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yuzu-android
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android: Support intents to emulation activity

This commit is contained in:
Charles Lombardo 2023-08-29 02:44:11 -04:00
parent 2f18fa5cd1
commit 2dbe067d74
5 changed files with 45 additions and 12 deletions

View File

@ -66,6 +66,14 @@ SPDX-License-Identifier: GPL-3.0-or-later
<data android:mimeType="application/octet-stream" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<data
android:mimeType="application/octet-stream"
android:scheme="content"/>
</intent-filter>
<meta-data
android:name="android.nfc.action.TECH_DISCOVERED"
android:resource="@xml/nfc_tech_filter" />

View File

@ -11,6 +11,7 @@ import android.content.SharedPreferences
import android.content.pm.ActivityInfo
import android.content.res.Configuration
import android.graphics.Color
import android.net.Uri
import android.os.Bundle
import android.os.Handler
import android.os.Looper
@ -47,6 +48,7 @@ import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivity
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.overlay.InputOverlay
import org.yuzu.yuzu_emu.utils.*
@ -59,7 +61,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private var _binding: FragmentEmulationBinding? = null
private val binding get() = _binding!!
val args by navArgs<EmulationFragmentArgs>()
private val args by navArgs<EmulationFragmentArgs>()
private lateinit var game: Game
private var isInFoldableLayout = false
@ -87,10 +91,25 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
val intentUri: Uri? = requireActivity().intent.data
var intentGame: Game? = null
if (intentUri != null) {
intentGame = if (Game.extensions.contains(FileUtil.getExtension(intentUri))) {
GameHelper.getGame(requireActivity().intent.data!!, false)
} else {
null
}
}
game = if (args.game != null) {
args.game!!
} else {
intentGame ?: error("[EmulationFragment] No bootable game present!")
}
// So this fragment doesn't restart on configuration changes; i.e. rotation.
retainInstance = true
preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
emulationState = EmulationState(args.game.path)
emulationState = EmulationState(game.path)
}
/**
@ -114,7 +133,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
updateShowFpsOverlay()
binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
args.game.title
game.title
binding.inGameMenu.setNavigationItemSelectedListener {
when (it.itemId) {
R.id.menu_pause_emulation -> {

View File

@ -63,13 +63,13 @@ object GameHelper {
)
} else {
if (Game.extensions.contains(FileUtil.getExtension(it.uri))) {
games.add(getGame(it.uri))
games.add(getGame(it.uri, true))
}
}
}
}
private fun getGame(uri: Uri): Game {
fun getGame(uri: Uri, addedToLibrary: Boolean): Game {
val filePath = uri.toString()
var name = NativeLibrary.getTitle(filePath)
@ -94,12 +94,14 @@ object GameHelper {
NativeLibrary.isHomebrew(filePath)
)
if (addedToLibrary) {
val addedTime = preferences.getLong(newGame.keyAddedToLibraryTime, 0L)
if (addedTime == 0L) {
preferences.edit()
.putLong(newGame.keyAddedToLibraryTime, System.currentTimeMillis())
.apply()
}
}
return newGame
}

View File

@ -12,7 +12,9 @@
tools:layout="@layout/fragment_emulation" >
<argument
android:name="game"
app:argType="org.yuzu.yuzu_emu.model.Game" />
app:argType="org.yuzu.yuzu_emu.model.Game"
app:nullable="true"
android:defaultValue="@null" />
</fragment>
</navigation>

View File

@ -62,7 +62,9 @@
android:label="EmulationActivity">
<argument
android:name="game"
app:argType="org.yuzu.yuzu_emu.model.Game" />
app:argType="org.yuzu.yuzu_emu.model.Game"
app:nullable="true"
android:defaultValue="@null" />
</activity>
<action