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yuzu-android
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Merge branch 'threading'

This commit is contained in:
bunnei 2014-05-22 22:57:45 -04:00
commit 32c314c992
44 changed files with 1559 additions and 193 deletions

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@ -142,7 +142,7 @@ void GMainWindow::BootGame(const char* filename)
void GMainWindow::OnMenuLoadFile()
{
QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat *.bin)"));
QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.axf *.dat *.bin)"));
if (filename.size())
BootGame(filename.toLatin1().data());
}

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@ -190,6 +190,7 @@
<ClInclude Include="swap.h" />
<ClInclude Include="symbols.h" />
<ClInclude Include="thread.h" />
<ClInclude Include="thread_queue_list.h" />
<ClInclude Include="thunk.h" />
<ClInclude Include="timer.h" />
<ClInclude Include="utf8.h" />

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@ -40,6 +40,7 @@
<ClInclude Include="symbols.h" />
<ClInclude Include="scm_rev.h" />
<ClInclude Include="bit_field.h" />
<ClInclude Include="thread_queue_list.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="break_points.cpp" />

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@ -22,6 +22,11 @@ template<> struct CompileTimeAssert<true> {};
#define b32(x) (b16(x) | (b16(x) >>16) )
#define ROUND_UP_POW2(x) (b32(x - 1) + 1)
#define MIN(a, b) ((a)<(b)?(a):(b))
#define MAX(a, b) ((a)>(b)?(a):(b))
#define CLAMP(x, min, max) (((x) > max) ? max : (((x) < min) ? min : (x)))
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#ifndef _WIN32

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@ -5,6 +5,8 @@
#ifndef _LOG_H_
#define _LOG_H_
#define LOGGING
#define NOTICE_LEVEL 1 // VERY important information that is NOT errors. Like startup and OSReports.
#define ERROR_LEVEL 2 // Critical errors
#define WARNING_LEVEL 3 // Something is suspicious.
@ -53,7 +55,7 @@ enum LOG_TYPE {
WII_IPC_ES,
WII_IPC_FILEIO,
WII_IPC_HID,
WII_IPC_HLE,
KERNEL,
SVC,
NDMA,
HLE,

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@ -60,13 +60,13 @@ LogManager::LogManager()
m_Log[LogTypes::LOADER] = new LogContainer("Loader", "Loader");
m_Log[LogTypes::FILESYS] = new LogContainer("FileSys", "File System");
m_Log[LogTypes::WII_IPC_HID] = new LogContainer("WII_IPC_HID", "WII IPC HID");
m_Log[LogTypes::WII_IPC_HLE] = new LogContainer("WII_IPC_HLE", "WII IPC HLE");
m_Log[LogTypes::KERNEL] = new LogContainer("KERNEL", "KERNEL HLE");
m_Log[LogTypes::WII_IPC_DVD] = new LogContainer("WII_IPC_DVD", "WII IPC DVD");
m_Log[LogTypes::WII_IPC_ES] = new LogContainer("WII_IPC_ES", "WII IPC ES");
m_Log[LogTypes::WII_IPC_FILEIO] = new LogContainer("WII_IPC_FILEIO", "WII IPC FILEIO");
m_Log[LogTypes::RENDER] = new LogContainer("RENDER", "RENDER");
m_Log[LogTypes::LCD] = new LogContainer("LCD", "LCD");
m_Log[LogTypes::SVC] = new LogContainer("SVC", "Supervisor Call");
m_Log[LogTypes::SVC] = new LogContainer("SVC", "Supervisor Call HLE");
m_Log[LogTypes::NDMA] = new LogContainer("NDMA", "NDMA");
m_Log[LogTypes::HLE] = new LogContainer("HLE", "High Level Emulation");
m_Log[LogTypes::HW] = new LogContainer("HW", "Hardware");

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@ -0,0 +1,216 @@
// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common.h"
namespace Common {
template<class IdType>
struct ThreadQueueList {
// Number of queues (number of priority levels starting at 0.)
static const int NUM_QUEUES = 128;
// Initial number of threads a single queue can handle.
static const int INITIAL_CAPACITY = 32;
struct Queue {
// Next ever-been-used queue (worse priority.)
Queue *next;
// First valid item in data.
int first;
// One after last valid item in data.
int end;
// A too-large array with room on the front and end.
IdType *data;
// Size of data array.
int capacity;
};
ThreadQueueList() {
memset(queues, 0, sizeof(queues));
first = invalid();
}
~ThreadQueueList() {
for (int i = 0; i < NUM_QUEUES; ++i)
{
if (queues[i].data != NULL)
free(queues[i].data);
}
}
// Only for debugging, returns priority level.
int contains(const IdType uid) {
for (int i = 0; i < NUM_QUEUES; ++i)
{
if (queues[i].data == NULL)
continue;
Queue *cur = &queues[i];
for (int j = cur->first; j < cur->end; ++j)
{
if (cur->data[j] == uid)
return i;
}
}
return -1;
}
inline IdType pop_first() {
Queue *cur = first;
while (cur != invalid())
{
if (cur->end - cur->first > 0)
return cur->data[cur->first++];
cur = cur->next;
}
//_dbg_assert_msg_(SCEKERNEL, false, "ThreadQueueList should not be empty.");
return 0;
}
inline IdType pop_first_better(u32 priority) {
Queue *cur = first;
Queue *stop = &queues[priority];
while (cur < stop)
{
if (cur->end - cur->first > 0)
return cur->data[cur->first++];
cur = cur->next;
}
return 0;
}
inline void push_front(u32 priority, const IdType threadID) {
Queue *cur = &queues[priority];
cur->data[--cur->first] = threadID;
if (cur->first == 0)
rebalance(priority);
}
inline void push_back(u32 priority, const IdType threadID) {
Queue *cur = &queues[priority];
cur->data[cur->end++] = threadID;
if (cur->end == cur->capacity)
rebalance(priority);
}
inline void remove(u32 priority, const IdType threadID) {
Queue *cur = &queues[priority];
//_dbg_assert_msg_(SCEKERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up.");
for (int i = cur->first; i < cur->end; ++i)
{
if (cur->data[i] == threadID)
{
int remaining = --cur->end - i;
if (remaining > 0)
memmove(&cur->data[i], &cur->data[i + 1], remaining * sizeof(IdType));
return;
}
}
// Wasn't there.
}
inline void rotate(u32 priority) {
Queue *cur = &queues[priority];
//_dbg_assert_msg_(SCEKERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up.");
if (cur->end - cur->first > 1)
{
cur->data[cur->end++] = cur->data[cur->first++];
if (cur->end == cur->capacity)
rebalance(priority);
}
}
inline void clear() {
for (int i = 0; i < NUM_QUEUES; ++i)
{
if (queues[i].data != NULL)
free(queues[i].data);
}
memset(queues, 0, sizeof(queues));
first = invalid();
}
inline bool empty(u32 priority) const {
const Queue *cur = &queues[priority];
return cur->first == cur->end;
}
inline void prepare(u32 priority) {
Queue *cur = &queues[priority];
if (cur->next == NULL)
link(priority, INITIAL_CAPACITY);
}
private:
Queue *invalid() const {
return (Queue *) -1;
}
void link(u32 priority, int size) {
//_dbg_assert_msg_(SCEKERNEL, queues[priority].data == NULL, "ThreadQueueList::Queue should only be initialized once.");
if (size <= INITIAL_CAPACITY)
size = INITIAL_CAPACITY;
else
{
int goal = size;
size = INITIAL_CAPACITY;
while (size < goal)
size *= 2;
}
Queue *cur = &queues[priority];
cur->data = (IdType *) malloc(sizeof(IdType) * size);
cur->capacity = size;
cur->first = size / 2;
cur->end = size / 2;
for (int i = (int) priority - 1; i >= 0; --i)
{
if (queues[i].next != NULL)
{
cur->next = queues[i].next;
queues[i].next = cur;
return;
}
}
cur->next = first;
first = cur;
}
void rebalance(u32 priority) {
Queue *cur = &queues[priority];
int size = cur->end - cur->first;
if (size >= cur->capacity - 2) {
IdType *new_data = (IdType *)realloc(cur->data, cur->capacity * 2 * sizeof(IdType));
if (new_data != NULL) {
cur->capacity *= 2;
cur->data = new_data;
}
}
int newFirst = (cur->capacity - size) / 2;
if (newFirst != cur->first) {
memmove(&cur->data[newFirst], &cur->data[cur->first], size * sizeof(IdType));
cur->first = newFirst;
cur->end = newFirst + size;
}
}
// The first queue that's ever been used.
Queue *first;
// The priority level queues of thread ids.
Queue queues[NUM_QUEUES];
};
} // namespace

View File

@ -33,7 +33,10 @@ set(SRCS core.cpp
hle/hle.cpp
hle/config_mem.cpp
hle/coprocessor.cpp
hle/syscall.cpp
hle/svc.cpp
hle/kernel/kernel.cpp
hle/kernel/mutex.cpp
hle/kernel/thread.cpp
hle/service/apt.cpp
hle/service/gsp.cpp
hle/service/hid.cpp

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@ -7,11 +7,13 @@
#include "common/common.h"
#include "common/common_types.h"
#include "core/hle/svc.h"
/// Generic ARM11 CPU interface
class ARM_Interface : NonCopyable {
public:
ARM_Interface() {
m_num_instructions = 0;
num_instructions = 0;
}
~ARM_Interface() {
@ -23,7 +25,7 @@ public:
*/
void Run(int num_instructions) {
ExecuteInstructions(num_instructions);
m_num_instructions += num_instructions;
num_instructions += num_instructions;
}
/// Step CPU by one instruction
@ -63,15 +65,33 @@ public:
*/
virtual u32 GetCPSR() const = 0;
/**
* Set the current CPSR register
* @param cpsr Value to set CPSR to
*/
virtual void SetCPSR(u32 cpsr) = 0;
/**
* Returns the number of clock ticks since the last rese
* @return Returns number of clock ticks
*/
virtual u64 GetTicks() const = 0;
/// Getter for m_num_instructions
/**
* Saves the current CPU context
* @param ctx Thread context to save
*/
virtual void SaveContext(ThreadContext& ctx) = 0;
/**
* Loads a CPU context
* @param ctx Thread context to load
*/
virtual void LoadContext(const ThreadContext& ctx) = 0;
/// Getter for num_instructions
u64 GetNumInstructions() {
return m_num_instructions;
return num_instructions;
}
protected:
@ -84,6 +104,6 @@ protected:
private:
u64 m_num_instructions; ///< Number of instructions executed
u64 num_instructions; ///< Number of instructions executed
};

