητες < /translation> - < /message> - < message > - - The game properties could not be loaded.< /source> - < translation type = "unfinished" /> - - < message > - - Switch Executable(% 1);;All Files(*.*) < /source> - % 1 is an identifier for the Switch executable file extensions.< /comment> - < translation type = "unfinished" /> - - < message > - - Load File < /source> - < translation > Φόρτωση αρχείου < /translation> - < /message> - < message > - - Open Extracted ROM Directory < /source> - < translation type = "unfinished" /> - - < message > - - Invalid Directory Selected < /source> - < translation type = "unfinished" /> - - < message > - - The directory you have selected does not contain a & apos; main & apos; file.< /source> - < translation type = "unfinished" /> - - < message > - - Installable Switch File(*.nca *.nsp *.xci);;Nintendo Content Archive(*.nca);;Nintendo Submission Package(*.nsp);;NX Cartridge Image(*.xci) < /source> - < translation type = "unfinished" /> - - < message > - - Install Files < /source> - < translation type = "unfinished" /> - - < message numerus = "yes" > - - % n file(s) remaining < /source> - < translation type = "unfinished" > - < /message> - < message > - - Installing file & quot;% 1 & quot;... - < translation type = "unfinished" /> - - < message > - - - Install Results < /source> - < translation > Αποτελέσματα εγκατάστασης < /translation> - < /message> - < message > - - To avoid possible conflicts, we discourage users from installing base games to the NAND. - Please, only use this feature to install updates and DLC.< /source> - < translation type = "unfinished" /> - - < message numerus = "yes" > - - % n file(s) were newly installed - < /source> - < translation type = "unfinished" > - < /message> - < message numerus = "yes" > - - % n file(s) were overwritten - < /source> - < translation type = "unfinished" > - < /message> - < message numerus = "yes" > - - % n file(s) failed to install - < /source> - < translation type = "unfinished" > - < /message> - < message > - - System Application < /source> - < translation > Εφαρμογή συστήματος < /translation> - < /message> - < message > - - System Archive < /source> - < translation type = "unfinished" /> - - < message > - - System Application Update < /source> - < translation type = "unfinished" /> - - < message > - - Firmware Package(Type A) < /source> - < translation type = "unfinished" /> - - < message > - - Firmware Package(Type B) < /source> - < translation type = "unfinished" /> - - < message > - - Game < /source> - < translation > Παιχνίδι < /translation> - < /message> - < message > - - Game Update < /source> - < translation > Ενημέρωση παιχνιδιού < /translation> - < /message> - < message > - - Game DLC < /source> - < translation > DLC παιχνιδιού < /translation> - < /message> - < message > - - Delta Title < /source> - < translation type = "unfinished" /> - - < message > - - Select NCA Install Type... - < translation > Επιλέξτε τον τύπο εγκατάστασης NCA... - < /message> - < message > - - Please select the type of title you would like to install this NCA as: -(In most instances, the default & apos; Game & apos; is fine.) - < translation type = "unfinished" /> - - < message > - - Failed to Install < /source> - < translation type = "unfinished" /> - - < message > - - The title type you selected for the NCA is invalid.< /source> - < translation type = "unfinished" /> - - < message > - - File not found < /source> - < translation > Το αρχείο δεν βρέθηκε < /translation> - < /message> - < message > - - File & quot;% 1 & quot; not found < /source> - < translation > Το αρχείο & quot;% 1 & quot; δεν βρέθηκε < /translation> - < /message> - < message > - - OK < /source> - < translation > OK < /translation> - < /message> - < message > - - - Hardware requirements not met < /source> - < translation type = "unfinished" /> - - < message > - - - Your system does not meet the recommended hardware requirements.Compatibility reporting has been disabled.< /source> - < translation type = "unfinished" /> - - < message > - - Missing sudachi Account < /source> - < translation type = "unfinished" /> - - < message > - - In order to submit a game compatibility test case, you must link your sudachi account.& lt; br & gt;& lt; br /& gt;To link your sudachi account, go to Emulation & amp; gt; Configuration & amp; gt; Web.< /source> - < translation type = "unfinished" /> - - < message > - - Error opening URL < /source> - < translation > Σφάλμα κατα το άνοιγμα του URL < /translation> - < /message> - < message > - - Unable to open the URL & quot;% 1 & quot;. - < translation > Αδυναμία ανοίγματος του URL & quot;% 1 & quot;. - < /message> - < message > - - TAS Recording < /source> - < translation type = "unfinished" /> - - < message > - - Overwrite file of player 1 ? - < translation type = "unfinished" /> - - < message > - - Invalid config detected < /source> - < translation type = "unfinished" /> - - < message > - - Handheld controller can & apos;t be used on docked mode.Pro controller will be selected.< /source> - < translation type = "unfinished" /> - - < message > - - - Amiibo < /source> - < translation > Amiibo < /translation> - < /message> - < message > - - - The current amiibo has been removed < /source> - < translation type = "unfinished" /> - - < message > - - Error < /source> - < translation > Σφάλμα < /translation> - < /message> - < message > - - - The current game is not looking for amiibos < /source> - < translation type = "unfinished" /> - - < message > - - Amiibo File(% 1);; All Files(*.*) < /source> - < translation type = "unfinished" /> - - < message > - - Load Amiibo < /source> - < translation > Φόρτωση Amiibo < /translation> - < /message> - < message > - - Error loading Amiibo data < /source> - < translation > Σφάλμα φόρτωσης δεδομένων Amiibo < /translation> - < /message> - < message > - - The selected file is not a valid amiibo < /source> - < translation > Το επιλεγμένο αρχείο δεν αποτελεί έγκυρο amiibo < /translation> - < /message> - < message > - - The selected file is already on use < /source> - < translation > Το επιλεγμένο αρχείο χρησιμοποιείται ήδη < /translation> - < /message> - < message > - - An unknown error occurred < /source> - < translation type = "unfinished" /> - - < message > - - - Verification failed for the following files: - -% 1 < /source> - < translation type = "unfinished" /> - - < message > - - Keys not installed < /source> - < translation type = "unfinished" /> - - < message > - - Install decryption keys and restart sudachi before attempting to install firmware.< /source> - < translation type = "unfinished" /> - - < message > - - Select Dumped Firmware Source Location < /source> - < translation type = "unfinished" /> - - < message > - - Installing Firmware... - < translation type = "unfinished" /> - - < message > - - - - - Firmware install failed < /source> - < translation type = "unfinished" /> - - < message > - - Unable to locate potential firmware NCA files < /source> - < translation type = "unfinished" /> - - < message > - - Failed to delete one or more firmware file.< /source> - < translation type = "unfinished" /> - - < message > - - Firmware installation cancelled, firmware may be in bad state, restart sudachi or re - install firmware.< /source> - < translation type = "unfinished" /> - - < message > - - One or more firmware files failed to copy into NAND.< /source> - < translation type = "unfinished" /> - - < message > - - Firmware integrity verification failed! < /source> - < translation type = "unfinished" /> - - < message > - - Select Dumped Keys Location < /source> - < translation type = "unfinished" /> - - < message > - - - - Decryption Keys install failed < /source> - < translation type = "unfinished" /> - - < message > - - prod.keys is a required decryption key file.< /source> - < translation type = "unfinished" /> - - < message > - - One or more keys failed to copy.< /source> - < translation type = "unfinished" /> - - < message > - - Decryption Keys install succeeded < /source> - < translation type = "unfinished" /> - - < message > - - Decryption Keys were successfully installed < /source> - < translation type = "unfinished" /> - - < message > - - Decryption Keys failed to initialize.Check that your dumping tools are up to date and re - dump keys.< /source> - < translation type = "unfinished" /> - - < message > - - - - - No firmware available < /source> - < translation type = "unfinished" /> - - < message > - - Please install the firmware to use the Album applet.< /source> - < translation type = "unfinished" /> - - < message > - - Album Applet < /source> - < translation type = "unfinished" /> - - < message > - - Album applet is not available.Please reinstall firmware.< /source> - < translation type = "unfinished" /> - - < message > - - Please install the firmware to use the Cabinet applet.< /source> - < translation type = "unfinished" /> - - < message > - - Cabinet Applet < /source> - < translation type = "unfinished" /> - - < message > - - Cabinet applet is not available.Please reinstall firmware.< /source> - < translation type = "unfinished" /> - - < message > - - Please install the firmware to use the Mii editor.< /source> - < translation type = "unfinished" /> - - < message > - - Mii Edit Applet < /source> - < translation type = "unfinished" /> - - < message > - - Mii editor is not available.Please reinstall firmware.< /source> - < translation type = "unfinished" /> - - < message > - - Please install the firmware to use the Controller Menu.< /source> - < translation type = "unfinished" /> - - < message > - - Controller Applet < /source> - < translation > Applet Χειρισμού < /translation> - < /message> - < message > - - Controller Menu is not available.Please reinstall firmware.< /source> - < translation type = "unfinished" /> - - < message > - - Capture Screenshot < /source> - < translation > Λήψη στιγμιότυπου οθόνης < /translation> - < /message> - < message > - - PNG Image(*.png) < /source> - < translation > Εικόνα PBG(*.png) < /translation> - < /message> - < message > - - TAS state: Running % 1 /% 2 < /source> - < translation type = "unfinished" /> - - < message > - - TAS state: Recording % 1 < /source> - < translation type = "unfinished" /> - - < message > - - TAS state: Idle % 1 /% 2 < /source> - < translation type = "unfinished" /> - - < message > - - TAS State: Invalid < /source> - < translation type = "unfinished" /> - - < message > - - & amp;Stop Running < /source> - < translation type = "unfinished" /> - - < message > - - & amp; Start < /source> - & amp; Έναρξη < /translation> - < /message> - < message > - - Stop R & amp; ecording < /source> - < translation type = "unfinished" /> - - < message > - - R & amp; ecord < /source> - < translation type = "unfinished" /> - - < message numerus = "yes" > - - Building: % n shader(s) < /source> - < translation type = "unfinished" > - < /message> - < message > - - Scale: % 1x < /source> - % 1 is the resolution scaling factor < /comment> - < translation > Κλίμακα: % 1x < /translation> - < /message> - < message > - - Speed: % 1 % / %2% - Ταχύτητα: % 1 % / %2% - - < message > - - Speed: % 1 % - < translation > Ταχύτητα: % 1 % - < /message> - < message > - - Game: % 1 FPS(Unlocked) < /source> - < translation type = "unfinished" /> - - < message > - - Game: % 1 FPS < /source> - < translation type = "unfinished" /> - - < message > - - Frame: % 1 ms < /source> - < translation > Καρέ: % 1 ms < /translation> - < /message> - < message > - - % 1 % 2 < /source> - % 1 % 2 < /translation> - < /message> - < message > - - - FSR < /source> - < translation > FSR < /translation> - < /message> - < message > - - NO AA < /source> - < translation type = "unfinished" /> - - < message > - - VOLUME: MUTE < /source> - < translation type = "unfinished" /> - - < message > - - VOLUME: % 1 % - < comment > Volume percentage(e.g. 50 %) < /comment> - < translation type = "unfinished" /> - - < message > - - Derivation Components Missing < /source> - < translation type = "unfinished" /> - - < message > - - Encryption keys are missing. & lt; br & gt;Please follow & lt;a href =& apos; https://sudachi-emu.org/help/quickstart/'>the sudachi quickstart guide</a> to get all your keys, firmware and games. - + + + + Error while loading ROM! + Σφάλμα κατά τη φόρτωση της ROM! - < message > - - Select RomFS Dump Target < /source> - < translation type = "unfinished" /> - - < message > - - Please select which RomFS you would like to dump.< /source> - < translation type = "unfinished" /> - - < message > - - Are you sure you want to close sudachi ? - < translation > Είστε σίγουροι ότι θέλετε να κλείσετε το sudachi; - < /message> - < message > - - - - sudachi < /source> - < translation > sudachi < /translation> - < /message> - < message > - - Are you sure you want to stop the emulation ? Any unsaved progress will be lost.< /source> - < translation type = "unfinished" /> - - < message > - - The currently running application has requested sudachi to not exit. + + + The ROM format is not supported. + + + + + An error occurred initializing the video core. + + + + + sudachi has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://sudachi-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. + + + + + Error while loading ROM! %1 + %1 signifies a numeric error code. + + + + + %1<br>Please follow <a href='https://sudachi-emu.org/help/quickstart/'>the sudachi quickstart guide</a> to redump your files.<br>You can refer to the sudachi wiki</a> or the sudachi Discord</a> for help. + %1 signifies an error string. + + + + + An unknown error occurred. Please see the log for more details. + Εμφανίστηκε ένα απροσδιόριστο σφάλμα. Ανατρέξτε στο αρχείο καταγραφής για περισσότερες λεπτομέρειες. + + + + (64-bit) + (64-bit) + + + + (32-bit) + (32-bit) + + + + %1 %2 + %1 is the title name. %2 indicates if the title is 64-bit or 32-bit + %1 %2 + + + + Closing software... + + + + + Save Data + Αποθήκευση δεδομένων + + + + Mod Data + + + + + Error Opening %1 Folder + + + + + + Folder does not exist! + Ο φάκελος δεν υπάρχει! + + + + Error Opening Transferable Shader Cache + + + + + Failed to create the shader cache directory for this title. + + + + + Error Removing Contents + + + + + Error Removing Update + + + + + Error Removing DLC + + + + + Remove Installed Game Contents? + + + + + Remove Installed Game Update? + + + + + Remove Installed Game DLC? + + + + + Remove Entry + + + + + + + + + + Successfully Removed + + + + + Successfully removed the installed base game. + + + + + The base game is not installed in the NAND and cannot be removed. + + + + + Successfully removed the installed update. + + + + + There is no update installed for this title. + + + + + There are no DLC installed for this title. + + + + + Successfully removed %1 installed DLC. + + + + + Delete OpenGL Transferable Shader Cache? + + + + + Delete Vulkan Transferable Shader Cache? + + + + + Delete All Transferable Shader Caches? + + + + + Remove Custom Game Configuration? + + + + + Remove Cache Storage? + + + + + Remove File + Αφαίρεση Αρχείου + + + + Remove Play Time Data + + + + + Reset play time? + + + + + + Error Removing Transferable Shader Cache + + + + + + A shader cache for this title does not exist. + + + + + Successfully removed the transferable shader cache. + + + + + Failed to remove the transferable shader cache. + + + + + Error Removing Vulkan Driver Pipeline Cache + + + + + Failed to remove the driver pipeline cache. + + + + + + Error Removing Transferable Shader Caches + + + + + Successfully removed the transferable shader caches. + + + + + Failed to remove the transferable shader cache directory. + + + + + + Error Removing Custom Configuration + + + + + A custom configuration for this title does not exist. + + + + + Successfully removed the custom game configuration. + + + + + Failed to remove the custom game configuration. + + + + + + RomFS Extraction Failed! + + + + + There was an error copying the RomFS files or the user cancelled the operation. + + + + + Full + + + + + Skeleton + + + + + Select RomFS Dump Mode + Επιλογή λειτουργίας απόρριψης RomFS + + + + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. + Μη αποθηκευμένη μετάφραση. +Παρακαλούμε επιλέξτε τον τρόπο με τον οποίο θα θέλατε να γίνει η απόρριψη της RomFS.<br> +Η επιλογή Πλήρης θα αντιγράψει όλα τα αρχεία στο νέο κατάλογο, ενώ η επιλογή <br> Σκελετός θα δημιουργήσει μόνο τη δομή του καταλόγου. + + + + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root + + + + + Extracting RomFS... + + + + + + + + + Cancel + Ακύρωση + + + + RomFS Extraction Succeeded! + + + + + + + The operation completed successfully. + Η επέμβαση ολοκληρώθηκε με επιτυχία. + + + + Integrity verification couldn't be performed! + + + + + File contents were not checked for validity. + + + + + + Verifying integrity... + + + + + + Integrity verification succeeded! + + + + + + Integrity verification failed! + + + + + File contents may be corrupt. + + + + + + + + Create Shortcut + + + + + Do you want to launch the game in fullscreen? + + + + + Successfully created a shortcut to %1 + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + + + + + Error Opening %1 + + + + + Select Directory + Επιλογή καταλόγου + + + + Properties + Ιδιότητες + + + + The game properties could not be loaded. + + + + + Switch Executable (%1);;All Files (*.*) + %1 is an identifier for the Switch executable file extensions. + + + + + Load File + Φόρτωση αρχείου + + + + Open Extracted ROM Directory + + + + + Invalid Directory Selected + + + + + The directory you have selected does not contain a 'main' file. + + + + + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) + + + + + Install Files + + + + + %n file(s) remaining + + + + + Installing file "%1"... + + + + + + Install Results + Αποτελέσματα εγκατάστασης + + + + To avoid possible conflicts, we discourage users from installing base games to the NAND. +Please, only use this feature to install updates and DLC. + + + + + %n file(s) were newly installed + + + + + + %n file(s) were overwritten + + + + + + %n file(s) failed to install + + + + + + System Application + Εφαρμογή συστήματος + + + + System Archive + + + + + System Application Update + + + + + Firmware Package (Type A) + + + + + Firmware Package (Type B) + + + + + Game + Παιχνίδι + + + + Game Update + Ενημέρωση παιχνιδιού + + + + Game DLC + DLC παιχνιδιού + + + + Delta Title + + + + + Select NCA Install Type... + Επιλέξτε τον τύπο εγκατάστασης NCA... + + + + Please select the type of title you would like to install this NCA as: +(In most instances, the default 'Game' is fine.) + + + + + Failed to Install + + + + + The title type you selected for the NCA is invalid. + + + + + File not found + Το αρχείο δεν βρέθηκε + + + + File "%1" not found + Το αρχείο "%1" δεν βρέθηκε + + + + OK + OK + + + + + Hardware requirements not met + + + + + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. + + + + + Missing sudachi Account + + + + + In order to submit a game compatibility test case, you must link your sudachi account.<br><br/>To link your sudachi account, go to Emulation &gt; Configuration &gt; Web. + + + + + Error opening URL + Σφάλμα κατα το άνοιγμα του URL + + + + Unable to open the URL "%1". + Αδυναμία ανοίγματος του URL "%1". + + + + TAS Recording + + + + + Overwrite file of player 1? + + + + + Invalid config detected + + + + + Handheld controller can't be used on docked mode. Pro controller will be selected. + + + + + + Amiibo + Amiibo + + + + + The current amiibo has been removed + + + + + Error + Σφάλμα + + + + + The current game is not looking for amiibos + + + + + Amiibo File (%1);; All Files (*.*) + + + + + Load Amiibo + Φόρτωση Amiibo + + + + Error loading Amiibo data + Σφάλμα φόρτωσης δεδομένων Amiibo + + + + The selected file is not a valid amiibo + Το επιλεγμένο αρχείο δεν αποτελεί έγκυρο amiibo + + + + The selected file is already on use + Το επιλεγμένο αρχείο χρησιμοποιείται ήδη + + + + An unknown error occurred + + + + + + Verification failed for the following files: -Would you like to bypass this and exit anyway ? - < translation type = "unfinished" /> - - < message > - - None < /source> - < translation > Κανένα < /translation> - < /message> - < message > - - FXAA < /source> - < translation > FXAA < /translation> - < /message> - < message > - - SMAA < /source> - < translation > SMAA < /translation> - < /message> - < message > - - Nearest < /source> - < translation type = "unfinished" /> - - < message > - - Bilinear < /source> - < translation > Διγραμμικό < /translation> - < /message> - < message > - - Bicubic < /source> - < translation > Δικυβικό < /translation> - < /message> - < message > - - Gaussian < /source> - < translation > Gaussian < /translation> - < /message> - < message > - - ScaleForce < /source> - < translation > ScaleForce < /translation> - < /message> - < message > - - Docked < /source> - < translation > Docked < /translation> - < /message> - < message > - - Handheld < /source> - < translation > Handheld < /translation> - < /message> - < message > - - Normal < /source> - < translation type = "unfinished" /> - - < message > - - High < /source> - < translation type = "unfinished" /> - - < message > - - Extreme < /source> - < translation type = "unfinished" /> - - < message > - - Vulkan < /source> - < translation > Vulkan < /translation> - < /message> - < message > - - OpenGL < /source> - < translation type = "unfinished" /> - - < message > - - Null < /source> - < translation type = "unfinished" /> - - < message > - - GLSL < /source> - < translation type = "unfinished" /> - - < message > - - GLASM < /source> - < translation type = "unfinished" /> - - < message > - - SPIRV < /source> - < translation type = "unfinished" /> - - < /context> - < context > - GRenderWindow < /name> - < message > - - - OpenGL not available! < /source> - < translation > Το OpenGL δεν είναι διαθέσιμο! < /translation> - < /message> - < message > - - OpenGL shared contexts are not supported.< /source> - < translation type = "unfinished" /> - - < message > - - sudachi has not been compiled with OpenGL support.< /source> - < translation type = "unfinished" /> - - < message > - - - Error while initializing OpenGL! < /source> - < translation > Σφάλμα κατα την αρχικοποίηση του OpenGL! < /translation> - < /message> - < message > - - Your GPU may not support OpenGL, or you do not have the latest graphics driver.< /source> - < translation type = "unfinished" /> - - < message > - - Error while initializing OpenGL 4.6! < /source> - < translation type = "unfinished" /> - - < message > - - Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.& lt; br & gt;& lt; br & gt;GL Renderer:& lt; br & gt;% 1 < /source> - < translation type = "unfinished" /> - - < message > - - Your GPU may not support one or more required OpenGL extensions.Please ensure you have the latest graphics driver.& lt; br & gt;& lt; br & gt;GL Renderer:& lt; br & gt;% 1 & lt; br & gt;& lt; br & gt;Unsupported extensions:& lt; br & gt;% 2 < /source> - < translation type = "unfinished" /> - - < /context> - < context > - GameList < /name> - < message > - - Favorite < /source> - < translation > Αγαπημένο < /translation> - < /message> - < message > - - Start Game < /source> - < translation > Έναρξη παιχνιδιού < /translation> - < /message> - < message > - - Start Game without Custom Configuration < /source> - < translation type = "unfinished" /> - - < message > - - Open Save Data Location < /source> - < translation > Άνοιγμα Τοποθεσίας Αποθήκευσης Δεδομένων < /translation> - < /message> - < message > - - Open Mod Data Location < /source> - < translation > Άνοιγμα Τοποθεσίας Δεδομένων Mod < /translation> - < /message> - < message > - - Open Transferable Pipeline Cache < /source> - < translation type = "unfinished" /> - - < message > - - Remove < /source> - < translation > Αφαίρεση < /translation> - < /message> - < message > - - Remove Installed Update < /source> - < translation > Αφαίρεση Εγκατεστημένης Ενημέρωσης < /translation> - < /message> - < message > - - Remove All Installed DLC < /source> - < translation > Αφαίρεση Όλων των Εγκατεστημένων DLC < /translation> - < /message> - < message > - - Remove Custom Configuration < /source> - < translation type = "unfinished" /> - - < message > - - Remove Play Time Data < /source> - < translation type = "unfinished" /> - - < message > - - Remove Cache Storage < /source> - < translation type = "unfinished" /> - - < message > - - Remove OpenGL Pipeline Cache < /source> - < translation type = "unfinished" /> - - < message > - - Remove Vulkan Pipeline Cache < /source> - < translation type = "unfinished" /> - - < message > - - Remove All Pipeline Caches < /source> - < translation > Καταργήστε Όλη την Κρυφή μνήμη του Pipeline < /translation> - < /message> - < message > - - Remove All Installed Contents < /source> - < translation > Καταργήστε Όλο το Εγκατεστημένο Περιεχόμενο < /translation> - < /message> - < message > - - - Dump RomFS < /source> - < translation > Απόθεση του RomFS < /translation> - < /message> - < message > - - Dump RomFS to SDMC < /source> - < translation > Απόθεση του RomFS στο SDMC < /translation> - < /message> - < message > - - Verify Integrity < /source> - < translation type = "unfinished" /> - - < message > - - Copy Title ID to Clipboard < /source> - < translation > Αντιγραφή του Title ID στο Πρόχειρο < /translation> - < /message> - < message > - - Navigate to GameDB entry < /source> - < translation > Μεταβείτε στην καταχώρηση GameDB < /translation> - < /message> - < message > - - Create Shortcut < /source> - < translation type = "unfinished" /> - - < message > - - Add to Desktop < /source> - < translation type = "unfinished" /> - - < message > - - Add to Applications Menu < /source> - < translation type = "unfinished" /> - - < message > - - Properties < /source> - < translation > Ιδιότητες < /translation> - < /message> - < message > - - Scan Subfolders < /source> - < translation > Σκανάρισμα Υποφακέλων < /translation> - < /message> - < message > - - Remove Game Directory < /source> - < translation > Αφαίρεση Φακέλου Παιχνιδιών < /translation> - < /message> - < message > - - ▲ Move Up < /source> - ▲ Μετακίνηση Επάνω < /translation> - < /message> - < message > - - ▼ Move Down < /source> - ▼ Μετακίνηση Κάτω < /translation> - < /message> - < message > - - Open Directory Location < /source> - < translation > Ανοίξτε την Τοποθεσία Καταλόγου < /translation> - < /message> - < message > - - Clear < /source> - < translation > Καθαρισμός < /translation> - < /message> - < message > - - Name < /source> - < translation > Όνομα < /translation> - < /message> - < message > - - Compatibility < /source> - < translation > Συμβατότητα < /translation> - < /message> - < message > - - Add - ons < /source> - < translation > Πρόσθετα < /translation> - < /message> - < message > - - File type < /source> - < translation > Τύπος αρχείου < /translation> - < /message> - < message > - - Size < /source> - < translation > Μέγεθος < /translation> - < /message> - < message > - - Play time < /source> - < translation type = "unfinished" /> - - < /context> - < context > - GameListItemCompat < /name> - < message > - - Ingame < /source> - < translation type = "unfinished" /> - - < message > - - Game starts, but crashes or major glitches prevent it from being completed.< /source> - < translation type = "unfinished" /> - - < message > - - Perfect < /source> - < translation > Τέλεια < /translation> - < /message> - < message > - - Game can be played without issues.< /source> - < translation type = "unfinished" /> - - < message > - - Playable < /source> - < translation type = "unfinished" /> - - < message > - - Game functions with minor graphical or audio glitches and is playable from start to finish.< /source> - < translation type = "unfinished" /> - - < message > - - Intro / Menu < /source> - < translation > Εισαγωγή / Μενου < /translation> - < /message> - < message > - - Game loads, but is unable to progress past the Start Screen.< /source> - < translation type = "unfinished" /> - - < message > - - Won & apos;t Boot < /source> - < translation > Δεν ξεκινά < /translation> - < /message> - < message > - - The game crashes when attempting to startup.< /source> - < translation > Το παιχνίδι διακόπτεται κατά την προσπάθεια εκκίνησης.< /translation> - < /message> - < message > - - Not Tested < /source> - < translation > Μη Τεσταρισμένο < /translation> - < /message> - < message > - - The game has not yet been tested.< /source> - < translation > Το παιχνίδι δεν έχει ακόμα τεσταριστεί.< /translation> - < /message> - < /context> - < context > - GameListPlaceholder < /name> - < message > - - Double - click to add a new folder to the game list < /source> - < translation > Διπλο - κλικ για προσθήκη νεου φακέλου στη λίστα παιχνιδιών < /translation> - < /message> - < /context> - < context > - GameListSearchField < /name> - < message numerus = "yes" > - - % 1 of % n result(s) < /source> - < translation type = "unfinished" > - < /message> - < message > - - Filter: - < translation > Φίλτρο: - < /message> - < message > - - Enter pattern to filter < /source> - < translation > Εισαγάγετε μοτίβο για φιλτράρισμα < /translation> - < /message> - < /context> - < context > - HostRoom < /name> - < message > - - Create Room < /source> - < translation type = "unfinished" /> - - < message > - - Room Name < /source> - < translation type = "unfinished" /> - - < message > - - Preferred Game < /source> - < translation type = "unfinished" /> - - < message > - - Max Players < /source> - < translation type = "unfinished" /> - - < message > - - Username < /source> - < translation > Όνομα χρήστη < /translation> - < /message> - < message > - - (Leave blank for open game) - < translation type = "unfinished" /> - - < message > - - Password < /source> - < translation type = "unfinished" /> - - < message > - - Port < /source> - < translation type = "unfinished" /> - - < message > - - Room Description < /source> - < translation > Περιγραφή Δωματίου < /translation> - < /message> - < message > - - Load Previous Ban List < /source> - < translation type = "unfinished" /> - - < message > - - Public < /source> - < translation type = "unfinished" /> - - < message > - - Unlisted < /source> - < translation type = "unfinished" /> - - < message > - - Host Room < /source> - < translation type = "unfinished" /> - - < /context> - < context > - HostRoomWindow < /name> - < message > - - Error < /source> - < translation > Σφάλμα < /translation> - < /message> - < message > - - Failed to announce the room to the public lobby.In order to host a room publicly, you must have a valid sudachi account configured in Emulation -& gt; Configure -& gt; Web.If you do not want to publish a room in the public lobby, then select Unlisted instead. +%1 + + + + + Keys not installed + + + + + Install decryption keys and restart sudachi before attempting to install firmware. + + + + + Select Dumped Firmware Source Location + + + + + Installing Firmware... + + + + + + + + Firmware install failed + + + + + Unable to locate potential firmware NCA files + + + + + Failed to delete one or more firmware file. + + + + + Firmware installation cancelled, firmware may be in bad state, restart sudachi or re-install firmware. + + + + + One or more firmware files failed to copy into NAND. + + + + + Firmware integrity verification failed! + + + + + Select Dumped Keys Location + + + + + + + Decryption Keys install failed + + + + + prod.keys is a required decryption key file. + + + + + One or more keys failed to copy. + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys failed to initialize. Check that your dumping tools are up to date and re-dump keys. + + + + + + + + No firmware available + + + + + Please install the firmware to use the Album applet. + + + + + Album Applet + + + + + Album applet is not available. Please reinstall firmware. + + + + + Please install the firmware to use the Cabinet applet. + + + + + Cabinet Applet + + + + + Cabinet applet is not available. Please reinstall firmware. + + + + + Please install the firmware to use the Mii editor. + + + + + Mii Edit Applet + + + + + Mii editor is not available. Please reinstall firmware. + + + + + Please install the firmware to use the Controller Menu. + + + + + Controller Applet + Applet Χειρισμού + + + + Controller Menu is not available. Please reinstall firmware. + + + + + Capture Screenshot + Λήψη στιγμιότυπου οθόνης + + + + PNG Image (*.png) + Εικόνα PBG (*.png) + + + + TAS state: Running %1/%2 + + + + + TAS state: Recording %1 + + + + + TAS state: Idle %1/%2 + + + + + TAS State: Invalid + + + + + &Stop Running + + + + + &Start + &Έναρξη + + + + Stop R&ecording + + + + + R&ecord + + + + + Building: %n shader(s) + + + + + Scale: %1x + %1 is the resolution scaling factor + Κλίμακα: %1x + + + + Speed: %1% / %2% + Ταχύτητα: %1% / %2% + + + + Speed: %1% + Ταχύτητα: %1% + + + + Game: %1 FPS (Unlocked) + + + + + Game: %1 FPS + + + + + Frame: %1 ms + Καρέ: %1 ms + + + + %1 %2 + %1 %2 + + + + + FSR + FSR + + + + NO AA + + + + + VOLUME: MUTE + + + + + VOLUME: %1% + Volume percentage (e.g. 50%) + + + + + Derivation Components Missing + + + + + Encryption keys are missing. <br>Please follow <a href='https://sudachi-emu.org/help/quickstart/'>the sudachi quickstart guide</a> to get all your keys, firmware and games. + + + + + Select RomFS Dump Target + + + + + Please select which RomFS you would like to dump. + + + + + Are you sure you want to close sudachi? + Είστε σίγουροι ότι θέλετε να κλείσετε το sudachi; + + + + + + sudachi + sudachi + + + + Are you sure you want to stop the emulation? Any unsaved progress will be lost. + + + + + The currently running application has requested sudachi to not exit. + +Would you like to bypass this and exit anyway? + + + + + None + Κανένα + + + + FXAA + FXAA + + + + SMAA + SMAA + + + + Nearest + + + + + Bilinear + Διγραμμικό + + + + Bicubic + Δικυβικό + + + + Gaussian + Gaussian + + + + ScaleForce + ScaleForce + + + + Docked + Docked + + + + Handheld + Handheld + + + + Normal + + + + + High + + + + + Extreme + + + + + Vulkan + Vulkan + + + + OpenGL + + + + + Null + + + + + GLSL + + + + + GLASM + + + + + SPIRV + + + + + GRenderWindow + + + + OpenGL not available! + Το OpenGL δεν είναι διαθέσιμο! + + + + OpenGL shared contexts are not supported. + + + + + sudachi has not been compiled with OpenGL support. + + + + + + Error while initializing OpenGL! + Σφάλμα κατα την αρχικοποίηση του OpenGL! + + + + Your GPU may not support OpenGL, or you do not have the latest graphics driver. + + + + + Error while initializing OpenGL 4.6! + + + + + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 + + + + + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 + + + + + GameList + + + Favorite + Αγαπημένο + + + + Start Game + Έναρξη παιχνιδιού + + + + Start Game without Custom Configuration + + + + + Open Save Data Location + Άνοιγμα Τοποθεσίας Αποθήκευσης Δεδομένων + + + + Open Mod Data Location + Άνοιγμα Τοποθεσίας Δεδομένων Mod + + + + Open Transferable Pipeline Cache + + + + + Remove + Αφαίρεση + + + + Remove Installed Update + Αφαίρεση Εγκατεστημένης Ενημέρωσης + + + + Remove All Installed DLC + Αφαίρεση Όλων των Εγκατεστημένων DLC + + + + Remove Custom Configuration + + + + + Remove Play Time Data + + + + + Remove Cache Storage + + + + + Remove OpenGL Pipeline Cache + + + + + Remove Vulkan Pipeline Cache + + + + + Remove All Pipeline Caches + Καταργήστε Όλη την Κρυφή μνήμη του Pipeline + + + + Remove All