chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
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# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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2014-08-18 04:35:44 +00:00
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set(CMAKE_AUTOMOC ON)
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2017-06-24 00:39:42 +00:00
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set(CMAKE_AUTORCC ON)
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2019-07-29 20:06:33 +00:00
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set(CMAKE_AUTOUIC ON)
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2014-08-18 04:35:44 +00:00
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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2021-05-19 21:18:33 +00:00
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# Set the RPATH for Qt Libraries
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# This must be done before the `yuzu` target is created
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if (YUZU_USE_BUNDLED_QT AND (${CMAKE_SYSTEM_NAME} STREQUAL "Linux"))
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set(CMAKE_BUILD_RPATH "${CMAKE_BINARY_DIR}/bin/lib/")
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endif()
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2018-01-18 00:37:34 +00:00
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add_executable(yuzu
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Info.plist
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about_dialog.cpp
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about_dialog.h
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2019-07-29 20:06:33 +00:00
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aboutdialog.ui
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2022-11-13 21:14:08 +00:00
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applets/qt_amiibo_settings.cpp
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applets/qt_amiibo_settings.h
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applets/qt_amiibo_settings.ui
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2021-07-14 04:29:12 +00:00
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applets/qt_controller.cpp
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applets/qt_controller.h
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applets/qt_controller.ui
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applets/qt_error.cpp
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applets/qt_error.h
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applets/qt_profile_select.cpp
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applets/qt_profile_select.h
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applets/qt_software_keyboard.cpp
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applets/qt_software_keyboard.h
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applets/qt_software_keyboard.ui
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applets/qt_web_browser.cpp
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applets/qt_web_browser.h
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applets/qt_web_browser_scripts.h
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2018-01-18 00:37:34 +00:00
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bootmanager.cpp
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bootmanager.h
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2019-07-29 20:06:33 +00:00
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compatdb.ui
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2018-09-09 23:09:37 +00:00
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compatibility_list.cpp
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compatibility_list.h
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2018-01-18 00:37:34 +00:00
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configuration/config.cpp
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configuration/config.h
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configuration: implement per-game configurations (#4098)
* Switch game settings to use a pointer
In order to add full per-game settings, we need to be able to tell yuzu to switch
to using either the global or game configuration. Using a pointer makes it easier
to switch.
* configuration: add new UI without changing existing funcitonality
The new UI also adds General, System, Graphics, Advanced Graphics,
and Audio tabs, but as yet they do nothing. This commit keeps yuzu
to the same functionality as originally branched.
* configuration: Rename files
These weren't included in the last commit. Now they are.
* configuration: setup global configuration checkbox
Global config checkbox now enables/disables the appropriate tabs in the game
properties dialog. The use global configuration setting is now saved to the
config, defaulting to true. This also addresses some changes requested in the PR.
* configuration: swap to per-game config memory for properties dialog
Does not set memory going in-game. Swaps to game values when opening the
properties dialog, then swaps back when closing it. Uses a `memcpy` to swap.
Also implements saving config files, limited to certain groups of configurations
so as to not risk setting unsafe configurations.
* configuration: change config interfaces to use config-specific pointers
When a game is booted, we need to be able to open the configuration dialogs
without changing the settings pointer in the game's emualtion. A new pointer
specific to just the configuration dialogs can be used to separate changes
to just those config dialogs without affecting the emulation.
* configuration: boot a game using per-game settings
Swaps values where needed to boot a game.
* configuration: user correct config during emulation
Creates a new pointer specifically for modifying the configuration while
emulation is in progress. Both the regular configuration dialog and the game
properties dialog now use the pointer Settings::config_values to focus edits to
the correct struct.
* settings: split Settings::values into two different structs
By splitting the settings into two mutually exclusive structs, it becomes easier,
as a developer, to determine how to use the Settings structs after per-game
configurations is merged. Other benefits include only duplicating the required
settings in memory.
* settings: move use_docked_mode to Controls group
`use_docked_mode` is set in the input settings and cannot be accessed from the
system settings. Grouping it with system settings causes it to be saved with
per-game settings, which may make transferring configs more difficult later on,
especially since docked mode cannot be set from within the game properties
dialog.
* configuration: Fix the other yuzu executables and a regression
In main.cpp, we have to get the title ID before the ROM is loaded, else the
renderer will reflect only the global settings and now the user's game specific
settings.
* settings: use a template to duplicate memory for each setting
Replaces the type of each variable in the Settings::Values struct with a new
class that allows basic data reading and writing. The new struct
Settings::Setting duplicates the data in memory and can manage global overrides
per each setting.
* configuration: correct add-ons config and swap settings when apropriate
Any add-ons interaction happens directly through the global values struct.
Swapping bewteen structs now also includes copying the necessary global configs
that cannot be changed nor saved in per-game settings. General and System config
menus now update based on whether it is viewing the global or per-game settings.
* settings: restore old values struct
No longer needed with the Settings::Setting class template.
* configuration: implement hierarchical game properties dialog
This sets the apropriate global or local data in each setting.
* clang format
* clang format take 2
can the docker container save this?
* address comments and style issues
* config: read and write settings with global awareness
Adds new functions to read and write settings while keeping the global state in
focus. Files now generated per-game are much smaller since often they only need
address the global state.
* settings: restore global state when necessary
Upon closing a game or the game properties dialog, we need to restore all global
settings to the original global state so that we can properly open the
configuration dialog or boot a different game.
* configuration: guard setting values incorrectly
This disables setting values while a game is running if the setting is
overwritten by a per game setting.
