yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

Merge pull request #4337 from lat9nq/fix-per-game-async

main: Set async gpu properly after loading per-game setting
This commit is contained in:
bunnei 2020-07-16 11:33:51 -04:00 committed by GitHub
commit 2781201bfb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 10 additions and 0 deletions

View File

@ -184,4 +184,9 @@ void RestoreGlobalState() {
values.sound_index.SetGlobal(true); values.sound_index.SetGlobal(true);
} }
void Sanitize() {
values.use_asynchronous_gpu_emulation.SetValue(
values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue());
}
} // namespace Settings } // namespace Settings

View File

@ -526,4 +526,7 @@ void LogSettings();
// Restore the global state of all applicable settings in the Values struct // Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState(); void RestoreGlobalState();
// Fixes settings that are known to cause issues with the emulator
void Sanitize();
} // namespace Settings } // namespace Settings

View File

@ -1368,11 +1368,13 @@ void Config::WriteSettingGlobal(const QString& name, const QVariant& value, bool
void Config::Reload() { void Config::Reload() {
ReadValues(); ReadValues();
Settings::Sanitize();
// To apply default value changes // To apply default value changes
SaveValues(); SaveValues();
Settings::Apply(); Settings::Apply();
} }
void Config::Save() { void Config::Save() {
Settings::Sanitize();
SaveValues(); SaveValues();
} }