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@ -9,30 +9,30 @@ const static cpu_config_t s_arm11_cpu_info = {
};
ARM_Interpreter::ARM_Interpreter() {
m_state = new ARMul_State;
state = new ARMul_State;
ARMul_EmulateInit();
ARMul_NewState(m_state);
ARMul_NewState(state);
m_state->abort_model = 0;
m_state->cpu = (cpu_config_t*)&s_arm11_cpu_info;
m_state->bigendSig = LOW;
state->abort_model = 0;
state->cpu = (cpu_config_t*)&s_arm11_cpu_info;
state->bigendSig = LOW;
ARMul_SelectProcessor(m_state, ARM_v6_Prop | ARM_v5_Prop | ARM_v5e_Prop);
m_state->lateabtSig = LOW;
mmu_init(m_state);
ARMul_SelectProcessor(state, ARM_v6_Prop | ARM_v5_Prop | ARM_v5e_Prop);
state->lateabtSig = LOW;
mmu_init(state);
// Reset the core to initial state
ARMul_Reset(m_state);
m_state->NextInstr = 0;
m_state->Emulate = 3;
ARMul_Reset(state);
state->NextInstr = 0;
state->Emulate = 3;
m_state->pc = m_state->Reg[15] = 0x00000000;
m_state->Reg[13] = 0x10000000; // Set stack pointer to the top of the stack
state->pc = state->Reg[15] = 0x00000000;
state->Reg[13] = 0x10000000; // Set stack pointer to the top of the stack
}
ARM_Interpreter::~ARM_Interpreter() {
delete m_state;
delete state;
}
/**
@ -40,7 +40,7 @@ ARM_Interpreter::~ARM_Interpreter() {
* @param addr Address to set PC to
*/
void ARM_Interpreter::SetPC(u32 pc) {
m_state->pc = m_state->Reg[15] = pc;
state->pc = state->Reg[15] = pc;
}
/*
@ -48,7 +48,7 @@ void ARM_Interpreter::SetPC(u32 pc) {
* @return Returns current PC
*/
u32 ARM_Interpreter::GetPC() const {
return m_state->pc;
return state->pc;
}
/**
@ -57,7 +57,7 @@ u32 ARM_Interpreter::GetPC() const {
* @return Returns the value in the register
*/
u32 ARM_Interpreter::GetReg(int index) const {
return m_state->Reg[index];
return state->Reg[index];
}
/**
@ -66,7 +66,7 @@ u32 ARM_Interpreter::GetReg(int index) const {
* @param value Value to set register to
*/
void ARM_Interpreter::SetReg(int index, u32 value) {
m_state->Reg[index] = value;
state->Reg[index] = value;
}
/**
@ -74,7 +74,15 @@ void ARM_Interpreter::SetReg(int index, u32 value) {
* @return Returns the value of the CPSR register
*/
u32 ARM_Interpreter::GetCPSR() const {
return m_state->Cpsr;
return state->Cpsr;
}
/**
* Set the current CPSR register
* @param cpsr Value to set CPSR to
*/
void ARM_Interpreter::SetCPSR(u32 cpsr) {
state->Cpsr = cpsr;
}
/**
@ -82,7 +90,7 @@ u32 ARM_Interpreter::GetCPSR() const {
* @return Returns number of clock ticks
*/
u64 ARM_Interpreter::GetTicks() const {
return ARMul_Time(m_state);
return ARMul_Time(state);
}
/**
@ -90,6 +98,45 @@ u64 ARM_Interpreter::GetTicks() const {
* @param num_instructions Number of instructions to executes
*/
void ARM_Interpreter::ExecuteInstructions(int num_instructions) {
m_state->NumInstrsToExecute = num_instructions;
ARMul_Emulate32(m_state);
state->NumInstrsToExecute = num_instructions;
ARMul_Emulate32(state);
}
/**
* Saves the current CPU context
* @param ctx Thread context to save
* @todo Do we need to save Reg[15] and NextInstr?
*/
void ARM_Interpreter::SaveContext(ThreadContext& ctx) {
memcpy(ctx.cpu_registers, state->Reg, sizeof(ctx.cpu_registers));
memcpy(ctx.fpu_registers, state->ExtReg, sizeof(ctx.fpu_registers));
ctx.sp = state->Reg[13];
ctx.lr = state->Reg[14];
ctx.pc = state->pc;
ctx.cpsr = state->Cpsr;
ctx.fpscr = state->VFP[1];
ctx.fpexc = state->VFP[2];
}
/**
* Loads a CPU context
* @param ctx Thread context to load
* @param Do we need to load Reg[15] and NextInstr?
*/
void ARM_Interpreter::LoadContext(const ThreadContext& ctx) {
memcpy(state->Reg, ctx.cpu_registers, sizeof(ctx.cpu_registers));
memcpy(state->ExtReg, ctx.fpu_registers, sizeof(ctx.fpu_registers));
state->Reg[13] = ctx.sp;
state->Reg[14] = ctx.lr;
state->pc = ctx.pc;
state->Cpsr = ctx.cpsr;
state->VFP[1] = ctx.fpscr;
state->VFP[2] = ctx.fpexc;
state->Reg[15] = ctx.pc;
state->NextInstr = RESUME;
}

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@ -48,12 +48,30 @@ public:
*/
u32 GetCPSR() const;
/**
* Set the current CPSR register
* @param cpsr Value to set CPSR to
*/
void SetCPSR(u32 cpsr);
/**
* Returns the number of clock ticks since the last reset
* @return Returns number of clock ticks
*/
u64 GetTicks() const;
/**
* Saves the current CPU context
* @param ctx Thread context to save
*/
void SaveContext(ThreadContext& ctx);
/**
* Loads a CPU context
* @param ctx Thread context to load
*/
void LoadContext(const ThreadContext& ctx);
protected:
/**
@ -64,6 +82,6 @@ protected:
private:
ARMul_State* m_state;
ARMul_State* state;
};

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@ -24,10 +24,6 @@
#include "common/platform.h"
#if EMU_PLATFORM == PLATFORM_WINDOWS
#include <windows.h>
#endif
//teawater add for arm2x86 2005.02.14-------------------------------------------
// koodailar remove it for mingw 2005.12.18----------------
//anthonylee modify it for portable 2007.01.30

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@ -4478,8 +4478,7 @@ ARMul_Emulate26 (ARMul_State * state)
isize) &
R15PCBITS));
#endif
}
else
} else if (instr != 0xDEADC0DE) // thumbemu uses 0xDEADCODE for debugging to catch non updates
ARMul_MCR (state, instr,
DEST);
}
@ -4549,7 +4548,7 @@ ARMul_Emulate26 (ARMul_State * state)
// ARMul_OSHandleSWI (state, BITS (0, 23));
// break;
//}
HLE::CallSyscall(instr);
HLE::CallSVC(instr);
ARMul_Abort (state, ARMul_SWIV);
break;
}

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@ -17,8 +17,11 @@
#include "common/platform.h"
#if EMU_PLATFORM == PLATFORM_LINUX
#include <unistd.h>
#elif EMU_PLATFORM == PLATFORM_WINDOWS
#include <windows.h>
#endif
#include <math.h>

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@ -21,7 +21,7 @@
#ifndef __VFP_H__
#define __VFP_H__
#define DBG(...) DEBUG_LOG(ARM11, __VA_ARGS__)
#define DBG(...) //DEBUG_LOG(ARM11, __VA_ARGS__)
#define vfpdebug //printf

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@ -12,6 +12,8 @@
#include "core/arm/disassembler/arm_disasm.h"
#include "core/arm/interpreter/arm_interpreter.h"
#include "core/hle/kernel/thread.h"
namespace Core {
ARM_Disasm* g_disasm = NULL; ///< ARM disassembler
@ -21,14 +23,17 @@ ARM_Interface* g_sys_core = NULL; ///< ARM11 system (OS) core
/// Run the core CPU loop
void RunLoop() {
for (;;){
g_app_core->Run(10000);
g_app_core->Run(100);
HW::Update();
Kernel::Reschedule();
}
}
/// Step the CPU one instruction
void SingleStep() {
g_app_core->Step();
HW::Update();
Kernel::Reschedule();
}
/// Halt the core

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@ -168,12 +168,15 @@
<ClCompile Include="hle\config_mem.cpp" />
<ClCompile Include="hle\coprocessor.cpp" />
<ClCompile Include="hle\hle.cpp" />
<ClCompile Include="hle\kernel\kernel.cpp" />
<ClCompile Include="hle\kernel\mutex.cpp" />
<ClCompile Include="hle\kernel\thread.cpp" />
<ClCompile Include="hle\service\apt.cpp" />
<ClCompile Include="hle\service\gsp.cpp" />
<ClCompile Include="hle\service\hid.cpp" />
<ClCompile Include="hle\service\service.cpp" />
<ClCompile Include="hle\service\srv.cpp" />
<ClCompile Include="hle\syscall.cpp" />
<ClCompile Include="hle\svc.cpp" />
<ClCompile Include="hw\hw.cpp" />
<ClCompile Include="hw\lcd.cpp" />
<ClCompile Include="hw\ndma.cpp" />
@ -214,12 +217,15 @@
<ClInclude Include="hle\coprocessor.h" />
<ClInclude Include="hle\function_wrappers.h" />
<ClInclude Include="hle\hle.h" />
<ClInclude Include="hle\kernel\kernel.h" />
<ClInclude Include="hle\kernel\mutex.h" />
<ClInclude Include="hle\kernel\thread.h" />
<ClInclude Include="hle\service\apt.h" />
<ClInclude Include="hle\service\gsp.h" />
<ClInclude Include="hle\service\hid.h" />
<ClInclude Include="hle\service\service.h" />
<ClInclude Include="hle\service\srv.h" />
<ClInclude Include="hle\syscall.h" />
<ClInclude Include="hle\svc.h" />
<ClInclude Include="hw\hw.h" />
<ClInclude Include="hw\lcd.h" />
<ClInclude Include="hw\ndma.h" />

