config: Remove vibration configuration
This commit is contained in:
parent
a4a0638bc8
commit
182cd9004f
|
@ -357,7 +357,6 @@ constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
|
||||||
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
|
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
|
||||||
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
|
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
|
||||||
using MotionsRaw = std::array<std::string, NativeMotion::NumMotions>;
|
using MotionsRaw = std::array<std::string, NativeMotion::NumMotions>;
|
||||||
using VibrationsRaw = std::array<std::string, NativeVibration::NumVibrations>;
|
|
||||||
|
|
||||||
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
|
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
|
||||||
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
|
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
|
||||||
|
@ -378,7 +377,6 @@ struct PlayerInput {
|
||||||
ControllerType controller_type;
|
ControllerType controller_type;
|
||||||
ButtonsRaw buttons;
|
ButtonsRaw buttons;
|
||||||
AnalogsRaw analogs;
|
AnalogsRaw analogs;
|
||||||
VibrationsRaw vibrations;
|
|
||||||
MotionsRaw motions;
|
MotionsRaw motions;
|
||||||
|
|
||||||
bool vibration_enabled;
|
bool vibration_enabled;
|
||||||
|
|
|
@ -92,10 +92,11 @@ void EmulatedController::ReloadFromSettings() {
|
||||||
|
|
||||||
ReloadInput();
|
ReloadInput();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmulatedController::LoadDevices() {
|
void EmulatedController::LoadDevices() {
|
||||||
// TODO(german77): Use more buttons to detect the correct device
|
// TODO(german77): Use more buttons to detect the correct device
|
||||||
const auto left_joycon = button_params[Settings::NativeButton::A];
|
const auto left_joycon = button_params[Settings::NativeButton::DRight];
|
||||||
const auto right_joycon = button_params[Settings::NativeButton::DRight];
|
const auto right_joycon = button_params[Settings::NativeButton::A];
|
||||||
|
|
||||||
// Triggers for GC controllers
|
// Triggers for GC controllers
|
||||||
trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
|
trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
|
||||||
|
|
|
@ -517,16 +517,12 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
|
||||||
|
|
||||||
if (controller->GetNpadStyleIndex(true) == controller_type &&
|
if (controller->GetNpadStyleIndex(true) == controller_type &&
|
||||||
controller->IsConnected(true) == player_connected) {
|
controller->IsConnected(true) == player_connected) {
|
||||||
// Set vibration devices in the event that the input device has changed.
|
|
||||||
ConfigureVibration::SetVibrationDevices(player_index);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Disconnect the controller first.
|
// Disconnect the controller first.
|
||||||
UpdateController(controller, controller_type, false);
|
UpdateController(controller, controller_type, false);
|
||||||
|
|
||||||
ConfigureVibration::SetVibrationDevices(player_index);
|
|
||||||
|
|
||||||
// Handheld
|
// Handheld
|
||||||
if (player_index == 0) {
|
if (player_index == 0) {
|
||||||
if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
|
if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
|
||||||
|
|
|
@ -273,18 +273,6 @@ void Config::ReadPlayerValue(std::size_t player_index) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
|
|
||||||
auto& player_vibrations = player.vibrations[i];
|
|
||||||
|
|
||||||
player_vibrations =
|
|
||||||
qt_config
|
|
||||||
->value(QStringLiteral("%1").arg(player_prefix) +
|
|
||||||
QString::fromUtf8(Settings::NativeVibration::mapping[i]),
|
|
||||||
QString{})
|
|
||||||
.toString()
|
|
||||||
.toStdString();
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||||
auto& player_motions = player.motions[i];
|
auto& player_motions = player.motions[i];
|
||||||
|
@ -891,11 +879,6 @@ void Config::SavePlayerValue(std::size_t player_index) {
|
||||||
QString::fromStdString(player.analogs[i]),
|
QString::fromStdString(player.analogs[i]),
|
||||||
QString::fromStdString(default_param));
|
QString::fromStdString(default_param));
|
||||||
}
|
}
|
||||||
for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
|
|
||||||
WriteSetting(QStringLiteral("%1").arg(player_prefix) +
|
|
||||||
QString::fromStdString(Settings::NativeVibration::mapping[i]),
|
|
||||||
QString::fromStdString(player.vibrations[i]), QString{});
|
|
||||||
}
|
|
