yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

gl_rasterizer: Move index buffer uploading to its own method

This commit is contained in:
ReinUsesLisp 2019-05-27 19:37:46 -03:00
parent 772c86a260
commit 2e39c20da5
2 changed files with 18 additions and 7 deletions

View File

@ -215,7 +215,15 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
gpu.dirty_flags.vertex_array.reset();
}
DrawParameters RasterizerOpenGL::SetupDraw() {
GLintptr RasterizerOpenGL::SetupIndexBuffer() {
if (accelerate_draw != AccelDraw::Indexed) {
return 0;
}
const auto& regs = system.GPU().Maxwell3D().regs;
return buffer_cache.UploadMemory(regs.index_array.IndexStart(), CalculateIndexBufferSize());
}
DrawParameters RasterizerOpenGL::SetupDraw(GLintptr index_buffer_offset) {
const auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
@ -230,8 +238,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
MICROPROFILE_SCOPE(OpenGL_Index);
params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
params.count = regs.index_array.count;
params.index_buffer_offset =
buffer_cache.UploadMemory(regs.index_array.IndexStart(), CalculateIndexBufferSize());
params.index_buffer_offset = index_buffer_offset;
params.base_vertex = static_cast<GLint>(regs.vb_element_base);
} else {
params.count = regs.vertex_buffer.count;
@ -643,10 +650,12 @@ void RasterizerOpenGL::DrawArrays() {
gpu.dirty_flags.vertex_array.set();
}
const GLuint vao = SetupVertexFormat();
SetupVertexBuffer(vao);
const GLuint vertex_array = SetupVertexFormat();
DrawParameters params = SetupDraw();
SetupVertexBuffer(vertex_array);
const GLintptr index_buffer_offset = SetupIndexBuffer();
DrawParameters params = SetupDraw(index_buffer_offset);
texture_cache.GuardSamplers(true);
SetupShaders(params.primitive_mode);
texture_cache.GuardSamplers(false);

View File

@ -220,7 +220,9 @@ private:
void SetupVertexBuffer(GLuint vao);
DrawParameters SetupDraw();
GLintptr SetupIndexBuffer();
DrawParameters SetupDraw(GLintptr index_buffer_offset);
void SetupShaders(GLenum primitive_mode);