* config: don't write local settings in the global config
Simple guards to prevent writing the wrong settings in the wrong files.
* configuration: add comments, assume less, and clang format
No longer assumes that a disabled UI element means the global state is turned
off, instead opting to directly answer that question. Still however assumes a
game is running if it is in that state.
* configuration: fix a logic error
Should not be negated
* restore settings' global state regardless of accept/cancel
Fixes loading a properties dialog and causing the global config dialog to show
local settings.
* fix more logic errors
Fixed the frame limit would set the global setting from the game properties
dialog. Also strengthened the Settings::Setting member variables and simplified
the logic in config reading (ReadSettingGlobal).
* fix another logic error
In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered
condition.
* configure_audio: set toggle_stretched_audio to tristate
* fixed custom rtc and rng seed overwriting the global value
* clang format
* rebased
* clang format take 4
* address my own review
Basically revert unintended changes
* settings: literal instead of casting
"No need to cast, use 1U instead"
Thanks, Morph!
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
* Revert "settings: literal instead of casting
"
This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f.
* main: fix status buttons reporting wrong settings after stop emulation
* settings: Log UseDockedMode in the Controls group
This should have happened when use_docked_mode was moved over to the controls group
internally. This just reflects this in the log.
* main: load settings if the file has a title id
In other words, don't exit if the loader has trouble getting a title id.
* use a zero
* settings: initalize resolution factor with constructor instead of casting
* Revert "settings: initalize resolution factor with constructor instead of casting"
This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8.
* configure_graphics: guard device selector when Vulkan is global
Prevents the user from editing the device selector if Vulkan is the global
renderer backend. Also resets the vulkan_device variable when the users
switches back-and-forth between global and Vulkan.
* address reviewer concerns
Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static.
Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com>
* main: load per-game settings after LoadROM
This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug.
* Revert "main: load per-game settings after LoadROM"
This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804.
* main: only restore global settings when necessary
Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug.
* configuration_shared: address reviewer concerns except operator overrides
Dropping operator override usage in next commit.
Co-Authored-By: LC <lioncash@users.noreply.github.com>
* settings: Drop operator overrides from Setting template
Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog.
* complete rebase
* configuration_shared: translate "Use global configuration"
Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared.
* configure_per_game: address reviewer concern
As far as I understand, it prevents the program from unnecessarily copying strings.
Co-Authored-By: LC <lioncash@users.noreply.github.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: VolcaEM <volcaem@users.noreply.github.com>
Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-07-10 02:42:09 +00:00
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configuration/configuration_shared.cpp
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configuration/configuration_shared.h
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2019-07-29 20:06:33 +00:00
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configuration/configure.ui
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2018-07-31 03:57:53 +00:00
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configuration/configure_audio.cpp
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configuration/configure_audio.h
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2019-07-29 20:06:33 +00:00
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configuration/configure_audio.ui
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2022-06-19 04:34:28 +00:00
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configuration/configure_camera.cpp
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configuration/configure_camera.h
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configuration/configure_camera.ui
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2020-07-11 13:26:36 +00:00
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configuration/configure_cpu.cpp
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configuration/configure_cpu.h
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configuration/configure_cpu.ui
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2020-07-12 11:06:04 +00:00
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configuration/configure_cpu_debug.cpp
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configuration/configure_cpu_debug.h
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configuration/configure_cpu_debug.ui
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2018-01-18 00:37:34 +00:00
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configuration/configure_debug.cpp
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configuration/configure_debug.h
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2019-07-29 20:06:33 +00:00
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configuration/configure_debug.ui
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2020-07-22 14:39:53 +00:00
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configuration/configure_debug_controller.cpp
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configuration/configure_debug_controller.h
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configuration/configure_debug_controller.ui
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2021-07-08 20:56:44 +00:00
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configuration/configure_debug_tab.cpp
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configuration/configure_debug_tab.h
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configuration/configure_debug_tab.ui
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2018-01-18 00:37:34 +00:00
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configuration/configure_dialog.cpp
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configuration/configure_dialog.h
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2019-04-23 12:36:35 +00:00
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configuration/configure_filesystem.cpp
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configuration/configure_filesystem.h
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2019-09-21 22:43:11 +00:00
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configuration/configure_filesystem.ui
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2018-01-18 00:37:34 +00:00
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configuration/configure_general.cpp
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configuration/configure_general.h
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2019-07-29 20:06:33 +00:00
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configuration/configure_general.ui
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2018-01-18 00:37:34 +00:00
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configuration/configure_graphics.cpp
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configuration/configure_graphics.h
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2019-07-29 20:06:33 +00:00
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configuration/configure_graphics.ui
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2020-02-24 00:01:17 +00:00
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configuration/configure_graphics_advanced.cpp
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configuration/configure_graphics_advanced.h
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configuration/configure_graphics_advanced.ui
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2019-02-16 15:19:29 +00:00
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configuration/configure_hotkeys.cpp
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configuration/configure_hotkeys.h
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2019-07-29 20:06:33 +00:00
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configuration/configure_hotkeys.ui
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2018-01-18 00:37:34 +00:00
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configuration/configure_input.cpp
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configuration/configure_input.h
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2019-07-29 20:06:33 +00:00
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configuration/configure_input.ui
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2020-07-22 14:39:53 +00:00
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configuration/configure_input_advanced.cpp
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configuration/configure_input_advanced.h
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configuration/configure_input_advanced.ui
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2022-11-18 00:23:48 +00:00
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configuration/configure_input_per_game.cpp
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configuration/configure_input_per_game.h
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configuration/configure_input_per_game.ui
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2020-08-21 11:39:24 +00:00
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configuration/configure_input_player.cpp
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configuration/configure_input_player.h
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configuration/configure_input_player.ui
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2021-01-13 03:09:59 +00:00
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configuration/configure_input_player_widget.cpp
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configuration/configure_input_player_widget.h
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2020-10-26 07:28:03 +00:00
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configuration/configure_input_profile_dialog.cpp
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configuration/configure_input_profile_dialog.h
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configuration/configure_input_profile_dialog.ui
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2023-05-29 12:51:56 +00:00
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configuration/configure_mouse_panning.cpp
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configuration/configure_mouse_panning.h
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configuration/configure_mouse_panning.ui
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2020-07-14 17:01:36 +00:00
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configuration/configure_motion_touch.cpp
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configuration/configure_motion_touch.h
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configuration/configure_motion_touch.ui
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configuration: implement per-game configurations (#4098)
* Switch game settings to use a pointer
In order to add full per-game settings, we need to be able to tell yuzu to switch
to using either the global or game configuration. Using a pointer makes it easier
to switch.