||||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||||
WriteSetting(QStringLiteral("%1").arg(player_prefix) +
|
WriteSetting(QStringLiteral("%1").arg(player_prefix) +
|
||||||
|
|
|
@ -59,80 +59,6 @@ void ConfigureVibration::ApplyConfiguration() {
|
||||||
ui->checkBoxAccurateVibration->isChecked());
|
ui->checkBoxAccurateVibration->isChecked());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
|
|
||||||
using namespace Settings::NativeButton;
|
|
||||||
static constexpr std::array<std::array<Settings::NativeButton::Values, 6>, 2> buttons{{
|
|
||||||
{DLeft, DUp, DRight, DDown, L, ZL}, // Left Buttons
|
|
||||||
{A, B, X, Y, R, ZR}, // Right Buttons
|
|
||||||
}};
|
|
||||||
|
|
||||||
auto& player = Settings::values.players.GetValue()[player_index];
|
|
||||||
|
|
||||||
for (std::size_t device_idx = 0; device_idx < buttons.size(); ++device_idx) {
|
|
||||||
std::unordered_map<std::string, int> params_count;
|
|
||||||
|
|
||||||
for (const auto button_index : buttons[device_idx]) {
|
|
||||||
const auto& player_button = player.buttons[button_index];
|
|
||||||
|
|
||||||
if (params_count.find(player_button) != params_count.end()) {
|
|
||||||
++params_count[player_button];
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
params_count.insert_or_assign(player_button, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
const auto it = std::max_element(
|
|
||||||
params_count.begin(), params_count.end(),
|
|
||||||
[](const auto& lhs, const auto& rhs) { return lhs.second < rhs.second; });
|
|
||||||
|
|
||||||
auto& vibration_param_str = player.vibrations[device_idx];
|
|
||||||
vibration_param_str.clear();
|
|
||||||
|
|
||||||
if (it->first.empty()) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
const auto param = Common::ParamPackage(it->first);
|
|
||||||
|
|
||||||
const auto engine = param.Get("engine", "");
|
|
||||||
const auto guid = param.Get("guid", "");
|
|
||||||
const auto port = param.Get("port", 0);
|
|
||||||
|
|
||||||
if (engine.empty() || engine == "keyboard" || engine == "mouse" || engine == "tas") {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
vibration_param_str += fmt::format("engine:{}", engine);
|
|
||||||
|
|
||||||
if (port != 0) {
|
|
||||||
vibration_param_str += fmt::format(",port:{}", port);
|
|
||||||
}
|
|
||||||
if (!guid.empty()) {
|
|
||||||
vibration_param_str += fmt::format(",guid:{}", guid);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (player.vibrations[0] != player.vibrations[1]) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!player.vibrations[0].empty() &&
|
|
||||||
player.controller_type != Settings::ControllerType::RightJoycon) {
|
|
||||||
player.vibrations[1].clear();
|
|
||||||
} else if (!player.vibrations[1].empty() &&
|
|
||||||
player.controller_type == Settings::ControllerType::RightJoycon) {
|
|
||||||
player.vibrations[0].clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ConfigureVibration::SetAllVibrationDevices() {
|
|
||||||
// Set vibration devices for all player indices including handheld
|
|
||||||
for (std::size_t player_idx = 0; player_idx < NUM_PLAYERS + 1; ++player_idx) {
|
|
||||||
SetVibrationDevices(player_idx);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ConfigureVibration::changeEvent(QEvent* event) {
|
void ConfigureVibration::changeEvent(QEvent* event) {
|
||||||
if (event->type() == QEvent::LanguageChange) {
|
if (event->type() == QEvent::LanguageChange) {
|
||||||
RetranslateUI();
|
RetranslateUI();
|
||||||
|
|
|
@ -24,9 +24,6 @@ public:
|
||||||
|
|
||||||
void ApplyConfiguration();
|
void ApplyConfiguration();
|
||||||
|
|
||||||
static void SetVibrationDevices(std::size_t player_index);
|
|
||||||
static void SetAllVibrationDevices();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void changeEvent(QEvent* event) override;
|
void changeEvent(QEvent* event) override;
|
||||||
void RetranslateUI();
|
void RetranslateUI();
|
||||||
|
|
|
@ -1380,8 +1380,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||||
Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
|
Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
|
||||||
}
|
}
|
||||||
|
|
||||||
ConfigureVibration::SetAllVibrationDevices();
|
|
||||||
|
|
||||||
// Disable fps limit toggle when booting a new title
|
// Disable fps limit toggle when booting a new title
|
||||||
Settings::values.disable_fps_limit.SetValue(false);
|
Settings::values.disable_fps_limit.SetValue(false);
|
||||||
|
|
||||||
|
|
Reference in New Issue