Installed Contents + Καταργήστε Όλο το Εγκατεστημένο Περιεχόμενο + + + + + Dump RomFS + Απόθεση του RomFS + + + + Dump RomFS to SDMC + Απόθεση του RomFS στο SDMC + + + + Verify Integrity + + + + + Copy Title ID to Clipboard + Αντιγραφή του Title ID στο Πρόχειρο + + + + Navigate to GameDB entry + Μεταβείτε στην καταχώρηση GameDB + + + + Create Shortcut + + + + + Add to Desktop + + + + + Add to Applications Menu + + + + + Properties + Ιδιότητες + + + + Scan Subfolders + Σκανάρισμα Υποφακέλων + + + + Remove Game Directory + Αφαίρεση Φακέλου Παιχνιδιών + + + + ▲ Move Up + ▲ Μετακίνηση Επάνω + + + + ▼ Move Down + ▼ Μετακίνηση Κάτω + + + + Open Directory Location + Ανοίξτε την Τοποθεσία Καταλόγου + + + + Clear + Καθαρισμός + + + + Name + Όνομα + + + + Compatibility + Συμβατότητα + + + + Add-ons + Πρόσθετα + + + + File type + Τύπος αρχείου + + + + Size + Μέγεθος + + + + Play time + + + + + GameListItemCompat + + + Ingame + + + + + Game starts, but crashes or major glitches prevent it from being completed. + + + + + Perfect + Τέλεια + + + + Game can be played without issues. + + + + + Playable + + + + + Game functions with minor graphical or audio glitches and is playable from start to finish. + + + + + Intro/Menu + Εισαγωγή/Μενου + + + + Game loads, but is unable to progress past the Start Screen. + + + + + Won't Boot + Δεν ξεκινά + + + + The game crashes when attempting to startup. + Το παιχνίδι διακόπτεται κατά την προσπάθεια εκκίνησης. + + + + Not Tested + Μη Τεσταρισμένο + + + + The game has not yet been tested. + Το παιχνίδι δεν έχει ακόμα τεσταριστεί. + + + + GameListPlaceholder + + + Double-click to add a new folder to the game list + Διπλο-κλικ για προσθήκη νεου φακέλου στη λίστα παιχνιδιών + + + + GameListSearchField + + + %1 of %n result(s) + + + + + Filter: + Φίλτρο: + + + + Enter pattern to filter + Εισαγάγετε μοτίβο για φιλτράρισμα + + + + HostRoom + + + Create Room + + + + + Room Name + + + + + Preferred Game + + + + + Max Players + + + + + Username + Όνομα χρήστη + + + + (Leave blank for open game) + + + + + Password + + + + + Port + + + + + Room Description + Περιγραφή Δωματίου + + + + Load Previous Ban List + + + + + Public + + + + + Unlisted + + + + + Host Room + + + + + HostRoomWindow + + + Error + Σφάλμα + + + + Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid sudachi account configured in Emulation -> Configure -> Web. If you do not want to publish a room in the public lobby, then select Unlisted instead. Debug Message: - < translation type = "unfinished" /> - - < /context> - < context > - Hotkeys < /name> - < message > - - Audio Mute / Unmute < /source> - < translation type = "unfinished" /> - - < message > - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Main Window < /source> - < translation type = "unfinished" /> - - < message > - - Audio Volume Down < /source> - < translation type = "unfinished" /> - - < message > - - Audio Volume Up < /source> - < translation type = "unfinished" /> - - < message > - - Capture Screenshot < /source> - < translation > Λήψη στιγμιότυπου οθόνης < /translation> - < /message> - < message > - - Change Adapting Filter < /source> - < translation type = "unfinished" /> - - < message > - - Change Docked Mode < /source> - < translation type = "unfinished" /> - - < message > - - Change GPU Accuracy < /source> - < translation type = "unfinished" /> - - < message > - - Continue / Pause Emulation < /source> - < translation type = "unfinished" /> - - < message > - - Exit Fullscreen < /source> - < translation type = "unfinished" /> - - < message > - - Exit sudachi < /source> - < translation type = "unfinished" /> - - < message > - - Fullscreen < /source> - < translation > Πλήρη Οθόνη < /translation> - < /message> - < message > - - Load File < /source> - < translation > Φόρτωση αρχείου < /translation> - < /message> - < message > - - Load / Remove Amiibo < /source> - < translation type = "unfinished" /> - - < message > - - Multiplayer Browse Public Game Lobby < /source> - < translation type = "unfinished" /> - - < message > - - Multiplayer Create Room < /source> - < translation type = "unfinished" /> - - < message > - - Multiplayer Direct Connect to Room < /source> - < translation type = "unfinished" /> - - < message > - - Multiplayer Leave Room < /source> - < translation type = "unfinished" /> - - < message > - - Multiplayer Show Current Room < /source> - < translation type = "unfinished" /> - - < message > - - Restart Emulation < /source> - < translation type = "unfinished" /> - - < message > - - Stop Emulation < /source> - < translation type = "unfinished" /> - - < message > - - TAS Record < /source> - < translation type = "unfinished" /> - - < message > - - TAS Reset < /source> - < translation type = "unfinished" /> - - < message > - - TAS Start / Stop < /source> - < translation type = "unfinished" /> - - < message > - - Toggle Filter Bar < /source> - < translation type = "unfinished" /> - - < message > - - Toggle Framerate Limit < /source> - < translation type = "unfinished" /> - - < message > - - Toggle Mouse Panning < /source> - < translation type = "unfinished" /> - - < message > - - Toggle Renderdoc Capture < /source> - < translation type = "unfinished" /> - - < message > - - Toggle Status Bar < /source> - < translation type = "unfinished" /> - - < /context> - < context > - InstallDialog < /name> - < message > - - Please confirm these are the files you wish to install.< /source> - < translation > Επιβεβαιώστε ότι αυτά είναι τα αρχεία που θέλετε να εγκαταστήσετε.< /translation> - < /message> - < message > - - Installing an Update or DLC will overwrite the previously installed one.< /source> - < translation > Η εγκατάσταση μιας Ενημέρωσης ή DLC θα αντικαταστήσει το προηγουμένως εγκατεστημένο.< /translation> - < /message> - < message > - - Install < /source> - < translation > Εγκατάσταση < /translation> - < /message> - < message > - - Install Files to NAND < /source> - < translation type = "unfinished" /> - - < /context> - < context > - LimitableInputDialog < /name> - < message > - - The text can't contain any of the following characters: - % 1 < /source> - < translation type = "unfinished" /> - - < /context> - < context > - LoadingScreen < /name> - < message > - - Loading Shaders 387 / 1628 < /source> - < translation type = "unfinished" /> - - < message > - - Loading Shaders % v out of % m < /source> - < translation type = "unfinished" /> - - < message > - - Estimated Time 5m 4s < /source> - < translation type = "unfinished" /> - - < message > - - Loading... - < translation > Φόρτωση... - < /message> - < message > - - Loading Shaders % 1 / % 2 < /source> - < translation type = "unfinished" /> - - < message > - - Launching... - < translation > Εκκίνηση... - < /message> - < message > - - Estimated Time % 1 < /source> - < translation type = "unfinished" /> - - < /context> - < context > - Lobby < /name> - < message > - - Public Room Browser < /source> - < translation type = "unfinished" /> - - < message > - - - Nickname < /source> - < translation type = "unfinished" /> - - < message > - - Filters < /source> - < translation type = "unfinished" /> - - < message > - - Search < /source> - < translation > Αναζήτηση < /translation> - < /message> - < message > - - Games I Own < /source> - < translation type = "unfinished" /> - - < message > - - Hide Empty Rooms < /source> - < translation type = "unfinished" /> - - < message > - - Hide Full Rooms < /source> - < translation type = "unfinished" /> - - < message > - - Refresh Lobby < /source> - < translation type = "unfinished" /> - - < message > - - Password Required to Join < /source> - < translation type = "unfinished" /> - - < message > - - Password: - < translation type = "unfinished" /> - - < message > - - Players < /source> - < translation type = "unfinished" /> - - < message > - - Room Name < /source> - < translation type = "unfinished" /> - - < message > - - Preferred Game < /source> - < translation type = "unfinished" /> - - < message > - - Host < /source> - < translation type = "unfinished" /> - - < message > - - Refreshing < /source> - < translation type = "unfinished" /> - - < message > - - Refresh List < /source> - < translation type = "unfinished" /> - - < /context> - < context > - MainWindow < /name> - < message > - - sudachi < /source> - < translation > sudachi < /translation> - < /message> - < message > - - & amp; File < /source> - & amp; Αρχείο < /translation> - < /message> - < message > - - & amp;Recent Files < /source> - < translation type = "unfinished" /> - - < message > - - & amp; Emulation < /source> - < translation type = "unfinished" /> - - < message > - - & amp; View < /source> - < translation type = "unfinished" /> - - < message > - - & amp;Reset Window Size < /source> - < translation type = "unfinished" /> - - < message > - - & amp; Debugging < /source> - < translation type = "unfinished" /> - - < message > - - Reset Window Size to & amp; 720p < /source> - < translation type = "unfinished" /> - - < message > - - Reset Window Size to 720p < /source> - < translation type = "unfinished" /> - - < message > - - Reset Window Size to & amp; 900p < /source> - < translation type = "unfinished" /> - - < message > - - Reset Window Size to 900p < /source> - < translation type = "unfinished" /> - - < message > - - Reset Window Size to & amp; 1080p < /source> - < translation type = "unfinished" /> - - < message > - - Reset Window Size to 1080p < /source> - < translation type = "unfinished" /> - - < message > - - & amp; Multiplayer < /source> - & amp;Πολλαπλών Παικτών < /translation> - < /message> - < message > - - & amp; Tools < /source> - < translation type = "unfinished" /> - - < message > - - & amp; Amiibo < /source> - < translation type = "unfinished" /> - - < message > - - & amp; TAS < /source> - & amp; TAS < /translation> - < /message> - < message > - - & amp; Help < /source> - < translation type = "unfinished" /> - - < message > - - & amp;Install Files to NAND... - < translation type = "unfinished" /> - - < message > - - L & amp;oad File... - < translation type = "unfinished" /> - - < message > - - Load & amp;Folder... - < translation type = "unfinished" /> - - < message > - - E & amp; xit < /source> - < translation type = "unfinished" /> - - < message > - - & amp; Pause < /source> - & amp; Παύση < /translation> - < /message> - < message > - - & amp; Stop < /source> - & amp; Σταμάτημα < /translation> - < /message> - < message > - - & amp;Verify Installed Contents < /source> - < translation type = "unfinished" /> - - < message > - - & amp;About sudachi < /source> - < translation type = "unfinished" /> - - < message > - - Single & amp;Window Mode < /source> - < translation type = "unfinished" /> - - < message > - - Con & amp;figure... - < translation type = "unfinished" /> - - < message > - - Display D & amp;ock Widget Headers < /source> - < translation type = "unfinished" /> - - < message > - - Show & amp;Filter Bar < /source> - < translation type = "unfinished" /> - - < message > - - Show & amp;Status Bar < /source> - < translation type = "unfinished" /> - - < message > - - Show Status Bar < /source> - < translation type = "unfinished" /> - - < message > - - & amp;Browse Public Game Lobby < /source> - & amp;Περιήγηση σε δημόσιο λόμπι παιχνιδιού < /translation> - < /message> - < message > - - & amp;Create Room < /source> - & amp;Δημιουργία δωματίου < /translation> - < /message> - < message > - - & amp;Leave Room < /source> - & amp;Αποχωρήσει από το δωμάτιο < /translation> - < /message> - < message > - - & amp;Direct Connect to Room < /source> - & amp;Άμεση σύνδεση σε Δωμάτιο < /translation> - < /message> - < message > - - & amp;Show Current Room < /source> - & amp;Εμφάνιση τρέχοντος δωματίου < /translation> - < /message> - < message > - - F & amp; ullscreen < /source> - < translation type = "unfinished" /> - - < message > - - & amp; Restart < /source> - < translation type = "unfinished" /> - - < message > - - Load / Remove & amp;Amiibo... - < translation type = "unfinished" /> - - < message > - - & amp;Report Compatibility < /source> - < translation type = "unfinished" /> - - < message > - - Open & amp;Mods Page < /source> - < translation type = "unfinished" /> - - < message > - - Open & amp;Quickstart Guide < /source> - < translation type = "unfinished" /> - - < message > - - & amp; FAQ < /source> - < translation type = "unfinished" /> - - < message > - - Open & amp;sudachi Folder < /source> - < translation type = "unfinished" /> - - < message > - - & amp;Capture Screenshot < /source> - < translation type = "unfinished" /> - - < message > - - Open & amp; Album < /source> - < translation type = "unfinished" /> - - < message > - - & amp;Set Nickname and Owner < /source> - < translation type = "unfinished" /> - - < message > - - & amp;Delete Game Data < /source> - < translation type = "unfinished" /> - - < message > - - & amp;Restore Amiibo < /source> - < translation type = "unfinished" /> - - < message > - - & amp;Format Amiibo < /source> - < translation type = "unfinished" /> - - < message > - - Open & amp;Mii Editor < /source> - < translation type = "unfinished" /> - - < message > - - & amp;Configure TAS... - < translation type = "unfinished" /> - - < message > - - Configure C & amp;urrent Game... - < translation type = "unfinished" /> - - < message > - - & amp; Start < /source> - & amp; Έναρξη < /translation> - < /message> - < message > - - & amp; Reset < /source> - < translation type = "unfinished" /> - - < message > - - R & amp; ecord < /source> - < translation type = "unfinished" /> - - < message > - - Open & amp;Controller Menu < /source> - < translation type = "unfinished" /> - - < message > - - Install Firmware < /source> - < translation type = "unfinished" /> - - < message > - - Install Decryption Keys < /source> - < translation type = "unfinished" /> - - < /context> - < context > - MicroProfileDialog < /name> - < message > - - & amp; MicroProfile < /source> - < translation type = "unfinished" /> - - < /context> - < context > - ModerationDialog < /name> - < message > - - Moderation < /source> - < translation type = "unfinished" /> - - < message > - - Ban List < /source> - < translation type = "unfinished" /> - - < message > - - - Refreshing < /source> - < translation type = "unfinished" /> - - < message > - - Unban < /source> - < translation type = "unfinished" /> - - < message > - - Subject < /source> - < translation type = "unfinished" /> - - < message > - - Type < /source> - < translation type = "unfinished" /> - - < message > - - Forum Username < /source> - < translation type = "unfinished" /> - - < message > - - IP Address < /source> - < translation type = "unfinished" /> - - < message > - - Refresh < /source> - < translation type = "unfinished" /> - - < /context> - < context > - MultiplayerState < /name> - < message > - - Current connection status < /source> - < translation type = "unfinished" /> - - < message > - - Not Connected.Click here to find a room! < /source> - < translation type = "unfinished" /> - - < message > - - Not Connected < /source> - < translation type = "unfinished" /> - - < message > - - Connected < /source> - < translation > Συνδεδεμένο < /translation> - < /message> - < message > - - New Messages Received < /source> - < translation type = "unfinished" /> - - < message > - - Error < /source> - < translation > Σφάλμα < /translation> - < /message> - < message > - - Failed to update the room information.Please check your Internet connection and try hosting the room again. + + + + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Λήψη στιγμιότυπου οθόνης + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit sudachi + + + + + Fullscreen + Πλήρη Οθόνη + + + + Load File + Φόρτωση αρχείου + + + + Load/Remove Amiibo + + + + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Renderdoc Capture + + + + + Toggle Status Bar + + + + + InstallDialog + + + Please confirm these are the files you wish to install. + Επιβεβαιώστε ότι αυτά είναι τα αρχεία που θέλετε να εγκαταστήσετε. + + + + Installing an Update or DLC will overwrite the previously installed one. + Η εγκατάσταση μιας Ενημέρωσης ή DLC θα αντικαταστήσει το προηγουμένως εγκατεστημένο. + + + + Install + Εγκατάσταση + + + + Install Files to NAND + + + + + LimitableInputDialog + + + The text can't contain any of the following characters: +%1 + + + + + LoadingScreen + + + Loading Shaders 387 / 1628 + + + + + Loading Shaders %v out of %m + + + + + Estimated Time 5m 4s + + + + + Loading... + Φόρτωση... + + + + Loading Shaders %1 / %2 + + + + + Launching... + Εκκίνηση... + + + + Estimated Time %1 + + + + + Lobby + + + Public Room Browser + + + + + + Nickname + + + + + Filters + + + + + Search + Αναζήτηση + + + + Games I Own + + + + + Hide Empty Rooms + + + + + Hide Full Rooms + + + + + Refresh Lobby + + + + + Password Required to Join + + + + + Password: + + + + + Players + + + + + Room Name + + + + + Preferred Game + + + + + Host + + + + + Refreshing + + + + + Refresh List + + + + + MainWindow + + + sudachi + sudachi + + + + &File + &Αρχείο + + + + &Recent Files + + + + + &Emulation + + + + + &View + + + + + &Reset Window Size + + + + + &Debugging + + + + + Reset Window Size to &720p + + + + + Reset Window Size to 720p + + + + + Reset Window Size to &900p + + + + + Reset Window Size to 900p + + + + + Reset Window Size to &1080p + + + + + Reset Window Size to 1080p + + + + + &Multiplayer + &Πολλαπλών Παικτών + + + + &Tools + + + + + &Amiibo + + + + + &TAS + &TAS + + + + &Help + + + + + &Install Files to NAND... + + + + + L&oad File... + + + + + Load &Folder... + + + + + E&xit + + + + + &Pause + &Παύση + + + + &Stop + &Σταμάτημα + + + + &Verify Installed Contents + + + + + &About sudachi + + + + + Single &Window Mode + + + + + Con&figure... + + + + + Display D&ock Widget Headers + + + + + Show &Filter Bar + + + + + Show &Status Bar + + + + + Show Status Bar + + + + + &Browse Public Game Lobby + &Περιήγηση σε δημόσιο λόμπι παιχνιδιού + + + + &Create Room + &Δημιουργία δωματίου + + + + &Leave Room + &Αποχωρήσει από το δωμάτιο + + + + &Direct Connect to Room + &Άμεση σύνδεση σε Δωμάτιο + + + + &Show Current Room + &Εμφάνιση τρέχοντος δωματίου + + + + F&ullscreen + + + + + &Restart + + + + + Load/Remove &Amiibo... + + + + + &Report Compatibility + + + + + Open &Mods Page + + + + + Open &Quickstart Guide + + + + + &FAQ + + + + + Open &sudachi Folder + + + + + &Capture Screenshot + + + + + Open &Album + + + + + &Set Nickname and Owner + + + + + &Delete Game Data + + + + + &Restore Amiibo + + + + + &Format Amiibo + + + + + Open &Mii Editor + + + + + &Configure TAS... + + + + + Configure C&urrent Game... + + + + + &Start + &Έναρξη + + + + &Reset + + + + + R&ecord + + + + + Open &Controller Menu + + + + + Install Firmware + + + + + Install Decryption Keys + + + + + MicroProfileDialog + + + &MicroProfile + + + + + ModerationDialog + + + Moderation + + + + + Ban List + + + + + + Refreshing + + + + + Unban + + + + + Subject + + + + + Type + + + + + Forum Username + + + + + IP Address + + + + + Refresh + + + + + MultiplayerState + + + Current connection status + + + + + Not Connected. Click here to find a room! + + + + + Not Connected + + + + + Connected + Συνδεδεμένο + + + + New Messages Received + + + + + Error + Σφάλμα + + + + Failed to update the room information. Please check your Internet connection and try hosting the room again. Debug Message: - < translation type = "unfinished" /> - - < /context> - < context > - NetworkMessage < /name> - < message > - - Username is not valid.Must be 4 to 20 alphanumeric characters.< /source> - < translation type = "unfinished" /> - - < message > - - Room name is not valid.Must be 4 to 20 alphanumeric characters.< /source> - < translation type = "unfinished" /> - - < message > - - Username is already in use or not valid.Please choose another.< /source> - < translation type = "unfinished" /> - - < message > - - IP is not a valid IPv4 address.< /source> - < translation type = "unfinished" /> - - < message > - - Port must be a number between 0 to 65535. < /source> - < translation type = "unfinished" /> - - < message > - - You must choose a Preferred Game to host a room.If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.< /source> - < translation type = "unfinished" /> - - < message > - - Unable to find an internet connection.Check your internet settings.< /source> - < translation type = "unfinished" /> - - < message > - - Unable to connect to the host.Verify that the connection settings are correct.If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.< /source> - < translation type = "unfinished" /> - - < message > - - Unable to connect to the room because it is already full.< /source> - < translation type = "unfinished" /> - - < message > - - Creating a room failed.Please retry.Restarting sudachi might be necessary.< /source> - < translation type = "unfinished" /> - - < message > - - The host of the room has banned you.Speak with the host to unban you or try a different room.< /source> - < translation type = "unfinished" /> - - < message > - - Version mismatch! Please update to the latest version of sudachi.If the problem persists, contact the room host and ask them to update the server.< /source> - < translation type = "unfinished" /> - - < message > - - Incorrect password.< /source> - < translation > Λανθασμένος κωδικός πρόσβασης.< /translation> - < /message> - < message > - - An unknown error occurred.If this error continues to occur, please open an issue < /source> - < translation > Εμφανίστηκε ένα άγνωστο σφάλμα.Αν αυτό το σφάλμα συνεχίζει να εμφανίζεται, ανοίξτε ένα αίτημα < /translation> - < /message> - < message > - - Connection to room lost.Try to reconnect.< /source> - < translation > Η σύνδεση με το δωμάτιο χάθηκε.Προσπαθήστε να επανασυνδεθείτε.< /translation> - < /message> - < message > - - You have been kicked by the room host.< /source> - < translation > Έχετε διωχθεί από τον οικοδεσπότη του δωματίου.< /translation> - < /message> - < message > - - IP address is already in use.Please choose another.< /source> - < translation > Η διεύθυνση IP χρησιμοποιείται ήδη.Παρακαλώ επιλέξτε άλλη.< /translation> - < /message> - < message > - - You do not have enough permission to perform this action.< /source> - < translation > Δεν έχετε επαρκή δικαιώματα για την εκτέλεση αυτής της ενέργειας.< /translation> - < /message> - < message > - - The user you are trying to kick / ban could not be found. -They may have left the room.< /source> - < translation > Ο χρήστης που προσπαθείτε να διώξετε / αποβάλλετε δεν βρέθηκε. -Μπορεί να έχει φύγει από το δωμάτιο.< /translation> - < /message> - < message > - + + + + + NetworkMessage + + + Username is not valid. Must be 4 to 20 alphanumeric characters. + + + + + Room name is not valid. Must be 4 to 20 alphanumeric characters. + + + + + Username is already in use or not valid. Please choose another. + + + + + IP is not a valid IPv4 address. + + + + + Port must be a number between 0 to 65535. + + + + + You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list. + + + + + Unable to find an internet connection. Check your internet settings. + + + + + Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded. + + + + + Unable to connect to the room because it is already full. + + + + + Creating a room failed. Please retry. Restarting sudachi might be necessary. + + + + + The host of the room has banned you. Speak with the host to unban you or try a different room. + + + + + Version mismatch! Please update to the latest version of sudachi. If the problem persists, contact the room host and ask them to update the server. + + + + + Incorrect password. + Λανθασμένος κωδικός πρόσβασης. + + + + An unknown error occurred. If this error continues to occur, please open an issue + Εμφανίστηκε ένα άγνωστο σφάλμα. Αν αυτό το σφάλμα συνεχίζει να εμφανίζεται, ανοίξτε ένα αίτημα + + + + Connection to room lost. Try to reconnect. + Η σύνδεση με το δωμάτιο χάθηκε. Προσπαθήστε να επανασυνδεθείτε. + + + + You have been kicked by the room host. + Έχετε διωχθεί από τον οικοδεσπότη του δωματίου. + + + + IP address is already in use. Please choose another. + Η διεύθυνση IP χρησιμοποιείται ήδη. Παρακαλώ επιλέξτε άλλη. + + + + You do not have enough permission to perform this action. + Δεν έχετε επαρκή δικαιώματα για την εκτέλεση αυτής της ενέργειας. + + + + The user you are trying to kick/ban could not be found. +They may have left the room. + Ο χρήστης που προσπαθείτε να διώξετε/αποβάλλετε δεν βρέθηκε. +Μπορεί να έχει φύγει από το δωμάτιο. + + + No valid network interface is selected. -Please go to Configure -& gt; System -& gt; Network and make a selection.< /source> - < translation > Δεν έχει επιλεγεί έγκυρη διασύνδεση δικτύου. -Παρακαλούμε μεταβείτε στη Ρυθμίσεις -& gt; Σύστημα -& gt; Δίκτυο και κάντε μια επιλογή.< /translation> - < /message> - < message > - - Game already running < /source> - < translation > Το παιχνίδι εκτελείται ήδη < /translation> - < /message> - < message > - - Joining a room when the game is already running is discouraged and can cause the room feature not to work correctly. -Proceed anyway ? - < translation > Η συμμετοχή σε ένα δωμάτιο όταν το παιχνίδι είναι ήδη σε εξέλιξη δεν συνιστάται και μπορεί να προκαλέσει τη μη σωστή εκτέλεση της λειτουργίας του δωματίου. -Προχωρήστε ούτως ή άλλως; - < /message> - < message > - - Leave Room < /source> - < translation > Αποχωρήσει από το δωμάτιο < /translation> - < /message> - < message > - - You are about to close the room.Any network connections will be closed.< /source> - < translation > Ετοιμάζεστε να κλείσετε το δωμάτιο.Όλες οι δικτυακές συνδέσεις θα κλείσουν.< /translation> - < /message> - < message > - - Disconnect < /source> - < translation > Αποσύνδεση < /translation> - < /message> - < message > - - You are about to leave the room.Any network connections will be closed.< /source> - < translation > Ετοιμάζεστε να φύγετε από το δωμάτιο.Όλες οι δικτυακές συνδέσεις θα κλείσουν.< /translation> - < /message> - < /context> - < context > - NetworkMessage:: ErrorManager < /name> - < message > - - Error < /source> - < translation > Σφάλμα < /translation> - < /message> - < /context> - < context > - OverlayDialog < /name> - < message > - - Dialog < /source> - < translation type = "unfinished" /> - - < message > - - - Cancel < /source> - < translation > Ακύρωση < /translation> - < /message> - < message > - - - OK < /source> - < translation > OK < /translation> - < /message> - < message > - - & lt; !DOCTYPE HTML PUBLIC & quot; -//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -& lt; html & gt;& lt; head & gt;& lt;meta name =& quot; qrichtext & quot; content =& quot; 1 & quot; /><style type="text/css & quot;& gt; -p, li { white - space: pre - wrap; } -& lt; /style></head & gt;& lt;body style =& quot; font - family: 'MS Shell Dlg 2'; font - size: 18pt; font - weight: 400; font - style: normal;& quot;& gt; -& lt;p style =& quot; -qt - paragraph - type: empty; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt; br /& gt;& lt; /p></body & gt;& lt; /html> - - - < /context> - < context > - PlayerControlPreview < /name> - < message > - - START / PAUSE < /source> - < translation type = "unfinished" /> - - < /context> - < context > - QObject < /name> - < message > - - % 1 is not playing a game < /source> - % 1 δεν παίζει παιχνίδι < /translation> - < /message> - < message > - - % 1 is playing % 2 < /source> - % 1 παίζει % 2 < /translation> - < /message> - < message > - - Not playing a game < /source> - < translation > Δεν παίζει παιχνίδι < /translation> - < /message> - < message > - - Installed SD Titles < /source> - < translation type = "unfinished" /> - - < message > - - Installed NAND Titles < /source> - < translation type = "unfinished" /> - - < message > - - System Titles < /source> - < translation > Τίτλοι Συστήματος < /translation> - < /message> - < message > - - Add New Game Directory < /source> - < translation > Προσθήκη Νέας Τοποθεσίας Παιχνιδιών < /translation> - < /message> - < message > - - Favorites < /source> - < translation > Αγαπημένα < /translation> - < /message> - < message > - - - - Shift < /source> - < translation > Shift < /translation> - < /message> - < message > - - - - Ctrl < /source> - < translation > Ctrl < /translation> - < /message> - < message > - - - - Alt < /source> - < translation > Alt < /translation> - < /message> - < message > - - - - - - [not set] < /source> - < translation > [μη ορισμένο] < /translation> - < /message> - < message > - - Hat % 1 % 2 < /source> - < translation type = "unfinished" /> - - < message > - - - - - - - - - - Axis % 1 % 2 < /source> - < translation > Άξονας % 1 % 2 < /translation> - < /message> - < message > - - Button % 1 < /source> - < translation type = "unfinished" /> - - < message > - - - - - - - - [unknown] < /source> - < translation > [άγνωστο] < /translation> - < /message> - < message > - - - - Left < /source> - < translation > Αριστερά < /translation> - < /message> - < message > - - - - Right < /source> - < translation > Δεξιά < /translation> - < /message> - < message > - - - - Down < /source> - < translation > Κάτω < /translation> - < /message> - < message > - - - - Up < /source> - < translation > Πάνω < /translation> - < /message> - < message > - - - Z < /source> - < translation > Z < /translation> - < /message> - < message > - - - R < /source> - < translation > R < /translation> - < /message> - < message > - - - L < /source> - < translation > L < /translation> - < /message> - < message > - - - A < /source> - < translation > A < /translation> - < /message> - < message > - - - B < /source> - < translation > B < /translation> - < /message> - < message > - - - X < /source> - < translation > Χ < /translation> - < /message> - < message > - - - Y < /source> - < translation > Υ < /translation> - < /message> - < message > - - - Start < /source> - < translation type = "unfinished" /> - - < message > - - - L1 < /source> - < translation > L1 < /translation> - < /message> - < message > - - - L2 < /source> - < translation > L2 < /translation> - < /message> - < message > - - - L3 < /source> - < translation > L3 < /translation> - < /message> - < message > - - - R1 < /source> - < translation > R1 < /translation> - < /message> - < message > - - - R2 < /source> - < translation > R2 < /translation> - < /message> - < message > - - - R3 < /source> - < translation > R3 < /translation> - < /message> - < message > - - - Circle < /source> - < translation type = "unfinished" /> - - < message > - - - Cross < /source> - < translation type = "unfinished" /> - - < message > - - - Square < /source> - < translation type = "unfinished" /> - - < message > - - - Triangle < /source> - < translation type = "unfinished" /> - - < message > - - - Share < /source> - < translation type = "unfinished" /> - - < message > - - - Options < /source> - < translation type = "unfinished" /> - - < message > - - - [undefined] < /source> - < translation type = "unfinished" /> - - < message > - - % 1 % 2 < /source> - < translation type = "unfinished" /> - - < message > - - - [invalid] < /source> - < translation type = "unfinished" /> - - < message > - - - % 1 % 2Hat % 3 < /source> - < translation type = "unfinished" /> - - < message > - - - - - % 1 % 2Axis % 3 < /source> - < translation type = "unfinished" /> - - < message > - - - % 1 % 2Axis % 3,% 4,% 5 < /source> - < translation type = "unfinished" /> - - < message > - - - % 1 % 2Motion % 3 < /source> - < translation type = "unfinished" /> - - < message > - - - % 1 % 2Button % 3 < /source> - < translation type = "unfinished" /> - - < message > - - - [unused] < /source> - < translation > [άδειο] < /translation> - < /message> - < message > - - ZR < /source> - < translation > ZR < /translation> - < /message> - < message > - - ZL < /source> - < translation > ZL < /translation> - < /message> - < message > - - SR < /source> - < translation > SR < /translation> - < /message> - < message > - - SL < /source> - < translation > SL < /translation> - < /message> - < message > - - Stick L < /source> - < translation type = "unfinished" /> - - < message > - - Stick R < /source> - < translation type = "unfinished" /> - - < message > - - Plus < /source> - < translation > Συν < /translation> - < /message> - < message > - - Minus < /source> - < translation > Μείον < /translation> - < /message> - < message > - - - Home < /source> - < translation > Αρχική < /translation> - < /message> - < message > - - Capture < /source> - < translation > Στιγμιότυπο < /translation> - < /message> - < message > - - Touch < /source> - < translation type = "unfinished" /> - - < message > - - Wheel < /source> - < comment > Indicates the mouse wheel < /comment> - < translation type = "unfinished" /> - - < message > - - Backward < /source> - < translation type = "unfinished" /> - - < message > - - Forward < /source> - < translation type = "unfinished" /> - - < message > - - Task < /source> - < translation type = "unfinished" /> - - < message > - - Extra < /source> - < translation type = "unfinished" /> - - < message > - - % 1 % 2 % 3 % 4 < /source> - < translation type = "unfinished" /> - - < message > - - - % 1 % 2 % 3Hat % 4 < /source> - < translation type = "unfinished" /> - - < message > - - - % 1 % 2 % 3Axis % 4 < /source> - < translation type = "unfinished" /> - - < message > - - - % 1 % 2 % 3Button % 4 < /source> - < translation type = "unfinished" /> - - < /context> - < context > - QtAmiiboSettingsDialog < /name> - < message > - - Amiibo Settings < /source> - < translation type = "unfinished" /> - - < message > - - Amiibo Info < /source> - < translation type = "unfinished" /> - - < message > - - Series < /source> - < translation type = "unfinished" /> - - < message > - - Type < /source> - < translation type = "unfinished" /> - - < message > - - Name < /source> - < translation > Όνομα < /translation> - < /message> - < message > - - Amiibo Data < /source> - < translation type = "unfinished" /> - - < message > - - Custom Name < /source> - < translation type = "unfinished" /> - - < message > - - Owner < /source> - < translation type = "unfinished" /> - - < message > - - Creation Date < /source> - < translation type = "unfinished" /> - - < message > - - dd / MM / yyyy < /source> - < translation type = "unfinished" /> - - < message > - - Modification Date < /source> - < translation type = "unfinished" /> - - < message > - - dd / MM / yyyy < /source> - < translation type = "unfinished" /> - - < message > - - Game Data < /source> - < translation type = "unfinished" /> - - < message > - - Game Id < /source> - < translation type = "unfinished" /> - - < message > - - Mount Amiibo < /source> - < translation type = "unfinished" /> - - < message > - - ... - ... - < /message> - < message > - - File Path < /source> - < translation type = "unfinished" /> - - < message > - - No game data present < /source> - < translation type = "unfinished" /> - - < message > - - The following amiibo data will be formatted: - < translation type = "unfinished" /> - - < message > - - The following game data will removed: - < translation type = "unfinished" /> - - < message > - - Set nickname and owner: - < translation type = "unfinished" /> - - < message > - - Do you wish to restore this amiibo ? - < translation type = "unfinished" /> - - < /context> - < context > - QtControllerSelectorDialog < /name> - < message > - - Controller Applet < /source> - < translation > Applet Χειρισμού < /translation> - < /message> - < message > - - Supported Controller Types: - < translation > Υποστηριζόμενοι Τύποι Χειριστηρίου: - < /message> - < message > - - Players: - < translation type = "unfinished" /> - - < message > - - 1 - 8 < /source> - < translation > 1 - 8 < /translation> - < /message> - < message > - - P4 < /source> - < translation > P4 < /translation> - < /message> - < message > - - - - - - - - - - Pro Controller < /source> - < translation > Pro Controller < /translation> - < /message> - < message > - - - - - - - - - - Dual Joycons < /source> - < translation > Διπλά Joycons < /translation> - < /message> - < message > - - - - - - - - - - Left Joycon < /source> - < translation > Αριστερό Joycon < /translation> - < /message> - < message > - - - - - - - - - - Right Joycon < /source> - < translation > Δεξί Joycon < /translation> - < /message> - < message > - - - - - - - - - Use Current Config < /source> - < translation type = "unfinished" /> - - < message > - - P2 < /source> - < translation > P2 < /translation> - < /message> - < message > - - P1 < /source> - < translation > P1 < /translation> - < /message> - < message > - - - - Handheld < /source> - < translation > Handheld < /translation> - < /message> - < message > - - P3 < /source> - < translation > P3 < /translation> - < /message> - < message > - - P7 < /source> - < translation > P7 < /translation> - < /message> - < message > - - P8 < /source> - < translation > P8 < /translation> - < /message> - < message > - - P5 < /source> - < translation > P5 < /translation> - < /message> - < message > - - P6 < /source> - < translation > P6 < /translation> - < /message> - < message > - - Console Mode < /source> - < translation > Λειτουργία Κονσόλας < /translation> - < /message> - < message > - - Docked < /source> - < translation > Docked < /translation> - < /message> - < message > - - Vibration < /source> - < translation > Δόνηση < /translation> - < /message> - < message > - - - Configure < /source> - < translation > Διαμόρφωση < /translation> - < /message> - < message > - - Motion < /source> - < translation > Κίνηση < /translation> - < /message> - < message > - - Profiles < /source> - < translation > Τα προφίλ < /translation> - < /message> - < message > - - Create < /source> - < translation type = "unfinished" /> - - < message > - - Controllers < /source> - < translation > Χειριστήρια < /translation> - < /message> - < message > - - 1 < /source> - < translation > 1 < /translation> - < /message> - < message > - - 2 < /source> - < translation > 2 < /translation> - < /message> - < message > - - 4 < /source> - < translation > 4 < /translation> - < /message> - < message > - - 3 < /source> - < translation > 3 < /translation> - < /message> - < message > - - Connected < /source> - < translation > Συνδεδεμένο < /translation> - < /message> - < message > - - 5 < /source> - < translation > 5 < /translation> - < /message> - < message > - - 7 < /source> - < translation > 7 < /translation> - < /message> - < message > - - 6 < /source> - < translation > 6 < /translation> - < /message> - < message > - - 8 < /source> - < translation > 8 < /translation> - < /message> - < message > - - Not enough controllers < /source> - < translation type = "unfinished" /> - - < message > - - GameCube Controller < /source> - < translation > Χειριστήριο GameCube < /translation> - < /message> - < message > - - Poke Ball Plus < /source> - < translation > Poke Ball Plus < /translation> - < /message> - < message > - - NES Controller < /source> - < translation > Χειριστήριο NES < /translation> - < /message> - < message > - - SNES Controller < /source> - < translation > Χειριστήριο SNES < /translation> - < /message> - < message > - - N64 Controller < /source> - < translation > Χειριστήριο N64 < /translation> - < /message> - < message > - - Sega Genesis < /source> - < translation > Sega Genesis < /translation> - < /message> - < /context> - < context > - QtErrorDisplay < /name> - < message > - - - - Error Code: % 1 -% 2(0x % 3) < /source> - < translation type = "unfinished" /> - - < message > - - An error has occurred. -Please try again or contact the developer of the software.