* configuration: add new UI without changing existing funcitonality
The new UI also adds General, System, Graphics, Advanced Graphics,
and Audio tabs, but as yet they do nothing. This commit keeps yuzu
to the same functionality as originally branched.
* configuration: Rename files
These weren't included in the last commit. Now they are.
* configuration: setup global configuration checkbox
Global config checkbox now enables/disables the appropriate tabs in the game
properties dialog. The use global configuration setting is now saved to the
config, defaulting to true. This also addresses some changes requested in the PR.
* configuration: swap to per-game config memory for properties dialog
Does not set memory going in-game. Swaps to game values when opening the
properties dialog, then swaps back when closing it. Uses a `memcpy` to swap.
Also implements saving config files, limited to certain groups of configurations
so as to not risk setting unsafe configurations.
* configuration: change config interfaces to use config-specific pointers
When a game is booted, we need to be able to open the configuration dialogs
without changing the settings pointer in the game's emualtion. A new pointer
specific to just the configuration dialogs can be used to separate changes
to just those config dialogs without affecting the emulation.
* configuration: boot a game using per-game settings
Swaps values where needed to boot a game.
* configuration: user correct config during emulation
Creates a new pointer specifically for modifying the configuration while
emulation is in progress. Both the regular configuration dialog and the game
properties dialog now use the pointer Settings::config_values to focus edits to
the correct struct.
* settings: split Settings::values into two different structs
By splitting the settings into two mutually exclusive structs, it becomes easier,
as a developer, to determine how to use the Settings structs after per-game
configurations is merged. Other benefits include only duplicating the required
settings in memory.
* settings: move use_docked_mode to Controls group
`use_docked_mode` is set in the input settings and cannot be accessed from the
system settings. Grouping it with system settings causes it to be saved with
per-game settings, which may make transferring configs more difficult later on,
especially since docked mode cannot be set from within the game properties
dialog.
* configuration: Fix the other yuzu executables and a regression
In main.cpp, we have to get the title ID before the ROM is loaded, else the
renderer will reflect only the global settings and now the user's game specific
settings.
* settings: use a template to duplicate memory for each setting
Replaces the type of each variable in the Settings::Values struct with a new
class that allows basic data reading and writing. The new struct
Settings::Setting duplicates the data in memory and can manage global overrides
per each setting.
* configuration: correct add-ons config and swap settings when apropriate
Any add-ons interaction happens directly through the global values struct.
Swapping bewteen structs now also includes copying the necessary global configs
that cannot be changed nor saved in per-game settings. General and System config
menus now update based on whether it is viewing the global or per-game settings.
* settings: restore old values struct
No longer needed with the Settings::Setting class template.
* configuration: implement hierarchical game properties dialog
This sets the apropriate global or local data in each setting.
* clang format
* clang format take 2
can the docker container save this?
* address comments and style issues
* config: read and write settings with global awareness
Adds new functions to read and write settings while keeping the global state in
focus. Files now generated per-game are much smaller since often they only need
address the global state.
* settings: restore global state when necessary
Upon closing a game or the game properties dialog, we need to restore all global
settings to the original global state so that we can properly open the
configuration dialog or boot a different game.
* configuration: guard setting values incorrectly
This disables setting values while a game is running if the setting is
overwritten by a per game setting.
* config: don't write local settings in the global config
Simple guards to prevent writing the wrong settings in the wrong files.
* configuration: add comments, assume less, and clang format
No longer assumes that a disabled UI element means the global state is turned
off, instead opting to directly answer that question. Still however assumes a
game is running if it is in that state.
* configuration: fix a logic error
Should not be negated
* restore settings' global state regardless of accept/cancel
Fixes loading a properties dialog and causing the global config dialog to show
local settings.
* fix more logic errors
Fixed the frame limit would set the global setting from the game properties
dialog. Also strengthened the Settings::Setting member variables and simplified
the logic in config reading (ReadSettingGlobal).
* fix another logic error
In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered
condition.
* configure_audio: set toggle_stretched_audio to tristate
* fixed custom rtc and rng seed overwriting the global value
* clang format
* rebased
* clang format take 4
* address my own review
Basically revert unintended changes
* settings: literal instead of casting
"No need to cast, use 1U instead"
Thanks, Morph!
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
* Revert "settings: literal instead of casting
"
This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f.
* main: fix status buttons reporting wrong settings after stop emulation
* settings: Log UseDockedMode in the Controls group
This should have happened when use_docked_mode was moved over to the controls group
internally. This just reflects this in the log.
