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Don't stall with nvdec

This commit is contained in:
Kelebek1 2022-09-04 05:41:06 +01:00
parent ea9ff71725
commit 2129d040a5
4 changed files with 35 additions and 2 deletions

View File

@ -57,4 +57,12 @@ void AudioCore::PauseSinks(const bool pausing) const {
} }
} }
void AudioCore::SetNVDECActive(bool active) {
nvdec_active = active;
}
bool AudioCore::IsNVDECActive() const {
return nvdec_active;
}
} // namespace AudioCore } // namespace AudioCore

View File

@ -65,6 +65,18 @@ public:
*/ */
void PauseSinks(bool pausing) const; void PauseSinks(bool pausing) const;
/**
* Toggle NVDEC state, used to avoid stall in playback.
*
* @param active - Set true if nvdec is active, otherwise false.
*/
void SetNVDECActive(bool active);
/**
* Get NVDEC state.
*/
bool IsNVDECActive() const;
private: private:
/** /**
* Create the sinks on startup. * Create the sinks on startup.
@ -79,6 +91,8 @@ private:
std::unique_ptr<Sink::Sink> input_sink; std::unique_ptr<Sink::Sink> input_sink;
/// The ADSP in the sysmodule /// The ADSP in the sysmodule
std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp; std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
/// Is NVDec currently active?
bool nvdec_active{false};
}; };
} // namespace AudioCore } // namespace AudioCore

View File

@ -9,6 +9,7 @@
#include <span> #include <span>
#include <vector> #include <vector>
#include "audio_core/audio_core.h"
#include "audio_core/common/common.h" #include "audio_core/common/common.h"
#include "audio_core/sink/sink_stream.h" #include "audio_core/sink/sink_stream.h"
#include "common/common_types.h" #include "common/common_types.h"
@ -194,7 +195,12 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
const std::size_t frame_size_bytes = frame_size * sizeof(s16); const std::size_t frame_size_bytes = frame_size * sizeof(s16);
size_t frames_written{0}; size_t frames_written{0};
if (queued_buffers > max_queue_size) { // Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get
// queued up (30+) but not all at once, which causes constant stalling here, so just let the
// video play out without attempting to stall.
// Can hopefully remove this later with a more complete NVDEC implementation.
const auto nvdec_active{system.AudioCore().IsNVDECActive()};
if (!nvdec_active && queued_buffers > max_queue_size) {
Stall(); Stall();
} }

View File

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/audio_core.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/core.h" #include "core/core.h"
@ -65,7 +66,10 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>&
return NvResult::NotImplemented; return NvResult::NotImplemented;
} }
void nvhost_nvdec::OnOpen(DeviceFD fd) {} void nvhost_nvdec::OnOpen(DeviceFD fd) {
LOG_INFO(Service_NVDRV, "NVDEC video stream started");
system.AudioCore().SetNVDECActive(true);
}
void nvhost_nvdec::OnClose(DeviceFD fd) { void nvhost_nvdec::OnClose(DeviceFD fd) {
LOG_INFO(Service_NVDRV, "NVDEC video stream ended"); LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
@ -73,6 +77,7 @@ void nvhost_nvdec::OnClose(DeviceFD fd) {
if (iter != fd_to_id.end()) { if (iter != fd_to_id.end()) {
system.GPU().ClearCdmaInstance(iter->second); system.GPU().ClearCdmaInstance(iter->second);
} }
system.AudioCore().SetNVDECActive(false);
} }
} // namespace Service::Nvidia::Devices } // namespace Service::Nvidia::Devices