< /source> - < translation type = "unfinished" /> - - < message > - - An error occurred on % 1 at % 2. -Please try again or contact the developer of the software.< /source> - < translation type = "unfinished" /> - - < message > - - An error has occurred. - -% 1 - - % 2 < /source> - < translation type = "unfinished" /> - - < /context> - < context > - QtProfileSelectionDialog < /name> - < message > - - % 1 - % 2 < /source> - % 1 is the profile username, % 2 is the formatted UUID(e.g. 00112233 - 4455 - 6677 - 8899 - AABBCCDDEEFF)) - % 1 - % 2 < /translation> - < /message> - < message > - - Users < /source> - < translation > Χρήστες < /translation> - < /message> - < message > - - Profile Creator < /source> - < translation type = "unfinished" /> - - < message > - - - Profile Selector < /source> - < translation type = "unfinished" /> - - < message > - - Profile Icon Editor < /source> - < translation type = "unfinished" /> - - < message > - - Profile Nickname Editor < /source> - < translation type = "unfinished" /> - - < message > - - Who will receive the points ? - < translation type = "unfinished" /> - - < message > - - Who is using Nintendo eShop? - < translation type = "unfinished" /> - - < message > - - Who is making this purchase ? - < translation type = "unfinished" /> - - < message > - - Who is posting ? - < translation type = "unfinished" /> - - < message > - - Select a user to link to a Nintendo Account.< /source> - < translation type = "unfinished" /> - - < message > - - Change settings for which user ? - < translation type = "unfinished" /> - - < message > - - Format data for which user ? - < translation type = "unfinished" /> - - < message > - - Which user will be transferred to another console ? - < translation type = "unfinished" /> - - < message > - - Send save data for which user ? - < translation type = "unfinished" /> - - < message > - - Select a user: - < translation > Επιλογή Χρήστη < /translation> - < /message> - < /context> - < context > - QtSoftwareKeyboardDialog < /name> - < message > - - Software Keyboard < /source> - < translation type = "unfinished" /> - - < message > - - Enter Text < /source> - < translation type = "unfinished" /> - - < message > - - & lt; !DOCTYPE HTML PUBLIC & quot; -//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -& lt; html & gt;& lt; head & gt;& lt;meta name =& quot; qrichtext & quot; content =& quot; 1 & quot; /><style type="text/css & quot;& gt; -p, li { white - space: pre - wrap; } -& lt; /style></head & gt;& lt;body style =& quot; font - family: 'MS Shell Dlg 2'; font - size: 26pt; font - weight: 400; font - style: normal;& quot;& gt; -& lt;p style =& quot; -qt - paragraph - type: empty; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt; br /& gt;& lt; /p></body & gt;& lt; /html> - & lt; !DOCTYPE HTML PUBLIC & quot; -//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -& lt; html & gt;& lt; head & gt;& lt;meta name =& quot; qrichtext & quot; content =& quot; 1 & quot; /><style type="text/css & quot;& gt; -p, li { white - space: pre - wrap; } -& lt; /style></head & gt;& lt;body style =& quot; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 26pt; font - weight: 400; font - style: normal;& quot;& gt; -& lt;p style =& quot; -qt - paragraph - type: empty; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt; br /& gt;& lt; /p></body & gt;& lt; /html> +Please go to Configure -> System -> Network and make a selection. + Δεν έχει επιλεγεί έγκυρη διασύνδεση δικτύου. +Παρακαλούμε μεταβείτε στη Ρυθμίσεις -> Σύστημα -> Δίκτυο και κάντε μια επιλογή. - < message > - - - OK < /source> - < translation > OK < /translation> - < /message> - < message > - - Cancel < /source> - < translation > Ακύρωση < /translation> - < /message> - < /context> - < context > - SequenceDialog < /name> - < message > - - Enter a hotkey < /source> - < translation type = "unfinished" /> - - < /context> - < context > - WaitTreeCallstack < /name> - < message > - - Call stack < /source> - < translation > Κλήση stack < /translation> - < /message> - < /context> - < context > - WaitTreeSynchronizationObject < /name> - < message > - - [% 1] % 2 < /source> - < translation type = "unfinished" /> - - < message > - - waited by no thread < /source> - < translation type = "unfinished" /> - - < /context> - < context > - WaitTreeThread < /name> - < message > - - runnable < /source> - < translation type = "unfinished" /> - - < message > - - paused < /source> - < translation type = "unfinished" /> - - < message > - - sleeping < /source> - < translation type = "unfinished" /> - - < message > - - waiting for IPC reply < /source> - < translation type = "unfinished" /> - - < message > - - waiting for objects < /source> - < translation > αναμονή αντικειμένων < /translation> - < /message> - < message > - - waiting for condition variable < /source> - < translation type = "unfinished" /> - - < message > - - waiting for address arbiter < /source> - < translation type = "unfinished" /> - - < message > - - waiting for suspend resume < /source> - < translation type = "unfinished" /> - - < message > - - waiting < /source> - < translation type = "unfinished" /> - - < message > - - initialized < /source> - < translation type = "unfinished" /> - - < message > - - terminated < /source> - < translation type = "unfinished" /> - - < message > - - unknown < /source> - < translation type = "unfinished" /> - - < message > - - PC = 0x % 1 LR = 0x % 2 < /source> - < translation > PC = 0x % 1 LR = 0x % 2 < /translation> - < /message> - < message > - - ideal < /source> - < translation type = "unfinished" /> - - < message > - - core % 1 < /source> - < translation > πυρήνας % 1 < /translation> - < /message> - < message > - - processor = % 1 < /source> - < translation > επεξεργαστής = % 1 < /translation> - < /message> - < message > - - affinity mask = % 1 < /source> - < translation type = "unfinished" /> - - < message > - - thread id = % 1 < /source> - < translation type = "unfinished" /> - - < message > - - priority = % 1(current) / % 2(normal) < /source> - < translation > προτεραιότητα = % 1(τρέχον) / % 2(κανονικό) < /translation> - < /message> - < message > - - last running ticks = % 1 < /source> - < translation type = "unfinished" /> - - < /context> - < context > - WaitTreeThreadList < /name> - < message > - - waited by thread < /source> - < translation type = "unfinished" /> - - < /context> - < context > - WaitTreeWidget < /name> - < message > - - & amp;Wait Tree < /source> - < translation type = "unfinished" /> - - < /context> - < /TS> \ No newline at end of file + + + Game already running + Το παιχνίδι εκτελείται ήδη + + + + Joining a room when the game is already running is discouraged and can cause the room feature not to work correctly. +Proceed anyway? + Η συμμετοχή σε ένα δωμάτιο όταν το παιχνίδι είναι ήδη σε εξέλιξη δεν συνιστάται και μπορεί να προκαλέσει τη μη σωστή εκτέλεση της λειτουργίας του δωματίου. +Προχωρήστε ούτως ή άλλως; + + + + Leave Room + Αποχωρήσει από το δωμάτιο + + + + You are about to close the room. Any network connections will be closed. + Ετοιμάζεστε να κλείσετε το δωμάτιο. Όλες οι δικτυακές συνδέσεις θα κλείσουν. + + + + Disconnect + Αποσύνδεση + + + + You are about to leave the room. Any network connections will be closed. + Ετοιμάζεστε να φύγετε από το δωμάτιο. Όλες οι δικτυακές συνδέσεις θα κλείσουν. + + + + NetworkMessage::ErrorManager + + + Error + Σφάλμα + + + + OverlayDialog + + + Dialog + + + + + + Cancel + Ακύρωση + + + + + OK + OK + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:18pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> + + + + + PlayerControlPreview + + + START/PAUSE + + + + + QObject + + + %1 is not playing a game + %1 δεν παίζει παιχνίδι + + + + %1 is playing %2 + %1 παίζει %2 + + + + Not playing a game + Δεν παίζει παιχνίδι + + + + Installed SD Titles + + + + + Installed NAND Titles + + + + + System Titles + Τίτλοι Συστήματος + + + + Add New Game Directory + Προσθήκη Νέας Τοποθεσίας Παιχνιδιών + + + + Favorites + Αγαπημένα + + + + + + Shift + Shift + + + + + + Ctrl + Ctrl + + + + + + Alt + Alt + + + + + + + + [not set] + [μη ορισμένο] + + + + Hat %1 %2 + + + + + + + + + + + + + Axis %1%2 + Άξονας%1%2 + + + + Button %1 + + + + + + + + + + + [unknown] + [άγνωστο] + + + + + + Left + Αριστερά + + + + + + Right + Δεξιά + + + + + + Down + Κάτω + + + + + + Up + Πάνω + + + + + Z + Z + + + + + R + R + + + + + L + L + + + + + A + A + + + + + B + B + + + + + X + Χ + + + + + Y + Υ + + + + + Start + + + + + + L1 + L1 + + + + + L2 + L2 + + + + + L3 + L3 + + + + + R1 + R1 + + + + + R2 + R2 + + + + + R3 + R3 + + + + + Circle + + + + + + Cross + + + + + + Square + + + + + + Triangle + + + + + + Share + + + + + + Options + + + + + + [undefined] + + + + + %1%2 + + + + + + [invalid] + + + + + + %1%2Hat %3 + + + + + + + + %1%2Axis %3 + + + + + + %1%2Axis %3,%4,%5 + + + + + + %1%2Motion %3 + + + + + + %1%2Button %3 + + + + + + [unused] + [άδειο] + + + + ZR + ZR + + + + ZL + ZL + + + + SR + SR + + + + SL + SL + + + + Stick L + + + + + Stick R + + + + + Plus + Συν + + + + Minus + Μείον + + + + + Home + Αρχική + + + + Capture + Στιγμιότυπο + + + + Touch + + + + + Wheel + Indicates the mouse wheel + + + + + Backward + + + + + Forward + + + + + Task + + + + + Extra + + + + + %1%2%3%4 + + + + + + %1%2%3Hat %4 + + + + + + %1%2%3Axis %4 + + + + + + %1%2%3Button %4 + + + + + QtAmiiboSettingsDialog + + + Amiibo Settings + + + + + Amiibo Info + + + + + Series + + + + + Type + + + + + Name + Όνομα + + + + Amiibo Data + + + + + Custom Name + + + + + Owner + + + + + Creation Date + + + + + dd/MM/yyyy + + + + + Modification Date + + + + + dd/MM/yyyy + + + + + Game Data + + + + + Game Id + + + + + Mount Amiibo + + + + + ... + ... + + + + File Path + + + + + No game data present + + + + + The following amiibo data will be formatted: + + + + + The following game data will removed: + + + + + Set nickname and owner: + + + + + Do you wish to restore this amiibo? + + + + + QtControllerSelectorDialog + + + Controller Applet + Applet Χειρισμού + + + + Supported Controller Types: + Υποστηριζόμενοι Τύποι Χειριστηρίου: + + + + Players: + + + + + 1 - 8 + 1 - 8 + + + + P4 + P4 + + + + + + + + + + + + Pro Controller + Pro Controller + + + + + + + + + + + + Dual Joycons + Διπλά Joycons + + + + + + + + + + + + Left Joycon + Αριστερό Joycon + + + + + + + + + + + + Right Joycon + Δεξί Joycon + + + + + + + + + + + Use Current Config + + + + + P2 + P2 + + + + P1 + P1 + + + + + + Handheld + Handheld + + + + P3 + P3 + + + + P7 + P7 + + + + P8 + P8 + + + + P5 + P5 + + + + P6 + P6 + + + + Console Mode + Λειτουργία Κονσόλας + + + + Docked + Docked + + + + Vibration + Δόνηση + + + + + Configure + Διαμόρφωση + + + + Motion + Κίνηση + + + + Profiles + Τα προφίλ + + + + Create + + + + + Controllers + Χειριστήρια + + + + 1 + 1 + + + + 2 + 2 + + + + 4 + 4 + + + + 3 + 3 + + + + Connected + Συνδεδεμένο + + + + 5 + 5 + + + + 7 + 7 + + + + 6 + 6 + + + + 8 + 8 + + + + Not enough controllers + + + + + GameCube Controller + Χειριστήριο GameCube + + + + Poke Ball Plus + Poke Ball Plus + + + + NES Controller + Χειριστήριο NES + + + + SNES Controller + Χειριστήριο SNES + + + + N64 Controller + Χειριστήριο N64 + + + + Sega Genesis + Sega Genesis + + + + QtErrorDisplay + + + + + Error Code: %1-%2 (0x%3) + + + + + An error has occurred. +Please try again or contact the developer of the software. + + + + + An error occurred on %1 at %2. +Please try again or contact the developer of the software. + + + + + An error has occurred. + +%1 + +%2 + + + + + QtProfileSelectionDialog + + + %1 +%2 + %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) + %1 +%2 + + + + Users + Χρήστες + + + + Profile Creator + + + + + + Profile Selector + + + + + Profile Icon Editor + + + + + Profile Nickname Editor + + + + + Who will receive the points? + + + + + Who is using Nintendo eShop? + + + + + Who is making this purchase? + + + + + Who is posting? + + + + + Select a user to link to a Nintendo Account. + + + + + Change settings for which user? + + + + + Format data for which user? + + + + + Which user will be transferred to another console? + + + + + Send save data for which user? + + + + + Select a user: + Επιλογή Χρήστη + + + + QtSoftwareKeyboardDialog + + + Software Keyboard + + + + + Enter Text + + + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:26pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:26pt; font-weight:400; font-style:normal;"> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> + + + + + OK + OK + + + + Cancel + Ακύρωση + + + + SequenceDialog + + + Enter a hotkey + + + + + WaitTreeCallstack + + + Call stack + Κλήση stack + + + + WaitTreeSynchronizationObject + + + [%1] %2 + + + + + waited by no thread + + + + + WaitTreeThread + + + runnable + + + + + paused + + + + + sleeping + + + + + waiting for IPC reply + + + + + waiting for objects + αναμονή αντικειμένων + + + + waiting for condition variable + + + + + waiting for address arbiter + + + + + waiting for suspend resume + + + + + waiting + + + + + initialized + + + + + terminated + + + + + unknown + + + + + PC = 0x%1 LR = 0x%2 + PC = 0x%1 LR = 0x%2 + + + + ideal + + + + + core %1 + πυρήνας %1 + + + + processor = %1 + επεξεργαστής = %1 + + + + affinity mask = %1 + + + + + thread id = %1 + + + + + priority = %1(current) / %2(normal) + προτεραιότητα = %1(τρέχον) / %2(κανονικό) + + + + last running ticks = %1 + + + + + WaitTreeThreadList + + + waited by thread + + + + + WaitTreeWidget + + + &Wait Tree + + + + \ No newline at end of file diff --git a/dist/languages/fi.ts b/dist/languages/fi.ts index 4d570f5..10a6ab6 100644 --- a/dist/languages/fi.ts +++ b/dist/languages/fi.ts @@ -4789,7 +4789,7 @@ Haluatko silti ohittaa tämän ja sulkea ? < message > sudachi has not been compiled with OpenGL support.< /source> - < translation > Sudachichia ei ole koottu OpenGL - yhteensopivuuden kanssa.< /translation> + < translation > Sudachia ei ole koottu OpenGL - yhteensopivuuden kanssa.< /translation> < /message> < message > diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts index 4a644b5..0a21f61 100644 --- a/dist/languages/fr.ts +++ b/dist/languages/fr.ts @@ -7399,7 +7399,7 @@ Message de débogage: < message > Open & amp;sudachi Folder < /source> - < translation > Ouvrir le & amp;dossier de Sudachichi < /translation> + < translation > Ouvrir le & amp;dossier de Sudachi < /translation> < /message> < message > diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts index 6058157..ee39dc4 100644 --- a/dist/languages/pl.ts +++ b/dist/languages/pl.ts @@ -5878,7 +5878,7 @@ Zwolnij trochę miejsca, albo zmień ścieżkę zrzutu RomFs w Emulacja & gt; Ko < message > Missing sudachi Account < /source> - < translation > Brakuje konta Sudachichi < /translation> + < translation > Brakuje konta Sudachi < /translation> < /message> < message > diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts index 5a194ab..571fefc 100644 --- a/dist/languages/pt_PT.ts +++ b/dist/languages/pt_PT.ts @@ -4991,7 +4991,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo - clique nas células da < message > sudachi Web Service < /source> - < translation > Serviço Web do Sudachichi < /translation> + < translation > Serviço Web do Sudachi < /translation> < /message> < message > @@ -5037,7 +5037,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo - clique nas células da < message > Share anonymous usage data with the sudachi team < /source> - < translation > Compartilhar dados de uso anônimos com a equipa Sudachichi < /translation> + < translation > Compartilhar dados de uso anônimos com a equipa Sudachi < /translation> < /message> < message > @@ -5917,7 +5917,7 @@ Por favor, use esse recurso apenas para instalar atualizações e DLC.< /transla < message > Missing sudachi Account < /source> - < translation > Conta Sudachichi Ausente < /translation> + < translation > Conta Sudachi Ausente < /translation> < /message> < message > diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts index 07dc905..3372445 100644 --- a/dist/languages/tr_TR.ts +++ b/dist/languages/tr_TR.ts @@ -29,7 +29,7 @@ p, li { white - space: pre - wrap; } & lt; html & gt;& lt; head & gt;& lt;meta name =& quot; qrichtext & quot; content =& quot; 1 & quot; /><style type="text/css & quot;& gt; p, li { white - space: pre - wrap; } & lt; /style></head & gt;& lt;body style =& quot; font - family:& apos; Ubuntu & apos;; font - size: 11pt; font - weight: 400; font - style: normal;& quot;& gt; -& lt;p style =& quot; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt;span style =& quot; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 12pt;& quot;& gt;Sudachichi GPLv3.0 + ile lisanslanmış Nintendo Switch için açık kaynak bir deneysel emülatördür.& lt; /span></p & gt; +& lt;p style =& quot; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt;span style =& quot; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 12pt;& quot;& gt;Sudachi GPLv3.0 + ile lisanslanmış Nintendo Switch için açık kaynak bir deneysel emülatördür.& lt; /span></p & gt; & lt;p style =& quot; -qt - paragraph - type: empty; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 8pt;& quot;& gt;& lt; br /& gt;& lt; /p> & lt;p style =& quot; margin - top: 0px; margin - bottom: 0px; margin - left: 0px; margin - right: 0px; -qt - block - indent: 0; text - indent: 0px;& quot;& gt;& lt;span style =& quot; font - family:& apos;MS Shell Dlg 2 & apos;; font - size: 12pt;& quot;& gt;Bu yazılım yasal yollarla edinilmemiş oyunları çalıştırmak için kullanılmamalı.& lt; /span></p & gt;& lt; /body></html & gt; < /message> @@ -3102,7 +3102,7 @@ When a guest attempts to open the controller applet, it is immediately closed.< Requires restarting sudachi < /source> - < translation > Sudachichi & apos;yu yeniden başlatmayı gerektirir < /translation> + < translation > Sudachi & apos;yu yeniden başlatmayı gerektirir < /translation> < /message> < message > @@ -4993,7 +4993,7 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne < message > Share anonymous usage data with the sudachi team < /source> - < translation > Sudachichi ekibiyle anonim kullanım verilerini paylaş < /translation> + < translation > Sudachi ekibiyle anonim kullanım verilerini paylaş < /translation> < /message> < message > @@ -5166,7 +5166,7 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne < message > & lt;a href =& apos; https://sudachi-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve sudachi. <br/><br/>Would you like to share your usage data with us? -& lt;a href =& apos; https://sudachi-emu.org/help/feature/telemetry/'>Sudachichiyu geliştirmeye yardımcı olmak için </a> anonim veri toplandı. <br/><br/>Kullanım verinizi bizimle paylaşmak ister misiniz? +& lt;a href =& apos; https://sudachi-emu.org/help/feature/telemetry/'>Sudachiyu geliştirmeye yardımcı olmak için </a> anonim veri toplandı. <br/><br/>Kullanım verinizi bizimle paylaşmak ister misiniz? < message > @@ -5270,7 +5270,7 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne < message > You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP.Deconstructed ROM directories lack icons, metadata, and update support.& lt; br & gt;& lt; br & gt;For an explanation of the various Switch formats sudachi supports, & lt;a href =& apos; https://sudachi-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. -Bu oyun için dekonstrükte ROM formatı kullanıyorsunuz, bu fromatın yerine NCA, NAX, XCI ve NSP formatları kullanılmaktadır.Dekonstrükte ROM formatları ikon, üst veri ve güncelleme desteği içermemektedir.& lt; br & gt;& lt; br & gt; Sudachichi & apos;nun desteklediği çeşitli Switch formatları için & lt;a href =& apos; https://sudachi-emu.org/wiki/overview-of-switch-game-formats'>Wiki'yi ziyaret edin</a>. Bu mesaj yeniden gösterilmeyecektir. +Bu oyun için dekonstrükte ROM formatı kullanıyorsunuz, bu fromatın yerine NCA, NAX, XCI ve NSP formatları kullanılmaktadır.Dekonstrükte ROM formatları ikon, üst veri ve güncelleme desteği içermemektedir.& lt; br & gt;& lt; br & gt; Sudachi & apos;nun desteklediği çeşitli Switch formatları için & lt;a href =& apos; https://sudachi-emu.org/wiki/overview-of-switch-game-formats'>Wiki'yi ziyaret edin</a>. Bu mesaj yeniden gösterilmeyecektir. < message > @@ -5884,7 +5884,7 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.< /tra < message > In order to submit a game compatibility test case, you must link your sudachi account.& lt; br & gt;& lt; br /& gt;To link your sudachi account, go to Emulation & amp; gt; Configuration & amp; gt; Web.< /source> - < translation > Oyun uyumluluk test çalışması göndermek için öncelikle sudachi hesabınla giriş yapmanız gerekiyor.& lt; br & gt;& lt; br /& gt;Sudachichi hesabınızla giriş yapmak için, Emülasyon & amp; gt; Yapılandırma & amp; gt; Web & apos;e gidiniz.< /translation> + < translation > Oyun uyumluluk test çalışması göndermek için öncelikle sudachi hesabınla giriş yapmanız gerekiyor.& lt; br & gt;& lt; br /& gt;Sudachi hesabınızla giriş yapmak için, Emülasyon & amp; gt; Yapılandırma & amp; gt; Web & apos;e gidiniz.< /translation> < /message> < message > @@ -6290,7 +6290,7 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.< /tra The currently running application has requested sudachi to not exit. Would you like to bypass this and exit anyway ? - < translation > Şu an çalışan uygulamadan dolayı Sudachichi kapatılamıyor. + < translation > Şu an çalışan uygulamadan dolayı Sudachi kapatılamıyor. Görmezden gelip kapatmak ister misiniz ? < /message> @@ -6406,7 +6406,7 @@ Görmezden gelip kapatmak ister misiniz ? < message > sudachi has not been compiled with OpenGL support.< /source> - < translation > Sudachichi OpenGL desteklememektedir.< /translation> + < translation > Sudachi OpenGL desteklememektedir.< /translation> < /message> < message > @@ -6877,7 +6877,7 @@ Debug Message: < message > Exit sudachi < /source> - < translation > Sudachichi & apos;dan çık < /translation> + < translation > Sudachi & apos;dan çık < /translation> < /message> < message > @@ -7255,7 +7255,7 @@ Debug Message: < message > & amp;About sudachi < /source> - & amp;Sudachichi Hakkında < /translation> + & amp;Sudachi Hakkında < /translation> < /message> < message > @@ -7575,7 +7575,7 @@ Debug Bilgisi: < message > Creating a room failed.Please retry.Restarting sudachi might be necessary.< /source> - < translation > Odayı oluşturma başarısız oldu.Lütfen tekrar deneyin.Sudachichi & apos;yu yeniden başlatmak gerekebilir.< /translation> + < translation > Odayı oluşturma başarısız oldu.Lütfen tekrar deneyin.Sudachi & apos;yu yeniden başlatmak gerekebilir.< /translation> < /message> < message > diff --git a/dist/qt_themes/default/icons/256x256/sudachi.png b/dist/qt_themes/default/icons/256x256/sudachi.png index a8702db..238adeb 100644 Binary files a/dist/qt_themes/default/icons/256x256/sudachi.png and b/dist/qt_themes/default/icons/256x256/sudachi.png differ diff --git a/dist/sudachi.bmp b/dist/sudachi.bmp index a8702db..66f2f69 100644 Binary files a/dist/sudachi.bmp and b/dist/sudachi.bmp differ diff --git a/dist/sudachi.icns b/dist/sudachi.icns index 8cb83f9..fea288c 100644 Binary files a/dist/sudachi.icns and b/dist/sudachi.icns differ diff --git a/dist/sudachi.ico b/dist/sudachi.ico index 223be21..7c998a5 100644 Binary files a/dist/sudachi.ico and b/dist/sudachi.ico differ diff --git a/dist/sudachi.svg b/dist/sudachi.svg new file mode 100644 index 0000000..98ded2d --- /dev/null +++ b/dist/sudachi.svg @@ -0,0 +1 @@ +newAsset 7 \ No newline at end of file diff --git a/externals/inih/CMakeLists.txt b/externals/inih/CMakeLists.txt deleted file mode 100644 index ebb60a9..0000000 --- a/externals/inih/CMakeLists.txt +++ /dev/null @@ -1,13 +0,0 @@ -# SPDX-FileCopyrightText: 2014 Gui Andrade -# SPDX-License-Identifier: GPL-2.0-or-later - -add_library(inih - inih/ini.c - inih/ini.h - inih/cpp/INIReader.cpp - inih/cpp/INIReader.h -) - -create_target_directory_groups(inih) -target_include_directories(inih INTERFACE inih/cpp) -add_library(inih::INIReader ALIAS inih) diff --git a/src/android/app/build.gradle.kts b/src/android/app/build.gradle.kts index c48f95d..2bec73b 100644 --- a/src/android/app/build.gradle.kts +++ b/src/android/app/build.gradle.kts @@ -2,8 +2,9 @@ // SPDX-License-Identifier: GPL-3.0-or-later import android.annotation.SuppressLint -import com.github.triplet.gradle.androidpublisher.ReleaseStatus +import kotlin.collections.setOf import org.jlleitschuh.gradle.ktlint.reporter.ReporterType +import com.github.triplet.gradle.androidpublisher.ReleaseStatus plugins { id("com.android.application") @@ -185,7 +186,7 @@ android { } tasks.create("ktlintReset") { - delete(File(layout.buildDirectory.asFile.toString() + File.separator + "intermediates/ktLint")) + delete(File(buildDir.path + File.separator + "intermediates/ktLint")) } val showFormatHelp = { @@ -202,13 +203,13 @@ ktlint { version.set("0.47.1") android.set(true) ignoreFailures.set(false) - //disabledRules.set( - // setOf( - // "no-wildcard-imports", - // "package-name", - // "import-ordering" - // ) - //) + disabledRules.set( + setOf( + "no-wildcard-imports", + "package-name", + "import-ordering" + ) + ) reporters { reporter(ReporterType.CHECKSTYLE) } diff --git a/src/android/app/src/main/java/org/sudachi/sudachi_emu/disk_shader_cache/DiskShaderCacheProgress.kt b/src/android/app/src/main/java/org/sudachi/sudachi_emu/disk_shader_cache/DiskShaderCacheProgress.kt index eacb965..580014d 100644 --- a/src/android/app/src/main/java/org/sudachi/sudachi_emu/disk_shader_cache/DiskShaderCacheProgress.kt +++ b/src/android/app/src/main/java/org/sudachi/sudachi_emu/disk_shader_cache/DiskShaderCacheProgress.kt @@ -31,7 +31,7 @@ object DiskShaderCacheProgress { } emulationActivity.runOnUiThread { - when (LoadCallbackStage.entries[stage]) { + when (LoadCallbackStage.values()[stage]) { LoadCallbackStage.Prepare -> prepareViewModel() LoadCallbackStage.Build -> emulationViewModel.updateProgress( emulationActivity.getString(R.string.building_shaders), diff --git a/src/android/app/src/main/jni/CMakeLists.txt b/src/android/app/src/main/jni/CMakeLists.txt new file mode 100644 index 0000000..b0a750c --- /dev/null +++ b/src/android/app/src/main/jni/CMakeLists.txt @@ -0,0 +1,26 @@ +# SPDX-FileCopyrightText: 2023 sudachi Emulator Project +# SPDX-License-Identifier: GPL-3.0-or-later + +add_library(sudachi-android SHARED + emu_window/emu_window.cpp + emu_window/emu_window.h + native.cpp + native.h + native_config.cpp + android_settings.cpp + game_metadata.cpp + native_log.cpp + android_config.cpp + android_config.h + native_input.cpp +) + +set_property(TARGET sudachi-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR}) + +target_link_libraries(sudachi-android PRIVATE audio_core common core input_common frontend_common Vulkan::Headers) +target_link_libraries(sudachi-android PRIVATE android camera2ndk EGL glad jnigraphics log) +if (ARCHITECTURE_arm64) + target_link_libraries(sudachi-android PRIVATE adrenotools) +endif() + +set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} sudachi-android) diff --git a/src/android/app/src/main/jni/android_common/android_common.cpp b/src/android/app/src/main/jni/android_common/android_common.cpp new file mode 100644 index 0000000..b06d73c --- /dev/null +++ b/src/android/app/src/main/jni/android_common/android_common.cpp @@ -0,0 +1,60 @@ +// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "jni/android_common/android_common.h" + +#include +#include + +#include + +#include "common/string_util.h" +#include "jni/id_cache.h" + +std::string GetJString(JNIEnv* env, jstring jstr) { + if (!jstr) { + return {}; + } + + const jchar* jchars = env->GetStringChars(jstr, nullptr); + const jsize length = env->GetStringLength(jstr); + const std::u16string_view string_view(reinterpret_cast(jchars), length); + const std::string converted_string = Common::UTF16ToUTF8(string_view); + env->ReleaseStringChars(jstr, jchars); + + return converted_string; +} + +jstring ToJString(JNIEnv* env, std::string_view str) { + const std::u16string converted_string = Common::UTF8ToUTF16(str); + return env->NewString(reinterpret_cast(converted_string.data()), + static_cast(converted_string.size())); +} + +jstring ToJString(JNIEnv* env, std::u16string_view str) { + return ToJString(env, Common::UTF16ToUTF8(str)); +} + +double GetJDouble(JNIEnv* env, jobject jdouble) { + return env->GetDoubleField(jdouble, IDCache::GetDoubleValueField()); +} + +jobject ToJDouble(JNIEnv* env, double value) { + return env->NewObject(IDCache::GetDoubleClass(), IDCache::GetDoubleConstructor(), value); +} + +s32 GetJInteger(JNIEnv* env, jobject jinteger) { + return env->GetIntField(jinteger, IDCache::GetIntegerValueField()); +} + +jobject ToJInteger(JNIEnv* env, s32 value) { + return env->NewObject(IDCache::GetIntegerClass(), IDCache::GetIntegerConstructor(), value); +} + +bool GetJBoolean(JNIEnv* env, jobject jboolean) { + return env->GetBooleanField(jboolean, IDCache::GetBooleanValueField()); +} + +jobject ToJBoolean(JNIEnv* env, bool value) { + return env->NewObject(IDCache::GetBooleanClass(), IDCache::GetBooleanConstructor(), value); +} diff --git a/src/android/app/src/main/jni/android_common/android_common.h b/src/android/app/src/main/jni/android_common/android_common.h new file mode 100644 index 0000000..5fd1c05 --- /dev/null +++ b/src/android/app/src/main/jni/android_common/android_common.h @@ -0,0 +1,22 @@ +// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include +#include "common/common_types.h" + +std::string GetJString(JNIEnv* env, jstring jstr); +jstring ToJString(JNIEnv* env, std::string_view str); +jstring ToJString(JNIEnv* env, std::u16string_view str); + +double GetJDouble(JNIEnv* env, jobject jdouble); +jobject ToJDouble(JNIEnv* env, double value); + +s32 GetJInteger(JNIEnv* env, jobject jinteger); +jobject ToJInteger(JNIEnv* env, s32 value); + +bool GetJBoolean(JNIEnv* env, jobject jboolean); +jobject ToJBoolean(JNIEnv* env, bool value); diff --git a/src/android/app/src/main/jni/applets/software_keyboard.cpp b/src/android/app/src/main/jni/applets/software_keyboard.cpp new file mode 100644 index 0000000..4a02bc6 --- /dev/null +++ b/src/android/app/src/main/jni/applets/software_keyboard.cpp @@ -0,0 +1,277 @@ +// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include + +#include + +#include "common/logging/log.h" +#include "common/string_util.h" +#include "core/core.h" +#include "jni/android_common/android_common.h" +#include "jni/applets/software_keyboard.h" +#include "jni/id_cache.h" + +static jclass s_software_keyboard_class; +static jclass s_keyboard_config_class; +static jclass s_keyboard_data_class; +static jmethodID s_swkbd_execute_normal; +static jmethodID s_swkbd_execute_inline; + +namespace SoftwareKeyboard { + +static jobject ToJKeyboardParams(const Core::Frontend::KeyboardInitializeParameters& config) { + JNIEnv* env = IDCache::GetEnvForThread(); + jobject object = env->AllocObject(s_keyboard_config_class); + + env->SetObjectField(object, + env->GetFieldID(s_keyboard_config_class, "ok_text", "Ljava/lang/String;"), + ToJString(env, config.ok_text)); + env->SetObjectField( + object, env->GetFieldID(s_keyboard_config_class, "header_text", "Ljava/lang/String;"), + ToJString(env, config.header_text)); + env->SetObjectField(object, + env->GetFieldID(s_keyboard_config_class, "sub_text", "Ljava/lang/String;"), + ToJString(env, config.sub_text)); + env->SetObjectField( + object, env->GetFieldID(s_keyboard_config_class, "guide_text", "Ljava/lang/String;"), + ToJString(env, config.guide_text)); + env->SetObjectField( + object, env->GetFieldID(s_keyboard_config_class, "initial_text", "Ljava/lang/String;"), + ToJString(env, config.initial_text)); + env->SetShortField(object, + env->GetFieldID(s_keyboard_config_class, "left_optional_symbol_key", "S"), + static_cast(config.left_optional_symbol_key)); + env->SetShortField(object, + env->GetFieldID(s_keyboard_config_class, "right_optional_symbol_key", "S"), + static_cast(config.right_optional_symbol_key)); + env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "max_text_length", "I"), + static_cast(config.max_text_length)); + env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "min_text_length", "I"), + static_cast(config.min_text_length)); + env->SetIntField(object, + env->GetFieldID(s_keyboard_config_class, "initial_cursor_position", "I"), + static_cast(config.initial_cursor_position)); + env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "type", "I"), + static_cast(config.type)); + env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "password_mode", "I"), + static_cast(config.password_mode)); + env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "text_draw_type", "I"), + static_cast(config.text_draw_type)); + env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "key_disable_flags", "I"), + static_cast(config.key_disable_flags.raw)); + env->SetBooleanField(object, + env->GetFieldID(s_keyboard_config_class, "use_blur_background", "Z"), + static_cast(config.use_blur_background)); + env->SetBooleanField(object, + env->GetFieldID(s_keyboard_config_class, "enable_backspace_button", "Z"), + static_cast(config.enable_backspace_button)); + env->SetBooleanField(object, + env->GetFieldID(s_keyboard_config_class, "enable_return_button", "Z"), + static_cast(config.enable_return_button)); + env->SetBooleanField(object, + env->GetFieldID(s_keyboard_config_class, "disable_cancel_button", "Z"), + static_cast(config.disable_cancel_button)); + + return object; +} + +AndroidKeyboard::ResultData AndroidKeyboard::ResultData::CreateFromFrontend(jobject object) { + JNIEnv* env = IDCache::GetEnvForThread(); + const jstring string = reinterpret_cast(env->GetObjectField( + object, env->GetFieldID(s_keyboard_data_class, "text", "Ljava/lang/String;"))); + return ResultData{GetJString(env, string), + static_cast(env->GetIntField( + object, env->GetFieldID(s_keyboard_data_class, "result", "I")))}; +} + +AndroidKeyboard::~AndroidKeyboard() = default; + +void AndroidKeyboard::InitializeKeyboard( + bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters, + SubmitNormalCallback submit_normal_callback_, SubmitInlineCallback submit_inline_callback_) { + if (is_inline) { + LOG_WARNING( + Frontend, + "(STUBBED) called, backend requested to initialize the inline software keyboard."); + + submit_inline_callback = std::move(submit_inline_callback_); + } else { + LOG_WARNING( + Frontend, + "(STUBBED) called, backend requested to initialize the normal software keyboard."); + + submit_normal_callback = std::move(submit_normal_callback_); + } + + parameters = std::move(initialize_parameters); + + LOG_INFO(Frontend, + "\nKeyboardInitializeParameters:" + "\nok_text={}" + "\nheader_text={}" + "\nsub_text={}" + "\nguide_text={}" + "\ninitial_text={}" + "\nmax_text_length={}" + "\nmin_text_length={}" + "\ninitial_cursor_position={}" + "\ntype={}" + "\npassword_mode={}" + "\ntext_draw_type={}" + "\nkey_disable_flags={}" + "\nuse_blur_background={}" + "\nenable_backspace_button={}" + "\nenable_return_button={}" + "\ndisable_cancel_button={}", + Common::UTF16ToUTF8(parameters.ok_text), Common::UTF16ToUTF8(parameters.header_text), + Common::UTF16ToUTF8(parameters.sub_text), Common::UTF16ToUTF8(parameters.guide_text), + Common::UTF16ToUTF8(parameters.initial_text), parameters.max_text_length, + parameters.min_text_length, parameters.initial_cursor_position, parameters.type, + parameters.password_mode, parameters.text_draw_type, parameters.key_disable_flags.raw, + parameters.use_blur_background, parameters.enable_backspace_button, + parameters.enable_return_button, parameters.disable_cancel_button); +} + +void AndroidKeyboard::ShowNormalKeyboard() const { + LOG_DEBUG(Frontend, "called, backend requested to show the normal software keyboard."); + + ResultData data{}; + + // Pivot to a new thread, as we cannot call GetEnvForThread() from a Fiber. + std::thread([&] { + data = ResultData::CreateFromFrontend(IDCache::GetEnvForThread()->CallStaticObjectMethod( + s_software_keyboard_class, s_swkbd_execute_normal, ToJKeyboardParams(parameters))); + }).join(); + + SubmitNormalText(data); +} + +void AndroidKeyboard::ShowTextCheckDialog( + Service::AM::Frontend::SwkbdTextCheckResult text_check_result, + std::u16string text_check_message) const { + LOG_WARNING(Frontend, "(STUBBED) called, backend requested to show the text check dialog."); +} + +void AndroidKeyboard::ShowInlineKeyboard( + Core::Frontend::InlineAppearParameters appear_parameters) const { + LOG_WARNING(Frontend, + "(STUBBED) called, backend requested to show the inline software keyboard."); + + LOG_INFO(Frontend, + "\nInlineAppearParameters:" + "\nmax_text_length={}" + "\nmin_text_length={}" + "\nkey_top_scale_x={}" + "\nkey_top_scale_y={}" + "\nkey_top_translate_x={}" + "\nkey_top_translate_y={}" + "\ntype={}" + "\nkey_disable_flags={}" + "\nkey_top_as_floating={}" + "\nenable_backspace_button={}" + "\nenable_return_button={}" + "\ndisable_cancel_button={}", + appear_parameters.max_text_length, appear_parameters.min_text_length, + appear_parameters.key_top_scale_x, appear_parameters.key_top_scale_y, + appear_parameters.key_top_translate_x, appear_parameters.key_top_translate_y, + appear_parameters.type, appear_parameters.key_disable_flags.raw, + appear_parameters.key_top_as_floating, appear_parameters.enable_backspace_button, + appear_parameters.enable_return_button, appear_parameters.disable_cancel_button); + + // Pivot to a new thread, as we cannot call GetEnvForThread() from a Fiber. + m_is_inline_active = true; + std::thread([&] { + IDCache::GetEnvForThread()->CallStaticVoidMethod( + s_software_keyboard_class, s_swkbd_execute_inline, ToJKeyboardParams(parameters)); + }).join(); +} + +void AndroidKeyboard::HideInlineKeyboard() const { + LOG_WARNING(Frontend, + "(STUBBED) called, backend requested to hide the inline software keyboard."); +} + +void AndroidKeyboard::InlineTextChanged( + Core::Frontend::InlineTextParameters text_parameters) const { + LOG_WARNING(Frontend, + "(STUBBED) called, backend requested to change the inline keyboard text."); + + LOG_INFO(Frontend, + "\nInlineTextParameters:" + "\ninput_text={}" + "\ncursor_position={}", + Common::UTF16ToUTF8(text_parameters.input_text), text_parameters.cursor_position); + + submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, + text_parameters.input_text, text_parameters.cursor_position); +} + +void AndroidKeyboard::ExitKeyboard() const { + LOG_WARNING(Frontend, "(STUBBED) called, backend requested to exit the software keyboard."); +} + +void AndroidKeyboard::SubmitInlineKeyboardText(std::u16string submitted_text) { + if (!m_is_inline_active) { + return; + } + + m_current_text += submitted_text; + + submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text, + m_current_text.size()); +} + +void AndroidKeyboard::SubmitInlineKeyboardInput(int key_code) { + static constexpr int KEYCODE_BACK = 4; + static constexpr int KEYCODE_ENTER = 66; + static constexpr int KEYCODE_DEL = 67; + + if (!m_is_inline_active) { + return; + } + + switch (key_code) { + case KEYCODE_BACK: + case KEYCODE_ENTER: + m_is_inline_active = false; + submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::DecidedEnter, m_current_text, + static_cast(m_current_text.size())); + break; + case KEYCODE_DEL: + m_current_text.pop_back(); + submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text, + m_current_text.size()); + break; + } +} + +void AndroidKeyboard::SubmitNormalText(const ResultData& data) const { + submit_normal_callback(data.result, Common::UTF8ToUTF16(data.text), true); +} + +void InitJNI(JNIEnv* env) { + s_software_keyboard_class = reinterpret_cast( + env->NewGlobalRef(env->FindClass("org/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard"))); + s_keyboard_config_class = reinterpret_cast(env->NewGlobalRef( + env->FindClass("org/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig"))); + s_keyboard_data_class = reinterpret_cast(env->NewGlobalRef( + env->FindClass("org/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardData"))); + + s_swkbd_execute_normal = env->GetStaticMethodID( + s_software_keyboard_class, "executeNormal", + "(Lorg/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)Lorg/sudachi/sudachi_emu/" + "applets/keyboard/SoftwareKeyboard$KeyboardData;"); + s_swkbd_execute_inline = env->GetStaticMethodID( + s_software_keyboard_class, "executeInline", + "(Lorg/sudachi/sudachi_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)V"); +} + +void CleanupJNI(JNIEnv* env) { + env->DeleteGlobalRef(s_software_keyboard_class); + env->DeleteGlobalRef(s_keyboard_config_class); + env->DeleteGlobalRef(s_keyboard_data_class); +} + +} // namespace SoftwareKeyboard diff --git a/src/android/app/src/main/jni/applets/software_keyboard.h b/src/android/app/src/main/jni/applets/software_keyboard.h new file mode 100644 index 0000000..13ad350 --- /dev/null +++ b/src/android/app/src/main/jni/applets/software_keyboard.h @@ -0,0 +1,78 @@ +// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "core/frontend/applets/software_keyboard.h" + +namespace SoftwareKeyboard { + +class AndroidKeyboard final : public Core::Frontend::SoftwareKeyboardApplet { +public: + ~AndroidKeyboard() override; + + void Close() const override { + ExitKeyboard(); + } + + void InitializeKeyboard(bool is_inline, + Core::Frontend::KeyboardInitializeParameters initialize_parameters, + SubmitNormalCallback submit_normal_callback_, + SubmitInlineCallback submit_inline_callback_) override; + + void ShowNormalKeyboard() const override; + + void ShowTextCheckDialog(Service::AM::Frontend::SwkbdTextCheckResult text_check_result, + std::u16string text_check_message) const override; + + void ShowInlineKeyboard( + Core::Frontend::InlineAppearParameters appear_parameters) const override; + + void HideInlineKeyboard() const override; + + void InlineTextChanged(Core::Frontend::InlineTextParameters text_parameters) const override; + + void ExitKeyboard() const override; + + void SubmitInlineKeyboardText(std::u16string submitted_text); + + void SubmitInlineKeyboardInput(int key_code); + +private: + struct ResultData { + static ResultData CreateFromFrontend(jobject object); + + std::string text; + Service::AM::Frontend::SwkbdResult result{}; + }; + + void SubmitNormalText(const ResultData& result) const; + + Core::Frontend::KeyboardInitializeParameters parameters{}; + + mutable SubmitNormalCallback submit_normal_callback; + mutable SubmitInlineCallback submit_inline_callback; + +private: + mutable bool m_is_inline_active{}; + std::u16string m_current_text; +}; + +// Should be called in JNI_Load +void InitJNI(JNIEnv* env); + +// Should be called in JNI_Unload +void CleanupJNI(JNIEnv* env); + +} // namespace SoftwareKeyboard + +// Native function calls +extern "C" { +JNIEXPORT jobject JNICALL Java_org_citra_citra_1emu_applets_SoftwareKeyboard_ValidateFilters( + JNIEnv* env, jclass clazz, jstring text); + +JNIEXPORT jobject JNICALL Java_org_citra_citra_1emu_applets_SoftwareKeyboard_ValidateInput( + JNIEnv* env, jclass clazz, jstring text); +} diff --git a/src/android/app/src/main/jni/config.cpp b/src/android/app/src/main/jni/config.cpp new file mode 100644 index 0000000..74827a0 --- /dev/null +++ b/src/android/app/src/main/jni/config.cpp @@ -0,0 +1,330 @@ +// SPDX-FileCopyrightText: 2023 sudachi Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include +#include + +#include +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" +#include "common/logging/log.h" +#include "common/settings.h" +#include "common/settings_enums.h" +#include "core/hle/service/acc/profile_manager.h" +#include "input_common/main.h" +#include "jni/config.h" +#include "jni/default_ini.h" +#include "uisettings.h" + +namespace FS = Common::FS; + +Config::Config(const std::string& config_name, ConfigType config_type) + : type(config_type), global{config_type == ConfigType::GlobalConfig} { + Initialize(config_name); +} + +Config::~Config() = default; + +bool Config::LoadINI(const std::string& default_contents, bool retry) { + void(FS::CreateParentDir(config_loc)); + config = std::make_unique(FS::PathToUTF8String(config_loc)); + const auto config_loc_str = FS::PathToUTF8String(config_loc); + if (config->ParseError() < 0) { + if (retry) { + LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", + config_loc_str); + + void(FS::CreateParentDir(config_loc)); + void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents)); + + config = std::make_unique(config_loc_str); + + return LoadINI(default_contents, false); + } + LOG_ERROR(Config, "Failed."); + return false; + } + LOG_INFO(Config, "Successfully loaded {}", config_loc_str); + return true; +} + +template <> +void Config::ReadSetting(const std::string& group, Settings::Setting& setting) { + std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault()); + if (setting_value.empty()) { + setting_value = setting.GetDefault(); + } + setting = std::move(setting_value); +} + +template <> +void Config::ReadSetting(const std::string& group, Settings::Setting& setting) { + setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault()); +} + +template +void Config::ReadSetting(const std::string& group, Settings::Setting& setting) { + setting = static_cast( + config->GetInteger(group, setting.GetLabel(), static_cast(setting.GetDefault()))); +} + +void Config::ReadValues() { + ReadSetting("ControlsGeneral", Settings::values.mouse_enabled); + ReadSetting("ControlsGeneral", Settings::values.touch_device); + ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled); + ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled); + ReadSetting("ControlsGeneral", Settings::values.vibration_enabled); + ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations); + ReadSetting("ControlsGeneral", Settings::values.motion_enabled); + Settings::values.touchscreen.enabled = + config->GetBoolean("ControlsGeneral", "touch_enabled", true); + Settings::values.touchscreen.rotation_angle = + config->GetInteger("ControlsGeneral", "touch_angle", 0); + Settings::values.touchscreen.diameter_x = + config->GetInteger("ControlsGeneral", "touch_diameter_x", 15); + Settings::values.touchscreen.diameter_y = + config->GetInteger("ControlsGeneral", "touch_diameter_y", 15); + + int num_touch_from_button_maps = + config->GetInteger("ControlsGeneral", "touch_from_button_map", 0); + if (num_touch_from_button_maps > 0) { + for (int i = 0; i < num_touch_from_button_maps; ++i) { + Settings::TouchFromButtonMap map; + map.name = config->Get("ControlsGeneral", + std::string("touch_from_button_maps_") + std::to_string(i) + + std::string("_name"), + "default"); + const int num_touch_maps = config->GetInteger( + "ControlsGeneral", + std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"), + 0); + map.buttons.reserve(num_touch_maps); + + for (int j = 0; j < num_touch_maps; ++j) { + std::string touch_mapping = + config->Get("ControlsGeneral", + std::string("touch_from_button_maps_") + std::to_string(i) + + std::string("_bind_") + std::to_string(j), + ""); + map.buttons.emplace_back(std::move(touch_mapping)); + } + + Settings::values.touch_from_button_maps.emplace_back(std::move(map)); + } + } else { + Settings::values.touch_from_button_maps.emplace_back( + Settings::TouchFromButtonMap{"default", {}}); + num_touch_from_button_maps = 1; + } + Settings::values.touch_from_button_map_index = std::clamp( + Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1); + + ReadSetting("ControlsGeneral", Settings::values.udp_input_servers); + + // Data Storage + ReadSetting("Data Storage", Settings::values.use_virtual_sd); + FS::SetSudachiPath(FS::SudachiPath::NANDDir, + config->Get("Data Storage", "nand_directory", + FS::GetSudachiPathString(FS::SudachiPath::NANDDir))); + FS::SetSudachiPath(FS::SudachiPath::SDMCDir, + config->Get("Data Storage", "sdmc_directory", + FS::GetSudachiPathString(FS::SudachiPath::SDMCDir))); + FS::SetSudachiPath(FS::SudachiPath::LoadDir, + config->Get("Data Storage", "load_directory", + FS::GetSudachiPathString(FS::SudachiPath::LoadDir))); + FS::SetSudachiPath(FS::SudachiPath::DumpDir, + config->Get("Data Storage", "dump_directory", + FS::GetSudachiPathString(FS::SudachiPath::DumpDir))); + ReadSetting("Data Storage", Settings::values.gamecard_inserted); + ReadSetting("Data Storage", Settings::values.gamecard_current_game); + ReadSetting("Data Storage", Settings::values.gamecard_path); + + // System + ReadSetting("System", Settings::values.current_user); + Settings::values.current_user = std::clamp(Settings::values.current_user.GetValue(), 0, + Service::Account::MAX_USERS - 1); + + // Disable docked mode by default on Android + Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false) + ? Settings::ConsoleMode::Docked + : Settings::ConsoleMode::Handheld); + + const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false); + if (rng_seed_enabled) { + Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0)); + } else { + Settings::values.rng_seed.SetValue(0); + } + Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled); + + const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false); + if (custom_rtc_enabled) { + Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0); + } else { + Settings::values.custom_rtc = 0; + } + Settings::values.custom_rtc_enabled = custom_rtc_enabled; + + ReadSetting("System", Settings::values.language_index); + ReadSetting("System", Settings::values.region_index); + ReadSetting("System", Settings::values.time_zone_index); + ReadSetting("System", Settings::values.sound_index); + + // Core + ReadSetting("Core", Settings::values.use_multi_core); + ReadSetting("Core", Settings::values.memory_layout_mode); + + // Cpu + ReadSetting("Cpu", Settings::values.cpu_accuracy); + ReadSetting("Cpu", Settings::values.cpu_debug_mode); + ReadSetting("Cpu", Settings::values.cpuopt_page_tables); + ReadSetting("Cpu", Settings::values.cpuopt_block_linking); + ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer); + ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher); + ReadSetting("Cpu", Settings::values.cpuopt_context_elimination); + ReadSetting("Cpu", Settings::values.cpuopt_const_prop); + ReadSetting("Cpu", Settings::values.cpuopt_misc_ir); + ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks); + ReadSetting("Cpu", Settings::values.cpuopt_fastmem); + ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives); + ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives); + ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor); + + // Renderer + ReadSetting("Renderer", Settings::values.renderer_backend); + ReadSetting("Renderer", Settings::values.renderer_debug); + ReadSetting("Renderer", Settings::values.renderer_shader_feedback); + ReadSetting("Renderer", Settings::values.enable_nsight_aftermath); + ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks); + ReadSetting("Renderer", Settings::values.vulkan_device); + + ReadSetting("Renderer", Settings::values.resolution_setup); + ReadSetting("Renderer", Settings::values.scaling_filter); + ReadSetting("Renderer", Settings::values.fsr_sharpening_slider); + ReadSetting("Renderer", Settings::values.anti_aliasing); + ReadSetting("Renderer", Settings::values.fullscreen_mode); + ReadSetting("Renderer", Settings::values.aspect_ratio); + ReadSetting("Renderer", Settings::values.max_anisotropy); + ReadSetting("Renderer", Settings::values.use_speed_limit); + ReadSetting("Renderer", Settings::values.speed_limit); + ReadSetting("Renderer", Settings::values.use_disk_shader_cache); + ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); + ReadSetting("Renderer", Settings::values.vsync_mode); + ReadSetting("Renderer", Settings::values.shader_backend); + ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); + ReadSetting("Renderer", Settings::values.nvdec_emulation); + ReadSetting("Renderer", Settings::values.use_fast_gpu_time); + ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); + + ReadSetting("Renderer", Settings::values.bg_red); + ReadSetting("Renderer", Settings::values.bg_green); + ReadSetting("Renderer", Settings::values.bg_blue); + + // Use GPU accuracy normal by default on Android + Settings::values.gpu_accuracy = static_cast(config->GetInteger( + "Renderer", "gpu_accuracy", static_cast(Settings::GpuAccuracy::Normal))); + + // Use GPU default anisotropic filtering on Android + Settings::values.max_anisotropy = + static_cast(config->GetInteger("Renderer", "max_anisotropy", 1)); + + // Disable ASTC compute by default on Android + Settings::values.accelerate_astc.SetValue( + config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu + : Settings::AstcDecodeMode::Cpu); + + // Enable asynchronous presentation by default on Android + Settings::values.async_presentation = + config->GetBoolean("Renderer", "async_presentation", true); + + // Disable force_max_clock by default on Android + Settings::values.renderer_force_max_clock = + config->GetBoolean("Renderer", "force_max_clock", false); + + // Disable use_reactive_flushing by default on Android + Settings::values.use_reactive_flushing = + config->GetBoolean("Renderer", "use_reactive_flushing", false); + + // Audio + ReadSetting("Audio", Settings::values.sink_id); + ReadSetting("Audio", Settings::values.audio_output_device_id); + ReadSetting("Audio", Settings::values.volume); + + // Miscellaneous + // log_filter has a different default here than from common + Settings::values.log_filter = "*:Info"; + ReadSetting("Miscellaneous", Settings::values.use_dev_keys); + + // Debugging + Settings::values.record_frame_times = + config->GetBoolean("Debugging", "record_frame_times", false); + ReadSetting("Debugging", Settings::values.dump_exefs); + ReadSetting("Debugging", Settings::values.dump_nso); + ReadSetting("Debugging", Settings::values.enable_fs_access_log); + ReadSetting("Debugging", Settings::values.reporting_services); + ReadSetting("Debugging", Settings::values.quest_flag); + ReadSetting("Debugging", Settings::values.use_debug_asserts); + ReadSetting("Debugging", Settings::values.use_auto_stub); + ReadSetting("Debugging", Settings::values.disable_macro_jit); + ReadSetting("Debugging", Settings::values.disable_macro_hle); + ReadSetting("Debugging", Settings::values.use_gdbstub); + ReadSetting("Debugging", Settings::values.gdbstub_port); + + const auto title_list = config->Get("AddOns", "title_ids", ""); + std::stringstream ss(title_list); + std::string line; + while (std::getline(ss, line, '|')) { + const auto title_id = std::strtoul(line.c_str(), nullptr, 16); + const auto disabled_list = config->Get("AddOns", "disabled_" + line, ""); + + std::stringstream inner_ss(disabled_list); + std::string inner_line; + std::vector out; + while (std::getline(inner_ss, inner_line, '|')) { + out.push_back(inner_line); + } + + Settings::values.disabled_addons.insert_or_assign(title_id, out); + } + + // Web Service + ReadSetting("WebService", Settings::values.enable_telemetry); + ReadSetting("WebService", Settings::values.web_api_url); + ReadSetting("WebService", Settings::values.sudachi_username); + ReadSetting("WebService", Settings::values.sudachi_token); + + // Network + ReadSetting("Network", Settings::values.network_interface); + + // Android + ReadSetting("Android", AndroidSettings::values.picture_in_picture); + ReadSetting("Android", AndroidSettings::values.screen_layout); +} + +void Config::Initialize(const std::string& config_name) { + const auto fs_config_loc = FS::GetSudachiPath(FS::SudachiPath::ConfigDir); + const auto config_file = fmt::format("{}.ini", config_name); + + switch (type) { + case ConfigType::GlobalConfig: + config_loc = FS::PathToUTF8String(fs_config_loc / config_file); + break; + case ConfigType::PerGameConfig: + config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file)); + break; + case ConfigType::InputProfile: + config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file); + LoadINI(DefaultINI::android_config_file); + return; + } + LoadINI(DefaultINI::android_config_file); + ReadValues(); +} diff --git a/src/android/app/src/main/jni/config.h b/src/android/app/src/main/jni/config.h new file mode 100644 index 0000000..6c13cd0 --- /dev/null +++ b/src/android/app/src/main/jni/config.h @@ -0,0 +1,47 @@ +// SPDX-FileCopyrightText: 2023 sudachi Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include +#include + +#include "common/settings.h" + +class INIReader; + +class Config { + bool LoadINI(const std::string& default_contents = "", bool retry = true); + +public: + enum class ConfigType { + GlobalConfig, + PerGameConfig, + InputProfile, + }; + + explicit Config(const std::string& config_name = "config", + ConfigType config_type = ConfigType::GlobalConfig); + ~Config(); + + void Initialize(const std::string& config_name); + +private: + /** + * Applies a value read from the config to a Setting. + * + * @param group The name of the INI group + * @param setting The sudachi setting to modify + */ + template + void ReadSetting(const std::string& group, Settings::Setting& setting); + + void ReadValues(); + + const ConfigType type; + std::unique_ptr config; + std::string config_loc; + const bool global; +}; diff --git a/src/android/app/src/main/jni/default_ini.h b/src/android/app/src/main/jni/default_ini.h new file mode 100644 index 0000000..23f6436 --- /dev/null +++ b/src/android/app/src/main/jni/default_ini.h @@ -0,0 +1,511 @@ +// SPDX-FileCopyrightText: 2023 sudachi Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +namespace DefaultINI { + +const char* android_config_file = R"( + +[ControlsP0] +# The input devices and parameters for each Switch native input +# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ... +# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..." +# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values + +# Indicates if this player should be connected at boot +connected= + +# for button input, the following devices are available: +# - "keyboard" (default) for keyboard input. Required parameters: +# - "code": the code of the key to bind +# - "sdl" for joystick input using SDL. Required parameters: +# - "guid": SDL identification GUID of the joystick +# - "port": the index of the joystick to bind +# - "button"(optional): the index of the button to bind +# - "hat"(optional): the index of the hat to bind as direction buttons +# - "axis"(optional): the index of the axis to bind +# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right" +# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is +# triggered if the axis value crosses +# - "direction"(only used for axis): "+" means the button is triggered when the axis value +# is greater than the threshold; "-" means the button is triggered when the axis value +# is smaller than the threshold +button_a= +button_b= +button_x= +button_y= +button_lstick= +button_rstick= +button_l= +button_r= +button_zl= +button_zr= +button_plus= +button_minus= +button_dleft= +button_dup= +button_dright= +button_ddown= +button_lstick_left= +button_lstick_up= +button_lstick_right= +button_lstick_down= +button_sl= +button_sr= +button_home= +button_screenshot= + +# for analog input, the following devices are available: +# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters: +# - "up", "down", "left", "right": sub-devices for each direction. +# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00" +# - "modifier": sub-devices as a modifier. +# - "modifier_scale": a float number representing the applied modifier scale to the analog input. +# Must be in range of 0.0-1.0. Defaults to 0.5 +# - "sdl" for joystick input using SDL. Required parameters: +# - "guid": SDL identification GUID of the joystick +# - "port": the index of the joystick to bind +# - "axis_x": the index of the axis to bind as x-axis (default to 0) +# - "axis_y": the index of the axis to bind as y-axis (default to 1) +lstick= +rstick= + +# for motion input, the following devices are available: +# - "keyboard" (default) for emulating random motion input from buttons. Required parameters: +# - "code": the code of the key to bind +# - "sdl" for motion input using SDL. Required parameters: +# - "guid": SDL identification GUID of the joystick +# - "port": the index of the joystick to bind +# - "motion": the index of the motion sensor to bind +# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters: +# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001" +# - "port": the port of the cemu hook server +# - "pad": the index of the joystick +# - "motion": the index of the motion sensor of the joystick to bind +motionleft= +motionright= + +[ControlsGeneral] +# To use the debug_pad, prepend `debug_pad_` before each button setting above. +# i.e. debug_pad_button_a= + +# Enable debug pad inputs to the guest +# 0 (default): Disabled, 1: Enabled +debug_pad_enabled = + +# Whether to enable or disable vibration +# 0: Disabled, 1 (default): Enabled +vibration_enabled= + +# Whether to enable or disable accurate vibrations +# 0 (default): Disabled, 1: Enabled +enable_accurate_vibrations= + +# Enables controller motion inputs +# 0: Disabled, 1 (default): Enabled +motion_enabled = + +# Defines the udp device's touch screen coordinate system for cemuhookudp devices +# - "min_x", "min_y", "max_x", "max_y" +touch_device= + +# for mapping buttons to touch inputs. +#touch_from_button_map=1 +#touch_from_button_maps_0_name=default +#touch_from_button_maps_0_count=2 +#touch_from_button_maps_0_bind_0=foo +#touch_from_button_maps_0_bind_1=bar +# etc. + +# List of Cemuhook UDP servers, delimited by ','. +# Default: 127.0.0.1:26760 +# Example: 127.0.0.1:26760,123.4.5.67:26761 +udp_input_servers = + +# Enable controlling an axis via a mouse input. +# 0 (default): Off, 1: On +mouse_panning = + +# Set mouse sensitivity. +# Default: 1.0 +mouse_panning_sensitivity = + +# Emulate an analog control stick from keyboard inputs. +# 0 (default): Disabled, 1: Enabled +emulate_analog_keyboard = + +# Enable mouse inputs to the guest +# 0 (default): Disabled, 1: Enabled +mouse_enabled = + +# Enable keyboard inputs to the guest +# 0 (default): Disabled, 1: Enabled +keyboard_enabled = + +[Core] +# Whether to use multi-core for CPU emulation +# 0: Disabled, 1 (default): Enabled +use_multi_core = + +# Enable unsafe extended guest system memory layout (8GB DRAM) +# 0 (default): Disabled, 1: Enabled +use_unsafe_extended_memory_layout = + +[Cpu] +# Adjusts various optimizations. +# Auto-select mode enables choice unsafe optimizations. +# Accurate enables only safe optimizations. +# Unsafe allows any unsafe optimizations. +# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations +cpu_accuracy = + +# Allow disabling safe optimizations. +# 0 (default): Disabled, 1: Enabled +cpu_debug_mode = + +# Enable inline page tables optimization (faster guest memory access) +# 0: Disabled, 1 (default): Enabled +cpuopt_page_tables = + +# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps) +# 0: Disabled, 1 (default): Enabled +cpuopt_block_linking = + +# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns) +# 0: Disabled, 1 (default): Enabled +cpuopt_return_stack_buffer = + +# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture) +# 0: Disabled, 1 (default): Enabled +cpuopt_fast_dispatcher = + +# Enable context elimination CPU Optimization (reduce host memory use for guest context) +# 0: Disabled, 1 (default): Enabled +cpuopt_context_elimination = + +# Enable constant propagation CPU optimization (basic IR optimization) +# 0: Disabled, 1 (default): Enabled +cpuopt_const_prop = + +# Enable miscellaneous CPU optimizations (basic IR optimization) +# 0: Disabled, 1 (default): Enabled +cpuopt_misc_ir = + +# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access) +# 0: Disabled, 1 (default): Enabled +cpuopt_reduce_misalign_checks = + +# Enable Host MMU Emulation (faster guest memory access) +# 0: Disabled, 1 (default): Enabled +cpuopt_fastmem = + +# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access) +# 0: Disabled, 1 (default): Enabled +cpuopt_fastmem_exclusives = + +# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access) +# 0: Disabled, 1 (default): Enabled +cpuopt_recompile_exclusives = + +# Enable optimization to ignore invalid memory accesses (faster guest memory access) +# 0: Disabled, 1 (default): Enabled +cpuopt_ignore_memory_aborts = + +# Enable unfuse FMA (improve performance on CPUs without FMA) +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_unfuse_fma = + +# Enable faster FRSQRTE and FRECPE +# Only enabled if cpu_accuracy is set to Unsafe. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_reduce_fp_error = + +# Enable faster ASIMD instructions (32 bits only) +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_ignore_standard_fpcr = + +# Enable inaccurate NaN handling +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_inaccurate_nan = + +# Disable address space checks (64 bits only) +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_fastmem_check = + +# Enable faster exclusive instructions +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_ignore_global_monitor = + +[Renderer] +# Which backend API to use. +# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null +backend = + +# Whether to enable asynchronous presentation (Vulkan only) +# 0: Off, 1 (default): On +async_presentation = + +# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied). +# 0 (default): Disabled, 1: Enabled +force_max_clock = + +# Enable graphics API debugging mode. +# 0 (default): Disabled, 1: Enabled +debug = + +# Enable shader feedback. +# 0 (default): Disabled, 1: Enabled +renderer_shader_feedback = + +# Enable Nsight Aftermath crash dumps +# 0 (default): Disabled, 1: Enabled +nsight_aftermath = + +# Disable shader loop safety checks, executing the shader without loop logic changes +# 0 (default): Disabled, 1: Enabled +disable_shader_loop_safety_checks = + +# Which Vulkan physical device to use (defaults to 0) +vulkan_device = + +# 0: 0.5x (360p/540p) [EXPERIMENTAL] +# 1: 0.75x (540p/810p) [EXPERIMENTAL] +# 2 (default): 1x (720p/1080p) +# 3: 2x (1440p/2160p) +# 4: 3x (2160p/3240p) +# 5: 4x (2880p/4320p) +# 6: 5x (3600p/5400p) +# 7: 6x (4320p/6480p) +resolution_setup = + +# Pixel filter to use when up- or down-sampling rendered frames. +# 0: Nearest Neighbor +# 1 (default): Bilinear +# 2: Bicubic +# 3: Gaussian +# 4: ScaleForce +# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only] +scaling_filter = + +# Anti-Aliasing (AA) +# 0 (default): None, 1: FXAA +anti_aliasing = + +# Whether to use fullscreen or borderless window mode +# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen +fullscreen_mode = + +# Aspect ratio +# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window +aspect_ratio = + +# Anisotropic filtering +# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x +max_anisotropy = + +# Whether to enable VSync or not. +# OpenGL: Values other than 0 enable VSync +# Vulkan: FIFO is selected if the requested mode is not supported by the driver. +# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. +# Mailbox can have lower latency than FIFO and does not tear but may drop frames. +# Immediate (no synchronization) just presents whatever is available and can exhibit tearing. +# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed +use_vsync = + +# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is +# not available and GLASM is selected, GLSL will be used. +# 0: GLSL, 1 (default): GLASM, 2: SPIR-V +shader_backend = + +# Whether to allow asynchronous shader building. +# 0 (default): Off, 1: On +use_asynchronous_shaders = + +# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory. +# 0 (default): Off, 1: On +use_reactive_flushing = + +# NVDEC emulation. +# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding +nvdec_emulation = + +# Accelerate ASTC texture decoding. +# 0 (default): Off, 1: On +accelerate_astc = + +# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value +# 0: Off, 1: On (default) +use_speed_limit = + +# Limits the speed of the game to run no faster than this value as a percentage of target speed +# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) +speed_limit = + +# Whether to use disk based shader cache +# 0: Off, 1 (default): On +use_disk_shader_cache = + +# Which gpu accuracy level to use +# 0 (default): Normal, 1: High, 2: Extreme (Very slow) +gpu_accuracy = + +# Whether to use asynchronous GPU emulation +# 0 : Off (slow), 1 (default): On (fast) +use_asynchronous_gpu_emulation = + +# Inform the guest that GPU operations completed more quickly than they did. +# 0: Off, 1 (default): On +use_fast_gpu_time = + +# Force unmodified buffers to be flushed, which can cost performance. +# 0: Off (default), 1: On +use_pessimistic_flushes = + +# Whether to use garbage collection or not for GPU caches. +# 0 (default): Off, 1: On +use_caches_gc = + +# The clear color for the renderer. What shows up on the sides of the bottom screen. +# Must be in range of 0-255. Defaults to 0 for all. +bg_red = +bg_blue = +bg_green = + +[Audio] +# Which audio output engine to use. +# auto (default): Auto-select +# cubeb: Cubeb audio engine (if available) +# sdl2: SDL2 audio engine (if available) +# null: No audio output +output_engine = + +# Which audio device to use. +# auto (default): Auto-select +output_device = + +# Output volume. +# 100 (default): 100%, 0; mute +volume = + +[Data Storage] +# Whether to create a virtual SD card. +# 1: Yes, 0 (default): No +use_virtual_sd = + +# Whether or not to enable gamecard emulation +# 1: Yes, 0 (default): No +gamecard_inserted = + +# Whether or not the gamecard should be emulated as the current game +# If 'gamecard_inserted' is 0 this setting is irrelevant +# 1: Yes, 0 (default): No +gamecard_current_game = + +# Path to an XCI file to use as the gamecard +# If 'gamecard_inserted' is 0 this setting is irrelevant +# If 'gamecard_current_game' is 1 this setting is irrelevant +gamecard_path = + +[System] +# Whether the system is docked +# 1 (default): Yes, 0: No +use_docked_mode = + +# Sets the seed for the RNG generator built into the switch +# rng_seed will be ignored and randomly generated if rng_seed_enabled is false +rng_seed_enabled = +rng_seed = + +# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service +# This will auto-increment, with the time set being the time the game is started +# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used +custom_rtc_enabled = +custom_rtc = + +# Sets the systems language index +# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, +# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, +# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese +language_index = + +# The system region that sudachi will use during emulation +# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan +region_index = + +# The system time zone that sudachi will use during emulation +# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone +time_zone_index = + +# Sets the sound output mode. +# 0: Mono, 1 (default): Stereo, 2: Surround +sound_index = + +[Miscellaneous] +# A filter which removes logs below a certain logging level. +# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical +log_filter = *:Trace + +# Use developer keys +# 0 (default): Disabled, 1: Enabled +use_dev_keys = + +[Debugging] +# Record frame time data, can be found in the log directory. Boolean value +record_frame_times = +# Determines whether or not sudachi will dump the ExeFS of all games it attempts to load while loading them +dump_exefs=false +# Determines whether or not sudachi will dump all NSOs it attempts to load while loading them +dump_nso=false +# Determines whether or not sudachi will save the filesystem access log. +enable_fs_access_log=false +# Enables verbose reporting services +reporting_services = +# Determines whether or not sudachi will report to the game that the emulated console is in Kiosk Mode +# false: Retail/Normal Mode (default), true: Kiosk Mode +quest_flag = +# Determines whether debug asserts should be enabled, which will throw an exception on asserts. +# false: Disabled (default), true: Enabled +use_debug_asserts = +# Determines whether unimplemented HLE service calls should be automatically stubbed. +# false: Disabled (default), true: Enabled +use_auto_stub = +# Enables/Disables the macro JIT compiler +disable_macro_jit=false +# Determines whether to enable the GDB stub and wait for the debugger to attach before running. +# false: Disabled (default), true: Enabled +use_gdbstub=false +# The port to use for the GDB server, if it is enabled. +gdbstub_port=6543 + +[WebService] +# Whether or not to enable telemetry +# 0: No, 1 (default): Yes +enable_telemetry = +# URL for Web API +web_api_url = https://api.sudachi-emu.org +# Username and token for sudachi Web Service +# See https://profile.sudachi-emu.org/ for more info +sudachi_username = +sudachi_token = + +[Network] +# Name of the network interface device to use with sudachi LAN play. +# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo' +# e.g. On Windows: 'Ethernet', 'Wi-Fi' +network_interface = + +[AddOns] +# Used to disable add-ons +# List of title IDs of games that will have add-ons disabled (separated by '|'): +title_ids = +# For each title ID, have a key/value pair called `disabled_` equal to the names of the add-ons to disable (sep. by '|') +# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey +)"; +} // namespace DefaultINI diff --git a/src/android/app/src/main/jni/emu_window/emu_window.cpp b/src/android/app/src/main/jni/emu_window/emu_window.cpp new file mode 100644 index 0000000..dae83bf --- /dev/null +++ b/src/android/app/src/main/jni/emu_window/emu_window.cpp @@ -0,0 +1,62 @@ +// SPDX-FileCopyrightText: 2023 sudachi Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include + +#include "common/android/id_cache.h" +#include "common/logging/log.h" +#include "input_common/drivers/android.h" +#include "input_common/drivers/touch_screen.h" +#include "input_common/drivers/virtual_amiibo.h" +#include "input_common/drivers/virtual_gamepad.h" +#include "input_common/main.h" +#include "jni/emu_window/emu_window.h" +#include "jni/native.h" + +void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) { + m_window_width = ANativeWindow_getWidth(surface); + m_window_height = ANativeWindow_getHeight(surface); + + // Ensures that we emulate with the correct aspect ratio. + UpdateCurrentFramebufferLayout(m_window_width, m_window_height); + + window_info.render_surface = reinterpret_cast(surface); +} + +void EmuWindow_Android::OnTouchPressed(int id, float x, float y) { + const auto [touch_x, touch_y] = MapToTouchScreen(x, y); + EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchPressed(touch_x, + touch_y, id); +} + +void EmuWindow_Android::OnTouchMoved(int id, float x, float y) { + const auto [touch_x, touch_y] = MapToTouchScreen(x, y); + EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchMoved(touch_x, + touch_y, id); +} + +void EmuWindow_Android::OnTouchReleased(int id) { + EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchReleased(id); +} + +void EmuWindow_Android::OnFrameDisplayed() { + if (!m_first_frame) { + Common::Android::RunJNIOnFiber( + [&](JNIEnv* env) { EmulationSession::GetInstance().OnEmulationStarted(); }); + m_first_frame = true; + } +} + +EmuWindow_Android::EmuWindow_Android(ANativeWindow* surface, + std::shared_ptr driver_library) + : m_driver_library{driver_library} { + LOG_INFO(Frontend, "initializing"); + + if (!surface) { + LOG_CRITICAL(Frontend, "surface is nullptr"); + return; + } + + OnSurfaceChanged(surface); + window_info.type = Core::Frontend::WindowSystemType::Android; +} diff --git a/src/android/app/src/main/jni/emu_window/emu_window.h b/src/android/app/src/main/jni/emu_window/emu_window.h new file mode 100644 index 0000000..98bf1a0 --- /dev/null +++ b/src/android/app/src/main/jni/emu_window/emu_window.h @@ -0,0 +1,59 @@ +// SPDX-FileCopyrightText: 2023 sudachi Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include +#include + +#include "core/frontend/emu_window.h" +#include "core/frontend/graphics_context.h" +#include "input_common/main.h" + +struct ANativeWindow; + +class GraphicsContext_Android final : public Core::Frontend::GraphicsContext { +public: + explicit GraphicsContext_Android(std::shared_ptr driver_library) + : m_driver_library{driver_library} {} + + ~GraphicsContext_Android() = default; + + std::shared_ptr GetDriverLibrary() override { + return m_driver_library; + } + +private: + std::shared_ptr m_driver_library; +}; + +class EmuWindow_Android final : public Core::Frontend::EmuWindow { + +public: + EmuWindow_Android(ANativeWindow* surface, + std::shared_ptr driver_library); + + ~EmuWindow_Android() = default; + + void OnSurfaceChanged(ANativeWindow* surface); + void OnFrameDisplayed() override; + + void OnTouchPressed(int id, float x, float y); + void OnTouchMoved(int id, float x, float y); + void OnTouchReleased(int id); + + std::unique_ptr CreateSharedContext() const override { + return {std::make_unique(m_driver_library)}; + } + bool IsShown() const override { + return true; + }; + +private: + float m_window_width{}; + float m_window_height{}; + + std::shared_ptr m_driver_library; + + bool m_first_frame = false; +}; diff --git a/src/android/app/src/main/jni/id_cache.cpp b/src/android/app/src/main/jni/id_cache.cpp new file mode 100644 index 0000000..f703fa8 --- /dev/null +++ b/src/android/app/src/main/jni/id_cache.cpp @@ -0,0 +1,428 @@ +// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "common/assert.h" +#include "common/fs/fs_android.h" +#include "jni/applets/software_keyboard.h" +#include "jni/id_cache.h" +#include "video_core/rasterizer_interface.h" + +static JavaVM* s_java_vm; +static jclass s_native_library_class; +static jclass s_disk_cache_progress_class; +static jclass s_load_callback_stage_class; +static jclass s_game_dir_class; +static jmethodID s_game_dir_constructor; +static jmethodID s_exit_emulation_activity; +static jmethodID s_disk_cache_load_progress; +static jmethodID s_on_emulation_started; +static jmethodID s_on_emulation_stopped; +static jmethodID s_on_program_changed; + +static jclass s_game_class; +static jmethodID s_game_constructor; +static jfieldID s_game_title_field; +static jfieldID s_game_path_field; +static jfieldID s_game_program_id_field; +static jfieldID s_game_developer_field; +static jfieldID s_game_version_field; +static jfieldID s_game_is_homebrew_field; + +static jclass s_string_class; +static jclass s_pair_class; +static jmethodID s_pair_constructor; +static jfieldID s_pair_first_field; +static jfieldID s_pair_second_field; + +static jclass s_overlay_control_data_class; +static jmethodID s_overlay_control_data_constructor; +static jfieldID s_overlay_control_data_id_field; +static jfieldID s_overlay_control_data_enabled_field; +static jfieldID s_overlay_control_data_landscape_position_field; +static jfieldID s_overlay_control_data_portrait_position_field; +static jfieldID s_overlay_control_data_foldable_position_field; + +static jclass s_patch_class; +static jmethodID s_patch_constructor; +static jfieldID s_patch_enabled_field; +static jfieldID s_patch_name_field; +static jfieldID s_patch_version_field; +static jfieldID s_patch_type_field; +static jfieldID s_patch_program_id_field; +static jfieldID s_patch_title_id_field; + +static jclass s_double_class; +static jmethodID s_double_constructor; +static jfieldID s_double_value_field; + +static jclass s_integer_class; +static jmethodID s_integer_constructor; +static jfieldID s_integer_value_field; + +static jclass s_boolean_class; +static jmethodID s_boolean_constructor; +static jfieldID s_boolean_value_field; + +static constexpr jint JNI_VERSION = JNI_VERSION_1_6; + +namespace IDCache { + +JNIEnv* GetEnvForThread() { + thread_local static struct OwnedEnv { + OwnedEnv() { + status = s_java_vm->GetEnv(reinterpret_cast(&env), JNI_VERSION_1_6); + if (status == JNI_EDETACHED) + s_java_vm->AttachCurrentThread(&env, nullptr); + } + + ~OwnedEnv() { + if (status == JNI_EDETACHED) + s_java_vm->DetachCurrentThread(); + } + + int status; + JNIEnv* env = nullptr; + } owned; + return owned.env; +} + +jclass GetNativeLibraryClass() { + return s_native_library_class; +} + +jclass GetDiskCacheProgressClass() { + return s_disk_cache_progress_class; +} + +jclass GetDiskCacheLoadCallbackStageClass() { + return s_load_callback_stage_class; +} + +jclass GetGameDirClass() { + return s_game_dir_class; +} + +jmethodID GetGameDirConstructor() { + return s_game_dir_constructor; +} + +jmethodID GetExitEmulationActivity() { + return s_exit_emulation_activity; +} + +jmethodID GetDiskCacheLoadProgress() { + return s_disk_cache_load_progress; +} + +jmethodID GetOnEmulationStarted() { + return s_on_emulation_started; +} + +jmethodID GetOnEmulationStopped() { + return s_on_emulation_stopped; +} + +jmethodID GetOnProgramChanged() { + return s_on_program_changed; +} + +jclass GetGameClass() { + return s_game_class; +} + +jmethodID GetGameConstructor() { + return s_game_constructor; +} + +jfieldID GetGameTitleField() { + return s_game_title_field; +} + +jfieldID GetGamePathField() { + return s_game_path_field; +} + +jfieldID GetGameProgramIdField() { + return s_game_program_id_field; +} + +jfieldID GetGameDeveloperField() { + return s_game_developer_field; +} + +jfieldID GetGameVersionField() { + return s_game_version_field; +} + +jfieldID GetGameIsHomebrewField() { + return s_game_is_homebrew_field; +} + +jclass GetStringClass() { + return s_string_class; +} + +jclass GetPairClass() { + return s_pair_class; +} + +jmethodID GetPairConstructor() { + return s_pair_constructor; +} + +jfieldID GetPairFirstField() { + return s_pair_first_field; +} + +jfieldID GetPairSecondField() { + return s_pair_second_field; +} + +jclass GetOverlayControlDataClass() { + return s_overlay_control_data_class; +} + +jmethodID GetOverlayControlDataConstructor() { + return s_overlay_control_data_constructor; +} + +jfieldID GetOverlayControlDataIdField() { + return s_overlay_control_data_id_field; +} + +jfieldID GetOverlayControlDataEnabledField() { + return s_overlay_control_data_enabled_field; +} + +jfieldID GetOverlayControlDataLandscapePositionField() { + return s_overlay_control_data_landscape_position_field; +} + +jfieldID GetOverlayControlDataPortraitPositionField() { + return s_overlay_control_data_portrait_position_field; +} + +jfieldID GetOverlayControlDataFoldablePositionField() { + return s_overlay_control_data_foldable_position_field; +} + +jclass GetPatchClass() { + return s_patch_class; +} + +jmethodID GetPatchConstructor() { + return s_patch_constructor; +} + +jfieldID GetPatchEnabledField() { + return s_patch_enabled_field; +} + +jfieldID GetPatchNameField() { + return s_patch_name_field; +} + +jfieldID GetPatchVersionField() { + return s_patch_version_field; +} + +jfieldID GetPatchTypeField() { + return s_patch_type_field; +} + +jfieldID GetPatchProgramIdField() { + return s_patch_program_id_field; +} + +jfieldID GetPatchTitleIdField() { + return s_patch_title_id_field; +} + +jclass GetDoubleClass() { + return s_double_class; +} + +jmethodID GetDoubleConstructor() { + return s_double_constructor; +} + +jfieldID GetDoubleValueField() { + return s_double_value_field; +} + +jclass GetIntegerClass() { + return s_integer_class; +} + +jmethodID GetIntegerConstructor() { + return s_integer_constructor; +} + +jfieldID GetIntegerValueField() { + return s_integer_value_field; +} + +jclass GetBooleanClass() { + return s_boolean_class; +} + +jmethodID GetBooleanConstructor() { + return s_boolean_constructor; +} + +jfieldID GetBooleanValueField() { + return s_boolean_value_field; +} + +} // namespace IDCache + +#ifdef __cplusplus +extern "C" { +#endif + +jint JNI_OnLoad(JavaVM* vm, void* reserved) { + s_java_vm = vm; + + JNIEnv* env; + if (vm->GetEnv(reinterpret_cast(&env), JNI_VERSION) != JNI_OK) + return JNI_ERR; + + // Initialize Java classes + const jclass native_library_class = env->FindClass("org/sudachi/sudachi_emu/NativeLibrary"); + s_native_library_class = reinterpret_cast(env->NewGlobalRef(native_library_class)); + s_disk_cache_progress_class = reinterpret_cast(env->NewGlobalRef( + env->FindClass("org/sudachi/sudachi_emu/disk_shader_cache/DiskShaderCacheProgress"))); + s_load_callback_stage_class = reinterpret_cast(env->NewGlobalRef(env->FindClass( + "org/sudachi/sudachi_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage"))); + + const jclass game_dir_class = env->FindClass("org/sudachi/sudachi_emu/model/GameDir"); + s_game_dir_class = reinterpret_cast(env->NewGlobalRef(game_dir_class)); + s_game_dir_constructor = env->GetMethodID(game_dir_class, "", "(Ljava/lang/String;Z)V"); + env->DeleteLocalRef(game_dir_class); + + // Initialize methods + s_exit_emulation_activity = + env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V"); + s_disk_cache_load_progress = + env->GetStaticMethodID(s_disk_cache_progress_class, "loadProgress", "(III)V"); + s_on_emulation_started = + env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V"); + s_on_emulation_stopped = + env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V"); + s_on_program_changed = + env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V"); + + const jclass game_class = env->FindClass("org/sudachi/sudachi_emu/model/Game"); + s_game_class = reinterpret_cast(env->NewGlobalRef(game_class)); + s_game_constructor = env->GetMethodID(game_class, "", + "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/" + "String;Ljava/lang/String;Ljava/lang/String;Z)V"); + s_game_title_field = env->GetFieldID(game_class, "title", "Ljava/lang/String;"); + s_game_path_field = env->GetFieldID(game_class, "path", "Ljava/lang/String;"); + s_game_program_id_field = env->GetFieldID(game_class, "programId", "Ljava/lang/String;"); + s_game_developer_field = env->GetFieldID(game_class, "developer", "Ljava/lang/String;"); + s_game_version_field = env->GetFieldID(game_class, "version", "Ljava/lang/String;"); + s_game_is_homebrew_field = env->GetFieldID(game_class, "isHomebrew", "Z"); + env->DeleteLocalRef(game_class); + + const jclass string_class = env->FindClass("java/lang/String"); + s_string_class = reinterpret_cast(env->NewGlobalRef(string_class)); + env->DeleteLocalRef(string_class); + + const jclass pair_class = env->FindClass("kotlin/Pair"); + s_pair_class = reinterpret_cast(env->NewGlobalRef(pair_class)); + s_pair_constructor = + env->GetMethodID(pair_class, "", "(Ljava/lang/Object;Ljava/lang/Object;)V"); + s_pair_first_field = env->GetFieldID(pair_class, "first", "Ljava/lang/Object;"); + s_pair_second_field = env->GetFieldID(pair_class, "second", "Ljava/lang/Object;"); + env->DeleteLocalRef(pair_class); + + const jclass overlay_control_data_class = + env->FindClass("org/sudachi/sudachi_emu/overlay/model/OverlayControlData"); + s_overlay_control_data_class = + reinterpret_cast(env->NewGlobalRef(overlay_control_data_class)); + s_overlay_control_data_constructor = + env->GetMethodID(overlay_control_data_class, "", + "(Ljava/lang/String;ZLkotlin/Pair;Lkotlin/Pair;Lkotlin/Pair;)V"); + s_overlay_control_data_id_field = + env->GetFieldID(overlay_control_data_class, "id", "Ljava/lang/String;"); + s_overlay_control_data_enabled_field = + env->GetFieldID(overlay_control_data_class, "enabled", "Z"); + s_overlay_control_data_landscape_position_field = + env->GetFieldID(overlay_control_data_class, "landscapePosition", "Lkotlin/Pair;"); + s_overlay_control_data_portrait_position_field = + env->GetFieldID(overlay_control_data_class, "portraitPosition", "Lkotlin/Pair;"); + s_overlay_control_data_foldable_position_field = + env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;"); + env->DeleteLocalRef(overlay_control_data_class); + + const jclass patch_class = env->FindClass("org/sudachi/sudachi_emu/model/Patch"); + s_patch_class = reinterpret_cast(env->NewGlobalRef(patch_class)); + s_patch_constructor = env->GetMethodID( + patch_class, "", + "(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V"); + s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z"); + s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;"); + s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;"); + s_patch_type_field = env->GetFieldID(patch_class, "type", "I"); + s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;"); + s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;"); + env->DeleteLocalRef(patch_class); + + const jclass double_class = env->FindClass("java/lang/Double"); + s_double_class = reinterpret_cast(env->NewGlobalRef(double_class)); + s_double_constructor = env->GetMethodID(double_class, "", "(D)V"); + s_double_value_field = env->GetFieldID(double_class, "value", "D"); + env->DeleteLocalRef(double_class); + + const jclass int_class = env->FindClass("java/lang/Integer"); + s_integer_class = reinterpret_cast(env->NewGlobalRef(int_class)); + s_integer_constructor = env->GetMethodID(int_class, "", "(I)V"); + s_integer_value_field = env->GetFieldID(int_class, "value", "I"); + env->DeleteLocalRef(int_class); + + const jclass boolean_class = env->FindClass("java/lang/Boolean"); + s_boolean_class = reinterpret_cast(env->NewGlobalRef(boolean_class)); + s_boolean_constructor = env->GetMethodID(boolean_class, "", "(Z)V"); + s_boolean_value_field = env->GetFieldID(boolean_class, "value", "Z"); + env->DeleteLocalRef(boolean_class); + + // Initialize Android Storage + Common::FS::Android::RegisterCallbacks(env, s_native_library_class); + + // Initialize applets + SoftwareKeyboard::InitJNI(env); + + return JNI_VERSION; +} + +void JNI_OnUnload(JavaVM* vm, void* reserved) { + JNIEnv* env; + if (vm->GetEnv(reinterpret_cast(&env), JNI_VERSION) != JNI_OK) { + return; + } + + // UnInitialize Android Storage + Common::FS::Android::UnRegisterCallbacks(); + env->DeleteGlobalRef(s_native_library_class); + env->DeleteGlobalRef(s_disk_cache_progress_class); + env->DeleteGlobalRef(s_load_callback_stage_class); + env->DeleteGlobalRef(s_game_dir_class); + env->DeleteGlobalRef(s_game_class); + env->DeleteGlobalRef(s_string_class); + env->DeleteGlobalRef(s_pair_class); + env->DeleteGlobalRef(s_overlay_control_data_class); + env->DeleteGlobalRef(s_patch_class); + env->DeleteGlobalRef(s_double_class); + env->DeleteGlobalRef(s_integer_class); + env->DeleteGlobalRef(s_boolean_class); + + // UnInitialize applets + SoftwareKeyboard::CleanupJNI(env); +} + +#ifdef __cplusplus +} +#endif diff --git a/src/android/app/src/main/jni/id_cache.h b/src/android/app/src/main/jni/id_cache.h new file mode 100644 index 0000000..dc3c41a --- /dev/null +++ b/src/android/app/src/main/jni/id_cache.h @@ -0,0 +1,68 @@ +// SPDX-FileCopyrightText: 2023 sudachi Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include + +#include "video_core/rasterizer_interface.h" + +namespace IDCache { + +JNIEnv* GetEnvForThread(); +jclass GetNativeLibraryClass(); +jclass GetDiskCacheProgressClass(); +jclass GetDiskCacheLoadCallbackStageClass(); +jclass GetGameDirClass(); +jmethodID GetGameDirConstructor(); +jmethodID GetExitEmulationActivity(); +jmethodID GetDiskCacheLoadProgress(); +jmethodID GetOnEmulationStarted(); +jmethodID GetOnEmulationStopped(); +jmethodID GetOnProgramChanged(); + +jclass GetGameClass(); +jmethodID GetGameConstructor(); +jfieldID GetGameTitleField(); +jfieldID GetGamePathField(); +jfieldID GetGameProgramIdField(); +jfieldID GetGameDeveloperField(); +jfieldID GetGameVersionField(); +jfieldID GetGameIsHomebrewField(); + +jclass GetStringClass(); +jclass GetPairClass(); +jmethodID GetPairConstructor(); +jfieldID GetPairFirstField(); +jfieldID GetPairSecondField(); + +jclass GetOverlayControlDataClass(); +jmethodID GetOverlayControlDataConstructor(); +jfieldID GetOverlayControlDataIdField(); +jfieldID GetOverlayControlDataEnabledField(); +jfieldID GetOverlayControlDataLandscapePositionField(); +jfieldID GetOverlayControlDataPortraitPositionField(); +jfieldID GetOverlayControlDataFoldablePositionField(); + +jclass GetPatchClass(); +jmethodID GetPatchConstructor(); +jfieldID GetPatchEnabledField(); +jfieldID GetPatchNameField(); +jfieldID GetPatchVersionField(); +jfieldID GetPatchTypeField(); +jfieldID GetPatchProgramIdField(); +jfieldID GetPatchTitleIdField(); + +jclass GetDoubleClass(); +jmethodID GetDoubleConstructor(); +jfieldID GetDoubleValueField(); + +jclass GetIntegerClass(); +jmethodID GetIntegerConstructor(); +jfieldID GetIntegerValueField(); + +jclass GetBooleanClass(); +jmethodID GetBooleanConstructor(); +jfieldID GetBooleanValueField(); + +} // namespace IDCache diff --git a/src/android/app/src/main/jni/native.cpp b/src/android/app/src/main/jni/native.cpp new file mode 100644 index 0000000..8f1d486 --- /dev/null +++ b/src/android/app/src/main/jni/native.cpp @@ -0,0 +1,877 @@ +// SPDX-FileCopyrightText: Copyright 2023 sudachi Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include +#include +#include +#include + +#ifdef ARCHITECTURE_arm64 +#include +#endif + +#include +#include +#include +#include +#include +#include +#include +#include + +#include "common/android/android_common.h" +#include "common/android/id_cache.h" +#include "common/detached_tasks.h" +#include "common/dynamic_library.h" +#include "common/fs/path_util.h" +#include "common/logging/backend.h" +#include "common/logging/log.h" +#include "common/microprofile.h" +#include "common/scm_rev.h" +#include "common/scope_exit.h" +#include "common/settings.h" +#include "common/string_util.h" +#include "core/core.h" +#include "core/cpu_manager.h" +#include "core/crypto/key_manager.h" +#include "core/file_sys/card_image.h" +#include "core/file_sys/content_archive.h" +#include "core/file_sys/fs_filesystem.h" +#include "core/file_sys/submission_package.h" +#include "core/file_sys/vfs/vfs.h" +#include "core/file_sys/vfs/vfs_real.h" +#include "core/frontend/applets/cabinet.h" +#include "core/frontend/applets/controller.h" +#include "core/frontend/applets/error.h" +#include "core/frontend/applets/general.h" +#include "core/frontend/applets/mii_edit.h" +#include "core/frontend/applets/profile_select.h" +#include "core/frontend/applets/software_keyboard.h" +#include "core/frontend/applets/web_browser.h" +#include "core/hle/service/am/applet_manager.h" +#include "core/hle/service/am/frontend/applets.h" +#include "core/hle/service/filesystem/filesystem.h" +#include "core/loader/loader.h" +#include "frontend_common/config.h" +#include "hid_core/frontend/emulated_controller.h" +#include "hid_core/hid_core.h" +#include "hid_core/hid_types.h" +#include "jni/native.h" +#include "video_core/renderer_base.h" +#include "video_core/renderer_vulkan/renderer_vulkan.h" +#include "video_core/vulkan_common/vulkan_instance.h" +#include "video_core/vulkan_common/vulkan_surface.h" + +#define jconst [[maybe_unused]] const auto +#define jauto [[maybe_unused]] auto + +static EmulationSession s_instance; + +EmulationSession::EmulationSession() { + m_vfs = std::make_shared(); +} + +EmulationSession& EmulationSession::GetInstance() { + return s_instance; +} + +const Core::System& EmulationSession::System() const { + return m_system; +} + +Core::System& EmulationSession::System() { + return m_system; +} + +FileSys::ManualContentProvider* EmulationSession::GetContentProvider() { + return m_manual_provider.get(); +} + +InputCommon::InputSubsystem& EmulationSession::GetInputSubsystem() { + return m_input_subsystem; +} + +const EmuWindow_Android& EmulationSession::Window() const { + return *m_window; +} + +EmuWindow_Android& EmulationSession::Window() { + return *m_window; +} + +ANativeWindow* EmulationSession::NativeWindow() const { + return m_native_window; +} + +void EmulationSession::SetNativeWindow(ANativeWindow* native_window) { + m_native_window = native_window; +} + +void EmulationSession::InitializeGpuDriver(const std::string& hook_lib_dir, + const std::string& custom_driver_dir, + const std::string& custom_driver_name, + const std::string& file_redirect_dir) { +#ifdef ARCHITECTURE_arm64 + void* handle{}; + const char* file_redirect_dir_{}; + int featureFlags{}; + + // Enable driver file redirection when renderer debugging is enabled. + if (Settings::values.renderer_debug && file_redirect_dir.size()) { + featureFlags |= ADRENOTOOLS_DRIVER_FILE_REDIRECT; + file_redirect_dir_ = file_redirect_dir.c_str(); + } + + // Try to load a custom driver. + if (custom_driver_name.size()) { + handle = adrenotools_open_libvulkan( + RTLD_NOW, featureFlags | ADRENOTOOLS_DRIVER_CUSTOM, nullptr, hook_lib_dir.c_str(), + custom_driver_dir.c_str(), custom_driver_name.c_str(), file_redirect_dir_, nullptr); + } + + // Try to load the system driver. + if (!handle) { + handle = adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(), + nullptr, nullptr, file_redirect_dir_, nullptr); + } + + m_vulkan_library = std::make_shared(handle); +#endif +} + +bool EmulationSession::IsRunning() const { + return m_is_running; +} + +bool EmulationSession::IsPaused() const { + return m_is_running && m_is_paused; +} + +const Core::PerfStatsResults& EmulationSession::PerfStats() { + m_perf_stats = m_system.GetAndResetPerfStats(); + return m_perf_stats; +} + +void EmulationSession::SurfaceChanged() { + if (!IsRunning()) { + return; + } + m_window->OnSurfaceChanged(m_native_window); +} + +void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath) { + const auto file = m_system.GetFilesystem()->OpenFile(filepath, FileSys::OpenMode::Read); + if (!file) { + return; + } + + auto loader = Loader::GetLoader(m_system, file); + if (!loader) { + return; + } + + const auto file_type = loader->GetFileType(); + if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) { + return; + } + + u64 program_id = 0; + const auto res2 = loader->ReadProgramId(program_id); + if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) { + m_manual_provider->AddEntry(FileSys::TitleType::Application, + FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()), + program_id, file); + } else if (res2 == Loader::ResultStatus::Success && + (file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) { + const auto nsp = file_type == Loader::FileType::NSP + ? std::make_shared(file) + : FileSys::XCI{file}.GetSecurePartitionNSP(); + for (const auto& title : nsp->GetNCAs()) { + for (const auto& entry : title.second) { + m_manual_provider->AddEntry(entry.first.first, entry.first.second, title.first, + entry.second->GetBaseFile()); + } + } + } +} + +void EmulationSession::InitializeSystem(bool reload) { + if (!reload) { + // Initialize logging system + Common::Log::Initialize(); + Common::Log::SetColorConsoleBackendEnabled(true); + Common::Log::Start(); + + m_input_subsystem.Initialize(); + } + + // Initialize filesystem. + m_system.SetFilesystem(m_vfs); + m_system.GetUserChannel().clear(); + m_manual_provider = std::make_unique(); + m_system.SetContentProvider(std::make_unique()); + m_system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual, + m_manual_provider.get()); + m_system.GetFileSystemController().CreateFactories(*m_vfs); +} + +void EmulationSession::SetAppletId(int applet_id) { + m_applet_id = applet_id; + m_system.GetFrontendAppletHolder().SetCurrentAppletId( + static_cast(m_applet_id)); +} + +Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath, + const std::size_t program_index, + const bool frontend_initiated) { + std::scoped_lock lock(m_mutex); + + // Create the render window. + m_window = std::make_unique(m_native_window, m_vulkan_library); + + // Initialize system. + jauto android_keyboard = std::make_unique(); + m_software_keyboard = android_keyboard.get(); + m_system.SetShuttingDown(false); + m_system.ApplySettings(); + Settings::LogSettings(); + m_system.HIDCore().ReloadInputDevices(); + m_system.SetFrontendAppletSet({ + nullptr, // Amiibo Settings + nullptr, // Controller Selector + nullptr, // Error Display + nullptr, // Mii Editor + nullptr, // Parental Controls + nullptr, // Photo Viewer + nullptr, // Profile Selector + std::move(android_keyboard), // Software Keyboard + nullptr, // Web Browser + }); + + // Initialize filesystem. + ConfigureFilesystemProvider(filepath); + + // Load the ROM. + Service::AM::FrontendAppletParameters params{ + .applet_id = static_cast(m_applet_id), + .launch_type = frontend_initiated ? Service::AM::LaunchType::FrontendInitiated + : Service::AM::LaunchType::ApplicationInitiated, + .program_index = static_cast(program_index), + }; + m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath, params); + if (m_load_result != Core::SystemResultStatus::Success) { + return m_load_result; + } + + // Complete initialization. + m_system.GPU().Start(); + m_system.GetCpuManager().OnGpuReady(); + m_system.RegisterExitCallback([&] { HaltEmulation(); }); + + // Register an ExecuteProgram callback such that Core can execute a sub-program + m_system.RegisterExecuteProgramCallback([&](std::size_t program_index_) { + m_next_program_index = program_index_; + EmulationSession::GetInstance().HaltEmulation(); + }); + + OnEmulationStarted(); + return Core::SystemResultStatus::Success; +} + +void EmulationSession::ShutdownEmulation() { + std::scoped_lock lock(m_mutex); + + if (m_next_program_index != -1) { + ChangeProgram(m_next_program_index); + m_next_program_index = -1; + } + + m_is_running = false; + + // Unload user input. + m_system.HIDCore().UnloadInputDevices(); + + // Enable all controllers + m_system.HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All}); + + // Shutdown the main emulated process + if (m_load_result == Core::SystemResultStatus::Success) { + m_system.DetachDebugger(); + m_system.ShutdownMainProcess(); + m_detached_tasks.WaitForAllTasks(); + m_load_result = Core::SystemResultStatus::ErrorNotInitialized; + m_window.reset(); + OnEmulationStopped(Core::SystemResultStatus::Success); + return; + } + + // Tear down the render window. + m_window.reset(); +} + +void EmulationSession::PauseEmulation() { + std::scoped_lock lock(m_mutex); + m_system.Pause(); + m_is_paused = true; +} + +void EmulationSession::UnPauseEmulation() { + std::scoped_lock lock(m_mutex); + m_system.Run(); + m_is_paused = false; +} + +void EmulationSession::HaltEmulation() { + std::scoped_lock lock(m_mutex); + m_is_running = false; + m_cv.notify_one(); +} + +void EmulationSession::RunEmulation() { + { + std::scoped_lock lock(m_mutex); + m_is_running = true; + } + + // Load the disk shader cache. + if (Settings::values.use_disk_shader_cache.GetValue()) { + LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); + m_system.Renderer().ReadRasterizer()->LoadDiskResources( + m_system.GetApplicationProcessProgramID(), std::stop_token{}, LoadDiskCacheProgress); + LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); + } + + void(m_system.Run()); + + if (m_system.DebuggerEnabled()) { + m_system.InitializeDebugger(); + } + + while (true) { + { + [[maybe_unused]] std::unique_lock lock(m_mutex); + if (m_cv.wait_for(lock, std::chrono::milliseconds(800), + [&]() { return !m_is_running; })) { + // Emulation halted. + break; + } + } + } + + // Reset current applet ID. + m_applet_id = static_cast(Service::AM::AppletId::Application); +} + +Common::Android::SoftwareKeyboard::AndroidKeyboard* EmulationSession::SoftwareKeyboard() { + return m_software_keyboard; +} + +void EmulationSession::LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, + int max) { + JNIEnv* env = Common::Android::GetEnvForThread(); + env->CallStaticVoidMethod(Common::Android::GetDiskCacheProgressClass(), + Common::Android::GetDiskCacheLoadProgress(), static_cast(stage), + static_cast(progress), static_cast(max)); +} + +void EmulationSession::OnEmulationStarted() { + JNIEnv* env = Common::Android::GetEnvForThread(); + env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(), + Common::Android::GetOnEmulationStarted()); +} + +void EmulationSession::OnEmulationStopped(Core::SystemResultStatus result) { + JNIEnv* env = Common::Android::GetEnvForThread(); + env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(), + Common::Android::GetOnEmulationStopped(), static_cast(result)); +} + +void EmulationSession::ChangeProgram(std::size_t program_index) { + JNIEnv* env = Common::Android::GetEnvForThread(); + env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(), + Common::Android::GetOnProgramChanged(), + static_cast(program_index)); +} + +u64 EmulationSession::GetProgramId(JNIEnv* env, jstring jprogramId) { + auto program_id_string = Common::Android::GetJString(env, jprogramId); + try { + return std::stoull(program_id_string); + } catch (...) { + return 0; + } +} + +static Core::SystemResultStatus RunEmulation(const std::string& filepath, + const size_t program_index, + const bool frontend_initiated) { + MicroProfileOnThreadCreate("EmuThread"); + SCOPE_EXIT { + MicroProfileShutdown(); + }; + + LOG_INFO(Frontend, "starting"); + + if (filepath.empty()) { + LOG_CRITICAL(Frontend, "failed to load: filepath empty!"); + return Core::SystemResultStatus::ErrorLoader; + } + + SCOPE_EXIT { + EmulationSession::GetInstance().ShutdownEmulation(); + }; + + jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath, program_index, + frontend_initiated); + if (result != Core::SystemResultStatus::Success) { + return result; + } + + EmulationSession::GetInstance().RunEmulation(); + + return Core::SystemResultStatus::Success; +} + +extern "C" { + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_surfaceChanged(JNIEnv* env, jobject instance, + [[maybe_unused]] jobject surf) { + EmulationSession::GetInstance().SetNativeWindow(ANativeWindow_fromSurface(env, surf)); + EmulationSession::GetInstance().SurfaceChanged(); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_surfaceDestroyed(JNIEnv* env, jobject instance) { + ANativeWindow_release(EmulationSession::GetInstance().NativeWindow()); + EmulationSession::GetInstance().SetNativeWindow(nullptr); + EmulationSession::GetInstance().SurfaceChanged(); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_setAppDirectory( + JNIEnv* env, jobject instance, [[maybe_unused]] jstring j_directory) { + Common::FS::SetAppDirectory(Common::Android::GetJString(env, j_directory)); +} + +int Java_org_sudachi_sudachi_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject instance, + jstring j_file, + jobject jcallback) { + auto jlambdaClass = env->GetObjectClass(jcallback); + auto jlambdaInvokeMethod = env->GetMethodID( + jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;"); + const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) { + auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod, + Common::Android::ToJDouble(env, max), + Common::Android::ToJDouble(env, progress)); + return Common::Android::GetJBoolean(env, jwasCancelled); + }; + + return static_cast( + ContentManager::InstallNSP(EmulationSession::GetInstance().System(), + *EmulationSession::GetInstance().System().GetFilesystem(), + Common::Android::GetJString(env, j_file), callback)); +} + +jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env, + jobject jobj, + jstring jprogramId, + jstring jupdatePath) { + u64 program_id = EmulationSession::GetProgramId(env, jprogramId); + std::string updatePath = Common::Android::GetJString(env, jupdatePath); + std::shared_ptr nsp = std::make_shared( + EmulationSession::GetInstance().System().GetFilesystem()->OpenFile( + updatePath, FileSys::OpenMode::Read)); + for (const auto& item : nsp->GetNCAs()) { + for (const auto& nca_details : item.second) { + if (nca_details.second->GetName().ends_with(".cnmt.nca")) { + auto update_id = nca_details.second->GetTitleId() & ~0xFFFULL; + if (update_id == program_id) { + return true; + } + } + } + } + return false; +} + +void JNICALL Java_org_sudachi_sudachi_1emu_NativeLibrary_initializeGpuDriver( + JNIEnv* env, jclass clazz, jstring hook_lib_dir, jstring custom_driver_dir, + jstring custom_driver_name, jstring file_redirect_dir) { + EmulationSession::GetInstance().InitializeGpuDriver( + Common::Android::GetJString(env, hook_lib_dir), + Common::Android::GetJString(env, custom_driver_dir), + Common::Android::GetJString(env, custom_driver_name), + Common::Android::GetJString(env, file_redirect_dir)); +} + +[[maybe_unused]] static bool CheckKgslPresent() { + constexpr auto KgslPath{"/dev/kgsl-3d0"}; + + return access(KgslPath, F_OK) == 0; +} + +[[maybe_unused]] bool SupportsCustomDriver() { + return android_get_device_api_level() >= 28 && CheckKgslPresent(); +} + +jboolean JNICALL Java_org_sudachi_sudachi_1emu_utils_GpuDriverHelper_supportsCustomDriverLoading( + JNIEnv* env, jobject instance) { +#ifdef ARCHITECTURE_arm64 + // If the KGSL device exists custom drivers can be loaded using adrenotools + return SupportsCustomDriver(); +#else + return false; +#endif +} + +jobjectArray Java_org_sudachi_sudachi_1emu_utils_GpuDriverHelper_getSystemDriverInfo( + JNIEnv* env, jobject j_obj, jobject j_surf, jstring j_hook_lib_dir) { + const char* file_redirect_dir_{}; + int featureFlags{}; + std::string hook_lib_dir = Common::Android::GetJString(env, j_hook_lib_dir); + auto handle = adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(), + nullptr, nullptr, file_redirect_dir_, nullptr); + auto driver_library = std::make_shared(handle); + InputCommon::InputSubsystem input_subsystem; + auto window = + std::make_unique(ANativeWindow_fromSurface(env, j_surf), driver_library); + + Vulkan::vk::InstanceDispatch dld; + Vulkan::vk::Instance vk_instance = Vulkan::CreateInstance( + *driver_library, dld, VK_API_VERSION_1_1, Core::Frontend::WindowSystemType::Android); + + auto surface = Vulkan::CreateSurface(vk_instance, window->GetWindowInfo()); + + auto device = Vulkan::CreateDevice(vk_instance, dld, *surface); + + auto driver_version = device.GetDriverVersion(); + auto version_string = + fmt::format("{}.{}.{}", VK_API_VERSION_MAJOR(driver_version), + VK_API_VERSION_MINOR(driver_version), VK_API_VERSION_PATCH(driver_version)); + + jobjectArray j_driver_info = env->NewObjectArray( + 2, Common::Android::GetStringClass(), Common::Android::ToJString(env, version_string)); + env->SetObjectArrayElement(j_driver_info, 1, + Common::Android::ToJString(env, device.GetDriverName())); + return j_driver_info; +} + +jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_reloadKeys(JNIEnv* env, jclass clazz) { + Core::Crypto::KeyManager::Instance().ReloadKeys(); + return static_cast(Core::Crypto::KeyManager::Instance().AreKeysLoaded()); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_unpauseEmulation(JNIEnv* env, jclass clazz) { + EmulationSession::GetInstance().UnPauseEmulation(); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_pauseEmulation(JNIEnv* env, jclass clazz) { + EmulationSession::GetInstance().PauseEmulation(); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_stopEmulation(JNIEnv* env, jclass clazz) { + EmulationSession::GetInstance().HaltEmulation(); +} + +jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_isRunning(JNIEnv* env, jclass clazz) { + return static_cast(EmulationSession::GetInstance().IsRunning()); +} + +jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_isPaused(JNIEnv* env, jclass clazz) { + return static_cast(EmulationSession::GetInstance().IsPaused()); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz, + jboolean reload) { + // Initialize the emulated system. + if (!reload) { + EmulationSession::GetInstance().System().Initialize(); + } + EmulationSession::GetInstance().InitializeSystem(reload); +} + +jdoubleArray Java_org_sudachi_sudachi_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) { + jdoubleArray j_stats = env->NewDoubleArray(4); + + if (EmulationSession::GetInstance().IsRunning()) { + jconst results = EmulationSession::GetInstance().PerfStats(); + + // Converting the structure into an array makes it easier to pass it to the frontend + double stats[4] = {results.system_fps, results.average_game_fps, results.frametime, + results.emulation_speed}; + + env->SetDoubleArrayRegion(j_stats, 0, 4, stats); + } + + return j_stats; +} + +jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getCpuBackend(JNIEnv* env, jclass clazz) { + if (Settings::IsNceEnabled()) { + return Common::Android::ToJString(env, "NCE"); + } + + return Common::Android::ToJString(env, "JIT"); +} + +jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getGpuDriver(JNIEnv* env, jobject jobj) { + return Common::Android::ToJString( + env, EmulationSession::GetInstance().System().GPU().Renderer().GetDeviceVendor()); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_applySettings(JNIEnv* env, jobject jobj) { + EmulationSession::GetInstance().System().ApplySettings(); + EmulationSession::GetInstance().System().HIDCore().ReloadInputDevices(); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_logSettings(JNIEnv* env, jobject jobj) { + Settings::LogSettings(); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_run(JNIEnv* env, jobject jobj, jstring j_path, + jint j_program_index, + jboolean j_frontend_initiated) { + const std::string path = Common::Android::GetJString(env, j_path); + + const Core::SystemResultStatus result{ + RunEmulation(path, j_program_index, j_frontend_initiated)}; + if (result != Core::SystemResultStatus::Success) { + env->CallStaticVoidMethod(Common::Android::GetNativeLibraryClass(), + Common::Android::GetExitEmulationActivity(), + static_cast(result)); + } +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_logDeviceInfo(JNIEnv* env, jclass clazz) { + LOG_INFO(Frontend, "sudachi Version: {}-{}", Common::g_scm_branch, Common::g_scm_desc); + LOG_INFO(Frontend, "Host OS: Android API level {}", android_get_device_api_level()); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_submitInlineKeyboardText(JNIEnv* env, jclass clazz, + jstring j_text) { + const std::u16string input = Common::UTF8ToUTF16(Common::Android::GetJString(env, j_text)); + EmulationSession::GetInstance().SoftwareKeyboard()->SubmitInlineKeyboardText(input); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_submitInlineKeyboardInput(JNIEnv* env, + jclass clazz, + jint j_key_code) { + EmulationSession::GetInstance().SoftwareKeyboard()->SubmitInlineKeyboardInput(j_key_code); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_initializeEmptyUserDirectory(JNIEnv* env, + jobject instance) { + const auto nand_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir); + auto vfs_nand_dir = EmulationSession::GetInstance().System().GetFilesystem()->OpenDirectory( + Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read); + + const auto user_id = EmulationSession::GetInstance().System().GetProfileManager().GetUser( + static_cast(0)); + ASSERT(user_id); + + const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath( + {}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, 1, + user_id->AsU128(), 0); + + const auto full_path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path); + if (!Common::FS::CreateParentDirs(full_path)) { + LOG_WARNING(Frontend, "Failed to create full path of the default user's save directory"); + } +} + +jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getAppletLaunchPath(JNIEnv* env, jclass clazz, + jlong jid) { + auto bis_system = + EmulationSession::GetInstance().System().GetFileSystemController().GetSystemNANDContents(); + if (!bis_system) { + return Common::Android::ToJString(env, ""); + } + + auto applet_nca = + bis_system->GetEntry(static_cast(jid), FileSys::ContentRecordType::Program); + if (!applet_nca) { + return Common::Android::ToJString(env, ""); + } + + return Common::Android::ToJString(env, applet_nca->GetFullPath()); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_setCurrentAppletId(JNIEnv* env, jclass clazz, + jint jappletId) { + EmulationSession::GetInstance().SetAppletId(jappletId); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_setCabinetMode(JNIEnv* env, jclass clazz, + jint jcabinetMode) { + EmulationSession::GetInstance().System().GetFrontendAppletHolder().SetCabinetMode( + static_cast(jcabinetMode)); +} + +jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_isFirmwareAvailable(JNIEnv* env, + jclass clazz) { + auto bis_system = + EmulationSession::GetInstance().System().GetFileSystemController().GetSystemNANDContents(); + if (!bis_system) { + return false; + } + + // Query an applet to see if it's available + auto applet_nca = + bis_system->GetEntry(0x010000000000100Dull, FileSys::ContentRecordType::Program); + if (!applet_nca) { + return false; + } + return true; +} + +jobjectArray Java_org_sudachi_sudachi_1emu_NativeLibrary_getPatchesForFile(JNIEnv* env, + jobject jobj, + jstring jpath, + jstring jprogramId) { + const auto path = Common::Android::GetJString(env, jpath); + const auto vFile = + Core::GetGameFileFromPath(EmulationSession::GetInstance().System().GetFilesystem(), path); + if (vFile == nullptr) { + return nullptr; + } + + auto& system = EmulationSession::GetInstance().System(); + auto program_id = EmulationSession::GetProgramId(env, jprogramId); + const FileSys::PatchManager pm{program_id, system.GetFileSystemController(), + system.GetContentProvider()}; + const auto loader = Loader::GetLoader(system, vFile); + + FileSys::VirtualFile update_raw; + loader->ReadUpdateRaw(update_raw); + + auto patches = pm.GetPatches(update_raw); + jobjectArray jpatchArray = + env->NewObjectArray(patches.size(), Common::Android::GetPatchClass(), nullptr); + int i = 0; + for (const auto& patch : patches) { + jobject jpatch = env->NewObject( + Common::Android::GetPatchClass(), Common::Android::GetPatchConstructor(), patch.enabled, + Common::Android::ToJString(env, patch.name), + Common::Android::ToJString(env, patch.version), static_cast(patch.type), + Common::Android::ToJString(env, std::to_string(patch.program_id)), + Common::Android::ToJString(env, std::to_string(patch.title_id))); + env->SetObjectArrayElement(jpatchArray, i, jpatch); + ++i; + } + return jpatchArray; +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_removeUpdate(JNIEnv* env, jobject jobj, + jstring jprogramId) { + auto program_id = EmulationSession::GetProgramId(env, jprogramId); + ContentManager::RemoveUpdate(EmulationSession::GetInstance().System().GetFileSystemController(), + program_id); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_removeDLC(JNIEnv* env, jobject jobj, + jstring jprogramId) { + auto program_id = EmulationSession::GetProgramId(env, jprogramId); + ContentManager::RemoveAllDLC(EmulationSession::GetInstance().System(), program_id); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_removeMod(JNIEnv* env, jobject jobj, + jstring jprogramId, jstring jname) { + auto program_id = EmulationSession::GetProgramId(env, jprogramId); + ContentManager::RemoveMod(EmulationSession::GetInstance().System().GetFileSystemController(), + program_id, Common::Android::GetJString(env, jname)); +} + +jobjectArray Java_org_sudachi_sudachi_1emu_NativeLibrary_verifyInstalledContents( + JNIEnv* env, jobject jobj, jobject jcallback) { + auto jlambdaClass = env->GetObjectClass(jcallback); + auto jlambdaInvokeMethod = env->GetMethodID( + jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;"); + const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) { + auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod, + Common::Android::ToJDouble(env, max), + Common::Android::ToJDouble(env, progress)); + return Common::Android::GetJBoolean(env, jwasCancelled); + }; + + auto& session = EmulationSession::GetInstance(); + std::vector result = ContentManager::VerifyInstalledContents( + session.System(), *session.GetContentProvider(), callback); + jobjectArray jresult = env->NewObjectArray(result.size(), Common::Android::GetStringClass(), + Common::Android::ToJString(env, "")); + for (size_t i = 0; i < result.size(); ++i) { + env->SetObjectArrayElement(jresult, i, Common::Android::ToJString(env, result[i])); + } + return jresult; +} + +jint Java_org_sudachi_sudachi_1emu_NativeLibrary_verifyGameContents(JNIEnv* env, jobject jobj, + jstring jpath, + jobject jcallback) { + auto jlambdaClass = env->GetObjectClass(jcallback); + auto jlambdaInvokeMethod = env->GetMethodID( + jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;"); + const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) { + auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod, + Common::Android::ToJDouble(env, max), + Common::Android::ToJDouble(env, progress)); + return Common::Android::GetJBoolean(env, jwasCancelled); + }; + auto& session = EmulationSession::GetInstance(); + return static_cast(ContentManager::VerifyGameContents( + session.System(), Common::Android::GetJString(env, jpath), callback)); +} + +jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getSavePath(JNIEnv* env, jobject jobj, + jstring jprogramId) { + auto program_id = EmulationSession::GetProgramId(env, jprogramId); + if (program_id == 0) { + return Common::Android::ToJString(env, ""); + } + + auto& system = EmulationSession::GetInstance().System(); + + Service::Account::ProfileManager manager; + // TODO: Pass in a selected user once we get the relevant UI working + const auto user_id = manager.GetUser(static_cast(0)); + ASSERT(user_id); + + const auto nandDir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir); + auto vfsNandDir = system.GetFilesystem()->OpenDirectory(Common::FS::PathToUTF8String(nandDir), + FileSys::OpenMode::Read); + + const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath( + {}, vfsNandDir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, program_id, + user_id->AsU128(), 0); + return Common::Android::ToJString(env, user_save_data_path); +} + +jstring Java_org_sudachi_sudachi_1emu_NativeLibrary_getDefaultProfileSaveDataRoot( + JNIEnv* env, jobject jobj, jboolean jfuture) { + Service::Account::ProfileManager manager; + // TODO: Pass in a selected user once we get the relevant UI working + const auto user_id = manager.GetUser(static_cast(0)); + ASSERT(user_id); + + const auto user_save_data_root = + FileSys::SaveDataFactory::GetUserGameSaveDataRoot(user_id->AsU128(), jfuture); + return Common::Android::ToJString(env, user_save_data_root); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_addFileToFilesystemProvider(JNIEnv* env, + jobject jobj, + jstring jpath) { + EmulationSession::GetInstance().ConfigureFilesystemProvider( + Common::Android::GetJString(env, jpath)); +} + +void Java_org_sudachi_sudachi_1emu_NativeLibrary_clearFilesystemProvider(JNIEnv* env, + jobject jobj) { + EmulationSession::GetInstance().GetContentProvider()->ClearAllEntries(); +} + +jboolean Java_org_sudachi_sudachi_1emu_NativeLibrary_areKeysPresent(JNIEnv* env, jobject jobj) { + auto& system = EmulationSession::GetInstance().System(); + system.GetFileSystemController().CreateFactories(*system.GetFilesystem()); + return ContentManager::AreKeysPresent(); +} + +} // extern "C" diff --git a/src/android/app/src/main/jni/native_input.cpp b/src/android/app/src/main/jni/native_input.cpp index c737810..0ff784c 100644 --- a/src/android/app/src/main/jni/native_input.cpp +++ b/src/android/app/src/main/jni/native_input.cpp @@ -44,8 +44,8 @@ bool IsProfileNameValid(std::string_view profile_name) { } bool ProfileExistsInFilesystem(std::string_view profile_name) { - return Common::FS::Exists(Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "input" / - fmt::format("{}.ini", profile_name)); + return Common::FS::Exists(Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / + "input" / fmt::format("{}.ini", profile_name)); } bool ProfileExistsInMap(const std::string& profile_name) { @@ -186,7 +186,7 @@ void ConnectController(size_t player_index, bool connected) { extern "C" { jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_isHandheldOnly(JNIEnv* env, - jobject j_obj) { + jobject j_obj) { return IsHandheldOnly(); } @@ -211,8 +211,9 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onGamePadMotionEve j_z_gyro, j_x_accel, j_y_accel, j_z_accel); } -void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onReadNfcTag(JNIEnv* env, jobject j_obj, - jbyteArray j_data) { +void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onReadNfcTag(JNIEnv* env, + jobject j_obj, + jbyteArray j_data) { jboolean isCopy{false}; std::span data(reinterpret_cast(env->GetByteArrayElements(j_data, &isCopy)), static_cast(env->GetArrayLength(j_data))); @@ -222,30 +223,32 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onReadNfcTag(JNIEn } } -void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onRemoveNfcTag(JNIEnv* env, jobject j_obj) { +void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onRemoveNfcTag(JNIEnv* env, + jobject j_obj) { if (EmulationSession::GetInstance().IsRunning()) { EmulationSession::GetInstance().GetInputSubsystem().GetVirtualAmiibo()->CloseAmiibo(); } } -void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchPressed(JNIEnv* env, jobject j_obj, - jint j_id, jfloat j_x_axis, - jfloat j_y_axis) { +void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchPressed( + JNIEnv* env, jobject j_obj, jint j_id, jfloat j_x_axis, jfloat j_y_axis) { if (EmulationSession::GetInstance().IsRunning()) { EmulationSession::GetInstance().Window().OnTouchPressed(j_id, j_x_axis, j_y_axis); } } -void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchMoved(JNIEnv* env, jobject j_obj, - jint j_id, jfloat j_x_axis, - jfloat j_y_axis) { +void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchMoved(JNIEnv* env, + jobject j_obj, jint j_id, + jfloat j_x_axis, + jfloat j_y_axis) { if (EmulationSession::GetInstance().IsRunning()) { EmulationSession::GetInstance().Window().OnTouchMoved(j_id, j_x_axis, j_y_axis); } } -void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchReleased(JNIEnv* env, jobject j_obj, - jint j_id) { +void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onTouchReleased(JNIEnv* env, + jobject j_obj, + jint j_id) { if (EmulationSession::GetInstance().IsRunning()) { EmulationSession::GetInstance().Window().OnTouchReleased(j_id); } @@ -278,18 +281,18 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_onDeviceMotionEven } void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_reloadInputDevices(JNIEnv* env, - jobject j_obj) { + jobject j_obj) { EmulationSession::GetInstance().System().HIDCore().ReloadInputDevices(); } void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_registerController(JNIEnv* env, - jobject j_obj, - jobject j_device) { + jobject j_obj, + jobject j_device) { EmulationSession::GetInstance().GetInputSubsystem().GetAndroid()->RegisterController(j_device); } -jobjectArray Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getInputDevices(JNIEnv* env, - jobject j_obj) { +jobjectArray Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getInputDevices( + JNIEnv* env, jobject j_obj) { auto devices = EmulationSession::GetInstance().GetInputSubsystem().GetInputDevices(); jobjectArray jdevices = env->NewObjectArray(devices.size(), Common::Android::GetStringClass(), Common::Android::ToJString(env, "")); @@ -301,7 +304,7 @@ jobjectArray Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getInputDe } void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_loadInputProfiles(JNIEnv* env, - jobject j_obj) { + jobject j_obj) { map_profiles.clear(); const auto input_profile_loc = Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "input"; @@ -356,17 +359,14 @@ jobjectArray Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getInputPr return j_profile_names; } -jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_isProfileNameValid(JNIEnv* env, - jobject j_obj, - jstring j_name) { +jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_isProfileNameValid( + JNIEnv* env, jobject j_obj, jstring j_name) { return Common::Android::GetJString(env, j_name).find_first_of("<>:;\"/\\|,.!?*") == std::string::npos; } -jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_createProfile(JNIEnv* env, - jobject j_obj, - jstring j_name, - jint j_player_index) { +jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_createProfile( + JNIEnv* env, jobject j_obj, jstring j_name, jint j_player_index) { auto profile_name = Common::Android::GetJString(env, j_name); if (ProfileExistsInMap(profile_name)) { return false; @@ -379,10 +379,8 @@ jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_createProfile( return SaveProfile(profile_name, j_player_index); } -jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_deleteProfile(JNIEnv* env, - jobject j_obj, - jstring j_name, - jint j_player_index) { +jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_deleteProfile( + JNIEnv* env, jobject j_obj, jstring j_name, jint j_player_index) { auto profile_name = Common::Android::GetJString(env, j_name); if (!ProfileExistsInMap(profile_name)) { return false; @@ -397,16 +395,18 @@ jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_deleteProfile( return !ProfileExistsInMap(profile_name) && !ProfileExistsInFilesystem(profile_name); } -jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_loadProfile(JNIEnv* env, jobject j_obj, - jstring j_name, - jint j_player_index) { +jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_loadProfile(JNIEnv* env, + jobject j_obj, + jstring j_name, + jint j_player_index) { auto profile_name = Common::Android::GetJString(env, j_name); return LoadProfile(profile_name, j_player_index); } -jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_saveProfile(JNIEnv* env, jobject j_obj, - jstring j_name, - jint j_player_index) { +jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_saveProfile(JNIEnv* env, + jobject j_obj, + jstring j_name, + jint j_player_index) { auto profile_name = Common::Android::GetJString(env, j_name); return SaveProfile(profile_name, j_player_index); } @@ -459,19 +459,21 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_loadPerGameConfigu handheld_controller->ReloadFromSettings(); } -void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_beginMapping(JNIEnv* env, jobject j_obj, - jint jtype) { +void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_beginMapping(JNIEnv* env, + jobject j_obj, + jint jtype) { EmulationSession::GetInstance().GetInputSubsystem().BeginMapping( static_cast(jtype)); } jstring Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getNextInput(JNIEnv* env, - jobject j_obj) { + jobject j_obj) { return Common::Android::ToJString( env, EmulationSession::GetInstance().GetInputSubsystem().GetNextInput().Serialize()); } -void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_stopMapping(JNIEnv* env, jobject j_obj) { +void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_stopMapping(JNIEnv* env, + jobject j_obj) { EmulationSession::GetInstance().GetInputSubsystem().StopMapping(); } @@ -515,10 +517,8 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_updateMappingsWith } } -jstring Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getButtonParamImpl(JNIEnv* env, - jobject j_obj, - jint j_player_index, - jint j_button) { +jstring Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getButtonParamImpl( + JNIEnv* env, jobject j_obj, jint j_player_index, jint j_button) { return Common::Android::ToJString(env, EmulationSession::GetInstance() .System() .HIDCore() @@ -535,10 +535,8 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_setButtonParamImpl }); } -jstring Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getStickParamImpl(JNIEnv* env, - jobject j_obj, - jint j_player_index, - jint j_stick) { +jstring Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getStickParamImpl( + JNIEnv* env, jobject j_obj, jint j_player_index, jint j_stick) { return Common::Android::ToJString(env, EmulationSession::GetInstance() .System() .HIDCore() @@ -556,8 +554,8 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_setStickParamImpl( } jint Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getButtonNameImpl(JNIEnv* env, - jobject j_obj, - jstring j_param) { + jobject j_obj, + jstring j_param) { return static_cast(EmulationSession::GetInstance().GetInputSubsystem().GetButtonName( Common::ParamPackage(Common::Android::GetJString(env, j_param)))); } @@ -571,9 +569,8 @@ jintArray Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getSupportedS return j_supported_indexes; } -jint Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getStyleIndexImpl(JNIEnv* env, - jobject j_obj, - jint j_player_index) { +jint Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getStyleIndexImpl( + JNIEnv* env, jobject j_obj, jint j_player_index) { return static_cast(EmulationSession::GetInstance() .System() .HIDCore() @@ -581,10 +578,8 @@ jint Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getStyleIndexImpl( ->GetNpadStyleIndex(true)); } -void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_setStyleIndexImpl(JNIEnv* env, - jobject j_obj, - jint j_player_index, - jint j_style_index) { +void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_setStyleIndexImpl( + JNIEnv* env, jobject j_obj, jint j_player_index, jint j_style_index) { auto& hid_core = EmulationSession::GetInstance().System().HIDCore(); auto type = static_cast(j_style_index); ApplyControllerConfig(j_player_index, [&](Core::HID::EmulatedController* controller) { @@ -598,16 +593,14 @@ void Java_org_sudachi_sudachi_1emu_features_input_NativeInput_setStyleIndexImpl( } } -jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_isControllerImpl(JNIEnv* env, - jobject j_obj, - jstring jparams) { +jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_isControllerImpl( + JNIEnv* env, jobject j_obj, jstring jparams) { return static_cast(EmulationSession::GetInstance().GetInputSubsystem().IsController( Common::ParamPackage(Common::Android::GetJString(env, jparams)))); } -jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getIsConnected(JNIEnv* env, - jobject j_obj, - jint j_player_index) { +jboolean Java_org_sudachi_sudachi_1emu_features_input_NativeInput_getIsConnected( + JNIEnv* env, jobject j_obj, jint j_player_index) { auto& hid_core = EmulationSession::GetInstance().System().HIDCore(); auto* controller = hid_core.GetEmulatedControllerByIndex(static_cast(j_player_index)); if (j_player_index == 0 && diff --git a/src/android/build.gradle.kts b/src/android/build.gradle.kts index 5b01808..7d7c2c3 100644 --- a/src/android/build.gradle.kts +++ b/src/android/build.gradle.kts @@ -3,13 +3,13 @@ // Top-level build file where you can add configuration options common to all sub-projects/modules. plugins { - id("com.android.application") version "8.3.0" apply false - id("com.android.library") version "8.3.0" apply false + id("com.android.application") version "8.1.2" apply false + id("com.android.library") version "8.1.2" apply false id("org.jetbrains.kotlin.android") version "1.9.20" apply false } tasks.register("clean").configure { - delete(rootProject.layout.buildDirectory.asFile.toString()) + delete(rootProject.buildDir) } buildscript { @@ -17,6 +17,6 @@ buildscript { google() } dependencies { - classpath("androidx.navigation:navigation-safe-args-gradle-plugin:2.7.7") + classpath("androidx.navigation:navigation-safe-args-gradle-plugin:2.6.0") } } diff --git a/src/android/gradle/wrapper/gradle-wrapper.properties b/src/android/gradle/wrapper/gradle-wrapper.properties index 42b415f..578c71b 100644 --- a/src/android/gradle/wrapper/gradle-wrapper.properties +++ b/src/android/gradle/wrapper/gradle-wrapper.properties @@ -3,4 +3,4 @@ distributionBase=GRADLE_USER_HOME distributionPath=wrapper/dists zipStoreBase=GRADLE_USER_HOME zipStorePath=wrapper/dists -distributionUrl=https\://services.gradle.org/distributions/gradle-8.4-bin.zip +distributionUrl=https\://services.gradle.org/distributions/gradle-8.1-bin.zip diff --git a/src/common/android/id_cache.cpp b/src/common/android/id_cache.cpp index aad6684..fd98620 100644 --- a/src/common/android/id_cache.cpp +++ b/src/common/android/id_cache.cpp @@ -538,10 +538,12 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) { env->GetMethodID(sudachi_input_device_interface, "getName", "()Ljava/lang/String;"); s_sudachi_input_device_get_guid = env->GetMethodID(sudachi_input_device_interface, "getGUID", "()Ljava/lang/String;"); - s_sudachi_input_device_get_port = env->GetMethodID(sudachi_input_device_interface, "getPort", "()I"); + s_sudachi_input_device_get_port = + env->GetMethodID(sudachi_input_device_interface, "getPort", "()I"); s_sudachi_input_device_get_supports_vibration = env->GetMethodID(sudachi_input_device_interface, "getSupportsVibration", "()Z"); - s_sudachi_input_device_vibrate = env->GetMethodID(sudachi_input_device_interface, "vibrate", "(F)V"); + s_sudachi_input_device_vibrate = + env->GetMethodID(sudachi_input_device_interface, "vibrate", "(F)V"); s_sudachi_input_device_get_axes = env->GetMethodID(sudachi_input_device_interface, "getAxes", "()[Ljava/lang/Integer;"); s_sudachi_input_device_has_keys = diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h index 2b33dad..d236306 100644 --- a/src/common/announce_multiplayer_room.h +++ b/src/common/announce_multiplayer_room.h @@ -31,11 +31,11 @@ struct Member { struct RoomInformation { std::string name; ///< Name of the server std::string description; ///< Server description - u32 member_slots{}; ///< Maximum number of members in this room - u16 port{}; ///< The port of this room + u32 member_slots; ///< Maximum number of members in this room + u16 port; ///< The port of this room GameInfo preferred_game; ///< Game to advertise that you want to play std::string host_username; ///< Forum username of the host - bool enable_sudachi_mods{}; ///< Allow sudachi Moderators to moderate on this room + bool enable_sudachi_mods; ///< Allow sudachi Moderators to moderate on this room }; struct Room { @@ -44,8 +44,8 @@ struct Room { std::string id; std::string verify_uid; ///< UID used for verification std::string ip; - u32 net_version{}; - bool has_password = false; + u32 net_version; + bool has_password; std::vector members; }; diff --git a/src/common/assert.h b/src/common/assert.h index 09961ae..d146b7f 100644 --- a/src/common/assert.h +++ b/src/common/assert.h @@ -20,7 +20,7 @@ void assert_fail_impl(); #endif #define ASSERT(_a_) \ - ([&]() SUDACHI_NO_INLINE { \ + ([&]() SUDACHI_NO_INLINE { \ if (!