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core: Remove CurrentArmInterface() global accessor

Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
This commit is contained in:
Lioncash 2019-07-12 21:48:46 -04:00
parent 4d82158274
commit 093e5440e2
2 changed files with 6 additions and 7 deletions

View File

@ -50,11 +50,14 @@ static void CodeHook(uc_engine* uc, uint64_t address, uint32_t size, void* user_
static bool UnmappedMemoryHook(uc_engine* uc, uc_mem_type type, u64 addr, int size, u64 value, static bool UnmappedMemoryHook(uc_engine* uc, uc_mem_type type, u64 addr, int size, u64 value,
void* user_data) { void* user_data) {
auto* const system = static_cast<System*>(user_data);
ARM_Interface::ThreadContext ctx{}; ARM_Interface::ThreadContext ctx{};
Core::CurrentArmInterface().SaveContext(ctx); system->CurrentArmInterface().SaveContext(ctx);
ASSERT_MSG(false, "Attempted to read from unmapped memory: 0x{:X}, pc=0x{:X}, lr=0x{:X}", addr, ASSERT_MSG(false, "Attempted to read from unmapped memory: 0x{:X}, pc=0x{:X}, lr=0x{:X}", addr,
ctx.pc, ctx.cpu_registers[30]); ctx.pc, ctx.cpu_registers[30]);
return {};
return false;
} }
ARM_Unicorn::ARM_Unicorn(System& system) : system{system} { ARM_Unicorn::ARM_Unicorn(System& system) : system{system} {
@ -65,7 +68,7 @@ ARM_Unicorn::ARM_Unicorn(System& system) : system{system} {
uc_hook hook{}; uc_hook hook{};
CHECKED(uc_hook_add(uc, &hook, UC_HOOK_INTR, (void*)InterruptHook, this, 0, -1)); CHECKED(uc_hook_add(uc, &hook, UC_HOOK_INTR, (void*)InterruptHook, this, 0, -1));
CHECKED(uc_hook_add(uc, &hook, UC_HOOK_MEM_INVALID, (void*)UnmappedMemoryHook, this, 0, -1)); CHECKED(uc_hook_add(uc, &hook, UC_HOOK_MEM_INVALID, (void*)UnmappedMemoryHook, &system, 0, -1));
if (GDBStub::IsServerEnabled()) { if (GDBStub::IsServerEnabled()) {
CHECKED(uc_hook_add(uc, &hook, UC_HOOK_CODE, (void*)CodeHook, this, 0, -1)); CHECKED(uc_hook_add(uc, &hook, UC_HOOK_CODE, (void*)CodeHook, this, 0, -1));
last_bkpt_hit = false; last_bkpt_hit = false;

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@ -327,10 +327,6 @@ private:
static System s_instance; static System s_instance;
}; };
inline ARM_Interface& CurrentArmInterface() {
return System::GetInstance().CurrentArmInterface();
}
inline Kernel::Process* CurrentProcess() { inline Kernel::Process* CurrentProcess() {
return System::GetInstance().CurrentProcess(); return System::GetInstance().CurrentProcess();
} }