* main: load settings if the file has a title id
In other words, don't exit if the loader has trouble getting a title id.
* use a zero
* settings: initalize resolution factor with constructor instead of casting
* Revert "settings: initalize resolution factor with constructor instead of casting"
This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8.
* configure_graphics: guard device selector when Vulkan is global
Prevents the user from editing the device selector if Vulkan is the global
renderer backend. Also resets the vulkan_device variable when the users
switches back-and-forth between global and Vulkan.
* address reviewer concerns
Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static.
Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com>
* main: load per-game settings after LoadROM
This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug.
* Revert "main: load per-game settings after LoadROM"
This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804.
* main: only restore global settings when necessary
Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug.
* configuration_shared: address reviewer concerns except operator overrides
Dropping operator override usage in next commit.
Co-Authored-By: LC <lioncash@users.noreply.github.com>
* settings: Drop operator overrides from Setting template
Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog.
* complete rebase
* configuration_shared: translate "Use global configuration"
Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared.
* configure_per_game: address reviewer concern
As far as I understand, it prevents the program from unnecessarily copying strings.
Co-Authored-By: LC <lioncash@users.noreply.github.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: VolcaEM <volcaem@users.noreply.github.com>
Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-07-10 02:42:09 +00:00
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configuration/configure_per_game.cpp
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configuration/configure_per_game.h
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configuration/configure_per_game.ui
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configuration/configure_per_game_addons.cpp
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configuration/configure_per_game_addons.h
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configuration/configure_per_game_addons.ui
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2019-01-04 22:32:13 +00:00
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configuration/configure_profile_manager.cpp
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configuration/configure_profile_manager.h
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2019-07-29 20:06:33 +00:00
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configuration/configure_profile_manager.ui
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2022-01-09 05:23:40 +00:00
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configuration/configure_ringcon.cpp
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configuration/configure_ringcon.h
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|
configuration/configure_ringcon.ui
|
2021-08-12 19:32:53 +00:00
|
|
|
configuration/configure_network.cpp
|
|
|
|
configuration/configure_network.h
|
|
|
|
configuration/configure_network.ui
|
2018-01-18 00:37:34 +00:00
|
|
|
configuration/configure_system.cpp
|
|
|
|
configuration/configure_system.h
|
2019-07-29 20:06:33 +00:00
|
|
|
configuration/configure_system.ui
|
2021-06-19 19:38:49 +00:00
|
|
|
configuration/configure_tas.cpp
|
|
|
|
configuration/configure_tas.h
|
|
|
|
configuration/configure_tas.ui
|
2020-07-14 17:01:36 +00:00
|
|
|
configuration/configure_touch_from_button.cpp
|
|
|
|
configuration/configure_touch_from_button.h
|
|
|
|
configuration/configure_touch_from_button.ui
|
2018-11-02 02:10:51 +00:00
|
|
|
configuration/configure_touchscreen_advanced.cpp
|
|
|
|
configuration/configure_touchscreen_advanced.h
|
2019-07-29 20:06:33 +00:00
|
|
|
configuration/configure_touchscreen_advanced.ui
|
2020-07-14 17:01:36 +00:00
|
|
|
configuration/configure_touch_widget.h
|
2020-01-23 23:15:51 +00:00
|
|
|
configuration/configure_ui.cpp
|
|
|
|
configuration/configure_ui.h
|
|
|
|
configuration/configure_ui.ui
|
2020-10-17 13:38:12 +00:00
|
|
|
configuration/configure_vibration.cpp
|
|
|
|
configuration/configure_vibration.h