(_a_)) [[unlikely]] { \ LOG_CRITICAL(Debug, "Assertion Failed!"); \ assert_fail_impl(); \ @@ -28,7 +28,7 @@ void assert_fail_impl(); }()) #define ASSERT_MSG(_a_, ...) \ - ([&]() SUDACHI_NO_INLINE { \ + ([&]() SUDACHI_NO_INLINE { \ if (!(_a_)) [[unlikely]] { \ LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); \ assert_fail_impl(); \ diff --git a/src/common/common_funcs.h b/src/common/common_funcs.h index 16e59ea..7e4b14b 100644 --- a/src/common/common_funcs.h +++ b/src/common/common_funcs.h @@ -109,11 +109,11 @@ __declspec(dllimport) void __stdcall DebugBreak(void); return static_cast(key) == 0; \ } -#define SUDACHI_NON_COPYABLE(cls) \ +#define SUDACHI_NON_COPYABLE(cls) \ cls(const cls&) = delete; \ cls& operator=(const cls&) = delete -#define SUDACHI_NON_MOVEABLE(cls) \ +#define SUDACHI_NON_MOVEABLE(cls) \ cls(cls&&) = delete; \ cls& operator=(cls&&) = delete diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h index 246bdc5..7729c51 100644 --- a/src/common/fs/path_util.h +++ b/src/common/fs/path_util.h @@ -11,7 +11,7 @@ namespace Common::FS { enum class SudachiPath { - SudachiDir, // Where sudachi stores its data. + SudachiDir, // Where sudachi stores its data. AmiiboDir, // Where Amiibo backups are stored. CacheDir, // Where cached filesystem data is stored. ConfigDir, // Where config files are stored. @@ -257,8 +257,8 @@ void SetSudachiPath(SudachiPath sudachi_path, const Path& new_path) { [[nodiscard]] std::filesystem::path GetHomeDirectory(); /** - * Gets the relevant paths for sudachi to store its data based on the given XDG environment variable. - * See https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html + * Gets the relevant paths for sudachi to store its data based on the given XDG environment + * variable. See https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html * Defaults to $HOME/.local/share for main application data, * $HOME/.cache for cached data, and $HOME/.config for configuration files. * @@ -288,11 +288,13 @@ enum class DirectorySeparator { }; // Splits the path on '/' or '\' and put the components into a vector -// i.e. "C:\Users\Sudachi\Documents\save.bin" becomes {"C:", "Users", "Sudachi", "Documents", "save.bin" } +// i.e. "C:\Users\Sudachi\Documents\save.bin" becomes {"C:", "Users", "Sudachi", "Documents", +// "save.bin" } [[nodiscard]] std::vector SplitPathComponents(std::string_view filename); // Splits the path on '/' or '\' and put the components into a vector -// i.e. "C:\Users\Sudachi\Documents\save.bin" becomes {"C:", "Users", "Sudachi", "Documents", "save.bin" } +// i.e. "C:\Users\Sudachi\Documents\save.bin" becomes {"C:", "Users", "Sudachi", "Documents", +// "save.bin" } [[nodiscard]] std::vector SplitPathComponentsCopy(std::string_view filename); // Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\' diff --git a/src/common/heap_tracker.cpp b/src/common/heap_tracker.cpp index e6d94e0..b572c2d 100644 --- a/src/common/heap_tracker.cpp +++ b/src/common/heap_tracker.cpp @@ -44,13 +44,14 @@ void HeapTracker::Map(size_t virtual_offset, size_t host_offset, size_t length, // We are mapping part of a separate heap. std::scoped_lock lk{m_lock}; - std::unique_ptr map; - map->vaddr = virtual_offset; - map->paddr = host_offset; - map->size = length; - map->tick = m_tick++; - map->perm = perm; - map->is_resident = false; + auto* const map = new SeparateHeapMap{ + .vaddr = virtual_offset, + .paddr = host_offset, + .size = length, + .tick = m_tick++, + .perm = perm, + .is_resident = false, + }; // Insert into mappings. m_map_count++; @@ -248,13 +249,15 @@ void HeapTracker::SplitHeapMapLocked(VAddr offset) { const size_t left_size = offset - left->vaddr; left->size = left_size; - std::unique_ptr right; - right->vaddr = left->vaddr + left_size; - right->paddr = left->paddr + left_size; - right->size = orig_size - left_size; - right->tick = left->tick; - right->perm = left->perm; - right->is_resident = left->is_resident; + // Create the new right map. + auto* const right = new SeparateHeapMap{ + .vaddr = left->vaddr + left_size, + .paddr = left->paddr + left_size, + .size = orig_size - left_size, + .tick = left->tick, + .perm = left->perm, + .is_resident = left->is_resident, + }; // Insert the new right map. m_map_count++; diff --git a/src/common/intrusive_red_black_tree.h b/src/common/intrusive_red_black_tree.h index 15b1785..532e740 100644 --- a/src/common/intrusive_red_black_tree.h +++ b/src/common/intrusive_red_black_tree.h @@ -238,10 +238,8 @@ public: template concept HasRedBlackKeyType = requires { - { - std::is_same::value - } -> std::convertible_to; - }; + { std::is_same::value } -> std::convertible_to; +}; namespace impl { diff --git a/src/common/scm_rev.cpp.in b/src/common/scm_rev.cpp.in index 12c02ca..b3db65f 100644 --- a/src/common/scm_rev.cpp.in +++ b/src/common/scm_rev.cpp.in @@ -27,4 +27,4 @@ const char g_build_id[] = BUILD_ID; const char g_title_bar_format_idle[] = TITLE_BAR_FORMAT_IDLE; const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING; -} // namespace \ No newline at end of file +} // namespace diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 735c714..2e1ce70 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -131,7 +131,8 @@ void LogSettings() { } } log_path("DataStorage_CacheDir", Common::FS::GetSudachiPath(Common::FS::SudachiPath::CacheDir)); - log_path("DataStorage_ConfigDir", Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir)); + log_path("DataStorage_ConfigDir", + Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir)); log_path("DataStorage_LoadDir", Common::FS::GetSudachiPath(Common::FS::SudachiPath::LoadDir)); log_path("DataStorage_NANDDir", Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir)); log_path("DataStorage_SDMCDir", Common::FS::GetSudachiPath(Common::FS::SudachiPath::SDMCDir)); diff --git a/src/core/arm/nce/patch.cpp b/src/core/arm/nce/patch.cpp index 9c14909..13ddf7c 100644 --- a/src/core/arm/nce/patch.cpp +++ b/src/core/arm/nce/patch.cpp @@ -184,7 +184,8 @@ void Patcher::RelocateAndCopy(Common::ProcessAddress load_base, } size_t Patcher::GetSectionSize() const noexcept { - return Common::AlignUp(m_patch_instructions.size() * sizeof(u32), Core::Memory::SUDACHI_PAGESIZE); + return Common::AlignUp(m_patch_instructions.size() * sizeof(u32), + Core::Memory::SUDACHI_PAGESIZE); } void Patcher::WriteLoadContext() { diff --git a/src/core/arm/nce/patcher.cpp b/src/core/arm/nce/patcher.cpp index e75ba9b..660cc8b 100644 --- a/src/core/arm/nce/patcher.cpp +++ b/src/core/arm/nce/patcher.cpp @@ -213,7 +213,8 @@ bool Patcher::RelocateAndCopy(Common::ProcessAddress load_base, } size_t Patcher::GetSectionSize() const noexcept { - return Common::AlignUp(m_patch_instructions.size() * sizeof(u32), Core::Memory::SUDACHI_PAGESIZE); + return Common::AlignUp(m_patch_instructions.size() * sizeof(u32), + Core::Memory::SUDACHI_PAGESIZE); } void Patcher::WriteLoadContext() { diff --git a/src/core/crypto/key_manager.cpp b/src/core/crypto/key_manager.cpp index d7951c9..c802e18 100644 --- a/src/core/crypto/key_manager.cpp +++ b/src/core/crypto/key_manager.cpp @@ -371,8 +371,8 @@ Key128 DeriveKeyblobMACKey(const Key128& keyblob_key, const Key128& mac_source) } std::optional DeriveSDSeed() { - const auto system_save_43_path = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000043"; + const auto system_save_43_path = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000043"; const Common::FS::IOFile save_43{system_save_43_path, Common::FS::FileAccessMode::Read, Common::FS::FileType::BinaryFile}; @@ -1196,8 +1196,8 @@ void KeyManager::PopulateTickets() { std::vector tickets; - const auto system_save_e1_path = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/80000000000000e1"; + const auto system_save_e1_path = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/80000000000000e1"; if (Common::FS::Exists(system_save_e1_path)) { const Common::FS::IOFile save_e1{system_save_e1_path, Common::FS::FileAccessMode::Read, Common::FS::FileType::BinaryFile}; @@ -1205,8 +1205,8 @@ void KeyManager::PopulateTickets() { tickets.insert(tickets.end(), blob1.begin(), blob1.end()); } - const auto system_save_e2_path = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/80000000000000e2"; + const auto system_save_e2_path = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/80000000000000e2"; if (Common::FS::Exists(system_save_e2_path)) { const Common::FS::IOFile save_e2{system_save_e2_path, Common::FS::FileAccessMode::Read, Common::FS::FileType::BinaryFile}; diff --git a/src/core/file_sys/registered_cache.h b/src/core/file_sys/registered_cache.h index 0d508b3..e71e9e5 100644 --- a/src/core/file_sys/registered_cache.h +++ b/src/core/file_sys/registered_cache.h @@ -164,8 +164,8 @@ public: const VfsCopyFunction& copy = &VfsRawCopy); // Due to the fact that we must use Meta-type NCAs to determine the existence of files, this - // poses quite a challenge. Instead of creating a new meta NCA for this file, sudachi will create a - // dir inside the NAND called 'sudachi_meta' and store the raw CNMT there. + // poses quite a challenge. Instead of creating a new meta NCA for this file, sudachi will + // create a dir inside the NAND called 'sudachi_meta' and store the raw CNMT there. // TODO(DarkLordZach): Author real meta-type NCAs and install those. InstallResult InstallEntry(const NCA& nca, TitleType type, bool overwrite_if_exists = false, const VfsCopyFunction& copy = &VfsRawCopy); diff --git a/src/core/frontend/applets/cabinet.h b/src/core/frontend/applets/cabinet.h index 39b1ba2..b20e3da 100644 --- a/src/core/frontend/applets/cabinet.h +++ b/src/core/frontend/applets/cabinet.h @@ -16,7 +16,7 @@ namespace Core::Frontend { struct CabinetParameters { Service::NFP::TagInfo tag_info; Service::NFP::RegisterInfo register_info; - Service::NFP::CabinetMode mode{}; + Service::NFP::CabinetMode mode; }; using CabinetCallback = std::function; diff --git a/src/core/frontend/applets/software_keyboard.h b/src/core/frontend/applets/software_keyboard.h index 7c201d1..599b70a 100644 --- a/src/core/frontend/applets/software_keyboard.h +++ b/src/core/frontend/applets/software_keyboard.h @@ -20,9 +20,9 @@ struct KeyboardInitializeParameters { std::u16string initial_text; char16_t left_optional_symbol_key; char16_t right_optional_symbol_key; - u32 max_text_length{}; - u32 min_text_length{}; - s32 initial_cursor_position{}; + u32 max_text_length; + u32 min_text_length; + s32 initial_cursor_position; Service::AM::Frontend::SwkbdType type; Service::AM::Frontend::SwkbdPasswordMode password_mode; Service::AM::Frontend::SwkbdTextDrawType text_draw_type; @@ -34,12 +34,12 @@ struct KeyboardInitializeParameters { }; struct InlineAppearParameters { - u32 max_text_length{}; - u32 min_text_length{}; - f32 key_top_scale_x{}; - f32 key_top_scale_y{}; - f32 key_top_translate_x{}; - f32 key_top_translate_y{}; + u32 max_text_length; + u32 min_text_length; + f32 key_top_scale_x; + f32 key_top_scale_y; + f32 key_top_translate_x; + f32 key_top_translate_y; Service::AM::Frontend::SwkbdType type; Service::AM::Frontend::SwkbdKeyDisableFlags key_disable_flags; bool key_top_as_floating; @@ -50,7 +50,7 @@ struct InlineAppearParameters { struct InlineTextParameters { std::u16string input_text; - s32 cursor_position{}; + s32 cursor_position; }; class SoftwareKeyboardApplet : public Applet { diff --git a/src/core/hle/kernel/k_auto_object.h b/src/core/hle/kernel/k_auto_object.h index d5ed0f1..27506bb 100644 --- a/src/core/hle/kernel/k_auto_object.h +++ b/src/core/hle/kernel/k_auto_object.h @@ -24,20 +24,28 @@ private: friend class ::Kernel::KClassTokenGenerator; \ static constexpr inline auto ObjectType = ::Kernel::KClassTokenGenerator::ObjectType::CLASS; \ static constexpr inline const char* const TypeName = #CLASS; \ - static constexpr inline ClassTokenType ClassToken() { return ::Kernel::ClassToken; } \ + static constexpr inline ClassTokenType ClassToken() { \ + return ::Kernel::ClassToken; \ + } \ \ public: \ - SUDACHI_NON_COPYABLE(CLASS); \ - SUDACHI_NON_MOVEABLE(CLASS); \ + SUDACHI_NON_COPYABLE(CLASS); \ + SUDACHI_NON_MOVEABLE(CLASS); \ \ using BaseClass = BASE_CLASS; \ static constexpr TypeObj GetStaticTypeObj() { \ constexpr ClassTokenType Token = ClassToken(); \ return TypeObj(TypeName, Token); \ } \ - static constexpr const char* GetStaticTypeName() { return TypeName; } \ - virtual TypeObj GetTypeObj() ATTRIBUTE { return GetStaticTypeObj(); } \ - virtual const char* GetTypeName() ATTRIBUTE { return GetStaticTypeName(); } \ + static constexpr const char* GetStaticTypeName() { \ + return TypeName; \ + } \ + virtual TypeObj GetTypeObj() ATTRIBUTE { \ + return GetStaticTypeObj(); \ + } \ + virtual const char* GetTypeName() ATTRIBUTE { \ + return GetStaticTypeName(); \ + } \ \ private: \ constexpr bool operator!=(const TypeObj& rhs) diff --git a/src/core/hle/kernel/k_page_table.cpp b/src/core/hle/kernel/k_page_table.cpp index 5737a8d..f45bce3 100644 --- a/src/core/hle/kernel/k_page_table.cpp +++ b/src/core/hle/kernel/k_page_table.cpp @@ -100,8 +100,8 @@ constexpr size_t GetAddressSpaceWidthFromType(Svc::CreateProcessFlag as_type) { } // namespace KPageTable::KPageTable(Core::System& system_) - : m_general_lock{system_.Kernel()}, - m_map_physical_memory_lock{system_.Kernel()}, m_system{system_}, m_kernel{system_.Kernel()} {} + : m_general_lock{system_.Kernel()}, m_map_physical_memory_lock{system_.Kernel()}, + m_system{system_}, m_kernel{system_.Kernel()} {} KPageTable::~KPageTable() = default; diff --git a/src/core/hle/result.h b/src/core/hle/result.h index 36cc3a3..4d220ae 100644 --- a/src/core/hle/result.h +++ b/src/core/hle/result.h @@ -458,9 +458,13 @@ constexpr inline Result __TmpCurrentResultReference = ResultSuccess; if (true) #define R_CONVERT(catch_type, convert_type) \ - R_CATCH(catch_type) { R_THROW(static_cast(convert_type)); } + R_CATCH(catch_type) { \ + R_THROW(static_cast(convert_type)); \ + } #define R_CONVERT_ALL(convert_type) \ - R_CATCH_ALL() { R_THROW(static_cast(convert_type)); } + R_CATCH_ALL() { \ + R_THROW(static_cast(convert_type)); \ + } #define R_ASSERT(res_expr) ASSERT(R_SUCCEEDED(res_expr)) diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp index 6b54951..a6ebbd1 100644 --- a/src/core/hle/service/acc/acc.cpp +++ b/src/core/hle/service/acc/acc.cpp @@ -1028,8 +1028,8 @@ void Module::Interface::TrySelectUserWithoutInteraction(HLERequestContext& ctx) Module::Interface::Interface(std::shared_ptr module_, std::shared_ptr profile_manager_, Core::System& system_, const char* name) - : ServiceFramework{system_, name}, module{std::move(module_)}, profile_manager{std::move( - profile_manager_)} {} + : ServiceFramework{system_, name}, module{std::move(module_)}, + profile_manager{std::move(profile_manager_)} {} Module::Interface::~Interface() = default; diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp index a81cea1..9fcdcb1 100644 --- a/src/core/hle/service/acc/profile_manager.cpp +++ b/src/core/hle/service/acc/profile_manager.cpp @@ -429,7 +429,8 @@ void ProfileManager::WriteUserSaveFile() { }; } - const auto raw_path(FS::GetSudachiPath(FS::SudachiPath::NANDDir) / "system/save/8000000000000010"); + const auto raw_path(FS::GetSudachiPath(FS::SudachiPath::NANDDir) / + "system/save/8000000000000010"); if (FS::IsFile(raw_path) && !FS::RemoveFile(raw_path)) { return; } diff --git a/src/core/hle/service/am/self_controller.cpp b/src/core/hle/service/am/self_controller.cpp index 949fc3d..4bb4e25 100644 --- a/src/core/hle/service/am/self_controller.cpp +++ b/src/core/hle/service/am/self_controller.cpp @@ -18,8 +18,8 @@ namespace Service::AM { ISelfController::ISelfController(Core::System& system_, std::shared_ptr applet_, Nvnflinger::Nvnflinger& nvnflinger_) - : ServiceFramework{system_, "ISelfController"}, nvnflinger{nvnflinger_}, applet{std::move( - applet_)} { + : ServiceFramework{system_, "ISelfController"}, nvnflinger{nvnflinger_}, + applet{std::move(applet_)} { // clang-format off static const FunctionInfo functions[] = { {0, &ISelfController::Exit, "Exit"}, diff --git a/src/core/hle/service/am/service/self_controller.cpp b/src/core/hle/service/am/service/self_controller.cpp index 9f47751..d3ae8cd 100644 --- a/src/core/hle/service/am/service/self_controller.cpp +++ b/src/core/hle/service/am/service/self_controller.cpp @@ -16,8 +16,8 @@ namespace Service::AM { ISelfController::ISelfController(Core::System& system_, std::shared_ptr applet, Kernel::KProcess* process) - : ServiceFramework{system_, "ISelfController"}, m_process{process}, m_applet{ - std::move(applet)} { + : ServiceFramework{system_, "ISelfController"}, m_process{process}, + m_applet{std::move(applet)} { // clang-format off static const FunctionInfo functions[] = { {0, D<&ISelfController::Exit>, "Exit"}, diff --git a/src/core/hle/service/caps/caps_manager.cpp b/src/core/hle/service/caps/caps_manager.cpp index bb33de6..ef58cf8 100644 --- a/src/core/hle/service/caps/caps_manager.cpp +++ b/src/core/hle/service/caps/caps_manager.cpp @@ -303,7 +303,8 @@ void AlbumManager::FindScreenshots() { album_files.clear(); // TODO: Swap this with a blocking operation. - const auto screenshots_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::ScreenshotsDir); + const auto screenshots_dir = + Common::FS::GetSudachiPath(Common::FS::SudachiPath::ScreenshotsDir); Common::FS::IterateDirEntries( screenshots_dir, [this](const std::filesystem::path& full_path) { diff --git a/src/core/hle/service/mii/mii_database_manager.cpp b/src/core/hle/service/mii/mii_database_manager.cpp index 6c2e1b4..6ad1932 100644 --- a/src/core/hle/service/mii/mii_database_manager.cpp +++ b/src/core/hle/service/mii/mii_database_manager.cpp @@ -21,8 +21,8 @@ DatabaseManager::DatabaseManager() {} Result DatabaseManager::MountSaveData() { if (!is_save_data_mounted) { - system_save_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000030"; + system_save_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000030"; if (is_test_db) { system_save_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000031"; diff --git a/src/core/hle/service/nfc/nfc_types.h b/src/core/hle/service/nfc/nfc_types.h index 4a970a7..9784ae4 100644 --- a/src/core/hle/service/nfc/nfc_types.h +++ b/src/core/hle/service/nfc/nfc_types.h @@ -79,7 +79,7 @@ using DeviceHandle = u64; // This is nn::nfc::TagInfo struct TagInfo { - UniqueSerialNumber uuid{}; + UniqueSerialNumber uuid; u8 uuid_length; INSERT_PADDING_BYTES(0x15); NfcProtocol protocol; diff --git a/src/core/hle/service/nfp/nfp_types.h b/src/core/hle/service/nfp/nfp_types.h index aa3536a..b2e175e 100644 --- a/src/core/hle/service/nfp/nfp_types.h +++ b/src/core/hle/service/nfp/nfp_types.h @@ -315,7 +315,7 @@ static_assert(sizeof(ModelInfo) == 0x40, "ModelInfo is an invalid size"); // This is nn::nfp::RegisterInfo struct RegisterInfo { Service::Mii::CharInfo mii_char_info; - WriteDate creation_date{}; + WriteDate creation_date; AmiiboName amiibo_name; u8 font_region; INSERT_PADDING_BYTES(0x7A); diff --git a/src/core/hle/service/ns/platform_service_manager.cpp b/src/core/hle/service/ns/platform_service_manager.cpp index 804eb36..9a584c9 100644 --- a/src/core/hle/service/ns/platform_service_manager.cpp +++ b/src/core/hle/service/ns/platform_service_manager.cpp @@ -161,7 +161,7 @@ IPlatformServiceManager::IPlatformServiceManager(Core::System& system_, const ch // Rebuild shared fonts from data ncas or synthesize impl->shared_font = std::make_shared(SHARED_FONT_MEM_SIZE); - for (auto& font : SHARED_FONTS) { + for (auto font : SHARED_FONTS) { FileSys::VirtualFile romfs; const auto nca = nand->GetEntry(static_cast(font.first), FileSys::ContentRecordType::Data); @@ -258,7 +258,7 @@ Result IPlatformServiceManager::GetSharedFontInOrderOfPriority( out_font_sizes.size(), impl->shared_font_regions.size()}); for (size_t i = 0; i < max_size; i++) { - auto& region = impl->GetSharedFontRegion(i); + auto region = impl->GetSharedFontRegion(i); out_font_codes[i] = static_cast(i); out_font_offsets[i] = region.offset; diff --git a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp index 5ae1816..814380b 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp @@ -163,10 +163,10 @@ NvResult nvhost_as_gpu::AllocateSpace(IoctlAllocSpace& params) { } const u32 page_size_bits{params.page_size == VM::SUDACHI_PAGESIZE ? VM::PAGE_SIZE_BITS - : vm.big_page_size_bits}; + : vm.big_page_size_bits}; auto& allocator{params.page_size == VM::SUDACHI_PAGESIZE ? *vm.small_page_allocator - : *vm.big_page_allocator}; + : *vm.big_page_allocator}; if ((params.flags & MappingFlags::Fixed) != MappingFlags::None) { allocator.AllocateFixed(static_cast(params.offset >> page_size_bits), params.pages); @@ -249,9 +249,9 @@ NvResult nvhost_as_gpu::FreeSpace(IoctlFreeSpace& params) { } auto& allocator{params.page_size == VM::SUDACHI_PAGESIZE ? *vm.small_page_allocator - : *vm.big_page_allocator}; + : *vm.big_page_allocator}; u32 page_size_bits{params.page_size == VM::SUDACHI_PAGESIZE ? VM::PAGE_SIZE_BITS - : vm.big_page_size_bits}; + : vm.big_page_size_bits}; allocator.Free(static_cast(params.offset >> page_size_bits), static_cast(allocation.size >> page_size_bits)); diff --git a/src/core/hle/service/ro/ro.cpp b/src/core/hle/service/ro/ro.cpp index 6c5a18a..187f204 100644 --- a/src/core/hle/service/ro/ro.cpp +++ b/src/core/hle/service/ro/ro.cpp @@ -228,7 +228,8 @@ struct ProcessContext { R_UNLESS(bss_size == expected_bss_size, RO::ResultInvalidNro); // Validate all sizes are aligned. - R_UNLESS(Common::IsAligned(text_size, Core::Memory::SUDACHI_PAGESIZE), RO::ResultInvalidNro); + R_UNLESS(Common::IsAligned(text_size, Core::Memory::SUDACHI_PAGESIZE), + RO::ResultInvalidNro); R_UNLESS(Common::IsAligned(ro_size, Core::Memory::SUDACHI_PAGESIZE), RO::ResultInvalidNro); R_UNLESS(Common::IsAligned(rw_size, Core::Memory::SUDACHI_PAGESIZE), RO::ResultInvalidNro); R_UNLESS(Common::IsAligned(bss_size, Core::Memory::SUDACHI_PAGESIZE), RO::ResultInvalidNro); diff --git a/src/core/hle/service/set/set_sys.cpp b/src/core/hle/service/set/set_sys.cpp index 961bb50..7fa34ff 100644 --- a/src/core/hle/service/set/set_sys.cpp +++ b/src/core/hle/service/set/set_sys.cpp @@ -1099,52 +1099,52 @@ SET_SYS::~SET_SYS() { } void SET_SYS::SetupSettings() { - auto system_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000050"; + auto system_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000050"; if (!LoadSettingsFile(system_dir, []() { return DefaultSystemSettings(); })) { ASSERT(false); } - auto private_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000052"; + auto private_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000052"; if (!LoadSettingsFile(private_dir, []() { return DefaultPrivateSettings(); })) { ASSERT(false); } - auto device_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000053"; + auto device_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000053"; if (!LoadSettingsFile(device_dir, []() { return DefaultDeviceSettings(); })) { ASSERT(false); } - auto appln_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000054"; + auto appln_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000054"; if (!LoadSettingsFile(appln_dir, []() { return DefaultApplnSettings(); })) { ASSERT(false); } } void SET_SYS::StoreSettings() { - auto system_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000050"; + auto system_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000050"; if (!StoreSettingsFile(system_dir, m_system_settings)) { LOG_ERROR(HW_GPU, "Failed to store System settings"); } - auto private_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000052"; + auto private_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000052"; if (!StoreSettingsFile(private_dir, m_private_settings)) { LOG_ERROR(HW_GPU, "Failed to store Private settings"); } - auto device_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000053"; + auto device_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000053"; if (!StoreSettingsFile(device_dir, m_device_settings)) { LOG_ERROR(HW_GPU, "Failed to store Device settings"); } - auto appln_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000054"; + auto appln_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000054"; if (!StoreSettingsFile(appln_dir, m_appln_settings)) { LOG_ERROR(HW_GPU, "Failed to store ApplLn settings"); } diff --git a/src/core/hle/service/set/system_settings_server.cpp b/src/core/hle/service/set/system_settings_server.cpp index af4a14b..6284a2d 100644 --- a/src/core/hle/service/set/system_settings_server.cpp +++ b/src/core/hle/service/set/system_settings_server.cpp @@ -932,7 +932,7 @@ Result ISystemSettingsServer::SetPrimaryAlbumStorage(PrimaryAlbumStorage primary Result ISystemSettingsServer::GetBatteryLot(Out out_battery_lot) { LOG_INFO(Service_SET, "called"); - *out_battery_lot = {"SUDA0EMU14022024"}; + *out_battery_lot = {"SUDA0EMULATOR14022024"}; R_SUCCEED(); } @@ -1307,52 +1307,52 @@ Result ISystemSettingsServer::SetPanelCrcMode(s32 panel_crc_mode) { } void ISystemSettingsServer::SetupSettings() { - auto system_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000050"; + auto system_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000050"; if (!LoadSettingsFile(system_dir, []() { return DefaultSystemSettings(); })) { ASSERT(false); } - auto private_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000052"; + auto private_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000052"; if (!LoadSettingsFile(private_dir, []() { return DefaultPrivateSettings(); })) { ASSERT(false); } - auto device_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000053"; + auto device_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000053"; if (!LoadSettingsFile(device_dir, []() { return DefaultDeviceSettings(); })) { ASSERT(false); } - auto appln_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000054"; + auto appln_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000054"; if (!LoadSettingsFile(appln_dir, []() { return DefaultApplnSettings(); })) { ASSERT(false); } } void ISystemSettingsServer::StoreSettings() { - auto system_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000050"; + auto system_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000050"; if (!StoreSettingsFile(system_dir, m_system_settings)) { LOG_ERROR(Service_SET, "Failed to store System settings"); } - auto private_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000052"; + auto private_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000052"; if (!StoreSettingsFile(private_dir, m_private_settings)) { LOG_ERROR(Service_SET, "Failed to store Private settings"); } - auto device_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000053"; + auto device_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000053"; if (!StoreSettingsFile(device_dir, m_device_settings)) { LOG_ERROR(Service_SET, "Failed to store Device settings"); } - auto appln_dir = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000054"; + auto appln_dir = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000054"; if (!StoreSettingsFile(appln_dir, m_appln_settings)) { LOG_ERROR(Service_SET, "Failed to store ApplLn settings"); } diff --git a/src/core/loader/kip.cpp b/src/core/loader/kip.cpp index 4d891ff..611b50c 100644 --- a/src/core/loader/kip.cpp +++ b/src/core/loader/kip.cpp @@ -14,7 +14,8 @@ namespace Loader { namespace { constexpr u32 PageAlignSize(u32 size) { - return static_cast((size + Core::Memory::SUDACHI_PAGEMASK) & ~Core::Memory::SUDACHI_PAGEMASK); + return static_cast((size + Core::Memory::SUDACHI_PAGEMASK) & + ~Core::Memory::SUDACHI_PAGEMASK); } } // Anonymous namespace diff --git a/src/core/loader/nro.cpp b/src/core/loader/nro.cpp index d668d71..751fda0 100644 --- a/src/core/loader/nro.cpp +++ b/src/core/loader/nro.cpp @@ -140,7 +140,8 @@ bool AppLoader_NRO::IsHomebrew() { } static constexpr u32 PageAlignSize(u32 size) { - return static_cast((size + Core::Memory::SUDACHI_PAGEMASK) & ~Core::Memory::SUDACHI_PAGEMASK); + return static_cast((size + Core::Memory::SUDACHI_PAGEMASK) & + ~Core::Memory::SUDACHI_PAGEMASK); } static bool LoadNroImpl(Core::System& system, Kernel::KProcess& process, diff --git a/src/core/loader/nso.cpp b/src/core/loader/nso.cpp index e682ce1..fdad57a 100644 --- a/src/core/loader/nso.cpp +++ b/src/core/loader/nso.cpp @@ -49,7 +49,8 @@ std::vector DecompressSegment(const std::vector& compressed_data, } constexpr u32 PageAlignSize(u32 size) { - return static_cast((size + Core::Memory::SUDACHI_PAGEMASK) & ~Core::Memory::SUDACHI_PAGEMASK); + return static_cast((size + Core::Memory::SUDACHI_PAGEMASK) & + ~Core::Memory::SUDACHI_PAGEMASK); } } // Anonymous namespace diff --git a/src/core/memory.cpp b/src/core/memory.cpp index 9a9fbdb..4af8c5c 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp @@ -67,7 +67,8 @@ struct Memory::Impl { Common::PhysicalAddress target, Common::MemoryPermission perms, bool separate_heap) { ASSERT_MSG((size & SUDACHI_PAGEMASK) == 0, "non-page aligned size: {:016X}", size); - ASSERT_MSG((base & SUDACHI_PAGEMASK) == 0, "non-page aligned base: {:016X}", GetInteger(base)); + ASSERT_MSG((base & SUDACHI_PAGEMASK) == 0, "non-page aligned base: {:016X}", + GetInteger(base)); ASSERT_MSG(target >= DramMemoryMap::Base, "Out of bounds target: {:016X}", GetInteger(target)); MapPages(page_table, base / SUDACHI_PAGESIZE, size / SUDACHI_PAGESIZE, target, @@ -82,7 +83,8 @@ struct Memory::Impl { void UnmapRegion(Common::PageTable& page_table, Common::ProcessAddress base, u64 size, bool separate_heap) { ASSERT_MSG((size & SUDACHI_PAGEMASK) == 0, "non-page aligned size: {:016X}", size); - ASSERT_MSG((base & SUDACHI_PAGEMASK) == 0, "non-page aligned base: {:016X}", GetInteger(base)); + ASSERT_MSG((base & SUDACHI_PAGEMASK) == 0, "non-page aligned base: {:016X}", + GetInteger(base)); MapPages(page_table, base / SUDACHI_PAGESIZE, size / SUDACHI_PAGESIZE, 0, Common::PageType::Unmapped); @@ -499,7 +501,8 @@ struct Memory::Impl { // Iterate over a contiguous CPU address space, marking/unmarking the region. // The region is at a granularity of CPU pages. - const u64 num_pages = ((vaddr + size - 1) >> SUDACHI_PAGEBITS) - (vaddr >> SUDACHI_PAGEBITS) + 1; + const u64 num_pages = + ((vaddr + size - 1) >> SUDACHI_PAGEBITS) - (vaddr >> SUDACHI_PAGEBITS) + 1; for (u64 i = 0; i < num_pages; ++i, vaddr += SUDACHI_PAGESIZE) { const Common::PageType page_type{ current_page_table->pointers[vaddr >> SUDACHI_PAGEBITS].Type()}; @@ -565,7 +568,8 @@ struct Memory::Impl { // granularity of CPU pages, hence why we iterate on a CPU page basis (note: GPU page size // is different). This assumes the specified GPU address region is contiguous as well. - const u64 num_pages = ((vaddr + size - 1) >> SUDACHI_PAGEBITS) - (vaddr >> SUDACHI_PAGEBITS) + 1; + const u64 num_pages = + ((vaddr + size - 1) >> SUDACHI_PAGEBITS) - (vaddr >> SUDACHI_PAGEBITS) + 1; for (u64 i = 0; i < num_pages; ++i, vaddr += SUDACHI_PAGESIZE) { const Common::PageType page_type{ current_page_table->pointers[vaddr >> SUDACHI_PAGEBITS].Type()}; @@ -601,7 +605,8 @@ struct Memory::Impl { // that this area is already unmarked as cached. break; case Common::PageType::RasterizerCachedMemory: { - u8* const pointer{GetPointerFromRasterizerCachedMemory(vaddr & ~SUDACHI_PAGEMASK)}; + u8* const pointer{ + GetPointerFromRasterizerCachedMemory(vaddr & ~SUDACHI_PAGEMASK)}; if (pointer == nullptr) { // It's possible that this function has been called while updating the // pagetable after unmapping a VMA. In that case the underlying VMA will no diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index 2d23e3a..58a800e 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -35,7 +35,7 @@ static u64 GenerateTelemetryId() { mbedtls_entropy_context entropy; mbedtls_entropy_init(&entropy); mbedtls_ctr_drbg_context ctr_drbg; - static constexpr std::array personalization{{"Telemetry ID"}}; + static constexpr std::array personalization{{"Suda Telemetry ID"}}; mbedtls_ctr_drbg_init(&ctr_drbg); ASSERT(mbedtls_ctr_drbg_seed(&ctr_drbg, mbedtls_entropy_func, &entropy, @@ -114,7 +114,8 @@ static constexpr const char* TranslateASTCDecodeMode(Settings::AstcDecodeMode mo u64 GetTelemetryId() { u64 telemetry_id{}; - const auto filename = Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "telemetry_id"; + const auto filename = + Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "telemetry_id"; bool generate_new_id = !Common::FS::Exists(filename); @@ -156,7 +157,8 @@ u64 GetTelemetryId() { u64 RegenerateTelemetryId() { const u64 new_telemetry_id{GenerateTelemetryId()}; - const auto filename = Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "telemetry_id"; + const auto filename = + Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "telemetry_id"; Common::FS::IOFile file{filename, Common::FS::FileAccessMode::Write, Common::FS::FileType::BinaryFile}; diff --git a/src/frontend_common/config.cpp b/src/frontend_common/config.cpp index f20294b..116ca38 100644 --- a/src/frontend_common/config.cpp +++ b/src/frontend_common/config.cpp @@ -372,7 +372,7 @@ void Config::ReadScreenshotValues() { ReadCategory(Settings::Category::Screenshots); FS::SetSudachiPath(FS::SudachiPath::ScreenshotsDir, - ReadStringSetting(std::string("screenshot_path"))); + ReadStringSetting(std::string("screenshot_path"))); EndGroup(); } @@ -577,15 +577,20 @@ void Config::SaveCoreValues() { void Config::SaveDataStorageValues() { BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage)); - WriteStringSetting(std::string("nand_directory"), FS::GetSudachiPathString(FS::SudachiPath::NANDDir), + WriteStringSetting(std::string("nand_directory"), + FS::GetSudachiPathString(FS::SudachiPath::NANDDir), std::make_optional(FS::GetSudachiPathString(FS::SudachiPath::NANDDir))); - WriteStringSetting(std::string("sdmc_directory"), FS::GetSudachiPathString(FS::SudachiPath::SDMCDir), + WriteStringSetting(std::string("sdmc_directory"), + FS::GetSudachiPathString(FS::SudachiPath::SDMCDir), std::make_optional(FS::GetSudachiPathString(FS::SudachiPath::SDMCDir))); - WriteStringSetting(std::string("load_directory"), FS::GetSudachiPathString(FS::SudachiPath::LoadDir), + WriteStringSetting(std::string("load_directory"), + FS::GetSudachiPathString(FS::SudachiPath::LoadDir), std::make_optional(FS::GetSudachiPathString(FS::SudachiPath::LoadDir))); - WriteStringSetting(std::string("dump_directory"), FS::GetSudachiPathString(FS::SudachiPath::DumpDir), + WriteStringSetting(std::string("dump_directory"), + FS::GetSudachiPathString(FS::SudachiPath::DumpDir), std::make_optional(FS::GetSudachiPathString(FS::SudachiPath::DumpDir))); - WriteStringSetting(std::string("tas_directory"), FS::GetSudachiPathString(FS::SudachiPath::TASDir), + WriteStringSetting(std::string("tas_directory"), + FS::GetSudachiPathString(FS::SudachiPath::TASDir), std::make_optional(FS::GetSudachiPathString(FS::SudachiPath::TASDir))); WriteCategory(Settings::Category::DataStorage); diff --git a/src/input_common/drivers/android.cpp b/src/input_common/drivers/android.cpp index d067eeb..9444d70 100644 --- a/src/input_common/drivers/android.cpp +++ b/src/input_common/drivers/android.cpp @@ -27,8 +27,8 @@ Android::~Android() = default; void Android::RegisterController(jobject j_input_device) { auto env = Common::Android::GetEnvForThread(); const std::string guid = Common::Android::GetJString( - env, static_cast( - env->CallObjectMethod(j_input_device, Common::Android::GetSudachiDeviceGetGUID()))); + env, static_cast(env->CallObjectMethod( + j_input_device, Common::Android::GetSudachiDeviceGetGUID()))); const