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@ -31,6 +31,9 @@
<Filter Include="arm\interpreter\mmu">
<UniqueIdentifier>{13ef9860-2ba0-47e9-a93d-b4052adab269}</UniqueIdentifier>
</Filter>
<Filter Include="hle\kernel">
<UniqueIdentifier>{8089d94b-5faa-43dc-854b-ffd2fa2e7fe3}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="arm\disassembler\arm_disasm.cpp">
@ -81,9 +84,6 @@
<ClCompile Include="hle\hle.cpp">
<Filter>hle</Filter>
</ClCompile>
<ClCompile Include="hle\syscall.cpp">
<Filter>hle</Filter>
</ClCompile>
<ClCompile Include="hle\service\service.cpp">
<Filter>hle\service</Filter>
</ClCompile>
@ -147,12 +147,24 @@
<ClCompile Include="arm\interpreter\mmu\wb.cpp">
<Filter>arm\interpreter\mmu</Filter>
</ClCompile>
<ClCompile Include="arm\interpreter\armcopro.cpp">
<Filter>arm</Filter>
</ClCompile>
<ClCompile Include="arm\interpreter\mmu\maverick.cpp">
<Filter>arm\interpreter\mmu</Filter>
</ClCompile>
<ClCompile Include="hle\kernel\kernel.cpp">
<Filter>hle\kernel</Filter>
</ClCompile>
<ClCompile Include="hle\kernel\thread.cpp">
<Filter>hle\kernel</Filter>
</ClCompile>
<ClCompile Include="hle\svc.cpp">
<Filter>hle</Filter>
</ClCompile>
<ClCompile Include="hle\kernel\mutex.cpp">
<Filter>hle\kernel</Filter>
</ClCompile>
<ClCompile Include="arm\interpreter\armcopro.cpp">
<Filter>arm\interpreter</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="arm\disassembler\arm_disasm.h">
@ -217,9 +229,6 @@
<ClInclude Include="hle\service\service.h">
<Filter>hle\service</Filter>
</ClInclude>
<ClInclude Include="hle\syscall.h">
<Filter>hle</Filter>
</ClInclude>
<ClInclude Include="hle\service\apt.h">
<Filter>hle\service</Filter>
</ClInclude>
@ -274,6 +283,18 @@
<ClInclude Include="arm\interpreter\mmu\sa_mmu.h">
<Filter>arm\interpreter\mmu</Filter>
</ClInclude>
<ClInclude Include="hle\kernel\kernel.h">
<Filter>hle\kernel</Filter>
</ClInclude>
<ClInclude Include="hle\kernel\thread.h">
<Filter>hle\kernel</Filter>
</ClInclude>
<ClInclude Include="hle\svc.h">
<Filter>hle</Filter>
</ClInclude>
<ClInclude Include="hle\kernel\mutex.h">
<Filter>hle\kernel</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />

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@ -719,17 +719,27 @@ template<int func(void*, u32)> void WrapI_VU(){
RETURN(retval);
}
template<int func(void*, void*, u32)> void WrapI_VVU(){
u32 retval = func(Memory::GetPointer(PARAM(0)), Memory::GetPointer(PARAM(1)), PARAM(2));
RETURN(retval);
}
template<int func(void*, u32, void*, int)> void WrapI_VUVI(){
u32 retval = func(Memory::GetPointer(PARAM(0)), PARAM(1), Memory::GetPointer(PARAM(2)), PARAM(3));
RETURN(retval);
}
template<int func(void*, u32, u32, u32, u32, u32)> void WrapI_VUUUUU(){
u32 retval = func(Memory::GetPointer(PARAM(0)), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5));
u32 retval = func(NULL, PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
}
template<int func(u32, s64)> void WrapI_US64() {
int retval = func(PARAM(0), PARAM64(2));
int retval = func(PARAM(0), PARAM64(1));
RETURN(retval);
}
template<int func(void*, void*, u32, u32, s64)> void WrapI_VVUUS64() {
int retval = func(Memory::GetPointer(PARAM(0)), Memory::GetPointer(PARAM(1)), PARAM(2), PARAM(3), PARAM(4));
RETURN(retval);
}

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@ -6,7 +6,7 @@
#include "core/mem_map.h"
#include "core/hle/hle.h"
#include "core/hle/syscall.h"
#include "core/hle/svc.h"
#include "core/hle/service/service.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
@ -15,17 +15,17 @@ namespace HLE {
static std::vector<ModuleDef> g_module_db;
const FunctionDef* GetSyscallInfo(u32 opcode) {
const FunctionDef* GetSVCInfo(u32 opcode) {
u32 func_num = opcode & 0xFFFFFF; // 8 bits
if (func_num > 0xFF) {
ERROR_LOG(HLE,"Unknown syscall: 0x%02X", func_num);
ERROR_LOG(HLE,"Unknown SVC: 0x%02X", func_num);
return NULL;
}
return &g_module_db[0].func_table[func_num];
}
void CallSyscall(u32 opcode) {
const FunctionDef *info = GetSyscallInfo(opcode);
void CallSVC(u32 opcode) {
const FunctionDef *info = GetSVCInfo(opcode);
if (!info) {
return;
@ -33,17 +33,28 @@ void CallSyscall(u32 opcode) {
if (info->func) {
info->func();
} else {
ERROR_LOG(HLE, "Unimplemented SysCall function %s(..)", info->name.c_str());
ERROR_LOG(HLE, "Unimplemented SVC function %s(..)", info->name.c_str());
}
}
void EatCycles(u32 cycles) {
// TODO: ImplementMe
}
void ReSchedule(const char *reason) {
#ifdef _DEBUG
_dbg_assert_msg_(HLE, reason != 0 && strlen(reason) < 256, "ReSchedule: Invalid or too long reason.");
#endif
// TODO: ImplementMe
}
void RegisterModule(std::string name, int num_functions, const FunctionDef* func_table) {
ModuleDef module = {name, num_functions, func_table};
g_module_db.push_back(module);
}
void RegisterAllModules() {
Syscall::Register();
SVC::Register();
}
void Init() {

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@ -34,7 +34,11 @@ struct ModuleDef {
void RegisterModule(std::string name, int num_functions, const FunctionDef *func_table);
void CallSyscall(u32 opcode);
void CallSVC(u32 opcode);
void EatCycles(u32 cycles);
void ReSchedule(const char *reason);
void Init();

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@ -0,0 +1,158 @@
// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string.h>
#include "common/common.h"
#include "core/core.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
namespace Kernel {
ObjectPool g_object_pool;
ObjectPool::ObjectPool() {
memset(occupied, 0, sizeof(bool) * MAX_COUNT);
next_id = INITIAL_NEXT_ID;
}
Handle ObjectPool::Create(Object* obj, int range_bottom, int range_top) {
if (range_top > MAX_COUNT) {
range_top = MAX_COUNT;
}
if (next_id >= range_bottom && next_id < range_top) {
range_bottom = next_id++;
}
for (int i = range_bottom; i < range_top; i++) {
if (!occupied[i]) {
occupied[i] = true;
pool[i] = obj;
pool[i]->handle = i + HANDLE_OFFSET;
return i + HANDLE_OFFSET;
}
}
ERROR_LOG(HLE, "Unable to allocate kernel object, too many objects slots in use.");
return 0;
}
bool ObjectPool::IsValid(Handle handle) {
int index = handle - HANDLE_OFFSET;
if (index < 0)
return false;
if (index >= MAX_COUNT)
return false;
return occupied[index];
}
void ObjectPool::Clear() {
for (int i = 0; i < MAX_COUNT; i++) {
//brutally clear everything, no validation
if (occupied[i])
delete pool[i];
occupied[i] = false;
}
memset(pool, 0, sizeof(Object*)*MAX_COUNT);
next_id = INITIAL_NEXT_ID;
}
Object* &ObjectPool::operator [](Handle handle)
{
_dbg_assert_msg_(KERNEL, IsValid(handle), "GRABBING UNALLOCED KERNEL OBJ");
return pool[handle - HANDLE_OFFSET];
}
void ObjectPool::List() {
for (int i = 0; i < MAX_COUNT; i++) {
if (occupied[i]) {
if (pool[i]) {
INFO_LOG(KERNEL, "KO %i: %s \"%s\"", i + HANDLE_OFFSET, pool[i]->GetTypeName(),
pool[i]->GetName());
}
}
}
}
int ObjectPool::GetCount() {
int count = 0;
for (int i = 0; i < MAX_COUNT; i++) {
if (occupied[i])
count++;
}
return count;
}
Object* ObjectPool::CreateByIDType(int type) {
// Used for save states. This is ugly, but what other way is there?
switch (type) {
//case SCE_KERNEL_TMID_Alarm:
// return __KernelAlarmObject();
//case SCE_KERNEL_TMID_EventFlag:
// return __KernelEventFlagObject();
//case SCE_KERNEL_TMID_Mbox:
// return __KernelMbxObject();
//case SCE_KERNEL_TMID_Fpl:
// return __KernelMemoryFPLObject();
//case SCE_KERNEL_TMID_Vpl:
// return __KernelMemoryVPLObject();
//case PPSSPP_KERNEL_TMID_PMB:
// return __KernelMemoryPMBObject();
//case PPSSPP_KERNEL_TMID_Module:
// return __KernelModuleObject();
//case SCE_KERNEL_TMID_Mpipe:
// return __KernelMsgPipeObject();
//case SCE_KERNEL_TMID_Mutex:
// return __KernelMutexObject();
//case SCE_KERNEL_TMID_LwMutex:
// return __KernelLwMutexObject();
//case SCE_KERNEL_TMID_Semaphore:
// return __KernelSemaphoreObject();
//case SCE_KERNEL_TMID_Callback:
// return __KernelCallbackObject();
//case SCE_KERNEL_TMID_Thread:
// return __KernelThreadObject();
//case SCE_KERNEL_TMID_VTimer:
// return __KernelVTimerObject();
//case SCE_KERNEL_TMID_Tlspl:
// return __KernelTlsplObject();
//case PPSSPP_KERNEL_TMID_File:
// return __KernelFileNodeObject();
//case PPSSPP_KERNEL_TMID_DirList:
// return __KernelDirListingObject();
default:
ERROR_LOG(COMMON, "Unable to load state: could not find object type %d.", type);
return NULL;
}
}
void Init() {
Kernel::ThreadingInit();
}
void Shutdown() {
Kernel::ThreadingShutdown();
}
/**
* Loads executable stored at specified address
* @entry_point Entry point in memory of loaded executable
* @return True on success, otherwise false
*/
bool LoadExec(u32 entry_point) {
Init();
Core::g_app_core->SetPC(entry_point);
// 0x30 is the typical main thread priority I've seen used so far
Handle thread = Kernel::SetupMainThread(0x30);
return true;
}
} // namespace