|
|
|
|
configuration/configure_vibration.ui
|
2018-09-16 18:05:51 +00:00
|
|
|
configuration/configure_web.cpp
|
|
|
|
configuration/configure_web.h
|
2019-07-29 20:06:33 +00:00
|
|
|
configuration/configure_web.ui
|
2020-09-23 13:52:25 +00:00
|
|
|
configuration/input_profiles.cpp
|
|
|
|
configuration/input_profiles.h
|
2023-05-07 13:48:26 +00:00
|
|
|
configuration/shared_translation.cpp
|
|
|
|
configuration/shared_translation.h
|
2023-05-09 02:37:03 +00:00
|
|
|
configuration/shared_widget.cpp
|
|
|
|
configuration/shared_widget.h
|
2018-07-02 17:10:41 +00:00
|
|
|
debugger/console.cpp
|
|
|
|
debugger/console.h
|
2021-01-22 00:51:24 +00:00
|
|
|
debugger/controller.cpp
|
|
|
|
debugger/controller.h
|
2018-01-18 00:37:34 +00:00
|
|
|
debugger/profiler.cpp
|
|
|
|
debugger/profiler.h
|
|
|
|
debugger/wait_tree.cpp
|
|
|
|
debugger/wait_tree.h
|
2018-09-16 18:05:51 +00:00
|
|
|
discord.h
|
2018-01-18 00:37:34 +00:00
|
|
|
game_list.cpp
|
|
|
|
game_list.h
|
|
|
|
game_list_p.h
|
2018-09-07 20:08:08 +00:00
|
|
|
game_list_worker.cpp
|
|
|
|
game_list_worker.h
|
2020-04-17 03:27:38 +00:00
|
|
|
hotkeys.cpp
|
|
|
|
hotkeys.h
|
|
|
|
install_dialog.cpp
|
|
|
|
install_dialog.h
|
2019-01-17 07:01:00 +00:00
|
|
|
loading_screen.cpp
|
|
|
|
loading_screen.h
|
2019-07-29 20:06:33 +00:00
|
|
|
loading_screen.ui
|
2018-01-18 00:37:34 +00:00
|
|
|
main.cpp
|
|
|
|
main.h
|
2019-07-29 20:06:33 +00:00
|
|
|
main.ui
|
2021-12-25 19:27:52 +00:00
|
|
|
multiplayer/chat_room.cpp
|
|
|
|
multiplayer/chat_room.h
|
|
|
|
multiplayer/chat_room.ui
|
|
|
|
multiplayer/client_room.h
|
|
|
|
multiplayer/client_room.cpp
|
|
|
|
multiplayer/client_room.ui
|
|
|
|
multiplayer/direct_connect.cpp
|
|
|
|
multiplayer/direct_connect.h
|
|
|
|
multiplayer/direct_connect.ui
|
|
|
|
multiplayer/host_room.cpp
|
|
|
|
multiplayer/host_room.h
|
|
|
|
multiplayer/host_room.ui
|
|
|
|
multiplayer/lobby.cpp
|
|
|
|
multiplayer/lobby.h
|
|
|
|
multiplayer/lobby.ui
|
|
|
|
multiplayer/lobby_p.h
|
|
|
|
multiplayer/message.cpp
|
|
|
|
multiplayer/message.h
|
|
|
|
multiplayer/moderation_dialog.cpp
|
|
|
|
multiplayer/moderation_dialog.h
|
|
|
|
multiplayer/moderation_dialog.ui
|
|
|
|
multiplayer/state.cpp
|
|
|
|
multiplayer/state.h
|
|
|
|
multiplayer/validation.h
|
2023-08-27 22:41:42 +00:00
|
|
|
play_time_manager.cpp
|
|
|
|
play_time_manager.h
|
2022-11-22 23:38:23 +00:00
|
|
|
precompiled_headers.h
|
2023-05-02 00:27:45 +00:00
|
|
|
qt_common.cpp
|
|
|
|
qt_common.h
|
2022-07-10 15:46:53 +00:00
|
|
|
startup_checks.cpp
|
|
|
|
startup_checks.h
|
2019-07-29 20:06:33 +00:00
|
|
|
uisettings.cpp
|
|
|
|
uisettings.h
|
2021-12-25 19:27:52 +00:00
|
|
|
util/clickable_label.cpp
|
|
|
|
util/clickable_label.h
|
2021-11-28 05:26:51 +00:00
|
|
|
util/controller_navigation.cpp
|
|
|
|
util/controller_navigation.h
|
2018-10-28 22:11:17 +00:00
|
|
|
util/limitable_input_dialog.cpp
|
|
|
|
util/limitable_input_dialog.h
|
2021-03-20 11:57:31 +00:00
|
|
|
util/overlay_dialog.cpp
|
|
|
|
util/overlay_dialog.h
|
|
|
|
util/overlay_dialog.ui
|
2019-02-16 15:19:29 +00:00
|
|
|
util/sequence_dialog/sequence_dialog.cpp
|
|
|
|
util/sequence_dialog/sequence_dialog.h
|
2020-11-23 05:06:31 +00:00
|
|
|
util/url_request_interceptor.cpp
|
|
|
|
util/url_request_interceptor.h
|
2018-01-18 00:37:34 +00:00
|
|
|
util/util.cpp
|
|
|
|
util/util.h
|
2023-05-28 21:46:02 +00:00
|
|
|
vk_device_info.cpp
|
|
|
|
vk_device_info.h
|
2018-09-16 18:05:51 +00:00
|
|
|
compatdb.cpp
|
|
|
|
compatdb.h
|
2021-02-14 08:20:41 +00:00
|
|
|
yuzu.qrc
|
2018-01-18 00:37:34 +00:00
|
|
|
yuzu.rc
|
|
|
|
)
|
2014-04-01 02:26:50 +00:00
|
|
|
|
2023-10-04 17:11:05 +00:00
|
|
|
if (YUZU_CRASH_DUMPS)
|
2022-07-10 15:29:10 +00:00
|
|
|
target_sources(yuzu PRIVATE
|
2023-10-04 17:11:05 +00:00
|
|
|
breakpad.cpp
|
|
|
|
breakpad.h
|
2022-07-10 15:29:10 +00:00
|
|
|
)
|
|
|
|
|
2023-10-04 17:11:05 +00:00
|
|
|
target_link_libraries(yuzu PRIVATE libbreakpad_client)
|
|
|
|
target_compile_definitions(yuzu PRIVATE YUZU_CRASH_DUMPS)
|
2022-07-10 15:29:10 +00:00
|
|
|
endif()
|
|
|
|
|
2023-06-18 23:57:14 +00:00
|
|
|
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
|
|
|
target_compile_definitions(yuzu PRIVATE
|
2023-06-20 23:26:12 +00:00
|
|
|
$<$<VERSION_LESS:$<CXX_COMPILER_VERSION>,15>:CANNOT_EXPLICITLY_INSTANTIATE>
|
2023-06-18 23:57:14 +00:00
|
|
|
)
|
|
|
|
endif()
|
|
|
|
|
2018-08-29 13:42:53 +00:00
|
|
|
file(GLOB COMPAT_LIST
|
2018-10-20 21:08:26 +00:00