s32 port = env->CallIntMethod(j_input_device, Common::Android::GetSudachiDeviceGetPort()); const auto identifier = GetIdentifier(guid, static_cast(port)); PreSetController(identifier); diff --git a/src/input_common/drivers/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp index 34c4696..f1184a5 100644 --- a/src/input_common/drivers/gc_adapter.cpp +++ b/src/input_common/drivers/gc_adapter.cpp @@ -38,7 +38,7 @@ public: } private: - libusb_context* ctx = nullptr; + libusb_context* ctx; int init_result{}; }; @@ -66,7 +66,7 @@ public: } private: - libusb_device_handle* handle = nullptr; + libusb_device_handle* handle{}; }; GCAdapter::GCAdapter(std::string input_engine_) : InputEngine(std::move(input_engine_)) { @@ -218,7 +218,8 @@ void GCAdapter::AdapterScanThread(std::stop_token stop_token) { Common::SetCurrentThreadName("ScanGCAdapter"); usb_adapter_handle = nullptr; pads = {}; - while (!Setup() && Common::StoppableTimedWait(stop_token, std::chrono::seconds{2})) {} + while (!Setup() && Common::StoppableTimedWait(stop_token, std::chrono::seconds{2})) { + } } bool GCAdapter::Setup() { diff --git a/src/input_common/drivers/gc_adapter.h b/src/input_common/drivers/gc_adapter.h index 43c2861..3c2eb37 100644 --- a/src/input_common/drivers/gc_adapter.h +++ b/src/input_common/drivers/gc_adapter.h @@ -117,7 +117,7 @@ private: Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const; std::unique_ptr usb_adapter_handle; - std::array pads{}; + std::array pads; std::jthread adapter_input_thread; std::jthread adapter_scan_thread; diff --git a/src/input_common/drivers/tas_input.cpp b/src/input_common/drivers/tas_input.cpp index ce2e77a..afcf21f 100644 --- a/src/input_common/drivers/tas_input.cpp +++ b/src/input_common/drivers/tas_input.cpp @@ -137,7 +137,8 @@ void Tas::WriteTasFile(std::u8string_view file_name) { WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis)); } - const auto tas_file_name = Common::FS::GetSudachiPath(Common::FS::SudachiPath::TASDir) / file_name; + const auto tas_file_name = + Common::FS::GetSudachiPath(Common::FS::SudachiPath::TASDir) / file_name; const auto bytes_written = Common::FS::WriteStringToFile(tas_file_name, Common::FS::FileType::TextFile, output_text); if (bytes_written == output_text.size()) { diff --git a/src/input_common/drivers/tas_input.h b/src/input_common/drivers/tas_input.h index 79b0acc..b4d4772 100644 --- a/src/input_common/drivers/tas_input.h +++ b/src/input_common/drivers/tas_input.h @@ -26,9 +26,9 @@ A script file has the same format as TAS-nx uses, so final files will look like 46 KEY_A 32767;0 0;0 47 KEY_A 32767;0 0;0 -After placing the file at the correct location, it can be read into Sudachi with the (default) hotkey -CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file -has. Playback can be started or stopped using CTRL+F5. +After placing the file at the correct location, it can be read into Sudachi with the (default) +hotkey CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script +file has. Playback can be started or stopped using CTRL+F5. However, for playback to actually work, the correct input device has to be selected: In the Controls menu, select TAS from the device list for the controller that the script should be played on. diff --git a/src/input_common/helpers/joycon_protocol/poller.cpp b/src/input_common/helpers/joycon_protocol/poller.cpp index 13d88a1..8ddd1a9 100644 --- a/src/input_common/helpers/joycon_protocol/poller.cpp +++ b/src/input_common/helpers/joycon_protocol/poller.cpp @@ -13,7 +13,7 @@ JoyconPoller::JoyconPoller(ControllerType device_type_, JoyStickCalibration left right_stick_calibration{right_stick_calibration_}, motion_calibration{motion_calibration_} {} void JoyconPoller::SetCallbacks(const JoyconCallbacks& callbacks_) { - callbacks = callbacks_; + callbacks = std::move(callbacks_); } void JoyconPoller::ReadActiveMode(std::span buffer, const MotionStatus& motion_status, diff --git a/src/network/room_member.h b/src/network/room_member.h index 56e3ae8..37e9ea1 100644 --- a/src/network/room_member.h +++ b/src/network/room_member.h @@ -53,7 +53,7 @@ struct ChatEntry { /// Represents a system status message. struct StatusMessageEntry { - StatusMessageTypes type{}; ///< Type of the message + StatusMessageTypes type; ///< Type of the message /// Subject of the message. i.e. the user who is joining/leaving/being banned, etc. std::string nickname; std::string username; diff --git a/src/sudachi/about_dialog.cpp b/src/sudachi/about_dialog.cpp index 805b94b..b0d5411 100644 --- a/src/sudachi/about_dialog.cpp +++ b/src/sudachi/about_dialog.cpp @@ -13,10 +13,10 @@ AboutDialog::AboutDialog(QWidget* parent) const auto description = std::string(Common::g_scm_desc); const auto build_id = std::string(Common::g_build_id); - const auto sudachi_build = fmt::format("Sudachi Development Build | {}-{}", branch_name, description); + const auto sudachi_build = fmt::format("sudachi Development Build | {}-{}", branch_name, description); const auto override_build = fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id); - const auto& sudachi_build_version = override_build.empty() ? sudachi_build : override_build; + const auto sudachi_build_version = override_build.empty() ? sudachi_build : override_build; ui->setupUi(this); // Try and request the icon from Qt theme (Linux?) diff --git a/src/sudachi/aboutdialog.ui b/src/sudachi/aboutdialog.ui index 0f962be..3de4230 100644 --- a/src/sudachi/aboutdialog.ui +++ b/src/sudachi/aboutdialog.ui @@ -46,7 +46,7 @@ - Qt::Orientation::Vertical + Qt::Vertical @@ -104,7 +104,7 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">This software should not be used to play games you have not legally obtained.</span></p></body></html> - Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignVCenter + Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter true @@ -114,7 +114,7 @@ p, li { white-space: pre-wrap; } - Qt::Orientation::Vertical + Qt::Vertical @@ -154,17 +154,17 @@ p, li { white-space: pre-wrap; } - Qt::Orientation::Horizontal + Qt::Horizontal - QDialogButtonBox::StandardButton::Ok + QDialogButtonBox::Ok - + @@ -173,32 +173,12 @@ p, li { white-space: pre-wrap; } accepted() AboutDialog accept() - - - 20 - 20 - - - 20 - 20 - - buttonBox rejected() AboutDialog reject() - - - 20 - 20 - - - 20 - 20 - - diff --git a/src/sudachi/applets/qt_web_browser.cpp b/src/sudachi/applets/qt_web_browser.cpp index afdbf75..6b18cb9 100644 --- a/src/sudachi/applets/qt_web_browser.cpp +++ b/src/sudachi/applets/qt_web_browser.cpp @@ -54,8 +54,8 @@ QtNXWebEngineView::QtNXWebEngineView(QWidget* parent, Core::System& system, : QWebEngineView(parent), input_subsystem{input_subsystem_}, url_interceptor(std::make_unique()), input_interpreter(std::make_unique(system)), - default_profile{QWebEngineProfile::defaultProfile()}, global_settings{ - default_profile->settings()} { + default_profile{QWebEngineProfile::defaultProfile()}, + global_settings{default_profile->settings()} { default_profile->setPersistentStoragePath(QString::fromStdString(Common::FS::PathToUTF8String( Common::FS::GetSudachiPath(Common::FS::SudachiPath::SudachiDir) / "qtwebengine"))); @@ -239,7 +239,8 @@ void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() { }); page()->runJavaScript( - QStringLiteral("if (sudachi_key_callbacks[%1] != null) { sudachi_key_callbacks[%1](); }") + QStringLiteral( + "if (sudachi_key_callbacks[%1] != null) { sudachi_key_callbacks[%1](); }") .arg(button_index)); } }; diff --git a/src/sudachi/bootmanager.cpp b/src/sudachi/bootmanager.cpp index 21714b9..c63df6f 100644 --- a/src/sudachi/bootmanager.cpp +++ b/src/sudachi/bootmanager.cpp @@ -54,12 +54,12 @@ #include "input_common/drivers/tas_input.h" #include "input_common/drivers/touch_screen.h" #include "input_common/main.h" -#include "video_core/gpu.h" -#include "video_core/rasterizer_interface.h" -#include "video_core/renderer_base.h" #include "sudachi/bootmanager.h" #include "sudachi/main.h" #include "sudachi/qt_common.h" +#include "video_core/gpu.h" +#include "video_core/rasterizer_interface.h" +#include "video_core/renderer_base.h" class QObject; class QPaintEngine; @@ -284,8 +284,8 @@ struct NullRenderWidget : public RenderWidget { GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_, std::shared_ptr input_subsystem_, Core::System& system_) - : QWidget(parent), - emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_} { + : QWidget(parent), emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, + system{system_} { setWindowTitle(QStringLiteral("sudachi %1 | %2-%3") .arg(QString::fromUtf8(Common::g_build_name), QString::fromUtf8(Common::g_scm_branch), diff --git a/src/sudachi/configuration/config.cpp b/src/sudachi/configuration/config.cpp index c9f3399..2d43af9 100644 --- a/src/sudachi/configuration/config.cpp +++ b/src/sudachi/configuration/config.cpp @@ -471,12 +471,13 @@ void Config::ReadDataStorageValues() { QString::fromStdString(FS::GetSudachiPathString(FS::SudachiPath::DumpDir))) .toString() .toStdString()); - FS::SetSudachiPath(FS::SudachiPath::TASDir, - qt_config - ->value(QStringLiteral("tas_directory"), - QString::fromStdString(FS::GetSudachiPathString(FS::SudachiPath::TASDir))) - .toString() - .toStdString()); + FS::SetSudachiPath( + FS::SudachiPath::TASDir, + qt_config + ->value(QStringLiteral("tas_directory"), + QString::fromStdString(FS::GetSudachiPathString(FS::SudachiPath::TASDir))) + .toString() + .toStdString()); ReadCategory(Settings::Category::DataStorage); @@ -597,13 +598,13 @@ void Config::ReadScreenshotValues() { qt_config->beginGroup(QStringLiteral("Screenshots")); ReadCategory(Settings::Category::Screenshots); - FS::SetSudachiPath( - FS::SudachiPath::ScreenshotsDir, - qt_config - ->value(QStringLiteral("screenshot_path"), - QString::fromStdString(FS::GetSudachiPathString(FS::SudachiPath::ScreenshotsDir))) - .toString() - .toStdString()); + FS::SetSudachiPath(FS::SudachiPath::ScreenshotsDir, + qt_config + ->value(QStringLiteral("screenshot_path"), + QString::fromStdString( + FS::GetSudachiPathString(FS::SudachiPath::ScreenshotsDir))) + .toString() + .toStdString()); qt_config->endGroup(); } diff --git a/src/sudachi/configuration/configure_camera.cpp b/src/sudachi/configuration/configure_camera.cpp index 343d00b..53d0fd8 100644 --- a/src/sudachi/configuration/configure_camera.cpp +++ b/src/sudachi/configuration/configure_camera.cpp @@ -13,8 +13,8 @@ #include "common/settings.h" #include "input_common/drivers/camera.h" #include "input_common/main.h" -#include "ui_configure_camera.h" #include "sudachi/configuration/configure_camera.h" +#include "ui_configure_camera.h" ConfigureCamera::ConfigureCamera(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_) : QDialog(parent), input_subsystem{input_subsystem_}, diff --git a/src/sudachi/configuration/configure_debug.cpp b/src/sudachi/configuration/configure_debug.cpp index a58ddf7..edad4bd 100644 --- a/src/sudachi/configuration/configure_debug.cpp +++ b/src/sudachi/configuration/configure_debug.cpp @@ -9,10 +9,10 @@ #include "common/logging/filter.h" #include "common/settings.h" #include "core/core.h" -#include "ui_configure_debug.h" #include "sudachi/configuration/configure_debug.h" #include "sudachi/debugger/console.h" #include "sudachi/uisettings.h" +#include "ui_configure_debug.h" ConfigureDebug::ConfigureDebug(const Core::System& system_, QWidget* parent) : QScrollArea(parent), ui{std::make_unique()}, system{system_} { @@ -20,8 +20,8 @@ ConfigureDebug::ConfigureDebug(const Core::System& system_, QWidget* parent) SetConfiguration(); connect(ui->open_log_button, &QPushButton::clicked, []() { - const auto path = - QString::fromStdString(Common::FS::GetSudachiPathString(Common::FS::SudachiPath::LogDir)); + const auto path = QString::fromStdString( + Common::FS::GetSudachiPathString(Common::FS::SudachiPath::LogDir)); QDesktopServices::openUrl(QUrl::fromLocalFile(path)); }); diff --git a/src/sudachi/configuration/configure_filesystem.cpp b/src/sudachi/configuration/configure_filesystem.cpp index f93e4dc..5944abf 100644 --- a/src/sudachi/configuration/configure_filesystem.cpp +++ b/src/sudachi/configuration/configure_filesystem.cpp @@ -6,9 +6,9 @@ #include "common/fs/fs.h" #include "common/fs/path_util.h" #include "common/settings.h" -#include "ui_configure_filesystem.h" #include "sudachi/configuration/configure_filesystem.h" #include "sudachi/uisettings.h" +#include "ui_configure_filesystem.h" ConfigureFilesystem::ConfigureFilesystem(QWidget* parent) : QWidget(parent), ui(std::make_unique()) { @@ -69,13 +69,13 @@ void ConfigureFilesystem::SetConfiguration() { void ConfigureFilesystem::ApplyConfiguration() { Common::FS::SetSudachiPath(Common::FS::SudachiPath::NANDDir, - ui->nand_directory_edit->text().toStdString()); + ui->nand_directory_edit->text().toStdString()); Common::FS::SetSudachiPath(Common::FS::SudachiPath::SDMCDir, - ui->sdmc_directory_edit->text().toStdString()); + ui->sdmc_directory_edit->text().toStdString()); Common::FS::SetSudachiPath(Common::FS::SudachiPath::DumpDir, - ui->dump_path_edit->text().toStdString()); + ui->dump_path_edit->text().toStdString()); Common::FS::SetSudachiPath(Common::FS::SudachiPath::LoadDir, - ui->load_path_edit->text().toStdString()); + ui->load_path_edit->text().toStdString()); Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked(); Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked(); diff --git a/src/sudachi/configuration/configure_input_advanced.cpp b/src/sudachi/configuration/configure_input_advanced.cpp index 7148c4e..d9ce39c 100644 --- a/src/sudachi/configuration/configure_input_advanced.cpp +++ b/src/sudachi/configuration/configure_input_advanced.cpp @@ -6,8 +6,8 @@ #include "core/core.h" #include "hid_core/frontend/emulated_controller.h" #include "hid_core/hid_core.h" -#include "ui_configure_input_advanced.h" #include "sudachi/configuration/configure_input_advanced.h" +#include "ui_configure_input_advanced.h" ConfigureInputAdvanced::ConfigureInputAdvanced(Core::HID::HIDCore& hid_core_, QWidget* parent) : QWidget(parent), ui(std::make_unique()), hid_core{hid_core_} { diff --git a/src/sudachi/configuration/configure_per_game_addons.cpp b/src/sudachi/configuration/configure_per_game_addons.cpp index 0a39296..1f34280 100644 --- a/src/sudachi/configuration/configure_per_game_addons.cpp +++ b/src/sudachi/configuration/configure_per_game_addons.cpp @@ -18,10 +18,10 @@ #include "core/file_sys/patch_manager.h" #include "core/file_sys/xts_archive.h" #include "core/loader/loader.h" -#include "ui_configure_per_game_addons.h" #include "sudachi/configuration/configure_input.h" #include "sudachi/configuration/configure_per_game_addons.h" #include "sudachi/uisettings.h" +#include "ui_configure_per_game_addons.h" ConfigurePerGameAddons::ConfigurePerGameAddons(Core::System& system_, QWidget* parent) : QWidget(parent), ui{std::make_unique()}, system{system_} { diff --git a/src/sudachi/configuration/configure_profile_manager.cpp b/src/sudachi/configuration/configure_profile_manager.cpp index 49109c0..faaafdb 100644 --- a/src/sudachi/configuration/configure_profile_manager.cpp +++ b/src/sudachi/configuration/configure_profile_manager.cpp @@ -17,9 +17,9 @@ #include "common/string_util.h" #include "core/core.h" #include "core/hle/service/acc/profile_manager.h" -#include "ui_configure_profile_manager.h" #include "sudachi/configuration/configure_profile_manager.h" #include "sudachi/util/limitable_input_dialog.h" +#include "ui_configure_profile_manager.h" namespace { // Same backup JPEG used by acc IProfile::GetImage if no jpeg found @@ -287,8 +287,9 @@ void ConfigureProfileManager::SetUserImage() { return; } - const auto raw_path = QString::fromStdString(Common::FS::PathToUTF8String( - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/save/8000000000000010")); + const auto raw_path = QString::fromStdString( + Common::FS::PathToUTF8String(Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/save/8000000000000010")); const QFileInfo raw_info{raw_path}; if (raw_info.exists() && !raw_info.isDir() && !QFile::remove(raw_path)) { QMessageBox::warning(this, tr("Error deleting file"), diff --git a/src/sudachi/configuration/configure_tas.cpp b/src/sudachi/configuration/configure_tas.cpp index 36aec75..0f25145 100644 --- a/src/sudachi/configuration/configure_tas.cpp +++ b/src/sudachi/configuration/configure_tas.cpp @@ -6,9 +6,9 @@ #include "common/fs/fs.h" #include "common/fs/path_util.h" #include "common/settings.h" -#include "ui_configure_tas.h" #include "sudachi/configuration/configure_tas.h" #include "sudachi/uisettings.h" +#include "ui_configure_tas.h" ConfigureTasDialog::ConfigureTasDialog(QWidget* parent) : QDialog(parent), ui(std::make_unique()) { @@ -35,7 +35,8 @@ void ConfigureTasDialog::LoadConfiguration() { } void ConfigureTasDialog::ApplyConfiguration() { - Common::FS::SetSudachiPath(Common::FS::SudachiPath::TASDir, ui->tas_path_edit->text().toStdString()); + Common::FS::SetSudachiPath(Common::FS::SudachiPath::TASDir, + ui->tas_path_edit->text().toStdString()); Settings::values.tas_enable.SetValue(ui->tas_enable->isChecked()); Settings::values.tas_loop.SetValue(ui->tas_loop_script->isChecked()); Settings::values.pause_tas_on_load.SetValue(ui->tas_pause_on_load->isChecked()); diff --git a/src/sudachi/configuration/configure_ui.cpp b/src/sudachi/configuration/configure_ui.cpp index f5beda5..cb660ae 100644 --- a/src/sudachi/configuration/configure_ui.cpp +++ b/src/sudachi/configuration/configure_ui.cpp @@ -26,8 +26,8 @@ #include "common/settings_enums.h" #include "core/core.h" #include "core/frontend/framebuffer_layout.h" -#include "ui_configure_ui.h" #include "sudachi/uisettings.h" +#include "ui_configure_ui.h" namespace { constexpr std::array default_game_icon_sizes{ @@ -142,10 +142,10 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent) // Set screenshot path to user specification. connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] { - auto dir = - QFileDialog::getExistingDirectory(this, tr("Select Screenshots Path..."), - QString::fromStdString(Common::FS::GetSudachiPathString( - Common::FS::SudachiPath::ScreenshotsDir))); + auto dir = QFileDialog::getExistingDirectory( + this, tr("Select Screenshots Path..."), + QString::fromStdString( + Common::FS::GetSudachiPathString(Common::FS::SudachiPath::ScreenshotsDir))); if (!dir.isEmpty()) { if (dir.back() != QChar::fromLatin1('/')) { dir.append(QChar::fromLatin1('/')); @@ -177,7 +177,7 @@ void ConfigureUi::ApplyConfiguration() { UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked(); Common::FS::SetSudachiPath(Common::FS::SudachiPath::ScreenshotsDir, - ui->screenshot_path_edit->text().toStdString()); + ui->screenshot_path_edit->text().toStdString()); const u32 height = ScreenshotDimensionToInt(ui->screenshot_height->currentText()); UISettings::values.screenshot_height.SetValue(height); diff --git a/src/sudachi/game_list_worker.cpp b/src/sudachi/game_list_worker.cpp index f127610..e7355ae 100644 --- a/src/sudachi/game_list_worker.cpp +++ b/src/sudachi/game_list_worker.cpp @@ -234,8 +234,8 @@ GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_, const PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_) : vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_}, - compatibility_list{compatibility_list_}, play_time_manager{play_time_manager_}, system{ - system_} { + compatibility_list{compatibility_list_}, play_time_manager{play_time_manager_}, + system{system_} { // We want the game list to manage our lifetime. setAutoDelete(false); } diff --git a/src/sudachi/loading_screen.cpp b/src/sudachi/loading_screen.cpp index 9d061d5..2c2462a 100644 --- a/src/sudachi/loading_screen.cpp +++ b/src/sudachi/loading_screen.cpp @@ -13,9 +13,9 @@ #include #include "core/frontend/framebuffer_layout.h" #include "core/loader/loader.h" +#include "sudachi/loading_screen.h" #include "ui_loading_screen.h" #include "video_core/rasterizer_interface.h" -#include "sudachi/loading_screen.h" // Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an // showing the full animation diff --git a/src/sudachi/main.cpp b/src/sudachi/main.cpp index 8e31a84..149da0b 100644 --- a/src/sudachi/main.cpp +++ b/src/sudachi/main.cpp @@ -134,11 +134,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "input_common/drivers/tas_input.h" #include "input_common/drivers/virtual_amiibo.h" #include "input_common/main.h" -#include "ui_main.h" -#include "util/overlay_dialog.h" -#include "video_core/gpu.h" -#include "video_core/renderer_base.h" -#include "video_core/shader_notify.h" #include "sudachi/about_dialog.h" #include "sudachi/bootmanager.h" #include "sudachi/compatdb.h" @@ -162,6 +157,11 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "sudachi/uisettings.h" #include "sudachi/util/clickable_label.h" #include "sudachi/vk_device_info.h" +#include "ui_main.h" +#include "util/overlay_dialog.h" +#include "video_core/gpu.h" +#include "video_core/renderer_base.h" +#include "video_core/shader_notify.h" #ifdef SUDACHI_CRASH_DUMPS #include "sudachi/breakpad.h" @@ -370,7 +370,8 @@ GMainWindow::GMainWindow(std::unique_ptr config_, bool has_broken_vulk const auto description = std::string(Common::g_scm_desc); const auto build_id = std::string(Common::g_build_id); - const auto sudachi_build = fmt::format("sudachi Development Build | {}-{}", branch_name, description); + const auto sudachi_build = + fmt::format("sudachi Development Build | {}-{}", branch_name, description); const auto override_build = fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id); const auto sudachi_build_version = override_build.empty() ? sudachi_build : override_build; @@ -447,11 +448,12 @@ GMainWindow::GMainWindow(std::unique_ptr config_, bool has_broken_vulk if (has_broken_vulkan) { UISettings::values.has_broken_vulkan = true; - QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"), - tr("Vulkan initialization failed during boot.

Click " - "here for instructions to fix the issue.")); + QMessageBox::warning( + this, tr("Broken Vulkan Installation Detected"), + tr("Vulkan initialization failed during boot.

Click " + "here for instructions to fix the issue.")); #ifdef HAS_OPENGL Settings::values.renderer_backend = Settings::RendererBackend::OpenGL; @@ -1816,7 +1818,8 @@ bool GMainWindow::LoadROM(const QString& filename, Service::AM::FrontendAppletPa tr("You are using the deconstructed ROM directory format for this game, which is an " "outdated format that has been superseded by others such as NCA, NAX, XCI, or " "NSP. Deconstructed ROM directories lack icons, metadata, and update " - "support.

For an explanation of the various Switch formats sudachi supports,
For an explanation of the various Switch formats sudachi supports, " + "
check out our " "wiki. This message will not be shown again.")); } @@ -2649,7 +2652,8 @@ void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& g program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini") : fmt::format("{:016X}.ini", program_id); const auto custom_config_file_path = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "custom" / config_file_name; + Common::FS::GetSudachiPath(Common::FS::SudachiPath::ConfigDir) / "custom" / + config_file_name; if (!Common::FS::Exists(custom_config_file_path)) { QMessageBox::warning(this, tr("Error Removing Custom Configuration"), @@ -2723,10 +2727,10 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa } const auto base_romfs = base_nca->GetRomFS(); - const auto dump_dir = - target == DumpRomFSTarget::Normal - ? Common::FS::GetSudachiPath(Common::FS::SudachiPath::DumpDir) - : Common::FS::GetSudachiPath(Common::FS::SudachiPath::SDMCDir) / "atmosphere" / "contents"; + const auto dump_dir = target == DumpRomFSTarget::Normal + ? Common::FS::GetSudachiPath(Common::FS::SudachiPath::DumpDir) + : Common::FS::GetSudachiPath(Common::FS::SudachiPath::SDMCDir) / + "atmosphere" / "contents"; const auto romfs_dir = fmt::format("{:016X}/romfs", title_id); const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir); @@ -3001,8 +3005,9 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi } // Create icon file path - out_icon_path /= (program_id == 0 ? fmt::format("sudachi-{}.{}", game_file_name, ico_extension) - : fmt::format("sudachi-{:016X}.{}", program_id, ico_extension)); + out_icon_path /= + (program_id == 0 ? fmt::format("sudachi-{}.{}", game_file_name, ico_extension) + : fmt::format("sudachi-{:016X}.{}", program_id, ico_extension)); return true; } @@ -3106,14 +3111,14 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga void GMainWindow::OnGameListOpenDirectory(const QString& directory) { std::filesystem::path fs_path; if (directory == QStringLiteral("SDMC")) { - fs_path = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::SDMCDir) / "Nintendo/Contents/registered"; + fs_path = Common::FS::GetSudachiPath(Common::FS::SudachiPath::SDMCDir) / + "Nintendo/Contents/registered"; } else if (directory == QStringLiteral("UserNAND")) { - fs_path = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "user/Contents/registered"; + fs_path = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "user/Contents/registered"; } else if (directory == QStringLiteral("SysNAND")) { - fs_path = - Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / "system/Contents/registered"; + fs_path = Common::FS::GetSudachiPath(Common::FS::SudachiPath::NANDDir) / + "system/Contents/registered"; } else { fs_path = directory.toStdString(); } @@ -4120,8 +4125,8 @@ void GMainWindow::LoadAmiibo(const QString& filename) { } void GMainWindow::OnOpenSudachiFolder() { - QDesktopServices::openUrl(QUrl::fromLocalFile( - QString::fromStdString(Common::FS::GetSudachiPathString(Common::FS::SudachiPath::SudachiDir)))); + QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString( + Common::FS::GetSudachiPathString(Common::FS::SudachiPath::SudachiDir)))); } void GMainWindow::OnVerifyInstalledContents() { @@ -4162,9 +4167,9 @@ void GMainWindow::OnInstallFirmware() { // Check for installed keys, error out, suggest restart? if (!ContentManager::AreKeysPresent()) { - QMessageBox::information( - this, tr("Keys not installed"), - tr("Install decryption keys and restart sudachi before attempting to install firmware.")); + QMessageBox::information(this, tr("Keys not installed"), + tr("Install decryption keys and restart sudachi before attempting " + "to install firmware.")); return; } @@ -4488,8 +4493,8 @@ void GMainWindow::OnCaptureScreenshot() { } const u64 title_id = system->GetApplicationProcessProgramID(); - const auto screenshot_path = - QString::fromStdString(Common::FS::GetSudachiPathString(Common::FS::SudachiPath::ScreenshotsDir)); + const auto screenshot_path = QString::fromStdString( + Common::FS::GetSudachiPathString(Common::FS::SudachiPath::ScreenshotsDir)); const auto date = QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz")); QString filename = QStringLiteral("%1/%2_%3.png") @@ -5340,4 +5345,4 @@ int main(int argc, char* argv[]) { int result = app.exec(); detached_tasks.WaitForAllTasks(); return result; -} \ No newline at end of file +} diff --git a/src/sudachi/startup_checks.cpp b/src/sudachi/startup_checks.cpp index 9f1bad0..295693f 100644 --- a/src/sudachi/startup_checks.cpp +++ b/src/sudachi/startup_checks.cpp @@ -17,9 +17,9 @@ #endif #include +#include "sudachi/startup_checks.h" #include "video_core/vulkan_common/vulkan_instance.h" #include "video_core/vulkan_common/vulkan_library.h" -#include "sudachi/startup_checks.h" void CheckVulkan() { // Just start the Vulkan loader, this will crash if something is wrong diff --git a/src/sudachi_cmd/config.cpp b/src/sudachi_cmd/config.cpp index f8fc0f3..646f0a8 100644 --- a/src/sudachi_cmd/config.cpp +++ b/src/sudachi_cmd/config.cpp @@ -239,17 +239,17 @@ void Config::ReadValues() { // Data Storage FS::SetSudachiPath(FS::SudachiPath::NANDDir, - sdl2_config->Get("Data Storage", "nand_directory", - FS::GetSudachiPathString(FS::SudachiPath::NANDDir))); + sdl2_config->Get("Data Storage", "nand_directory", + FS::GetSudachiPathString(FS::SudachiPath::NANDDir))); FS::SetSudachiPath(FS::SudachiPath::SDMCDir, - sdl2_config->Get("Data Storage", "sdmc_directory", - FS::GetSudachiPathString(FS::SudachiPath::SDMCDir))); + sdl2_config->Get("Data Storage", "sdmc_directory", + FS::GetSudachiPathString(FS::SudachiPath::SDMCDir))); FS::SetSudachiPath(FS::SudachiPath::LoadDir, - sdl2_config->Get("Data Storage", "load_directory", - FS::GetSudachiPathString(FS::SudachiPath::LoadDir))); + sdl2_config->Get("Data Storage", "load_directory", + FS::GetSudachiPathString(FS::SudachiPath::LoadDir))); FS::SetSudachiPath(FS::SudachiPath::DumpDir, - sdl2_config->Get("Data Storage", "dump_directory", - FS::GetSudachiPathString(FS::SudachiPath::DumpDir))); + sdl2_config->Get("Data Storage", "dump_directory", + FS::GetSudachiPathString(FS::SudachiPath::DumpDir))); // Debugging Settings::values.record_frame_times = diff --git a/src/sudachi_cmd/emu_window/emu_window_sdl2_null.cpp b/src/sudachi_cmd/emu_window/emu_window_sdl2_null.cpp index 596a534..e1db857 100644 --- a/src/sudachi_cmd/emu_window/emu_window_sdl2_null.cpp +++ b/src/sudachi_cmd/emu_window/emu_window_sdl2_null.cpp @@ -9,8 +9,8 @@ #include "common/logging/log.h" #include "common/scm_rev.h" -#include "video_core/renderer_null/renderer_null.h" #include "sudachi_cmd/emu_window/emu_window_sdl2_null.h" +#include "video_core/renderer_null/renderer_null.h" #ifdef SUDACHI_USE_EXTERNAL_SDL2 // Include this before SDL.h to prevent the external from including a dummy @@ -23,8 +23,9 @@ EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_, bool fullscreen) : EmuWindow_SDL2{input_subsystem_, system_} { - const std::string window_title = fmt::format("sudachi {} | {}-{} (Vulkan)", Common::g_build_name, - Common::g_scm_branch, Common::g_scm_desc); + const std::string window_title = + fmt::format("sudachi {} | {}-{} (Vulkan)", Common::g_build_name, Common::g_scm_branch, + Common::g_scm_desc); render_window = SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, diff --git a/src/video_core/control/scheduler.cpp b/src/video_core/control/scheduler.cpp index ed2d72c..2411aa6 100644 --- a/src/video_core/control/scheduler.cpp +++ b/src/video_core/control/scheduler.cpp @@ -17,7 +17,7 @@ void Scheduler::Push(s32 channel, CommandList&& entries) { std::unique_lock lk(scheduling_guard); auto it = channels.find(channel); ASSERT(it != channels.end()); - auto& channel_state = it->second; + auto channel_state = it->second; gpu.BindChannel(channel_state->bind_id); channel_state->dma_pusher->Push(std::move(entries)); channel_state->dma_pusher->DispatchCalls(); diff --git a/src/video_core/rasterizer_accelerated.cpp b/src/video_core/rasterizer_accelerated.cpp index 45e2613..d33efb4 100644 --- a/src/video_core/rasterizer_accelerated.cpp +++ b/src/video_core/rasterizer_accelerated.cpp @@ -57,12 +57,14 @@ void RasterizerAccelerated::UpdatePagesCachedCount(VAddr addr, u64 size, int del } cache_bytes += SUDACHI_PAGESIZE; } else if (cache_bytes > 0) { - cpu_memory.RasterizerMarkRegionCached(cache_begin << SUDACHI_PAGEBITS, cache_bytes, true); + cpu_memory.RasterizerMarkRegionCached(cache_begin << SUDACHI_PAGEBITS, cache_bytes, + true); cache_bytes = 0; } } if (uncache_bytes > 0) { - cpu_memory.RasterizerMarkRegionCached(uncache_begin << SUDACHI_PAGEBITS, uncache_bytes, false); + cpu_memory.RasterizerMarkRegionCached(uncache_begin << SUDACHI_PAGEBITS, uncache_bytes, + false); } if (cache_bytes > 0) { cpu_memory.RasterizerMarkRegionCached(cache_begin << SUDACHI_PAGEBITS, cache_bytes, true); diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index 0bfce94..b939bf1 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -241,8 +241,8 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings& bindings) { // TODO: Should HostBindings provide the correct runtime types to avoid these transforms? - std::array buffer_handles{}; - std::array buffer_strides{}; + std::array buffer_handles; + std::array buffer_strides; std::ranges::transform(bindings.buffers, buffer_handles.begin(), [](const Buffer* const buffer) { return buffer->Handle(); }); std::ranges::transform(bindings.strides, buffer_strides.begin(), diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 8f7cfdd..ceab90a 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -111,7 +111,7 @@ VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t in VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u32 down_shift = 0) { const auto& src = regs.scissor_test[index]; - VkRect2D scissor{}; + VkRect2D scissor; const auto scale_up = [&](s32 value) -> s32 { if (value == 0) { return 0U; @@ -382,7 +382,7 @@ void RasterizerVulkan::Clear(u32 layer_count) { } UpdateViewportsState(regs); - VkRect2D default_scissor{}; + VkRect2D default_scissor; default_scissor.offset.x = 0; default_scissor.offset.y = 0; default_scissor.extent.width = std::numeric_limits::max(); @@ -1034,7 +1034,7 @@ void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs const auto y = static_cast(regs.surface_clip.y); const auto width = static_cast(regs.surface_clip.width); const auto height = static_cast(regs.surface_clip.height); - VkRect2D scissor{}; + VkRect2D scissor; scissor.offset.x = static_cast(x); scissor.offset.y = static_cast(y); scissor.extent.width = static_cast(width != 0.0f ? width : 1.0f); diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp index e1c8095..78d0add 100644 --- a/src/video_core/shader_environment.cpp +++ b/src/video_core/shader_environment.cpp @@ -398,8 +398,8 @@ u32 GraphicsEnvironment::ReadViewportTransformState() { ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_, Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_, u32 start_address_) - : GenericEnvironment{gpu_memory_, program_base_, start_address_}, kepler_compute{ - &kepler_compute_} { + : GenericEnvironment{gpu_memory_, program_base_, start_address_}, + kepler_compute{&kepler_compute_} { const auto& qmd{kepler_compute->launch_description}; stage = Shader::Stage::Compute; local_memory_size = qmd.local_pos_alloc + qmd.local_crs_alloc; diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index fecac31..102b3a4 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -2039,7 +2039,8 @@ void TextureCache

::UnregisterImage(ImageId image_id) { selected_page_table) { const auto page_it = selected_page_table.find(page); if (page_it == selected_page_table.end()) { - ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", page << SUDACHI_PAGEBITS); + ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", + page << SUDACHI_PAGEBITS); return; } std::vector& image_ids = page_it->second; @@ -2059,7 +2060,8 @@ void TextureCache

::UnregisterImage(ImageId image_id) { ForEachCPUPage(image.cpu_addr, image.guest_size_bytes, [this, map_id](u64 page) { const auto page_it = page_table.find(page); if (page_it == page_table.end()) { - ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", page << SUDACHI_PAGEBITS); + ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", + page << SUDACHI_PAGEBITS); return; } std::vector& image_map_ids = page_it->second; @@ -2087,7 +2089,8 @@ void TextureCache

::UnregisterImage(ImageId image_id) { ForEachCPUPage(cpu_addr, size, [this, image_id](u64 page) { const auto page_it = page_table.find(page); if (page_it == page_table.end()) { - ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", page << SUDACHI_PAGEBITS); + ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", + page << SUDACHI_PAGEBITS); return; } std::vector& image_map_ids = page_it->second;