mini_dump: Address review feedback
Uses fmt::print as opposed to std::fprintf. Adds a missing return. static's a single-use function. Initializes structs as opposed to std::memset where possible. Fixes CMake linkage. Co-authored-by: Lioncash <mathew1800@gmail.com> mini_dump: Use a namespace Co-authored-by: Lioncash <mathew1800@gmail.com>
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45b343d1d0
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@ -214,7 +214,7 @@ if (WIN32 AND YUZU_CRASH_DUMPS)
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mini_dump.h
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)
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target_link_libraries(yuzu PUBLIC ${DBGHELP_LIBRARY})
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target_link_libraries(yuzu PRIVATE ${DBGHELP_LIBRARY})
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target_compile_definitions(yuzu PRIVATE -DYUZU_DBGHELP)
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endif()
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@ -4096,10 +4096,11 @@ int main(int argc, char* argv[]) {
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#ifdef YUZU_DBGHELP
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PROCESS_INFORMATION pi;
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if (!is_child && Settings::values.create_crash_dumps.GetValue() && SpawnDebuggee(argv[0], pi)) {
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if (!is_child && Settings::values.create_crash_dumps.GetValue() &&
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MiniDump::SpawnDebuggee(argv[0], pi)) {
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// Delete the config object so that it doesn't save when the program exits
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config.reset(nullptr);
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DebugDebuggee(pi);
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MiniDump::DebugDebuggee(pi);
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return 0;
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}
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#endif
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@ -5,6 +5,7 @@
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#include <cstring>
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#include <ctime>
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#include <filesystem>
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#include <fmt/format.h>
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#include <windows.h>
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#include "yuzu/mini_dump.h"
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#include "yuzu/startup_checks.h"
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@ -12,6 +13,8 @@
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// dbghelp.h must be included after windows.h
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#include <dbghelp.h>
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namespace MiniDump {
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void CreateMiniDump(HANDLE process_handle, DWORD process_id, MINIDUMP_EXCEPTION_INFORMATION* info,
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EXCEPTION_POINTERS* pep) {
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char file_name[255];
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@ -23,7 +26,7 @@ void CreateMiniDump(HANDLE process_handle, DWORD process_id, MINIDUMP_EXCEPTION_
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CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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if (file_handle == nullptr || file_handle == INVALID_HANDLE_VALUE) {
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std::fprintf(stderr, "CreateFileA failed. Error: %d\n", GetLastError());
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fmt::print(stderr, "CreateFileA failed. Error: {}", GetLastError());
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return;
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}
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@ -34,9 +37,9 @@ void CreateMiniDump(HANDLE process_handle, DWORD process_id, MINIDUMP_EXCEPTION_
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dump_type, (pep != 0) ? info : 0, 0, 0);
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if (write_dump_status) {
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std::fprintf(stderr, "MiniDump created: %s\n", file_name);
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fmt::print(stderr, "MiniDump created: {}", file_name);
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} else {
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std::fprintf(stderr, "MiniDumpWriteDump failed. Error: %d\n", GetLastError());
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fmt::print(stderr, "MiniDumpWriteDump failed. Error: {}", GetLastError());
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}
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// Close the file
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@ -48,15 +51,15 @@ void DumpFromDebugEvent(DEBUG_EVENT& deb_ev, PROCESS_INFORMATION& pi) {
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HANDLE thread_handle = OpenThread(THREAD_GET_CONTEXT, false, deb_ev.dwThreadId);
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if (thread_handle == nullptr) {
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std::fprintf(stderr, "OpenThread failed (%d)\n", GetLastError());
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fmt::print(stderr, "OpenThread failed ({})", GetLastError());
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return;
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}
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// Get child process context
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CONTEXT context;
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std::memset(&context, 0, sizeof(context));
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CONTEXT context = {};
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context.ContextFlags = CONTEXT_ALL;
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if (!GetThreadContext(thread_handle, &context)) {
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std::fprintf(stderr, "GetThreadContext failed (%d)\n", GetLastError());
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fmt::print(stderr, "GetThreadContext failed ({})", GetLastError());
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return;
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}
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@ -73,7 +76,7 @@ void DumpFromDebugEvent(DEBUG_EVENT& deb_ev, PROCESS_INFORMATION& pi) {
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CreateMiniDump(pi.hProcess, pi.dwProcessId, &info, &ep);
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if (CloseHandle(thread_handle) == 0) {
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std::fprintf(stderr, "error: CloseHandle(thread_handle) failed (%d)\n", GetLastError());
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fmt::print(stderr, "error: CloseHandle(thread_handle) failed ({})", GetLastError());
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}
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}
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@ -86,14 +89,14 @@ bool SpawnDebuggee(const char* arg0, PROCESS_INFORMATION& pi) {
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}
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if (!SpawnChild(arg0, &pi, 0)) {
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std::fprintf(stderr, "warning: continuing without crash dumps\n");
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fmt::print(stderr, "warning: continuing without crash dumps");
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return false;
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}
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const bool can_debug = DebugActiveProcess(pi.dwProcessId);
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if (!can_debug) {
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std::fprintf(stderr,
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"warning: DebugActiveProcess failed (%d), continuing without crash dumps\n",
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fmt::print(stderr,
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"warning: DebugActiveProcess failed ({}), continuing without crash dumps",
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GetLastError());
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return false;
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}
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@ -101,52 +104,7 @@ bool SpawnDebuggee(const char* arg0, PROCESS_INFORMATION& pi) {
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return true;
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}
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void DebugDebuggee(PROCESS_INFORMATION& pi) {
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DEBUG_EVENT deb_ev;
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std::memset(&deb_ev, 0, sizeof(deb_ev));
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while (deb_ev.dwDebugEventCode != EXIT_PROCESS_DEBUG_EVENT) {
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const bool wait_success = WaitForDebugEvent(&deb_ev, INFINITE);
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if (!wait_success) {
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std::fprintf(stderr, "error: WaitForDebugEvent failed (%d)\n", GetLastError());
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return;
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}
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switch (deb_ev.dwDebugEventCode) {
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case OUTPUT_DEBUG_STRING_EVENT:
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case CREATE_PROCESS_DEBUG_EVENT:
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case CREATE_THREAD_DEBUG_EVENT:
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case EXIT_PROCESS_DEBUG_EVENT:
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case EXIT_THREAD_DEBUG_EVENT:
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case LOAD_DLL_DEBUG_EVENT:
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case RIP_EVENT:
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case UNLOAD_DLL_DEBUG_EVENT:
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// Continue on all other debug events
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ContinueDebugEvent(deb_ev.dwProcessId, deb_ev.dwThreadId, DBG_CONTINUE);
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break;
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case EXCEPTION_DEBUG_EVENT:
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EXCEPTION_RECORD& record = deb_ev.u.Exception.ExceptionRecord;
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// We want to generate a crash dump if we are seeing the same exception again.