|
|
|
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
|
|
|
|
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
|
|
|
|
file(GLOB_RECURSE ICONS ${PROJECT_SOURCE_DIR}/dist/icons/*)
|
|
|
|
file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*)
|
2017-06-24 00:39:42 +00:00
|
|
|
|
2020-01-25 23:26:07 +00:00
|
|
|
if (ENABLE_QT_TRANSLATION)
|
|
|
|
set(YUZU_QT_LANGUAGES "${PROJECT_SOURCE_DIR}/dist/languages" CACHE PATH "Path to the translation bundle for the Qt frontend")
|
|
|
|
option(GENERATE_QT_TRANSLATION "Generate en.ts as the translation source file" OFF)
|
|
|
|
|
|
|
|
# Update source TS file if enabled
|
|
|
|
if (GENERATE_QT_TRANSLATION)
|
|
|
|
get_target_property(SRCS yuzu SOURCES)
|
2022-06-25 04:16:34 +00:00
|
|
|
# these calls to qt_create_translation also creates a rule to generate en.qm which conflicts with providing english plurals
|
|
|
|
# so we have to set a OUTPUT_LOCATION so that we don't have multiple rules to generate en.qm
|
|
|
|
set_source_files_properties(${YUZU_QT_LANGUAGES}/en.ts PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/translations")
|
2022-05-12 14:03:37 +00:00
|
|
|
qt_create_translation(QM_FILES
|
2021-08-22 15:52:34 +00:00
|
|
|
${SRCS}
|
|
|
|
${UIS}
|
|
|
|
${YUZU_QT_LANGUAGES}/en.ts
|
|
|
|
OPTIONS
|
|
|
|
-source-language en_US
|
|
|
|
-target-language en_US
|
|
|
|
)
|
2022-06-25 04:16:34 +00:00
|
|
|
|
|
|
|
# Generate plurals into dist/english_plurals/generated_en.ts so it can be used to revise dist/english_plurals/en.ts
|
|
|
|
set(GENERATED_PLURALS_FILE ${PROJECT_SOURCE_DIR}/dist/english_plurals/generated_en.ts)
|
|
|
|
set_source_files_properties(${GENERATED_PLURALS_FILE} PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/plurals")
|
|
|
|
qt_create_translation(QM_FILES ${SRCS} ${UIS} ${GENERATED_PLURALS_FILE} OPTIONS -pluralonly -source-language en_US -target-language en_US)
|
|
|
|
|
|
|
|
add_custom_target(translation ALL DEPENDS ${YUZU_QT_LANGUAGES}/en.ts ${GENERATED_PLURALS_FILE})
|
2020-01-25 23:26:07 +00:00
|
|
|
endif()
|
|
|
|
|
|
|
|
# Find all TS files except en.ts
|
|
|
|
file(GLOB_RECURSE LANGUAGES_TS ${YUZU_QT_LANGUAGES}/*.ts)
|
|
|
|
list(REMOVE_ITEM LANGUAGES_TS ${YUZU_QT_LANGUAGES}/en.ts)
|
|
|
|
|
|
|
|
# Compile TS files to QM files
|
2022-05-12 14:03:37 +00:00
|
|
|
qt_add_translation(LANGUAGES_QM ${LANGUAGES_TS})
|
2020-01-25 23:26:07 +00:00
|
|
|
|
2022-06-25 04:16:34 +00:00
|
|
|
# Compile english plurals TS file to en.qm
|
|
|
|
qt_add_translation(LANGUAGES_QM ${PROJECT_SOURCE_DIR}/dist/english_plurals/en.ts)
|
|
|
|
|
2020-01-25 23:26:07 +00:00
|
|
|
# Build a QRC file from the QM file list
|
|
|
|
set(LANGUAGES_QRC ${CMAKE_CURRENT_BINARY_DIR}/languages.qrc)
|
|
|
|
file(WRITE ${LANGUAGES_QRC} "<RCC><qresource prefix=\"languages\">\n")
|
|
|
|
foreach (QM ${LANGUAGES_QM})
|
|
|
|
get_filename_component(QM_FILE ${QM} NAME)
|
|
|
|
file(APPEND ${LANGUAGES_QRC} "<file>${QM_FILE}</file>\n")
|
|
|
|
endforeach (QM)
|
|
|
|
file(APPEND ${LANGUAGES_QRC} "</qresource></RCC>")
|
|
|
|
|
|
|
|
# Add the QRC file to package in all QM files
|
2022-05-12 14:03:37 +00:00
|
|
|
qt_add_resources(LANGUAGES ${LANGUAGES_QRC})
|
2020-01-25 23:26:07 +00:00
|
|
|
else()
|
|
|
|
set(LANGUAGES)
|
|
|
|
endif()
|
2014-04-01 02:26:50 +00:00
|
|
|
|
2018-01-18 00:37:34 +00:00
|
|
|
target_sources(yuzu
|
|
|
|
PRIVATE
|
2018-08-29 13:42:53 +00:00
|
|
|
${COMPAT_LIST}
|
2018-01-18 00:37:34 +00:00
|
|
|
${ICONS}
|
2020-01-25 23:26:07 +00:00
|
|
|
${LANGUAGES}
|
2020-02-15 16:21:19 +00:00
|
|
|
${THEMES}
|
2018-01-18 00:37:34 +00:00
|
|
|
)
|
|
|
|
|
2015-03-08 00:07:49 +00:00
|
|
|
if (APPLE)
|
2018-01-13 22:39:31 +00:00
|
|
|
set(MACOSX_ICON "../../dist/yuzu.icns")
|
2015-09-11 20:08:42 +00:00
|
|
|
set_source_files_properties(${MACOSX_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
|
2018-01-18 00:37:34 +00:00
|
|
|
target_sources(yuzu PRIVATE ${MACOSX_ICON})
|
|
|
|
set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE TRUE)
|
2018-01-12 02:21:20 +00:00
|
|
|
set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
|
2023-08-17 01:17:56 +00:00
|
|
|
|
|
|
|
if (NOT USE_SYSTEM_MOLTENVK)
|
|
|
|
set(MOLTENVK_PLATFORM "macOS")
|
|
|
|
set(MOLTENVK_VERSION "v1.2.5")
|
|
|
|
download_moltenvk_external(${MOLTENVK_PLATFORM} ${MOLTENVK_VERSION})
|
|
|
|
endif()
|
|
|
|
find_library(MOLTENVK_LIBRARY MoltenVK REQUIRED)
|
|
|
|
message(STATUS "Using MoltenVK at ${MOLTENVK_LIBRARY}.")
