2016-01-24 17:34:05 +00:00
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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2016-01-24 20:54:04 +00:00
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#pragma once
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2016-01-24 17:34:05 +00:00
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2017-06-24 00:35:17 +00:00
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#include <array>
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2018-11-04 00:38:39 +00:00
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#include <atomic>
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2016-09-20 15:21:23 +00:00
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#include <vector>
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2016-01-24 20:23:55 +00:00
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#include <QByteArray>
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2019-05-01 21:21:04 +00:00
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#include <QMetaType>
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2016-01-24 20:23:55 +00:00
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#include <QString>
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2016-09-18 00:38:01 +00:00
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#include <QStringList>
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2019-06-07 22:51:58 +00:00
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#include <QVector>
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2018-08-31 06:16:16 +00:00
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#include "common/common_types.h"
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2021-06-28 21:32:24 +00:00
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#include "common/settings.h"
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2016-01-24 20:23:55 +00:00
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2016-01-24 17:34:05 +00:00
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namespace UISettings {
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2021-11-15 23:57:41 +00:00
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struct ContextualShortcut {
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QString keyseq;
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QString controller_keyseq;
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int context;
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};
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2019-02-16 15:19:29 +00:00
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struct Shortcut {
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QString name;
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QString group;
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ContextualShortcut shortcut;
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};
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2016-01-24 20:23:55 +00:00
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2022-01-17 07:46:30 +00:00
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enum class Theme {
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Default,
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DefaultColorful,
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Dark,
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DarkColorful,
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MidnightBlue,
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MidnightBlueColorful,
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};
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2020-07-18 13:23:20 +00:00
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using Themes = std::array<std::pair<const char*, const char*>, 6>;
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2018-10-04 10:33:17 +00:00
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extern const Themes themes;
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2018-03-30 09:50:10 +00:00
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2019-05-01 21:21:04 +00:00
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struct GameDir {
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QString path;
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2020-08-15 15:14:09 +00:00
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bool deep_scan = false;
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bool expanded = false;
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bool operator==(const GameDir& rhs) const {
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return path == rhs.path;
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}
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bool operator!=(const GameDir& rhs) const {
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return !operator==(rhs);
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}
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};
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struct Values {
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QByteArray geometry;
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QByteArray state;
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QByteArray renderwindow_geometry;
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QByteArray gamelist_header_state;
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QByteArray microprofile_geometry;
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2021-06-28 21:32:24 +00:00
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Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"};
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Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"};
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Settings::BasicSetting<bool> fullscreen{false, "fullscreen"};
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Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"};
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Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"};
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Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"};
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2016-01-24 20:23:55 +00:00
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2021-06-28 21:32:24 +00:00
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Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
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Settings::BasicSetting<bool> first_start{true, "firstStart"};
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Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
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2021-10-13 20:24:34 +00:00
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Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
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2016-01-24 20:23:55 +00:00
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2021-06-28 21:32:24 +00:00
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Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
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2018-12-25 15:42:02 +00:00
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2018-09-16 18:05:51 +00:00
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// Discord RPC
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Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
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2018-09-16 18:05:51 +00:00
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2021-06-28 21:32:24 +00:00
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Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
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2018-08-31 06:16:16 +00:00
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2016-01-24 20:23:55 +00:00
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QString roms_path;
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QString symbols_path;
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2019-05-01 21:21:04 +00:00
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QString game_dir_deprecated;
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bool game_dir_deprecated_deepscan;
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2019-06-07 22:51:58 +00:00
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QVector<UISettings::GameDir> game_dirs;
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2016-01-24 20:23:55 +00:00
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QStringList recent_files;
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2020-01-25 23:26:07 +00:00
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QString language;
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2016-01-24 20:23:55 +00:00
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2017-06-24 00:35:17 +00:00
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QString theme;
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2016-01-24 20:23:55 +00:00
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// Shortcut name <Shortcut, context>
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std::vector<Shortcut> shortcuts;
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2017-08-09 00:06:25 +00:00
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2021-06-28 21:32:24 +00:00
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Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"};
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2018-07-02 17:10:41 +00:00
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// logging
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Settings::BasicSetting<bool> show_console{false, "showConsole"};
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2018-07-28 16:32:16 +00:00
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// Game List
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Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
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2021-08-01 16:59:36 +00:00
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Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
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Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
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Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
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Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
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2018-11-04 00:38:39 +00:00
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std::atomic_bool is_game_list_reload_pending{false};
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Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
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2021-12-12 20:46:42 +00:00
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Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"};
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QVector<u64> favorited_ids;
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2021-05-17 20:13:39 +00:00
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bool configuration_applied;
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2021-05-26 00:49:42 +00:00
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bool reset_to_defaults;
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2016-01-24 20:54:04 +00:00
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};
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2016-01-24 17:34:05 +00:00
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2016-01-24 20:54:04 +00:00
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extern Values values;
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2020-07-22 14:39:53 +00:00
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2018-01-20 07:48:02 +00:00
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} // namespace UISettings
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2019-05-01 21:21:04 +00:00
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Q_DECLARE_METATYPE(UISettings::GameDir*);
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