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microprofile: Drop ReleaseActiveBuffer scope.

This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more.
This commit is contained in:
Markus Wick 2018-11-06 10:18:46 +01:00
parent dd321dc85f
commit 2ba4d878e5
1 changed files with 0 additions and 4 deletions

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@ -11,7 +11,6 @@
#include "audio_core/stream.h" #include "audio_core/stream.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/microprofile.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/core_timing_util.h" #include "core/core_timing_util.h"
#include "core/settings.h" #include "core/settings.h"
@ -104,10 +103,7 @@ void Stream::PlayNextBuffer() {
CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {}); CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
} }
MICROPROFILE_DEFINE(AudioOutput, "Audio", "ReleaseActiveBuffer", MP_RGB(100, 100, 255));
void Stream::ReleaseActiveBuffer() { void Stream::ReleaseActiveBuffer() {
MICROPROFILE_SCOPE(AudioOutput);
ASSERT(active_buffer); ASSERT(active_buffer);
released_buffers.push(std::move(active_buffer)); released_buffers.push(std::move(active_buffer));
release_callback(); release_callback();