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@ -0,0 +1,154 @@
// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common.h"
typedef u32 Handle;
typedef s32 Result;
namespace Kernel {
enum class HandleType : u32 {
Unknown = 0,
Port = 1,
Service = 2,
Event = 3,
Mutex = 4,
SharedMemory = 5,
Redirection = 6,
Thread = 7,
Process = 8,
Arbiter = 9,
File = 10,
Semaphore = 11,
};
enum {
MAX_NAME_LENGTH = 0x100,
DEFAULT_STACK_SIZE = 0x4000,
};
class ObjectPool;
class Object : NonCopyable {
friend class ObjectPool;
u32 handle;
public:
virtual ~Object() {}
Handle GetHandle() const { return handle; }
virtual const char *GetTypeName() { return "[BAD KERNEL OBJECT TYPE]"; }
virtual const char *GetName() { return "[UNKNOWN KERNEL OBJECT]"; }
virtual Kernel::HandleType GetHandleType() const = 0;
};
class ObjectPool : NonCopyable {
public:
ObjectPool();
~ObjectPool() {}
// Allocates a handle within the range and inserts the object into the map.
Handle Create(Object* obj, int range_bottom=INITIAL_NEXT_ID, int range_top=0x7FFFFFFF);
static Object* CreateByIDType(int type);
template <class T>
u32 Destroy(Handle handle) {
u32 error;
if (Get<T>(handle, error)) {
occupied[handle - HANDLE_OFFSET] = false;
delete pool[handle - HANDLE_OFFSET];
}
return error;
};
bool IsValid(Handle handle);
template <class T>
T* Get(Handle handle, u32& outError) {
if (handle < HANDLE_OFFSET || handle >= HANDLE_OFFSET + MAX_COUNT || !occupied[handle - HANDLE_OFFSET]) {
// Tekken 6 spams 0x80020001 gets wrong with no ill effects, also on the real PSP
if (handle != 0 && (u32)handle != 0x80020001) {
WARN_LOG(KERNEL, "Kernel: Bad object handle %i (%08x)", handle, handle);
}
outError = 0;//T::GetMissingErrorCode();
return 0;
} else {
// Previously we had a dynamic_cast here, but since RTTI was disabled traditionally,
// it just acted as a static case and everything worked. This means that we will never
// see the Wrong type object error below, but we'll just have to live with that danger.
T* t = static_cast<T*>(pool[handle - HANDLE_OFFSET]);
if (t == 0 || t->GetHandleType() != T::GetStaticHandleType()) {
WARN_LOG(KERNEL, "Kernel: Wrong object type for %i (%08x)", handle, handle);
outError = 0;//T::GetMissingErrorCode();
return 0;
}
outError = 0;//SCE_KERNEL_ERROR_OK;
return t;
}
}
// ONLY use this when you know the handle is valid.
template <class T>
T *GetFast(Handle handle) {
const Handle realHandle = handle - HANDLE_OFFSET;
_dbg_assert_(KERNEL, realHandle >= 0 && realHandle < MAX_COUNT && occupied[realHandle]);
return static_cast<T*>(pool[realHandle]);
}
template <class T, typename ArgT>
void Iterate(bool func(T*, ArgT), ArgT arg) {
int type = T::GetStaticIDType();
for (int i = 0; i < MAX_COUNT; i++)
{
if (!occupied[i])
continue;
T* t = static_cast<T*>(pool[i]);
if (t->GetIDType() == type) {
if (!func(t, arg))
break;
}
}
}
bool GetIDType(Handle handle, HandleType* type) const {
if ((handle < HANDLE_OFFSET) || (handle >= HANDLE_OFFSET + MAX_COUNT) ||
!occupied[handle - HANDLE_OFFSET]) {
ERROR_LOG(KERNEL, "Kernel: Bad object handle %i (%08x)", handle, handle);
return false;
}
Object* t = pool[handle - HANDLE_OFFSET];
*type = t->GetHandleType();
return true;
}
Object* &operator [](Handle handle);
void List();
void Clear();
int GetCount();
private:
enum {
MAX_COUNT = 0x1000,
HANDLE_OFFSET = 0x100,
INITIAL_NEXT_ID = 0x10,
};
Object* pool[MAX_COUNT];
bool occupied[MAX_COUNT];
int next_id;
};
extern ObjectPool g_object_pool;
/**
* Loads executable stored at specified address
* @entry_point Entry point in memory of loaded executable
* @return True on success, otherwise false
*/
bool LoadExec(u32 entry_point);
} // namespace

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@ -0,0 +1,132 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <map>
#include <vector>
#include "common/common.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
namespace Kernel {
class Mutex : public Object {
public:
const char* GetTypeName() { return "Mutex"; }
static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Mutex; }
Kernel::HandleType GetHandleType() const { return Kernel::HandleType::Mutex; }
bool initial_locked; ///< Initial lock state when mutex was created
bool locked; ///< Current locked state
Handle lock_thread; ///< Handle to thread that currently has mutex
std::vector<Handle> waiting_threads; ///< Threads that are waiting for the mutex
};
////////////////////////////////////////////////////////////////////////////////////////////////////
typedef std::multimap<Handle, Handle> MutexMap;
static MutexMap g_mutex_held_locks;
void MutexAcquireLock(Mutex* mutex, Handle thread) {
g_mutex_held_locks.insert(std::make_pair(thread, mutex->GetHandle()));
mutex->lock_thread = thread;
}
void MutexAcquireLock(Mutex* mutex) {
Handle thread = GetCurrentThreadHandle();
MutexAcquireLock(mutex, thread);
}
void MutexEraseLock(Mutex* mutex) {
Handle handle = mutex->GetHandle();
auto locked = g_mutex_held_locks.equal_range(mutex->lock_thread);
for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
if ((*iter).second == handle) {
g_mutex_held_locks.erase(iter);
break;
}
}
mutex->lock_thread = -1;
}
bool LockMutex(Mutex* mutex) {
// Mutex alread locked?
if (mutex->locked) {
return false;
}
MutexAcquireLock(mutex);
return true;
}
bool ReleaseMutexForThread(Mutex* mutex, Handle thread) {
MutexAcquireLock(mutex, thread);
Kernel::ResumeThreadFromWait(thread);
return true;
}
bool ReleaseMutex(Mutex* mutex) {
MutexEraseLock(mutex);
bool woke_threads = false;
auto iter = mutex->waiting_threads.begin();
// Find the next waiting thread for the mutex...
while (!woke_threads && !mutex->waiting_threads.empty()) {
woke_threads |= ReleaseMutexForThread(mutex, *iter);
mutex->waiting_threads.erase(iter);
}
// Reset mutex lock thread handle, nothing is waiting
if (!woke_threads) {
mutex->locked = false;
mutex->lock_thread = -1;
}
return woke_threads;
}
/**
* Releases a mutex
* @param handle Handle to mutex to release
*/
Result ReleaseMutex(Handle handle) {
Mutex* mutex = Kernel::g_object_pool.GetFast<Mutex>(handle);
if (!ReleaseMutex(mutex)) {
return -1;
}
return 0;
}
/**
* Creates a mutex
* @param handle Reference to handle for the newly created mutex
* @param initial_locked Specifies if the mutex should be locked initially
*/
Mutex* CreateMutex(Handle& handle, bool initial_locked) {
Mutex* mutex = new Mutex;
handle = Kernel::g_object_pool.Create(mutex);
mutex->locked = mutex->initial_locked = initial_locked;
// Acquire mutex with current thread if initialized as locked...
if (mutex->locked) {
MutexAcquireLock(mutex);
// Otherwise, reset lock thread handle
} else {
mutex->lock_thread = -1;
}
return mutex;
}
/**
* Creates a mutex
* @param initial_locked Specifies if the mutex should be locked initially
*/
Handle CreateMutex(bool initial_locked) {
Handle handle;
Mutex* mutex = CreateMutex(handle, initial_locked);
return handle;
}
} // namespace

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@ -0,0 +1,26 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
namespace Kernel {
/**
* Releases a mutex
* @param handle Handle to mutex to release
*/
Result ReleaseMutex(Handle handle);
/**
* Creates a mutex
* @param handle Reference to handle for the newly created mutex
* @param initial_locked Specifies if the mutex should be locked initially
*/
Handle CreateMutex(bool initial_locked);
} // namespace