|
|
|
|
set_source_files_properties(${MOLTENVK_LIBRARY} PROPERTIES MACOSX_PACKAGE_LOCATION Frameworks
|
|
|
|
XCODE_FILE_ATTRIBUTES "CodeSignOnCopy")
|
|
|
|
target_sources(yuzu PRIVATE ${MOLTENVK_LIBRARY})
|
|
|
|
|
2018-07-02 17:10:41 +00:00
|
|
|
elseif(WIN32)
|
|
|
|
# compile as a win32 gui application instead of a console application
|
2022-10-17 23:55:40 +00:00
|
|
|
if (QT_VERSION VERSION_GREATER_EQUAL 6)
|
2022-05-12 14:03:37 +00:00
|
|
|
target_link_libraries(yuzu PRIVATE Qt6::EntryPointPrivate)
|
|
|
|
else()
|
|
|
|
target_link_libraries(yuzu PRIVATE Qt5::WinMain)
|
|
|
|
endif()
|
2018-07-02 17:10:41 +00:00
|
|
|
if(MSVC)
|
2022-06-11 03:37:47 +00:00
|
|
|
target_link_libraries(yuzu PRIVATE version.lib)
|
2018-07-02 17:10:41 +00:00
|
|
|
set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
|
|
|
|
elseif(MINGW)
|
2022-05-28 08:02:35 +00:00
|
|
|
set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "-Wl,--subsystem,windows")
|
2018-07-02 17:10:41 +00:00
|
|
|
endif()
|
2015-03-08 00:07:49 +00:00
|
|
|
endif()
|
2018-01-18 00:37:34 +00:00
|
|
|
|
|
|
|
create_target_directory_groups(yuzu)
|
|
|
|
|
2021-12-25 19:27:52 +00:00
|
|
|
target_link_libraries(yuzu PRIVATE common core input_common network video_core)
|
2022-12-06 20:01:26 +00:00
|
|
|
target_link_libraries(yuzu PRIVATE Boost::headers glad Qt${QT_MAJOR_VERSION}::Widgets)
|
2018-01-12 02:21:20 +00:00
|
|
|
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
2014-04-01 02:26:50 +00:00
|
|
|
|
2022-11-25 18:35:46 +00:00
|
|
|
target_link_libraries(yuzu PRIVATE Vulkan::Headers)
|
2020-12-24 23:22:07 +00:00
|
|
|
if (NOT WIN32)
|
2022-10-17 23:55:40 +00:00
|
|
|
target_include_directories(yuzu PRIVATE ${Qt${QT_MAJOR_VERSION}Gui_PRIVATE_INCLUDE_DIRS})
|
2020-04-02 05:32:58 +00:00
|
|
|
endif()
|
2022-11-04 12:12:46 +00:00
|
|
|
if (UNIX AND NOT APPLE)
|
2022-10-17 23:55:40 +00:00
|
|
|
target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus)
|
2021-12-21 09:47:24 +00:00
|
|
|
endif()
