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Merge pull request #2928 from ReinUsesLisp/dirty-depth-bounds

maxwell_3d: Add dirty flags for depth bounds values
This commit is contained in:
bunnei 2019-10-09 15:44:30 -04:00 committed by GitHub
commit 2ba273e49e
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 10 additions and 1 deletions

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@ -249,6 +249,11 @@ void Maxwell3D::InitDirtySettings() {
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_units)] = polygon_offset_dirty_reg; dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_units)] = polygon_offset_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_factor)] = polygon_offset_dirty_reg; dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_factor)] = polygon_offset_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_clamp)] = polygon_offset_dirty_reg; dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_clamp)] = polygon_offset_dirty_reg;
// Depth bounds
constexpr u32 depth_bounds_values_dirty_reg = DIRTY_REGS_POS(depth_bounds_values);
dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[0])] = depth_bounds_values_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[1])] = depth_bounds_values_dirty_reg;
} }
void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u32* parameters) { void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u32* parameters) {

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@ -687,7 +687,9 @@ public:
u32 rt_separate_frag_data; u32 rt_separate_frag_data;
INSERT_PADDING_WORDS(0xC); f32 depth_bounds[2];
INSERT_PADDING_WORDS(0xA);
struct { struct {
u32 address_high; u32 address_high;
@ -1201,6 +1203,7 @@ public:
bool transform_feedback; bool transform_feedback;
bool color_mask; bool color_mask;
bool polygon_offset; bool polygon_offset;
bool depth_bounds_values;
// Complementary // Complementary
bool viewport_transform; bool viewport_transform;
@ -1400,6 +1403,7 @@ ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7); ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
ASSERT_REG_POSITION(color_mask_common, 0x3E4); ASSERT_REG_POSITION(color_mask_common, 0x3E4);
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB); ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
ASSERT_REG_POSITION(depth_bounds, 0x3EC);
ASSERT_REG_POSITION(zeta, 0x3F8); ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(clear_flags, 0x43E); ASSERT_REG_POSITION(clear_flags, 0x43E);
ASSERT_REG_POSITION(vertex_attrib_format, 0x458); ASSERT_REG_POSITION(vertex_attrib_format, 0x458);