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@ -0,0 +1,323 @@
// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <stdio.h>
#include <list>
#include <vector>
#include <map>
#include <string>
#include "common/common.h"
#include "common/thread_queue_list.h"
#include "core/core.h"
#include "core/mem_map.h"
#include "core/hle/hle.h"
#include "core/hle/svc.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
namespace Kernel {
class Thread : public Kernel::Object {
public:
const char* GetName() { return name; }
const char* GetTypeName() { return "Thread"; }
static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Thread; }
Kernel::HandleType GetHandleType() const { return Kernel::HandleType::Thread; }
inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
ThreadContext context;
u32 status;
u32 entry_point;
u32 stack_top;
u32 stack_size;
s32 initial_priority;
s32 current_priority;
s32 processor_id;
WaitType wait_type;
char name[Kernel::MAX_NAME_LENGTH + 1];
};
// Lists all thread ids that aren't deleted/etc.
std::vector<Handle> g_thread_queue;
// Lists only ready thread ids.
Common::ThreadQueueList<Handle> g_thread_ready_queue;
Handle g_current_thread_handle;
Thread* g_current_thread;
/// Gets the current thread
inline Thread* GetCurrentThread() {
return g_current_thread;
}
/// Gets the current thread handle
Handle GetCurrentThreadHandle() {
return GetCurrentThread()->GetHandle();
}
/// Sets the current thread
inline void SetCurrentThread(Thread* t) {
g_current_thread = t;
g_current_thread_handle = t->GetHandle();
}
/// Saves the current CPU context
void SaveContext(ThreadContext& ctx) {
Core::g_app_core->SaveContext(ctx);
}
/// Loads a CPU context
void LoadContext(ThreadContext& ctx) {
Core::g_app_core->LoadContext(ctx);
}
/// Resets a thread
void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
memset(&t->context, 0, sizeof(ThreadContext));
t->context.cpu_registers[0] = arg;
t->context.pc = t->entry_point;
t->context.sp = t->stack_top;
t->context.cpsr = 0x1F; // Usermode
if (t->current_priority < lowest_priority) {
t->current_priority = t->initial_priority;
}
t->wait_type = WAITTYPE_NONE;
}
/// Change a thread to "ready" state
void ChangeReadyState(Thread* t, bool ready) {
Handle handle = t->GetHandle();
if (t->IsReady()) {
if (!ready) {
g_thread_ready_queue.remove(t->current_priority, handle);
}
} else if (ready) {
if (t->IsRunning()) {
g_thread_ready_queue.push_front(t->current_priority, handle);
} else {
g_thread_ready_queue.push_back(t->current_priority, handle);
}
t->status = THREADSTATUS_READY;
}
}
/// Changes a threads state
void ChangeThreadState(Thread* t, ThreadStatus new_status) {
if (!t || t->status == new_status) {
return;
}
ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
t->status = new_status;
if (new_status == THREADSTATUS_WAIT) {
if (t->wait_type == WAITTYPE_NONE) {
printf("ERROR: Waittype none not allowed here\n");
}
}
}
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
void CallThread(Thread* t) {
// Stop waiting
if (t->wait_type != WAITTYPE_NONE) {
t->wait_type = WAITTYPE_NONE;
}
ChangeThreadState(t, THREADSTATUS_READY);
}
/// Switches CPU context to that of the specified thread
void SwitchContext(Thread* t) {
Thread* cur = GetCurrentThread();
// Save context for current thread
if (cur) {
SaveContext(cur->context);
if (cur->IsRunning()) {
ChangeReadyState(cur, true);
}
}
// Load context of new thread
if (t) {
SetCurrentThread(t);
ChangeReadyState(t, false);
t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
t->wait_type = WAITTYPE_NONE;
LoadContext(t->context);
} else {
SetCurrentThread(NULL);
}
}
/// Gets the next thread that is ready to be run by priority
Thread* NextThread() {
Handle next;
Thread* cur = GetCurrentThread();
if (cur && cur->IsRunning()) {
next = g_thread_ready_queue.pop_first_better(cur->current_priority);
} else {
next = g_thread_ready_queue.pop_first();
}
if (next == 0) {
return NULL;
}
return Kernel::g_object_pool.GetFast<Thread>(next);
}
/// Puts the current thread in the wait state for the given type
void WaitCurrentThread(WaitType wait_type) {
Thread* t = GetCurrentThread();
t->wait_type = wait_type;
ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
}
/// Resumes a thread from waiting by marking it as "ready"
void ResumeThreadFromWait(Handle handle) {
u32 error;
Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
if (t) {
t->status &= ~THREADSTATUS_WAIT;
if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
ChangeReadyState(t, true);
}
}
}
/// Creates a new thread
Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
s32 processor_id, u32 stack_top, int stack_size) {
_assert_msg_(KERNEL, (priority >= THREADPRIO_HIGHEST && priority <= THREADPRIO_LOWEST),
"CreateThread priority=%d, outside of allowable range!", priority)
Thread* t = new Thread;
handle = Kernel::g_object_pool.Create(t);
g_thread_queue.push_back(handle);
g_thread_ready_queue.prepare(priority);
t->status = THREADSTATUS_DORMANT;
t->entry_point = entry_point;
t->stack_top = stack_top;
t->stack_size = stack_size;
t->initial_priority = t->current_priority = priority;
t->processor_id = processor_id;
t->wait_type = WAITTYPE_NONE;
strncpy(t->name, name, Kernel::MAX_NAME_LENGTH);
t->name[Kernel::MAX_NAME_LENGTH] = '\0';
return t;
}
/// Creates a new thread - wrapper for external user
Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
u32 stack_top, int stack_size) {
if (name == NULL) {
ERROR_LOG(KERNEL, "CreateThread(): NULL name");
return -1;
}
if ((u32)stack_size < 0x200) {
ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid stack_size=0x%08X", name,
stack_size);
return -1;
}
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
WARN_LOG(KERNEL, "CreateThread(name=%s): invalid priority=0x%08X, clamping to %08X",
name, priority, new_priority);
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
// validity of this
priority = new_priority;
}
if (!Memory::GetPointer(entry_point)) {
ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid entry %08x", name, entry_point);
return -1;
}
Handle handle;
Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
stack_size);
ResetThread(t, arg, 0);
HLE::EatCycles(32000);
// This won't schedule to the new thread, but it may to one woken from eating cycles.
// Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
HLE::ReSchedule("thread created");
CallThread(t);
return handle;
}
/// Sets up the primary application thread
Handle SetupMainThread(s32 priority, int stack_size) {
Handle handle;
// Initialize new "main" thread
Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
ResetThread(t, 0, 0);
// If running another thread already, set it to "ready" state
Thread* cur = GetCurrentThread();
if (cur && cur->IsRunning()) {
ChangeReadyState(cur, true);
}
// Run new "main" thread
SetCurrentThread(t);
t->status = THREADSTATUS_RUNNING;
LoadContext(t->context);
return handle;
}
/// Reschedules to the next available thread (call after current thread is suspended)
void Reschedule() {
Thread* prev = GetCurrentThread();
Thread* next = NextThread();
if (next > 0) {
SwitchContext(next);
// Hack - automatically change previous thread (which would have been in "wait" state) to
// "ready" state, so that we can immediately resume to it when new thread yields. FixMe to
// actually wait for whatever event it is supposed to be waiting on.
ChangeReadyState(prev, true);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void ThreadingInit() {
}
void ThreadingShutdown() {
}
} // namespace

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// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
enum ThreadPriority {
THREADPRIO_HIGHEST = 0, ///< Highest thread priority
THREADPRIO_DEFAULT = 16, ///< Default thread priority for userland apps
THREADPRIO_LOW = 31, ///< Low range of thread priority for userland apps
THREADPRIO_LOWEST = 63, ///< Thread priority max checked by svcCreateThread
};
enum ThreadProcessorId {
THREADPROCESSORID_0 = 0xFFFFFFFE, ///< Enables core appcode
THREADPROCESSORID_1 = 0xFFFFFFFD, ///< Enables core syscore
THREADPROCESSORID_ALL = 0xFFFFFFFC, ///< Enables both cores
};
enum ThreadStatus {
THREADSTATUS_RUNNING = 1,
THREADSTATUS_READY = 2,
THREADSTATUS_WAIT = 4,
THREADSTATUS_SUSPEND = 8,
THREADSTATUS_DORMANT = 16,
THREADSTATUS_DEAD = 32,
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
};
enum WaitType {
WAITTYPE_NONE,
WAITTYPE_SLEEP,
WAITTYPE_SEMA,
WAITTYPE_EVENTFLAG,
WAITTYPE_THREADEND,
WAITTYPE_VBLANK,
WAITTYPE_MUTEX,
WAITTYPE_SYNCH,
};
namespace Kernel {
/// Creates a new thread - wrapper for external user
Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
/// Sets up the primary application thread
Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
/// Reschedules to the next available thread (call after current thread is suspended)
void Reschedule();
/// Puts the current thread in the wait state for the given type
void WaitCurrentThread(WaitType wait_type);
/// Resumes a thread from waiting by marking it as "ready"
void ResumeThreadFromWait(Handle handle);
/// Gets the current thread handle
Handle GetCurrentThreadHandle();
/// Put current thread in a wait state - on WaitSynchronization
void WaitThread_Synchronization();
/// Initialize threading
void ThreadingInit();
/// Shutdown threading
void ThreadingShutdown();
} // namespace

View File

@ -3,9 +3,10 @@
// Refer to the license.txt file included.
#include "common/log.h"
#include "common/common.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/service/apt.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
@ -19,7 +20,10 @@ void Initialize(Service::Interface* self) {
void GetLockHandle(Service::Interface* self) {
u32* cmd_buff = Service::GetCommandBuffer();
cmd_buff[5] = 0x00000000; // TODO: This should be an actual mutex handle
u32 flags = cmd_buff[1]; // TODO(bunnei): Figure out the purpose of the flag field
cmd_buff[1] = 0; // No error
cmd_buff[5] = Kernel::CreateMutex(false);
DEBUG_LOG(KERNEL, "APT_U::GetLockHandle called : created handle 0x%08X", cmd_buff[5]);
}
const Interface::FunctionInfo FunctionTable[] = {

View File

@ -29,7 +29,7 @@ public:
* Gets the string port name used by CTROS for the service
* @return Port name of service
*/
std::string GetPortName() const {
const char *GetPortName() const {
return "APT:U";
}
};

View File

@ -27,7 +27,7 @@ union GX_CmdBufferHeader {
// <=15 when writing a command to shared memory. This is incremented by the application when
// writing a command to shared memory, after increasing this value TriggerCmdReqQueue is only
// used if this field is value 1.
BitField<8,8,u32> number_commands;
BitField<8,8,u32> number_commands;
};
@ -101,9 +101,7 @@ void RegisterInterruptRelayQueue(Service::Interface* self) {
u32* cmd_buff = Service::GetCommandBuffer();
u32 flags = cmd_buff[1];
u32 event_handle = cmd_buff[3]; // TODO(bunnei): Implement event handling
cmd_buff[2] = g_thread_id; // ThreadID
cmd_buff[4] = self->NewHandle();
}
/// This triggers handling of the GX command written to the command buffer in shared memory.