|
2020-04-02 05:32:58 +00:00
|
|
|
|
2019-04-15 21:50:27 +00:00
|
|
|
target_compile_definitions(yuzu PRIVATE
|
|
|
|
# Use QStringBuilder for string concatenation to reduce
|
|
|
|
# the overall number of temporary strings created.
|
|
|
|
-DQT_USE_QSTRINGBUILDER
|
2019-05-25 01:08:27 +00:00
|
|
|
|
|
|
|
# Disable implicit conversions from/to C strings
|
|
|
|
-DQT_NO_CAST_FROM_ASCII
|
|
|
|
-DQT_NO_CAST_TO_ASCII
|
2019-06-05 19:43:55 +00:00
|
|
|
|
|
|
|
# Disable implicit type narrowing in signal/slot connect() calls.
|
|
|
|
-DQT_NO_NARROWING_CONVERSIONS_IN_CONNECT
|
2019-06-05 19:47:42 +00:00
|
|
|
|
|
|
|
# Disable unsafe overloads of QProcess' start() function.
|
|
|
|
-DQT_NO_PROCESS_COMBINED_ARGUMENT_START
|
2019-06-05 20:05:34 +00:00
|
|
|
|
|
|
|
# Disable implicit QString->QUrl conversions to enforce use of proper resolving functions.
|
|
|
|
-DQT_NO_URL_CAST_FROM_STRING
|
2019-04-15 21:50:27 +00:00
|
|
|
)
|
|
|
|
|
2018-09-29 00:51:28 +00:00
|
|
|
if (YUZU_ENABLE_COMPATIBILITY_REPORTING)
|
2018-10-20 21:28:27 +00:00
|
|
|
target_compile_definitions(yuzu PRIVATE -DYUZU_ENABLE_COMPATIBILITY_REPORTING)
|
2018-09-29 00:51:28 +00:00
|
|
|
endif()
|
|
|
|
|
2018-09-16 18:05:51 +00:00
|
|
|
if (USE_DISCORD_PRESENCE)
|
|
|
|
target_sources(yuzu PUBLIC
|
|
|
|
discord_impl.cpp
|
|
|
|
discord_impl.h
|
|
|
|
)
|
2023-10-14 06:46:05 +00:00
|
|
|
target_link_libraries(yuzu PRIVATE DiscordRPC::discord-rpc httplib::httplib Qt${QT_MAJOR_VERSION}::Network)
|
2018-09-16 18:05:51 +00:00
|
|
|
target_compile_definitions(yuzu PRIVATE -DUSE_DISCORD_PRESENCE)
|
|
|
|
endif()
|
|
|
|
|
2022-07-15 17:45:35 +00:00
|
|
|
if (ENABLE_WEB_SERVICE)
|
|
|
|
target_compile_definitions(yuzu PRIVATE -DENABLE_WEB_SERVICE)
|
|
|
|
endif()
|
|
|
|
|
2022-10-17 23:55:40 +00:00
|
|
|
if (YUZU_USE_QT_MULTIMEDIA)
|
|
|
|
target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::Multimedia)
|
|
|
|
target_compile_definitions(yuzu PRIVATE -DYUZU_USE_QT_MULTIMEDIA)
|
|
|
|
endif ()
|
|
|
|
|
2018-12-24 21:23:31 +00:00
|
|
|
if (YUZU_USE_QT_WEB_ENGINE)
|
2022-10-17 23:55:40 +00:00
|
|
|
target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::WebEngineCore Qt${QT_MAJOR_VERSION}::WebEngineWidgets)
|
2018-12-24 21:23:31 +00:00
|
|
|
target_compile_definitions(yuzu PRIVATE -DYUZU_USE_QT_WEB_ENGINE)
|
|
|
|
endif ()
|
|
|
|
|
2016-10-10 05:58:05 +00:00
|
|
|
if(UNIX AND NOT APPLE)
|
2022-03-27 13:09:03 +00:00
|
|
|
install(TARGETS yuzu)
|
2015-07-09 19:19:02 +00:00
|
|
|
endif()
|
2015-02-26 04:36:02 +00:00
|
|
|
|
2022-10-17 23:55:40 +00:00
|
|
|
if (WIN32 AND QT_VERSION VERSION_GREATER_EQUAL 6)
|
2023-05-13 19:58:17 +00:00
|
|
|
set(YUZU_EXE_DIR "$<TARGET_FILE_DIR:yuzu>")
|
2022-10-17 23:55:40 +00:00
|
|
|
add_custom_command(TARGET yuzu POST_BUILD COMMAND ${WINDEPLOYQT_EXECUTABLE} "${YUZU_EXE_DIR}/yuzu.exe" --dir "${YUZU_EXE_DIR}" --libdir "${YUZU_EXE_DIR}" --plugindir "${YUZU_EXE_DIR}/plugins" --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --no-translations --verbose 0)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if (YUZU_USE_BUNDLED_QT AND QT_VERSION VERSION_LESS 6)
|
2018-01-14 04:17:42 +00:00
|
|
|
include(CopyYuzuQt5Deps)
|
2021-05-19 21:18:33 +00:00
|
|
|
copy_yuzu_Qt5_deps(yuzu)
|
|
|
|
endif()
|
|
|
|
|
2021-10-30 05:21:26 +00:00
|
|
|
if (ENABLE_SDL2)
|
2022-12-05 23:44:52 +00:00
|
|
|
target_link_libraries(yuzu PRIVATE SDL2::SDL2)
|
2021-10-30 05:21:26 +00:00
|
|
|
target_compile_definitions(yuzu PRIVATE HAVE_SDL2)
|
|
|
|
endif()
|
|
|
|
|
2021-05-19 21:18:33 +00:00
|
|
|
if (MSVC)
|
2018-01-14 04:17:42 +00:00
|
|
|
include(CopyYuzuSDLDeps)
|
2020-10-27 03:07:36 +00:00
|
|
|
include(CopyYuzuFFmpegDeps)
|
2018-01-13 22:14:04 +00:00
|
|
|
copy_yuzu_SDL_deps(yuzu)
|
2020-10-27 03:07:36 +00:00
|
|
|
copy_yuzu_FFmpeg_deps(yuzu)
|
2015-02-26 04:36:02 +00:00
|
|
|
endif()
|
2020-01-21 19:40:53 +00:00
|
|
|
|
2022-12-10 20:12:27 +00:00
|
|
|
if (NOT APPLE AND ENABLE_OPENGL)
|
2020-06-17 11:37:15 +00:00
|
|
|
target_compile_definitions(yuzu PRIVATE HAS_OPENGL)
|
|
|
|
endif()
|
2022-05-31 18:37:37 +00:00
|
|
|
|
2022-11-06 21:45:36 +00:00
|
|
|
if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
|
2022-11-25 18:35:46 +00:00
|
|
|
target_link_libraries(yuzu PRIVATE dynarmic::dynarmic)
|
2022-05-31 18:37:37 +00:00
|
|
|
endif()
|
2022-11-22 23:38:23 +00:00
|
|
|
|
|
|
|
if (YUZU_USE_PRECOMPILED_HEADERS)
|
|
|
|
target_precompile_headers(yuzu PRIVATE precompiled_headers.h)
|
|
|
|
endif()
|