# SPDX-FileCopyrightText: 2022 sudachi Emulator Project # SPDX-License-Identifier: GPL-3.0-or-later set(MINGW_PREFIX /usr/x86_64-w64-mingw32/) set(CMAKE_SYSTEM_NAME Windows) set(CMAKE_SYSTEM_PROCESSOR x86_64) set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX}) set(SDL2_PATH ${MINGW_PREFIX}) set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-) # Specify the cross compiler set(CMAKE_C_COMPILER ${MINGW_TOOL_PREFIX}clang) set(CMAKE_CXX_COMPILER ${MINGW_TOOL_PREFIX}clang++) set(CMAKE_RC_COMPILER ${MINGW_TOOL_PREFIX}windres) set(CMAKE_C_COMPILER_AR ${MINGW_TOOL_PREFIX}ar) set(CMAKE_CXX_COMPILER_AR ${MINGW_TOOL_PREFIX}ar) set(CMAKE_C_COMPILER_RANLIB ${MINGW_TOOL_PREFIX}ranlib) set(CMAKE_CXX_COMPILER_RANLIB ${MINGW_TOOL_PREFIX}ranlib) # Mingw tools set(STRIP ${MINGW_TOOL_PREFIX}strip) set(WINDRES ${MINGW_TOOL_PREFIX}windres) set(ENV{PKG_CONFIG} ${MINGW_TOOL_PREFIX}pkg-config) # ccache wrapper option(USE_CCACHE "Use ccache for compilation" OFF) if(USE_CCACHE) find_program(CCACHE ccache) if(CCACHE) message(STATUS "Using ccache found in PATH") set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE}) set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE}) else(CCACHE) message(WARNING "USE_CCACHE enabled, but no ccache found") endif(CCACHE) endif(USE_CCACHE) # Search for programs in the build host directories set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) # Echo modified cmake vars to screen for debugging purposes if(NOT DEFINED ENV{MINGW_DEBUG_INFO}) message("") message("Custom cmake vars: (blank = system default)") message("-----------------------------------------") message("* CMAKE_C_COMPILER : ${CMAKE_C_COMPILER}") message("* CMAKE_CXX_COMPILER : ${CMAKE_CXX_COMPILER}") message("* CMAKE_RC_COMPILER : ${CMAKE_RC_COMPILER}") message("* WINDRES : ${WINDRES}") message("* ENV{PKG_CONFIG} : $ENV{PKG_CONFIG}") message("* STRIP : ${STRIP}") message("* USE_CCACHE : ${USE_CCACHE}") message("") # So that the debug info only appears once set(ENV{MINGW_DEBUG_INFO} SHOWN) endif()