View File

@ -23,7 +23,7 @@ public:
* Gets the string port name used by CTROS for the service
* @return Port name of service
*/
std::string GetPortName() const {
const char *GetPortName() const {
return "gsp::Gpu";
}

View File

@ -25,7 +25,7 @@ public:
* Gets the string port name used by CTROS for the service
* @return Port name of service
*/
std::string GetPortName() const {
const char *GetPortName() const {
return "hid:USER";
}

View File

@ -7,12 +7,15 @@
#include "common/string_util.h"
#include "core/hle/hle.h"
#include "core/hle/service/service.h"
#include "core/hle/service/apt.h"
#include "core/hle/service/gsp.h"
#include "core/hle/service/hid.h"
#include "core/hle/service/srv.h"
#include "core/hle/kernel/kernel.h"
namespace Service {
Manager* g_manager = NULL; ///< Service manager
@ -31,32 +34,21 @@ Manager::~Manager() {
/// Add a service to the manager (does not create it though)
void Manager::AddService(Interface* service) {
int index = m_services.size();
u32 new_uid = GetUIDFromIndex(index);
m_port_map[service->GetPortName()] = Kernel::g_object_pool.Create(service);
m_services.push_back(service);
m_port_map[service->GetPortName()] = new_uid;
service->m_uid = new_uid;
}
/// Removes a service from the manager, also frees memory
void Manager::DeleteService(std::string port_name) {
auto service = FetchFromPortName(port_name);
m_services.erase(m_services.begin() + GetIndexFromUID(service->m_uid));
Interface* service = FetchFromPortName(port_name);
m_services.erase(std::remove(m_services.begin(), m_services.end(), service), m_services.end());
m_port_map.erase(port_name);
delete service;
}
/// Get a Service Interface from its UID
Interface* Manager::FetchFromUID(u32 uid) {
int index = GetIndexFromUID(uid);
if (index < (int)m_services.size()) {
return m_services[index];
}
return NULL;
/// Get a Service Interface from its Handle
Interface* Manager::FetchFromHandle(Handle handle) {
return Kernel::g_object_pool.GetFast<Interface>(handle);
}
/// Get a Service Interface from its port
@ -65,7 +57,7 @@ Interface* Manager::FetchFromPortName(std::string port_name) {
if (itr == m_port_map.end()) {
return NULL;
}
return FetchFromUID(itr->second);
return FetchFromHandle(itr->second);
}

View File

@ -4,22 +4,22 @@
#pragma once
#include <algorithm>
#include <vector>
#include <map>
#include <string>
#include "common/common.h"
#include "common/common_types.h"
#include "core/mem_map.h"
#include "core/hle/syscall.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/svc.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace Service
namespace Service {
typedef s32 NativeUID; ///< Native handle for a service
static const int kMaxPortSize = 0x08; ///< Maximum size of a port name (8 characters)
static const int kCommandHeaderOffset = 0x80; ///< Offset into command buffer of header
@ -35,15 +35,15 @@ inline static u32* GetCommandBuffer(const int offset=0) {
class Manager;
/// Interface to a CTROS service
class Interface : NonCopyable {
class Interface : public Kernel::Object {
friend class Manager;
public:
Interface() {
}
const char *GetName() { return GetPortName(); }
const char *GetTypeName() { return GetPortName(); }
virtual ~Interface() {
}
static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Service; }
Kernel::HandleType GetHandleType() const { return Kernel::HandleType::Service; }
typedef void (*Function)(Interface*);
@ -53,55 +53,44 @@ public:
std::string name;
};
/**
* Gets the UID for the serice
* @return UID of service in native format
*/
NativeUID GetUID() const {
return (NativeUID)m_uid;
}
/**
* Gets the string name used by CTROS for a service
* @return Port name of service
*/
virtual std::string GetPortName() const {
virtual const char *GetPortName() const {
return "[UNKNOWN SERVICE PORT]";
}
/// Allocates a new handle for the service
Syscall::Handle NewHandle() {
Syscall::Handle handle = (m_handles.size() << 16) | m_uid;
Handle CreateHandle(Kernel::Object *obj) {
Handle handle = Kernel::g_object_pool.Create(obj);
m_handles.push_back(handle);
return handle;
}
/// Frees a handle from the service
void DeleteHandle(Syscall::Handle handle) {
for(auto iter = m_handles.begin(); iter != m_handles.end(); ++iter) {
if(*iter == handle) {
m_handles.erase(iter);
break;
}
}
template <class T>
void DeleteHandle(const Handle handle) {
g_object_pool.Destroy<T>(handle);
m_handles.erase(std::remove(m_handles.begin(), m_handles.end(), handle), m_handles.end());
}
/**
* Called when svcSendSyncRequest is called, loads command buffer and executes comand
* @return Return result of svcSendSyncRequest passed back to user app
*/
Syscall::Result Sync() {
Result Sync() {
u32* cmd_buff = GetCommandBuffer();
auto itr = m_functions.find(cmd_buff[0]);
if (itr == m_functions.end()) {
ERROR_LOG(OSHLE, "Unknown/unimplemented function: port = %s, command = 0x%08X!",
GetPortName().c_str(), cmd_buff[0]);
GetPortName(), cmd_buff[0]);
return -1;
}
if (itr->second.func == NULL) {
ERROR_LOG(OSHLE, "Unimplemented function: port = %s, name = %s!",
GetPortName().c_str(), itr->second.name.c_str());
GetPortName(), itr->second.name.c_str());
return -1;
}
@ -122,10 +111,10 @@ protected:
}
private:
u32 m_uid;
std::vector<Syscall::Handle> m_handles;
std::map<u32, FunctionInfo> m_functions;
std::vector<Handle> m_handles;
std::map<u32, FunctionInfo> m_functions;
};
/// Simple class to manage accessing services from ports and UID handles
@ -143,25 +132,16 @@ public:
void DeleteService(std::string port_name);
/// Get a Service Interface from its UID
Interface* FetchFromUID(u32 uid);
Interface* FetchFromHandle(u32 uid);
/// Get a Service Interface from its port
Interface* FetchFromPortName(std::string port_name);
private:
/// Convert an index into m_services vector into a UID
static u32 GetUIDFromIndex(const int index) {
return index | 0x10000000;
}
/// Convert a UID into an index into m_services
static int GetIndexFromUID(const u32 uid) {
return uid & 0x0FFFFFFF;
}
std::vector<Interface*> m_services;
std::map<std::string, u32> m_port_map;
};
/// Initialize ServiceManager

View File

@ -16,18 +16,24 @@ void Initialize(Service::Interface* self) {
NOTICE_LOG(OSHLE, "SRV::Sync - Initialize");
}
void GetProcSemaphore(Service::Interface* self) {
// Get process semaphore?
u32* cmd_buff = Service::GetCommandBuffer();
cmd_buff[3] = 0xDEADBEEF; // Return something... 0 == NULL, raises an exception
}
void GetServiceHandle(Service::Interface* self) {
Syscall::Result res = 0;
Result res = 0;
u32* cmd_buff = Service::GetCommandBuffer();
std::string port_name = std::string((const char*)&cmd_buff[1], 0, Service::kMaxPortSize);
Service::Interface* service = Service::g_manager->FetchFromPortName(port_name);
NOTICE_LOG(OSHLE, "SRV::Sync - GetHandle - port: %s, handle: 0x%08X", port_name.c_str(),
service->GetUID());
service->GetHandle());
if (NULL != service) {
cmd_buff[3] = service->GetUID();
cmd_buff[3] = service->GetHandle();
} else {
ERROR_LOG(OSHLE, "Service %s does not exist", port_name.c_str());
res = -1;
@ -39,7 +45,7 @@ void GetServiceHandle(Service::Interface* self) {
const Interface::FunctionInfo FunctionTable[] = {
{0x00010002, Initialize, "Initialize"},
{0x00020000, NULL, "GetProcSemaphore"},
{0x00020000, GetProcSemaphore, "GetProcSemaphore"},
{0x00030100, NULL, "RegisterService"},
{0x000400C0, NULL, "UnregisterService"},
{0x00050100, GetServiceHandle, "GetServiceHandle"},

View File

@ -22,7 +22,7 @@ public:
* Gets the string name used by CTROS for the service
* @return Port name of service
*/
std::string GetPortName() const {
const char *GetPortName() const {
return "srv:";
}
@ -30,7 +30,7 @@ public:
* Called when svcSendSyncRequest is called, loads command buffer and executes comand
* @return Return result of svcSendSyncRequest passed back to user app
*/
Syscall::Result Sync();
Result Sync();
};