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if (!deb_ev.u.Exception.dwFirstChance) {
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std::fprintf(stderr, "Creating MiniDump on ExceptionCode: 0x%08x %s\n",
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record.ExceptionCode, ExceptionName(record.ExceptionCode));
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DumpFromDebugEvent(deb_ev, pi);
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}
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// Continue without handling the exception.
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// Lets the debuggee use its own exception handler.
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// - If one does not exist, we will see the exception once more where we make a minidump
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// for. Then when it reaches here again, yuzu will probably crash.
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// - DBG_CONTINUE on an exception that the debuggee does not handle can set us up for an
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// infinite loop of exceptions.
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ContinueDebugEvent(deb_ev.dwProcessId, deb_ev.dwThreadId, DBG_EXCEPTION_NOT_HANDLED);
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break;
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}
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}
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}
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const char* ExceptionName(DWORD exception) {
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static const char* ExceptionName(DWORD exception) {
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switch (exception) {
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case EXCEPTION_ACCESS_VIOLATION:
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return "EXCEPTION_ACCESS_VIOLATION";
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@ -193,6 +151,52 @@ const char* ExceptionName(DWORD exception) {
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case EXCEPTION_INVALID_HANDLE:
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return "EXCEPTION_INVALID_HANDLE";
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default:
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return nullptr;
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return "unknown exception type";
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}
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}
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void DebugDebuggee(PROCESS_INFORMATION& pi) {
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DEBUG_EVENT deb_ev = {};
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while (deb_ev.dwDebugEventCode != EXIT_PROCESS_DEBUG_EVENT) {
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const bool wait_success = WaitForDebugEvent(&deb_ev, INFINITE);
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if (!wait_success) {
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fmt::print(stderr, "error: WaitForDebugEvent failed ({})", GetLastError());
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return;
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}
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switch (deb_ev.dwDebugEventCode) {
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case OUTPUT_DEBUG_STRING_EVENT:
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case CREATE_PROCESS_DEBUG_EVENT:
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case CREATE_THREAD_DEBUG_EVENT:
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case EXIT_PROCESS_DEBUG_EVENT:
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case EXIT_THREAD_DEBUG_EVENT:
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case LOAD_DLL_DEBUG_EVENT:
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case RIP_EVENT:
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case UNLOAD_DLL_DEBUG_EVENT:
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// Continue on all other debug events
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ContinueDebugEvent(deb_ev.dwProcessId, deb_ev.dwThreadId, DBG_CONTINUE);
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break;
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case EXCEPTION_DEBUG_EVENT:
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EXCEPTION_RECORD& record = deb_ev.u.Exception.ExceptionRecord;
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// We want to generate a crash dump if we are seeing the same exception again.
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if (!deb_ev.u.Exception.dwFirstChance) {
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fmt::print(stderr, "Creating MiniDump on ExceptionCode: 0x{:08x} {}\n",
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record.ExceptionCode, ExceptionName(record.ExceptionCode));
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DumpFromDebugEvent(deb_ev, pi);
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}
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// Continue without handling the exception.
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// Lets the debuggee use its own exception handler.
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// - If one does not exist, we will see the exception once more where we make a minidump
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// for. Then when it reaches here again, yuzu will probably crash.
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// - DBG_CONTINUE on an exception that the debuggee does not handle can set us up for an
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// infinite loop of exceptions.
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ContinueDebugEvent(deb_ev.dwProcessId, deb_ev.dwThreadId, DBG_EXCEPTION_NOT_HANDLED);
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break;
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}
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}
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}
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} // namespace MiniDump
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@ -7,10 +7,13 @@
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#include <dbghelp.h>
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namespace MiniDump {
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void CreateMiniDump(HANDLE process_handle, DWORD process_id, MINIDUMP_EXCEPTION_INFORMATION* info,
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EXCEPTION_POINTERS* pep);
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void DumpFromDebugEvent(DEBUG_EVENT& deb_ev, PROCESS_INFORMATION& pi);
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bool SpawnDebuggee(const char* arg0, PROCESS_INFORMATION& pi);
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void DebugDebuggee(PROCESS_INFORMATION& pi);
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const char* ExceptionName(DWORD exception);
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} // namespace MiniDump
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