View File

@ -3,17 +3,25 @@
// Refer to the license.txt file included.
#include <map>
#include <string>
#include "common/symbols.h"
#include "core/mem_map.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/function_wrappers.h"
#include "core/hle/syscall.h"
#include "core/hle/svc.h"
#include "core/hle/service/service.h"
#include "core/hle/kernel/thread.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace Syscall
// Namespace SVC
namespace Syscall {
namespace SVC {
enum ControlMemoryOperation {
MEMORY_OPERATION_HEAP = 0x00000003,
@ -26,7 +34,8 @@ enum MapMemoryPermission {
};
/// Map application or GSP heap memory
Result ControlMemory(u32 operation, u32 addr0, u32 addr1, u32 size, u32 permissions) {
Result ControlMemory(void* _outaddr, u32 operation, u32 addr0, u32 addr1, u32 size, u32 permissions) {
u32* outaddr = (u32*)_outaddr;
u32 virtual_address = 0x00000000;
DEBUG_LOG(SVC, "ControlMemory called operation=0x%08X, addr0=0x%08X, addr1=0x%08X, size=%08X, permissions=0x%08X",
@ -48,7 +57,9 @@ Result ControlMemory(u32 operation, u32 addr0, u32 addr1, u32 size, u32 permissi
default:
ERROR_LOG(SVC, "ControlMemory unknown operation=0x%08X", operation);
}
if (NULL != outaddr) {
*outaddr = virtual_address;
}
Core::g_app_core->SetReg(1, virtual_address);
return 0;
@ -72,17 +83,20 @@ Result MapMemoryBlock(Handle memblock, u32 addr, u32 mypermissions, u32 otherper
/// Connect to an OS service given the port name, returns the handle to the port to out
Result ConnectToPort(void* out, const char* port_name) {
Service::Interface* service = Service::g_manager->FetchFromPortName(port_name);
Core::g_app_core->SetReg(1, service->GetUID());
if (service) {
Core::g_app_core->SetReg(1, service->GetHandle());
} else {
PanicYesNo("ConnectToPort called port_name=%s, but it is not implemented!", port_name);
}
DEBUG_LOG(SVC, "ConnectToPort called port_name=%s", port_name);
return 0;
}
/// Synchronize to an OS service
Result SendSyncRequest(Handle session) {
DEBUG_LOG(SVC, "SendSyncRequest called session=0x%08X");
Service::Interface* service = Service::g_manager->FetchFromUID(session);
Result SendSyncRequest(Handle handle) {
DEBUG_LOG(SVC, "SendSyncRequest called handle=0x%08X");
Service::Interface* service = Service::g_manager->FetchFromHandle(handle);
service->Sync();
return 0;
}
@ -95,10 +109,25 @@ Result CloseHandle(Handle handle) {
}
/// Wait for a handle to synchronize, timeout after the specified nanoseconds
Result WaitSynchronization1(Handle handle, s64 nanoseconds) {
// ImplementMe
Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
DEBUG_LOG(SVC, "(UNIMPLEMENTED) WaitSynchronization1 called handle=0x%08X, nanoseconds=%d",
handle, nanoseconds);
handle, nano_seconds);
Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
return 0;
}
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wait_all, s64 nano_seconds) {
s32* out = (s32*)_out;
Handle* handles = (Handle*)_handles;
DEBUG_LOG(SVC, "(UNIMPLEMENTED) WaitSynchronizationN called handle_count=%d, wait_all=%s, nanoseconds=%d %s",
handle_count, (wait_all ? "true" : "false"), nano_seconds);
for (u32 i = 0; i < handle_count; i++) {
DEBUG_LOG(SVC, "\thandle[%d]=0x%08X", i, handles[i]);
}
Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
return 0;
}
@ -106,7 +135,7 @@ Result WaitSynchronization1(Handle handle, s64 nanoseconds) {
Result CreateAddressArbiter(void* arbiter) {
// ImplementMe
DEBUG_LOG(SVC, "(UNIMPLEMENTED) CreateAddressArbiter called");
Core::g_app_core->SetReg(1, 0xDEADBEEF);
Core::g_app_core->SetReg(1, 0xFABBDADD);
return 0;
}
@ -134,16 +163,79 @@ Result GetResourceLimitCurrentValues(void* _values, Handle resource_limit, void*
return 0;
}
const HLE::FunctionDef Syscall_Table[] = {
/// Creates a new thread
Result CreateThread(u32 priority, u32 entry_point, u32 arg, u32 stack_top, u32 processor_id) {
std::string name;
if (Symbols::HasSymbol(entry_point)) {
TSymbol symbol = Symbols::GetSymbol(entry_point);
name = symbol.name;
} else {
char buff[100];
sprintf(buff, "%s", "unknown-%08X", entry_point);
name = buff;
}
Handle thread = Kernel::CreateThread(name.c_str(), entry_point, priority, arg, processor_id,
stack_top);
Core::g_app_core->SetReg(1, thread);
DEBUG_LOG(SVC, "CreateThread called entrypoint=0x%08X (%s), arg=0x%08X, stacktop=0x%08X, "
"threadpriority=0x%08X, processorid=0x%08X : created handle 0x%08X", entry_point,
name.c_str(), arg, stack_top, priority, processor_id, thread);
return 0;
}
/// Create a mutex
Result CreateMutex(void* _mutex, u32 initial_locked) {
Handle* mutex = (Handle*)_mutex;
*mutex = Kernel::CreateMutex((initial_locked != 0));
Core::g_app_core->SetReg(1, *mutex);
DEBUG_LOG(SVC, "CreateMutex called initial_locked=%s : created handle 0x%08X",
initial_locked ? "true" : "false", *mutex);
return 0;
}
/// Release a mutex
Result ReleaseMutex(Handle handle) {
DEBUG_LOG(SVC, "ReleaseMutex called handle=0x%08X", handle);
Kernel::ReleaseMutex(handle);
return 0;
}
/// Get current thread ID
Result GetThreadId(void* thread_id, u32 thread) {
DEBUG_LOG(SVC, "(UNIMPLEMENTED) GetThreadId called thread=0x%08X", thread);
return 0;
}
/// Query memory
Result QueryMemory(void *_info, void *_out, u32 addr) {
MemoryInfo* info = (MemoryInfo*) _info;
PageInfo* out = (PageInfo*) _out;
DEBUG_LOG(SVC, "(UNIMPLEMENTED) QueryMemory called addr=0x%08X", addr);
return 0;
}
/// Create an event
Result CreateEvent(void* _event, u32 reset_type) {
Handle* event = (Handle*)_event;
DEBUG_LOG(SVC, "(UNIMPLEMENTED) CreateEvent called reset_type=0x%08X", reset_type);
Core::g_app_core->SetReg(1, 0xBADC0DE0);
return 0;
}
const HLE::FunctionDef SVC_Table[] = {
{0x00, NULL, "Unknown"},
{0x01, WrapI_UUUUU<ControlMemory>, "ControlMemory"},
{0x02, NULL, "QueryMemory"},
{0x01, WrapI_VUUUUU<ControlMemory>, "ControlMemory"},
{0x02, WrapI_VVU<QueryMemory>, "QueryMemory"},
{0x03, NULL, "ExitProcess"},
{0x04, NULL, "GetProcessAffinityMask"},
{0x05, NULL, "SetProcessAffinityMask"},
{0x06, NULL, "GetProcessIdealProcessor"},
{0x07, NULL, "SetProcessIdealProcessor"},
{0x08, NULL, "CreateThread"},
{0x08, WrapI_UUUUU<CreateThread>, "CreateThread"},
{0x09, NULL, "ExitThread"},
{0x0A, NULL, "SleepThread"},
{0x0B, NULL, "GetThreadPriority"},
@ -154,11 +246,11 @@ const HLE::FunctionDef Syscall_Table[] = {
{0x10, NULL, "SetThreadIdealProcessor"},
{0x11, NULL, "GetCurrentProcessorNumber"},
{0x12, NULL, "Run"},
{0x13, NULL, "CreateMutex"},
{0x14, NULL, "ReleaseMutex"},
{0x13, WrapI_VU<CreateMutex>, "CreateMutex"},
{0x14, WrapI_U<ReleaseMutex>, "ReleaseMutex"},
{0x15, NULL, "CreateSemaphore"},
{0x16, NULL, "ReleaseSemaphore"},
{0x17, NULL, "CreateEvent"},
{0x17, WrapI_VU<CreateEvent>, "CreateEvent"},
{0x18, NULL, "SignalEvent"},
{0x19, NULL, "ClearEvent"},
{0x1A, NULL, "CreateTimer"},
@ -172,7 +264,7 @@ const HLE::FunctionDef Syscall_Table[] = {
{0x22, NULL, "ArbitrateAddress"},
{0x23, WrapI_U<CloseHandle>, "CloseHandle"},
{0x24, WrapI_US64<WaitSynchronization1>, "WaitSynchronization1"},
{0x25, NULL, "WaitSynchronizationN"},
{0x25, WrapI_VVUUS64<WaitSynchronizationN>, "WaitSynchronizationN"},
{0x26, NULL, "SignalAndWait"},
{0x27, NULL, "DuplicateHandle"},
{0x28, NULL, "GetSystemTick"},
@ -190,7 +282,7 @@ const HLE::FunctionDef Syscall_Table[] = {
{0x34, NULL, "OpenThread"},
{0x35, NULL, "GetProcessId"},
{0x36, NULL, "GetProcessIdOfThread"},
{0x37, NULL, "GetThreadId"},
{0x37, WrapI_VU<GetThreadId>, "GetThreadId"},
{0x38, WrapI_VU<GetResourceLimit>, "GetResourceLimit"},
{0x39, NULL, "GetResourceLimitLimitValues"},
{0x3A, WrapI_VUVI<GetResourceLimitCurrentValues>, "GetResourceLimitCurrentValues"},
@ -264,7 +356,7 @@ const HLE::FunctionDef Syscall_Table[] = {
};
void Register() {
HLE::RegisterModule("SyscallTable", ARRAY_SIZE(Syscall_Table), Syscall_Table);
HLE::RegisterModule("SVC_Table", ARRAY_SIZE(SVC_Table), SVC_Table);
}
} // namespace

48
src/core/hle/svc.h Normal file
View File

@ -0,0 +1,48 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// SVC types
struct MemoryInfo {
u32 base_address;
u32 size;
u32 permission;
u32 state;
};
struct PageInfo {
u32 flags;
};
struct ThreadContext {
u32 cpu_registers[13];
u32 sp;
u32 lr;
u32 pc;
u32 cpsr;
u32 fpu_registers[32];
u32 fpscr;
u32 fpexc;
};
enum ResetType {
RESETTYPE_ONESHOT,
RESETTYPE_STICKY,
RESETTYPE_PULSE,
RESETTYPE_MAX_BIT = (1u << 31),
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace SVC
namespace SVC {
void Register();
} // namespace

View File

@ -1,19 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace Syscall
namespace Syscall {
typedef u32 Handle;
typedef s32 Result;
void Register();
} // namespace

View File

@ -11,6 +11,8 @@
#include "video_core/video_core.h"
#include "core/hle/kernel/thread.h"
namespace LCD {
Registers g_regs;
@ -130,9 +132,11 @@ template void Write<u8>(u32 addr, const u8 data);
void Update() {
u64 current_ticks = Core::g_app_core->GetTicks();
// Fake a vertical blank
if ((current_ticks - g_last_ticks) >= kFrameTicks) {
g_last_ticks = current_ticks;
VideoCore::g_renderer->SwapBuffers();
Kernel::WaitCurrentThread(WAITTYPE_VBLANK);
}
}

View File

@ -10,7 +10,7 @@
#include "core/core.h"
#include "core/file_sys/directory_file_system.h"
#include "core/elf/elf_reader.h"
#include "core/hle/kernel/kernel.h"
#include "core/mem_map.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
@ -56,7 +56,7 @@ bool Load_ELF(std::string &filename) {
elf_reader = new ElfReader(buffer);
elf_reader->LoadInto(0x00100000);
Core::g_app_core->SetPC(elf_reader->GetEntryPoint());
Kernel::LoadExec(elf_reader->GetEntryPoint());
delete[] buffer;
delete elf_reader;
@ -89,11 +89,11 @@ bool Load_DAT(std::string &filename) {
* but for the sake of making it easier... we'll temporarily/hackishly
* allow it. No sense in making a proper reader for this.
*/
u32 entrypoint = 0x00100000; // write to same entrypoint as elf
u32 entry_point = 0x00100000; // write to same entrypoint as elf
u32 payload_offset = 0xA150;
const u8 *src = &buffer[payload_offset];
u8 *dst = Memory::GetPointer(entrypoint);
u8 *dst = Memory::GetPointer(entry_point);
u32 srcSize = size - payload_offset; //just load everything...
u32 *s = (u32*)src;
u32 *d = (u32*)dst;
@ -102,7 +102,8 @@ bool Load_DAT(std::string &filename) {
*d++ = (*s++);
}
Core::g_app_core->SetPC(entrypoint);
Kernel::LoadExec(entry_point);
delete[] buffer;
}
@ -131,10 +132,10 @@ bool Load_BIN(std::string &filename) {
f.ReadBytes(buffer, size);
u32 entrypoint = 0x00100000; // Hardcoded, read from exheader
u32 entry_point = 0x00100000; // Hardcoded, read from exheader
const u8 *src = buffer;
u8 *dst = Memory::GetPointer(entrypoint);
u8 *dst = Memory::GetPointer(entry_point);
u32 srcSize = size;
u32 *s = (u32*)src;
u32 *d = (u32*)dst;
@ -143,7 +144,7 @@ bool Load_BIN(std::string &filename) {
*d++ = (*s++);
}
Core::g_app_core->SetPC(entrypoint);
Kernel::LoadExec(entry_point);
delete[] buffer;
}
@ -186,6 +187,9 @@ FileType IdentifyFile(std::string &filename) {
else if (!strcasecmp(extension.c_str(), ".elf")) {
return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p
}
else if (!strcasecmp(extension.c_str(), ".axf")) {
return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p
}
else if (!strcasecmp(extension.c_str(), ".bin")) {
return FILETYPE_CTR_BIN;
}

View File

@ -17,6 +17,7 @@ u8* g_base = NULL; ///< The base pointer to the aut
MemArena g_arena; ///< The MemArena class
u8* g_exefs_code = NULL; ///< ExeFS:/.code is loaded here
u8* g_system_mem = NULL; ///< System memory
u8* g_heap = NULL; ///< Application heap (main memory)
u8* g_heap_gsp = NULL; ///< GSP heap (main memory)
u8* g_vram = NULL; ///< Video memory (VRAM) pointer
@ -27,6 +28,7 @@ u8* g_physical_bootrom = NULL; ///< Bootrom physical memory
u8* g_uncached_bootrom = NULL;
u8* g_physical_exefs_code = NULL; ///< Phsical ExeFS:/.code is loaded here
u8* g_physical_system_mem = NULL; ///< System physical memory
u8* g_physical_fcram = NULL; ///< Main physical memory (FCRAM)
u8* g_physical_heap_gsp = NULL; ///< GSP heap physical memory
u8* g_physical_vram = NULL; ///< Video physical memory (VRAM)
@ -39,6 +41,7 @@ static MemoryView g_views[] = {
{&g_vram, &g_physical_vram, VRAM_VADDR, VRAM_SIZE, 0},
{&g_heap, &g_physical_fcram, HEAP_VADDR, HEAP_SIZE, MV_IS_PRIMARY_RAM},
{&g_shared_mem, &g_physical_shared_mem, SHARED_MEMORY_VADDR, SHARED_MEMORY_SIZE, 0},
{&g_system_mem, &g_physical_system_mem, SYSTEM_MEMORY_VADDR, SYSTEM_MEMORY_SIZE, 0},
{&g_kernel_mem, &g_physical_kernel_mem, KERNEL_MEMORY_VADDR, KERNEL_MEMORY_SIZE, 0},
{&g_heap_gsp, &g_physical_heap_gsp, HEAP_GSP_VADDR, HEAP_GSP_SIZE, 0},
};

View File

@ -47,6 +47,12 @@ enum {
EXEFS_CODE_VADDR_END = (EXEFS_CODE_VADDR + EXEFS_CODE_SIZE),
EXEFS_CODE_MASK = 0x03FFFFFF,
// Region of FCRAM used by system
SYSTEM_MEMORY_SIZE = 0x02C00000, ///< 44MB
SYSTEM_MEMORY_VADDR = 0x04000000,
SYSTEM_MEMORY_VADDR_END = (SYSTEM_MEMORY_VADDR + SYSTEM_MEMORY_SIZE),
SYSTEM_MEMORY_MASK = 0x03FFFFFF,
HEAP_SIZE = FCRAM_SIZE, ///< Application heap size
//HEAP_PADDR = HEAP_GSP_SIZE,
//HEAP_PADDR_END = (HEAP_PADDR + HEAP_SIZE),
@ -116,6 +122,7 @@ extern u8* g_heap; ///< Application heap (main memory)
extern u8* g_vram; ///< Video memory (VRAM)
extern u8* g_shared_mem; ///< Shared memory
extern u8* g_kernel_mem; ///< Kernel memory
extern u8* g_system_mem; ///< System memory
extern u8* g_exefs_code; ///< ExeFS:/.code is loaded here
void Init();

View File

@ -73,6 +73,10 @@ inline void _Read(T &var, const u32 addr) {
} else if ((vaddr >= SHARED_MEMORY_VADDR) && (vaddr < SHARED_MEMORY_VADDR_END)) {
var = *((const T*)&g_shared_mem[vaddr & SHARED_MEMORY_MASK]);
// System memory
} else if ((vaddr >= SYSTEM_MEMORY_VADDR) && (vaddr < SYSTEM_MEMORY_VADDR_END)) {
var = *((const T*)&g_system_mem[vaddr & SYSTEM_MEMORY_MASK]);
// Config memory
} else if ((vaddr >= CONFIG_MEMORY_VADDR) && (vaddr < CONFIG_MEMORY_VADDR_END)) {
ConfigMem::Read<T>(var, vaddr);
@ -115,6 +119,10 @@ inline void _Write(u32 addr, const T data) {
} else if ((vaddr >= SHARED_MEMORY_VADDR) && (vaddr < SHARED_MEMORY_VADDR_END)) {
*(T*)&g_shared_mem[vaddr & SHARED_MEMORY_MASK] = data;
// System memory
} else if ((vaddr >= SYSTEM_MEMORY_VADDR) && (vaddr < SYSTEM_MEMORY_VADDR_END)) {
*(T*)&g_system_mem[vaddr & SYSTEM_MEMORY_MASK] = data;
// VRAM
} else if ((vaddr >= VRAM_VADDR) && (vaddr < VRAM_VADDR_END)) {
*(T*)&g_vram[vaddr & VRAM_MASK] = data;
@ -153,9 +161,13 @@ u8 *GetPointer(const u32 addr) {
return g_heap + (vaddr & HEAP_MASK);
// Shared memory
} else if ((vaddr > SHARED_MEMORY_VADDR) && (vaddr < SHARED_MEMORY_VADDR_END)) {
} else if ((vaddr >= SHARED_MEMORY_VADDR) && (vaddr < SHARED_MEMORY_VADDR_END)) {
return g_shared_mem + (vaddr & SHARED_MEMORY_MASK);
// System memory
} else if ((vaddr >= SYSTEM_MEMORY_VADDR) && (vaddr < SYSTEM_MEMORY_VADDR_END)) {
return g_system_mem + (vaddr & SYSTEM_MEMORY_MASK);
// VRAM
} else if ((vaddr > VRAM_VADDR) && (vaddr < VRAM_VADDR_END)) {
return g_vram + (vaddr & VRAM_MASK);